| hlsl.flattenSubset.frag |
| WARNING: AST will form illegal SPIR-V; need to transform to legalize |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:30 Function Definition: @main(vf4; ( temp 4-component vector of float) |
| 0:30 Function Parameters: |
| 0:30 'vpos' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:33 move second child to first child ( temp sampler) |
| 0:? 's1.s0.ss' ( temp sampler) |
| 0:33 'samp' ( uniform sampler) |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp float) |
| 0:? 's2.resources.b' ( temp float) |
| 0:? 's1.b' ( temp float) |
| 0:34 move second child to first child ( temp sampler) |
| 0:? 's2.resources.samplerState' ( temp sampler) |
| 0:? 's1.samplerState' ( temp sampler) |
| 0:34 move second child to first child ( temp int) |
| 0:? 's2.resources.s0.x' ( temp int) |
| 0:? 's1.s0.x' ( temp int) |
| 0:34 move second child to first child ( temp int) |
| 0:? 's2.resources.s0.y' ( temp int) |
| 0:? 's1.s0.y' ( temp int) |
| 0:34 move second child to first child ( temp sampler) |
| 0:? 's2.resources.s0.ss' ( temp sampler) |
| 0:? 's1.s0.ss' ( temp sampler) |
| 0:34 move second child to first child ( temp int) |
| 0:? 's2.resources.a' ( temp int) |
| 0:? 's1.a' ( temp int) |
| 0:35 Branch: Return with expression |
| 0:35 texture ( temp 4-component vector of float) |
| 0:35 Construct combined texture-sampler ( temp sampler2D) |
| 0:35 'tex' ( uniform texture2D) |
| 0:? 's2.resources.s0.ss' ( temp sampler) |
| 0:35 Constant: |
| 0:35 0.500000 |
| 0:35 0.500000 |
| 0:30 Function Definition: main( ( temp void) |
| 0:30 Function Parameters: |
| 0:? Sequence |
| 0:30 move second child to first child ( temp 4-component vector of float) |
| 0:? 'vpos' ( temp 4-component vector of float) |
| 0:? 'vpos' (layout( location=0) in 4-component vector of float) |
| 0:30 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:30 Function Call: @main(vf4; ( temp 4-component vector of float) |
| 0:? 'vpos' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'samp' ( uniform sampler) |
| 0:? 'tex' ( uniform texture2D) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'vpos' (layout( location=0) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:30 Function Definition: @main(vf4; ( temp 4-component vector of float) |
| 0:30 Function Parameters: |
| 0:30 'vpos' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:33 move second child to first child ( temp sampler) |
| 0:? 's1.s0.ss' ( temp sampler) |
| 0:33 'samp' ( uniform sampler) |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp float) |
| 0:? 's2.resources.b' ( temp float) |
| 0:? 's1.b' ( temp float) |
| 0:34 move second child to first child ( temp sampler) |
| 0:? 's2.resources.samplerState' ( temp sampler) |
| 0:? 's1.samplerState' ( temp sampler) |
| 0:34 move second child to first child ( temp int) |
| 0:? 's2.resources.s0.x' ( temp int) |
| 0:? 's1.s0.x' ( temp int) |
| 0:34 move second child to first child ( temp int) |
| 0:? 's2.resources.s0.y' ( temp int) |
| 0:? 's1.s0.y' ( temp int) |
| 0:34 move second child to first child ( temp sampler) |
| 0:? 's2.resources.s0.ss' ( temp sampler) |
| 0:? 's1.s0.ss' ( temp sampler) |
| 0:34 move second child to first child ( temp int) |
| 0:? 's2.resources.a' ( temp int) |
| 0:? 's1.a' ( temp int) |
| 0:35 Branch: Return with expression |
| 0:35 texture ( temp 4-component vector of float) |
| 0:35 Construct combined texture-sampler ( temp sampler2D) |
| 0:35 'tex' ( uniform texture2D) |
| 0:? 's2.resources.s0.ss' ( temp sampler) |
| 0:35 Constant: |
| 0:35 0.500000 |
| 0:35 0.500000 |
| 0:30 Function Definition: main( ( temp void) |
| 0:30 Function Parameters: |
| 0:? Sequence |
