Merge pull request #1102 from KhronosGroup/partially-flatten
HLSL: Partially flatten hierarchies, instead of all or nothing.
diff --git a/Test/baseResults/cppDeepNest.frag.out b/Test/baseResults/cppDeepNest.frag.out
new file mode 100755
index 0000000..969a256
--- /dev/null
+++ b/Test/baseResults/cppDeepNest.frag.out
@@ -0,0 +1,20 @@
+cppDeepNest.frag
+ERROR: 0:66: '#if/#ifdef/#ifndef' : maximum nesting depth exceeded
+ERROR: 0:66: '' : missing #endif
+ERROR: 0:66: '' : syntax error, unexpected $end
+ERROR: 3 compilation errors. No code generated.
+
+
+Shader version: 100
+ERROR: node is still EOpNull!
+0:? Linker Objects
+
+
+Linked fragment stage:
+
+ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
+
+Shader version: 100
+ERROR: node is still EOpNull!
+0:? Linker Objects
+
diff --git a/Test/baseResults/hlsl.intrinsics.frag.out b/Test/baseResults/hlsl.intrinsics.frag.out
index 5346d2f..105800b 100644
--- a/Test/baseResults/hlsl.intrinsics.frag.out
+++ b/Test/baseResults/hlsl.intrinsics.frag.out
@@ -83,2034 +83,2075 @@
0:33 0.000000
0:33 true case
0:33 Branch: Kill
-0:34 Sequence
-0:34 move second child to first child ( temp float)
-0:34 'r014' ( temp float)
-0:34 cosine ( temp float)
-0:34 'inF0' ( in float)
+0:34 Test condition and select ( temp void)
+0:34 Condition
+0:34 Compare Less Than ( temp bool)
+0:34 'r005' ( temp int)
+0:34 Constant:
+0:34 0 (const int)
+0:34 true case
+0:34 Branch: Kill
0:35 Sequence
0:35 move second child to first child ( temp float)
-0:35 'r015' ( temp float)
-0:35 hyp. cosine ( temp float)
+0:35 'r014' ( temp float)
+0:35 cosine ( temp float)
0:35 'inF0' ( in float)
0:36 Sequence
-0:36 move second child to first child ( temp int)
-0:36 'r016' ( temp int)
-0:36 bitCount ( temp int)
-0:36 Constant:
-0:36 7 (const int)
+0:36 move second child to first child ( temp float)
+0:36 'r015' ( temp float)
+0:36 hyp. cosine ( temp float)
+0:36 'inF0' ( in float)
0:37 Sequence
-0:37 move second child to first child ( temp float)
-0:37 'r017' ( temp float)
-0:37 dPdx ( temp float)
-0:37 'inF0' ( in float)
+0:37 move second child to first child ( temp int)
+0:37 'r016' ( temp int)
+0:37 bitCount ( temp int)
+0:37 Constant:
+0:37 7 (const int)
0:38 Sequence
0:38 move second child to first child ( temp float)
-0:38 'r018' ( temp float)
-0:38 dPdxCoarse ( temp float)
+0:38 'r017' ( temp float)
+0:38 dPdx ( temp float)
0:38 'inF0' ( in float)
0:39 Sequence
0:39 move second child to first child ( temp float)
-0:39 'r019' ( temp float)
-0:39 dPdxFine ( temp float)
+0:39 'r018' ( temp float)
+0:39 dPdxCoarse ( temp float)
0:39 'inF0' ( in float)
0:40 Sequence
0:40 move second child to first child ( temp float)
-0:40 'r020' ( temp float)
-0:40 dPdy ( temp float)
+0:40 'r019' ( temp float)
+0:40 dPdxFine ( temp float)
0:40 'inF0' ( in float)
0:41 Sequence
0:41 move second child to first child ( temp float)
-0:41 'r021' ( temp float)
-0:41 dPdyCoarse ( temp float)
+0:41 'r020' ( temp float)
+0:41 dPdy ( temp float)
0:41 'inF0' ( in float)
0:42 Sequence
0:42 move second child to first child ( temp float)
-0:42 'r022' ( temp float)
-0:42 dPdyFine ( temp float)
+0:42 'r021' ( temp float)
+0:42 dPdyCoarse ( temp float)
0:42 'inF0' ( in float)
0:43 Sequence
0:43 move second child to first child ( temp float)
-0:43 'r023' ( temp float)
-0:43 degrees ( temp float)
+0:43 'r022' ( temp float)
+0:43 dPdyFine ( temp float)
0:43 'inF0' ( in float)
-0:47 Sequence
-0:47 move second child to first child ( temp float)
-0:47 'r027' ( temp float)
-0:47 exp ( temp float)
-0:47 'inF0' ( in float)
+0:44 Sequence
+0:44 move second child to first child ( temp float)
+0:44 'r023' ( temp float)
+0:44 degrees ( temp float)
+0:44 'inF0' ( in float)
0:48 Sequence
0:48 move second child to first child ( temp float)
-0:48 'r028' ( temp float)
-0:48 exp2 ( temp float)
+0:48 'r027' ( temp float)
+0:48 exp ( temp float)
0:48 'inF0' ( in float)
0:49 Sequence
-0:49 move second child to first child ( temp uint)
-0:49 'r029' ( temp uint)
-0:49 Convert int to uint ( temp uint)
-0:49 findMSB ( temp int)
-0:49 Constant:
-0:49 7 (const int)
+0:49 move second child to first child ( temp float)
+0:49 'r028' ( temp float)
+0:49 exp2 ( temp float)
+0:49 'inF0' ( in float)
0:50 Sequence
0:50 move second child to first child ( temp uint)
-0:50 'r030' ( temp uint)
+0:50 'r029' ( temp uint)
0:50 Convert int to uint ( temp uint)
-0:50 findLSB ( temp int)
+0:50 findMSB ( temp int)
0:50 Constant:
0:50 7 (const int)
0:51 Sequence
-0:51 move second child to first child ( temp float)
-0:51 'r031' ( temp float)
-0:51 Floor ( temp float)
-0:51 'inF0' ( in float)
-0:53 Sequence
-0:53 move second child to first child ( temp float)
-0:53 'r033' ( temp float)
-0:53 mod ( temp float)
-0:53 'inF0' ( in float)
-0:53 'inF1' ( in float)
+0:51 move second child to first child ( temp uint)
+0:51 'r030' ( temp uint)
+0:51 Convert int to uint ( temp uint)
+0:51 findLSB ( temp int)
+0:51 Constant:
+0:51 7 (const int)
+0:52 Sequence
+0:52 move second child to first child ( temp float)
+0:52 'r031' ( temp float)
+0:52 Floor ( temp float)
+0:52 'inF0' ( in float)
0:54 Sequence
0:54 move second child to first child ( temp float)
-0:54 'r034' ( temp float)
-0:54 Fraction ( temp float)
+0:54 'r033' ( temp float)
+0:54 mod ( temp float)
0:54 'inF0' ( in float)
+0:54 'inF1' ( in float)
0:55 Sequence
0:55 move second child to first child ( temp float)
-0:55 'r036' ( temp float)
-0:55 fwidth ( temp float)
+0:55 'r034' ( temp float)
+0:55 Fraction ( temp float)
0:55 'inF0' ( in float)
0:56 Sequence
-0:56 move second child to first child ( temp bool)
-0:56 'r037' ( temp bool)
-0:56 isinf ( temp bool)
+0:56 move second child to first child ( temp float)
+0:56 'r036' ( temp float)
+0:56 fwidth ( temp float)
0:56 'inF0' ( in float)
0:57 Sequence
0:57 move second child to first child ( temp bool)
-0:57 'r038' ( temp bool)
-0:57 isnan ( temp bool)
+0:57 'r037' ( temp bool)
+0:57 isinf ( temp bool)
0:57 'inF0' ( in float)
0:58 Sequence
-0:58 move second child to first child ( temp float)
-0:58 'r039' ( temp float)
-0:58 ldexp ( temp float)
+0:58 move second child to first child ( temp bool)
+0:58 'r038' ( temp bool)
+0:58 isnan ( temp bool)
0:58 'inF0' ( in float)
-0:58 'inF1' ( in float)
0:59 Sequence
0:59 move second child to first child ( temp float)
-0:59 'r039a' ( temp float)
-0:59 mix ( temp float)
+0:59 'r039' ( temp float)
+0:59 ldexp ( temp float)
0:59 'inF0' ( in float)
0:59 'inF1' ( in float)
-0:59 'inF2' ( in float)
0:60 Sequence
0:60 move second child to first child ( temp float)
-0:60 'r040' ( temp float)
-0:60 log ( temp float)
+0:60 'r039a' ( temp float)
+0:60 mix ( temp float)
0:60 'inF0' ( in float)
+0:60 'inF1' ( in float)
+0:60 'inF2' ( in float)
0:61 Sequence
0:61 move second child to first child ( temp float)
-0:61 'r041' ( temp float)
-0:61 component-wise multiply ( temp float)
-0:61 log2 ( temp float)
-0:61 'inF0' ( in float)
-0:61 Constant:
-0:61 0.301030
+0:61 'r040' ( temp float)
+0:61 log ( temp float)
+0:61 'inF0' ( in float)
0:62 Sequence
0:62 move second child to first child ( temp float)
-0:62 'r042' ( temp float)
-0:62 log2 ( temp float)
-0:62 'inF0' ( in float)
+0:62 'r041' ( temp float)
+0:62 component-wise multiply ( temp float)
+0:62 log2 ( temp float)
+0:62 'inF0' ( in float)
+0:62 Constant:
+0:62 0.301030
0:63 Sequence
0:63 move second child to first child ( temp float)
-0:63 'r043' ( temp float)
-0:63 max ( temp float)
+0:63 'r042' ( temp float)
+0:63 log2 ( temp float)
0:63 'inF0' ( in float)
-0:63 'inF1' ( in float)
0:64 Sequence
0:64 move second child to first child ( temp float)
-0:64 'r044' ( temp float)
-0:64 min ( temp float)
+0:64 'r043' ( temp float)
+0:64 max ( temp float)
0:64 'inF0' ( in float)
0:64 'inF1' ( in float)
0:65 Sequence
0:65 move second child to first child ( temp float)
-0:65 'r045' ( temp float)
-0:65 pow ( temp float)
+0:65 'r044' ( temp float)
+0:65 min ( temp float)
0:65 'inF0' ( in float)
0:65 'inF1' ( in float)
0:66 Sequence
0:66 move second child to first child ( temp float)
-0:66 'r046' ( temp float)
-0:66 radians ( temp float)
+0:66 'r045' ( temp float)
+0:66 pow ( temp float)
0:66 'inF0' ( in float)
+0:66 'inF1' ( in float)
0:67 Sequence
0:67 move second child to first child ( temp float)
-0:67 'r047' ( temp float)
-0:67 divide ( temp float)
-0:67 Constant:
-0:67 1.000000
+0:67 'r046' ( temp float)
+0:67 radians ( temp float)
0:67 'inF0' ( in float)
0:68 Sequence
-0:68 move second child to first child ( temp uint)
-0:68 'r048' ( temp uint)
-0:68 Convert int to uint ( temp uint)
-0:68 bitFieldReverse ( temp int)
-0:68 Constant:
-0:68 2 (const int)
+0:68 move second child to first child ( temp float)
+0:68 'r047' ( temp float)
+0:68 divide ( temp float)
+0:68 Constant:
+0:68 1.000000
+0:68 'inF0' ( in float)
0:69 Sequence
-0:69 move second child to first child ( temp float)
-0:69 'r049' ( temp float)
-0:69 roundEven ( temp float)
-0:69 'inF0' ( in float)
+0:69 move second child to first child ( temp uint)
+0:69 'r048' ( temp uint)
+0:69 Convert int to uint ( temp uint)
+0:69 bitFieldReverse ( temp int)
+0:69 Constant:
+0:69 2 (const int)
0:70 Sequence
0:70 move second child to first child ( temp float)
-0:70 'r050' ( temp float)
-0:70 inverse sqrt ( temp float)
+0:70 'r049' ( temp float)
+0:70 roundEven ( temp float)
0:70 'inF0' ( in float)
0:71 Sequence
0:71 move second child to first child ( temp float)
-0:71 'r051' ( temp float)
-0:71 clamp ( temp float)
+0:71 'r050' ( temp float)
+0:71 inverse sqrt ( temp float)
0:71 'inF0' ( in float)
-0:71 Constant:
-0:71 0.000000
-0:71 Constant:
-0:71 1.000000
0:72 Sequence
0:72 move second child to first child ( temp float)
-0:72 'r052' ( temp float)
-0:72 Sign ( temp float)
+0:72 'r051' ( temp float)
+0:72 clamp ( temp float)
0:72 'inF0' ( in float)
+0:72 Constant:
+0:72 0.000000
+0:72 Constant:
+0:72 1.000000
0:73 Sequence
0:73 move second child to first child ( temp float)
-0:73 'r053' ( temp float)
-0:73 sine ( temp float)
+0:73 'r052' ( temp float)
+0:73 Sign ( temp float)
0:73 'inF0' ( in float)
0:74 Sequence
0:74 move second child to first child ( temp float)
-0:74 'inF1' ( in float)
+0:74 'r053' ( temp float)
0:74 sine ( temp float)
0:74 'inF0' ( in float)
-0:74 move second child to first child ( temp float)
-0:74 'inF2' ( in float)
-0:74 cosine ( temp float)
-0:74 'inF0' ( in float)
0:75 Sequence
0:75 move second child to first child ( temp float)
-0:75 'r055' ( temp float)
-0:75 hyp. sine ( temp float)
+0:75 'inF1' ( in float)
+0:75 sine ( temp float)
+0:75 'inF0' ( in float)
+0:75 move second child to first child ( temp float)
+0:75 'inF2' ( in float)
+0:75 cosine ( temp float)
0:75 'inF0' ( in float)
0:76 Sequence
0:76 move second child to first child ( temp float)
-0:76 'r056' ( temp float)
-0:76 smoothstep ( temp float)
+0:76 'r055' ( temp float)
+0:76 hyp. sine ( temp float)
0:76 'inF0' ( in float)
-0:76 'inF1' ( in float)
-0:76 'inF2' ( in float)
0:77 Sequence
0:77 move second child to first child ( temp float)
-0:77 'r057' ( temp float)
-0:77 sqrt ( temp float)
+0:77 'r056' ( temp float)
+0:77 smoothstep ( temp float)
0:77 'inF0' ( in float)
+0:77 'inF1' ( in float)
+0:77 'inF2' ( in float)
0:78 Sequence
0:78 move second child to first child ( temp float)
-0:78 'r058' ( temp float)
-0:78 step ( temp float)
+0:78 'r057' ( temp float)
+0:78 sqrt ( temp float)
0:78 'inF0' ( in float)
-0:78 'inF1' ( in float)
0:79 Sequence
0:79 move second child to first child ( temp float)
-0:79 'r059' ( temp float)
-0:79 tangent ( temp float)
+0:79 'r058' ( temp float)
+0:79 step ( temp float)
0:79 'inF0' ( in float)
+0:79 'inF1' ( in float)
0:80 Sequence
0:80 move second child to first child ( temp float)
-0:80 'r060' ( temp float)
-0:80 hyp. tangent ( temp float)
+0:80 'r059' ( temp float)
+0:80 tangent ( temp float)
0:80 'inF0' ( in float)
-0:82 Sequence
-0:82 move second child to first child ( temp float)
-0:82 'r061' ( temp float)
-0:82 trunc ( temp float)
-0:82 'inF0' ( in float)
-0:84 Branch: Return with expression
-0:84 Constant:
-0:84 0.000000
-0:88 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
-0:88 Function Parameters:
-0:88 'inF0' ( in 1-component vector of float)
-0:88 'inF1' ( in 1-component vector of float)
-0:88 'inF2' ( in 1-component vector of float)
+0:81 Sequence
+0:81 move second child to first child ( temp float)
+0:81 'r060' ( temp float)
+0:81 hyp. tangent ( temp float)
+0:81 'inF0' ( in float)
+0:83 Sequence
+0:83 move second child to first child ( temp float)
+0:83 'r061' ( temp float)
+0:83 trunc ( temp float)
+0:83 'inF0' ( in float)
+0:85 Branch: Return with expression
+0:85 Constant:
+0:85 0.000000
+0:89 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
+0:89 Function Parameters:
+0:89 'inF0' ( in 1-component vector of float)
+0:89 'inF1' ( in 1-component vector of float)
+0:89 'inF2' ( in 1-component vector of float)
0:? Sequence
-0:90 Branch: Return with expression
-0:90 Constant:
-0:90 0.000000
-0:94 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float)
-0:94 Function Parameters:
-0:94 'inF0' ( in 2-component vector of float)
-0:94 'inF1' ( in 2-component vector of float)
-0:94 'inF2' ( in 2-component vector of float)
-0:94 'inU0' ( in 2-component vector of uint)
-0:94 'inU1' ( in 2-component vector of uint)
+0:91 Branch: Return with expression
+0:91 Constant:
+0:91 0.000000
+0:95 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float)
+0:95 Function Parameters:
+0:95 'inF0' ( in 2-component vector of float)
+0:95 'inF1' ( in 2-component vector of float)
+0:95 'inF2' ( in 2-component vector of float)
+0:95 'inU0' ( in 2-component vector of uint)
+0:95 'inU1' ( in 2-component vector of uint)
0:? Sequence
-0:97 Sequence
-0:97 move second child to first child ( temp bool)
-0:97 'r000' ( temp bool)
-0:97 all ( temp bool)
-0:97 Convert float to bool ( temp 2-component vector of bool)
-0:97 'inF0' ( in 2-component vector of float)
0:98 Sequence
-0:98 move second child to first child ( temp 2-component vector of float)
-0:98 'r001' ( temp 2-component vector of float)
-0:98 Absolute value ( temp 2-component vector of float)
-0:98 'inF0' ( in 2-component vector of float)
+0:98 move second child to first child ( temp bool)
+0:98 'r000' ( temp bool)
+0:98 all ( temp bool)
+0:98 Convert float to bool ( temp 2-component vector of bool)
+0:98 'inF0' ( in 2-component vector of float)
0:99 Sequence
0:99 move second child to first child ( temp 2-component vector of float)
-0:99 'r002' ( temp 2-component vector of float)
-0:99 arc cosine ( temp 2-component vector of float)
+0:99 'r001' ( temp 2-component vector of float)
+0:99 Absolute value ( temp 2-component vector of float)
0:99 'inF0' ( in 2-component vector of float)
0:100 Sequence
-0:100 move second child to first child ( temp bool)
-0:100 'r003' ( temp bool)
-0:100 any ( temp bool)
-0:100 Convert float to bool ( temp 2-component vector of bool)
-0:100 'inF0' ( in 2-component vector of float)
+0:100 move second child to first child ( temp 2-component vector of float)
+0:100 'r002' ( temp 2-component vector of float)
+0:100 arc cosine ( temp 2-component vector of float)
+0:100 'inF0' ( in 2-component vector of float)
0:101 Sequence
-0:101 move second child to first child ( temp 2-component vector of float)
-0:101 'r004' ( temp 2-component vector of float)
-0:101 arc sine ( temp 2-component vector of float)
-0:101 'inF0' ( in 2-component vector of float)
+0:101 move second child to first child ( temp bool)
+0:101 'r003' ( temp bool)
+0:101 any ( temp bool)
+0:101 Convert float to bool ( temp 2-component vector of bool)
+0:101 'inF0' ( in 2-component vector of float)
0:102 Sequence
-0:102 move second child to first child ( temp 2-component vector of int)
-0:102 'r005' ( temp 2-component vector of int)
-0:102 floatBitsToInt ( temp 2-component vector of int)
+0:102 move second child to first child ( temp 2-component vector of float)
+0:102 'r004' ( temp 2-component vector of float)
+0:102 arc sine ( temp 2-component vector of float)
0:102 'inF0' ( in 2-component vector of float)
0:103 Sequence
-0:103 move second child to first child ( temp 2-component vector of uint)
-0:103 'r006' ( temp 2-component vector of uint)
-0:103 floatBitsToUint ( temp 2-component vector of uint)
+0:103 move second child to first child ( temp 2-component vector of int)
+0:103 'r005' ( temp 2-component vector of int)
+0:103 floatBitsToInt ( temp 2-component vector of int)
0:103 'inF0' ( in 2-component vector of float)
0:104 Sequence
-0:104 move second child to first child ( temp 2-component vector of float)
-0:104 'r007' ( temp 2-component vector of float)
-0:104 intBitsToFloat ( temp 2-component vector of float)
-0:104 'inU0' ( in 2-component vector of uint)
-0:106 Sequence
-0:106 move second child to first child ( temp 2-component vector of float)
-0:106 'r009' ( temp 2-component vector of float)
-0:106 arc tangent ( temp 2-component vector of float)
-0:106 'inF0' ( in 2-component vector of float)
+0:104 move second child to first child ( temp 2-component vector of uint)
+0:104 'r006' ( temp 2-component vector of uint)
+0:104 floatBitsToUint ( temp 2-component vector of uint)
+0:104 'inF0' ( in 2-component vector of float)
+0:105 Sequence
+0:105 move second child to first child ( temp 2-component vector of float)
+0:105 'r007' ( temp 2-component vector of float)
+0:105 intBitsToFloat ( temp 2-component vector of float)
+0:105 'inU0' ( in 2-component vector of uint)
0:107 Sequence
0:107 move second child to first child ( temp 2-component vector of float)
-0:107 'r010' ( temp 2-component vector of float)
+0:107 'r009' ( temp 2-component vector of float)
0:107 arc tangent ( temp 2-component vector of float)
0:107 'inF0' ( in 2-component vector of float)
-0:107 'inF1' ( in 2-component vector of float)
0:108 Sequence
0:108 move second child to first child ( temp 2-component vector of float)
-0:108 'r011' ( temp 2-component vector of float)
-0:108 Ceiling ( temp 2-component vector of float)
+0:108 'r010' ( temp 2-component vector of float)
+0:108 arc tangent ( temp 2-component vector of float)
0:108 'inF0' ( in 2-component vector of float)
+0:108 'inF1' ( in 2-component vector of float)
0:109 Sequence
0:109 move second child to first child ( temp 2-component vector of float)
-0:109 'r012' ( temp 2-component vector of float)
-0:109 clamp ( temp 2-component vector of float)
+0:109 'r011' ( temp 2-component vector of float)
+0:109 Ceiling ( temp 2-component vector of float)
0:109 'inF0' ( in 2-component vector of float)
-0:109 'inF1' ( in 2-component vector of float)
-0:109 'inF2' ( in 2-component vector of float)
-0:110 Test condition and select ( temp void)
-0:110 Condition
-0:110 any ( temp bool)
-0:110 Compare Less Than ( temp 2-component vector of bool)
+0:110 Sequence
+0:110 move second child to first child ( temp 2-component vector of float)
+0:110 'r012' ( temp 2-component vector of float)
+0:110 clamp ( temp 2-component vector of float)
0:110 'inF0' ( in 2-component vector of float)
-0:110 Constant:
-0:110 0.000000
-0:110 0.000000
-0:110 true case
-0:110 Branch: Kill
-0:111 Sequence
-0:111 move second child to first child ( temp 2-component vector of float)
-0:111 'r013' ( temp 2-component vector of float)
-0:111 cosine ( temp 2-component vector of float)
+0:110 'inF1' ( in 2-component vector of float)
+0:110 'inF2' ( in 2-component vector of float)
+0:111 Test condition and select ( temp void)
+0:111 Condition
+0:111 any ( temp bool)
+0:111 Compare Less Than ( temp 2-component vector of bool)
0:111 'inF0' ( in 2-component vector of float)
-0:112 Sequence
-0:112 move second child to first child ( temp 2-component vector of float)
-0:112 'r015' ( temp 2-component vector of float)
-0:112 hyp. cosine ( temp 2-component vector of float)
-0:112 'inF0' ( in 2-component vector of float)
+0:111 Constant:
+0:111 0.000000
+0:111 0.000000
+0:111 true case
+0:111 Branch: Kill
+0:112 Test condition and select ( temp void)
+0:112 Condition
+0:112 any ( temp bool)
+0:112 Compare Less Than ( temp 2-component vector of bool)
+0:112 'inU0' ( in 2-component vector of uint)
+0:112 Constant:
+0:112 0.000000
+0:112 0.000000
+0:112 true case
+0:112 Branch: Kill
0:113 Sequence
-0:113 move second child to first child ( temp 2-component vector of int)
-0:113 'r016' ( temp 2-component vector of int)
+0:113 move second child to first child ( temp 2-component vector of float)
+0:113 'r013' ( temp 2-component vector of float)
+0:113 cosine ( temp 2-component vector of float)
+0:113 'inF0' ( in 2-component vector of float)
+0:114 Sequence
+0:114 move second child to first child ( temp 2-component vector of float)
+0:114 'r015' ( temp 2-component vector of float)
+0:114 hyp. cosine ( temp 2-component vector of float)
+0:114 'inF0' ( in 2-component vector of float)
+0:115 Sequence
+0:115 move second child to first child ( temp 2-component vector of int)
+0:115 'r016' ( temp 2-component vector of int)
0:? bitCount ( temp 2-component vector of int)
0:? Constant:
0:? 7 (const int)
0:? 3 (const int)
-0:114 Sequence
-0:114 move second child to first child ( temp 2-component vector of float)
-0:114 'r017' ( temp 2-component vector of float)
-0:114 dPdx ( temp 2-component vector of float)
-0:114 'inF0' ( in 2-component vector of float)
-0:115 Sequence
-0:115 move second child to first child ( temp 2-component vector of float)
-0:115 'r018' ( temp 2-component vector of float)
-0:115 dPdxCoarse ( temp 2-component vector of float)
-0:115 'inF0' ( in 2-component vector of float)
0:116 Sequence
0:116 move second child to first child ( temp 2-component vector of float)
-0:116 'r019' ( temp 2-component vector of float)
-0:116 dPdxFine ( temp 2-component vector of float)
+0:116 'r017' ( temp 2-component vector of float)
+0:116 dPdx ( temp 2-component vector of float)
0:116 'inF0' ( in 2-component vector of float)
0:117 Sequence
0:117 move second child to first child ( temp 2-component vector of float)
-0:117 'r020' ( temp 2-component vector of float)
-0:117 dPdy ( temp 2-component vector of float)
+0:117 'r018' ( temp 2-component vector of float)
+0:117 dPdxCoarse ( temp 2-component vector of float)
0:117 'inF0' ( in 2-component vector of float)
0:118 Sequence
0:118 move second child to first child ( temp 2-component vector of float)
-0:118 'r021' ( temp 2-component vector of float)
-0:118 dPdyCoarse ( temp 2-component vector of float)
+0:118 'r019' ( temp 2-component vector of float)
+0:118 dPdxFine ( temp 2-component vector of float)
0:118 'inF0' ( in 2-component vector of float)
0:119 Sequence
0:119 move second child to first child ( temp 2-component vector of float)
-0:119 'r022' ( temp 2-component vector of float)
-0:119 dPdyFine ( temp 2-component vector of float)
+0:119 'r020' ( temp 2-component vector of float)
+0:119 dPdy ( temp 2-component vector of float)
0:119 'inF0' ( in 2-component vector of float)
0:120 Sequence
0:120 move second child to first child ( temp 2-component vector of float)
-0:120 'r023' ( temp 2-component vector of float)
-0:120 degrees ( temp 2-component vector of float)
+0:120 'r021' ( temp 2-component vector of float)
+0:120 dPdyCoarse ( temp 2-component vector of float)
0:120 'inF0' ( in 2-component vector of float)
-0:124 Sequence
-0:124 move second child to first child ( temp float)
-0:124 'r026' ( temp float)
-0:124 distance ( temp float)
-0:124 'inF0' ( in 2-component vector of float)
-0:124 'inF1' ( in 2-component vector of float)
-0:125 Sequence
-0:125 move second child to first child ( temp float)
-0:125 'r027' ( temp float)
-0:125 dot-product ( temp float)
-0:125 'inF0' ( in 2-component vector of float)
-0:125 'inF1' ( in 2-component vector of float)
-0:129 Sequence
-0:129 move second child to first child ( temp 2-component vector of float)
-0:129 'r028' ( temp 2-component vector of float)
-0:129 exp ( temp 2-component vector of float)
-0:129 'inF0' ( in 2-component vector of float)
-0:130 Sequence
-0:130 move second child to first child ( temp 2-component vector of float)
-0:130 'r029' ( temp 2-component vector of float)
-0:130 exp2 ( temp 2-component vector of float)
-0:130 'inF0' ( in 2-component vector of float)
+0:121 Sequence
+0:121 move second child to first child ( temp 2-component vector of float)
+0:121 'r022' ( temp 2-component vector of float)
+0:121 dPdyFine ( temp 2-component vector of float)
+0:121 'inF0' ( in 2-component vector of float)
+0:122 Sequence
+0:122 move second child to first child ( temp 2-component vector of float)
+0:122 'r023' ( temp 2-component vector of float)
+0:122 degrees ( temp 2-component vector of float)
+0:122 'inF0' ( in 2-component vector of float)
+0:126 Sequence
+0:126 move second child to first child ( temp float)
+0:126 'r026' ( temp float)
+0:126 distance ( temp float)
+0:126 'inF0' ( in 2-component vector of float)
+0:126 'inF1' ( in 2-component vector of float)
+0:127 Sequence
+0:127 move second child to first child ( temp float)
+0:127 'r027' ( temp float)
+0:127 dot-product ( temp float)
+0:127 'inF0' ( in 2-component vector of float)
+0:127 'inF1' ( in 2-component vector of float)
0:131 Sequence
0:131 move second child to first child ( temp 2-component vector of float)
-0:131 'r030' ( temp 2-component vector of float)
-0:131 face-forward ( temp 2-component vector of float)
+0:131 'r028' ( temp 2-component vector of float)
+0:131 exp ( temp 2-component vector of float)
0:131 'inF0' ( in 2-component vector of float)
-0:131 'inF1' ( in 2-component vector of float)
-0:131 'inF2' ( in 2-component vector of float)
0:132 Sequence
-0:132 move second child to first child ( temp 2-component vector of uint)
-0:132 'r031' ( temp 2-component vector of uint)
+0:132 move second child to first child ( temp 2-component vector of float)
+0:132 'r029' ( temp 2-component vector of float)
+0:132 exp2 ( temp 2-component vector of float)
+0:132 'inF0' ( in 2-component vector of float)
+0:133 Sequence
+0:133 move second child to first child ( temp 2-component vector of float)
+0:133 'r030' ( temp 2-component vector of float)
+0:133 face-forward ( temp 2-component vector of float)
+0:133 'inF0' ( in 2-component vector of float)
+0:133 'inF1' ( in 2-component vector of float)
+0:133 'inF2' ( in 2-component vector of float)
+0:134 Sequence
+0:134 move second child to first child ( temp 2-component vector of uint)
+0:134 'r031' ( temp 2-component vector of uint)
0:? findMSB ( temp 2-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 8 (const uint)
-0:133 Sequence
-0:133 move second child to first child ( temp 2-component vector of uint)
-0:133 'r032' ( temp 2-component vector of uint)
+0:135 Sequence
+0:135 move second child to first child ( temp 2-component vector of uint)
+0:135 'r032' ( temp 2-component vector of uint)
0:? findLSB ( temp 2-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 8 (const uint)
-0:134 Sequence
-0:134 move second child to first child ( temp 2-component vector of float)
-0:134 'r033' ( temp 2-component vector of float)
-0:134 Floor ( temp 2-component vector of float)
-0:134 'inF0' ( in 2-component vector of float)
0:136 Sequence
0:136 move second child to first child ( temp 2-component vector of float)
-0:136 'r035' ( temp 2-component vector of float)
-0:136 mod ( temp 2-component vector of float)
+0:136 'r033' ( temp 2-component vector of float)
+0:136 Floor ( temp 2-component vector of float)
0:136 'inF0' ( in 2-component vector of float)
-0:136 'inF1' ( in 2-component vector of float)
-0:137 Sequence
-0:137 move second child to first child ( temp 2-component vector of float)
-0:137 'r036' ( temp 2-component vector of float)
-0:137 Fraction ( temp 2-component vector of float)
-0:137 'inF0' ( in 2-component vector of float)
0:138 Sequence
0:138 move second child to first child ( temp 2-component vector of float)
-0:138 'r038' ( temp 2-component vector of float)
-0:138 fwidth ( temp 2-component vector of float)
+0:138 'r035' ( temp 2-component vector of float)
+0:138 mod ( temp 2-component vector of float)
0:138 'inF0' ( in 2-component vector of float)
+0:138 'inF1' ( in 2-component vector of float)
0:139 Sequence
-0:139 move second child to first child ( temp 2-component vector of bool)
-0:139 'r039' ( temp 2-component vector of bool)
-0:139 isinf ( temp 2-component vector of bool)
+0:139 move second child to first child ( temp 2-component vector of float)
+0:139 'r036' ( temp 2-component vector of float)
+0:139 Fraction ( temp 2-component vector of float)
0:139 'inF0' ( in 2-component vector of float)
0:140 Sequence
-0:140 move second child to first child ( temp 2-component vector of bool)
-0:140 'r040' ( temp 2-component vector of bool)
-0:140 isnan ( temp 2-component vector of bool)
+0:140 move second child to first child ( temp 2-component vector of float)
+0:140 'r038' ( temp 2-component vector of float)
+0:140 fwidth ( temp 2-component vector of float)
0:140 'inF0' ( in 2-component vector of float)
0:141 Sequence
-0:141 move second child to first child ( temp 2-component vector of float)
-0:141 'r041' ( temp 2-component vector of float)
-0:141 ldexp ( temp 2-component vector of float)
+0:141 move second child to first child ( temp 2-component vector of bool)
+0:141 'r039' ( temp 2-component vector of bool)
+0:141 isinf ( temp 2-component vector of bool)
0:141 'inF0' ( in 2-component vector of float)
-0:141 'inF1' ( in 2-component vector of float)
0:142 Sequence
-0:142 move second child to first child ( temp 2-component vector of float)
-0:142 'r039a' ( temp 2-component vector of float)
-0:142 mix ( temp 2-component vector of float)
+0:142 move second child to first child ( temp 2-component vector of bool)
+0:142 'r040' ( temp 2-component vector of bool)
+0:142 isnan ( temp 2-component vector of bool)
0:142 'inF0' ( in 2-component vector of float)
-0:142 'inF1' ( in 2-component vector of float)
-0:142 'inF2' ( in 2-component vector of float)
0:143 Sequence
-0:143 move second child to first child ( temp float)
-0:143 'r042' ( temp float)
-0:143 length ( temp float)
+0:143 move second child to first child ( temp 2-component vector of float)
+0:143 'r041' ( temp 2-component vector of float)
+0:143 ldexp ( temp 2-component vector of float)
0:143 'inF0' ( in 2-component vector of float)
+0:143 'inF1' ( in 2-component vector of float)
0:144 Sequence
0:144 move second child to first child ( temp 2-component vector of float)
-0:144 'r043' ( temp 2-component vector of float)
-0:144 log ( temp 2-component vector of float)
+0:144 'r039a' ( temp 2-component vector of float)
+0:144 mix ( temp 2-component vector of float)
0:144 'inF0' ( in 2-component vector of float)
+0:144 'inF1' ( in 2-component vector of float)
+0:144 'inF2' ( in 2-component vector of float)
0:145 Sequence
-0:145 move second child to first child ( temp 2-component vector of float)
-0:145 'r044' ( temp 2-component vector of float)
-0:145 vector-scale ( temp 2-component vector of float)
-0:145 log2 ( temp 2-component vector of float)
-0:145 'inF0' ( in 2-component vector of float)
-0:145 Constant:
-0:145 0.301030
+0:145 move second child to first child ( temp float)
+0:145 'r042' ( temp float)
+0:145 length ( temp float)
+0:145 'inF0' ( in 2-component vector of float)
0:146 Sequence
0:146 move second child to first child ( temp 2-component vector of float)
-0:146 'r045' ( temp 2-component vector of float)
-0:146 log2 ( temp 2-component vector of float)
+0:146 'r043' ( temp 2-component vector of float)
+0:146 log ( temp 2-component vector of float)
0:146 'inF0' ( in 2-component vector of float)
0:147 Sequence
0:147 move second child to first child ( temp 2-component vector of float)
-0:147 'r046' ( temp 2-component vector of float)
-0:147 max ( temp 2-component vector of float)
-0:147 'inF0' ( in 2-component vector of float)
-0:147 'inF1' ( in 2-component vector of float)
+0:147 'r044' ( temp 2-component vector of float)
+0:147 vector-scale ( temp 2-component vector of float)
+0:147 log2 ( temp 2-component vector of float)
+0:147 'inF0' ( in 2-component vector of float)
+0:147 Constant:
+0:147 0.301030
0:148 Sequence
0:148 move second child to first child ( temp 2-component vector of float)
-0:148 'r047' ( temp 2-component vector of float)
-0:148 min ( temp 2-component vector of float)
+0:148 'r045' ( temp 2-component vector of float)
+0:148 log2 ( temp 2-component vector of float)
0:148 'inF0' ( in 2-component vector of float)
-0:148 'inF1' ( in 2-component vector of float)
0:149 Sequence
0:149 move second child to first child ( temp 2-component vector of float)
-0:149 'r048' ( temp 2-component vector of float)
-0:149 normalize ( temp 2-component vector of float)
+0:149 'r046' ( temp 2-component vector of float)
+0:149 max ( temp 2-component vector of float)
0:149 'inF0' ( in 2-component vector of float)
+0:149 'inF1' ( in 2-component vector of float)
0:150 Sequence
0:150 move second child to first child ( temp 2-component vector of float)
-0:150 'r049' ( temp 2-component vector of float)
-0:150 pow ( temp 2-component vector of float)
+0:150 'r047' ( temp 2-component vector of float)
+0:150 min ( temp 2-component vector of float)
0:150 'inF0' ( in 2-component vector of float)
0:150 'inF1' ( in 2-component vector of float)
0:151 Sequence
0:151 move second child to first child ( temp 2-component vector of float)
-0:151 'r050' ( temp 2-component vector of float)
-0:151 radians ( temp 2-component vector of float)
+0:151 'r048' ( temp 2-component vector of float)
+0:151 normalize ( temp 2-component vector of float)
0:151 'inF0' ( in 2-component vector of float)
0:152 Sequence
0:152 move second child to first child ( temp 2-component vector of float)
-0:152 'r051' ( temp 2-component vector of float)
-0:152 divide ( temp 2-component vector of float)
-0:152 Constant:
-0:152 1.000000
+0:152 'r049' ( temp 2-component vector of float)
+0:152 pow ( temp 2-component vector of float)
0:152 'inF0' ( in 2-component vector of float)
+0:152 'inF1' ( in 2-component vector of float)
0:153 Sequence
0:153 move second child to first child ( temp 2-component vector of float)
-0:153 'r052' ( temp 2-component vector of float)
-0:153 reflect ( temp 2-component vector of float)
+0:153 'r050' ( temp 2-component vector of float)
+0:153 radians ( temp 2-component vector of float)
0:153 'inF0' ( in 2-component vector of float)
-0:153 'inF1' ( in 2-component vector of float)
0:154 Sequence
0:154 move second child to first child ( temp 2-component vector of float)
-0:154 'r053' ( temp 2-component vector of float)
-0:154 refract ( temp 2-component vector of float)
-0:154 'inF0' ( in 2-component vector of float)
-0:154 'inF1' ( in 2-component vector of float)
+0:154 'r051' ( temp 2-component vector of float)
+0:154 divide ( temp 2-component vector of float)
0:154 Constant:
-0:154 2.000000
+0:154 1.000000
+0:154 'inF0' ( in 2-component vector of float)
0:155 Sequence
-0:155 move second child to first child ( temp 2-component vector of uint)
-0:155 'r054' ( temp 2-component vector of uint)
+0:155 move second child to first child ( temp 2-component vector of float)
+0:155 'r052' ( temp 2-component vector of float)
+0:155 reflect ( temp 2-component vector of float)
+0:155 'inF0' ( in 2-component vector of float)
+0:155 'inF1' ( in 2-component vector of float)
+0:156 Sequence
+0:156 move second child to first child ( temp 2-component vector of float)
+0:156 'r053' ( temp 2-component vector of float)
+0:156 refract ( temp 2-component vector of float)
+0:156 'inF0' ( in 2-component vector of float)
+0:156 'inF1' ( in 2-component vector of float)
+0:156 Constant:
+0:156 2.000000
+0:157 Sequence
+0:157 move second child to first child ( temp 2-component vector of uint)
+0:157 'r054' ( temp 2-component vector of uint)
0:? bitFieldReverse ( temp 2-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
-0:156 Sequence
-0:156 move second child to first child ( temp 2-component vector of float)
-0:156 'r055' ( temp 2-component vector of float)
-0:156 roundEven ( temp 2-component vector of float)
-0:156 'inF0' ( in 2-component vector of float)
-0:157 Sequence
-0:157 move second child to first child ( temp 2-component vector of float)
-0:157 'r056' ( temp 2-component vector of float)
-0:157 inverse sqrt ( temp 2-component vector of float)
-0:157 'inF0' ( in 2-component vector of float)
0:158 Sequence
0:158 move second child to first child ( temp 2-component vector of float)
-0:158 'r057' ( temp 2-component vector of float)
-0:158 clamp ( temp 2-component vector of float)
+0:158 'r055' ( temp 2-component vector of float)
+0:158 roundEven ( temp 2-component vector of float)
0:158 'inF0' ( in 2-component vector of float)
-0:158 Constant:
-0:158 0.000000
-0:158 Constant:
-0:158 1.000000
0:159 Sequence
0:159 move second child to first child ( temp 2-component vector of float)
-0:159 'r058' ( temp 2-component vector of float)
-0:159 Sign ( temp 2-component vector of float)
+0:159 'r056' ( temp 2-component vector of float)
+0:159 inverse sqrt ( temp 2-component vector of float)
0:159 'inF0' ( in 2-component vector of float)
0:160 Sequence
0:160 move second child to first child ( temp 2-component vector of float)
-0:160 'r059' ( temp 2-component vector of float)
-0:160 sine ( temp 2-component vector of float)
+0:160 'r057' ( temp 2-component vector of float)
+0:160 clamp ( temp 2-component vector of float)
0:160 'inF0' ( in 2-component vector of float)
+0:160 Constant:
+0:160 0.000000
+0:160 Constant:
+0:160 1.000000
0:161 Sequence
0:161 move second child to first child ( temp 2-component vector of float)
-0:161 'inF1' ( in 2-component vector of float)
-0:161 sine ( temp 2-component vector of float)
-0:161 'inF0' ( in 2-component vector of float)
-0:161 move second child to first child ( temp 2-component vector of float)
-0:161 'inF2' ( in 2-component vector of float)
-0:161 cosine ( temp 2-component vector of float)
+0:161 'r058' ( temp 2-component vector of float)
+0:161 Sign ( temp 2-component vector of float)
0:161 'inF0' ( in 2-component vector of float)
0:162 Sequence
0:162 move second child to first child ( temp 2-component vector of float)
-0:162 'r060' ( temp 2-component vector of float)
-0:162 hyp. sine ( temp 2-component vector of float)
+0:162 'r059' ( temp 2-component vector of float)
+0:162 sine ( temp 2-component vector of float)
0:162 'inF0' ( in 2-component vector of float)
0:163 Sequence
0:163 move second child to first child ( temp 2-component vector of float)
-0:163 'r061' ( temp 2-component vector of float)
-0:163 smoothstep ( temp 2-component vector of float)
+0:163 'inF1' ( in 2-component vector of float)
+0:163 sine ( temp 2-component vector of float)
0:163 'inF0' ( in 2-component vector of float)
-0:163 'inF1' ( in 2-component vector of float)
-0:163 'inF2' ( in 2-component vector of float)
+0:163 move second child to first child ( temp 2-component vector of float)
+0:163 'inF2' ( in 2-component vector of float)
+0:163 cosine ( temp 2-component vector of float)
+0:163 'inF0' ( in 2-component vector of float)
0:164 Sequence
0:164 move second child to first child ( temp 2-component vector of float)
-0:164 'r062' ( temp 2-component vector of float)
-0:164 sqrt ( temp 2-component vector of float)
+0:164 'r060' ( temp 2-component vector of float)
+0:164 hyp. sine ( temp 2-component vector of float)
0:164 'inF0' ( in 2-component vector of float)
0:165 Sequence
0:165 move second child to first child ( temp 2-component vector of float)
-0:165 'r063' ( temp 2-component vector of float)
-0:165 step ( temp 2-component vector of float)
+0:165 'r061' ( temp 2-component vector of float)
+0:165 smoothstep ( temp 2-component vector of float)
0:165 'inF0' ( in 2-component vector of float)
0:165 'inF1' ( in 2-component vector of float)
+0:165 'inF2' ( in 2-component vector of float)
0:166 Sequence
0:166 move second child to first child ( temp 2-component vector of float)
-0:166 'r064' ( temp 2-component vector of float)
-0:166 tangent ( temp 2-component vector of float)
+0:166 'r062' ( temp 2-component vector of float)
+0:166 sqrt ( temp 2-component vector of float)
0:166 'inF0' ( in 2-component vector of float)
0:167 Sequence
0:167 move second child to first child ( temp 2-component vector of float)
-0:167 'r065' ( temp 2-component vector of float)
-0:167 hyp. tangent ( temp 2-component vector of float)
+0:167 'r063' ( temp 2-component vector of float)
+0:167 step ( temp 2-component vector of float)
0:167 'inF0' ( in 2-component vector of float)
+0:167 'inF1' ( in 2-component vector of float)
+0:168 Sequence
+0:168 move second child to first child ( temp 2-component vector of float)
+0:168 'r064' ( temp 2-component vector of float)
+0:168 tangent ( temp 2-component vector of float)
+0:168 'inF0' ( in 2-component vector of float)
0:169 Sequence
0:169 move second child to first child ( temp 2-component vector of float)
-0:169 'r066' ( temp 2-component vector of float)
-0:169 trunc ( temp 2-component vector of float)
+0:169 'r065' ( temp 2-component vector of float)
+0:169 hyp. tangent ( temp 2-component vector of float)
0:169 'inF0' ( in 2-component vector of float)
-0:172 Branch: Return with expression
+0:171 Sequence
+0:171 move second child to first child ( temp 2-component vector of float)
+0:171 'r066' ( temp 2-component vector of float)
+0:171 trunc ( temp 2-component vector of float)
+0:171 'inF0' ( in 2-component vector of float)
+0:174 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:176 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
-0:176 Function Parameters:
-0:176 'inF0' ( in 3-component vector of float)
-0:176 'inF1' ( in 3-component vector of float)
-0:176 'inF2' ( in 3-component vector of float)
-0:176 'inU0' ( in 3-component vector of uint)
-0:176 'inU1' ( in 3-component vector of uint)
+0:178 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
+0:178 Function Parameters:
+0:178 'inF0' ( in 3-component vector of float)
+0:178 'inF1' ( in 3-component vector of float)
+0:178 'inF2' ( in 3-component vector of float)
+0:178 'inU0' ( in 3-component vector of uint)
+0:178 'inU1' ( in 3-component vector of uint)
0:? Sequence
-0:179 Sequence
-0:179 move second child to first child ( temp bool)
-0:179 'r000' ( temp bool)
-0:179 all ( temp bool)
-0:179 Convert float to bool ( temp 3-component vector of bool)
-0:179 'inF0' ( in 3-component vector of float)
-0:180 Sequence
-0:180 move second child to first child ( temp 3-component vector of float)
-0:180 'r001' ( temp 3-component vector of float)
-0:180 Absolute value ( temp 3-component vector of float)
-0:180 'inF0' ( in 3-component vector of float)
0:181 Sequence
-0:181 move second child to first child ( temp 3-component vector of float)
-0:181 'r002' ( temp 3-component vector of float)
