| hlsl.mintypes.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:9 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:40 add ( temp mediump 2-component vector of float) |
| 0:40 'mf16_2' ( temp mediump 2-component vector of float) |
| 0:40 'mf16' ( temp mediump float) |
| 0:41 add ( temp mediump 2-component vector of float) |
| 0:41 'mf10_2' ( temp mediump 2-component vector of float) |
| 0:41 'mf10' ( temp mediump float) |
| 0:42 add ( temp mediump 2-component vector of int) |
| 0:42 'mi16_2' ( temp mediump 2-component vector of int) |
| 0:42 'mi16' ( temp mediump int) |
| 0:43 add ( temp mediump 2-component vector of int) |
| 0:43 'mi12_2' ( temp mediump 2-component vector of int) |
| 0:43 'mi12' ( temp mediump int) |
| 0:44 add ( temp mediump 2-component vector of uint) |
| 0:44 'mu16_2' ( temp mediump 2-component vector of uint) |
| 0:44 'mu16' ( temp mediump uint) |
| 0:47 move second child to first child ( temp 4-component vector of float) |
| 0:47 Color: direct index for structure ( temp 4-component vector of float) |
| 0:47 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:47 Constant: |
| 0:47 0 (const int) |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:47 0.000000 |
| 0:47 0.000000 |
| 0:47 0.000000 |
| 0:48 Branch: Return with expression |
| 0:48 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:9 Function Definition: main( ( temp void) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:9 Color: direct index for structure ( temp 4-component vector of float) |
| 0:9 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform mediump float b1a, uniform mediump float b1b}) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:9 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:40 add ( temp mediump 2-component vector of float) |
| 0:40 'mf16_2' ( temp mediump 2-component vector of float) |
| 0:40 'mf16' ( temp mediump float) |
| 0:41 add ( temp mediump 2-component vector of float) |
| 0:41 'mf10_2' ( temp mediump 2-component vector of float) |
| 0:41 'mf10' ( temp mediump float) |
| 0:42 add ( temp mediump 2-component vector of int) |
| 0:42 'mi16_2' ( temp mediump 2-component vector of int) |
| 0:42 'mi16' ( temp mediump int) |
| 0:43 add ( temp mediump 2-component vector of int) |
| 0:43 'mi12_2' ( temp mediump 2-component vector of int) |
| 0:43 'mi12' ( temp mediump int) |
| 0:44 add ( temp mediump 2-component vector of uint) |
| 0:44 'mu16_2' ( temp mediump 2-component vector of uint) |
| 0:44 'mu16' ( temp mediump uint) |
| 0:47 move second child to first child ( temp 4-component vector of float) |
| 0:47 Color: direct index for structure ( temp 4-component vector of float) |
| 0:47 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:47 Constant: |
| 0:47 0 (const int) |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:47 0.000000 |
| 0:47 0.000000 |
| 0:47 0.000000 |
| 0:48 Branch: Return with expression |
| 0:48 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:9 Function Definition: main( ( temp void) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:9 Color: direct index for structure ( temp 4-component vector of float) |
| 0:9 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform mediump float b1a, uniform mediump float b1b}) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80002 |
| // Id's are bound by 70 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 64 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| Name 10 "@main(" |
| Name 14 "mf16_2" |
| Name 17 "mf16" |
| Name 21 "mf10_2" |
| Name 23 "mf10" |
| Name 30 "mi16_2" |
| Name 33 "mi16" |
| Name 37 "mi12_2" |
| Name 39 "mi12" |
| Name 46 "mu16_2" |
| Name 49 "mu16" |
| Name 54 "psout" |
| Name 64 "@entryPointOutput.Color" |