| 0:30 move second child to first child ( temp 4-component vector of float) |
| 0:? 'vpos' ( temp 4-component vector of float) |
| 0:? 'vpos' (layout( location=0) in 4-component vector of float) |
| 0:30 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:30 Function Call: @main(vf4; ( temp 4-component vector of float) |
| 0:? 'vpos' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'samp' ( uniform sampler) |
| 0:? 'tex' ( uniform texture2D) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'vpos' (layout( location=0) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80002 |
| // Id's are bound by 61 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 54 57 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 11 "@main(vf4;" |
| Name 10 "vpos" |
| Name 15 "s1.s0.ss" |
| Name 17 "samp" |
| Name 20 "s2.resources.b" |
| Name 21 "s1.b" |
| Name 23 "s2.resources.samplerState" |
| Name 24 "s1.samplerState" |
| Name 28 "s2.resources.s0.x" |
| Name 29 "s1.s0.x" |
| Name 31 "s2.resources.s0.y" |
| Name 32 "s1.s0.y" |
| Name 34 "s2.resources.s0.ss" |
| Name 36 "s2.resources.a" |
| Name 37 "s1.a" |
| Name 41 "tex" |
| Name 52 "vpos" |
| Name 54 "vpos" |
| Name 57 "@entryPointOutput" |
| Name 58 "param" |
| Decorate 17(samp) DescriptorSet 0 |
| Decorate 41(tex) DescriptorSet 0 |
| Decorate 54(vpos) Location 0 |
| Decorate 57(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) |
| 13: TypeSampler |
| 14: TypePointer Function 13 |
| 16: TypePointer UniformConstant 13 |
| 17(samp): 16(ptr) Variable UniformConstant |
| 19: TypePointer Function 6(float) |
| 26: TypeInt 32 1 |
| 27: TypePointer Function 26(int) |
| 39: TypeImage 6(float) 2D sampled format:Unknown |
| 40: TypePointer UniformConstant 39 |
| 41(tex): 40(ptr) Variable UniformConstant |
| 44: TypeSampledImage 39 |
| 46: TypeVector 6(float) 2 |
| 47: 6(float) Constant 1056964608 |
| 48: 46(fvec2) ConstantComposite 47 47 |
| 53: TypePointer Input 7(fvec4) |
| 54(vpos): 53(ptr) Variable Input |
| 56: TypePointer Output 7(fvec4) |
| 57(@entryPointOutput): 56(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 52(vpos): 8(ptr) Variable Function |
| 58(param): 8(ptr) Variable Function |
| 55: 7(fvec4) Load 54(vpos) |
| Store 52(vpos) 55 |
| 59: 7(fvec4) Load 52(vpos) |
| Store 58(param) 59 |
| 60: 7(fvec4) FunctionCall 11(@main(vf4;) 58(param) |
| Store 57(@entryPointOutput) 60 |
| Return |
| FunctionEnd |
| 11(@main(vf4;): 7(fvec4) Function None 9 |
| 10(vpos): 8(ptr) FunctionParameter |
| 12: Label |
| 15(s1.s0.ss): 14(ptr) Variable Function |
| 20(s2.resources.b): 19(ptr) Variable Function |
| 21(s1.b): 19(ptr) Variable Function |
| 23(s2.resources.samplerState): 14(ptr) Variable Function |
| 24(s1.samplerState): 14(ptr) Variable Function |
| 28(s2.resources.s0.x): 27(ptr) Variable Function |
| 29(s1.s0.x): 27(ptr) Variable Function |
| 31(s2.resources.s0.y): 27(ptr) Variable Function |
| 32(s1.s0.y): 27(ptr) Variable Function |
| 34(s2.resources.s0.ss): 14(ptr) Variable Function |
| 36(s2.resources.a): 27(ptr) Variable Function |
| 37(s1.a): 27(ptr) Variable Function |
| 18: 13 Load 17(samp) |
| Store 15(s1.s0.ss) 18 |
| 22: 6(float) Load 21(s1.b) |
| Store 20(s2.resources.b) 22 |
| 25: 13 Load 24(s1.samplerState) |
| Store 23(s2.resources.samplerState) 25 |
| 30: 26(int) Load 29(s1.s0.x) |
| Store 28(s2.resources.s0.x) 30 |
| 33: 26(int) Load 32(s1.s0.y) |
| Store 31(s2.resources.s0.y) 33 |
| 35: 13 Load 15(s1.s0.ss) |
| Store 34(s2.resources.s0.ss) 35 |
| 38: 26(int) Load 37(s1.a) |
| Store 36(s2.resources.a) 38 |
| 42: 39 Load 41(tex) |
| 43: 13 Load 34(s2.resources.s0.ss) |
| 45: 44 SampledImage 42 43 |
| 49: 7(fvec4) ImageSampleImplicitLod 45 48 |
| ReturnValue 49 |
| FunctionEnd |