-0:181 arc cosine ( temp 3-component vector of float)
-0:181 'inF0' ( in 3-component vector of float)
+0:181 move second child to first child ( temp bool)
+0:181 'r000' ( temp bool)
+0:181 all ( temp bool)
+0:181 Convert float to bool ( temp 3-component vector of bool)
+0:181 'inF0' ( in 3-component vector of float)
0:182 Sequence
-0:182 move second child to first child ( temp bool)
-0:182 'r003' ( temp bool)
-0:182 any ( temp bool)
-0:182 Convert float to bool ( temp 3-component vector of bool)
-0:182 'inF0' ( in 3-component vector of float)
+0:182 move second child to first child ( temp 3-component vector of float)
+0:182 'r001' ( temp 3-component vector of float)
+0:182 Absolute value ( temp 3-component vector of float)
+0:182 'inF0' ( in 3-component vector of float)
0:183 Sequence
0:183 move second child to first child ( temp 3-component vector of float)
-0:183 'r004' ( temp 3-component vector of float)
-0:183 arc sine ( temp 3-component vector of float)
+0:183 'r002' ( temp 3-component vector of float)
+0:183 arc cosine ( temp 3-component vector of float)
0:183 'inF0' ( in 3-component vector of float)
0:184 Sequence
-0:184 move second child to first child ( temp 3-component vector of int)
-0:184 'r005' ( temp 3-component vector of int)
-0:184 floatBitsToInt ( temp 3-component vector of int)
-0:184 'inF0' ( in 3-component vector of float)
+0:184 move second child to first child ( temp bool)
+0:184 'r003' ( temp bool)
+0:184 any ( temp bool)
+0:184 Convert float to bool ( temp 3-component vector of bool)
+0:184 'inF0' ( in 3-component vector of float)
0:185 Sequence
-0:185 move second child to first child ( temp 3-component vector of uint)
-0:185 'r006' ( temp 3-component vector of uint)
-0:185 floatBitsToUint ( temp 3-component vector of uint)
+0:185 move second child to first child ( temp 3-component vector of float)
+0:185 'r004' ( temp 3-component vector of float)
+0:185 arc sine ( temp 3-component vector of float)
0:185 'inF0' ( in 3-component vector of float)
0:186 Sequence
-0:186 move second child to first child ( temp 3-component vector of float)
-0:186 'r007' ( temp 3-component vector of float)
-0:186 intBitsToFloat ( temp 3-component vector of float)
-0:186 'inU0' ( in 3-component vector of uint)
+0:186 move second child to first child ( temp 3-component vector of int)
+0:186 'r005' ( temp 3-component vector of int)
+0:186 floatBitsToInt ( temp 3-component vector of int)
+0:186 'inF0' ( in 3-component vector of float)
+0:187 Sequence
+0:187 move second child to first child ( temp 3-component vector of uint)
+0:187 'r006' ( temp 3-component vector of uint)
+0:187 floatBitsToUint ( temp 3-component vector of uint)
+0:187 'inF0' ( in 3-component vector of float)
0:188 Sequence
0:188 move second child to first child ( temp 3-component vector of float)
-0:188 'r009' ( temp 3-component vector of float)
-0:188 arc tangent ( temp 3-component vector of float)
-0:188 'inF0' ( in 3-component vector of float)
-0:189 Sequence
-0:189 move second child to first child ( temp 3-component vector of float)
-0:189 'r010' ( temp 3-component vector of float)
-0:189 arc tangent ( temp 3-component vector of float)
-0:189 'inF0' ( in 3-component vector of float)
-0:189 'inF1' ( in 3-component vector of float)
+0:188 'r007' ( temp 3-component vector of float)
+0:188 intBitsToFloat ( temp 3-component vector of float)
+0:188 'inU0' ( in 3-component vector of uint)
0:190 Sequence
0:190 move second child to first child ( temp 3-component vector of float)
-0:190 'r011' ( temp 3-component vector of float)
-0:190 Ceiling ( temp 3-component vector of float)
+0:190 'r009' ( temp 3-component vector of float)
+0:190 arc tangent ( temp 3-component vector of float)
0:190 'inF0' ( in 3-component vector of float)
0:191 Sequence
0:191 move second child to first child ( temp 3-component vector of float)
-0:191 'r012' ( temp 3-component vector of float)
-0:191 clamp ( temp 3-component vector of float)
+0:191 'r010' ( temp 3-component vector of float)
+0:191 arc tangent ( temp 3-component vector of float)
0:191 'inF0' ( in 3-component vector of float)
0:191 'inF1' ( in 3-component vector of float)
-0:191 'inF2' ( in 3-component vector of float)
-0:192 Test condition and select ( temp void)
-0:192 Condition
-0:192 any ( temp bool)
-0:192 Compare Less Than ( temp 3-component vector of bool)
+0:192 Sequence
+0:192 move second child to first child ( temp 3-component vector of float)
+0:192 'r011' ( temp 3-component vector of float)
+0:192 Ceiling ( temp 3-component vector of float)
0:192 'inF0' ( in 3-component vector of float)
-0:192 Constant:
-0:192 0.000000
-0:192 0.000000
-0:192 0.000000
-0:192 true case
-0:192 Branch: Kill
0:193 Sequence
0:193 move second child to first child ( temp 3-component vector of float)
-0:193 'r013' ( temp 3-component vector of float)
-0:193 cosine ( temp 3-component vector of float)
+0:193 'r012' ( temp 3-component vector of float)
+0:193 clamp ( temp 3-component vector of float)
0:193 'inF0' ( in 3-component vector of float)
-0:194 Sequence
-0:194 move second child to first child ( temp 3-component vector of float)
-0:194 'r014' ( temp 3-component vector of float)
-0:194 hyp. cosine ( temp 3-component vector of float)
+0:193 'inF1' ( in 3-component vector of float)
+0:193 'inF2' ( in 3-component vector of float)
+0:194 Test condition and select ( temp void)
+0:194 Condition
+0:194 any ( temp bool)
+0:194 Compare Less Than ( temp 3-component vector of bool)
0:194 'inF0' ( in 3-component vector of float)
-0:195 Sequence
-0:195 move second child to first child ( temp 3-component vector of uint)
-0:195 'r015' ( temp 3-component vector of uint)
+0:194 Constant:
+0:194 0.000000
+0:194 0.000000
+0:194 0.000000
+0:194 true case
+0:194 Branch: Kill
+0:195 Test condition and select ( temp void)
+0:195 Condition
+0:195 any ( temp bool)
+0:195 Compare Less Than ( temp 3-component vector of bool)
+0:195 'inU0' ( in 3-component vector of uint)
+0:195 Constant:
+0:195 0.000000
+0:195 0.000000
+0:195 0.000000
+0:195 true case
+0:195 Branch: Kill
+0:196 Sequence
+0:196 move second child to first child ( temp 3-component vector of float)
+0:196 'r013' ( temp 3-component vector of float)
+0:196 cosine ( temp 3-component vector of float)
+0:196 'inF0' ( in 3-component vector of float)
+0:197 Sequence
+0:197 move second child to first child ( temp 3-component vector of float)
+0:197 'r014' ( temp 3-component vector of float)
+0:197 hyp. cosine ( temp 3-component vector of float)
+0:197 'inF0' ( in 3-component vector of float)
+0:198 Sequence
+0:198 move second child to first child ( temp 3-component vector of uint)
+0:198 'r015' ( temp 3-component vector of uint)
0:? bitCount ( temp 3-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
0:? 5 (const uint)
-0:196 Sequence
-0:196 move second child to first child ( temp 3-component vector of float)
-0:196 'r016' ( temp 3-component vector of float)
-0:196 cross-product ( temp 3-component vector of float)
-0:196 'inF0' ( in 3-component vector of float)
-0:196 'inF1' ( in 3-component vector of float)
-0:197 Sequence
-0:197 move second child to first child ( temp 3-component vector of float)
-0:197 'r017' ( temp 3-component vector of float)
-0:197 dPdx ( temp 3-component vector of float)
-0:197 'inF0' ( in 3-component vector of float)
-0:198 Sequence
-0:198 move second child to first child ( temp 3-component vector of float)
-0:198 'r018' ( temp 3-component vector of float)
-0:198 dPdxCoarse ( temp 3-component vector of float)
-0:198 'inF0' ( in 3-component vector of float)
0:199 Sequence
0:199 move second child to first child ( temp 3-component vector of float)
-0:199 'r019' ( temp 3-component vector of float)
-0:199 dPdxFine ( temp 3-component vector of float)
+0:199 'r016' ( temp 3-component vector of float)
+0:199 cross-product ( temp 3-component vector of float)
0:199 'inF0' ( in 3-component vector of float)
+0:199 'inF1' ( in 3-component vector of float)
0:200 Sequence
0:200 move second child to first child ( temp 3-component vector of float)
-0:200 'r020' ( temp 3-component vector of float)
-0:200 dPdy ( temp 3-component vector of float)
+0:200 'r017' ( temp 3-component vector of float)
+0:200 dPdx ( temp 3-component vector of float)
0:200 'inF0' ( in 3-component vector of float)
0:201 Sequence
0:201 move second child to first child ( temp 3-component vector of float)
-0:201 'r021' ( temp 3-component vector of float)
-0:201 dPdyCoarse ( temp 3-component vector of float)
+0:201 'r018' ( temp 3-component vector of float)
+0:201 dPdxCoarse ( temp 3-component vector of float)
0:201 'inF0' ( in 3-component vector of float)
0:202 Sequence
0:202 move second child to first child ( temp 3-component vector of float)
-0:202 'r022' ( temp 3-component vector of float)
-0:202 dPdyFine ( temp 3-component vector of float)
+0:202 'r019' ( temp 3-component vector of float)
+0:202 dPdxFine ( temp 3-component vector of float)
0:202 'inF0' ( in 3-component vector of float)
0:203 Sequence
0:203 move second child to first child ( temp 3-component vector of float)
-0:203 'r023' ( temp 3-component vector of float)
-0:203 degrees ( temp 3-component vector of float)
+0:203 'r020' ( temp 3-component vector of float)
+0:203 dPdy ( temp 3-component vector of float)
0:203 'inF0' ( in 3-component vector of float)
0:204 Sequence
-0:204 move second child to first child ( temp float)
-0:204 'r024' ( temp float)
-0:204 distance ( temp float)
+0:204 move second child to first child ( temp 3-component vector of float)
+0:204 'r021' ( temp 3-component vector of float)
+0:204 dPdyCoarse ( temp 3-component vector of float)
0:204 'inF0' ( in 3-component vector of float)
-0:204 'inF1' ( in 3-component vector of float)
0:205 Sequence
-0:205 move second child to first child ( temp float)
-0:205 'r025' ( temp float)
-0:205 dot-product ( temp float)
+0:205 move second child to first child ( temp 3-component vector of float)
+0:205 'r022' ( temp 3-component vector of float)
+0:205 dPdyFine ( temp 3-component vector of float)
0:205 'inF0' ( in 3-component vector of float)
-0:205 'inF1' ( in 3-component vector of float)
-0:209 Sequence
-0:209 move second child to first child ( temp 3-component vector of float)
-0:209 'r029' ( temp 3-component vector of float)
-0:209 exp ( temp 3-component vector of float)
-0:209 'inF0' ( in 3-component vector of float)
-0:210 Sequence
-0:210 move second child to first child ( temp 3-component vector of float)
-0:210 'r030' ( temp 3-component vector of float)
-0:210 exp2 ( temp 3-component vector of float)
-0:210 'inF0' ( in 3-component vector of float)
-0:211 Sequence
-0:211 move second child to first child ( temp 3-component vector of float)
-0:211 'r031' ( temp 3-component vector of float)
-0:211 face-forward ( temp 3-component vector of float)
-0:211 'inF0' ( in 3-component vector of float)
-0:211 'inF1' ( in 3-component vector of float)
-0:211 'inF2' ( in 3-component vector of float)
+0:206 Sequence
+0:206 move second child to first child ( temp 3-component vector of float)
+0:206 'r023' ( temp 3-component vector of float)
+0:206 degrees ( temp 3-component vector of float)
+0:206 'inF0' ( in 3-component vector of float)
+0:207 Sequence
+0:207 move second child to first child ( temp float)
+0:207 'r024' ( temp float)
+0:207 distance ( temp float)
+0:207 'inF0' ( in 3-component vector of float)
+0:207 'inF1' ( in 3-component vector of float)
+0:208 Sequence
+0:208 move second child to first child ( temp float)
+0:208 'r025' ( temp float)
+0:208 dot-product ( temp float)
+0:208 'inF0' ( in 3-component vector of float)
+0:208 'inF1' ( in 3-component vector of float)
0:212 Sequence
-0:212 move second child to first child ( temp 3-component vector of uint)
-0:212 'r032' ( temp 3-component vector of uint)
+0:212 move second child to first child ( temp 3-component vector of float)
+0:212 'r029' ( temp 3-component vector of float)
+0:212 exp ( temp 3-component vector of float)
+0:212 'inF0' ( in 3-component vector of float)
+0:213 Sequence
+0:213 move second child to first child ( temp 3-component vector of float)
+0:213 'r030' ( temp 3-component vector of float)
+0:213 exp2 ( temp 3-component vector of float)
+0:213 'inF0' ( in 3-component vector of float)
+0:214 Sequence
+0:214 move second child to first child ( temp 3-component vector of float)
+0:214 'r031' ( temp 3-component vector of float)
+0:214 face-forward ( temp 3-component vector of float)
+0:214 'inF0' ( in 3-component vector of float)
+0:214 'inF1' ( in 3-component vector of float)
+0:214 'inF2' ( in 3-component vector of float)
+0:215 Sequence
+0:215 move second child to first child ( temp 3-component vector of uint)
+0:215 'r032' ( temp 3-component vector of uint)
0:? findMSB ( temp 3-component vector of uint)
0:? Constant:
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
-0:213 Sequence
-0:213 move second child to first child ( temp 3-component vector of uint)
-0:213 'r033' ( temp 3-component vector of uint)
+0:216 Sequence
+0:216 move second child to first child ( temp 3-component vector of uint)
+0:216 'r033' ( temp 3-component vector of uint)
0:? findLSB ( temp 3-component vector of uint)
0:? Constant:
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
-0:214 Sequence
-0:214 move second child to first child ( temp 3-component vector of float)
-0:214 'r034' ( temp 3-component vector of float)
-0:214 Floor ( temp 3-component vector of float)
-0:214 'inF0' ( in 3-component vector of float)
-0:216 Sequence
-0:216 move second child to first child ( temp 3-component vector of float)
-0:216 'r036' ( temp 3-component vector of float)
-0:216 mod ( temp 3-component vector of float)
-0:216 'inF0' ( in 3-component vector of float)
-0:216 'inF1' ( in 3-component vector of float)
0:217 Sequence
0:217 move second child to first child ( temp 3-component vector of float)
-0:217 'r037' ( temp 3-component vector of float)
-0:217 Fraction ( temp 3-component vector of float)
+0:217 'r034' ( temp 3-component vector of float)
+0:217 Floor ( temp 3-component vector of float)
0:217 'inF0' ( in 3-component vector of float)
-0:218 Sequence
-0:218 move second child to first child ( temp 3-component vector of float)
-0:218 'r039' ( temp 3-component vector of float)
-0:218 fwidth ( temp 3-component vector of float)
-0:218 'inF0' ( in 3-component vector of float)
0:219 Sequence
-0:219 move second child to first child ( temp 3-component vector of bool)
-0:219 'r040' ( temp 3-component vector of bool)
-0:219 isinf ( temp 3-component vector of bool)
+0:219 move second child to first child ( temp 3-component vector of float)
+0:219 'r036' ( temp 3-component vector of float)
+0:219 mod ( temp 3-component vector of float)
0:219 'inF0' ( in 3-component vector of float)
+0:219 'inF1' ( in 3-component vector of float)
0:220 Sequence
-0:220 move second child to first child ( temp 3-component vector of bool)
-0:220 'r041' ( temp 3-component vector of bool)
-0:220 isnan ( temp 3-component vector of bool)
+0:220 move second child to first child ( temp 3-component vector of float)
+0:220 'r037' ( temp 3-component vector of float)
+0:220 Fraction ( temp 3-component vector of float)
0:220 'inF0' ( in 3-component vector of float)
0:221 Sequence
0:221 move second child to first child ( temp 3-component vector of float)
-0:221 'r042' ( temp 3-component vector of float)
-0:221 ldexp ( temp 3-component vector of float)
+0:221 'r039' ( temp 3-component vector of float)
+0:221 fwidth ( temp 3-component vector of float)
0:221 'inF0' ( in 3-component vector of float)
-0:221 'inF1' ( in 3-component vector of float)
0:222 Sequence
-0:222 move second child to first child ( temp 3-component vector of float)
-0:222 'r039a' ( temp 3-component vector of float)
-0:222 mix ( temp 3-component vector of float)
+0:222 move second child to first child ( temp 3-component vector of bool)
+0:222 'r040' ( temp 3-component vector of bool)
+0:222 isinf ( temp 3-component vector of bool)
0:222 'inF0' ( in 3-component vector of float)
-0:222 'inF1' ( in 3-component vector of float)
-0:222 'inF2' ( in 3-component vector of float)
0:223 Sequence
-0:223 move second child to first child ( temp 3-component vector of float)
-0:223 'r039b' ( temp 3-component vector of float)
-0:223 mix ( temp 3-component vector of float)
+0:223 move second child to first child ( temp 3-component vector of bool)
+0:223 'r041' ( temp 3-component vector of bool)
+0:223 isnan ( temp 3-component vector of bool)
0:223 'inF0' ( in 3-component vector of float)
-0:223 'inF1' ( in 3-component vector of float)
-0:223 Constant:
-0:223 0.300000
0:224 Sequence
-0:224 move second child to first child ( temp float)
-0:224 'r043' ( temp float)
-0:224 length ( temp float)
+0:224 move second child to first child ( temp 3-component vector of float)
+0:224 'r042' ( temp 3-component vector of float)
+0:224 ldexp ( temp 3-component vector of float)
0:224 'inF0' ( in 3-component vector of float)
+0:224 'inF1' ( in 3-component vector of float)
0:225 Sequence
0:225 move second child to first child ( temp 3-component vector of float)
-0:225 'r044' ( temp 3-component vector of float)
-0:225 log ( temp 3-component vector of float)
+0:225 'r039a' ( temp 3-component vector of float)
+0:225 mix ( temp 3-component vector of float)
0:225 'inF0' ( in 3-component vector of float)
+0:225 'inF1' ( in 3-component vector of float)
+0:225 'inF2' ( in 3-component vector of float)
0:226 Sequence
0:226 move second child to first child ( temp 3-component vector of float)
-0:226 'r045' ( temp 3-component vector of float)
-0:226 vector-scale ( temp 3-component vector of float)
-0:226 log2 ( temp 3-component vector of float)
-0:226 'inF0' ( in 3-component vector of float)
+0:226 'r039b' ( temp 3-component vector of float)
+0:226 mix ( temp 3-component vector of float)
+0:226 'inF0' ( in 3-component vector of float)
+0:226 'inF1' ( in 3-component vector of float)
0:226 Constant:
-0:226 0.301030
+0:226 0.300000
0:227 Sequence
-0:227 move second child to first child ( temp 3-component vector of float)
-0:227 'r046' ( temp 3-component vector of float)
-0:227 log2 ( temp 3-component vector of float)
+0:227 move second child to first child ( temp float)
+0:227 'r043' ( temp float)
+0:227 length ( temp float)
0:227 'inF0' ( in 3-component vector of float)
0:228 Sequence
0:228 move second child to first child ( temp 3-component vector of float)
-0:228 'r047' ( temp 3-component vector of float)
-0:228 max ( temp 3-component vector of float)
+0:228 'r044' ( temp 3-component vector of float)
+0:228 log ( temp 3-component vector of float)
0:228 'inF0' ( in 3-component vector of float)
-0:228 'inF1' ( in 3-component vector of float)
0:229 Sequence
0:229 move second child to first child ( temp 3-component vector of float)
-0:229 'r048' ( temp 3-component vector of float)
-0:229 min ( temp 3-component vector of float)
-0:229 'inF0' ( in 3-component vector of float)
-0:229 'inF1' ( in 3-component vector of float)
+0:229 'r045' ( temp 3-component vector of float)
+0:229 vector-scale ( temp 3-component vector of float)
+0:229 log2 ( temp 3-component vector of float)
+0:229 'inF0' ( in 3-component vector of float)
+0:229 Constant:
+0:229 0.301030
0:230 Sequence
0:230 move second child to first child ( temp 3-component vector of float)
-0:230 'r049' ( temp 3-component vector of float)
-0:230 normalize ( temp 3-component vector of float)
+0:230 'r046' ( temp 3-component vector of float)
+0:230 log2 ( temp 3-component vector of float)
0:230 'inF0' ( in 3-component vector of float)
0:231 Sequence
0:231 move second child to first child ( temp 3-component vector of float)
-0:231 'r050' ( temp 3-component vector of float)
-0:231 pow ( temp 3-component vector of float)
+0:231 'r047' ( temp 3-component vector of float)
+0:231 max ( temp 3-component vector of float)
0:231 'inF0' ( in 3-component vector of float)
0:231 'inF1' ( in 3-component vector of float)
0:232 Sequence
0:232 move second child to first child ( temp 3-component vector of float)
-0:232 'r051' ( temp 3-component vector of float)
-0:232 radians ( temp 3-component vector of float)
+0:232 'r048' ( temp 3-component vector of float)
+0:232 min ( temp 3-component vector of float)
0:232 'inF0' ( in 3-component vector of float)
+0:232 'inF1' ( in 3-component vector of float)
0:233 Sequence
0:233 move second child to first child ( temp 3-component vector of float)
-0:233 'r052' ( temp 3-component vector of float)
-0:233 divide ( temp 3-component vector of float)
-0:233 Constant:
-0:233 1.000000
+0:233 'r049' ( temp 3-component vector of float)
+0:233 normalize ( temp 3-component vector of float)
0:233 'inF0' ( in 3-component vector of float)
0:234 Sequence
0:234 move second child to first child ( temp 3-component vector of float)
-0:234 'r053' ( temp 3-component vector of float)
-0:234 reflect ( temp 3-component vector of float)
+0:234 'r050' ( temp 3-component vector of float)
+0:234 pow ( temp 3-component vector of float)
0:234 'inF0' ( in 3-component vector of float)
0:234 'inF1' ( in 3-component vector of float)
0:235 Sequence
0:235 move second child to first child ( temp 3-component vector of float)
-0:235 'r054' ( temp 3-component vector of float)
-0:235 refract ( temp 3-component vector of float)
+0:235 'r051' ( temp 3-component vector of float)
+0:235 radians ( temp 3-component vector of float)
0:235 'inF0' ( in 3-component vector of float)
-0:235 'inF1' ( in 3-component vector of float)
-0:235 Constant:
-0:235 2.000000
0:236 Sequence
-0:236 move second child to first child ( temp 3-component vector of uint)
-0:236 'r055' ( temp 3-component vector of uint)
+0:236 move second child to first child ( temp 3-component vector of float)
+0:236 'r052' ( temp 3-component vector of float)
+0:236 divide ( temp 3-component vector of float)
+0:236 Constant:
+0:236 1.000000
+0:236 'inF0' ( in 3-component vector of float)
+0:237 Sequence
+0:237 move second child to first child ( temp 3-component vector of float)
+0:237 'r053' ( temp 3-component vector of float)
+0:237 reflect ( temp 3-component vector of float)
+0:237 'inF0' ( in 3-component vector of float)
+0:237 'inF1' ( in 3-component vector of float)
+0:238 Sequence
+0:238 move second child to first child ( temp 3-component vector of float)
+0:238 'r054' ( temp 3-component vector of float)
+0:238 refract ( temp 3-component vector of float)
+0:238 'inF0' ( in 3-component vector of float)
+0:238 'inF1' ( in 3-component vector of float)
+0:238 Constant:
+0:238 2.000000
+0:239 Sequence
+0:239 move second child to first child ( temp 3-component vector of uint)
+0:239 'r055' ( temp 3-component vector of uint)
0:? bitFieldReverse ( temp 3-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
-0:237 Sequence
-0:237 move second child to first child ( temp 3-component vector of float)
-0:237 'r056' ( temp 3-component vector of float)
-0:237 roundEven ( temp 3-component vector of float)
-0:237 'inF0' ( in 3-component vector of float)
-0:238 Sequence
-0:238 move second child to first child ( temp 3-component vector of float)
-0:238 'r057' ( temp 3-component vector of float)
-0:238 inverse sqrt ( temp 3-component vector of float)
-0:238 'inF0' ( in 3-component vector of float)
-0:239 Sequence
-0:239 move second child to first child ( temp 3-component vector of float)
-0:239 'r058' ( temp 3-component vector of float)
-0:239 clamp ( temp 3-component vector of float)
-0:239 'inF0' ( in 3-component vector of float)
-0:239 Constant:
-0:239 0.000000
-0:239 Constant:
-0:239 1.000000
0:240 Sequence
0:240 move second child to first child ( temp 3-component vector of float)
-0:240 'r059' ( temp 3-component vector of float)
-0:240 Sign ( temp 3-component vector of float)
+0:240 'r056' ( temp 3-component vector of float)
+0:240 roundEven ( temp 3-component vector of float)
0:240 'inF0' ( in 3-component vector of float)
0:241 Sequence
0:241 move second child to first child ( temp 3-component vector of float)
-0:241 'r060' ( temp 3-component vector of float)
-0:241 sine ( temp 3-component vector of float)
+0:241 'r057' ( temp 3-component vector of float)
+0:241 inverse sqrt ( temp 3-component vector of float)
0:241 'inF0' ( in 3-component vector of float)
0:242 Sequence
0:242 move second child to first child ( temp 3-component vector of float)
-0:242 'inF1' ( in 3-component vector of float)
-0:242 sine ( temp 3-component vector of float)
+0:242 'r058' ( temp 3-component vector of float)
+0:242 clamp ( temp 3-component vector of float)
0:242 'inF0' ( in 3-component vector of float)
-0:242 move second child to first child ( temp 3-component vector of float)
-0:242 'inF2' ( in 3-component vector of float)
-0:242 cosine ( temp 3-component vector of float)
-0:242 'inF0' ( in 3-component vector of float)
+0:242 Constant:
+0:242 0.000000
+0:242 Constant:
+0:242 1.000000
0:243 Sequence
0:243 move second child to first child ( temp 3-component vector of float)
-0:243 'r061' ( temp 3-component vector of float)
-0:243 hyp. sine ( temp 3-component vector of float)
+0:243 'r059' ( temp 3-component vector of float)
+0:243 Sign ( temp 3-component vector of float)
0:243 'inF0' ( in 3-component vector of float)
0:244 Sequence
0:244 move second child to first child ( temp 3-component vector of float)
-0:244 'r062' ( temp 3-component vector of float)
-0:244 smoothstep ( temp 3-component vector of float)
+0:244 'r060' ( temp 3-component vector of float)
+0:244 sine ( temp 3-component vector of float)
0:244 'inF0' ( in 3-component vector of float)
-0:244 'inF1' ( in 3-component vector of float)
-0:244 'inF2' ( in 3-component vector of float)
0:245 Sequence
0:245 move second child to first child ( temp 3-component vector of float)
-0:245 'r063' ( temp 3-component vector of float)
-0:245 sqrt ( temp 3-component vector of float)
+0:245 'inF1' ( in 3-component vector of float)
+0:245 sine ( temp 3-component vector of float)
+0:245 'inF0' ( in 3-component vector of float)
+0:245 move second child to first child ( temp 3-component vector of float)
+0:245 'inF2' ( in 3-component vector of float)
+0:245 cosine ( temp 3-component vector of float)
0:245 'inF0' ( in 3-component vector of float)
0:246 Sequence
0:246 move second child to first child ( temp 3-component vector of float)
-0:246 'r064' ( temp 3-component vector of float)
-0:246 step ( temp 3-component vector of float)
+0:246 'r061' ( temp 3-component vector of float)
+0:246 hyp. sine ( temp 3-component vector of float)
0:246 'inF0' ( in 3-component vector of float)
-0:246 'inF1' ( in 3-component vector of float)
0:247 Sequence
0:247 move second child to first child ( temp 3-component vector of float)
-0:247 'r065' ( temp 3-component vector of float)
-0:247 tangent ( temp 3-component vector of float)
+0:247 'r062' ( temp 3-component vector of float)
+0:247 smoothstep ( temp 3-component vector of float)
0:247 'inF0' ( in 3-component vector of float)
+0:247 'inF1' ( in 3-component vector of float)
+0:247 'inF2' ( in 3-component vector of float)
0:248 Sequence
0:248 move second child to first child ( temp 3-component vector of float)
-0:248 'r066' ( temp 3-component vector of float)
-0:248 hyp. tangent ( temp 3-component vector of float)
+0:248 'r063' ( temp 3-component vector of float)
+0:248 sqrt ( temp 3-component vector of float)
0:248 'inF0' ( in 3-component vector of float)
+0:249 Sequence
+0:249 move second child to first child ( temp 3-component vector of float)
+0:249 'r064' ( temp 3-component vector of float)
+0:249 step ( temp 3-component vector of float)
+0:249 'inF0' ( in 3-component vector of float)
+0:249 'inF1' ( in 3-component vector of float)
0:250 Sequence
0:250 move second child to first child ( temp 3-component vector of float)
-0:250 'r067' ( temp 3-component vector of float)
-0:250 trunc ( temp 3-component vector of float)
+0:250 'r065' ( temp 3-component vector of float)
+0:250 tangent ( temp 3-component vector of float)
0:250 'inF0' ( in 3-component vector of float)
-0:253 Branch: Return with expression
+0:251 Sequence
+0:251 move second child to first child ( temp 3-component vector of float)
+0:251 'r066' ( temp 3-component vector of float)
+0:251 hyp. tangent ( temp 3-component vector of float)
+0:251 'inF0' ( in 3-component vector of float)
+0:253 Sequence
+0:253 move second child to first child ( temp 3-component vector of float)
+0:253 'r067' ( temp 3-component vector of float)
+0:253 trunc ( temp 3-component vector of float)
+0:253 'inF0' ( in 3-component vector of float)
+0:256 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:257 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
-0:257 Function Parameters:
-0:257 'inF0' ( in 4-component vector of float)
-0:257 'inF1' ( in 4-component vector of float)
-0:257 'inF2' ( in 4-component vector of float)
-0:257 'inU0' ( in 4-component vector of uint)
-0:257 'inU1' ( in 4-component vector of uint)
+0:260 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
+0:260 Function Parameters:
+0:260 'inF0' ( in 4-component vector of float)
+0:260 'inF1' ( in 4-component vector of float)
+0:260 'inF2' ( in 4-component vector of float)
+0:260 'inU0' ( in 4-component vector of uint)
+0:260 'inU1' ( in 4-component vector of uint)
0:? Sequence
-0:260 Sequence
-0:260 move second child to first child ( temp bool)
-0:260 'r000' ( temp bool)
-0:260 all ( temp bool)
-0:260 Convert float to bool ( temp 4-component vector of bool)
-0:260 'inF0' ( in 4-component vector of float)
-0:261 Sequence
-0:261 move second child to first child ( temp 4-component vector of float)
-0:261 'r001' ( temp 4-component vector of float)
-0:261 Absolute value ( temp 4-component vector of float)
-0:261 'inF0' ( in 4-component vector of float)
-0:262 Sequence
-0:262 move second child to first child ( temp 4-component vector of float)
-0:262 'r002' ( temp 4-component vector of float)
-0:262 arc cosine ( temp 4-component vector of float)
-0:262 'inF0' ( in 4-component vector of float)
0:263 Sequence
0:263 move second child to first child ( temp bool)
-0:263 'r003' ( temp bool)
-0:263 any ( temp bool)
+0:263 'r000' ( temp bool)
+0:263 all ( temp bool)
0:263 Convert float to bool ( temp 4-component vector of bool)
0:263 'inF0' ( in 4-component vector of float)
0:264 Sequence
0:264 move second child to first child ( temp 4-component vector of float)
-0:264 'r004' ( temp 4-component vector of float)
-0:264 arc sine ( temp 4-component vector of float)
+0:264 'r001' ( temp 4-component vector of float)
+0:264 Absolute value ( temp 4-component vector of float)
0:264 'inF0' ( in 4-component vector of float)
0:265 Sequence
-0:265 move second child to first child ( temp 4-component vector of int)
-0:265 'r005' ( temp 4-component vector of int)
-0:265 floatBitsToInt ( temp 4-component vector of int)
+0:265 move second child to first child ( temp 4-component vector of float)
+0:265 'r002' ( temp 4-component vector of float)
+0:265 arc cosine ( temp 4-component vector of float)
0:265 'inF0' ( in 4-component vector of float)
0:266 Sequence
-0:266 move second child to first child ( temp 4-component vector of uint)
-0:266 'r006' ( temp 4-component vector of uint)
-0:266 floatBitsToUint ( temp 4-component vector of uint)
-0:266 'inF0' ( in 4-component vector of float)
+0:266 move second child to first child ( temp bool)
+0:266 'r003' ( temp bool)
+0:266 any ( temp bool)
+0:266 Convert float to bool ( temp 4-component vector of bool)
+0:266 'inF0' ( in 4-component vector of float)
0:267 Sequence
0:267 move second child to first child ( temp 4-component vector of float)
-0:267 'r007' ( temp 4-component vector of float)
-0:267 intBitsToFloat ( temp 4-component vector of float)
-0:267 'inU0' ( in 4-component vector of uint)
+0:267 'r004' ( temp 4-component vector of float)
+0:267 arc sine ( temp 4-component vector of float)
+0:267 'inF0' ( in 4-component vector of float)
+0:268 Sequence
+0:268 move second child to first child ( temp 4-component vector of int)
+0:268 'r005' ( temp 4-component vector of int)
+0:268 floatBitsToInt ( temp 4-component vector of int)
+0:268 'inF0' ( in 4-component vector of float)
0:269 Sequence
-0:269 move second child to first child ( temp 4-component vector of float)
-0:269 'r009' ( temp 4-component vector of float)
-0:269 arc tangent ( temp 4-component vector of float)
+0:269 move second child to first child ( temp 4-component vector of uint)
+0:269 'r006' ( temp 4-component vector of uint)
+0:269 floatBitsToUint ( temp 4-component vector of uint)
0:269 'inF0' ( in 4-component vector of float)
0:270 Sequence
0:270 move second child to first child ( temp 4-component vector of float)
-0:270 'r010' ( temp 4-component vector of float)
-0:270 arc tangent ( temp 4-component vector of float)
-0:270 'inF0' ( in 4-component vector of float)
-0:270 'inF1' ( in 4-component vector of float)
-0:271 Sequence
-0:271 move second child to first child ( temp 4-component vector of float)
-0:271 'r011' ( temp 4-component vector of float)
-0:271 Ceiling ( temp 4-component vector of float)
-0:271 'inF0' ( in 4-component vector of float)
+0:270 'r007' ( temp 4-component vector of float)
+0:270 intBitsToFloat ( temp 4-component vector of float)
+0:270 'inU0' ( in 4-component vector of uint)
0:272 Sequence
0:272 move second child to first child ( temp 4-component vector of float)
-0:272 'r012' ( temp 4-component vector of float)
-0:272 clamp ( temp 4-component vector of float)
+0:272 'r009' ( temp 4-component vector of float)
+0:272 arc tangent ( temp 4-component vector of float)
0:272 'inF0' ( in 4-component vector of float)
-0:272 'inF1' ( in 4-component vector of float)
-0:272 'inF2' ( in 4-component vector of float)
-0:273 Test condition and select ( temp void)
-0:273 Condition
-0:273 any ( temp bool)
-0:273 Compare Less Than ( temp 4-component vector of bool)
+0:273 Sequence
+0:273 move second child to first child ( temp 4-component vector of float)
+0:273 'r010' ( temp 4-component vector of float)
+0:273 arc tangent ( temp 4-component vector of float)
0:273 'inF0' ( in 4-component vector of float)
-0:273 Constant:
-0:273 0.000000
-0:273 0.000000
-0:273 0.000000
-0:273 0.000000
-0:273 true case
-0:273 Branch: Kill
+0:273 'inF1' ( in 4-component vector of float)
0:274 Sequence
0:274 move second child to first child ( temp 4-component vector of float)
-0:274 'r013' ( temp 4-component vector of float)
-0:274 cosine ( temp 4-component vector of float)
+0:274 'r011' ( temp 4-component vector of float)
+0:274 Ceiling ( temp 4-component vector of float)
0:274 'inF0' ( in 4-component vector of float)
0:275 Sequence
0:275 move second child to first child ( temp 4-component vector of float)
-0:275 'r014' ( temp 4-component vector of float)
-0:275 hyp. cosine ( temp 4-component vector of float)
+0:275 'r012' ( temp 4-component vector of float)
+0:275 clamp ( temp 4-component vector of float)
0:275 'inF0' ( in 4-component vector of float)
-0:276 Sequence
-0:276 move second child to first child ( temp 4-component vector of uint)
-0:276 'r015' ( temp 4-component vector of uint)
+0:275 'inF1' ( in 4-component vector of float)
+0:275 'inF2' ( in 4-component vector of float)
+0:276 Test condition and select ( temp void)
+0:276 Condition
+0:276 any ( temp bool)
+0:276 Compare Less Than ( temp 4-component vector of bool)
+0:276 'inF0' ( in 4-component vector of float)
+0:276 Constant:
+0:276 0.000000
+0:276 0.000000
+0:276 0.000000
+0:276 0.000000
+0:276 true case
+0:276 Branch: Kill
+0:277 Test condition and select ( temp void)
+0:277 Condition
+0:277 any ( temp bool)
+0:277 Compare Less Than ( temp 4-component vector of bool)
+0:277 'inU0' ( in 4-component vector of uint)
+0:277 Constant:
+0:277 0.000000
+0:277 0.000000
+0:277 0.000000
+0:277 0.000000
+0:277 true case
+0:277 Branch: Kill
+0:278 Sequence
+0:278 move second child to first child ( temp 4-component vector of float)
+0:278 'r013' ( temp 4-component vector of float)
+0:278 cosine ( temp 4-component vector of float)
+0:278 'inF0' ( in 4-component vector of float)
+0:279 Sequence
+0:279 move second child to first child ( temp 4-component vector of float)
+0:279 'r014' ( temp 4-component vector of float)
+0:279 hyp. cosine ( temp 4-component vector of float)
+0:279 'inF0' ( in 4-component vector of float)
+0:280 Sequence
+0:280 move second child to first child ( temp 4-component vector of uint)
+0:280 'r015' ( temp 4-component vector of uint)
0:? bitCount ( temp 4-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
0:? 5 (const uint)
0:? 2 (const uint)
-0:277 Sequence
-0:277 move second child to first child ( temp 4-component vector of float)
-0:277 'r016' ( temp 4-component vector of float)
-0:277 dPdx ( temp 4-component vector of float)
-0:277 'inF0' ( in 4-component vector of float)
-0:278 Sequence
-0:278 move second child to first child ( temp 4-component vector of float)
-0:278 'r017' ( temp 4-component vector of float)
-0:278 dPdxCoarse ( temp 4-component vector of float)
-0:278 'inF0' ( in 4-component vector of float)
-0:279 Sequence
-0:279 move second child to first child ( temp 4-component vector of float)
-0:279 'r018' ( temp 4-component vector of float)
-0:279 dPdxFine ( temp 4-component vector of float)
-0:279 'inF0' ( in 4-component vector of float)
-0:280 Sequence
-0:280 move second child to first child ( temp 4-component vector of float)
-0:280 'r019' ( temp 4-component vector of float)
-0:280 dPdy ( temp 4-component vector of float)
-0:280 'inF0' ( in 4-component vector of float)
0:281 Sequence
0:281 move second child to first child ( temp 4-component vector of float)
-0:281 'r020' ( temp 4-component vector of float)
-0:281 dPdyCoarse ( temp 4-component vector of float)
+0:281 'r016' ( temp 4-component vector of float)
+0:281 dPdx ( temp 4-component vector of float)
0:281 'inF0' ( in 4-component vector of float)
0:282 Sequence
0:282 move second child to first child ( temp 4-component vector of float)
-0:282 'r021' ( temp 4-component vector of float)
-0:282 dPdyFine ( temp 4-component vector of float)
+0:282 'r017' ( temp 4-component vector of float)
+0:282 dPdxCoarse ( temp 4-component vector of float)
0:282 'inF0' ( in 4-component vector of float)
0:283 Sequence
0:283 move second child to first child ( temp 4-component vector of float)
-0:283 'r022' ( temp 4-component vector of float)
-0:283 degrees ( temp 4-component vector of float)
+0:283 'r018' ( temp 4-component vector of float)
+0:283 dPdxFine ( temp 4-component vector of float)
0:283 'inF0' ( in 4-component vector of float)
0:284 Sequence
-0:284 move second child to first child ( temp float)
-0:284 'r023' ( temp float)
-0:284 distance ( temp float)
+0:284 move second child to first child ( temp 4-component vector of float)
+0:284 'r019' ( temp 4-component vector of float)
+0:284 dPdy ( temp 4-component vector of float)
0:284 'inF0' ( in 4-component vector of float)
-0:284 'inF1' ( in 4-component vector of float)
0:285 Sequence
-0:285 move second child to first child ( temp float)
-0:285 'r024' ( temp float)
-0:285 dot-product ( temp float)
+0:285 move second child to first child ( temp 4-component vector of float)
+0:285 'r020' ( temp 4-component vector of float)
+0:285 dPdyCoarse ( temp 4-component vector of float)
0:285 'inF0' ( in 4-component vector of float)
-0:285 'inF1' ( in 4-component vector of float)
0:286 Sequence
0:286 move second child to first child ( temp 4-component vector of float)
-0:286 'r025' ( temp 4-component vector of float)
-0:286 Construct vec4 ( temp 4-component vector of float)
-0:286 Constant:
-0:286 1.000000
-0:286 component-wise multiply ( temp float)
-0:286 direct index ( temp float)
-0:286 'inF0' ( in 4-component vector of float)
-0:286 Constant:
-0:286 1 (const int)
-0:286 direct index ( temp float)
-0:286 'inF1' ( in 4-component vector of float)
-0:286 Constant:
-0:286 1 (const int)
-0:286 direct index ( temp float)
-0:286 'inF0' ( in 4-component vector of float)
-0:286 Constant:
-0:286 2 (const int)
-0:286 direct index ( temp float)
-0:286 'inF1' ( in 4-component vector of float)
-0:286 Constant:
-0:286 3 (const int)
+0:286 'r021' ( temp 4-component vector of float)
+0:286 dPdyFine ( temp 4-component vector of float)
+0:286 'inF0' ( in 4-component vector of float)
+0:287 Sequence
+0:287 move second child to first child ( temp 4-component vector of float)
+0:287 'r022' ( temp 4-component vector of float)
+0:287 degrees ( temp 4-component vector of float)
+0:287 'inF0' ( in 4-component vector of float)
+0:288 Sequence
+0:288 move second child to first child ( temp float)
+0:288 'r023' ( temp float)
+0:288 distance ( temp float)
+0:288 'inF0' ( in 4-component vector of float)
+0:288 'inF1' ( in 4-component vector of float)
+0:289 Sequence
+0:289 move second child to first child ( temp float)
+0:289 'r024' ( temp float)
+0:289 dot-product ( temp float)
+0:289 'inF0' ( in 4-component vector of float)
+0:289 'inF1' ( in 4-component vector of float)
0:290 Sequence
0:290 move second child to first child ( temp 4-component vector of float)
-0:290 'r029' ( temp 4-component vector of float)
-0:290 exp ( temp 4-component vector of float)
-0:290 'inF0' ( in 4-component vector of float)
-0:291 Sequence
-0:291 move second child to first child ( temp 4-component vector of float)
-0:291 'r030' ( temp 4-component vector of float)
-0:291 exp2 ( temp 4-component vector of float)
-0:291 'inF0' ( in 4-component vector of float)
-0:292 Sequence
-0:292 move second child to first child ( temp 4-component vector of float)
-0:292 'r031' ( temp 4-component vector of float)
-0:292 face-forward ( temp 4-component vector of float)
-0:292 'inF0' ( in 4-component vector of float)
-0:292 'inF1' ( in 4-component vector of float)
-0:292 'inF2' ( in 4-component vector of float)
-0:293 Sequence
-0:293 move second child to first child ( temp 4-component vector of uint)
-0:293 'r032' ( temp 4-component vector of uint)
+0:290 'r025' ( temp 4-component vector of float)
+0:290 Construct vec4 ( temp 4-component vector of float)
+0:290 Constant:
+0:290 1.000000
+0:290 component-wise multiply ( temp float)
+0:290 direct index ( temp float)
+0:290 'inF0' ( in 4-component vector of float)
+0:290 Constant:
+0:290 1 (const int)
+0:290 direct index ( temp float)
+0:290 'inF1' ( in 4-component vector of float)
+0:290 Constant:
+0:290 1 (const int)
+0:290 direct index ( temp float)
+0:290 'inF0' ( in 4-component vector of float)
+0:290 Constant:
+0:290 2 (const int)
+0:290 direct index ( temp float)
+0:290 'inF1' ( in 4-component vector of float)
+0:290 Constant:
+0:290 3 (const int)
+0:294 Sequence
+0:294 move second child to first child ( temp 4-component vector of float)
+0:294 'r029' ( temp 4-component vector of float)
+0:294 exp ( temp 4-component vector of float)