| Name 67 "$Global" |
| MemberName 67($Global) 0 "b1a" |
| MemberName 67($Global) 1 "b1b" |
| Name 69 "" |
| Decorate 14(mf16_2) RelaxedPrecision |
| Decorate 15 RelaxedPrecision |
| Decorate 17(mf16) RelaxedPrecision |
| Decorate 18 RelaxedPrecision |
| Decorate 19 RelaxedPrecision |
| Decorate 20 RelaxedPrecision |
| Decorate 21(mf10_2) RelaxedPrecision |
| Decorate 22 RelaxedPrecision |
| Decorate 23(mf10) RelaxedPrecision |
| Decorate 24 RelaxedPrecision |
| Decorate 25 RelaxedPrecision |
| Decorate 26 RelaxedPrecision |
| Decorate 30(mi16_2) RelaxedPrecision |
| Decorate 31 RelaxedPrecision |
| Decorate 33(mi16) RelaxedPrecision |
| Decorate 34 RelaxedPrecision |
| Decorate 35 RelaxedPrecision |
| Decorate 36 RelaxedPrecision |
| Decorate 37(mi12_2) RelaxedPrecision |
| Decorate 38 RelaxedPrecision |
| Decorate 39(mi12) RelaxedPrecision |
| Decorate 40 RelaxedPrecision |
| Decorate 41 RelaxedPrecision |
| Decorate 42 RelaxedPrecision |
| Decorate 46(mu16_2) RelaxedPrecision |
| Decorate 47 RelaxedPrecision |
| Decorate 49(mu16) RelaxedPrecision |
| Decorate 50 RelaxedPrecision |
| Decorate 51 RelaxedPrecision |
| Decorate 52 RelaxedPrecision |
| Decorate 64(@entryPointOutput.Color) Location 0 |
| MemberDecorate 67($Global) 0 RelaxedPrecision |
| MemberDecorate 67($Global) 0 Offset 0 |
| MemberDecorate 67($Global) 1 RelaxedPrecision |
| MemberDecorate 67($Global) 1 Offset 4 |
| Decorate 67($Global) Block |
| Decorate 69 DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypeVector 6(float) 2 |
| 13: TypePointer Function 12(fvec2) |
| 16: TypePointer Function 6(float) |
| 27: TypeInt 32 1 |
| 28: TypeVector 27(int) 2 |
| 29: TypePointer Function 28(ivec2) |
| 32: TypePointer Function 27(int) |
| 43: TypeInt 32 0 |
| 44: TypeVector 43(int) 2 |
| 45: TypePointer Function 44(ivec2) |
| 48: TypePointer Function 43(int) |
| 53: TypePointer Function 8(PS_OUTPUT) |
| 55: 27(int) Constant 0 |
| 56: 6(float) Constant 0 |
| 57: 7(fvec4) ConstantComposite 56 56 56 56 |
| 58: TypePointer Function 7(fvec4) |
| 63: TypePointer Output 7(fvec4) |
| 64(@entryPointOutput.Color): 63(ptr) Variable Output |
| 67($Global): TypeStruct 6(float) 6(float) |
| 68: TypePointer Uniform 67($Global) |
| 69: 68(ptr) Variable Uniform |
| 4(main): 2 Function None 3 |
| 5: Label |
| 65:8(PS_OUTPUT) FunctionCall 10(@main() |
| 66: 7(fvec4) CompositeExtract 65 0 |
| Store 64(@entryPointOutput.Color) 66 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 14(mf16_2): 13(ptr) Variable Function |
| 17(mf16): 16(ptr) Variable Function |
| 21(mf10_2): 13(ptr) Variable Function |
| 23(mf10): 16(ptr) Variable Function |
| 30(mi16_2): 29(ptr) Variable Function |
| 33(mi16): 32(ptr) Variable Function |
| 37(mi12_2): 29(ptr) Variable Function |
| 39(mi12): 32(ptr) Variable Function |
| 46(mu16_2): 45(ptr) Variable Function |
| 49(mu16): 48(ptr) Variable Function |
| 54(psout): 53(ptr) Variable Function |
| 15: 12(fvec2) Load 14(mf16_2) |
| 18: 6(float) Load 17(mf16) |
| 19: 12(fvec2) CompositeConstruct 18 18 |
| 20: 12(fvec2) FAdd 15 19 |
| 22: 12(fvec2) Load 21(mf10_2) |
| 24: 6(float) Load 23(mf10) |
| 25: 12(fvec2) CompositeConstruct 24 24 |
| 26: 12(fvec2) FAdd 22 25 |
| 31: 28(ivec2) Load 30(mi16_2) |
| 34: 27(int) Load 33(mi16) |
| 35: 28(ivec2) CompositeConstruct 34 34 |
| 36: 28(ivec2) IAdd 31 35 |
| 38: 28(ivec2) Load 37(mi12_2) |
| 40: 27(int) Load 39(mi12) |
| 41: 28(ivec2) CompositeConstruct 40 40 |
| 42: 28(ivec2) IAdd 38 41 |
| 47: 44(ivec2) Load 46(mu16_2) |
| 50: 43(int) Load 49(mu16) |
| 51: 44(ivec2) CompositeConstruct 50 50 |
| 52: 44(ivec2) IAdd 47 51 |
| 59: 58(ptr) AccessChain 54(psout) 55 |
| Store 59 57 |
| 60:8(PS_OUTPUT) Load 54(psout) |
| ReturnValue 60 |
| FunctionEnd |