+0:294 'inF0' ( in 4-component vector of float)
+0:295 Sequence
+0:295 move second child to first child ( temp 4-component vector of float)
+0:295 'r030' ( temp 4-component vector of float)
+0:295 exp2 ( temp 4-component vector of float)
+0:295 'inF0' ( in 4-component vector of float)
+0:296 Sequence
+0:296 move second child to first child ( temp 4-component vector of float)
+0:296 'r031' ( temp 4-component vector of float)
+0:296 face-forward ( temp 4-component vector of float)
+0:296 'inF0' ( in 4-component vector of float)
+0:296 'inF1' ( in 4-component vector of float)
+0:296 'inF2' ( in 4-component vector of float)
+0:297 Sequence
+0:297 move second child to first child ( temp 4-component vector of uint)
+0:297 'r032' ( temp 4-component vector of uint)
0:? findMSB ( temp 4-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 8 (const uint)
0:? 9 (const uint)
0:? 10 (const uint)
-0:294 Sequence
-0:294 move second child to first child ( temp 4-component vector of uint)
-0:294 'r033' ( temp 4-component vector of uint)
+0:298 Sequence
+0:298 move second child to first child ( temp 4-component vector of uint)
+0:298 'r033' ( temp 4-component vector of uint)
0:? findLSB ( temp 4-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 8 (const uint)
0:? 9 (const uint)
0:? 10 (const uint)
-0:295 Sequence
-0:295 move second child to first child ( temp 4-component vector of float)
-0:295 'r034' ( temp 4-component vector of float)
-0:295 Floor ( temp 4-component vector of float)
-0:295 'inF0' ( in 4-component vector of float)
-0:297 Sequence
-0:297 move second child to first child ( temp 4-component vector of float)
-0:297 'r036' ( temp 4-component vector of float)
-0:297 mod ( temp 4-component vector of float)
-0:297 'inF0' ( in 4-component vector of float)
-0:297 'inF1' ( in 4-component vector of float)
-0:298 Sequence
-0:298 move second child to first child ( temp 4-component vector of float)
-0:298 'r037' ( temp 4-component vector of float)
-0:298 Fraction ( temp 4-component vector of float)
-0:298 'inF0' ( in 4-component vector of float)
0:299 Sequence
0:299 move second child to first child ( temp 4-component vector of float)
-0:299 'r039' ( temp 4-component vector of float)
-0:299 fwidth ( temp 4-component vector of float)
+0:299 'r034' ( temp 4-component vector of float)
+0:299 Floor ( temp 4-component vector of float)
0:299 'inF0' ( in 4-component vector of float)
-0:300 Sequence
-0:300 move second child to first child ( temp 4-component vector of bool)
-0:300 'r040' ( temp 4-component vector of bool)
-0:300 isinf ( temp 4-component vector of bool)
-0:300 'inF0' ( in 4-component vector of float)
0:301 Sequence
-0:301 move second child to first child ( temp 4-component vector of bool)
-0:301 'r041' ( temp 4-component vector of bool)
-0:301 isnan ( temp 4-component vector of bool)
+0:301 move second child to first child ( temp 4-component vector of float)
+0:301 'r036' ( temp 4-component vector of float)
+0:301 mod ( temp 4-component vector of float)
0:301 'inF0' ( in 4-component vector of float)
+0:301 'inF1' ( in 4-component vector of float)
0:302 Sequence
0:302 move second child to first child ( temp 4-component vector of float)
-0:302 'r042' ( temp 4-component vector of float)
-0:302 ldexp ( temp 4-component vector of float)
+0:302 'r037' ( temp 4-component vector of float)
+0:302 Fraction ( temp 4-component vector of float)
0:302 'inF0' ( in 4-component vector of float)
-0:302 'inF1' ( in 4-component vector of float)
0:303 Sequence
0:303 move second child to first child ( temp 4-component vector of float)
-0:303 'r039a' ( temp 4-component vector of float)
-0:303 mix ( temp 4-component vector of float)
+0:303 'r039' ( temp 4-component vector of float)
+0:303 fwidth ( temp 4-component vector of float)
0:303 'inF0' ( in 4-component vector of float)
-0:303 'inF1' ( in 4-component vector of float)
-0:303 'inF2' ( in 4-component vector of float)
0:304 Sequence
-0:304 move second child to first child ( temp float)
-0:304 'r043' ( temp float)
-0:304 length ( temp float)
+0:304 move second child to first child ( temp 4-component vector of bool)
+0:304 'r040' ( temp 4-component vector of bool)
+0:304 isinf ( temp 4-component vector of bool)
0:304 'inF0' ( in 4-component vector of float)
0:305 Sequence
-0:305 move second child to first child ( temp 4-component vector of float)
-0:305 'r044' ( temp 4-component vector of float)
-0:305 log ( temp 4-component vector of float)
+0:305 move second child to first child ( temp 4-component vector of bool)
+0:305 'r041' ( temp 4-component vector of bool)
+0:305 isnan ( temp 4-component vector of bool)
0:305 'inF0' ( in 4-component vector of float)
0:306 Sequence
0:306 move second child to first child ( temp 4-component vector of float)
-0:306 'r045' ( temp 4-component vector of float)
-0:306 vector-scale ( temp 4-component vector of float)
-0:306 log2 ( temp 4-component vector of float)
-0:306 'inF0' ( in 4-component vector of float)
-0:306 Constant:
-0:306 0.301030
+0:306 'r042' ( temp 4-component vector of float)
+0:306 ldexp ( temp 4-component vector of float)
+0:306 'inF0' ( in 4-component vector of float)
+0:306 'inF1' ( in 4-component vector of float)
0:307 Sequence
0:307 move second child to first child ( temp 4-component vector of float)
-0:307 'r046' ( temp 4-component vector of float)
-0:307 log2 ( temp 4-component vector of float)
+0:307 'r039a' ( temp 4-component vector of float)
+0:307 mix ( temp 4-component vector of float)
0:307 'inF0' ( in 4-component vector of float)
+0:307 'inF1' ( in 4-component vector of float)
+0:307 'inF2' ( in 4-component vector of float)
0:308 Sequence
-0:308 move second child to first child ( temp 4-component vector of float)
-0:308 'r047' ( temp 4-component vector of float)
-0:308 max ( temp 4-component vector of float)
+0:308 move second child to first child ( temp float)
+0:308 'r043' ( temp float)
+0:308 length ( temp float)
0:308 'inF0' ( in 4-component vector of float)
-0:308 'inF1' ( in 4-component vector of float)
0:309 Sequence
0:309 move second child to first child ( temp 4-component vector of float)
-0:309 'r048' ( temp 4-component vector of float)
-0:309 min ( temp 4-component vector of float)
+0:309 'r044' ( temp 4-component vector of float)
+0:309 log ( temp 4-component vector of float)
0:309 'inF0' ( in 4-component vector of float)
-0:309 'inF1' ( in 4-component vector of float)
0:310 Sequence
0:310 move second child to first child ( temp 4-component vector of float)
-0:310 'r049' ( temp 4-component vector of float)
-0:310 normalize ( temp 4-component vector of float)
-0:310 'inF0' ( in 4-component vector of float)
+0:310 'r045' ( temp 4-component vector of float)
+0:310 vector-scale ( temp 4-component vector of float)
+0:310 log2 ( temp 4-component vector of float)
+0:310 'inF0' ( in 4-component vector of float)
+0:310 Constant:
+0:310 0.301030
0:311 Sequence
0:311 move second child to first child ( temp 4-component vector of float)
-0:311 'r050' ( temp 4-component vector of float)
-0:311 pow ( temp 4-component vector of float)
+0:311 'r046' ( temp 4-component vector of float)
+0:311 log2 ( temp 4-component vector of float)
0:311 'inF0' ( in 4-component vector of float)
-0:311 'inF1' ( in 4-component vector of float)
0:312 Sequence
0:312 move second child to first child ( temp 4-component vector of float)
-0:312 'r051' ( temp 4-component vector of float)
-0:312 radians ( temp 4-component vector of float)
+0:312 'r047' ( temp 4-component vector of float)
+0:312 max ( temp 4-component vector of float)
0:312 'inF0' ( in 4-component vector of float)
+0:312 'inF1' ( in 4-component vector of float)
0:313 Sequence
0:313 move second child to first child ( temp 4-component vector of float)
-0:313 'r052' ( temp 4-component vector of float)
-0:313 divide ( temp 4-component vector of float)
-0:313 Constant:
-0:313 1.000000
+0:313 'r048' ( temp 4-component vector of float)
+0:313 min ( temp 4-component vector of float)
0:313 'inF0' ( in 4-component vector of float)
+0:313 'inF1' ( in 4-component vector of float)
0:314 Sequence
0:314 move second child to first child ( temp 4-component vector of float)
-0:314 'r053' ( temp 4-component vector of float)
-0:314 reflect ( temp 4-component vector of float)
+0:314 'r049' ( temp 4-component vector of float)
+0:314 normalize ( temp 4-component vector of float)
0:314 'inF0' ( in 4-component vector of float)
-0:314 'inF1' ( in 4-component vector of float)
0:315 Sequence
0:315 move second child to first child ( temp 4-component vector of float)
-0:315 'r054' ( temp 4-component vector of float)
-0:315 refract ( temp 4-component vector of float)
+0:315 'r050' ( temp 4-component vector of float)
+0:315 pow ( temp 4-component vector of float)
0:315 'inF0' ( in 4-component vector of float)
0:315 'inF1' ( in 4-component vector of float)
-0:315 Constant:
-0:315 2.000000
0:316 Sequence
-0:316 move second child to first child ( temp 4-component vector of uint)
-0:316 'r055' ( temp 4-component vector of uint)
+0:316 move second child to first child ( temp 4-component vector of float)
+0:316 'r051' ( temp 4-component vector of float)
+0:316 radians ( temp 4-component vector of float)
+0:316 'inF0' ( in 4-component vector of float)
+0:317 Sequence
+0:317 move second child to first child ( temp 4-component vector of float)
+0:317 'r052' ( temp 4-component vector of float)
+0:317 divide ( temp 4-component vector of float)
+0:317 Constant:
+0:317 1.000000
+0:317 'inF0' ( in 4-component vector of float)
+0:318 Sequence
+0:318 move second child to first child ( temp 4-component vector of float)
+0:318 'r053' ( temp 4-component vector of float)
+0:318 reflect ( temp 4-component vector of float)
+0:318 'inF0' ( in 4-component vector of float)
+0:318 'inF1' ( in 4-component vector of float)
+0:319 Sequence
+0:319 move second child to first child ( temp 4-component vector of float)
+0:319 'r054' ( temp 4-component vector of float)
+0:319 refract ( temp 4-component vector of float)
+0:319 'inF0' ( in 4-component vector of float)
+0:319 'inF1' ( in 4-component vector of float)
+0:319 Constant:
+0:319 2.000000
+0:320 Sequence
+0:320 move second child to first child ( temp 4-component vector of uint)
+0:320 'r055' ( temp 4-component vector of uint)
0:? bitFieldReverse ( temp 4-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
-0:317 Sequence
-0:317 move second child to first child ( temp 4-component vector of float)
-0:317 'r056' ( temp 4-component vector of float)
-0:317 roundEven ( temp 4-component vector of float)
-0:317 'inF0' ( in 4-component vector of float)
-0:318 Sequence
-0:318 move second child to first child ( temp 4-component vector of float)
-0:318 'r057' ( temp 4-component vector of float)
-0:318 inverse sqrt ( temp 4-component vector of float)
-0:318 'inF0' ( in 4-component vector of float)
-0:319 Sequence
-0:319 move second child to first child ( temp 4-component vector of float)
-0:319 'r058' ( temp 4-component vector of float)
-0:319 clamp ( temp 4-component vector of float)
-0:319 'inF0' ( in 4-component vector of float)
-0:319 Constant:
-0:319 0.000000
-0:319 Constant:
-0:319 1.000000
-0:320 Sequence
-0:320 move second child to first child ( temp 4-component vector of float)
-0:320 'r059' ( temp 4-component vector of float)
-0:320 Sign ( temp 4-component vector of float)
-0:320 'inF0' ( in 4-component vector of float)
0:321 Sequence
0:321 move second child to first child ( temp 4-component vector of float)
-0:321 'r060' ( temp 4-component vector of float)
-0:321 sine ( temp 4-component vector of float)
+0:321 'r056' ( temp 4-component vector of float)
+0:321 roundEven ( temp 4-component vector of float)
0:321 'inF0' ( in 4-component vector of float)
0:322 Sequence
0:322 move second child to first child ( temp 4-component vector of float)
-0:322 'inF1' ( in 4-component vector of float)
-0:322 sine ( temp 4-component vector of float)
-0:322 'inF0' ( in 4-component vector of float)
-0:322 move second child to first child ( temp 4-component vector of float)
-0:322 'inF2' ( in 4-component vector of float)
-0:322 cosine ( temp 4-component vector of float)
+0:322 'r057' ( temp 4-component vector of float)
+0:322 inverse sqrt ( temp 4-component vector of float)
0:322 'inF0' ( in 4-component vector of float)
0:323 Sequence
0:323 move second child to first child ( temp 4-component vector of float)
-0:323 'r061' ( temp 4-component vector of float)
-0:323 hyp. sine ( temp 4-component vector of float)
+0:323 'r058' ( temp 4-component vector of float)
+0:323 clamp ( temp 4-component vector of float)
0:323 'inF0' ( in 4-component vector of float)
+0:323 Constant:
+0:323 0.000000
+0:323 Constant:
+0:323 1.000000
0:324 Sequence
0:324 move second child to first child ( temp 4-component vector of float)
-0:324 'r062' ( temp 4-component vector of float)
-0:324 smoothstep ( temp 4-component vector of float)
+0:324 'r059' ( temp 4-component vector of float)
+0:324 Sign ( temp 4-component vector of float)
0:324 'inF0' ( in 4-component vector of float)
-0:324 'inF1' ( in 4-component vector of float)
-0:324 'inF2' ( in 4-component vector of float)
0:325 Sequence
0:325 move second child to first child ( temp 4-component vector of float)
-0:325 'r063' ( temp 4-component vector of float)
-0:325 sqrt ( temp 4-component vector of float)
+0:325 'r060' ( temp 4-component vector of float)
+0:325 sine ( temp 4-component vector of float)
0:325 'inF0' ( in 4-component vector of float)
0:326 Sequence
0:326 move second child to first child ( temp 4-component vector of float)
-0:326 'r064' ( temp 4-component vector of float)
-0:326 step ( temp 4-component vector of float)
+0:326 'inF1' ( in 4-component vector of float)
+0:326 sine ( temp 4-component vector of float)
0:326 'inF0' ( in 4-component vector of float)
-0:326 'inF1' ( in 4-component vector of float)
+0:326 move second child to first child ( temp 4-component vector of float)
+0:326 'inF2' ( in 4-component vector of float)
+0:326 cosine ( temp 4-component vector of float)
+0:326 'inF0' ( in 4-component vector of float)
0:327 Sequence
0:327 move second child to first child ( temp 4-component vector of float)
-0:327 'r065' ( temp 4-component vector of float)
-0:327 tangent ( temp 4-component vector of float)
+0:327 'r061' ( temp 4-component vector of float)
+0:327 hyp. sine ( temp 4-component vector of float)
0:327 'inF0' ( in 4-component vector of float)
0:328 Sequence
0:328 move second child to first child ( temp 4-component vector of float)
-0:328 'r066' ( temp 4-component vector of float)
-0:328 hyp. tangent ( temp 4-component vector of float)
+0:328 'r062' ( temp 4-component vector of float)
+0:328 smoothstep ( temp 4-component vector of float)
0:328 'inF0' ( in 4-component vector of float)
+0:328 'inF1' ( in 4-component vector of float)
+0:328 'inF2' ( in 4-component vector of float)
+0:329 Sequence
+0:329 move second child to first child ( temp 4-component vector of float)
+0:329 'r063' ( temp 4-component vector of float)
+0:329 sqrt ( temp 4-component vector of float)
+0:329 'inF0' ( in 4-component vector of float)
0:330 Sequence
0:330 move second child to first child ( temp 4-component vector of float)
-0:330 'r067' ( temp 4-component vector of float)
-0:330 trunc ( temp 4-component vector of float)
+0:330 'r064' ( temp 4-component vector of float)
+0:330 step ( temp 4-component vector of float)
0:330 'inF0' ( in 4-component vector of float)
-0:333 Branch: Return with expression
+0:330 'inF1' ( in 4-component vector of float)
+0:331 Sequence
+0:331 move second child to first child ( temp 4-component vector of float)
+0:331 'r065' ( temp 4-component vector of float)
+0:331 tangent ( temp 4-component vector of float)
+0:331 'inF0' ( in 4-component vector of float)
+0:332 Sequence
+0:332 move second child to first child ( temp 4-component vector of float)
+0:332 'r066' ( temp 4-component vector of float)
+0:332 hyp. tangent ( temp 4-component vector of float)
+0:332 'inF0' ( in 4-component vector of float)
+0:334 Sequence
+0:334 move second child to first child ( temp 4-component vector of float)
+0:334 'r067' ( temp 4-component vector of float)
+0:334 trunc ( temp 4-component vector of float)
+0:334 'inF0' ( in 4-component vector of float)
+0:337 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:396 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
-0:396 Function Parameters:
-0:396 'inF0' ( in 2X2 matrix of float)
-0:396 'inF1' ( in 2X2 matrix of float)
-0:396 'inF2' ( in 2X2 matrix of float)
+0:400 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
+0:400 Function Parameters:
+0:400 'inF0' ( in 2X2 matrix of float)
+0:400 'inF1' ( in 2X2 matrix of float)
+0:400 'inF2' ( in 2X2 matrix of float)
0:? Sequence
-0:398 Sequence
-0:398 move second child to first child ( temp bool)
-0:398 'r000' ( temp bool)
-0:398 all ( temp bool)
-0:398 Convert float to bool ( temp 2X2 matrix of bool)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r001' ( temp 2X2 matrix of float)
-0:398 Absolute value ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 arc cosine ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp bool)
-0:398 'r003' ( temp bool)
-0:398 any ( temp bool)
-0:398 Convert float to bool ( temp 2X2 matrix of bool)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r004' ( temp 2X2 matrix of float)
-0:398 arc sine ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r005' ( temp 2X2 matrix of float)
-0:398 arc tangent ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r006' ( temp 2X2 matrix of float)
-0:398 arc tangent ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 'inF1' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r007' ( temp 2X2 matrix of float)
-0:398 Ceiling ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Test condition and select ( temp void)
-0:398 Condition
-0:398 any ( temp bool)
-0:398 Compare Less Than ( temp 2X2 matrix of bool)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Constant:
-0:398 0.000000
-0:398 0.000000
-0:398 0.000000
-0:398 0.000000
-0:398 true case
-0:398 Branch: Kill
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r008' ( temp 2X2 matrix of float)
-0:398 clamp ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 'inF1' ( in 2X2 matrix of float)
-0:398 'inF2' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r009' ( temp 2X2 matrix of float)
-0:398 cosine ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r010' ( temp 2X2 matrix of float)
-0:398 hyp. cosine ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r011' ( temp 2X2 matrix of float)
-0:398 dPdx ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r012' ( temp 2X2 matrix of float)
-0:398 dPdxCoarse ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r013' ( temp 2X2 matrix of float)
-0:398 dPdxFine ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r014' ( temp 2X2 matrix of float)
-0:398 dPdy ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r015' ( temp 2X2 matrix of float)
-0:398 dPdyCoarse ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r016' ( temp 2X2 matrix of float)
-0:398 dPdyFine ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r017' ( temp 2X2 matrix of float)
-0:398 degrees ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp float)
-0:398 'r018' ( temp float)
-0:398 determinant ( temp float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r019' ( temp 2X2 matrix of float)
-0:398 exp ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'R020' ( temp 2X2 matrix of float)
-0:398 exp2 ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r021' ( temp 2X2 matrix of float)
-0:398 Floor ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r022' ( temp 2X2 matrix of float)
-0:398 mod ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 'inF1' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r023' ( temp 2X2 matrix of float)
-0:398 Fraction ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r025' ( temp 2X2 matrix of float)
-0:398 fwidth ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r026' ( temp 2X2 matrix of float)
-0:398 ldexp ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 'inF1' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r026a' ( temp 2X2 matrix of float)
-0:398 mix ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 'inF1' ( in 2X2 matrix of float)
-0:398 'inF2' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r027' ( temp 2X2 matrix of float)
-0:398 log ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r028' ( temp 2X2 matrix of float)
-0:398 matrix-scale ( temp 2X2 matrix of float)
-0:398 log2 ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Constant:
-0:398 0.301030
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r029' ( temp 2X2 matrix of float)
-0:398 log2 ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r030' ( temp 2X2 matrix of float)
-0:398 max ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 'inF1' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r031' ( temp 2X2 matrix of float)
-0:398 min ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 'inF1' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r032' ( temp 2X2 matrix of float)
-0:398 pow ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 'inF1' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r033' ( temp 2X2 matrix of float)
-0:398 radians ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r034' ( temp 2X2 matrix of float)
-0:398 roundEven ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r035' ( temp 2X2 matrix of float)
-0:398 inverse sqrt ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r036' ( temp 2X2 matrix of float)
-0:398 clamp ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Constant:
-0:398 0.000000
-0:398 Constant:
-0:398 1.000000
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r037' ( temp 2X2 matrix of float)
-0:398 Sign ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r038' ( temp 2X2 matrix of float)
-0:398 sine ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'inF1' ( in 2X2 matrix of float)
-0:398 sine ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'inF2' ( in 2X2 matrix of float)
-0:398 cosine ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r039' ( temp 2X2 matrix of float)
-0:398 hyp. sine ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r049' ( temp 2X2 matrix of float)
-0:398 smoothstep ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 'inF1' ( in 2X2 matrix of float)
-0:398 'inF2' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r041' ( temp 2X2 matrix of float)
-0:398 sqrt ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r042' ( temp 2X2 matrix of float)
-0:398 step ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 'inF1' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r043' ( temp 2X2 matrix of float)
-0:398 tangent ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r044' ( temp 2X2 matrix of float)
-0:398 hyp. tangent ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 transpose ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r046' ( temp 2X2 matrix of float)
-0:398 trunc ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:401 Branch: Return with expression
+0:402 Sequence
+0:402 move second child to first child ( temp bool)
+0:402 'r000' ( temp bool)
+0:402 all ( temp bool)
+0:402 Convert float to bool ( temp 2X2 matrix of bool)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r001' ( temp 2X2 matrix of float)
+0:402 Absolute value ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 arc cosine ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp bool)
+0:402 'r003' ( temp bool)
+0:402 any ( temp bool)
+0:402 Convert float to bool ( temp 2X2 matrix of bool)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r004' ( temp 2X2 matrix of float)
+0:402 arc sine ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r005' ( temp 2X2 matrix of float)
+0:402 arc tangent ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r006' ( temp 2X2 matrix of float)
+0:402 arc tangent ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 'inF1' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r007' ( temp 2X2 matrix of float)
+0:402 Ceiling ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Test condition and select ( temp void)
+0:402 Condition
+0:402 any ( temp bool)
+0:402 Compare Less Than ( temp 2X2 matrix of bool)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Constant:
+0:402 0.000000
+0:402 0.000000
+0:402 0.000000
+0:402 0.000000
+0:402 true case
+0:402 Branch: Kill
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r008' ( temp 2X2 matrix of float)
+0:402 clamp ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 'inF1' ( in 2X2 matrix of float)
+0:402 'inF2' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r009' ( temp 2X2 matrix of float)
+0:402 cosine ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r010' ( temp 2X2 matrix of float)
+0:402 hyp. cosine ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r011' ( temp 2X2 matrix of float)
+0:402 dPdx ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r012' ( temp 2X2 matrix of float)
+0:402 dPdxCoarse ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r013' ( temp 2X2 matrix of float)
+0:402 dPdxFine ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r014' ( temp 2X2 matrix of float)
+0:402 dPdy ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r015' ( temp 2X2 matrix of float)
+0:402 dPdyCoarse ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r016' ( temp 2X2 matrix of float)
+0:402 dPdyFine ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r017' ( temp 2X2 matrix of float)
+0:402 degrees ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp float)
+0:402 'r018' ( temp float)
+0:402 determinant ( temp float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r019' ( temp 2X2 matrix of float)
+0:402 exp ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'R020' ( temp 2X2 matrix of float)
+0:402 exp2 ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r021' ( temp 2X2 matrix of float)
+0:402 Floor ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r022' ( temp 2X2 matrix of float)
+0:402 mod ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 'inF1' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r023' ( temp 2X2 matrix of float)
+0:402 Fraction ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r025' ( temp 2X2 matrix of float)
+0:402 fwidth ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r026' ( temp 2X2 matrix of float)
+0:402 ldexp ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 'inF1' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r026a' ( temp 2X2 matrix of float)
+0:402 mix ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 'inF1' ( in 2X2 matrix of float)
+0:402 'inF2' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r027' ( temp 2X2 matrix of float)
+0:402 log ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r028' ( temp 2X2 matrix of float)
+0:402 matrix-scale ( temp 2X2 matrix of float)
+0:402 log2 ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Constant:
+0:402 0.301030
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r029' ( temp 2X2 matrix of float)
+0:402 log2 ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r030' ( temp 2X2 matrix of float)
+0:402 max ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 'inF1' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r031' ( temp 2X2 matrix of float)
+0:402 min ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 'inF1' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r032' ( temp 2X2 matrix of float)
+0:402 pow ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 'inF1' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r033' ( temp 2X2 matrix of float)
+0:402 radians ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r034' ( temp 2X2 matrix of float)
+0:402 roundEven ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r035' ( temp 2X2 matrix of float)
+0:402 inverse sqrt ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r036' ( temp 2X2 matrix of float)
+0:402 clamp ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Constant:
+0:402 0.000000
+0:402 Constant:
+0:402 1.000000
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r037' ( temp 2X2 matrix of float)
+0:402 Sign ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r038' ( temp 2X2 matrix of float)
+0:402 sine ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'inF1' ( in 2X2 matrix of float)
+0:402 sine ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'inF2' ( in 2X2 matrix of float)
+0:402 cosine ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r039' ( temp 2X2 matrix of float)
+0:402 hyp. sine ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r049' ( temp 2X2 matrix of float)
+0:402 smoothstep ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 'inF1' ( in 2X2 matrix of float)
+0:402 'inF2' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r041' ( temp 2X2 matrix of float)
+0:402 sqrt ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r042' ( temp 2X2 matrix of float)
+0:402 step ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 'inF1' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r043' ( temp 2X2 matrix of float)
+0:402 tangent ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r044' ( temp 2X2 matrix of float)
+0:402 hyp. tangent ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 transpose ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r046' ( temp 2X2 matrix of float)
+0:402 trunc ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:405 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:405 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
-0:405 Function Parameters:
-0:405 'inF0' ( in 3X3 matrix of float)
-0:405 'inF1' ( in 3X3 matrix of float)
-0:405 'inF2' ( in 3X3 matrix of float)
+0:409 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
+0:409 Function Parameters:
+0:409 'inF0' ( in 3X3 matrix of float)
+0:409 'inF1' ( in 3X3 matrix of float)
+0:409 'inF2' ( in 3X3 matrix of float)
0:? Sequence
-0:407 Sequence
-0:407 move second child to first child ( temp bool)
-0:407 'r000' ( temp bool)
-0:407 all ( temp bool)
-0:407 Convert float to bool ( temp 3X3 matrix of bool)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r001' ( temp 3X3 matrix of float)
-0:407 Absolute value ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 arc cosine ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp bool)
-0:407 'r003' ( temp bool)
-0:407 any ( temp bool)
-0:407 Convert float to bool ( temp 3X3 matrix of bool)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r004' ( temp 3X3 matrix of float)
-0:407 arc sine ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r005' ( temp 3X3 matrix of float)
-0:407 arc tangent ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r006' ( temp 3X3 matrix of float)
-0:407 arc tangent ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 'inF1' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r007' ( temp 3X3 matrix of float)
-0:407 Ceiling ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Test condition and select ( temp void)
-0:407 Condition
-0:407 any ( temp bool)
-0:407 Compare Less Than ( temp 3X3 matrix of bool)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Constant:
-0:407 0.000000
-0:407 0.000000
-0:407 0.000000
-0:407 0.000000
-0:407 0.000000
-0:407 0.000000
-0:407 0.000000
-0:407 0.000000
-0:407 0.000000
-0:407 true case
-0:407 Branch: Kill
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r008' ( temp 3X3 matrix of float)
-0:407 clamp ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 'inF1' ( in 3X3 matrix of float)
-0:407 'inF2' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r009' ( temp 3X3 matrix of float)
-0:407 cosine ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r010' ( temp 3X3 matrix of float)
-0:407 hyp. cosine ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r011' ( temp 3X3 matrix of float)
-0:407 dPdx ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r012' ( temp 3X3 matrix of float)
-0:407 dPdxCoarse ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r013' ( temp 3X3 matrix of float)
-0:407 dPdxFine ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r014' ( temp 3X3 matrix of float)
-0:407 dPdy ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r015' ( temp 3X3 matrix of float)
-0:407 dPdyCoarse ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r016' ( temp 3X3 matrix of float)
-0:407 dPdyFine ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r017' ( temp 3X3 matrix of float)
-0:407 degrees ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp float)
-0:407 'r018' ( temp float)
-0:407 determinant ( temp float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r019' ( temp 3X3 matrix of float)
-0:407 exp ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'R020' ( temp 3X3 matrix of float)
-0:407 exp2 ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r021' ( temp 3X3 matrix of float)
-0:407 Floor ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r022' ( temp 3X3 matrix of float)
-0:407 mod ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 'inF1' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r023' ( temp 3X3 matrix of float)
-0:407 Fraction ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r025' ( temp 3X3 matrix of float)
-0:407 fwidth ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r026' ( temp 3X3 matrix of float)
-0:407 ldexp ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 'inF1' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r026a' ( temp 3X3 matrix of float)
-0:407 mix ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 'inF1' ( in 3X3 matrix of float)
-0:407 'inF2' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r027' ( temp 3X3 matrix of float)
-0:407 log ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r028' ( temp 3X3 matrix of float)
-0:407 matrix-scale ( temp 3X3 matrix of float)
-0:407 log2 ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Constant:
-0:407 0.301030
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r029' ( temp 3X3 matrix of float)
-0:407 log2 ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r030' ( temp 3X3 matrix of float)
-0:407 max ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 'inF1' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r031' ( temp 3X3 matrix of float)
-0:407 min ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 'inF1' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r032' ( temp 3X3 matrix of float)
-0:407 pow ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 'inF1' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r033' ( temp 3X3 matrix of float)
-0:407 radians ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r034' ( temp 3X3 matrix of float)
-0:407 roundEven ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r035' ( temp 3X3 matrix of float)
-0:407 inverse sqrt ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r036' ( temp 3X3 matrix of float)
-0:407 clamp ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Constant:
-0:407 0.000000
-0:407 Constant:
-0:407 1.000000
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r037' ( temp 3X3 matrix of float)
-0:407 Sign ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r038' ( temp 3X3 matrix of float)
-0:407 sine ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'inF1' ( in 3X3 matrix of float)
-0:407 sine ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'inF2' ( in 3X3 matrix of float)
-0:407 cosine ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r039' ( temp 3X3 matrix of float)
-0:407 hyp. sine ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r049' ( temp 3X3 matrix of float)
-0:407 smoothstep ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 'inF1' ( in 3X3 matrix of float)
-0:407 'inF2' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r041' ( temp 3X3 matrix of float)
-0:407 sqrt ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r042' ( temp 3X3 matrix of float)
-0:407 step ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 'inF1' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r043' ( temp 3X3 matrix of float)
-0:407 tangent ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r044' ( temp 3X3 matrix of float)
-0:407 hyp. tangent ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 transpose ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r046' ( temp 3X3 matrix of float)
-0:407 trunc ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:410 Branch: Return with expression
+0:411 Sequence
+0:411 move second child to first child ( temp bool)
+0:411 'r000' ( temp bool)
+0:411 all ( temp bool)
+0:411 Convert float to bool ( temp 3X3 matrix of bool)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r001' ( temp 3X3 matrix of float)
+0:411 Absolute value ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 arc cosine ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp bool)
+0:411 'r003' ( temp bool)
+0:411 any ( temp bool)
+0:411 Convert float to bool ( temp 3X3 matrix of bool)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r004' ( temp 3X3 matrix of float)
+0:411 arc sine ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r005' ( temp 3X3 matrix of float)
+0:411 arc tangent ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r006' ( temp 3X3 matrix of float)
+0:411 arc tangent ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 'inF1' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r007' ( temp 3X3 matrix of float)
+0:411 Ceiling ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Test condition and select ( temp void)
+0:411 Condition
+0:411 any ( temp bool)
+0:411 Compare Less Than ( temp 3X3 matrix of bool)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Constant:
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 true case
+0:411 Branch: Kill
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r008' ( temp 3X3 matrix of float)
+0:411 clamp ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 'inF1' ( in 3X3 matrix of float)
+0:411 'inF2' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r009' ( temp 3X3 matrix of float)
+0:411 cosine ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r010' ( temp 3X3 matrix of float)
+0:411 hyp. cosine ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r011' ( temp 3X3 matrix of float)
+0:411 dPdx ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r012' ( temp 3X3 matrix of float)
+0:411 dPdxCoarse ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r013' ( temp 3X3 matrix of float)
+0:411 dPdxFine ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r014' ( temp 3X3 matrix of float)
+0:411 dPdy ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r015' ( temp 3X3 matrix of float)
+0:411 dPdyCoarse ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r016' ( temp 3X3 matrix of float)
+0:411 dPdyFine ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r017' ( temp 3X3 matrix of float)
+0:411 degrees ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp float)
+0:411 'r018' ( temp float)
+0:411 determinant ( temp float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r019' ( temp 3X3 matrix of float)
+0:411 exp ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'R020' ( temp 3X3 matrix of float)
+0:411 exp2 ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r021' ( temp 3X3 matrix of float)
+0:411 Floor ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r022' ( temp 3X3 matrix of float)
+0:411 mod ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 'inF1' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r023' ( temp 3X3 matrix of float)
+0:411 Fraction ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r025' ( temp 3X3 matrix of float)
+0:411 fwidth ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r026' ( temp 3X3 matrix of float)
+0:411 ldexp ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 'inF1' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r026a' ( temp 3X3 matrix of float)
+0:411 mix ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 'inF1' ( in 3X3 matrix of float)
+0:411 'inF2' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r027' ( temp 3X3 matrix of float)
+0:411 log ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r028' ( temp 3X3 matrix of float)
+0:411 matrix-scale ( temp 3X3 matrix of float)
+0:411 log2 ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Constant:
+0:411 0.301030
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r029' ( temp 3X3 matrix of float)
+0:411 log2 ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r030' ( temp 3X3 matrix of float)
+0:411 max ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 'inF1' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r031' ( temp 3X3 matrix of float)
+0:411 min ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 'inF1' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r032' ( temp 3X3 matrix of float)
+0:411 pow ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 'inF1' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r033' ( temp 3X3 matrix of float)
+0:411 radians ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r034' ( temp 3X3 matrix of float)
+0:411 roundEven ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r035' ( temp 3X3 matrix of float)
+0:411 inverse sqrt ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r036' ( temp 3X3 matrix of float)
+0:411 clamp ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Constant:
+0:411 0.000000
+0:411 Constant:
+0:411 1.000000
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r037' ( temp 3X3 matrix of float)
+0:411 Sign ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r038' ( temp 3X3 matrix of float)
+0:411 sine ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'inF1' ( in 3X3 matrix of float)
+0:411 sine ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'inF2' ( in 3X3 matrix of float)
+0:411 cosine ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r039' ( temp 3X3 matrix of float)
+0:411 hyp. sine ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r049' ( temp 3X3 matrix of float)
+0:411 smoothstep ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 'inF1' ( in 3X3 matrix of float)
+0:411 'inF2' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r041' ( temp 3X3 matrix of float)
+0:411 sqrt ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r042' ( temp 3X3 matrix of float)
+0:411 step ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 'inF1' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r043' ( temp 3X3 matrix of float)
+0:411 tangent ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r044' ( temp 3X3 matrix of float)
+0:411 hyp. tangent ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 transpose ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r046' ( temp 3X3 matrix of float)
+0:411 trunc ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:414 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
@@ -2121,297 +2162,297 @@
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:414 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
-0:414 Function Parameters:
-0:414 'inF0' ( in 4X4 matrix of float)
-0:414 'inF1' ( in 4X4 matrix of float)
-0:414 'inF2' ( in 4X4 matrix of float)
+0:418 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
+0:418 Function Parameters:
+0:418 'inF0' ( in 4X4 matrix of float)
+0:418 'inF1' ( in 4X4 matrix of float)
+0:418 'inF2' ( in 4X4 matrix of float)
0:? Sequence
-0:416 Sequence
-0:416 move second child to first child ( temp bool)
-0:416 'r000' ( temp bool)
-0:416 all ( temp bool)
-0:416 Convert float to bool ( temp 4X4 matrix of bool)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r001' ( temp 4X4 matrix of float)
-0:416 Absolute value ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 arc cosine ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp bool)
-0:416 'r003' ( temp bool)
-0:416 any ( temp bool)
-0:416 Convert float to bool ( temp 4X4 matrix of bool)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r004' ( temp 4X4 matrix of float)
-0:416 arc sine ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r005' ( temp 4X4 matrix of float)
-0:416 arc tangent ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r006' ( temp 4X4 matrix of float)
-0:416 arc tangent ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 'inF1' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r007' ( temp 4X4 matrix of float)
-0:416 Ceiling ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Test condition and select ( temp void)
-0:416 Condition
-0:416 any ( temp bool)
-0:416 Compare Less Than ( temp 4X4 matrix of bool)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Constant:
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 true case
-0:416 Branch: Kill
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r008' ( temp 4X4 matrix of float)
-0:416 clamp ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 'inF1' ( in 4X4 matrix of float)
-0:416 'inF2' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r009' ( temp 4X4 matrix of float)
-0:416 cosine ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r010' ( temp 4X4 matrix of float)
-0:416 hyp. cosine ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r011' ( temp 4X4 matrix of float)
-0:416 dPdx ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r012' ( temp 4X4 matrix of float)
-0:416 dPdxCoarse ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r013' ( temp 4X4 matrix of float)
-0:416 dPdxFine ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r014' ( temp 4X4 matrix of float)
-0:416 dPdy ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r015' ( temp 4X4 matrix of float)
-0:416 dPdyCoarse ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r016' ( temp 4X4 matrix of float)
-0:416 dPdyFine ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r017' ( temp 4X4 matrix of float)
-0:416 degrees ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp float)
-0:416 'r018' ( temp float)
-0:416 determinant ( temp float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r019' ( temp 4X4 matrix of float)
-0:416 exp ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'R020' ( temp 4X4 matrix of float)
-0:416 exp2 ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r021' ( temp 4X4 matrix of float)
-0:416 Floor ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r022' ( temp 4X4 matrix of float)
-0:416 mod ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 'inF1' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r023' ( temp 4X4 matrix of float)
-0:416 Fraction ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r025' ( temp 4X4 matrix of float)
-0:416 fwidth ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r026' ( temp 4X4 matrix of float)
-0:416 ldexp ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 'inF1' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r026a' ( temp 4X4 matrix of float)
-0:416 mix ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 'inF1' ( in 4X4 matrix of float)
-0:416 'inF2' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r027' ( temp 4X4 matrix of float)
-0:416 log ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r028' ( temp 4X4 matrix of float)
-0:416 matrix-scale ( temp 4X4 matrix of float)
-0:416 log2 ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Constant:
-0:416 0.301030
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r029' ( temp 4X4 matrix of float)
-0:416 log2 ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r030' ( temp 4X4 matrix of float)
-0:416 max ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 'inF1' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r031' ( temp 4X4 matrix of float)
-0:416 min ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 'inF1' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r032' ( temp 4X4 matrix of float)
-0:416 pow ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 'inF1' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r033' ( temp 4X4 matrix of float)
-0:416 radians ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r034' ( temp 4X4 matrix of float)
-0:416 roundEven ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r035' ( temp 4X4 matrix of float)
-0:416 inverse sqrt ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r036' ( temp 4X4 matrix of float)
-0:416 clamp ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Constant:
-0:416 0.000000
-0:416 Constant:
-0:416 1.000000
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r037' ( temp 4X4 matrix of float)
-0:416 Sign ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r038' ( temp 4X4 matrix of float)
-0:416 sine ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'inF1' ( in 4X4 matrix of float)
-0:416 sine ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'inF2' ( in 4X4 matrix of float)
-0:416 cosine ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r039' ( temp 4X4 matrix of float)
-0:416 hyp. sine ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r049' ( temp 4X4 matrix of float)
-0:416 smoothstep ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 'inF1' ( in 4X4 matrix of float)
-0:416 'inF2' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r041' ( temp 4X4 matrix of float)
-0:416 sqrt ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r042' ( temp 4X4 matrix of float)
-0:416 step ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 'inF1' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r043' ( temp 4X4 matrix of float)
-0:416 tangent ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r044' ( temp 4X4 matrix of float)
-0:416 hyp. tangent ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 transpose ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r046' ( temp 4X4 matrix of float)
-0:416 trunc ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:419 Branch: Return with expression
+0:420 Sequence
+0:420 move second child to first child ( temp bool)
+0:420 'r000' ( temp bool)
+0:420 all ( temp bool)
+0:420 Convert float to bool ( temp 4X4 matrix of bool)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r001' ( temp 4X4 matrix of float)
+0:420 Absolute value ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 arc cosine ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp bool)
+0:420 'r003' ( temp bool)
+0:420 any ( temp bool)
+0:420 Convert float to bool ( temp 4X4 matrix of bool)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r004' ( temp 4X4 matrix of float)
+0:420 arc sine ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r005' ( temp 4X4 matrix of float)
+0:420 arc tangent ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r006' ( temp 4X4 matrix of float)
+0:420 arc tangent ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 'inF1' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r007' ( temp 4X4 matrix of float)
+0:420 Ceiling ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Test condition and select ( temp void)
+0:420 Condition
+0:420 any ( temp bool)
+0:420 Compare Less Than ( temp 4X4 matrix of bool)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Constant:
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 true case
+0:420 Branch: Kill
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r008' ( temp 4X4 matrix of float)
+0:420 clamp ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 'inF1' ( in 4X4 matrix of float)
+0:420 'inF2' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r009' ( temp 4X4 matrix of float)
+0:420 cosine ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r010' ( temp 4X4 matrix of float)
+0:420 hyp. cosine ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r011' ( temp 4X4 matrix of float)
+0:420 dPdx ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r012' ( temp 4X4 matrix of float)
+0:420 dPdxCoarse ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r013' ( temp 4X4 matrix of float)
+0:420 dPdxFine ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r014' ( temp 4X4 matrix of float)
+0:420 dPdy ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r015' ( temp 4X4 matrix of float)
+0:420 dPdyCoarse ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r016' ( temp 4X4 matrix of float)
+0:420 dPdyFine ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r017' ( temp 4X4 matrix of float)
+0:420 degrees ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp float)
+0:420 'r018' ( temp float)
+0:420 determinant ( temp float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r019' ( temp 4X4 matrix of float)
+0:420 exp ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'R020' ( temp 4X4 matrix of float)
+0:420 exp2 ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r021' ( temp 4X4 matrix of float)
+0:420 Floor ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r022' ( temp 4X4 matrix of float)
+0:420 mod ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 'inF1' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r023' ( temp 4X4 matrix of float)
+0:420 Fraction ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r025' ( temp 4X4 matrix of float)
+0:420 fwidth ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r026' ( temp 4X4 matrix of float)
+0:420 ldexp ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 'inF1' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r026a' ( temp 4X4 matrix of float)
+0:420 mix ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 'inF1' ( in 4X4 matrix of float)
+0:420 'inF2' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r027' ( temp 4X4 matrix of float)
+0:420 log ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r028' ( temp 4X4 matrix of float)
+0:420 matrix-scale ( temp 4X4 matrix of float)
+0:420 log2 ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Constant:
+0:420 0.301030
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r029' ( temp 4X4 matrix of float)
+0:420 log2 ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r030' ( temp 4X4 matrix of float)
+0:420 max ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 'inF1' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r031' ( temp 4X4 matrix of float)
+0:420 min ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 'inF1' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r032' ( temp 4X4 matrix of float)
+0:420 pow ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 'inF1' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r033' ( temp 4X4 matrix of float)
+0:420 radians ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r034' ( temp 4X4 matrix of float)
+0:420 roundEven ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r035' ( temp 4X4 matrix of float)
+0:420 inverse sqrt ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r036' ( temp 4X4 matrix of float)
+0:420 clamp ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Constant:
+0:420 0.000000
+0:420 Constant:
+0:420 1.000000
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r037' ( temp 4X4 matrix of float)
+0:420 Sign ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r038' ( temp 4X4 matrix of float)
+0:420 sine ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'inF1' ( in 4X4 matrix of float)
+0:420 sine ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'inF2' ( in 4X4 matrix of float)
+0:420 cosine ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r039' ( temp 4X4 matrix of float)
+0:420 hyp. sine ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r049' ( temp 4X4 matrix of float)
+0:420 smoothstep ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 'inF1' ( in 4X4 matrix of float)
+0:420 'inF2' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r041' ( temp 4X4 matrix of float)
+0:420 sqrt ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r042' ( temp 4X4 matrix of float)
+0:420 step ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 'inF1' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r043' ( temp 4X4 matrix of float)
+0:420 tangent ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r044' ( temp 4X4 matrix of float)
+0:420 hyp. tangent ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 transpose ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r046' ( temp 4X4 matrix of float)
+0:420 trunc ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:423 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
@@ -2429,334 +2470,334 @@
0:? 4.000000
0:? 4.000000
0:? 4.000000
-0:437 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
-0:437 Function Parameters:
-0:437 'inF0' ( in float)
-0:437 'inF1' ( in float)
-0:437 'inFV0' ( in 2-component vector of float)
-0:437 'inFV1' ( in 2-component vector of float)
-0:437 'inFM0' ( in 2X2 matrix of float)
-0:437 'inFM1' ( in 2X2 matrix of float)
+0:441 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
+0:441 Function Parameters:
+0:441 'inF0' ( in float)
+0:441 'inF1' ( in float)
+0:441 'inFV0' ( in 2-component vector of float)
+0:441 'inFV1' ( in 2-component vector of float)
+0:441 'inFM0' ( in 2X2 matrix of float)
+0:441 'inFM1' ( in 2X2 matrix of float)
0:? Sequence
-0:438 Sequence
-0:438 move second child to first child ( temp float)
-0:438 'r0' ( temp float)
-0:438 component-wise multiply ( temp float)
-0:438 'inF1' ( in float)
-0:438 'inF0' ( in float)
-0:438 Sequence
-0:438 move second child to first child ( temp 2-component vector of float)
-0:438 'r1' ( temp 2-component vector of float)
-0:438 vector-scale ( temp 2-component vector of float)
-0:438 'inF0' ( in float)
-0:438 'inFV0' ( in 2-component vector of float)
-0:438 Sequence
-0:438 move second child to first child ( temp 2-component vector of float)
-0:438 'r2' ( temp 2-component vector of float)
-0:438 vector-scale ( temp 2-component vector of float)
-0:438 'inFV0' ( in 2-component vector of float)
-0:438 'inF0' ( in float)
-0:438 Sequence
-0:438 move second child to first child ( temp float)
-0:438 'r3' ( temp float)
-0:438 dot-product ( temp float)
-0:438 'inFV0' ( in 2-component vector of float)
-0:438 'inFV1' ( in 2-component vector of float)
-0:438 Sequence
-0:438 move second child to first child ( temp 2-component vector of float)
-0:438 'r4' ( temp 2-component vector of float)
-0:438 vector-times-matrix ( temp 2-component vector of float)
-0:438 'inFV0' ( in 2-component vector of float)
-0:438 'inFM0' ( in 2X2 matrix of float)
-0:438 Sequence
-0:438 move second child to first child ( temp 2-component vector of float)
-0:438 'r5' ( temp 2-component vector of float)
-0:438 matrix-times-vector ( temp 2-component vector of float)
-0:438 'inFM0' ( in 2X2 matrix of float)
-0:438 'inFV0' ( in 2-component vector of float)
-0:438 Sequence
-0:438 move second child to first child ( temp 2X2 matrix of float)
-0:438 'r6' ( temp 2X2 matrix of float)
-0:438 matrix-scale ( temp 2X2 matrix of float)
-0:438 'inF0' ( in float)
-0:438 'inFM0' ( in 2X2 matrix of float)
-0:438 Sequence
-0:438 move second child to first child ( temp 2X2 matrix of float)
-0:438 'r7' ( temp 2X2 matrix of float)
-0:438 matrix-scale ( temp 2X2 matrix of float)
-0:438 'inFM0' ( in 2X2 matrix of float)
-0:438 'inF0' ( in float)
-0:438 Sequence
-0:438 move second child to first child ( temp 2X2 matrix of float)
-0:438 'r8' ( temp 2X2 matrix of float)
-0:438 matrix-multiply ( temp 2X2 matrix of float)
-0:438 'inFM1' ( in 2X2 matrix of float)
-0:438 'inFM0' ( in 2X2 matrix of float)
-0:444 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void)
-0:444 Function Parameters:
-0:444 'inF0' ( in float)
-0:444 'inF1' ( in float)
-0:444 'inFV0' ( in 3-component vector of float)
-0:444 'inFV1' ( in 3-component vector of float)
-0:444 'inFM0' ( in 3X3 matrix of float)
-0:444 'inFM1' ( in 3X3 matrix of float)
+0:442 Sequence
+0:442 move second child to first child ( temp float)
+0:442 'r0' ( temp float)
+0:442 component-wise multiply ( temp float)
+0:442 'inF1' ( in float)
+0:442 'inF0' ( in float)
+0:442 Sequence
+0:442 move second child to first child ( temp 2-component vector of float)
+0:442 'r1' ( temp 2-component vector of float)
+0:442 vector-scale ( temp 2-component vector of float)
+0:442 'inF0' ( in float)
+0:442 'inFV0' ( in 2-component vector of float)
+0:442 Sequence
+0:442 move second child to first child ( temp 2-component vector of float)
+0:442 'r2' ( temp 2-component vector of float)
+0:442 vector-scale ( temp 2-component vector of float)
+0:442 'inFV0' ( in 2-component vector of float)
+0:442 'inF0' ( in float)
+0:442 Sequence
+0:442 move second child to first child ( temp float)
+0:442 'r3' ( temp float)
+0:442 dot-product ( temp float)
+0:442 'inFV0' ( in 2-component vector of float)
+0:442 'inFV1' ( in 2-component vector of float)
+0:442 Sequence
+0:442 move second child to first child ( temp 2-component vector of float)
+0:442 'r4' ( temp 2-component vector of float)
+0:442 vector-times-matrix ( temp 2-component vector of float)
+0:442 'inFV0' ( in 2-component vector of float)
+0:442 'inFM0' ( in 2X2 matrix of float)
+0:442 Sequence
+0:442 move second child to first child ( temp 2-component vector of float)
+0:442 'r5' ( temp 2-component vector of float)
+0:442 matrix-times-vector ( temp 2-component vector of float)
+0:442 'inFM0' ( in 2X2 matrix of float)
+0:442 'inFV0' ( in 2-component vector of float)
+0:442 Sequence
+0:442 move second child to first child ( temp 2X2 matrix of float)
+0:442 'r6' ( temp 2X2 matrix of float)
+0:442 matrix-scale ( temp 2X2 matrix of float)
+0:442 'inF0' ( in float)
+0:442 'inFM0' ( in 2X2 matrix of float)
+0:442 Sequence
+0:442 move second child to first child ( temp 2X2 matrix of float)
+0:442 'r7' ( temp 2X2 matrix of float)
+0:442 matrix-scale ( temp 2X2 matrix of float)
+0:442 'inFM0' ( in 2X2 matrix of float)
+0:442 'inF0' ( in float)
+0:442 Sequence
+0:442 move second child to first child ( temp 2X2 matrix of float)
+0:442 'r8' ( temp 2X2 matrix of float)
+0:442 matrix-multiply ( temp 2X2 matrix of float)
+0:442 'inFM1' ( in 2X2 matrix of float)
+0:442 'inFM0' ( in 2X2 matrix of float)
+0:448 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void)
+0:448 Function Parameters:
+0:448 'inF0' ( in float)
+0:448 'inF1' ( in float)
+0:448 'inFV0' ( in 3-component vector of float)
+0:448 'inFV1' ( in 3-component vector of float)
+0:448 'inFM0' ( in 3X3 matrix of float)
+0:448 'inFM1' ( in 3X3 matrix of float)
0:? Sequence
-0:445 Sequence
-0:445 move second child to first child ( temp float)
-0:445 'r0' ( temp float)
-0:445 component-wise multiply ( temp float)
-0:445 'inF1' ( in float)
-0:445 'inF0' ( in float)
-0:445 Sequence
-0:445 move second child to first child ( temp 3-component vector of float)
-0:445 'r1' ( temp 3-component vector of float)
-0:445 vector-scale ( temp 3-component vector of float)
-0:445 'inF0' ( in float)
-0:445 'inFV0' ( in 3-component vector of float)
-0:445 Sequence
-0:445 move second child to first child ( temp 3-component vector of float)
-0:445 'r2' ( temp 3-component vector of float)
-0:445 vector-scale ( temp 3-component vector of float)
-0:445 'inFV0' ( in 3-component vector of float)
-0:445 'inF0' ( in float)
-0:445 Sequence
-0:445 move second child to first child ( temp float)
-0:445 'r3' ( temp float)
-0:445 dot-product ( temp float)
-0:445 'inFV0' ( in 3-component vector of float)
-0:445 'inFV1' ( in 3-component vector of float)
-0:445 Sequence
-0:445 move second child to first child ( temp 3-component vector of float)
-0:445 'r4' ( temp 3-component vector of float)
-0:445 vector-times-matrix ( temp 3-component vector of float)
-0:445 'inFV0' ( in 3-component vector of float)
-0:445 'inFM0' ( in 3X3 matrix of float)
-0:445 Sequence
-0:445 move second child to first child ( temp 3-component vector of float)
-0:445 'r5' ( temp 3-component vector of float)
-0:445 matrix-times-vector ( temp 3-component vector of float)
-0:445 'inFM0' ( in 3X3 matrix of float)
-0:445 'inFV0' ( in 3-component vector of float)
-0:445 Sequence
-0:445 move second child to first child ( temp 3X3 matrix of float)
-0:445 'r6' ( temp 3X3 matrix of float)
-0:445 matrix-scale ( temp 3X3 matrix of float)
-0:445 'inF0' ( in float)
-0:445 'inFM0' ( in 3X3 matrix of float)
-0:445 Sequence
-0:445 move second child to first child ( temp 3X3 matrix of float)
-0:445 'r7' ( temp 3X3 matrix of float)
-0:445 matrix-scale ( temp 3X3 matrix of float)
-0:445 'inFM0' ( in 3X3 matrix of float)
-0:445 'inF0' ( in float)
-0:445 Sequence
-0:445 move second child to first child ( temp 3X3 matrix of float)
-0:445 'r8' ( temp 3X3 matrix of float)
-0:445 matrix-multiply ( temp 3X3 matrix of float)
-0:445 'inFM1' ( in 3X3 matrix of float)
-0:445 'inFM0' ( in 3X3 matrix of float)
-0:451 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void)
-0:451 Function Parameters:
-0:451 'inF0' ( in float)
-0:451 'inF1' ( in float)
-0:451 'inFV0' ( in 4-component vector of float)
-0:451 'inFV1' ( in 4-component vector of float)
-0:451 'inFM0' ( in 4X4 matrix of float)
-0:451 'inFM1' ( in 4X4 matrix of float)
+0:449 Sequence
+0:449 move second child to first child ( temp float)
+0:449 'r0' ( temp float)
+0:449 component-wise multiply ( temp float)
+0:449 'inF1' ( in float)
+0:449 'inF0' ( in float)
+0:449 Sequence
+0:449 move second child to first child ( temp 3-component vector of float)
+0:449 'r1' ( temp 3-component vector of float)
+0:449 vector-scale ( temp 3-component vector of float)
+0:449 'inF0' ( in float)
+0:449 'inFV0' ( in 3-component vector of float)
+0:449 Sequence
+0:449 move second child to first child ( temp 3-component vector of float)
+0:449 'r2' ( temp 3-component vector of float)
+0:449 vector-scale ( temp 3-component vector of float)
+0:449 'inFV0' ( in 3-component vector of float)
+0:449 'inF0' ( in float)
+0:449 Sequence
+0:449 move second child to first child ( temp float)
+0:449 'r3' ( temp float)
+0:449 dot-product ( temp float)
+0:449 'inFV0' ( in 3-component vector of float)
+0:449 'inFV1' ( in 3-component vector of float)
+0:449 Sequence
+0:449 move second child to first child ( temp 3-component vector of float)
+0:449 'r4' ( temp 3-component vector of float)
+0:449 vector-times-matrix ( temp 3-component vector of float)
+0:449 'inFV0' ( in 3-component vector of float)
+0:449 'inFM0' ( in 3X3 matrix of float)
+0:449 Sequence
+0:449 move second child to first child ( temp 3-component vector of float)
+0:449 'r5' ( temp 3-component vector of float)
+0:449 matrix-times-vector ( temp 3-component vector of float)
+0:449 'inFM0' ( in 3X3 matrix of float)
+0:449 'inFV0' ( in 3-component vector of float)
+0:449 Sequence
+0:449 move second child to first child ( temp 3X3 matrix of float)
+0:449 'r6' ( temp 3X3 matrix of float)
+0:449 matrix-scale ( temp 3X3 matrix of float)
+0:449 'inF0' ( in float)
+0:449 'inFM0' ( in 3X3 matrix of float)
+0:449 Sequence
+0:449 move second child to first child ( temp 3X3 matrix of float)
+0:449 'r7' ( temp 3X3 matrix of float)
+0:449 matrix-scale ( temp 3X3 matrix of float)
+0:449 'inFM0' ( in 3X3 matrix of float)
+0:449 'inF0' ( in float)
+0:449 Sequence
+0:449 move second child to first child ( temp 3X3 matrix of float)
+0:449 'r8' ( temp 3X3 matrix of float)
+0:449 matrix-multiply ( temp 3X3 matrix of float)
+0:449 'inFM1' ( in 3X3 matrix of float)
+0:449 'inFM0' ( in 3X3 matrix of float)
+0:455 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void)
+0:455 Function Parameters:
+0:455 'inF0' ( in float)
+0:455 'inF1' ( in float)
+0:455 'inFV0' ( in 4-component vector of float)
+0:455 'inFV1' ( in 4-component vector of float)
+0:455 'inFM0' ( in 4X4 matrix of float)
+0:455 'inFM1' ( in 4X4 matrix of float)
0:? Sequence
-0:452 Sequence
-0:452 move second child to first child ( temp float)
-0:452 'r0' ( temp float)
-0:452 component-wise multiply ( temp float)
-0:452 'inF1' ( in float)
-0:452 'inF0' ( in float)
-0:452 Sequence
-0:452 move second child to first child ( temp 4-component vector of float)
-0:452 'r1' ( temp 4-component vector of float)
-0:452 vector-scale ( temp 4-component vector of float)
-0:452 'inF0' ( in float)
-0:452 'inFV0' ( in 4-component vector of float)
-0:452 Sequence
-0:452 move second child to first child ( temp 4-component vector of float)
-0:452 'r2' ( temp 4-component vector of float)
-0:452 vector-scale ( temp 4-component vector of float)
-0:452 'inFV0' ( in 4-component vector of float)
-0:452 'inF0' ( in float)
-0:452 Sequence
-0:452 move second child to first child ( temp float)
-0:452 'r3' ( temp float)
-0:452 dot-product ( temp float)
-0:452 'inFV0' ( in 4-component vector of float)
-0:452 'inFV1' ( in 4-component vector of float)
-0:452 Sequence
-0:452 move second child to first child ( temp 4-component vector of float)
-0:452 'r4' ( temp 4-component vector of float)
-0:452 vector-times-matrix ( temp 4-component vector of float)
-0:452 'inFV0' ( in 4-component vector of float)
-0:452 'inFM0' ( in 4X4 matrix of float)
-0:452 Sequence
-0:452 move second child to first child ( temp 4-component vector of float)
-0:452 'r5' ( temp 4-component vector of float)
-0:452 matrix-times-vector ( temp 4-component vector of float)
-0:452 'inFM0' ( in 4X4 matrix of float)
-0:452 'inFV0' ( in 4-component vector of float)
-0:452 Sequence
-0:452 move second child to first child ( temp 4X4 matrix of float)
-0:452 'r6' ( temp 4X4 matrix of float)
-0:452 matrix-scale ( temp 4X4 matrix of float)
-0:452 'inF0' ( in float)
-0:452 'inFM0' ( in 4X4 matrix of float)
-0:452 Sequence
-0:452 move second child to first child ( temp 4X4 matrix of float)
-0:452 'r7' ( temp 4X4 matrix of float)
-0:452 matrix-scale ( temp 4X4 matrix of float)
-0:452 'inFM0' ( in 4X4 matrix of float)
-0:452 'inF0' ( in float)
-0:452 Sequence
-0:452 move second child to first child ( temp 4X4 matrix of float)
-0:452 'r8' ( temp 4X4 matrix of float)
-0:452 matrix-multiply ( temp 4X4 matrix of float)
-0:452 'inFM1' ( in 4X4 matrix of float)
-0:452 'inFM0' ( in 4X4 matrix of float)
-0:461 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void)
-0:461 Function Parameters:
-0:461 'inF0' ( in float)
-0:461 'inF1' ( in float)
-0:461 'inFV2' ( in 2-component vector of float)
-0:461 'inFV3' ( in 3-component vector of float)
-0:461 'inFM2x3' ( in 2X3 matrix of float)
-0:461 'inFM3x2' ( in 3X2 matrix of float)
-0:461 'inFM3x3' ( in 3X3 matrix of float)
-0:461 'inFM3x4' ( in 3X4 matrix of float)
-0:461 'inFM2x4' ( in 2X4 matrix of float)
+0:456 Sequence
+0:456 move second child to first child ( temp float)
+0:456 'r0' ( temp float)
+0:456 component-wise multiply ( temp float)
+0:456 'inF1' ( in float)
+0:456 'inF0' ( in float)
+0:456 Sequence
+0:456 move second child to first child ( temp 4-component vector of float)
+0:456 'r1' ( temp 4-component vector of float)
+0:456 vector-scale ( temp 4-component vector of float)
+0:456 'inF0' ( in float)
+0:456 'inFV0' ( in 4-component vector of float)
+0:456 Sequence
+0:456 move second child to first child ( temp 4-component vector of float)
+0:456 'r2' ( temp 4-component vector of float)
+0:456 vector-scale ( temp 4-component vector of float)
+0:456 'inFV0' ( in 4-component vector of float)
+0:456 'inF0' ( in float)
+0:456 Sequence
+0:456 move second child to first child ( temp float)
+0:456 'r3' ( temp float)
+0:456 dot-product ( temp float)
+0:456 'inFV0' ( in 4-component vector of float)
+0:456 'inFV1' ( in 4-component vector of float)
+0:456 Sequence
+0:456 move second child to first child ( temp 4-component vector of float)
+0:456 'r4' ( temp 4-component vector of float)
+0:456 vector-times-matrix ( temp 4-component vector of float)
+0:456 'inFV0' ( in 4-component vector of float)
+0:456 'inFM0' ( in 4X4 matrix of float)
+0:456 Sequence
+0:456 move second child to first child ( temp 4-component vector of float)
+0:456 'r5' ( temp 4-component vector of float)
+0:456 matrix-times-vector ( temp 4-component vector of float)
+0:456 'inFM0' ( in 4X4 matrix of float)
+0:456 'inFV0' ( in 4-component vector of float)
+0:456 Sequence
+0:456 move second child to first child ( temp 4X4 matrix of float)
+0:456 'r6' ( temp 4X4 matrix of float)
+0:456 matrix-scale ( temp 4X4 matrix of float)
+0:456 'inF0' ( in float)
+0:456 'inFM0' ( in 4X4 matrix of float)
+0:456 Sequence
+0:456 move second child to first child ( temp 4X4 matrix of float)
+0:456 'r7' ( temp 4X4 matrix of float)
+0:456 matrix-scale ( temp 4X4 matrix of float)
+0:456 'inFM0' ( in 4X4 matrix of float)
+0:456 'inF0' ( in float)
+0:456 Sequence
+0:456 move second child to first child ( temp 4X4 matrix of float)
+0:456 'r8' ( temp 4X4 matrix of float)
+0:456 matrix-multiply ( temp 4X4 matrix of float)
+0:456 'inFM1' ( in 4X4 matrix of float)
+0:456 'inFM0' ( in 4X4 matrix of float)
+0:465 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void)
+0:465 Function Parameters:
+0:465 'inF0' ( in float)
+0:465 'inF1' ( in float)
+0:465 'inFV2' ( in 2-component vector of float)
+0:465 'inFV3' ( in 3-component vector of float)
+0:465 'inFM2x3' ( in 2X3 matrix of float)
+0:465 'inFM3x2' ( in 3X2 matrix of float)
+0:465 'inFM3x3' ( in 3X3 matrix of float)
+0:465 'inFM3x4' ( in 3X4 matrix of float)
+0:465 'inFM2x4' ( in 2X4 matrix of float)
0:? Sequence
-0:462 Sequence
-0:462 move second child to first child ( temp float)
-0:462 'r00' ( temp float)
-0:462 component-wise multiply ( temp float)
-0:462 'inF1' ( in float)
-0:462 'inF0' ( in float)
-0:463 Sequence
-0:463 move second child to first child ( temp 2-component vector of float)
-0:463 'r01' ( temp 2-component vector of float)
-0:463 vector-scale ( temp 2-component vector of float)
-0:463 'inF0' ( in float)
-0:463 'inFV2' ( in 2-component vector of float)
-0:464 Sequence
-0:464 move second child to first child ( temp 3-component vector of float)
-0:464 'r02' ( temp 3-component vector of float)
-0:464 vector-scale ( temp 3-component vector of float)
-0:464 'inF0' ( in float)
-0:464 'inFV3' ( in 3-component vector of float)
-0:465 Sequence
-0:465 move second child to first child ( temp 2-component vector of float)
-0:465 'r03' ( temp 2-component vector of float)
-0:465 vector-scale ( temp 2-component vector of float)
-0:465 'inFV2' ( in 2-component vector of float)
-0:465 'inF0' ( in float)
0:466 Sequence
-0:466 move second child to first child ( temp 3-component vector of float)
-0:466 'r04' ( temp 3-component vector of float)
-0:466 vector-scale ( temp 3-component vector of float)
-0:466 'inFV3' ( in 3-component vector of float)
+0:466 move second child to first child ( temp float)
+0:466 'r00' ( temp float)
+0:466 component-wise multiply ( temp float)
+0:466 'inF1' ( in float)
0:466 'inF0' ( in float)
0:467 Sequence
-0:467 move second child to first child ( temp float)
-0:467 'r05' ( temp float)
-0:467 dot-product ( temp float)
-0:467 'inFV2' ( in 2-component vector of float)
+0:467 move second child to first child ( temp 2-component vector of float)
+0:467 'r01' ( temp 2-component vector of float)
+0:467 vector-scale ( temp 2-component vector of float)
+0:467 'inF0' ( in float)
0:467 'inFV2' ( in 2-component vector of float)
0:468 Sequence
-0:468 move second child to first child ( temp float)
-0:468 'r06' ( temp float)
-0:468 dot-product ( temp float)
-0:468 'inFV3' ( in 3-component vector of float)
+0:468 move second child to first child ( temp 3-component vector of float)
+0:468 'r02' ( temp 3-component vector of float)
+0:468 vector-scale ( temp 3-component vector of float)
+0:468 'inF0' ( in float)
0:468 'inFV3' ( in 3-component vector of float)
0:469 Sequence
-0:469 move second child to first child ( temp 3-component vector of float)
-0:469 'r07' ( temp 3-component vector of float)
-0:469 matrix-times-vector ( temp 3-component vector of float)
-0:469 'inFM2x3' ( in 2X3 matrix of float)
+0:469 move second child to first child ( temp 2-component vector of float)
+0:469 'r03' ( temp 2-component vector of float)
+0:469 vector-scale ( temp 2-component vector of float)
0:469 'inFV2' ( in 2-component vector of float)
+0:469 'inF0' ( in float)
0:470 Sequence
-0:470 move second child to first child ( temp 2-component vector of float)
-0:470 'r08' ( temp 2-component vector of float)
-0:470 matrix-times-vector ( temp 2-component vector of float)
-0:470 'inFM3x2' ( in 3X2 matrix of float)
+0:470 move second child to first child ( temp 3-component vector of float)
+0:470 'r04' ( temp 3-component vector of float)
+0:470 vector-scale ( temp 3-component vector of float)
0:470 'inFV3' ( in 3-component vector of float)
+0:470 'inF0' ( in float)
0:471 Sequence
-0:471 move second child to first child ( temp 2-component vector of float)
-0:471 'r09' ( temp 2-component vector of float)
-0:471 vector-times-matrix ( temp 2-component vector of float)
-0:471 'inFV3' ( in 3-component vector of float)
-0:471 'inFM2x3' ( in 2X3 matrix of float)
+0:471 move second child to first child ( temp float)
+0:471 'r05' ( temp float)
+0:471 dot-product ( temp float)
+0:471 'inFV2' ( in 2-component vector of float)
+0:471 'inFV2' ( in 2-component vector of float)
0:472 Sequence
-0:472 move second child to first child ( temp 3-component vector of float)
-0:472 'r10' ( temp 3-component vector of float)
-0:472 vector-times-matrix ( temp 3-component vector of float)
-0:472 'inFV2' ( in 2-component vector of float)
-0:472 'inFM3x2' ( in 3X2 matrix of float)
+0:472 move second child to first child ( temp float)
+0:472 'r06' ( temp float)
+0:472 dot-product ( temp float)
+0:472 'inFV3' ( in 3-component vector of float)
+0:472 'inFV3' ( in 3-component vector of float)
0:473 Sequence
-0:473 move second child to first child ( temp 2X3 matrix of float)
-0:473 'r11' ( temp 2X3 matrix of float)
-0:473 matrix-scale ( temp 2X3 matrix of float)
-0:473 'inF0' ( in float)
+0:473 move second child to first child ( temp 3-component vector of float)
+0:473 'r07' ( temp 3-component vector of float)
+0:473 matrix-times-vector ( temp 3-component vector of float)
0:473 'inFM2x3' ( in 2X3 matrix of float)
+0:473 'inFV2' ( in 2-component vector of float)
0:474 Sequence
-0:474 move second child to first child ( temp 3X2 matrix of float)
-0:474 'r12' ( temp 3X2 matrix of float)
-0:474 matrix-scale ( temp 3X2 matrix of float)
-0:474 'inF0' ( in float)
+0:474 move second child to first child ( temp 2-component vector of float)
+0:474 'r08' ( temp 2-component vector of float)
+0:474 matrix-times-vector ( temp 2-component vector of float)
0:474 'inFM3x2' ( in 3X2 matrix of float)
+0:474 'inFV3' ( in 3-component vector of float)
0:475 Sequence
-0:475 move second child to first child ( temp 2X2 matrix of float)
-0:475 'r13' ( temp 2X2 matrix of float)
-0:475 matrix-multiply ( temp 2X2 matrix of float)
-0:475 'inFM3x2' ( in 3X2 matrix of float)
+0:475 move second child to first child ( temp 2-component vector of float)
+0:475 'r09' ( temp 2-component vector of float)
+0:475 vector-times-matrix ( temp 2-component vector of float)
+0:475 'inFV3' ( in 3-component vector of float)
0:475 'inFM2x3' ( in 2X3 matrix of float)
0:476 Sequence
-0:476 move second child to first child ( temp 2X3 matrix of float)
-0:476 'r14' ( temp 2X3 matrix of float)
-0:476 matrix-multiply ( temp 2X3 matrix of float)
-0:476 'inFM3x3' ( in 3X3 matrix of float)
-0:476 'inFM2x3' ( in 2X3 matrix of float)
+0:476 move second child to first child ( temp 3-component vector of float)
+0:476 'r10' ( temp 3-component vector of float)
+0:476 vector-times-matrix ( temp 3-component vector of float)
+0:476 'inFV2' ( in 2-component vector of float)
+0:476 'inFM3x2' ( in 3X2 matrix of float)
0:477 Sequence
-0:477 move second child to first child ( temp 2X4 matrix of float)
-0:477 'r15' ( temp 2X4 matrix of float)
-0:477 matrix-multiply ( temp 2X4 matrix of float)
-0:477 'inFM3x4' ( in 3X4 matrix of float)
+0:477 move second child to first child ( temp 2X3 matrix of float)
+0:477 'r11' ( temp 2X3 matrix of float)
+0:477 matrix-scale ( temp 2X3 matrix of float)
+0:477 'inF0' ( in float)
0:477 'inFM2x3' ( in 2X3 matrix of float)
0:478 Sequence
-0:478 move second child to first child ( temp 3X4 matrix of float)
-0:478 'r16' ( temp 3X4 matrix of float)
-0:478 matrix-multiply ( temp 3X4 matrix of float)
-0:478 'inFM2x4' ( in 2X4 matrix of float)
+0:478 move second child to first child ( temp 3X2 matrix of float)
+0:478 'r12' ( temp 3X2 matrix of float)
+0:478 matrix-scale ( temp 3X2 matrix of float)
+0:478 'inF0' ( in float)
0:478 'inFM3x2' ( in 3X2 matrix of float)
-0:484 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
-0:484 Function Parameters:
+0:479 Sequence
+0:479 move second child to first child ( temp 2X2 matrix of float)
+0:479 'r13' ( temp 2X2 matrix of float)
+0:479 matrix-multiply ( temp 2X2 matrix of float)
+0:479 'inFM3x2' ( in 3X2 matrix of float)
+0:479 'inFM2x3' ( in 2X3 matrix of float)
+0:480 Sequence
+0:480 move second child to first child ( temp 2X3 matrix of float)
+0:480 'r14' ( temp 2X3 matrix of float)
+0:480 matrix-multiply ( temp 2X3 matrix of float)
+0:480 'inFM3x3' ( in 3X3 matrix of float)
+0:480 'inFM2x3' ( in 2X3 matrix of float)
+0:481 Sequence
+0:481 move second child to first child ( temp 2X4 matrix of float)
+0:481 'r15' ( temp 2X4 matrix of float)
+0:481 matrix-multiply ( temp 2X4 matrix of float)
+0:481 'inFM3x4' ( in 3X4 matrix of float)
+0:481 'inFM2x3' ( in 2X3 matrix of float)
+0:482 Sequence
+0:482 move second child to first child ( temp 3X4 matrix of float)
+0:482 'r16' ( temp 3X4 matrix of float)
+0:482 matrix-multiply ( temp 3X4 matrix of float)
+0:482 'inFM2x4' ( in 2X4 matrix of float)
+0:482 'inFM3x2' ( in 3X2 matrix of float)
+0:488 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
+0:488 Function Parameters:
0:? Sequence
-0:486 move second child to first child ( temp 4-component vector of float)
-0:486 color: direct index for structure ( temp 4-component vector of float)
-0:486 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:486 Constant:
-0:486 0 (const int)
-0:486 Constant:
-0:486 1.000000
-0:486 1.000000
-0:486 1.000000
-0:486 1.000000
-0:487 Branch: Return with expression
-0:487 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:484 Function Definition: main( ( temp void)
-0:484 Function Parameters:
+0:490 move second child to first child ( temp 4-component vector of float)
+0:490 color: direct index for structure ( temp 4-component vector of float)
+0:490 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:490 Constant:
+0:490 0 (const int)
+0:490 Constant:
+0:490 1.000000
+0:490 1.000000
+0:490 1.000000
+0:490 1.000000
+0:491 Branch: Return with expression
+0:491 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:488 Function Definition: main( ( temp void)
+0:488 Function Parameters:
0:? Sequence
-0:484 Sequence
-0:484 move second child to first child ( temp 4-component vector of float)
+0:488 Sequence
+0:488 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-0:484 color: direct index for structure ( temp 4-component vector of float)
-0:484 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
-0:484 Constant:
-0:484 0 (const int)
+0:488 color: direct index for structure ( temp 4-component vector of float)
+0:488 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
+0:488 Constant:
+0:488 0 (const int)
0:? Linker Objects
0:? 'gs_ua' ( shared uint)
0:? 'gs_ub' ( shared uint)
@@ -2860,2034 +2901,2075 @@
0:33 0.000000
0:33 true case
0:33 Branch: Kill
-0:34 Sequence
-0:34 move second child to first child ( temp float)
-0:34 'r014' ( temp float)
-0:34 cosine ( temp float)
-0:34 'inF0' ( in float)
+0:34 Test condition and select ( temp void)
+0:34 Condition
+0:34 Compare Less Than ( temp bool)
+0:34 'r005' ( temp int)
+0:34 Constant:
+0:34 0 (const int)
+0:34 true case
+0:34 Branch: Kill
0:35 Sequence
0:35 move second child to first child ( temp float)
-0:35 'r015' ( temp float)
-0:35 hyp. cosine ( temp float)
+0:35 'r014' ( temp float)
+0:35 cosine ( temp float)
0:35 'inF0' ( in float)
0:36 Sequence
-0:36 move second child to first child ( temp int)
-0:36 'r016' ( temp int)
-0:36 bitCount ( temp int)
-0:36 Constant:
-0:36 7 (const int)
+0:36 move second child to first child ( temp float)
+0:36 'r015' ( temp float)
+0:36 hyp. cosine ( temp float)
+0:36 'inF0' ( in float)
0:37 Sequence
-0:37 move second child to first child ( temp float)
-0:37 'r017' ( temp float)
-0:37 dPdx ( temp float)
-0:37 'inF0' ( in float)
+0:37 move second child to first child ( temp int)
+0:37 'r016' ( temp int)
+0:37 bitCount ( temp int)
+0:37 Constant:
+0:37 7 (const int)
0:38 Sequence
0:38 move second child to first child ( temp float)
-0:38 'r018' ( temp float)
-0:38 dPdxCoarse ( temp float)
+0:38 'r017' ( temp float)
+0:38 dPdx ( temp float)
0:38 'inF0' ( in float)
0:39 Sequence
0:39 move second child to first child ( temp float)
-0:39 'r019' ( temp float)
-0:39 dPdxFine ( temp float)
+0:39 'r018' ( temp float)
+0:39 dPdxCoarse ( temp float)
0:39 'inF0' ( in float)
0:40 Sequence
0:40 move second child to first child ( temp float)
-0:40 'r020' ( temp float)
-0:40 dPdy ( temp float)
+0:40 'r019' ( temp float)
+0:40 dPdxFine ( temp float)
0:40 'inF0' ( in float)
0:41 Sequence
0:41 move second child to first child ( temp float)
-0:41 'r021' ( temp float)
-0:41 dPdyCoarse ( temp float)
+0:41 'r020' ( temp float)
+0:41 dPdy ( temp float)
0:41 'inF0' ( in float)
0:42 Sequence
0:42 move second child to first child ( temp float)
-0:42 'r022' ( temp float)
-0:42 dPdyFine ( temp float)
+0:42 'r021' ( temp float)
+0:42 dPdyCoarse ( temp float)
0:42 'inF0' ( in float)
0:43 Sequence
0:43 move second child to first child ( temp float)
-0:43 'r023' ( temp float)
-0:43 degrees ( temp float)
+0:43 'r022' ( temp float)
+0:43 dPdyFine ( temp float)
0:43 'inF0' ( in float)
-0:47 Sequence
-0:47 move second child to first child ( temp float)
-0:47 'r027' ( temp float)
-0:47 exp ( temp float)
-0:47 'inF0' ( in float)
+0:44 Sequence
+0:44 move second child to first child ( temp float)
+0:44 'r023' ( temp float)
+0:44 degrees ( temp float)
+0:44 'inF0' ( in float)
0:48 Sequence
0:48 move second child to first child ( temp float)
-0:48 'r028' ( temp float)
-0:48 exp2 ( temp float)
+0:48 'r027' ( temp float)
+0:48 exp ( temp float)
0:48 'inF0' ( in float)
0:49 Sequence
-0:49 move second child to first child ( temp uint)
-0:49 'r029' ( temp uint)
-0:49 Convert int to uint ( temp uint)
-0:49 findMSB ( temp int)
-0:49 Constant:
-0:49 7 (const int)
+0:49 move second child to first child ( temp float)
+0:49 'r028' ( temp float)
+0:49 exp2 ( temp float)
+0:49 'inF0' ( in float)
0:50 Sequence
0:50 move second child to first child ( temp uint)
-0:50 'r030' ( temp uint)
+0:50 'r029' ( temp uint)
0:50 Convert int to uint ( temp uint)
-0:50 findLSB ( temp int)
+0:50 findMSB ( temp int)
0:50 Constant:
0:50 7 (const int)
0:51 Sequence
-0:51 move second child to first child ( temp float)
-0:51 'r031' ( temp float)
-0:51 Floor ( temp float)
-0:51 'inF0' ( in float)
-0:53 Sequence
-0:53 move second child to first child ( temp float)
-0:53 'r033' ( temp float)
-0:53 mod ( temp float)
-0:53 'inF0' ( in float)
-0:53 'inF1' ( in float)
+0:51 move second child to first child ( temp uint)
+0:51 'r030' ( temp uint)
+0:51 Convert int to uint ( temp uint)
+0:51 findLSB ( temp int)
+0:51 Constant:
+0:51 7 (const int)
+0:52 Sequence
+0:52 move second child to first child ( temp float)
+0:52 'r031' ( temp float)
+0:52 Floor ( temp float)
+0:52 'inF0' ( in float)
0:54 Sequence
0:54 move second child to first child ( temp float)
-0:54 'r034' ( temp float)
-0:54 Fraction ( temp float)
+0:54 'r033' ( temp float)
+0:54 mod ( temp float)
0:54 'inF0' ( in float)
+0:54 'inF1' ( in float)
0:55 Sequence
0:55 move second child to first child ( temp float)
-0:55 'r036' ( temp float)
-0:55 fwidth ( temp float)
+0:55 'r034' ( temp float)
+0:55 Fraction ( temp float)
0:55 'inF0' ( in float)
0:56 Sequence
-0:56 move second child to first child ( temp bool)
-0:56 'r037' ( temp bool)
-0:56 isinf ( temp bool)
+0:56 move second child to first child ( temp float)
+0:56 'r036' ( temp float)
+0:56 fwidth ( temp float)
0:56 'inF0' ( in float)
0:57 Sequence
0:57 move second child to first child ( temp bool)
-0:57 'r038' ( temp bool)
-0:57 isnan ( temp bool)
+0:57 'r037' ( temp bool)
+0:57 isinf ( temp bool)
0:57 'inF0' ( in float)
0:58 Sequence
-0:58 move second child to first child ( temp float)
-0:58 'r039' ( temp float)
-0:58 ldexp ( temp float)
+0:58 move second child to first child ( temp bool)
+0:58 'r038' ( temp bool)
+0:58 isnan ( temp bool)
0:58 'inF0' ( in float)
-0:58 'inF1' ( in float)
0:59 Sequence
0:59 move second child to first child ( temp float)
-0:59 'r039a' ( temp float)
-0:59 mix ( temp float)
+0:59 'r039' ( temp float)
+0:59 ldexp ( temp float)
0:59 'inF0' ( in float)
0:59 'inF1' ( in float)
-0:59 'inF2' ( in float)
0:60 Sequence
0:60 move second child to first child ( temp float)
-0:60 'r040' ( temp float)
-0:60 log ( temp float)
+0:60 'r039a' ( temp float)
+0:60 mix ( temp float)
0:60 'inF0' ( in float)
+0:60 'inF1' ( in float)
+0:60 'inF2' ( in float)
0:61 Sequence
0:61 move second child to first child ( temp float)
-0:61 'r041' ( temp float)
-0:61 component-wise multiply ( temp float)
-0:61 log2 ( temp float)
-0:61 'inF0' ( in float)
-0:61 Constant:
-0:61 0.301030
+0:61 'r040' ( temp float)
+0:61 log ( temp float)
+0:61 'inF0' ( in float)
0:62 Sequence
0:62 move second child to first child ( temp float)
-0:62 'r042' ( temp float)
-0:62 log2 ( temp float)
-0:62 'inF0' ( in float)
+0:62 'r041' ( temp float)
+0:62 component-wise multiply ( temp float)
+0:62 log2 ( temp float)
+0:62 'inF0' ( in float)
+0:62 Constant:
+0:62 0.301030
0:63 Sequence
0:63 move second child to first child ( temp float)
-0:63 'r043' ( temp float)
-0:63 max ( temp float)
+0:63 'r042' ( temp float)
+0:63 log2 ( temp float)
0:63 'inF0' ( in float)
-0:63 'inF1' ( in float)
0:64 Sequence
0:64 move second child to first child ( temp float)
-0:64 'r044' ( temp float)
-0:64 min ( temp float)
+0:64 'r043' ( temp float)
+0:64 max ( temp float)
0:64 'inF0' ( in float)
0:64 'inF1' ( in float)
0:65 Sequence
0:65 move second child to first child ( temp float)
-0:65 'r045' ( temp float)
-0:65 pow ( temp float)
+0:65 'r044' ( temp float)
+0:65 min ( temp float)
0:65 'inF0' ( in float)
0:65 'inF1' ( in float)
0:66 Sequence
0:66 move second child to first child ( temp float)
-0:66 'r046' ( temp float)
-0:66 radians ( temp float)
+0:66 'r045' ( temp float)
+0:66 pow ( temp float)
0:66 'inF0' ( in float)
+0:66 'inF1' ( in float)
0:67 Sequence
0:67 move second child to first child ( temp float)
-0:67 'r047' ( temp float)
-0:67 divide ( temp float)
-0:67 Constant:
-0:67 1.000000
+0:67 'r046' ( temp float)
+0:67 radians ( temp float)
0:67 'inF0' ( in float)
0:68 Sequence
-0:68 move second child to first child ( temp uint)
-0:68 'r048' ( temp uint)
-0:68 Convert int to uint ( temp uint)
-0:68 bitFieldReverse ( temp int)
-0:68 Constant:
-0:68 2 (const int)
+0:68 move second child to first child ( temp float)
+0:68 'r047' ( temp float)
+0:68 divide ( temp float)
+0:68 Constant:
+0:68 1.000000
+0:68 'inF0' ( in float)
0:69 Sequence
-0:69 move second child to first child ( temp float)
-0:69 'r049' ( temp float)
-0:69 roundEven ( temp float)
-0:69 'inF0' ( in float)
+0:69 move second child to first child ( temp uint)
+0:69 'r048' ( temp uint)
+0:69 Convert int to uint ( temp uint)
+0:69 bitFieldReverse ( temp int)
+0:69 Constant:
+0:69 2 (const int)
0:70 Sequence
0:70 move second child to first child ( temp float)
-0:70 'r050' ( temp float)
-0:70 inverse sqrt ( temp float)
+0:70 'r049' ( temp float)
+0:70 roundEven ( temp float)
0:70 'inF0' ( in float)
0:71 Sequence
0:71 move second child to first child ( temp float)
-0:71 'r051' ( temp float)
-0:71 clamp ( temp float)
+0:71 'r050' ( temp float)
+0:71 inverse sqrt ( temp float)
0:71 'inF0' ( in float)
-0:71 Constant:
-0:71 0.000000
-0:71 Constant:
-0:71 1.000000
0:72 Sequence
0:72 move second child to first child ( temp float)
-0:72 'r052' ( temp float)
-0:72 Sign ( temp float)
+0:72 'r051' ( temp float)
+0:72 clamp ( temp float)
0:72 'inF0' ( in float)
+0:72 Constant:
+0:72 0.000000
+0:72 Constant:
+0:72 1.000000
0:73 Sequence
0:73 move second child to first child ( temp float)
-0:73 'r053' ( temp float)
-0:73 sine ( temp float)
+0:73 'r052' ( temp float)
+0:73 Sign ( temp float)
0:73 'inF0' ( in float)
0:74 Sequence
0:74 move second child to first child ( temp float)
-0:74 'inF1' ( in float)
+0:74 'r053' ( temp float)
0:74 sine ( temp float)
0:74 'inF0' ( in float)
-0:74 move second child to first child ( temp float)
-0:74 'inF2' ( in float)
-0:74 cosine ( temp float)
-0:74 'inF0' ( in float)
0:75 Sequence
0:75 move second child to first child ( temp float)
-0:75 'r055' ( temp float)
-0:75 hyp. sine ( temp float)
+0:75 'inF1' ( in float)
+0:75 sine ( temp float)
+0:75 'inF0' ( in float)
+0:75 move second child to first child ( temp float)
+0:75 'inF2' ( in float)
+0:75 cosine ( temp float)
0:75 'inF0' ( in float)
0:76 Sequence
0:76 move second child to first child ( temp float)
-0:76 'r056' ( temp float)
-0:76 smoothstep ( temp float)
+0:76 'r055' ( temp float)
+0:76 hyp. sine ( temp float)
0:76 'inF0' ( in float)
-0:76 'inF1' ( in float)
-0:76 'inF2' ( in float)
0:77 Sequence
0:77 move second child to first child ( temp float)
-0:77 'r057' ( temp float)
-0:77 sqrt ( temp float)
+0:77 'r056' ( temp float)
+0:77 smoothstep ( temp float)
0:77 'inF0' ( in float)
+0:77 'inF1' ( in float)
+0:77 'inF2' ( in float)
0:78 Sequence
0:78 move second child to first child ( temp float)
-0:78 'r058' ( temp float)
-0:78 step ( temp float)
+0:78 'r057' ( temp float)
+0:78 sqrt ( temp float)
0:78 'inF0' ( in float)
-0:78 'inF1' ( in float)
0:79 Sequence
0:79 move second child to first child ( temp float)
-0:79 'r059' ( temp float)
-0:79 tangent ( temp float)
+0:79 'r058' ( temp float)
+0:79 step ( temp float)
0:79 'inF0' ( in float)
+0:79 'inF1' ( in float)
0:80 Sequence
0:80 move second child to first child ( temp float)
-0:80 'r060' ( temp float)
-0:80 hyp. tangent ( temp float)
+0:80 'r059' ( temp float)
+0:80 tangent ( temp float)
0:80 'inF0' ( in float)
-0:82 Sequence
-0:82 move second child to first child ( temp float)
-0:82 'r061' ( temp float)
-0:82 trunc ( temp float)
-0:82 'inF0' ( in float)
-0:84 Branch: Return with expression
-0:84 Constant:
-0:84 0.000000
-0:88 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
-0:88 Function Parameters:
-0:88 'inF0' ( in 1-component vector of float)
-0:88 'inF1' ( in 1-component vector of float)
-0:88 'inF2' ( in 1-component vector of float)
+0:81 Sequence
+0:81 move second child to first child ( temp float)
+0:81 'r060' ( temp float)
+0:81 hyp. tangent ( temp float)
+0:81 'inF0' ( in float)
+0:83 Sequence
+0:83 move second child to first child ( temp float)
+0:83 'r061' ( temp float)
+0:83 trunc ( temp float)
+0:83 'inF0' ( in float)
+0:85 Branch: Return with expression
+0:85 Constant:
+0:85 0.000000
+0:89 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
+0:89 Function Parameters:
+0:89 'inF0' ( in 1-component vector of float)
+0:89 'inF1' ( in 1-component vector of float)
+0:89 'inF2' ( in 1-component vector of float)
0:? Sequence
-0:90 Branch: Return with expression
-0:90 Constant:
-0:90 0.000000
-0:94 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float)
-0:94 Function Parameters:
-0:94 'inF0' ( in 2-component vector of float)
-0:94 'inF1' ( in 2-component vector of float)
-0:94 'inF2' ( in 2-component vector of float)
-0:94 'inU0' ( in 2-component vector of uint)
-0:94 'inU1' ( in 2-component vector of uint)
+0:91 Branch: Return with expression
+0:91 Constant:
+0:91 0.000000
+0:95 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float)
+0:95 Function Parameters:
+0:95 'inF0' ( in 2-component vector of float)
+0:95 'inF1' ( in 2-component vector of float)
+0:95 'inF2' ( in 2-component vector of float)
+0:95 'inU0' ( in 2-component vector of uint)
+0:95 'inU1' ( in 2-component vector of uint)
0:? Sequence
-0:97 Sequence
-0:97 move second child to first child ( temp bool)
-0:97 'r000' ( temp bool)
-0:97 all ( temp bool)
-0:97 Convert float to bool ( temp 2-component vector of bool)
-0:97 'inF0' ( in 2-component vector of float)
0:98 Sequence
-0:98 move second child to first child ( temp 2-component vector of float)
-0:98 'r001' ( temp 2-component vector of float)
-0:98 Absolute value ( temp 2-component vector of float)
-0:98 'inF0' ( in 2-component vector of float)
+0:98 move second child to first child ( temp bool)
+0:98 'r000' ( temp bool)
+0:98 all ( temp bool)
+0:98 Convert float to bool ( temp 2-component vector of bool)
+0:98 'inF0' ( in 2-component vector of float)
0:99 Sequence
0:99 move second child to first child ( temp 2-component vector of float)
-0:99 'r002' ( temp 2-component vector of float)
-0:99 arc cosine ( temp 2-component vector of float)
+0:99 'r001' ( temp 2-component vector of float)
+0:99 Absolute value ( temp 2-component vector of float)
0:99 'inF0' ( in 2-component vector of float)
0:100 Sequence
-0:100 move second child to first child ( temp bool)
-0:100 'r003' ( temp bool)
-0:100 any ( temp bool)
-0:100 Convert float to bool ( temp 2-component vector of bool)
-0:100 'inF0' ( in 2-component vector of float)
+0:100 move second child to first child ( temp 2-component vector of float)
+0:100 'r002' ( temp 2-component vector of float)
+0:100 arc cosine ( temp 2-component vector of float)
+0:100 'inF0' ( in 2-component vector of float)
0:101 Sequence
-0:101 move second child to first child ( temp 2-component vector of float)
-0:101 'r004' ( temp 2-component vector of float)
-0:101 arc sine ( temp 2-component vector of float)
-0:101 'inF0' ( in 2-component vector of float)
+0:101 move second child to first child ( temp bool)
+0:101 'r003' ( temp bool)
+0:101 any ( temp bool)
+0:101 Convert float to bool ( temp 2-component vector of bool)
+0:101 'inF0' ( in 2-component vector of float)
0:102 Sequence
-0:102 move second child to first child ( temp 2-component vector of int)
-0:102 'r005' ( temp 2-component vector of int)
-0:102 floatBitsToInt ( temp 2-component vector of int)
+0:102 move second child to first child ( temp 2-component vector of float)
+0:102 'r004' ( temp 2-component vector of float)
+0:102 arc sine ( temp 2-component vector of float)
0:102 'inF0' ( in 2-component vector of float)
0:103 Sequence
-0:103 move second child to first child ( temp 2-component vector of uint)
-0:103 'r006' ( temp 2-component vector of uint)
-0:103 floatBitsToUint ( temp 2-component vector of uint)
+0:103 move second child to first child ( temp 2-component vector of int)
+0:103 'r005' ( temp 2-component vector of int)
+0:103 floatBitsToInt ( temp 2-component vector of int)
0:103 'inF0' ( in 2-component vector of float)
0:104 Sequence
-0:104 move second child to first child ( temp 2-component vector of float)
-0:104 'r007' ( temp 2-component vector of float)
-0:104 intBitsToFloat ( temp 2-component vector of float)
-0:104 'inU0' ( in 2-component vector of uint)
-0:106 Sequence
-0:106 move second child to first child ( temp 2-component vector of float)
-0:106 'r009' ( temp 2-component vector of float)
-0:106 arc tangent ( temp 2-component vector of float)
-0:106 'inF0' ( in 2-component vector of float)
+0:104 move second child to first child ( temp 2-component vector of uint)
+0:104 'r006' ( temp 2-component vector of uint)
+0:104 floatBitsToUint ( temp 2-component vector of uint)
+0:104 'inF0' ( in 2-component vector of float)
+0:105 Sequence
+0:105 move second child to first child ( temp 2-component vector of float)
+0:105 'r007' ( temp 2-component vector of float)
+0:105 intBitsToFloat ( temp 2-component vector of float)
+0:105 'inU0' ( in 2-component vector of uint)
0:107 Sequence
0:107 move second child to first child ( temp 2-component vector of float)
-0:107 'r010' ( temp 2-component vector of float)
+0:107 'r009' ( temp 2-component vector of float)
0:107 arc tangent ( temp 2-component vector of float)
0:107 'inF0' ( in 2-component vector of float)
-0:107 'inF1' ( in 2-component vector of float)
0:108 Sequence
0:108 move second child to first child ( temp 2-component vector of float)
-0:108 'r011' ( temp 2-component vector of float)
-0:108 Ceiling ( temp 2-component vector of float)
+0:108 'r010' ( temp 2-component vector of float)
+0:108 arc tangent ( temp 2-component vector of float)
0:108 'inF0' ( in 2-component vector of float)
+0:108 'inF1' ( in 2-component vector of float)
0:109 Sequence
0:109 move second child to first child ( temp 2-component vector of float)
-0:109 'r012' ( temp 2-component vector of float)
-0:109 clamp ( temp 2-component vector of float)
+0:109 'r011' ( temp 2-component vector of float)
+0:109 Ceiling ( temp 2-component vector of float)
0:109 'inF0' ( in 2-component vector of float)
-0:109 'inF1' ( in 2-component vector of float)
-0:109 'inF2' ( in 2-component vector of float)
-0:110 Test condition and select ( temp void)
-0:110 Condition
-0:110 any ( temp bool)
-0:110 Compare Less Than ( temp 2-component vector of bool)
+0:110 Sequence
+0:110 move second child to first child ( temp 2-component vector of float)
+0:110 'r012' ( temp 2-component vector of float)
+0:110 clamp ( temp 2-component vector of float)
0:110 'inF0' ( in 2-component vector of float)
-0:110 Constant:
-0:110 0.000000
-0:110 0.000000
-0:110 true case
-0:110 Branch: Kill
-0:111 Sequence
-0:111 move second child to first child ( temp 2-component vector of float)
-0:111 'r013' ( temp 2-component vector of float)
-0:111 cosine ( temp 2-component vector of float)
+0:110 'inF1' ( in 2-component vector of float)
+0:110 'inF2' ( in 2-component vector of float)
+0:111 Test condition and select ( temp void)
+0:111 Condition
+0:111 any ( temp bool)
+0:111 Compare Less Than ( temp 2-component vector of bool)
0:111 'inF0' ( in 2-component vector of float)
-0:112 Sequence
-0:112 move second child to first child ( temp 2-component vector of float)
-0:112 'r015' ( temp 2-component vector of float)
-0:112 hyp. cosine ( temp 2-component vector of float)
-0:112 'inF0' ( in 2-component vector of float)
+0:111 Constant:
+0:111 0.000000
+0:111 0.000000
+0:111 true case
+0:111 Branch: Kill
+0:112 Test condition and select ( temp void)
+0:112 Condition
+0:112 any ( temp bool)
+0:112 Compare Less Than ( temp 2-component vector of bool)
+0:112 'inU0' ( in 2-component vector of uint)
+0:112 Constant:
+0:112 0.000000
+0:112 0.000000
+0:112 true case
+0:112 Branch: Kill
0:113 Sequence
-0:113 move second child to first child ( temp 2-component vector of int)
-0:113 'r016' ( temp 2-component vector of int)
+0:113 move second child to first child ( temp 2-component vector of float)
+0:113 'r013' ( temp 2-component vector of float)
+0:113 cosine ( temp 2-component vector of float)
+0:113 'inF0' ( in 2-component vector of float)
+0:114 Sequence
+0:114 move second child to first child ( temp 2-component vector of float)
+0:114 'r015' ( temp 2-component vector of float)
+0:114 hyp. cosine ( temp 2-component vector of float)
+0:114 'inF0' ( in 2-component vector of float)
+0:115 Sequence
+0:115 move second child to first child ( temp 2-component vector of int)
+0:115 'r016' ( temp 2-component vector of int)
0:? bitCount ( temp 2-component vector of int)
0:? Constant:
0:? 7 (const int)
0:? 3 (const int)
-0:114 Sequence
-0:114 move second child to first child ( temp 2-component vector of float)
-0:114 'r017' ( temp 2-component vector of float)
-0:114 dPdx ( temp 2-component vector of float)
-0:114 'inF0' ( in 2-component vector of float)
-0:115 Sequence
-0:115 move second child to first child ( temp 2-component vector of float)
-0:115 'r018' ( temp 2-component vector of float)
-0:115 dPdxCoarse ( temp 2-component vector of float)
-0:115 'inF0' ( in 2-component vector of float)
0:116 Sequence
0:116 move second child to first child ( temp 2-component vector of float)
-0:116 'r019' ( temp 2-component vector of float)
-0:116 dPdxFine ( temp 2-component vector of float)
+0:116 'r017' ( temp 2-component vector of float)
+0:116 dPdx ( temp 2-component vector of float)
0:116 'inF0' ( in 2-component vector of float)
0:117 Sequence
0:117 move second child to first child ( temp 2-component vector of float)
-0:117 'r020' ( temp 2-component vector of float)
-0:117 dPdy ( temp 2-component vector of float)
+0:117 'r018' ( temp 2-component vector of float)
+0:117 dPdxCoarse ( temp 2-component vector of float)
0:117 'inF0' ( in 2-component vector of float)
0:118 Sequence
0:118 move second child to first child ( temp 2-component vector of float)
-0:118 'r021' ( temp 2-component vector of float)
-0:118 dPdyCoarse ( temp 2-component vector of float)
+0:118 'r019' ( temp 2-component vector of float)
+0:118 dPdxFine ( temp 2-component vector of float)
0:118 'inF0' ( in 2-component vector of float)
0:119 Sequence
0:119 move second child to first child ( temp 2-component vector of float)
-0:119 'r022' ( temp 2-component vector of float)
-0:119 dPdyFine ( temp 2-component vector of float)
+0:119 'r020' ( temp 2-component vector of float)
+0:119 dPdy ( temp 2-component vector of float)
0:119 'inF0' ( in 2-component vector of float)
0:120 Sequence
0:120 move second child to first child ( temp 2-component vector of float)
-0:120 'r023' ( temp 2-component vector of float)
-0:120 degrees ( temp 2-component vector of float)
+0:120 'r021' ( temp 2-component vector of float)
+0:120 dPdyCoarse ( temp 2-component vector of float)
0:120 'inF0' ( in 2-component vector of float)
-0:124 Sequence
-0:124 move second child to first child ( temp float)
-0:124 'r026' ( temp float)
-0:124 distance ( temp float)
-0:124 'inF0' ( in 2-component vector of float)
-0:124 'inF1' ( in 2-component vector of float)
-0:125 Sequence
-0:125 move second child to first child ( temp float)
-0:125 'r027' ( temp float)
-0:125 dot-product ( temp float)
-0:125 'inF0' ( in 2-component vector of float)
-0:125 'inF1' ( in 2-component vector of float)
-0:129 Sequence
-0:129 move second child to first child ( temp 2-component vector of float)
-0:129 'r028' ( temp 2-component vector of float)
-0:129 exp ( temp 2-component vector of float)
-0:129 'inF0' ( in 2-component vector of float)
-0:130 Sequence
-0:130 move second child to first child ( temp 2-component vector of float)
-0:130 'r029' ( temp 2-component vector of float)
-0:130 exp2 ( temp 2-component vector of float)
-0:130 'inF0' ( in 2-component vector of float)
+0:121 Sequence
+0:121 move second child to first child ( temp 2-component vector of float)
+0:121 'r022' ( temp 2-component vector of float)
+0:121 dPdyFine ( temp 2-component vector of float)
+0:121 'inF0' ( in 2-component vector of float)
+0:122 Sequence
+0:122 move second child to first child ( temp 2-component vector of float)
+0:122 'r023' ( temp 2-component vector of float)
+0:122 degrees ( temp 2-component vector of float)
+0:122 'inF0' ( in 2-component vector of float)
+0:126 Sequence
+0:126 move second child to first child ( temp float)
+0:126 'r026' ( temp float)
+0:126 distance ( temp float)
+0:126 'inF0' ( in 2-component vector of float)
+0:126 'inF1' ( in 2-component vector of float)
+0:127 Sequence
+0:127 move second child to first child ( temp float)
+0:127 'r027' ( temp float)
+0:127 dot-product ( temp float)
+0:127 'inF0' ( in 2-component vector of float)
+0:127 'inF1' ( in 2-component vector of float)
0:131 Sequence
0:131 move second child to first child ( temp 2-component vector of float)
-0:131 'r030' ( temp 2-component vector of float)
-0:131 face-forward ( temp 2-component vector of float)
+0:131 'r028' ( temp 2-component vector of float)
+0:131 exp ( temp 2-component vector of float)
0:131 'inF0' ( in 2-component vector of float)
-0:131 'inF1' ( in 2-component vector of float)
-0:131 'inF2' ( in 2-component vector of float)
0:132 Sequence
-0:132 move second child to first child ( temp 2-component vector of uint)
-0:132 'r031' ( temp 2-component vector of uint)
+0:132 move second child to first child ( temp 2-component vector of float)
+0:132 'r029' ( temp 2-component vector of float)
+0:132 exp2 ( temp 2-component vector of float)
+0:132 'inF0' ( in 2-component vector of float)
+0:133 Sequence
+0:133 move second child to first child ( temp 2-component vector of float)
+0:133 'r030' ( temp 2-component vector of float)
+0:133 face-forward ( temp 2-component vector of float)
+0:133 'inF0' ( in 2-component vector of float)
+0:133 'inF1' ( in 2-component vector of float)
+0:133 'inF2' ( in 2-component vector of float)
+0:134 Sequence
+0:134 move second child to first child ( temp 2-component vector of uint)
+0:134 'r031' ( temp 2-component vector of uint)
0:? findMSB ( temp 2-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 8 (const uint)
-0:133 Sequence
-0:133 move second child to first child ( temp 2-component vector of uint)
-0:133 'r032' ( temp 2-component vector of uint)
+0:135 Sequence
+0:135 move second child to first child ( temp 2-component vector of uint)
+0:135 'r032' ( temp 2-component vector of uint)
0:? findLSB ( temp 2-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 8 (const uint)
-0:134 Sequence
-0:134 move second child to first child ( temp 2-component vector of float)
-0:134 'r033' ( temp 2-component vector of float)
-0:134 Floor ( temp 2-component vector of float)
-0:134 'inF0' ( in 2-component vector of float)
0:136 Sequence
0:136 move second child to first child ( temp 2-component vector of float)
-0:136 'r035' ( temp 2-component vector of float)
-0:136 mod ( temp 2-component vector of float)
+0:136 'r033' ( temp 2-component vector of float)
+0:136 Floor ( temp 2-component vector of float)
0:136 'inF0' ( in 2-component vector of float)
-0:136 'inF1' ( in 2-component vector of float)
-0:137 Sequence
-0:137 move second child to first child ( temp 2-component vector of float)
-0:137 'r036' ( temp 2-component vector of float)
-0:137 Fraction ( temp 2-component vector of float)
-0:137 'inF0' ( in 2-component vector of float)
0:138 Sequence
0:138 move second child to first child ( temp 2-component vector of float)
-0:138 'r038' ( temp 2-component vector of float)
-0:138 fwidth ( temp 2-component vector of float)
+0:138 'r035' ( temp 2-component vector of float)
+0:138 mod ( temp 2-component vector of float)
0:138 'inF0' ( in 2-component vector of float)
+0:138 'inF1' ( in 2-component vector of float)
0:139 Sequence
-0:139 move second child to first child ( temp 2-component vector of bool)
-0:139 'r039' ( temp 2-component vector of bool)
-0:139 isinf ( temp 2-component vector of bool)
+0:139 move second child to first child ( temp 2-component vector of float)
+0:139 'r036' ( temp 2-component vector of float)
+0:139 Fraction ( temp 2-component vector of float)
0:139 'inF0' ( in 2-component vector of float)
0:140 Sequence
-0:140 move second child to first child ( temp 2-component vector of bool)
-0:140 'r040' ( temp 2-component vector of bool)
-0:140 isnan ( temp 2-component vector of bool)
+0:140 move second child to first child ( temp 2-component vector of float)
+0:140 'r038' ( temp 2-component vector of float)
+0:140 fwidth ( temp 2-component vector of float)
0:140 'inF0' ( in 2-component vector of float)
0:141 Sequence
-0:141 move second child to first child ( temp 2-component vector of float)
-0:141 'r041' ( temp 2-component vector of float)
-0:141 ldexp ( temp 2-component vector of float)
+0:141 move second child to first child ( temp 2-component vector of bool)
+0:141 'r039' ( temp 2-component vector of bool)
+0:141 isinf ( temp 2-component vector of bool)
0:141 'inF0' ( in 2-component vector of float)
-0:141 'inF1' ( in 2-component vector of float)
0:142 Sequence
-0:142 move second child to first child ( temp 2-component vector of float)
-0:142 'r039a' ( temp 2-component vector of float)
-0:142 mix ( temp 2-component vector of float)
+0:142 move second child to first child ( temp 2-component vector of bool)
+0:142 'r040' ( temp 2-component vector of bool)
+0:142 isnan ( temp 2-component vector of bool)
0:142 'inF0' ( in 2-component vector of float)
-0:142 'inF1' ( in 2-component vector of float)
-0:142 'inF2' ( in 2-component vector of float)
0:143 Sequence
-0:143 move second child to first child ( temp float)
-0:143 'r042' ( temp float)
-0:143 length ( temp float)
+0:143 move second child to first child ( temp 2-component vector of float)
+0:143 'r041' ( temp 2-component vector of float)
+0:143 ldexp ( temp 2-component vector of float)
0:143 'inF0' ( in 2-component vector of float)
+0:143 'inF1' ( in 2-component vector of float)
0:144 Sequence
0:144 move second child to first child ( temp 2-component vector of float)
-0:144 'r043' ( temp 2-component vector of float)
-0:144 log ( temp 2-component vector of float)
+0:144 'r039a' ( temp 2-component vector of float)
+0:144 mix ( temp 2-component vector of float)
0:144 'inF0' ( in 2-component vector of float)
+0:144 'inF1' ( in 2-component vector of float)
+0:144 'inF2' ( in 2-component vector of float)
0:145 Sequence
-0:145 move second child to first child ( temp 2-component vector of float)
-0:145 'r044' ( temp 2-component vector of float)
-0:145 vector-scale ( temp 2-component vector of float)
-0:145 log2 ( temp 2-component vector of float)
-0:145 'inF0' ( in 2-component vector of float)
-0:145 Constant:
-0:145 0.301030
+0:145 move second child to first child ( temp float)
+0:145 'r042' ( temp float)
+0:145 length ( temp float)
+0:145 'inF0' ( in 2-component vector of float)
0:146 Sequence
0:146 move second child to first child ( temp 2-component vector of float)
-0:146 'r045' ( temp 2-component vector of float)
-0:146 log2 ( temp 2-component vector of float)
+0:146 'r043' ( temp 2-component vector of float)
+0:146 log ( temp 2-component vector of float)
0:146 'inF0' ( in 2-component vector of float)
0:147 Sequence
0:147 move second child to first child ( temp 2-component vector of float)
-0:147 'r046' ( temp 2-component vector of float)
-0:147 max ( temp 2-component vector of float)
-0:147 'inF0' ( in 2-component vector of float)
-0:147 'inF1' ( in 2-component vector of float)
+0:147 'r044' ( temp 2-component vector of float)
+0:147 vector-scale ( temp 2-component vector of float)
+0:147 log2 ( temp 2-component vector of float)
+0:147 'inF0' ( in 2-component vector of float)
+0:147 Constant:
+0:147 0.301030
0:148 Sequence
0:148 move second child to first child ( temp 2-component vector of float)
-0:148 'r047' ( temp 2-component vector of float)
-0:148 min ( temp 2-component vector of float)
+0:148 'r045' ( temp 2-component vector of float)
+0:148 log2 ( temp 2-component vector of float)
0:148 'inF0' ( in 2-component vector of float)
-0:148 'inF1' ( in 2-component vector of float)
0:149 Sequence
0:149 move second child to first child ( temp 2-component vector of float)
-0:149 'r048' ( temp 2-component vector of float)
-0:149 normalize ( temp 2-component vector of float)
+0:149 'r046' ( temp 2-component vector of float)
+0:149 max ( temp 2-component vector of float)
0:149 'inF0' ( in 2-component vector of float)
+0:149 'inF1' ( in 2-component vector of float)
0:150 Sequence
0:150 move second child to first child ( temp 2-component vector of float)
-0:150 'r049' ( temp 2-component vector of float)
-0:150 pow ( temp 2-component vector of float)
+0:150 'r047' ( temp 2-component vector of float)
+0:150 min ( temp 2-component vector of float)
0:150 'inF0' ( in 2-component vector of float)
0:150 'inF1' ( in 2-component vector of float)
0:151 Sequence
0:151 move second child to first child ( temp 2-component vector of float)
-0:151 'r050' ( temp 2-component vector of float)
-0:151 radians ( temp 2-component vector of float)
+0:151 'r048' ( temp 2-component vector of float)
+0:151 normalize ( temp 2-component vector of float)
0:151 'inF0' ( in 2-component vector of float)
0:152 Sequence
0:152 move second child to first child ( temp 2-component vector of float)
-0:152 'r051' ( temp 2-component vector of float)
-0:152 divide ( temp 2-component vector of float)
-0:152 Constant:
-0:152 1.000000
+0:152 'r049' ( temp 2-component vector of float)
+0:152 pow ( temp 2-component vector of float)
0:152 'inF0' ( in 2-component vector of float)
+0:152 'inF1' ( in 2-component vector of float)
0:153 Sequence
0:153 move second child to first child ( temp 2-component vector of float)
-0:153 'r052' ( temp 2-component vector of float)
-0:153 reflect ( temp 2-component vector of float)
+0:153 'r050' ( temp 2-component vector of float)
+0:153 radians ( temp 2-component vector of float)
0:153 'inF0' ( in 2-component vector of float)
-0:153 'inF1' ( in 2-component vector of float)
0:154 Sequence
0:154 move second child to first child ( temp 2-component vector of float)
-0:154 'r053' ( temp 2-component vector of float)
-0:154 refract ( temp 2-component vector of float)
-0:154 'inF0' ( in 2-component vector of float)
-0:154 'inF1' ( in 2-component vector of float)
+0:154 'r051' ( temp 2-component vector of float)
+0:154 divide ( temp 2-component vector of float)
0:154 Constant:
-0:154 2.000000
+0:154 1.000000
+0:154 'inF0' ( in 2-component vector of float)
0:155 Sequence
-0:155 move second child to first child ( temp 2-component vector of uint)
-0:155 'r054' ( temp 2-component vector of uint)
+0:155 move second child to first child ( temp 2-component vector of float)
+0:155 'r052' ( temp 2-component vector of float)
+0:155 reflect ( temp 2-component vector of float)
+0:155 'inF0' ( in 2-component vector of float)
+0:155 'inF1' ( in 2-component vector of float)
+0:156 Sequence
+0:156 move second child to first child ( temp 2-component vector of float)
+0:156 'r053' ( temp 2-component vector of float)
+0:156 refract ( temp 2-component vector of float)
+0:156 'inF0' ( in 2-component vector of float)
+0:156 'inF1' ( in 2-component vector of float)
+0:156 Constant:
+0:156 2.000000
+0:157 Sequence
+0:157 move second child to first child ( temp 2-component vector of uint)
+0:157 'r054' ( temp 2-component vector of uint)
0:? bitFieldReverse ( temp 2-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
-0:156 Sequence
-0:156 move second child to first child ( temp 2-component vector of float)
-0:156 'r055' ( temp 2-component vector of float)
-0:156 roundEven ( temp 2-component vector of float)
-0:156 'inF0' ( in 2-component vector of float)
-0:157 Sequence
-0:157 move second child to first child ( temp 2-component vector of float)
-0:157 'r056' ( temp 2-component vector of float)
-0:157 inverse sqrt ( temp 2-component vector of float)
-0:157 'inF0' ( in 2-component vector of float)
0:158 Sequence
0:158 move second child to first child ( temp 2-component vector of float)
-0:158 'r057' ( temp 2-component vector of float)
-0:158 clamp ( temp 2-component vector of float)
+0:158 'r055' ( temp 2-component vector of float)
+0:158 roundEven ( temp 2-component vector of float)
0:158 'inF0' ( in 2-component vector of float)
-0:158 Constant:
-0:158 0.000000
-0:158 Constant:
-0:158 1.000000
0:159 Sequence
0:159 move second child to first child ( temp 2-component vector of float)
-0:159 'r058' ( temp 2-component vector of float)
-0:159 Sign ( temp 2-component vector of float)
+0:159 'r056' ( temp 2-component vector of float)
+0:159 inverse sqrt ( temp 2-component vector of float)
0:159 'inF0' ( in 2-component vector of float)
0:160 Sequence
0:160 move second child to first child ( temp 2-component vector of float)
-0:160 'r059' ( temp 2-component vector of float)
-0:160 sine ( temp 2-component vector of float)
+0:160 'r057' ( temp 2-component vector of float)
+0:160 clamp ( temp 2-component vector of float)
0:160 'inF0' ( in 2-component vector of float)
+0:160 Constant:
+0:160 0.000000
+0:160 Constant:
+0:160 1.000000
0:161 Sequence
0:161 move second child to first child ( temp 2-component vector of float)
-0:161 'inF1' ( in 2-component vector of float)
-0:161 sine ( temp 2-component vector of float)
-0:161 'inF0' ( in 2-component vector of float)
-0:161 move second child to first child ( temp 2-component vector of float)
-0:161 'inF2' ( in 2-component vector of float)
-0:161 cosine ( temp 2-component vector of float)
+0:161 'r058' ( temp 2-component vector of float)
+0:161 Sign ( temp 2-component vector of float)
0:161 'inF0' ( in 2-component vector of float)
0:162 Sequence
0:162 move second child to first child ( temp 2-component vector of float)
-0:162 'r060' ( temp 2-component vector of float)
-0:162 hyp. sine ( temp 2-component vector of float)
+0:162 'r059' ( temp 2-component vector of float)
+0:162 sine ( temp 2-component vector of float)
0:162 'inF0' ( in 2-component vector of float)
0:163 Sequence
0:163 move second child to first child ( temp 2-component vector of float)
-0:163 'r061' ( temp 2-component vector of float)
-0:163 smoothstep ( temp 2-component vector of float)
+0:163 'inF1' ( in 2-component vector of float)
+0:163 sine ( temp 2-component vector of float)
0:163 'inF0' ( in 2-component vector of float)
-0:163 'inF1' ( in 2-component vector of float)
-0:163 'inF2' ( in 2-component vector of float)
+0:163 move second child to first child ( temp 2-component vector of float)
+0:163 'inF2' ( in 2-component vector of float)
+0:163 cosine ( temp 2-component vector of float)
+0:163 'inF0' ( in 2-component vector of float)
0:164 Sequence
0:164 move second child to first child ( temp 2-component vector of float)
-0:164 'r062' ( temp 2-component vector of float)
-0:164 sqrt ( temp 2-component vector of float)
+0:164 'r060' ( temp 2-component vector of float)
+0:164 hyp. sine ( temp 2-component vector of float)
0:164 'inF0' ( in 2-component vector of float)
0:165 Sequence
0:165 move second child to first child ( temp 2-component vector of float)
-0:165 'r063' ( temp 2-component vector of float)
-0:165 step ( temp 2-component vector of float)
+0:165 'r061' ( temp 2-component vector of float)
+0:165 smoothstep ( temp 2-component vector of float)
0:165 'inF0' ( in 2-component vector of float)
0:165 'inF1' ( in 2-component vector of float)
+0:165 'inF2' ( in 2-component vector of float)
0:166 Sequence
0:166 move second child to first child ( temp 2-component vector of float)
-0:166 'r064' ( temp 2-component vector of float)
-0:166 tangent ( temp 2-component vector of float)
+0:166 'r062' ( temp 2-component vector of float)
+0:166 sqrt ( temp 2-component vector of float)
0:166 'inF0' ( in 2-component vector of float)
0:167 Sequence
0:167 move second child to first child ( temp 2-component vector of float)
-0:167 'r065' ( temp 2-component vector of float)
-0:167 hyp. tangent ( temp 2-component vector of float)
+0:167 'r063' ( temp 2-component vector of float)
+0:167 step ( temp 2-component vector of float)
0:167 'inF0' ( in 2-component vector of float)
+0:167 'inF1' ( in 2-component vector of float)
+0:168 Sequence
+0:168 move second child to first child ( temp 2-component vector of float)
+0:168 'r064' ( temp 2-component vector of float)
+0:168 tangent ( temp 2-component vector of float)
+0:168 'inF0' ( in 2-component vector of float)
0:169 Sequence
0:169 move second child to first child ( temp 2-component vector of float)
-0:169 'r066' ( temp 2-component vector of float)
-0:169 trunc ( temp 2-component vector of float)
+0:169 'r065' ( temp 2-component vector of float)
+0:169 hyp. tangent ( temp 2-component vector of float)
0:169 'inF0' ( in 2-component vector of float)
-0:172 Branch: Return with expression
+0:171 Sequence
+0:171 move second child to first child ( temp 2-component vector of float)
+0:171 'r066' ( temp 2-component vector of float)
+0:171 trunc ( temp 2-component vector of float)
+0:171 'inF0' ( in 2-component vector of float)
+0:174 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:176 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
-0:176 Function Parameters:
-0:176 'inF0' ( in 3-component vector of float)
-0:176 'inF1' ( in 3-component vector of float)
-0:176 'inF2' ( in 3-component vector of float)
-0:176 'inU0' ( in 3-component vector of uint)
-0:176 'inU1' ( in 3-component vector of uint)
+0:178 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
+0:178 Function Parameters:
+0:178 'inF0' ( in 3-component vector of float)
+0:178 'inF1' ( in 3-component vector of float)
+0:178 'inF2' ( in 3-component vector of float)
+0:178 'inU0' ( in 3-component vector of uint)
+0:178 'inU1' ( in 3-component vector of uint)
0:? Sequence
-0:179 Sequence
-0:179 move second child to first child ( temp bool)
-0:179 'r000' ( temp bool)
-0:179 all ( temp bool)
-0:179 Convert float to bool ( temp 3-component vector of bool)
-0:179 'inF0' ( in 3-component vector of float)
-0:180 Sequence
-0:180 move second child to first child ( temp 3-component vector of float)
-0:180 'r001' ( temp 3-component vector of float)
-0:180 Absolute value ( temp 3-component vector of float)
-0:180 'inF0' ( in 3-component vector of float)
0:181 Sequence
-0:181 move second child to first child ( temp 3-component vector of float)
-0:181 'r002' ( temp 3-component vector of float)
-0:181 arc cosine ( temp 3-component vector of float)
-0:181 'inF0' ( in 3-component vector of float)
+0:181 move second child to first child ( temp bool)
+0:181 'r000' ( temp bool)
+0:181 all ( temp bool)
+0:181 Convert float to bool ( temp 3-component vector of bool)
+0:181 'inF0' ( in 3-component vector of float)
0:182 Sequence
-0:182 move second child to first child ( temp bool)
-0:182 'r003' ( temp bool)
-0:182 any ( temp bool)
-0:182 Convert float to bool ( temp 3-component vector of bool)
-0:182 'inF0' ( in 3-component vector of float)
+0:182 move second child to first child ( temp 3-component vector of float)
+0:182 'r001' ( temp 3-component vector of float)
+0:182 Absolute value ( temp 3-component vector of float)
+0:182 'inF0' ( in 3-component vector of float)
0:183 Sequence
0:183 move second child to first child ( temp 3-component vector of float)
-0:183 'r004' ( temp 3-component vector of float)
-0:183 arc sine ( temp 3-component vector of float)
+0:183 'r002' ( temp 3-component vector of float)
+0:183 arc cosine ( temp 3-component vector of float)
0:183 'inF0' ( in 3-component vector of float)
0:184 Sequence
-0:184 move second child to first child ( temp 3-component vector of int)
-0:184 'r005' ( temp 3-component vector of int)
-0:184 floatBitsToInt ( temp 3-component vector of int)
-0:184 'inF0' ( in 3-component vector of float)
+0:184 move second child to first child ( temp bool)
+0:184 'r003' ( temp bool)
+0:184 any ( temp bool)
+0:184 Convert float to bool ( temp 3-component vector of bool)
+0:184 'inF0' ( in 3-component vector of float)
0:185 Sequence
-0:185 move second child to first child ( temp 3-component vector of uint)
-0:185 'r006' ( temp 3-component vector of uint)
-0:185 floatBitsToUint ( temp 3-component vector of uint)
+0:185 move second child to first child ( temp 3-component vector of float)
+0:185 'r004' ( temp 3-component vector of float)
+0:185 arc sine ( temp 3-component vector of float)
0:185 'inF0' ( in 3-component vector of float)
0:186 Sequence
-0:186 move second child to first child ( temp 3-component vector of float)
-0:186 'r007' ( temp 3-component vector of float)
-0:186 intBitsToFloat ( temp 3-component vector of float)
-0:186 'inU0' ( in 3-component vector of uint)
+0:186 move second child to first child ( temp 3-component vector of int)
+0:186 'r005' ( temp 3-component vector of int)
+0:186 floatBitsToInt ( temp 3-component vector of int)
+0:186 'inF0' ( in 3-component vector of float)
+0:187 Sequence
+0:187 move second child to first child ( temp 3-component vector of uint)
+0:187 'r006' ( temp 3-component vector of uint)
+0:187 floatBitsToUint ( temp 3-component vector of uint)
+0:187 'inF0' ( in 3-component vector of float)
0:188 Sequence
0:188 move second child to first child ( temp 3-component vector of float)
-0:188 'r009' ( temp 3-component vector of float)
-0:188 arc tangent ( temp 3-component vector of float)
-0:188 'inF0' ( in 3-component vector of float)
-0:189 Sequence
-0:189 move second child to first child ( temp 3-component vector of float)
-0:189 'r010' ( temp 3-component vector of float)
-0:189 arc tangent ( temp 3-component vector of float)
-0:189 'inF0' ( in 3-component vector of float)
-0:189 'inF1' ( in 3-component vector of float)
+0:188 'r007' ( temp 3-component vector of float)
+0:188 intBitsToFloat ( temp 3-component vector of float)
+0:188 'inU0' ( in 3-component vector of uint)
0:190 Sequence
0:190 move second child to first child ( temp 3-component vector of float)
-0:190 'r011' ( temp 3-component vector of float)
-0:190 Ceiling ( temp 3-component vector of float)
+0:190 'r009' ( temp 3-component vector of float)
+0:190 arc tangent ( temp 3-component vector of float)
0:190 'inF0' ( in 3-component vector of float)
0:191 Sequence
0:191 move second child to first child ( temp 3-component vector of float)
-0:191 'r012' ( temp 3-component vector of float)
-0:191 clamp ( temp 3-component vector of float)
+0:191 'r010' ( temp 3-component vector of float)
+0:191 arc tangent ( temp 3-component vector of float)
0:191 'inF0' ( in 3-component vector of float)
0:191 'inF1' ( in 3-component vector of float)
-0:191 'inF2' ( in 3-component vector of float)
-0:192 Test condition and select ( temp void)
-0:192 Condition
-0:192 any ( temp bool)
-0:192 Compare Less Than ( temp 3-component vector of bool)
+0:192 Sequence
+0:192 move second child to first child ( temp 3-component vector of float)
+0:192 'r011' ( temp 3-component vector of float)
+0:192 Ceiling ( temp 3-component vector of float)
0:192 'inF0' ( in 3-component vector of float)
-0:192 Constant:
-0:192 0.000000
-0:192 0.000000
-0:192 0.000000
-0:192 true case
-0:192 Branch: Kill
0:193 Sequence
0:193 move second child to first child ( temp 3-component vector of float)
-0:193 'r013' ( temp 3-component vector of float)
-0:193 cosine ( temp 3-component vector of float)
+0:193 'r012' ( temp 3-component vector of float)
+0:193 clamp ( temp 3-component vector of float)
0:193 'inF0' ( in 3-component vector of float)
-0:194 Sequence
-0:194 move second child to first child ( temp 3-component vector of float)
-0:194 'r014' ( temp 3-component vector of float)
-0:194 hyp. cosine ( temp 3-component vector of float)
+0:193 'inF1' ( in 3-component vector of float)
+0:193 'inF2' ( in 3-component vector of float)
+0:194 Test condition and select ( temp void)
+0:194 Condition
+0:194 any ( temp bool)
+0:194 Compare Less Than ( temp 3-component vector of bool)
0:194 'inF0' ( in 3-component vector of float)
-0:195 Sequence
-0:195 move second child to first child ( temp 3-component vector of uint)
-0:195 'r015' ( temp 3-component vector of uint)
+0:194 Constant:
+0:194 0.000000
+0:194 0.000000
+0:194 0.000000
+0:194 true case
+0:194 Branch: Kill
+0:195 Test condition and select ( temp void)
+0:195 Condition
+0:195 any ( temp bool)
+0:195 Compare Less Than ( temp 3-component vector of bool)
+0:195 'inU0' ( in 3-component vector of uint)
+0:195 Constant:
+0:195 0.000000
+0:195 0.000000
+0:195 0.000000
+0:195 true case
+0:195 Branch: Kill
+0:196 Sequence
+0:196 move second child to first child ( temp 3-component vector of float)
+0:196 'r013' ( temp 3-component vector of float)
+0:196 cosine ( temp 3-component vector of float)
+0:196 'inF0' ( in 3-component vector of float)
+0:197 Sequence
+0:197 move second child to first child ( temp 3-component vector of float)
+0:197 'r014' ( temp 3-component vector of float)
+0:197 hyp. cosine ( temp 3-component vector of float)
+0:197 'inF0' ( in 3-component vector of float)
+0:198 Sequence
+0:198 move second child to first child ( temp 3-component vector of uint)
+0:198 'r015' ( temp 3-component vector of uint)
0:? bitCount ( temp 3-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
0:? 5 (const uint)
-0:196 Sequence
-0:196 move second child to first child ( temp 3-component vector of float)
-0:196 'r016' ( temp 3-component vector of float)
-0:196 cross-product ( temp 3-component vector of float)
-0:196 'inF0' ( in 3-component vector of float)
-0:196 'inF1' ( in 3-component vector of float)
-0:197 Sequence
-0:197 move second child to first child ( temp 3-component vector of float)
-0:197 'r017' ( temp 3-component vector of float)
-0:197 dPdx ( temp 3-component vector of float)
-0:197 'inF0' ( in 3-component vector of float)
-0:198 Sequence
-0:198 move second child to first child ( temp 3-component vector of float)
-0:198 'r018' ( temp 3-component vector of float)
-0:198 dPdxCoarse ( temp 3-component vector of float)
-0:198 'inF0' ( in 3-component vector of float)
0:199 Sequence
0:199 move second child to first child ( temp 3-component vector of float)
-0:199 'r019' ( temp 3-component vector of float)
-0:199 dPdxFine ( temp 3-component vector of float)
+0:199 'r016' ( temp 3-component vector of float)
+0:199 cross-product ( temp 3-component vector of float)
0:199 'inF0' ( in 3-component vector of float)
+0:199 'inF1' ( in 3-component vector of float)
0:200 Sequence
0:200 move second child to first child ( temp 3-component vector of float)
-0:200 'r020' ( temp 3-component vector of float)
-0:200 dPdy ( temp 3-component vector of float)
+0:200 'r017' ( temp 3-component vector of float)
+0:200 dPdx ( temp 3-component vector of float)
0:200 'inF0' ( in 3-component vector of float)
0:201 Sequence
0:201 move second child to first child ( temp 3-component vector of float)
-0:201 'r021' ( temp 3-component vector of float)
-0:201 dPdyCoarse ( temp 3-component vector of float)
+0:201 'r018' ( temp 3-component vector of float)
+0:201 dPdxCoarse ( temp 3-component vector of float)
0:201 'inF0' ( in 3-component vector of float)
0:202 Sequence
0:202 move second child to first child ( temp 3-component vector of float)
-0:202 'r022' ( temp 3-component vector of float)
-0:202 dPdyFine ( temp 3-component vector of float)
+0:202 'r019' ( temp 3-component vector of float)
+0:202 dPdxFine ( temp 3-component vector of float)
0:202 'inF0' ( in 3-component vector of float)
0:203 Sequence
0:203 move second child to first child ( temp 3-component vector of float)
-0:203 'r023' ( temp 3-component vector of float)
-0:203 degrees ( temp 3-component vector of float)
+0:203 'r020' ( temp 3-component vector of float)
+0:203 dPdy ( temp 3-component vector of float)
0:203 'inF0' ( in 3-component vector of float)
0:204 Sequence
-0:204 move second child to first child ( temp float)
-0:204 'r024' ( temp float)
-0:204 distance ( temp float)
+0:204 move second child to first child ( temp 3-component vector of float)
+0:204 'r021' ( temp 3-component vector of float)
+0:204 dPdyCoarse ( temp 3-component vector of float)
0:204 'inF0' ( in 3-component vector of float)
-0:204 'inF1' ( in 3-component vector of float)
0:205 Sequence
-0:205 move second child to first child ( temp float)
-0:205 'r025' ( temp float)
-0:205 dot-product ( temp float)
+0:205 move second child to first child ( temp 3-component vector of float)
+0:205 'r022' ( temp 3-component vector of float)
+0:205 dPdyFine ( temp 3-component vector of float)
0:205 'inF0' ( in 3-component vector of float)
-0:205 'inF1' ( in 3-component vector of float)
-0:209 Sequence
-0:209 move second child to first child ( temp 3-component vector of float)
-0:209 'r029' ( temp 3-component vector of float)
-0:209 exp ( temp 3-component vector of float)
-0:209 'inF0' ( in 3-component vector of float)
-0:210 Sequence
-0:210 move second child to first child ( temp 3-component vector of float)
-0:210 'r030' ( temp 3-component vector of float)
-0:210 exp2 ( temp 3-component vector of float)
-0:210 'inF0' ( in 3-component vector of float)
-0:211 Sequence
-0:211 move second child to first child ( temp 3-component vector of float)
-0:211 'r031' ( temp 3-component vector of float)
-0:211 face-forward ( temp 3-component vector of float)
-0:211 'inF0' ( in 3-component vector of float)
-0:211 'inF1' ( in 3-component vector of float)
-0:211 'inF2' ( in 3-component vector of float)
+0:206 Sequence
+0:206 move second child to first child ( temp 3-component vector of float)
+0:206 'r023' ( temp 3-component vector of float)
+0:206 degrees ( temp 3-component vector of float)
+0:206 'inF0' ( in 3-component vector of float)
+0:207 Sequence
+0:207 move second child to first child ( temp float)
+0:207 'r024' ( temp float)
+0:207 distance ( temp float)
+0:207 'inF0' ( in 3-component vector of float)
+0:207 'inF1' ( in 3-component vector of float)
+0:208 Sequence
+0:208 move second child to first child ( temp float)
+0:208 'r025' ( temp float)
+0:208 dot-product ( temp float)
+0:208 'inF0' ( in 3-component vector of float)
+0:208 'inF1' ( in 3-component vector of float)
0:212 Sequence
-0:212 move second child to first child ( temp 3-component vector of uint)
-0:212 'r032' ( temp 3-component vector of uint)
+0:212 move second child to first child ( temp 3-component vector of float)
+0:212 'r029' ( temp 3-component vector of float)
+0:212 exp ( temp 3-component vector of float)
+0:212 'inF0' ( in 3-component vector of float)
+0:213 Sequence
+0:213 move second child to first child ( temp 3-component vector of float)
+0:213 'r030' ( temp 3-component vector of float)
+0:213 exp2 ( temp 3-component vector of float)
+0:213 'inF0' ( in 3-component vector of float)
+0:214 Sequence
+0:214 move second child to first child ( temp 3-component vector of float)
+0:214 'r031' ( temp 3-component vector of float)
+0:214 face-forward ( temp 3-component vector of float)
+0:214 'inF0' ( in 3-component vector of float)
+0:214 'inF1' ( in 3-component vector of float)
+0:214 'inF2' ( in 3-component vector of float)
+0:215 Sequence
+0:215 move second child to first child ( temp 3-component vector of uint)
+0:215 'r032' ( temp 3-component vector of uint)
0:? findMSB ( temp 3-component vector of uint)
0:? Constant:
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
-0:213 Sequence
-0:213 move second child to first child ( temp 3-component vector of uint)
-0:213 'r033' ( temp 3-component vector of uint)
+0:216 Sequence
+0:216 move second child to first child ( temp 3-component vector of uint)
+0:216 'r033' ( temp 3-component vector of uint)
0:? findLSB ( temp 3-component vector of uint)
0:? Constant:
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
-0:214 Sequence
-0:214 move second child to first child ( temp 3-component vector of float)
-0:214 'r034' ( temp 3-component vector of float)
-0:214 Floor ( temp 3-component vector of float)
-0:214 'inF0' ( in 3-component vector of float)
-0:216 Sequence
-0:216 move second child to first child ( temp 3-component vector of float)
-0:216 'r036' ( temp 3-component vector of float)
-0:216 mod ( temp 3-component vector of float)
-0:216 'inF0' ( in 3-component vector of float)
-0:216 'inF1' ( in 3-component vector of float)
0:217 Sequence
0:217 move second child to first child ( temp 3-component vector of float)
-0:217 'r037' ( temp 3-component vector of float)
-0:217 Fraction ( temp 3-component vector of float)
+0:217 'r034' ( temp 3-component vector of float)
+0:217 Floor ( temp 3-component vector of float)
0:217 'inF0' ( in 3-component vector of float)
-0:218 Sequence
-0:218 move second child to first child ( temp 3-component vector of float)
-0:218 'r039' ( temp 3-component vector of float)
-0:218 fwidth ( temp 3-component vector of float)
-0:218 'inF0' ( in 3-component vector of float)
0:219 Sequence
-0:219 move second child to first child ( temp 3-component vector of bool)
-0:219 'r040' ( temp 3-component vector of bool)
-0:219 isinf ( temp 3-component vector of bool)
+0:219 move second child to first child ( temp 3-component vector of float)
+0:219 'r036' ( temp 3-component vector of float)
+0:219 mod ( temp 3-component vector of float)
0:219 'inF0' ( in 3-component vector of float)
+0:219 'inF1' ( in 3-component vector of float)
0:220 Sequence
-0:220 move second child to first child ( temp 3-component vector of bool)
-0:220 'r041' ( temp 3-component vector of bool)
-0:220 isnan ( temp 3-component vector of bool)
+0:220 move second child to first child ( temp 3-component vector of float)
+0:220 'r037' ( temp 3-component vector of float)
+0:220 Fraction ( temp 3-component vector of float)
0:220 'inF0' ( in 3-component vector of float)
0:221 Sequence
0:221 move second child to first child ( temp 3-component vector of float)
-0:221 'r042' ( temp 3-component vector of float)
-0:221 ldexp ( temp 3-component vector of float)
+0:221 'r039' ( temp 3-component vector of float)
+0:221 fwidth ( temp 3-component vector of float)
0:221 'inF0' ( in 3-component vector of float)
-0:221 'inF1' ( in 3-component vector of float)
0:222 Sequence
-0:222 move second child to first child ( temp 3-component vector of float)
-0:222 'r039a' ( temp 3-component vector of float)
-0:222 mix ( temp 3-component vector of float)
+0:222 move second child to first child ( temp 3-component vector of bool)
+0:222 'r040' ( temp 3-component vector of bool)
+0:222 isinf ( temp 3-component vector of bool)
0:222 'inF0' ( in 3-component vector of float)
-0:222 'inF1' ( in 3-component vector of float)
-0:222 'inF2' ( in 3-component vector of float)
0:223 Sequence
-0:223 move second child to first child ( temp 3-component vector of float)
-0:223 'r039b' ( temp 3-component vector of float)
-0:223 mix ( temp 3-component vector of float)
+0:223 move second child to first child ( temp 3-component vector of bool)
+0:223 'r041' ( temp 3-component vector of bool)
+0:223 isnan ( temp 3-component vector of bool)
0:223 'inF0' ( in 3-component vector of float)
-0:223 'inF1' ( in 3-component vector of float)
-0:223 Constant:
-0:223 0.300000
0:224 Sequence
-0:224 move second child to first child ( temp float)
-0:224 'r043' ( temp float)
-0:224 length ( temp float)
+0:224 move second child to first child ( temp 3-component vector of float)
+0:224 'r042' ( temp 3-component vector of float)
+0:224 ldexp ( temp 3-component vector of float)
0:224 'inF0' ( in 3-component vector of float)
+0:224 'inF1' ( in 3-component vector of float)
0:225 Sequence
0:225 move second child to first child ( temp 3-component vector of float)
-0:225 'r044' ( temp 3-component vector of float)
-0:225 log ( temp 3-component vector of float)
+0:225 'r039a' ( temp 3-component vector of float)
+0:225 mix ( temp 3-component vector of float)
0:225 'inF0' ( in 3-component vector of float)
+0:225 'inF1' ( in 3-component vector of float)
+0:225 'inF2' ( in 3-component vector of float)
0:226 Sequence
0:226 move second child to first child ( temp 3-component vector of float)
-0:226 'r045' ( temp 3-component vector of float)
-0:226 vector-scale ( temp 3-component vector of float)
-0:226 log2 ( temp 3-component vector of float)
-0:226 'inF0' ( in 3-component vector of float)
+0:226 'r039b' ( temp 3-component vector of float)
+0:226 mix ( temp 3-component vector of float)
+0:226 'inF0' ( in 3-component vector of float)
+0:226 'inF1' ( in 3-component vector of float)
0:226 Constant:
-0:226 0.301030
+0:226 0.300000
0:227 Sequence
-0:227 move second child to first child ( temp 3-component vector of float)
-0:227 'r046' ( temp 3-component vector of float)
-0:227 log2 ( temp 3-component vector of float)
+0:227 move second child to first child ( temp float)
+0:227 'r043' ( temp float)
+0:227 length ( temp float)
0:227 'inF0' ( in 3-component vector of float)
0:228 Sequence
0:228 move second child to first child ( temp 3-component vector of float)
-0:228 'r047' ( temp 3-component vector of float)
-0:228 max ( temp 3-component vector of float)
+0:228 'r044' ( temp 3-component vector of float)
+0:228 log ( temp 3-component vector of float)
0:228 'inF0' ( in 3-component vector of float)
-0:228 'inF1' ( in 3-component vector of float)
0:229 Sequence
0:229 move second child to first child ( temp 3-component vector of float)
-0:229 'r048' ( temp 3-component vector of float)
-0:229 min ( temp 3-component vector of float)
-0:229 'inF0' ( in 3-component vector of float)
-0:229 'inF1' ( in 3-component vector of float)
+0:229 'r045' ( temp 3-component vector of float)
+0:229 vector-scale ( temp 3-component vector of float)
+0:229 log2 ( temp 3-component vector of float)
+0:229 'inF0' ( in 3-component vector of float)
+0:229 Constant:
+0:229 0.301030
0:230 Sequence
0:230 move second child to first child ( temp 3-component vector of float)
-0:230 'r049' ( temp 3-component vector of float)
-0:230 normalize ( temp 3-component vector of float)
+0:230 'r046' ( temp 3-component vector of float)
+0:230 log2 ( temp 3-component vector of float)
0:230 'inF0' ( in 3-component vector of float)
0:231 Sequence
0:231 move second child to first child ( temp 3-component vector of float)
-0:231 'r050' ( temp 3-component vector of float)
-0:231 pow ( temp 3-component vector of float)
+0:231 'r047' ( temp 3-component vector of float)
+0:231 max ( temp 3-component vector of float)
0:231 'inF0' ( in 3-component vector of float)
0:231 'inF1' ( in 3-component vector of float)
0:232 Sequence
0:232 move second child to first child ( temp 3-component vector of float)
-0:232 'r051' ( temp 3-component vector of float)
-0:232 radians ( temp 3-component vector of float)
+0:232 'r048' ( temp 3-component vector of float)
+0:232 min ( temp 3-component vector of float)
0:232 'inF0' ( in 3-component vector of float)
+0:232 'inF1' ( in 3-component vector of float)
0:233 Sequence
0:233 move second child to first child ( temp 3-component vector of float)
-0:233 'r052' ( temp 3-component vector of float)
-0:233 divide ( temp 3-component vector of float)
-0:233 Constant:
-0:233 1.000000
+0:233 'r049' ( temp 3-component vector of float)
+0:233 normalize ( temp 3-component vector of float)
0:233 'inF0' ( in 3-component vector of float)
0:234 Sequence
0:234 move second child to first child ( temp 3-component vector of float)
-0:234 'r053' ( temp 3-component vector of float)
-0:234 reflect ( temp 3-component vector of float)
+0:234 'r050' ( temp 3-component vector of float)
+0:234 pow ( temp 3-component vector of float)
0:234 'inF0' ( in 3-component vector of float)
0:234 'inF1' ( in 3-component vector of float)
0:235 Sequence
0:235 move second child to first child ( temp 3-component vector of float)
-0:235 'r054' ( temp 3-component vector of float)
-0:235 refract ( temp 3-component vector of float)
+0:235 'r051' ( temp 3-component vector of float)
+0:235 radians ( temp 3-component vector of float)
0:235 'inF0' ( in 3-component vector of float)
-0:235 'inF1' ( in 3-component vector of float)
-0:235 Constant:
-0:235 2.000000
0:236 Sequence
-0:236 move second child to first child ( temp 3-component vector of uint)
-0:236 'r055' ( temp 3-component vector of uint)
+0:236 move second child to first child ( temp 3-component vector of float)
+0:236 'r052' ( temp 3-component vector of float)
+0:236 divide ( temp 3-component vector of float)
+0:236 Constant:
+0:236 1.000000
+0:236 'inF0' ( in 3-component vector of float)
+0:237 Sequence
+0:237 move second child to first child ( temp 3-component vector of float)
+0:237 'r053' ( temp 3-component vector of float)
+0:237 reflect ( temp 3-component vector of float)
+0:237 'inF0' ( in 3-component vector of float)
+0:237 'inF1' ( in 3-component vector of float)
+0:238 Sequence
+0:238 move second child to first child ( temp 3-component vector of float)
+0:238 'r054' ( temp 3-component vector of float)
+0:238 refract ( temp 3-component vector of float)
+0:238 'inF0' ( in 3-component vector of float)
+0:238 'inF1' ( in 3-component vector of float)
+0:238 Constant:
+0:238 2.000000
+0:239 Sequence
+0:239 move second child to first child ( temp 3-component vector of uint)
+0:239 'r055' ( temp 3-component vector of uint)
0:? bitFieldReverse ( temp 3-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
-0:237 Sequence
-0:237 move second child to first child ( temp 3-component vector of float)
-0:237 'r056' ( temp 3-component vector of float)
-0:237 roundEven ( temp 3-component vector of float)
-0:237 'inF0' ( in 3-component vector of float)
-0:238 Sequence
-0:238 move second child to first child ( temp 3-component vector of float)
-0:238 'r057' ( temp 3-component vector of float)
-0:238 inverse sqrt ( temp 3-component vector of float)
-0:238 'inF0' ( in 3-component vector of float)
-0:239 Sequence
-0:239 move second child to first child ( temp 3-component vector of float)
-0:239 'r058' ( temp 3-component vector of float)
-0:239 clamp ( temp 3-component vector of float)
-0:239 'inF0' ( in 3-component vector of float)
-0:239 Constant:
-0:239 0.000000
-0:239 Constant:
-0:239 1.000000
0:240 Sequence
0:240 move second child to first child ( temp 3-component vector of float)
-0:240 'r059' ( temp 3-component vector of float)
-0:240 Sign ( temp 3-component vector of float)
+0:240 'r056' ( temp 3-component vector of float)
+0:240 roundEven ( temp 3-component vector of float)
0:240 'inF0' ( in 3-component vector of float)
0:241 Sequence
0:241 move second child to first child ( temp 3-component vector of float)
-0:241 'r060' ( temp 3-component vector of float)
-0:241 sine ( temp 3-component vector of float)
+0:241 'r057' ( temp 3-component vector of float)
+0:241 inverse sqrt ( temp 3-component vector of float)
0:241 'inF0' ( in 3-component vector of float)
0:242 Sequence
0:242 move second child to first child ( temp 3-component vector of float)
-0:242 'inF1' ( in 3-component vector of float)
-0:242 sine ( temp 3-component vector of float)
+0:242 'r058' ( temp 3-component vector of float)
+0:242 clamp ( temp 3-component vector of float)
0:242 'inF0' ( in 3-component vector of float)
-0:242 move second child to first child ( temp 3-component vector of float)
-0:242 'inF2' ( in 3-component vector of float)
-0:242 cosine ( temp 3-component vector of float)
-0:242 'inF0' ( in 3-component vector of float)
+0:242 Constant:
+0:242 0.000000
+0:242 Constant:
+0:242 1.000000
0:243 Sequence
0:243 move second child to first child ( temp 3-component vector of float)
-0:243 'r061' ( temp 3-component vector of float)
-0:243 hyp. sine ( temp 3-component vector of float)
+0:243 'r059' ( temp 3-component vector of float)
+0:243 Sign ( temp 3-component vector of float)
0:243 'inF0' ( in 3-component vector of float)
0:244 Sequence
0:244 move second child to first child ( temp 3-component vector of float)
-0:244 'r062' ( temp 3-component vector of float)
-0:244 smoothstep ( temp 3-component vector of float)
+0:244 'r060' ( temp 3-component vector of float)
+0:244 sine ( temp 3-component vector of float)
0:244 'inF0' ( in 3-component vector of float)
-0:244 'inF1' ( in 3-component vector of float)
-0:244 'inF2' ( in 3-component vector of float)
0:245 Sequence
0:245 move second child to first child ( temp 3-component vector of float)
-0:245 'r063' ( temp 3-component vector of float)
-0:245 sqrt ( temp 3-component vector of float)
+0:245 'inF1' ( in 3-component vector of float)
+0:245 sine ( temp 3-component vector of float)
+0:245 'inF0' ( in 3-component vector of float)
+0:245 move second child to first child ( temp 3-component vector of float)
+0:245 'inF2' ( in 3-component vector of float)
+0:245 cosine ( temp 3-component vector of float)
0:245 'inF0' ( in 3-component vector of float)
0:246 Sequence
0:246 move second child to first child ( temp 3-component vector of float)
-0:246 'r064' ( temp 3-component vector of float)
-0:246 step ( temp 3-component vector of float)
+0:246 'r061' ( temp 3-component vector of float)
+0:246 hyp. sine ( temp 3-component vector of float)
0:246 'inF0' ( in 3-component vector of float)
-0:246 'inF1' ( in 3-component vector of float)
0:247 Sequence
0:247 move second child to first child ( temp 3-component vector of float)
-0:247 'r065' ( temp 3-component vector of float)
-0:247 tangent ( temp 3-component vector of float)
+0:247 'r062' ( temp 3-component vector of float)
+0:247 smoothstep ( temp 3-component vector of float)
0:247 'inF0' ( in 3-component vector of float)
+0:247 'inF1' ( in 3-component vector of float)
+0:247 'inF2' ( in 3-component vector of float)
0:248 Sequence
0:248 move second child to first child ( temp 3-component vector of float)
-0:248 'r066' ( temp 3-component vector of float)
-0:248 hyp. tangent ( temp 3-component vector of float)
+0:248 'r063' ( temp 3-component vector of float)
+0:248 sqrt ( temp 3-component vector of float)
0:248 'inF0' ( in 3-component vector of float)
+0:249 Sequence
+0:249 move second child to first child ( temp 3-component vector of float)
+0:249 'r064' ( temp 3-component vector of float)
+0:249 step ( temp 3-component vector of float)
+0:249 'inF0' ( in 3-component vector of float)
+0:249 'inF1' ( in 3-component vector of float)
0:250 Sequence
0:250 move second child to first child ( temp 3-component vector of float)
-0:250 'r067' ( temp 3-component vector of float)
-0:250 trunc ( temp 3-component vector of float)
+0:250 'r065' ( temp 3-component vector of float)
+0:250 tangent ( temp 3-component vector of float)
0:250 'inF0' ( in 3-component vector of float)
-0:253 Branch: Return with expression
+0:251 Sequence
+0:251 move second child to first child ( temp 3-component vector of float)
+0:251 'r066' ( temp 3-component vector of float)
+0:251 hyp. tangent ( temp 3-component vector of float)
+0:251 'inF0' ( in 3-component vector of float)
+0:253 Sequence
+0:253 move second child to first child ( temp 3-component vector of float)
+0:253 'r067' ( temp 3-component vector of float)
+0:253 trunc ( temp 3-component vector of float)
+0:253 'inF0' ( in 3-component vector of float)
+0:256 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:257 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
-0:257 Function Parameters:
-0:257 'inF0' ( in 4-component vector of float)
-0:257 'inF1' ( in 4-component vector of float)
-0:257 'inF2' ( in 4-component vector of float)
-0:257 'inU0' ( in 4-component vector of uint)
-0:257 'inU1' ( in 4-component vector of uint)
+0:260 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
+0:260 Function Parameters:
+0:260 'inF0' ( in 4-component vector of float)
+0:260 'inF1' ( in 4-component vector of float)
+0:260 'inF2' ( in 4-component vector of float)
+0:260 'inU0' ( in 4-component vector of uint)
+0:260 'inU1' ( in 4-component vector of uint)
0:? Sequence
-0:260 Sequence
-0:260 move second child to first child ( temp bool)
-0:260 'r000' ( temp bool)
-0:260 all ( temp bool)
-0:260 Convert float to bool ( temp 4-component vector of bool)
-0:260 'inF0' ( in 4-component vector of float)
-0:261 Sequence
-0:261 move second child to first child ( temp 4-component vector of float)
-0:261 'r001' ( temp 4-component vector of float)
-0:261 Absolute value ( temp 4-component vector of float)
-0:261 'inF0' ( in 4-component vector of float)
-0:262 Sequence
-0:262 move second child to first child ( temp 4-component vector of float)
-0:262 'r002' ( temp 4-component vector of float)
-0:262 arc cosine ( temp 4-component vector of float)
-0:262 'inF0' ( in 4-component vector of float)
0:263 Sequence
0:263 move second child to first child ( temp bool)
-0:263 'r003' ( temp bool)
-0:263 any ( temp bool)
+0:263 'r000' ( temp bool)
+0:263 all ( temp bool)
0:263 Convert float to bool ( temp 4-component vector of bool)
0:263 'inF0' ( in 4-component vector of float)
0:264 Sequence
0:264 move second child to first child ( temp 4-component vector of float)
-0:264 'r004' ( temp 4-component vector of float)
-0:264 arc sine ( temp 4-component vector of float)
+0:264 'r001' ( temp 4-component vector of float)
+0:264 Absolute value ( temp 4-component vector of float)
0:264 'inF0' ( in 4-component vector of float)
0:265 Sequence
-0:265 move second child to first child ( temp 4-component vector of int)
-0:265 'r005' ( temp 4-component vector of int)
-0:265 floatBitsToInt ( temp 4-component vector of int)
+0:265 move second child to first child ( temp 4-component vector of float)
+0:265 'r002' ( temp 4-component vector of float)
+0:265 arc cosine ( temp 4-component vector of float)
0:265 'inF0' ( in 4-component vector of float)
0:266 Sequence
-0:266 move second child to first child ( temp 4-component vector of uint)
-0:266 'r006' ( temp 4-component vector of uint)
-0:266 floatBitsToUint ( temp 4-component vector of uint)
-0:266 'inF0' ( in 4-component vector of float)
+0:266 move second child to first child ( temp bool)
+0:266 'r003' ( temp bool)
+0:266 any ( temp bool)
+0:266 Convert float to bool ( temp 4-component vector of bool)
+0:266 'inF0' ( in 4-component vector of float)
0:267 Sequence
0:267 move second child to first child ( temp 4-component vector of float)
-0:267 'r007' ( temp 4-component vector of float)
-0:267 intBitsToFloat ( temp 4-component vector of float)
-0:267 'inU0' ( in 4-component vector of uint)
+0:267 'r004' ( temp 4-component vector of float)
+0:267 arc sine ( temp 4-component vector of float)
+0:267 'inF0' ( in 4-component vector of float)
+0:268 Sequence
+0:268 move second child to first child ( temp 4-component vector of int)
+0:268 'r005' ( temp 4-component vector of int)
+0:268 floatBitsToInt ( temp 4-component vector of int)
+0:268 'inF0' ( in 4-component vector of float)
0:269 Sequence
-0:269 move second child to first child ( temp 4-component vector of float)
-0:269 'r009' ( temp 4-component vector of float)
-0:269 arc tangent ( temp 4-component vector of float)
+0:269 move second child to first child ( temp 4-component vector of uint)
+0:269 'r006' ( temp 4-component vector of uint)
+0:269 floatBitsToUint ( temp 4-component vector of uint)
0:269 'inF0' ( in 4-component vector of float)
0:270 Sequence
0:270 move second child to first child ( temp 4-component vector of float)
-0:270 'r010' ( temp 4-component vector of float)
-0:270 arc tangent ( temp 4-component vector of float)
-0:270 'inF0' ( in 4-component vector of float)
-0:270 'inF1' ( in 4-component vector of float)
-0:271 Sequence
-0:271 move second child to first child ( temp 4-component vector of float)
-0:271 'r011' ( temp 4-component vector of float)
-0:271 Ceiling ( temp 4-component vector of float)
-0:271 'inF0' ( in 4-component vector of float)
+0:270 'r007' ( temp 4-component vector of float)
+0:270 intBitsToFloat ( temp 4-component vector of float)
+0:270 'inU0' ( in 4-component vector of uint)
0:272 Sequence
0:272 move second child to first child ( temp 4-component vector of float)
-0:272 'r012' ( temp 4-component vector of float)
-0:272 clamp ( temp 4-component vector of float)
+0:272 'r009' ( temp 4-component vector of float)
+0:272 arc tangent ( temp 4-component vector of float)
0:272 'inF0' ( in 4-component vector of float)
-0:272 'inF1' ( in 4-component vector of float)
-0:272 'inF2' ( in 4-component vector of float)
-0:273 Test condition and select ( temp void)
-0:273 Condition
-0:273 any ( temp bool)
-0:273 Compare Less Than ( temp 4-component vector of bool)
+0:273 Sequence
+0:273 move second child to first child ( temp 4-component vector of float)
+0:273 'r010' ( temp 4-component vector of float)
+0:273 arc tangent ( temp 4-component vector of float)
0:273 'inF0' ( in 4-component vector of float)
-0:273 Constant:
-0:273 0.000000
-0:273 0.000000
-0:273 0.000000
-0:273 0.000000
-0:273 true case
-0:273 Branch: Kill
+0:273 'inF1' ( in 4-component vector of float)
0:274 Sequence
0:274 move second child to first child ( temp 4-component vector of float)
-0:274 'r013' ( temp 4-component vector of float)
-0:274 cosine ( temp 4-component vector of float)
+0:274 'r011' ( temp 4-component vector of float)
+0:274 Ceiling ( temp 4-component vector of float)
0:274 'inF0' ( in 4-component vector of float)
0:275 Sequence
0:275 move second child to first child ( temp 4-component vector of float)
-0:275 'r014' ( temp 4-component vector of float)
-0:275 hyp. cosine ( temp 4-component vector of float)
+0:275 'r012' ( temp 4-component vector of float)
+0:275 clamp ( temp 4-component vector of float)
0:275 'inF0' ( in 4-component vector of float)
-0:276 Sequence
-0:276 move second child to first child ( temp 4-component vector of uint)
-0:276 'r015' ( temp 4-component vector of uint)
+0:275 'inF1' ( in 4-component vector of float)
+0:275 'inF2' ( in 4-component vector of float)
+0:276 Test condition and select ( temp void)
+0:276 Condition
+0:276 any ( temp bool)
+0:276 Compare Less Than ( temp 4-component vector of bool)
+0:276 'inF0' ( in 4-component vector of float)
+0:276 Constant:
+0:276 0.000000
+0:276 0.000000
+0:276 0.000000
+0:276 0.000000
+0:276 true case
+0:276 Branch: Kill
+0:277 Test condition and select ( temp void)
+0:277 Condition
+0:277 any ( temp bool)
+0:277 Compare Less Than ( temp 4-component vector of bool)
+0:277 'inU0' ( in 4-component vector of uint)
+0:277 Constant:
+0:277 0.000000
+0:277 0.000000
+0:277 0.000000
+0:277 0.000000
+0:277 true case
+0:277 Branch: Kill
+0:278 Sequence
+0:278 move second child to first child ( temp 4-component vector of float)
+0:278 'r013' ( temp 4-component vector of float)
+0:278 cosine ( temp 4-component vector of float)
+0:278 'inF0' ( in 4-component vector of float)
+0:279 Sequence
+0:279 move second child to first child ( temp 4-component vector of float)
+0:279 'r014' ( temp 4-component vector of float)
+0:279 hyp. cosine ( temp 4-component vector of float)
+0:279 'inF0' ( in 4-component vector of float)
+0:280 Sequence
+0:280 move second child to first child ( temp 4-component vector of uint)
+0:280 'r015' ( temp 4-component vector of uint)
0:? bitCount ( temp 4-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
0:? 5 (const uint)
0:? 2 (const uint)
-0:277 Sequence
-0:277 move second child to first child ( temp 4-component vector of float)
-0:277 'r016' ( temp 4-component vector of float)
-0:277 dPdx ( temp 4-component vector of float)
-0:277 'inF0' ( in 4-component vector of float)
-0:278 Sequence
-0:278 move second child to first child ( temp 4-component vector of float)
-0:278 'r017' ( temp 4-component vector of float)
-0:278 dPdxCoarse ( temp 4-component vector of float)
-0:278 'inF0' ( in 4-component vector of float)
-0:279 Sequence
-0:279 move second child to first child ( temp 4-component vector of float)
-0:279 'r018' ( temp 4-component vector of float)
-0:279 dPdxFine ( temp 4-component vector of float)
-0:279 'inF0' ( in 4-component vector of float)
-0:280 Sequence
-0:280 move second child to first child ( temp 4-component vector of float)
-0:280 'r019' ( temp 4-component vector of float)
-0:280 dPdy ( temp 4-component vector of float)
-0:280 'inF0' ( in 4-component vector of float)
0:281 Sequence
0:281 move second child to first child ( temp 4-component vector of float)
-0:281 'r020' ( temp 4-component vector of float)
-0:281 dPdyCoarse ( temp 4-component vector of float)
+0:281 'r016' ( temp 4-component vector of float)
+0:281 dPdx ( temp 4-component vector of float)
0:281 'inF0' ( in 4-component vector of float)
0:282 Sequence
0:282 move second child to first child ( temp 4-component vector of float)
-0:282 'r021' ( temp 4-component vector of float)
-0:282 dPdyFine ( temp 4-component vector of float)
+0:282 'r017' ( temp 4-component vector of float)
+0:282 dPdxCoarse ( temp 4-component vector of float)
0:282 'inF0' ( in 4-component vector of float)
0:283 Sequence
0:283 move second child to first child ( temp 4-component vector of float)
-0:283 'r022' ( temp 4-component vector of float)
-0:283 degrees ( temp 4-component vector of float)
+0:283 'r018' ( temp 4-component vector of float)
+0:283 dPdxFine ( temp 4-component vector of float)
0:283 'inF0' ( in 4-component vector of float)
0:284 Sequence
-0:284 move second child to first child ( temp float)
-0:284 'r023' ( temp float)
-0:284 distance ( temp float)
+0:284 move second child to first child ( temp 4-component vector of float)
+0:284 'r019' ( temp 4-component vector of float)
+0:284 dPdy ( temp 4-component vector of float)
0:284 'inF0' ( in 4-component vector of float)
-0:284 'inF1' ( in 4-component vector of float)
0:285 Sequence
-0:285 move second child to first child ( temp float)
-0:285 'r024' ( temp float)
-0:285 dot-product ( temp float)
+0:285 move second child to first child ( temp 4-component vector of float)
+0:285 'r020' ( temp 4-component vector of float)
+0:285 dPdyCoarse ( temp 4-component vector of float)
0:285 'inF0' ( in 4-component vector of float)
-0:285 'inF1' ( in 4-component vector of float)
0:286 Sequence
0:286 move second child to first child ( temp 4-component vector of float)
-0:286 'r025' ( temp 4-component vector of float)
-0:286 Construct vec4 ( temp 4-component vector of float)
-0:286 Constant:
-0:286 1.000000
-0:286 component-wise multiply ( temp float)
-0:286 direct index ( temp float)
-0:286 'inF0' ( in 4-component vector of float)
-0:286 Constant:
-0:286 1 (const int)
-0:286 direct index ( temp float)
-0:286 'inF1' ( in 4-component vector of float)
-0:286 Constant:
-0:286 1 (const int)
-0:286 direct index ( temp float)
-0:286 'inF0' ( in 4-component vector of float)
-0:286 Constant:
-0:286 2 (const int)
-0:286 direct index ( temp float)
-0:286 'inF1' ( in 4-component vector of float)
-0:286 Constant:
-0:286 3 (const int)
+0:286 'r021' ( temp 4-component vector of float)
+0:286 dPdyFine ( temp 4-component vector of float)
+0:286 'inF0' ( in 4-component vector of float)
+0:287 Sequence
+0:287 move second child to first child ( temp 4-component vector of float)
+0:287 'r022' ( temp 4-component vector of float)
+0:287 degrees ( temp 4-component vector of float)
+0:287 'inF0' ( in 4-component vector of float)
+0:288 Sequence
+0:288 move second child to first child ( temp float)
+0:288 'r023' ( temp float)
+0:288 distance ( temp float)
+0:288 'inF0' ( in 4-component vector of float)
+0:288 'inF1' ( in 4-component vector of float)
+0:289 Sequence
+0:289 move second child to first child ( temp float)
+0:289 'r024' ( temp float)
+0:289 dot-product ( temp float)
+0:289 'inF0' ( in 4-component vector of float)
+0:289 'inF1' ( in 4-component vector of float)
0:290 Sequence
0:290 move second child to first child ( temp 4-component vector of float)
-0:290 'r029' ( temp 4-component vector of float)
-0:290 exp ( temp 4-component vector of float)
-0:290 'inF0' ( in 4-component vector of float)
-0:291 Sequence
-0:291 move second child to first child ( temp 4-component vector of float)
-0:291 'r030' ( temp 4-component vector of float)
-0:291 exp2 ( temp 4-component vector of float)
-0:291 'inF0' ( in 4-component vector of float)
-0:292 Sequence
-0:292 move second child to first child ( temp 4-component vector of float)
-0:292 'r031' ( temp 4-component vector of float)
-0:292 face-forward ( temp 4-component vector of float)
-0:292 'inF0' ( in 4-component vector of float)
-0:292 'inF1' ( in 4-component vector of float)
-0:292 'inF2' ( in 4-component vector of float)
-0:293 Sequence
-0:293 move second child to first child ( temp 4-component vector of uint)
-0:293 'r032' ( temp 4-component vector of uint)
+0:290 'r025' ( temp 4-component vector of float)
+0:290 Construct vec4 ( temp 4-component vector of float)
+0:290 Constant:
+0:290 1.000000
+0:290 component-wise multiply ( temp float)
+0:290 direct index ( temp float)
+0:290 'inF0' ( in 4-component vector of float)
+0:290 Constant:
+0:290 1 (const int)
+0:290 direct index ( temp float)
+0:290 'inF1' ( in 4-component vector of float)
+0:290 Constant:
+0:290 1 (const int)
+0:290 direct index ( temp float)
+0:290 'inF0' ( in 4-component vector of float)
+0:290 Constant:
+0:290 2 (const int)
+0:290 direct index ( temp float)
+0:290 'inF1' ( in 4-component vector of float)
+0:290 Constant:
+0:290 3 (const int)
+0:294 Sequence
+0:294 move second child to first child ( temp 4-component vector of float)
+0:294 'r029' ( temp 4-component vector of float)
+0:294 exp ( temp 4-component vector of float)
+0:294 'inF0' ( in 4-component vector of float)
+0:295 Sequence
+0:295 move second child to first child ( temp 4-component vector of float)
+0:295 'r030' ( temp 4-component vector of float)
+0:295 exp2 ( temp 4-component vector of float)
+0:295 'inF0' ( in 4-component vector of float)
+0:296 Sequence
+0:296 move second child to first child ( temp 4-component vector of float)
+0:296 'r031' ( temp 4-component vector of float)
+0:296 face-forward ( temp 4-component vector of float)
+0:296 'inF0' ( in 4-component vector of float)
+0:296 'inF1' ( in 4-component vector of float)
+0:296 'inF2' ( in 4-component vector of float)
+0:297 Sequence
+0:297 move second child to first child ( temp 4-component vector of uint)
+0:297 'r032' ( temp 4-component vector of uint)
0:? findMSB ( temp 4-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 8 (const uint)
0:? 9 (const uint)
0:? 10 (const uint)
-0:294 Sequence
-0:294 move second child to first child ( temp 4-component vector of uint)
-0:294 'r033' ( temp 4-component vector of uint)
+0:298 Sequence
+0:298 move second child to first child ( temp 4-component vector of uint)
+0:298 'r033' ( temp 4-component vector of uint)
0:? findLSB ( temp 4-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 8 (const uint)
0:? 9 (const uint)
0:? 10 (const uint)
-0:295 Sequence
-0:295 move second child to first child ( temp 4-component vector of float)
-0:295 'r034' ( temp 4-component vector of float)
-0:295 Floor ( temp 4-component vector of float)
-0:295 'inF0' ( in 4-component vector of float)
-0:297 Sequence
-0:297 move second child to first child ( temp 4-component vector of float)
-0:297 'r036' ( temp 4-component vector of float)
-0:297 mod ( temp 4-component vector of float)
-0:297 'inF0' ( in 4-component vector of float)
-0:297 'inF1' ( in 4-component vector of float)
-0:298 Sequence
-0:298 move second child to first child ( temp 4-component vector of float)
-0:298 'r037' ( temp 4-component vector of float)
-0:298 Fraction ( temp 4-component vector of float)
-0:298 'inF0' ( in 4-component vector of float)
0:299 Sequence
0:299 move second child to first child ( temp 4-component vector of float)
-0:299 'r039' ( temp 4-component vector of float)
-0:299 fwidth ( temp 4-component vector of float)
+0:299 'r034' ( temp 4-component vector of float)
+0:299 Floor ( temp 4-component vector of float)
0:299 'inF0' ( in 4-component vector of float)
-0:300 Sequence
-0:300 move second child to first child ( temp 4-component vector of bool)
-0:300 'r040' ( temp 4-component vector of bool)
-0:300 isinf ( temp 4-component vector of bool)
-0:300 'inF0' ( in 4-component vector of float)
0:301 Sequence
-0:301 move second child to first child ( temp 4-component vector of bool)
-0:301 'r041' ( temp 4-component vector of bool)
-0:301 isnan ( temp 4-component vector of bool)
+0:301 move second child to first child ( temp 4-component vector of float)
+0:301 'r036' ( temp 4-component vector of float)
+0:301 mod ( temp 4-component vector of float)
0:301 'inF0' ( in 4-component vector of float)
+0:301 'inF1' ( in 4-component vector of float)
0:302 Sequence
0:302 move second child to first child ( temp 4-component vector of float)
-0:302 'r042' ( temp 4-component vector of float)
-0:302 ldexp ( temp 4-component vector of float)
+0:302 'r037' ( temp 4-component vector of float)
+0:302 Fraction ( temp 4-component vector of float)
0:302 'inF0' ( in 4-component vector of float)
-0:302 'inF1' ( in 4-component vector of float)
0:303 Sequence
0:303 move second child to first child ( temp 4-component vector of float)
-0:303 'r039a' ( temp 4-component vector of float)
-0:303 mix ( temp 4-component vector of float)
+0:303 'r039' ( temp 4-component vector of float)
+0:303 fwidth ( temp 4-component vector of float)
0:303 'inF0' ( in 4-component vector of float)
-0:303 'inF1' ( in 4-component vector of float)
-0:303 'inF2' ( in 4-component vector of float)
0:304 Sequence
-0:304 move second child to first child ( temp float)
-0:304 'r043' ( temp float)
-0:304 length ( temp float)
+0:304 move second child to first child ( temp 4-component vector of bool)
+0:304 'r040' ( temp 4-component vector of bool)
+0:304 isinf ( temp 4-component vector of bool)
0:304 'inF0' ( in 4-component vector of float)
0:305 Sequence
-0:305 move second child to first child ( temp 4-component vector of float)
-0:305 'r044' ( temp 4-component vector of float)
-0:305 log ( temp 4-component vector of float)
+0:305 move second child to first child ( temp 4-component vector of bool)
+0:305 'r041' ( temp 4-component vector of bool)
+0:305 isnan ( temp 4-component vector of bool)
0:305 'inF0' ( in 4-component vector of float)
0:306 Sequence
0:306 move second child to first child ( temp 4-component vector of float)
-0:306 'r045' ( temp 4-component vector of float)
-0:306 vector-scale ( temp 4-component vector of float)
-0:306 log2 ( temp 4-component vector of float)
-0:306 'inF0' ( in 4-component vector of float)
-0:306 Constant:
-0:306 0.301030
+0:306 'r042' ( temp 4-component vector of float)
+0:306 ldexp ( temp 4-component vector of float)
+0:306 'inF0' ( in 4-component vector of float)
+0:306 'inF1' ( in 4-component vector of float)
0:307 Sequence
0:307 move second child to first child ( temp 4-component vector of float)
-0:307 'r046' ( temp 4-component vector of float)
-0:307 log2 ( temp 4-component vector of float)
+0:307 'r039a' ( temp 4-component vector of float)
+0:307 mix ( temp 4-component vector of float)
0:307 'inF0' ( in 4-component vector of float)
+0:307 'inF1' ( in 4-component vector of float)
+0:307 'inF2' ( in 4-component vector of float)
0:308 Sequence
-0:308 move second child to first child ( temp 4-component vector of float)
-0:308 'r047' ( temp 4-component vector of float)
-0:308 max ( temp 4-component vector of float)
+0:308 move second child to first child ( temp float)
+0:308 'r043' ( temp float)
+0:308 length ( temp float)
0:308 'inF0' ( in 4-component vector of float)
-0:308 'inF1' ( in 4-component vector of float)
0:309 Sequence
0:309 move second child to first child ( temp 4-component vector of float)
-0:309 'r048' ( temp 4-component vector of float)
-0:309 min ( temp 4-component vector of float)
+0:309 'r044' ( temp 4-component vector of float)
+0:309 log ( temp 4-component vector of float)
0:309 'inF0' ( in 4-component vector of float)
-0:309 'inF1' ( in 4-component vector of float)
0:310 Sequence
0:310 move second child to first child ( temp 4-component vector of float)
-0:310 'r049' ( temp 4-component vector of float)
-0:310 normalize ( temp 4-component vector of float)
-0:310 'inF0' ( in 4-component vector of float)
+0:310 'r045' ( temp 4-component vector of float)
+0:310 vector-scale ( temp 4-component vector of float)
+0:310 log2 ( temp 4-component vector of float)
+0:310 'inF0' ( in 4-component vector of float)
+0:310 Constant:
+0:310 0.301030
0:311 Sequence
0:311 move second child to first child ( temp 4-component vector of float)
-0:311 'r050' ( temp 4-component vector of float)
-0:311 pow ( temp 4-component vector of float)
+0:311 'r046' ( temp 4-component vector of float)
+0:311 log2 ( temp 4-component vector of float)
0:311 'inF0' ( in 4-component vector of float)
-0:311 'inF1' ( in 4-component vector of float)
0:312 Sequence
0:312 move second child to first child ( temp 4-component vector of float)
-0:312 'r051' ( temp 4-component vector of float)
-0:312 radians ( temp 4-component vector of float)
+0:312 'r047' ( temp 4-component vector of float)
+0:312 max ( temp 4-component vector of float)
0:312 'inF0' ( in 4-component vector of float)
+0:312 'inF1' ( in 4-component vector of float)
0:313 Sequence
0:313 move second child to first child ( temp 4-component vector of float)
-0:313 'r052' ( temp 4-component vector of float)
-0:313 divide ( temp 4-component vector of float)
-0:313 Constant:
-0:313 1.000000
+0:313 'r048' ( temp 4-component vector of float)
+0:313 min ( temp 4-component vector of float)
0:313 'inF0' ( in 4-component vector of float)
+0:313 'inF1' ( in 4-component vector of float)
0:314 Sequence
0:314 move second child to first child ( temp 4-component vector of float)
-0:314 'r053' ( temp 4-component vector of float)
-0:314 reflect ( temp 4-component vector of float)
+0:314 'r049' ( temp 4-component vector of float)
+0:314 normalize ( temp 4-component vector of float)
0:314 'inF0' ( in 4-component vector of float)
-0:314 'inF1' ( in 4-component vector of float)
0:315 Sequence
0:315 move second child to first child ( temp 4-component vector of float)
-0:315 'r054' ( temp 4-component vector of float)
-0:315 refract ( temp 4-component vector of float)
+0:315 'r050' ( temp 4-component vector of float)
+0:315 pow ( temp 4-component vector of float)
0:315 'inF0' ( in 4-component vector of float)
0:315 'inF1' ( in 4-component vector of float)
-0:315 Constant:
-0:315 2.000000
0:316 Sequence
-0:316 move second child to first child ( temp 4-component vector of uint)
-0:316 'r055' ( temp 4-component vector of uint)
+0:316 move second child to first child ( temp 4-component vector of float)
+0:316 'r051' ( temp 4-component vector of float)
+0:316 radians ( temp 4-component vector of float)
+0:316 'inF0' ( in 4-component vector of float)
+0:317 Sequence
+0:317 move second child to first child ( temp 4-component vector of float)
+0:317 'r052' ( temp 4-component vector of float)
+0:317 divide ( temp 4-component vector of float)
+0:317 Constant:
+0:317 1.000000
+0:317 'inF0' ( in 4-component vector of float)
+0:318 Sequence
+0:318 move second child to first child ( temp 4-component vector of float)
+0:318 'r053' ( temp 4-component vector of float)
+0:318 reflect ( temp 4-component vector of float)
+0:318 'inF0' ( in 4-component vector of float)
+0:318 'inF1' ( in 4-component vector of float)
+0:319 Sequence
+0:319 move second child to first child ( temp 4-component vector of float)
+0:319 'r054' ( temp 4-component vector of float)
+0:319 refract ( temp 4-component vector of float)
+0:319 'inF0' ( in 4-component vector of float)
+0:319 'inF1' ( in 4-component vector of float)
+0:319 Constant:
+0:319 2.000000
+0:320 Sequence
+0:320 move second child to first child ( temp 4-component vector of uint)
+0:320 'r055' ( temp 4-component vector of uint)
0:? bitFieldReverse ( temp 4-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
-0:317 Sequence
-0:317 move second child to first child ( temp 4-component vector of float)
-0:317 'r056' ( temp 4-component vector of float)
-0:317 roundEven ( temp 4-component vector of float)
-0:317 'inF0' ( in 4-component vector of float)
-0:318 Sequence
-0:318 move second child to first child ( temp 4-component vector of float)
-0:318 'r057' ( temp 4-component vector of float)
-0:318 inverse sqrt ( temp 4-component vector of float)
-0:318 'inF0' ( in 4-component vector of float)
-0:319 Sequence
-0:319 move second child to first child ( temp 4-component vector of float)
-0:319 'r058' ( temp 4-component vector of float)
-0:319 clamp ( temp 4-component vector of float)
-0:319 'inF0' ( in 4-component vector of float)
-0:319 Constant:
-0:319 0.000000
-0:319 Constant:
-0:319 1.000000
-0:320 Sequence
-0:320 move second child to first child ( temp 4-component vector of float)
-0:320 'r059' ( temp 4-component vector of float)
-0:320 Sign ( temp 4-component vector of float)
-0:320 'inF0' ( in 4-component vector of float)
0:321 Sequence
0:321 move second child to first child ( temp 4-component vector of float)
-0:321 'r060' ( temp 4-component vector of float)
-0:321 sine ( temp 4-component vector of float)
+0:321 'r056' ( temp 4-component vector of float)
+0:321 roundEven ( temp 4-component vector of float)
0:321 'inF0' ( in 4-component vector of float)
0:322 Sequence
0:322 move second child to first child ( temp 4-component vector of float)
-0:322 'inF1' ( in 4-component vector of float)
-0:322 sine ( temp 4-component vector of float)
-0:322 'inF0' ( in 4-component vector of float)
-0:322 move second child to first child ( temp 4-component vector of float)
-0:322 'inF2' ( in 4-component vector of float)
-0:322 cosine ( temp 4-component vector of float)
+0:322 'r057' ( temp 4-component vector of float)
+0:322 inverse sqrt ( temp 4-component vector of float)
0:322 'inF0' ( in 4-component vector of float)
0:323 Sequence
0:323 move second child to first child ( temp 4-component vector of float)
-0:323 'r061' ( temp 4-component vector of float)
-0:323 hyp. sine ( temp 4-component vector of float)
+0:323 'r058' ( temp 4-component vector of float)
+0:323 clamp ( temp 4-component vector of float)
0:323 'inF0' ( in 4-component vector of float)
+0:323 Constant:
+0:323 0.000000
+0:323 Constant:
+0:323 1.000000
0:324 Sequence
0:324 move second child to first child ( temp 4-component vector of float)
-0:324 'r062' ( temp 4-component vector of float)
-0:324 smoothstep ( temp 4-component vector of float)
+0:324 'r059' ( temp 4-component vector of float)
+0:324 Sign ( temp 4-component vector of float)
0:324 'inF0' ( in 4-component vector of float)
-0:324 'inF1' ( in 4-component vector of float)
-0:324 'inF2' ( in 4-component vector of float)
0:325 Sequence
0:325 move second child to first child ( temp 4-component vector of float)
-0:325 'r063' ( temp 4-component vector of float)
-0:325 sqrt ( temp 4-component vector of float)
+0:325 'r060' ( temp 4-component vector of float)
+0:325 sine ( temp 4-component vector of float)
0:325 'inF0' ( in 4-component vector of float)
0:326 Sequence
0:326 move second child to first child ( temp 4-component vector of float)
-0:326 'r064' ( temp 4-component vector of float)
-0:326 step ( temp 4-component vector of float)
+0:326 'inF1' ( in 4-component vector of float)
+0:326 sine ( temp 4-component vector of float)
0:326 'inF0' ( in 4-component vector of float)
-0:326 'inF1' ( in 4-component vector of float)
+0:326 move second child to first child ( temp 4-component vector of float)
+0:326 'inF2' ( in 4-component vector of float)
+0:326 cosine ( temp 4-component vector of float)
+0:326 'inF0' ( in 4-component vector of float)
0:327 Sequence
0:327 move second child to first child ( temp 4-component vector of float)
-0:327 'r065' ( temp 4-component vector of float)
-0:327 tangent ( temp 4-component vector of float)
+0:327 'r061' ( temp 4-component vector of float)
+0:327 hyp. sine ( temp 4-component vector of float)
0:327 'inF0' ( in 4-component vector of float)
0:328 Sequence
0:328 move second child to first child ( temp 4-component vector of float)
-0:328 'r066' ( temp 4-component vector of float)
-0:328 hyp. tangent ( temp 4-component vector of float)
+0:328 'r062' ( temp 4-component vector of float)
+0:328 smoothstep ( temp 4-component vector of float)
0:328 'inF0' ( in 4-component vector of float)
+0:328 'inF1' ( in 4-component vector of float)
+0:328 'inF2' ( in 4-component vector of float)
+0:329 Sequence
+0:329 move second child to first child ( temp 4-component vector of float)
+0:329 'r063' ( temp 4-component vector of float)
+0:329 sqrt ( temp 4-component vector of float)
+0:329 'inF0' ( in 4-component vector of float)
0:330 Sequence
0:330 move second child to first child ( temp 4-component vector of float)
-0:330 'r067' ( temp 4-component vector of float)
-0:330 trunc ( temp 4-component vector of float)
+0:330 'r064' ( temp 4-component vector of float)
+0:330 step ( temp 4-component vector of float)
0:330 'inF0' ( in 4-component vector of float)
-0:333 Branch: Return with expression
+0:330 'inF1' ( in 4-component vector of float)
+0:331 Sequence
+0:331 move second child to first child ( temp 4-component vector of float)
+0:331 'r065' ( temp 4-component vector of float)
+0:331 tangent ( temp 4-component vector of float)
+0:331 'inF0' ( in 4-component vector of float)
+0:332 Sequence
+0:332 move second child to first child ( temp 4-component vector of float)
+0:332 'r066' ( temp 4-component vector of float)
+0:332 hyp. tangent ( temp 4-component vector of float)
+0:332 'inF0' ( in 4-component vector of float)
+0:334 Sequence
+0:334 move second child to first child ( temp 4-component vector of float)
+0:334 'r067' ( temp 4-component vector of float)
+0:334 trunc ( temp 4-component vector of float)
+0:334 'inF0' ( in 4-component vector of float)
+0:337 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:396 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
-0:396 Function Parameters:
-0:396 'inF0' ( in 2X2 matrix of float)
-0:396 'inF1' ( in 2X2 matrix of float)
-0:396 'inF2' ( in 2X2 matrix of float)
+0:400 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
+0:400 Function Parameters:
+0:400 'inF0' ( in 2X2 matrix of float)
+0:400 'inF1' ( in 2X2 matrix of float)
+0:400 'inF2' ( in 2X2 matrix of float)
0:? Sequence
-0:398 Sequence
-0:398 move second child to first child ( temp bool)
-0:398 'r000' ( temp bool)
-0:398 all ( temp bool)
-0:398 Convert float to bool ( temp 2X2 matrix of bool)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r001' ( temp 2X2 matrix of float)
-0:398 Absolute value ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 arc cosine ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp bool)
-0:398 'r003' ( temp bool)
-0:398 any ( temp bool)
-0:398 Convert float to bool ( temp 2X2 matrix of bool)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r004' ( temp 2X2 matrix of float)
-0:398 arc sine ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r005' ( temp 2X2 matrix of float)
-0:398 arc tangent ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r006' ( temp 2X2 matrix of float)
-0:398 arc tangent ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 'inF1' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r007' ( temp 2X2 matrix of float)
-0:398 Ceiling ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Test condition and select ( temp void)
-0:398 Condition
-0:398 any ( temp bool)
-0:398 Compare Less Than ( temp 2X2 matrix of bool)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Constant:
-0:398 0.000000
-0:398 0.000000
-0:398 0.000000
-0:398 0.000000
-0:398 true case
-0:398 Branch: Kill
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r008' ( temp 2X2 matrix of float)
-0:398 clamp ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 'inF1' ( in 2X2 matrix of float)
-0:398 'inF2' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r009' ( temp 2X2 matrix of float)
-0:398 cosine ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r010' ( temp 2X2 matrix of float)
-0:398 hyp. cosine ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r011' ( temp 2X2 matrix of float)
-0:398 dPdx ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r012' ( temp 2X2 matrix of float)
-0:398 dPdxCoarse ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r013' ( temp 2X2 matrix of float)
-0:398 dPdxFine ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r014' ( temp 2X2 matrix of float)
-0:398 dPdy ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r015' ( temp 2X2 matrix of float)
-0:398 dPdyCoarse ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r016' ( temp 2X2 matrix of float)
-0:398 dPdyFine ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r017' ( temp 2X2 matrix of float)
-0:398 degrees ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp float)
-0:398 'r018' ( temp float)
-0:398 determinant ( temp float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r019' ( temp 2X2 matrix of float)
-0:398 exp ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'R020' ( temp 2X2 matrix of float)
-0:398 exp2 ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r021' ( temp 2X2 matrix of float)
-0:398 Floor ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r022' ( temp 2X2 matrix of float)
-0:398 mod ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 'inF1' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r023' ( temp 2X2 matrix of float)
-0:398 Fraction ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r025' ( temp 2X2 matrix of float)
-0:398 fwidth ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r026' ( temp 2X2 matrix of float)
-0:398 ldexp ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 'inF1' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r026a' ( temp 2X2 matrix of float)
-0:398 mix ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 'inF1' ( in 2X2 matrix of float)
-0:398 'inF2' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r027' ( temp 2X2 matrix of float)
-0:398 log ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r028' ( temp 2X2 matrix of float)
-0:398 matrix-scale ( temp 2X2 matrix of float)
-0:398 log2 ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Constant:
-0:398 0.301030
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r029' ( temp 2X2 matrix of float)
-0:398 log2 ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r030' ( temp 2X2 matrix of float)
-0:398 max ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 'inF1' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r031' ( temp 2X2 matrix of float)
-0:398 min ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 'inF1' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r032' ( temp 2X2 matrix of float)
-0:398 pow ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 'inF1' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r033' ( temp 2X2 matrix of float)
-0:398 radians ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r034' ( temp 2X2 matrix of float)
-0:398 roundEven ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r035' ( temp 2X2 matrix of float)
-0:398 inverse sqrt ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r036' ( temp 2X2 matrix of float)
-0:398 clamp ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Constant:
-0:398 0.000000
-0:398 Constant:
-0:398 1.000000
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r037' ( temp 2X2 matrix of float)
-0:398 Sign ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r038' ( temp 2X2 matrix of float)
-0:398 sine ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'inF1' ( in 2X2 matrix of float)
-0:398 sine ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'inF2' ( in 2X2 matrix of float)
-0:398 cosine ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r039' ( temp 2X2 matrix of float)
-0:398 hyp. sine ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r049' ( temp 2X2 matrix of float)
-0:398 smoothstep ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 'inF1' ( in 2X2 matrix of float)
-0:398 'inF2' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r041' ( temp 2X2 matrix of float)
-0:398 sqrt ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r042' ( temp 2X2 matrix of float)
-0:398 step ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 'inF1' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r043' ( temp 2X2 matrix of float)
-0:398 tangent ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r044' ( temp 2X2 matrix of float)
-0:398 hyp. tangent ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 transpose ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:398 Sequence
-0:398 move second child to first child ( temp 2X2 matrix of float)
-0:398 'r046' ( temp 2X2 matrix of float)
-0:398 trunc ( temp 2X2 matrix of float)
-0:398 'inF0' ( in 2X2 matrix of float)
-0:401 Branch: Return with expression
+0:402 Sequence
+0:402 move second child to first child ( temp bool)
+0:402 'r000' ( temp bool)
+0:402 all ( temp bool)
+0:402 Convert float to bool ( temp 2X2 matrix of bool)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r001' ( temp 2X2 matrix of float)
+0:402 Absolute value ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 arc cosine ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp bool)
+0:402 'r003' ( temp bool)
+0:402 any ( temp bool)
+0:402 Convert float to bool ( temp 2X2 matrix of bool)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r004' ( temp 2X2 matrix of float)
+0:402 arc sine ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r005' ( temp 2X2 matrix of float)
+0:402 arc tangent ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r006' ( temp 2X2 matrix of float)
+0:402 arc tangent ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 'inF1' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r007' ( temp 2X2 matrix of float)
+0:402 Ceiling ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Test condition and select ( temp void)
+0:402 Condition
+0:402 any ( temp bool)
+0:402 Compare Less Than ( temp 2X2 matrix of bool)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Constant:
+0:402 0.000000
+0:402 0.000000
+0:402 0.000000
+0:402 0.000000
+0:402 true case
+0:402 Branch: Kill
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r008' ( temp 2X2 matrix of float)
+0:402 clamp ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 'inF1' ( in 2X2 matrix of float)
+0:402 'inF2' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r009' ( temp 2X2 matrix of float)
+0:402 cosine ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r010' ( temp 2X2 matrix of float)
+0:402 hyp. cosine ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r011' ( temp 2X2 matrix of float)
+0:402 dPdx ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r012' ( temp 2X2 matrix of float)
+0:402 dPdxCoarse ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r013' ( temp 2X2 matrix of float)
+0:402 dPdxFine ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r014' ( temp 2X2 matrix of float)
+0:402 dPdy ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r015' ( temp 2X2 matrix of float)
+0:402 dPdyCoarse ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r016' ( temp 2X2 matrix of float)
+0:402 dPdyFine ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r017' ( temp 2X2 matrix of float)
+0:402 degrees ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp float)
+0:402 'r018' ( temp float)
+0:402 determinant ( temp float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r019' ( temp 2X2 matrix of float)
+0:402 exp ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'R020' ( temp 2X2 matrix of float)
+0:402 exp2 ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r021' ( temp 2X2 matrix of float)
+0:402 Floor ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r022' ( temp 2X2 matrix of float)
+0:402 mod ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 'inF1' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r023' ( temp 2X2 matrix of float)
+0:402 Fraction ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r025' ( temp 2X2 matrix of float)
+0:402 fwidth ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r026' ( temp 2X2 matrix of float)
+0:402 ldexp ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 'inF1' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r026a' ( temp 2X2 matrix of float)
+0:402 mix ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 'inF1' ( in 2X2 matrix of float)
+0:402 'inF2' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r027' ( temp 2X2 matrix of float)
+0:402 log ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r028' ( temp 2X2 matrix of float)
+0:402 matrix-scale ( temp 2X2 matrix of float)
+0:402 log2 ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Constant:
+0:402 0.301030
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r029' ( temp 2X2 matrix of float)
+0:402 log2 ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r030' ( temp 2X2 matrix of float)
+0:402 max ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 'inF1' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r031' ( temp 2X2 matrix of float)
+0:402 min ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 'inF1' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r032' ( temp 2X2 matrix of float)
+0:402 pow ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 'inF1' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r033' ( temp 2X2 matrix of float)
+0:402 radians ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r034' ( temp 2X2 matrix of float)
+0:402 roundEven ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r035' ( temp 2X2 matrix of float)
+0:402 inverse sqrt ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r036' ( temp 2X2 matrix of float)
+0:402 clamp ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Constant:
+0:402 0.000000
+0:402 Constant:
+0:402 1.000000
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r037' ( temp 2X2 matrix of float)
+0:402 Sign ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r038' ( temp 2X2 matrix of float)
+0:402 sine ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'inF1' ( in 2X2 matrix of float)
+0:402 sine ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'inF2' ( in 2X2 matrix of float)
+0:402 cosine ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r039' ( temp 2X2 matrix of float)
+0:402 hyp. sine ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r049' ( temp 2X2 matrix of float)
+0:402 smoothstep ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 'inF1' ( in 2X2 matrix of float)
+0:402 'inF2' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r041' ( temp 2X2 matrix of float)
+0:402 sqrt ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r042' ( temp 2X2 matrix of float)
+0:402 step ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 'inF1' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r043' ( temp 2X2 matrix of float)
+0:402 tangent ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r044' ( temp 2X2 matrix of float)
+0:402 hyp. tangent ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 transpose ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child ( temp 2X2 matrix of float)
+0:402 'r046' ( temp 2X2 matrix of float)
+0:402 trunc ( temp 2X2 matrix of float)
+0:402 'inF0' ( in 2X2 matrix of float)
+0:405 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:405 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
-0:405 Function Parameters:
-0:405 'inF0' ( in 3X3 matrix of float)
-0:405 'inF1' ( in 3X3 matrix of float)
-0:405 'inF2' ( in 3X3 matrix of float)
+0:409 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
+0:409 Function Parameters:
+0:409 'inF0' ( in 3X3 matrix of float)
+0:409 'inF1' ( in 3X3 matrix of float)
+0:409 'inF2' ( in 3X3 matrix of float)
0:? Sequence
-0:407 Sequence
-0:407 move second child to first child ( temp bool)
-0:407 'r000' ( temp bool)
-0:407 all ( temp bool)
-0:407 Convert float to bool ( temp 3X3 matrix of bool)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r001' ( temp 3X3 matrix of float)
-0:407 Absolute value ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 arc cosine ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp bool)
-0:407 'r003' ( temp bool)
-0:407 any ( temp bool)
-0:407 Convert float to bool ( temp 3X3 matrix of bool)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r004' ( temp 3X3 matrix of float)
-0:407 arc sine ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r005' ( temp 3X3 matrix of float)
-0:407 arc tangent ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r006' ( temp 3X3 matrix of float)
-0:407 arc tangent ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 'inF1' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r007' ( temp 3X3 matrix of float)
-0:407 Ceiling ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Test condition and select ( temp void)
-0:407 Condition
-0:407 any ( temp bool)
-0:407 Compare Less Than ( temp 3X3 matrix of bool)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Constant:
-0:407 0.000000
-0:407 0.000000
-0:407 0.000000
-0:407 0.000000
-0:407 0.000000
-0:407 0.000000
-0:407 0.000000
-0:407 0.000000
-0:407 0.000000
-0:407 true case
-0:407 Branch: Kill
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r008' ( temp 3X3 matrix of float)
-0:407 clamp ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 'inF1' ( in 3X3 matrix of float)
-0:407 'inF2' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r009' ( temp 3X3 matrix of float)
-0:407 cosine ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r010' ( temp 3X3 matrix of float)
-0:407 hyp. cosine ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r011' ( temp 3X3 matrix of float)
-0:407 dPdx ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r012' ( temp 3X3 matrix of float)
-0:407 dPdxCoarse ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r013' ( temp 3X3 matrix of float)
-0:407 dPdxFine ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r014' ( temp 3X3 matrix of float)
-0:407 dPdy ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r015' ( temp 3X3 matrix of float)
-0:407 dPdyCoarse ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r016' ( temp 3X3 matrix of float)
-0:407 dPdyFine ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r017' ( temp 3X3 matrix of float)
-0:407 degrees ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp float)
-0:407 'r018' ( temp float)
-0:407 determinant ( temp float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r019' ( temp 3X3 matrix of float)
-0:407 exp ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'R020' ( temp 3X3 matrix of float)
-0:407 exp2 ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r021' ( temp 3X3 matrix of float)
-0:407 Floor ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r022' ( temp 3X3 matrix of float)
-0:407 mod ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 'inF1' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r023' ( temp 3X3 matrix of float)
-0:407 Fraction ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r025' ( temp 3X3 matrix of float)
-0:407 fwidth ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r026' ( temp 3X3 matrix of float)
-0:407 ldexp ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 'inF1' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r026a' ( temp 3X3 matrix of float)
-0:407 mix ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 'inF1' ( in 3X3 matrix of float)
-0:407 'inF2' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r027' ( temp 3X3 matrix of float)
-0:407 log ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r028' ( temp 3X3 matrix of float)
-0:407 matrix-scale ( temp 3X3 matrix of float)
-0:407 log2 ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Constant:
-0:407 0.301030
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r029' ( temp 3X3 matrix of float)
-0:407 log2 ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r030' ( temp 3X3 matrix of float)
-0:407 max ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 'inF1' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r031' ( temp 3X3 matrix of float)
-0:407 min ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 'inF1' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r032' ( temp 3X3 matrix of float)
-0:407 pow ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 'inF1' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r033' ( temp 3X3 matrix of float)
-0:407 radians ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r034' ( temp 3X3 matrix of float)
-0:407 roundEven ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r035' ( temp 3X3 matrix of float)
-0:407 inverse sqrt ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r036' ( temp 3X3 matrix of float)
-0:407 clamp ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Constant:
-0:407 0.000000
-0:407 Constant:
-0:407 1.000000
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r037' ( temp 3X3 matrix of float)
-0:407 Sign ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r038' ( temp 3X3 matrix of float)
-0:407 sine ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'inF1' ( in 3X3 matrix of float)
-0:407 sine ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'inF2' ( in 3X3 matrix of float)
-0:407 cosine ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r039' ( temp 3X3 matrix of float)
-0:407 hyp. sine ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r049' ( temp 3X3 matrix of float)
-0:407 smoothstep ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 'inF1' ( in 3X3 matrix of float)
-0:407 'inF2' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r041' ( temp 3X3 matrix of float)
-0:407 sqrt ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r042' ( temp 3X3 matrix of float)
-0:407 step ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 'inF1' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r043' ( temp 3X3 matrix of float)
-0:407 tangent ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r044' ( temp 3X3 matrix of float)
-0:407 hyp. tangent ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 transpose ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:407 Sequence
-0:407 move second child to first child ( temp 3X3 matrix of float)
-0:407 'r046' ( temp 3X3 matrix of float)
-0:407 trunc ( temp 3X3 matrix of float)
-0:407 'inF0' ( in 3X3 matrix of float)
-0:410 Branch: Return with expression
+0:411 Sequence
+0:411 move second child to first child ( temp bool)
+0:411 'r000' ( temp bool)
+0:411 all ( temp bool)
+0:411 Convert float to bool ( temp 3X3 matrix of bool)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r001' ( temp 3X3 matrix of float)
+0:411 Absolute value ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 arc cosine ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp bool)
+0:411 'r003' ( temp bool)
+0:411 any ( temp bool)
+0:411 Convert float to bool ( temp 3X3 matrix of bool)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r004' ( temp 3X3 matrix of float)
+0:411 arc sine ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r005' ( temp 3X3 matrix of float)
+0:411 arc tangent ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r006' ( temp 3X3 matrix of float)
+0:411 arc tangent ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 'inF1' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r007' ( temp 3X3 matrix of float)
+0:411 Ceiling ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Test condition and select ( temp void)
+0:411 Condition
+0:411 any ( temp bool)
+0:411 Compare Less Than ( temp 3X3 matrix of bool)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Constant:
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 true case
+0:411 Branch: Kill
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r008' ( temp 3X3 matrix of float)
+0:411 clamp ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 'inF1' ( in 3X3 matrix of float)
+0:411 'inF2' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r009' ( temp 3X3 matrix of float)
+0:411 cosine ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r010' ( temp 3X3 matrix of float)
+0:411 hyp. cosine ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r011' ( temp 3X3 matrix of float)
+0:411 dPdx ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r012' ( temp 3X3 matrix of float)
+0:411 dPdxCoarse ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r013' ( temp 3X3 matrix of float)
+0:411 dPdxFine ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r014' ( temp 3X3 matrix of float)
+0:411 dPdy ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r015' ( temp 3X3 matrix of float)
+0:411 dPdyCoarse ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r016' ( temp 3X3 matrix of float)
+0:411 dPdyFine ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r017' ( temp 3X3 matrix of float)
+0:411 degrees ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp float)
+0:411 'r018' ( temp float)
+0:411 determinant ( temp float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r019' ( temp 3X3 matrix of float)
+0:411 exp ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'R020' ( temp 3X3 matrix of float)
+0:411 exp2 ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r021' ( temp 3X3 matrix of float)
+0:411 Floor ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r022' ( temp 3X3 matrix of float)
+0:411 mod ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 'inF1' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r023' ( temp 3X3 matrix of float)
+0:411 Fraction ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r025' ( temp 3X3 matrix of float)
+0:411 fwidth ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r026' ( temp 3X3 matrix of float)
+0:411 ldexp ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 'inF1' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r026a' ( temp 3X3 matrix of float)
+0:411 mix ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 'inF1' ( in 3X3 matrix of float)
+0:411 'inF2' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r027' ( temp 3X3 matrix of float)
+0:411 log ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r028' ( temp 3X3 matrix of float)
+0:411 matrix-scale ( temp 3X3 matrix of float)
+0:411 log2 ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Constant:
+0:411 0.301030
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r029' ( temp 3X3 matrix of float)
+0:411 log2 ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r030' ( temp 3X3 matrix of float)
+0:411 max ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 'inF1' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r031' ( temp 3X3 matrix of float)
+0:411 min ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 'inF1' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r032' ( temp 3X3 matrix of float)
+0:411 pow ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 'inF1' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r033' ( temp 3X3 matrix of float)
+0:411 radians ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r034' ( temp 3X3 matrix of float)
+0:411 roundEven ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r035' ( temp 3X3 matrix of float)
+0:411 inverse sqrt ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r036' ( temp 3X3 matrix of float)
+0:411 clamp ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Constant:
+0:411 0.000000
+0:411 Constant:
+0:411 1.000000
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r037' ( temp 3X3 matrix of float)
+0:411 Sign ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r038' ( temp 3X3 matrix of float)
+0:411 sine ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'inF1' ( in 3X3 matrix of float)
+0:411 sine ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'inF2' ( in 3X3 matrix of float)
+0:411 cosine ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r039' ( temp 3X3 matrix of float)
+0:411 hyp. sine ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r049' ( temp 3X3 matrix of float)
+0:411 smoothstep ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 'inF1' ( in 3X3 matrix of float)
+0:411 'inF2' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r041' ( temp 3X3 matrix of float)
+0:411 sqrt ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r042' ( temp 3X3 matrix of float)
+0:411 step ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 'inF1' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r043' ( temp 3X3 matrix of float)
+0:411 tangent ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r044' ( temp 3X3 matrix of float)
+0:411 hyp. tangent ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 transpose ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child ( temp 3X3 matrix of float)
+0:411 'r046' ( temp 3X3 matrix of float)
+0:411 trunc ( temp 3X3 matrix of float)
+0:411 'inF0' ( in 3X3 matrix of float)
+0:414 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
@@ -4898,297 +4980,297 @@
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:414 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
-0:414 Function Parameters:
-0:414 'inF0' ( in 4X4 matrix of float)
-0:414 'inF1' ( in 4X4 matrix of float)
-0:414 'inF2' ( in 4X4 matrix of float)
+0:418 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
+0:418 Function Parameters:
+0:418 'inF0' ( in 4X4 matrix of float)
+0:418 'inF1' ( in 4X4 matrix of float)
+0:418 'inF2' ( in 4X4 matrix of float)
0:? Sequence
-0:416 Sequence
-0:416 move second child to first child ( temp bool)
-0:416 'r000' ( temp bool)
-0:416 all ( temp bool)
-0:416 Convert float to bool ( temp 4X4 matrix of bool)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r001' ( temp 4X4 matrix of float)
-0:416 Absolute value ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 arc cosine ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp bool)
-0:416 'r003' ( temp bool)
-0:416 any ( temp bool)
-0:416 Convert float to bool ( temp 4X4 matrix of bool)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r004' ( temp 4X4 matrix of float)
-0:416 arc sine ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r005' ( temp 4X4 matrix of float)
-0:416 arc tangent ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r006' ( temp 4X4 matrix of float)
-0:416 arc tangent ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 'inF1' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r007' ( temp 4X4 matrix of float)
-0:416 Ceiling ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Test condition and select ( temp void)
-0:416 Condition
-0:416 any ( temp bool)
-0:416 Compare Less Than ( temp 4X4 matrix of bool)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Constant:
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 0.000000
-0:416 true case
-0:416 Branch: Kill
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r008' ( temp 4X4 matrix of float)
-0:416 clamp ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 'inF1' ( in 4X4 matrix of float)
-0:416 'inF2' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r009' ( temp 4X4 matrix of float)
-0:416 cosine ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r010' ( temp 4X4 matrix of float)
-0:416 hyp. cosine ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r011' ( temp 4X4 matrix of float)
-0:416 dPdx ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r012' ( temp 4X4 matrix of float)
-0:416 dPdxCoarse ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r013' ( temp 4X4 matrix of float)
-0:416 dPdxFine ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r014' ( temp 4X4 matrix of float)
-0:416 dPdy ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r015' ( temp 4X4 matrix of float)
-0:416 dPdyCoarse ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r016' ( temp 4X4 matrix of float)
-0:416 dPdyFine ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r017' ( temp 4X4 matrix of float)
-0:416 degrees ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp float)
-0:416 'r018' ( temp float)
-0:416 determinant ( temp float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r019' ( temp 4X4 matrix of float)
-0:416 exp ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'R020' ( temp 4X4 matrix of float)
-0:416 exp2 ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r021' ( temp 4X4 matrix of float)
-0:416 Floor ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r022' ( temp 4X4 matrix of float)
-0:416 mod ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 'inF1' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r023' ( temp 4X4 matrix of float)
-0:416 Fraction ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r025' ( temp 4X4 matrix of float)
-0:416 fwidth ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r026' ( temp 4X4 matrix of float)
-0:416 ldexp ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 'inF1' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r026a' ( temp 4X4 matrix of float)
-0:416 mix ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 'inF1' ( in 4X4 matrix of float)
-0:416 'inF2' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r027' ( temp 4X4 matrix of float)
-0:416 log ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r028' ( temp 4X4 matrix of float)
-0:416 matrix-scale ( temp 4X4 matrix of float)
-0:416 log2 ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Constant:
-0:416 0.301030
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r029' ( temp 4X4 matrix of float)
-0:416 log2 ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r030' ( temp 4X4 matrix of float)
-0:416 max ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 'inF1' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r031' ( temp 4X4 matrix of float)
-0:416 min ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 'inF1' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r032' ( temp 4X4 matrix of float)
-0:416 pow ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 'inF1' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r033' ( temp 4X4 matrix of float)
-0:416 radians ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r034' ( temp 4X4 matrix of float)
-0:416 roundEven ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r035' ( temp 4X4 matrix of float)
-0:416 inverse sqrt ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r036' ( temp 4X4 matrix of float)
-0:416 clamp ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Constant:
-0:416 0.000000
-0:416 Constant:
-0:416 1.000000
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r037' ( temp 4X4 matrix of float)
-0:416 Sign ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r038' ( temp 4X4 matrix of float)
-0:416 sine ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'inF1' ( in 4X4 matrix of float)
-0:416 sine ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'inF2' ( in 4X4 matrix of float)
-0:416 cosine ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r039' ( temp 4X4 matrix of float)
-0:416 hyp. sine ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r049' ( temp 4X4 matrix of float)
-0:416 smoothstep ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 'inF1' ( in 4X4 matrix of float)
-0:416 'inF2' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r041' ( temp 4X4 matrix of float)
-0:416 sqrt ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r042' ( temp 4X4 matrix of float)
-0:416 step ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 'inF1' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r043' ( temp 4X4 matrix of float)
-0:416 tangent ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r044' ( temp 4X4 matrix of float)
-0:416 hyp. tangent ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 transpose ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:416 Sequence
-0:416 move second child to first child ( temp 4X4 matrix of float)
-0:416 'r046' ( temp 4X4 matrix of float)
-0:416 trunc ( temp 4X4 matrix of float)
-0:416 'inF0' ( in 4X4 matrix of float)
-0:419 Branch: Return with expression
+0:420 Sequence
+0:420 move second child to first child ( temp bool)
+0:420 'r000' ( temp bool)
+0:420 all ( temp bool)
+0:420 Convert float to bool ( temp 4X4 matrix of bool)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r001' ( temp 4X4 matrix of float)
+0:420 Absolute value ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 arc cosine ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp bool)
+0:420 'r003' ( temp bool)
+0:420 any ( temp bool)
+0:420 Convert float to bool ( temp 4X4 matrix of bool)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r004' ( temp 4X4 matrix of float)
+0:420 arc sine ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r005' ( temp 4X4 matrix of float)
+0:420 arc tangent ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r006' ( temp 4X4 matrix of float)
+0:420 arc tangent ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 'inF1' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r007' ( temp 4X4 matrix of float)
+0:420 Ceiling ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Test condition and select ( temp void)
+0:420 Condition
+0:420 any ( temp bool)
+0:420 Compare Less Than ( temp 4X4 matrix of bool)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Constant:
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 true case
+0:420 Branch: Kill
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r008' ( temp 4X4 matrix of float)
+0:420 clamp ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 'inF1' ( in 4X4 matrix of float)
+0:420 'inF2' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r009' ( temp 4X4 matrix of float)
+0:420 cosine ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r010' ( temp 4X4 matrix of float)
+0:420 hyp. cosine ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r011' ( temp 4X4 matrix of float)
+0:420 dPdx ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r012' ( temp 4X4 matrix of float)
+0:420 dPdxCoarse ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r013' ( temp 4X4 matrix of float)
+0:420 dPdxFine ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r014' ( temp 4X4 matrix of float)
+0:420 dPdy ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r015' ( temp 4X4 matrix of float)
+0:420 dPdyCoarse ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r016' ( temp 4X4 matrix of float)
+0:420 dPdyFine ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r017' ( temp 4X4 matrix of float)
+0:420 degrees ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp float)
+0:420 'r018' ( temp float)
+0:420 determinant ( temp float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r019' ( temp 4X4 matrix of float)
+0:420 exp ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'R020' ( temp 4X4 matrix of float)
+0:420 exp2 ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r021' ( temp 4X4 matrix of float)
+0:420 Floor ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r022' ( temp 4X4 matrix of float)
+0:420 mod ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 'inF1' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r023' ( temp 4X4 matrix of float)
+0:420 Fraction ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r025' ( temp 4X4 matrix of float)
+0:420 fwidth ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r026' ( temp 4X4 matrix of float)
+0:420 ldexp ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 'inF1' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r026a' ( temp 4X4 matrix of float)
+0:420 mix ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 'inF1' ( in 4X4 matrix of float)
+0:420 'inF2' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r027' ( temp 4X4 matrix of float)
+0:420 log ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r028' ( temp 4X4 matrix of float)
+0:420 matrix-scale ( temp 4X4 matrix of float)
+0:420 log2 ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Constant:
+0:420 0.301030
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r029' ( temp 4X4 matrix of float)
+0:420 log2 ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r030' ( temp 4X4 matrix of float)
+0:420 max ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 'inF1' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r031' ( temp 4X4 matrix of float)
+0:420 min ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 'inF1' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r032' ( temp 4X4 matrix of float)
+0:420 pow ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 'inF1' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r033' ( temp 4X4 matrix of float)
+0:420 radians ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r034' ( temp 4X4 matrix of float)
+0:420 roundEven ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r035' ( temp 4X4 matrix of float)
+0:420 inverse sqrt ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r036' ( temp 4X4 matrix of float)
+0:420 clamp ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Constant:
+0:420 0.000000
+0:420 Constant:
+0:420 1.000000
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r037' ( temp 4X4 matrix of float)
+0:420 Sign ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r038' ( temp 4X4 matrix of float)
+0:420 sine ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'inF1' ( in 4X4 matrix of float)
+0:420 sine ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'inF2' ( in 4X4 matrix of float)
+0:420 cosine ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r039' ( temp 4X4 matrix of float)
+0:420 hyp. sine ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r049' ( temp 4X4 matrix of float)
+0:420 smoothstep ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 'inF1' ( in 4X4 matrix of float)
+0:420 'inF2' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r041' ( temp 4X4 matrix of float)
+0:420 sqrt ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r042' ( temp 4X4 matrix of float)
+0:420 step ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 'inF1' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r043' ( temp 4X4 matrix of float)
+0:420 tangent ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r044' ( temp 4X4 matrix of float)
+0:420 hyp. tangent ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 transpose ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child ( temp 4X4 matrix of float)
+0:420 'r046' ( temp 4X4 matrix of float)
+0:420 trunc ( temp 4X4 matrix of float)
+0:420 'inF0' ( in 4X4 matrix of float)
+0:423 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
@@ -5206,334 +5288,334 @@
0:? 4.000000
0:? 4.000000
0:? 4.000000
-0:437 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
-0:437 Function Parameters:
-0:437 'inF0' ( in float)
-0:437 'inF1' ( in float)
-0:437 'inFV0' ( in 2-component vector of float)
-0:437 'inFV1' ( in 2-component vector of float)
-0:437 'inFM0' ( in 2X2 matrix of float)
-0:437 'inFM1' ( in 2X2 matrix of float)
+0:441 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
+0:441 Function Parameters:
+0:441 'inF0' ( in float)
+0:441 'inF1' ( in float)
+0:441 'inFV0' ( in 2-component vector of float)
+0:441 'inFV1' ( in 2-component vector of float)
+0:441 'inFM0' ( in 2X2 matrix of float)
+0:441 'inFM1' ( in 2X2 matrix of float)
0:? Sequence
-0:438 Sequence
-0:438 move second child to first child ( temp float)
-0:438 'r0' ( temp float)
-0:438 component-wise multiply ( temp float)
-0:438 'inF1' ( in float)
-0:438 'inF0' ( in float)
-0:438 Sequence
-0:438 move second child to first child ( temp 2-component vector of float)
-0:438 'r1' ( temp 2-component vector of float)
-0:438 vector-scale ( temp 2-component vector of float)
-0:438 'inF0' ( in float)
-0:438 'inFV0' ( in 2-component vector of float)
-0:438 Sequence
-0:438 move second child to first child ( temp 2-component vector of float)
-0:438 'r2' ( temp 2-component vector of float)
-0:438 vector-scale ( temp 2-component vector of float)
-0:438 'inFV0' ( in 2-component vector of float)
-0:438 'inF0' ( in float)
-0:438 Sequence
-0:438 move second child to first child ( temp float)
-0:438 'r3' ( temp float)
-0:438 dot-product ( temp float)
-0:438 'inFV0' ( in 2-component vector of float)
-0:438 'inFV1' ( in 2-component vector of float)
-0:438 Sequence
-0:438 move second child to first child ( temp 2-component vector of float)
-0:438 'r4' ( temp 2-component vector of float)
-0:438 vector-times-matrix ( temp 2-component vector of float)
-0:438 'inFV0' ( in 2-component vector of float)
-0:438 'inFM0' ( in 2X2 matrix of float)
-0:438 Sequence
-0:438 move second child to first child ( temp 2-component vector of float)
-0:438 'r5' ( temp 2-component vector of float)
-0:438 matrix-times-vector ( temp 2-component vector of float)
-0:438 'inFM0' ( in 2X2 matrix of float)
-0:438 'inFV0' ( in 2-component vector of float)
-0:438 Sequence
-0:438 move second child to first child ( temp 2X2 matrix of float)
-0:438 'r6' ( temp 2X2 matrix of float)
-0:438 matrix-scale ( temp 2X2 matrix of float)
-0:438 'inF0' ( in float)
-0:438 'inFM0' ( in 2X2 matrix of float)
-0:438 Sequence
-0:438 move second child to first child ( temp 2X2 matrix of float)
-0:438 'r7' ( temp 2X2 matrix of float)
-0:438 matrix-scale ( temp 2X2 matrix of float)
-0:438 'inFM0' ( in 2X2 matrix of float)
-0:438 'inF0' ( in float)
-0:438 Sequence
-0:438 move second child to first child ( temp 2X2 matrix of float)
-0:438 'r8' ( temp 2X2 matrix of float)
-0:438 matrix-multiply ( temp 2X2 matrix of float)
-0:438 'inFM1' ( in 2X2 matrix of float)
-0:438 'inFM0' ( in 2X2 matrix of float)
-0:444 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void)
-0:444 Function Parameters:
-0:444 'inF0' ( in float)
-0:444 'inF1' ( in float)
-0:444 'inFV0' ( in 3-component vector of float)
-0:444 'inFV1' ( in 3-component vector of float)
-0:444 'inFM0' ( in 3X3 matrix of float)
-0:444 'inFM1' ( in 3X3 matrix of float)
+0:442 Sequence
+0:442 move second child to first child ( temp float)
+0:442 'r0' ( temp float)
+0:442 component-wise multiply ( temp float)
+0:442 'inF1' ( in float)
+0:442 'inF0' ( in float)
+0:442 Sequence
+0:442 move second child to first child ( temp 2-component vector of float)
+0:442 'r1' ( temp 2-component vector of float)
+0:442 vector-scale ( temp 2-component vector of float)
+0:442 'inF0' ( in float)
+0:442 'inFV0' ( in 2-component vector of float)
+0:442 Sequence
+0:442 move second child to first child ( temp 2-component vector of float)
+0:442 'r2' ( temp 2-component vector of float)
+0:442 vector-scale ( temp 2-component vector of float)
+0:442 'inFV0' ( in 2-component vector of float)
+0:442 'inF0' ( in float)
+0:442 Sequence
+0:442 move second child to first child ( temp float)
+0:442 'r3' ( temp float)
+0:442 dot-product ( temp float)
+0:442 'inFV0' ( in 2-component vector of float)
+0:442 'inFV1' ( in 2-component vector of float)
+0:442 Sequence
+0:442 move second child to first child ( temp 2-component vector of float)
+0:442 'r4' ( temp 2-component vector of float)
+0:442 vector-times-matrix ( temp 2-component vector of float)
+0:442 'inFV0' ( in 2-component vector of float)
+0:442 'inFM0' ( in 2X2 matrix of float)
+0:442 Sequence
+0:442 move second child to first child ( temp 2-component vector of float)
+0:442 'r5' ( temp 2-component vector of float)
+0:442 matrix-times-vector ( temp 2-component vector of float)
+0:442 'inFM0' ( in 2X2 matrix of float)
+0:442 'inFV0' ( in 2-component vector of float)
+0:442 Sequence
+0:442 move second child to first child ( temp 2X2 matrix of float)
+0:442 'r6' ( temp 2X2 matrix of float)
+0:442 matrix-scale ( temp 2X2 matrix of float)
+0:442 'inF0' ( in float)
+0:442 'inFM0' ( in 2X2 matrix of float)
+0:442 Sequence
+0:442 move second child to first child ( temp 2X2 matrix of float)
+0:442 'r7' ( temp 2X2 matrix of float)
+0:442 matrix-scale ( temp 2X2 matrix of float)
+0:442 'inFM0' ( in 2X2 matrix of float)
+0:442 'inF0' ( in float)
+0:442 Sequence
+0:442 move second child to first child ( temp 2X2 matrix of float)
+0:442 'r8' ( temp 2X2 matrix of float)
+0:442 matrix-multiply ( temp 2X2 matrix of float)
+0:442 'inFM1' ( in 2X2 matrix of float)
+0:442 'inFM0' ( in 2X2 matrix of float)
+0:448 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void)
+0:448 Function Parameters:
+0:448 'inF0' ( in float)
+0:448 'inF1' ( in float)
+0:448 'inFV0' ( in 3-component vector of float)
+0:448 'inFV1' ( in 3-component vector of float)
+0:448 'inFM0' ( in 3X3 matrix of float)
+0:448 'inFM1' ( in 3X3 matrix of float)
0:? Sequence
-0:445 Sequence
-0:445 move second child to first child ( temp float)
-0:445 'r0' ( temp float)
-0:445 component-wise multiply ( temp float)
-0:445 'inF1' ( in float)
-0:445 'inF0' ( in float)
-0:445 Sequence
-0:445 move second child to first child ( temp 3-component vector of float)
-0:445 'r1' ( temp 3-component vector of float)
-0:445 vector-scale ( temp 3-component vector of float)
-0:445 'inF0' ( in float)
-0:445 'inFV0' ( in 3-component vector of float)
-0:445 Sequence
-0:445 move second child to first child ( temp 3-component vector of float)
-0:445 'r2' ( temp 3-component vector of float)
-0:445 vector-scale ( temp 3-component vector of float)
-0:445 'inFV0' ( in 3-component vector of float)
-0:445 'inF0' ( in float)
-0:445 Sequence
-0:445 move second child to first child ( temp float)
-0:445 'r3' ( temp float)
-0:445 dot-product ( temp float)
-0:445 'inFV0' ( in 3-component vector of float)
-0:445 'inFV1' ( in 3-component vector of float)
-0:445 Sequence
-0:445 move second child to first child ( temp 3-component vector of float)
-0:445 'r4' ( temp 3-component vector of float)
-0:445 vector-times-matrix ( temp 3-component vector of float)
-0:445 'inFV0' ( in 3-component vector of float)
-0:445 'inFM0' ( in 3X3 matrix of float)
-0:445 Sequence
-0:445 move second child to first child ( temp 3-component vector of float)
-0:445 'r5' ( temp 3-component vector of float)
-0:445 matrix-times-vector ( temp 3-component vector of float)
-0:445 'inFM0' ( in 3X3 matrix of float)
-0:445 'inFV0' ( in 3-component vector of float)
-0:445 Sequence
-0:445 move second child to first child ( temp 3X3 matrix of float)
-0:445 'r6' ( temp 3X3 matrix of float)
-0:445 matrix-scale ( temp 3X3 matrix of float)
-0:445 'inF0' ( in float)
-0:445 'inFM0' ( in 3X3 matrix of float)
-0:445 Sequence
-0:445 move second child to first child ( temp 3X3 matrix of float)
-0:445 'r7' ( temp 3X3 matrix of float)
-0:445 matrix-scale ( temp 3X3 matrix of float)
-0:445 'inFM0' ( in 3X3 matrix of float)
-0:445 'inF0' ( in float)
-0:445 Sequence
-0:445 move second child to first child ( temp 3X3 matrix of float)
-0:445 'r8' ( temp 3X3 matrix of float)
-0:445 matrix-multiply ( temp 3X3 matrix of float)
-0:445 'inFM1' ( in 3X3 matrix of float)
-0:445 'inFM0' ( in 3X3 matrix of float)
-0:451 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void)
-0:451 Function Parameters:
-0:451 'inF0' ( in float)
-0:451 'inF1' ( in float)
-0:451 'inFV0' ( in 4-component vector of float)
-0:451 'inFV1' ( in 4-component vector of float)
-0:451 'inFM0' ( in 4X4 matrix of float)
-0:451 'inFM1' ( in 4X4 matrix of float)
+0:449 Sequence
+0:449 move second child to first child ( temp float)
+0:449 'r0' ( temp float)
+0:449 component-wise multiply ( temp float)
+0:449 'inF1' ( in float)
+0:449 'inF0' ( in float)
+0:449 Sequence
+0:449 move second child to first child ( temp 3-component vector of float)
+0:449 'r1' ( temp 3-component vector of float)
+0:449 vector-scale ( temp 3-component vector of float)
+0:449 'inF0' ( in float)
+0:449 'inFV0' ( in 3-component vector of float)
+0:449 Sequence
+0:449 move second child to first child ( temp 3-component vector of float)
+0:449 'r2' ( temp 3-component vector of float)
+0:449 vector-scale ( temp 3-component vector of float)
+0:449 'inFV0' ( in 3-component vector of float)
+0:449 'inF0' ( in float)
+0:449 Sequence
+0:449 move second child to first child ( temp float)
+0:449 'r3' ( temp float)
+0:449 dot-product ( temp float)
+0:449 'inFV0' ( in 3-component vector of float)
+0:449 'inFV1' ( in 3-component vector of float)
+0:449 Sequence
+0:449 move second child to first child ( temp 3-component vector of float)
+0:449 'r4' ( temp 3-component vector of float)
+0:449 vector-times-matrix ( temp 3-component vector of float)
+0:449 'inFV0' ( in 3-component vector of float)
+0:449 'inFM0' ( in 3X3 matrix of float)
+0:449 Sequence
+0:449 move second child to first child ( temp 3-component vector of float)
+0:449 'r5' ( temp 3-component vector of float)
+0:449 matrix-times-vector ( temp 3-component vector of float)
+0:449 'inFM0' ( in 3X3 matrix of float)
+0:449 'inFV0' ( in 3-component vector of float)
+0:449 Sequence
+0:449 move second child to first child ( temp 3X3 matrix of float)
+0:449 'r6' ( temp 3X3 matrix of float)
+0:449 matrix-scale ( temp 3X3 matrix of float)
+0:449 'inF0' ( in float)
+0:449 'inFM0' ( in 3X3 matrix of float)
+0:449 Sequence
+0:449 move second child to first child ( temp 3X3 matrix of float)
+0:449 'r7' ( temp 3X3 matrix of float)
+0:449 matrix-scale ( temp 3X3 matrix of float)
+0:449 'inFM0' ( in 3X3 matrix of float)
+0:449 'inF0' ( in float)
+0:449 Sequence
+0:449 move second child to first child ( temp 3X3 matrix of float)
+0:449 'r8' ( temp 3X3 matrix of float)
+0:449 matrix-multiply ( temp 3X3 matrix of float)
+0:449 'inFM1' ( in 3X3 matrix of float)
+0:449 'inFM0' ( in 3X3 matrix of float)
+0:455 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void)
+0:455 Function Parameters:
+0:455 'inF0' ( in float)
+0:455 'inF1' ( in float)
+0:455 'inFV0' ( in 4-component vector of float)
+0:455 'inFV1' ( in 4-component vector of float)
+0:455 'inFM0' ( in 4X4 matrix of float)
+0:455 'inFM1' ( in 4X4 matrix of float)
0:? Sequence
-0:452 Sequence
-0:452 move second child to first child ( temp float)
-0:452 'r0' ( temp float)
-0:452 component-wise multiply ( temp float)
-0:452 'inF1' ( in float)
-0:452 'inF0' ( in float)
-0:452 Sequence
-0:452 move second child to first child ( temp 4-component vector of float)
-0:452 'r1' ( temp 4-component vector of float)
-0:452 vector-scale ( temp 4-component vector of float)
-0:452 'inF0' ( in float)
-0:452 'inFV0' ( in 4-component vector of float)
-0:452 Sequence
-0:452 move second child to first child ( temp 4-component vector of float)
-0:452 'r2' ( temp 4-component vector of float)
-0:452 vector-scale ( temp 4-component vector of float)
-0:452 'inFV0' ( in 4-component vector of float)
-0:452 'inF0' ( in float)
-0:452 Sequence
-0:452 move second child to first child ( temp float)
-0:452 'r3' ( temp float)
-0:452 dot-product ( temp float)
-0:452 'inFV0' ( in 4-component vector of float)
-0:452 'inFV1' ( in 4-component vector of float)
-0:452 Sequence
-0:452 move second child to first child ( temp 4-component vector of float)
-0:452 'r4' ( temp 4-component vector of float)
-0:452 vector-times-matrix ( temp 4-component vector of float)
-0:452 'inFV0' ( in 4-component vector of float)
-0:452 'inFM0' ( in 4X4 matrix of float)
-0:452 Sequence
-0:452 move second child to first child ( temp 4-component vector of float)
-0:452 'r5' ( temp 4-component vector of float)
-0:452 matrix-times-vector ( temp 4-component vector of float)
-0:452 'inFM0' ( in 4X4 matrix of float)
-0:452 'inFV0' ( in 4-component vector of float)
-0:452 Sequence
-0:452 move second child to first child ( temp 4X4 matrix of float)
-0:452 'r6' ( temp 4X4 matrix of float)
-0:452 matrix-scale ( temp 4X4 matrix of float)
-0:452 'inF0' ( in float)
-0:452 'inFM0' ( in 4X4 matrix of float)
-0:452 Sequence
-0:452 move second child to first child ( temp 4X4 matrix of float)
-0:452 'r7' ( temp 4X4 matrix of float)
-0:452 matrix-scale ( temp 4X4 matrix of float)
-0:452 'inFM0' ( in 4X4 matrix of float)
-0:452 'inF0' ( in float)
-0:452 Sequence
-0:452 move second child to first child ( temp 4X4 matrix of float)
-0:452 'r8' ( temp 4X4 matrix of float)
-0:452 matrix-multiply ( temp 4X4 matrix of float)
-0:452 'inFM1' ( in 4X4 matrix of float)
-0:452 'inFM0' ( in 4X4 matrix of float)
-0:461 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void)
-0:461 Function Parameters:
-0:461 'inF0' ( in float)
-0:461 'inF1' ( in float)
-0:461 'inFV2' ( in 2-component vector of float)
-0:461 'inFV3' ( in 3-component vector of float)
-0:461 'inFM2x3' ( in 2X3 matrix of float)
-0:461 'inFM3x2' ( in 3X2 matrix of float)
-0:461 'inFM3x3' ( in 3X3 matrix of float)
-0:461 'inFM3x4' ( in 3X4 matrix of float)
-0:461 'inFM2x4' ( in 2X4 matrix of float)
+0:456 Sequence
+0:456 move second child to first child ( temp float)
+0:456 'r0' ( temp float)
+0:456 component-wise multiply ( temp float)
+0:456 'inF1' ( in float)
+0:456 'inF0' ( in float)
+0:456 Sequence
+0:456 move second child to first child ( temp 4-component vector of float)
+0:456 'r1' ( temp 4-component vector of float)
+0:456 vector-scale ( temp 4-component vector of float)
+0:456 'inF0' ( in float)
+0:456 'inFV0' ( in 4-component vector of float)
+0:456 Sequence
+0:456 move second child to first child ( temp 4-component vector of float)
+0:456 'r2' ( temp 4-component vector of float)
+0:456 vector-scale ( temp 4-component vector of float)
+0:456 'inFV0' ( in 4-component vector of float)
+0:456 'inF0' ( in float)
+0:456 Sequence
+0:456 move second child to first child ( temp float)
+0:456 'r3' ( temp float)
+0:456 dot-product ( temp float)
+0:456 'inFV0' ( in 4-component vector of float)
+0:456 'inFV1' ( in 4-component vector of float)
+0:456 Sequence
+0:456 move second child to first child ( temp 4-component vector of float)
+0:456 'r4' ( temp 4-component vector of float)
+0:456 vector-times-matrix ( temp 4-component vector of float)
+0:456 'inFV0' ( in 4-component vector of float)
+0:456 'inFM0' ( in 4X4 matrix of float)
+0:456 Sequence
+0:456 move second child to first child ( temp 4-component vector of float)
+0:456 'r5' ( temp 4-component vector of float)
+0:456 matrix-times-vector ( temp 4-component vector of float)
+0:456 'inFM0' ( in 4X4 matrix of float)
+0:456 'inFV0' ( in 4-component vector of float)
+0:456 Sequence
+0:456 move second child to first child ( temp 4X4 matrix of float)
+0:456 'r6' ( temp 4X4 matrix of float)
+0:456 matrix-scale ( temp 4X4 matrix of float)
+0:456 'inF0' ( in float)
+0:456 'inFM0' ( in 4X4 matrix of float)
+0:456 Sequence
+0:456 move second child to first child ( temp 4X4 matrix of float)
+0:456 'r7' ( temp 4X4 matrix of float)
+0:456 matrix-scale ( temp 4X4 matrix of float)
+0:456 'inFM0' ( in 4X4 matrix of float)
+0:456 'inF0' ( in float)
+0:456 Sequence
+0:456 move second child to first child ( temp 4X4 matrix of float)
+0:456 'r8' ( temp 4X4 matrix of float)
+0:456 matrix-multiply ( temp 4X4 matrix of float)
+0:456 'inFM1' ( in 4X4 matrix of float)
+0:456 'inFM0' ( in 4X4 matrix of float)
+0:465 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void)
+0:465 Function Parameters:
+0:465 'inF0' ( in float)
+0:465 'inF1' ( in float)
+0:465 'inFV2' ( in 2-component vector of float)
+0:465 'inFV3' ( in 3-component vector of float)
+0:465 'inFM2x3' ( in 2X3 matrix of float)
+0:465 'inFM3x2' ( in 3X2 matrix of float)
+0:465 'inFM3x3' ( in 3X3 matrix of float)
+0:465 'inFM3x4' ( in 3X4 matrix of float)
+0:465 'inFM2x4' ( in 2X4 matrix of float)
0:? Sequence
-0:462 Sequence
-0:462 move second child to first child ( temp float)
-0:462 'r00' ( temp float)
-0:462 component-wise multiply ( temp float)
-0:462 'inF1' ( in float)
-0:462 'inF0' ( in float)
-0:463 Sequence
-0:463 move second child to first child ( temp 2-component vector of float)
-0:463 'r01' ( temp 2-component vector of float)
-0:463 vector-scale ( temp 2-component vector of float)
-0:463 'inF0' ( in float)
-0:463 'inFV2' ( in 2-component vector of float)
-0:464 Sequence
-0:464 move second child to first child ( temp 3-component vector of float)
-0:464 'r02' ( temp 3-component vector of float)
-0:464 vector-scale ( temp 3-component vector of float)
-0:464 'inF0' ( in float)
-0:464 'inFV3' ( in 3-component vector of float)
-0:465 Sequence
-0:465 move second child to first child ( temp 2-component vector of float)
-0:465 'r03' ( temp 2-component vector of float)
-0:465 vector-scale ( temp 2-component vector of float)
-0:465 'inFV2' ( in 2-component vector of float)
-0:465 'inF0' ( in float)
0:466 Sequence
-0:466 move second child to first child ( temp 3-component vector of float)
-0:466 'r04' ( temp 3-component vector of float)
-0:466 vector-scale ( temp 3-component vector of float)
-0:466 'inFV3' ( in 3-component vector of float)
+0:466 move second child to first child ( temp float)
+0:466 'r00' ( temp float)
+0:466 component-wise multiply ( temp float)
+0:466 'inF1' ( in float)
0:466 'inF0' ( in float)
0:467 Sequence
-0:467 move second child to first child ( temp float)
-0:467 'r05' ( temp float)
-0:467 dot-product ( temp float)
-0:467 'inFV2' ( in 2-component vector of float)
+0:467 move second child to first child ( temp 2-component vector of float)
+0:467 'r01' ( temp 2-component vector of float)
+0:467 vector-scale ( temp 2-component vector of float)
+0:467 'inF0' ( in float)
0:467 'inFV2' ( in 2-component vector of float)
0:468 Sequence
-0:468 move second child to first child ( temp float)
-0:468 'r06' ( temp float)
-0:468 dot-product ( temp float)
-0:468 'inFV3' ( in 3-component vector of float)
+0:468 move second child to first child ( temp 3-component vector of float)
+0:468 'r02' ( temp 3-component vector of float)
+0:468 vector-scale ( temp 3-component vector of float)
+0:468 'inF0' ( in float)
0:468 'inFV3' ( in 3-component vector of float)
0:469 Sequence
-0:469 move second child to first child ( temp 3-component vector of float)
-0:469 'r07' ( temp 3-component vector of float)
-0:469 matrix-times-vector ( temp 3-component vector of float)
-0:469 'inFM2x3' ( in 2X3 matrix of float)
+0:469 move second child to first child ( temp 2-component vector of float)
+0:469 'r03' ( temp 2-component vector of float)
+0:469 vector-scale ( temp 2-component vector of float)
0:469 'inFV2' ( in 2-component vector of float)
+0:469 'inF0' ( in float)
0:470 Sequence
-0:470 move second child to first child ( temp 2-component vector of float)
-0:470 'r08' ( temp 2-component vector of float)
-0:470 matrix-times-vector ( temp 2-component vector of float)
-0:470 'inFM3x2' ( in 3X2 matrix of float)
+0:470 move second child to first child ( temp 3-component vector of float)
+0:470 'r04' ( temp 3-component vector of float)
+0:470 vector-scale ( temp 3-component vector of float)
0:470 'inFV3' ( in 3-component vector of float)
+0:470 'inF0' ( in float)
0:471 Sequence
-0:471 move second child to first child ( temp 2-component vector of float)
-0:471 'r09' ( temp 2-component vector of float)
-0:471 vector-times-matrix ( temp 2-component vector of float)
-0:471 'inFV3' ( in 3-component vector of float)
-0:471 'inFM2x3' ( in 2X3 matrix of float)
+0:471 move second child to first child ( temp float)
+0:471 'r05' ( temp float)
+0:471 dot-product ( temp float)
+0:471 'inFV2' ( in 2-component vector of float)
+0:471 'inFV2' ( in 2-component vector of float)
0:472 Sequence
-0:472 move second child to first child ( temp 3-component vector of float)
-0:472 'r10' ( temp 3-component vector of float)
-0:472 vector-times-matrix ( temp 3-component vector of float)
-0:472 'inFV2' ( in 2-component vector of float)
-0:472 'inFM3x2' ( in 3X2 matrix of float)
+0:472 move second child to first child ( temp float)
+0:472 'r06' ( temp float)
+0:472 dot-product ( temp float)
+0:472 'inFV3' ( in 3-component vector of float)
+0:472 'inFV3' ( in 3-component vector of float)
0:473 Sequence
-0:473 move second child to first child ( temp 2X3 matrix of float)
-0:473 'r11' ( temp 2X3 matrix of float)
-0:473 matrix-scale ( temp 2X3 matrix of float)
-0:473 'inF0' ( in float)
+0:473 move second child to first child ( temp 3-component vector of float)
+0:473 'r07' ( temp 3-component vector of float)
+0:473 matrix-times-vector ( temp 3-component vector of float)
0:473 'inFM2x3' ( in 2X3 matrix of float)
+0:473 'inFV2' ( in 2-component vector of float)
0:474 Sequence
-0:474 move second child to first child ( temp 3X2 matrix of float)
-0:474 'r12' ( temp 3X2 matrix of float)
-0:474 matrix-scale ( temp 3X2 matrix of float)
-0:474 'inF0' ( in float)
+0:474 move second child to first child ( temp 2-component vector of float)
+0:474 'r08' ( temp 2-component vector of float)
+0:474 matrix-times-vector ( temp 2-component vector of float)
0:474 'inFM3x2' ( in 3X2 matrix of float)
+0:474 'inFV3' ( in 3-component vector of float)
0:475 Sequence
-0:475 move second child to first child ( temp 2X2 matrix of float)
-0:475 'r13' ( temp 2X2 matrix of float)
-0:475 matrix-multiply ( temp 2X2 matrix of float)
-0:475 'inFM3x2' ( in 3X2 matrix of float)
+0:475 move second child to first child ( temp 2-component vector of float)
+0:475 'r09' ( temp 2-component vector of float)
+0:475 vector-times-matrix ( temp 2-component vector of float)
+0:475 'inFV3' ( in 3-component vector of float)
0:475 'inFM2x3' ( in 2X3 matrix of float)
0:476 Sequence
-0:476 move second child to first child ( temp 2X3 matrix of float)
-0:476 'r14' ( temp 2X3 matrix of float)
-0:476 matrix-multiply ( temp 2X3 matrix of float)
-0:476 'inFM3x3' ( in 3X3 matrix of float)
-0:476 'inFM2x3' ( in 2X3 matrix of float)
+0:476 move second child to first child ( temp 3-component vector of float)
+0:476 'r10' ( temp 3-component vector of float)
+0:476 vector-times-matrix ( temp 3-component vector of float)
+0:476 'inFV2' ( in 2-component vector of float)
+0:476 'inFM3x2' ( in 3X2 matrix of float)
0:477 Sequence
-0:477 move second child to first child ( temp 2X4 matrix of float)
-0:477 'r15' ( temp 2X4 matrix of float)
-0:477 matrix-multiply ( temp 2X4 matrix of float)
-0:477 'inFM3x4' ( in 3X4 matrix of float)
+0:477 move second child to first child ( temp 2X3 matrix of float)
+0:477 'r11' ( temp 2X3 matrix of float)
+0:477 matrix-scale ( temp 2X3 matrix of float)
+0:477 'inF0' ( in float)
0:477 'inFM2x3' ( in 2X3 matrix of float)
0:478 Sequence
-0:478 move second child to first child ( temp 3X4 matrix of float)
-0:478 'r16' ( temp 3X4 matrix of float)
-0:478 matrix-multiply ( temp 3X4 matrix of float)
-0:478 'inFM2x4' ( in 2X4 matrix of float)
+0:478 move second child to first child ( temp 3X2 matrix of float)
+0:478 'r12' ( temp 3X2 matrix of float)
+0:478 matrix-scale ( temp 3X2 matrix of float)
+0:478 'inF0' ( in float)
0:478 'inFM3x2' ( in 3X2 matrix of float)
-0:484 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
-0:484 Function Parameters:
+0:479 Sequence
+0:479 move second child to first child ( temp 2X2 matrix of float)
+0:479 'r13' ( temp 2X2 matrix of float)
+0:479 matrix-multiply ( temp 2X2 matrix of float)
+0:479 'inFM3x2' ( in 3X2 matrix of float)
+0:479 'inFM2x3' ( in 2X3 matrix of float)
+0:480 Sequence
+0:480 move second child to first child ( temp 2X3 matrix of float)
+0:480 'r14' ( temp 2X3 matrix of float)
+0:480 matrix-multiply ( temp 2X3 matrix of float)
+0:480 'inFM3x3' ( in 3X3 matrix of float)
+0:480 'inFM2x3' ( in 2X3 matrix of float)
+0:481 Sequence
+0:481 move second child to first child ( temp 2X4 matrix of float)
+0:481 'r15' ( temp 2X4 matrix of float)
+0:481 matrix-multiply ( temp 2X4 matrix of float)
+0:481 'inFM3x4' ( in 3X4 matrix of float)
+0:481 'inFM2x3' ( in 2X3 matrix of float)
+0:482 Sequence
+0:482 move second child to first child ( temp 3X4 matrix of float)
+0:482 'r16' ( temp 3X4 matrix of float)
+0:482 matrix-multiply ( temp 3X4 matrix of float)
+0:482 'inFM2x4' ( in 2X4 matrix of float)
+0:482 'inFM3x2' ( in 3X2 matrix of float)
+0:488 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
+0:488 Function Parameters:
0:? Sequence
-0:486 move second child to first child ( temp 4-component vector of float)
-0:486 color: direct index for structure ( temp 4-component vector of float)
-0:486 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:486 Constant:
-0:486 0 (const int)
-0:486 Constant:
-0:486 1.000000
-0:486 1.000000
-0:486 1.000000
-0:486 1.000000
-0:487 Branch: Return with expression
-0:487 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:484 Function Definition: main( ( temp void)
-0:484 Function Parameters:
+0:490 move second child to first child ( temp 4-component vector of float)
+0:490 color: direct index for structure ( temp 4-component vector of float)
+0:490 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:490 Constant:
+0:490 0 (const int)
+0:490 Constant:
+0:490 1.000000
+0:490 1.000000
+0:490 1.000000
+0:490 1.000000
+0:491 Branch: Return with expression
+0:491 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:488 Function Definition: main( ( temp void)
+0:488 Function Parameters:
0:? Sequence
-0:484 Sequence
-0:484 move second child to first child ( temp 4-component vector of float)
+0:488 Sequence
+0:488 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-0:484 color: direct index for structure ( temp 4-component vector of float)
-0:484 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
-0:484 Constant:
-0:484 0 (const int)
+0:488 color: direct index for structure ( temp 4-component vector of float)
+0:488 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
+0:488 Constant:
+0:488 0 (const int)
0:? Linker Objects
0:? 'gs_ua' ( shared uint)
0:? 'gs_ub' ( shared uint)
@@ -5551,13 +5633,13 @@
// Module Version 10000
// Generated by (magic number): 80002
-// Id's are bound by 1805
+// Id's are bound by 1832
Capability Shader
Capability DerivativeControl
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 1786
+ EntryPoint Fragment 4 "main" 1813
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
@@ -5647,432 +5729,432 @@
Name 169 "r010"
Name 173 "r011"
Name 176 "r012"
- Name 186 "r014"
- Name 189 "r015"
- Name 192 "r016"
- Name 195 "r017"
- Name 198 "r018"
- Name 201 "r019"
- Name 204 "r020"
- Name 207 "r021"
- Name 210 "r022"
- Name 213 "r023"
- Name 216 "r027"
- Name 219 "r028"
- Name 222 "r029"
- Name 225 "r030"
- Name 228 "r031"
- Name 231 "r033"
- Name 235 "r034"
- Name 238 "r036"
- Name 241 "r037"
- Name 244 "r038"
- Name 247 "r039"
- Name 251 "r039a"
- Name 256 "r040"
- Name 259 "r041"
- Name 264 "r042"
- Name 267 "r043"
- Name 271 "r044"
- Name 275 "r045"
- Name 279 "r046"
- Name 282 "r047"
- Name 286 "r048"
- Name 290 "r049"
- Name 293 "r050"
- Name 296 "r051"
- Name 299 "r052"
- Name 302 "r053"
- Name 309 "r055"
- Name 312 "r056"
- Name 317 "r057"
- Name 320 "r058"
- Name 324 "r059"
- Name 327 "r060"
- Name 330 "r061"
- Name 337 "r000"
- Name 343 "r001"
- Name 346 "r002"
- Name 349 "r003"
- Name 353 "r004"
- Name 358 "r005"
- Name 361 "r006"
- Name 364 "r007"
- Name 367 "r009"
- Name 370 "r010"
- Name 374 "r011"
- Name 377 "r012"
- Name 388 "r013"
- Name 391 "r015"
- Name 394 "r016"
- Name 398 "r017"
- Name 401 "r018"
- Name 404 "r019"
- Name 407 "r020"
- Name 410 "r021"
- Name 413 "r022"
- Name 416 "r023"
- Name 419 "r026"
- Name 423 "r027"
- Name 427 "r028"
- Name 430 "r029"
- Name 433 "r030"
- Name 438 "r031"
- Name 443 "r032"
- Name 445 "r033"
- Name 448 "r035"
- Name 452 "r036"
- Name 455 "r038"
- Name 459 "r039"
- Name 462 "r040"
- Name 465 "r041"
- Name 469 "r039a"
- Name 474 "r042"
- Name 477 "r043"
- Name 480 "r044"
- Name 484 "r045"
- Name 487 "r046"
- Name 491 "r047"
- Name 495 "r048"
- Name 498 "r049"
- Name 502 "r050"
- Name 505 "r051"
- Name 509 "r052"
- Name 513 "r053"
- Name 518 "r054"
- Name 523 "r055"
- Name 526 "r056"
- Name 529 "r057"
- Name 534 "r058"
- Name 537 "r059"
- Name 544 "r060"
- Name 547 "r061"
- Name 552 "r062"
- Name 555 "r063"
- Name 559 "r064"
- Name 562 "r065"
- Name 565 "r066"
- Name 571 "r000"
- Name 577 "r001"
- Name 580 "r002"
- Name 583 "r003"
- Name 587 "r004"
- Name 592 "r005"
- Name 595 "r006"
- Name 598 "r007"
- Name 601 "r009"
- Name 604 "r010"
- Name 608 "r011"
- Name 611 "r012"
- Name 622 "r013"
- Name 625 "r014"
- Name 628 "r015"
- Name 633 "r016"
- Name 637 "r017"
- Name 640 "r018"
- Name 643 "r019"
- Name 646 "r020"
- Name 649 "r021"
- Name 652 "r022"
- Name 655 "r023"
- Name 658 "r024"
- Name 662 "r025"
- Name 666 "r029"
- Name 669 "r030"
- Name 672 "r031"
- Name 677 "r032"
- Name 681 "r033"
- Name 683 "r034"
- Name 686 "r036"
- Name 690 "r037"
- Name 693 "r039"
- Name 697 "r040"
- Name 700 "r041"
- Name 703 "r042"
- Name 707 "r039a"
- Name 712 "r039b"
- Name 718 "r043"
- Name 721 "r044"
- Name 724 "r045"
- Name 728 "r046"
- Name 731 "r047"
- Name 735 "r048"
- Name 739 "r049"
- Name 742 "r050"
- Name 746 "r051"
- Name 749 "r052"
- Name 753 "r053"
- Name 757 "r054"
- Name 761 "r055"
- Name 764 "r056"
- Name 767 "r057"
- Name 770 "r058"
- Name 775 "r059"
- Name 778 "r060"
- Name 785 "r061"
- Name 788 "r062"
- Name 793 "r063"
- Name 796 "r064"
- Name 800 "r065"
- Name 803 "r066"
- Name 806 "r067"
- Name 813 "r000"
- Name 819 "r001"
- Name 822 "r002"
- Name 825 "r003"
- Name 829 "r004"
- Name 834 "r005"
- Name 837 "r006"
- Name 840 "r007"
- Name 843 "r009"
- Name 846 "r010"
- Name 850 "r011"
- Name 853 "r012"
- Name 864 "r013"
- Name 867 "r014"
- Name 870 "r015"
- Name 873 "r016"
- Name 876 "r017"
- Name 879 "r018"
- Name 882 "r019"
- Name 885 "r020"
- Name 888 "r021"
- Name 891 "r022"
- Name 894 "r023"
- Name 898 "r024"
- Name 902 "r025"
- Name 913 "r029"
- Name 916 "r030"
- Name 919 "r031"
- Name 924 "r032"
- Name 929 "r033"
- Name 931 "r034"
- Name 934 "r036"
- Name 938 "r037"
- Name 941 "r039"
- Name 945 "r040"
- Name 948 "r041"
- Name 951 "r042"
- Name 955 "r039a"
- Name 960 "r043"
- Name 963 "r044"
- Name 966 "r045"
- Name 970 "r046"
- Name 973 "r047"
- Name 977 "r048"
- Name 981 "r049"
- Name 984 "r050"
- Name 988 "r051"
- Name 991 "r052"
- Name 995 "r053"
- Name 999 "r054"
- Name 1003 "r055"
- Name 1006 "r056"
- Name 1009 "r057"
- Name 1012 "r058"
- Name 1017 "r059"
- Name 1020 "r060"
- Name 1027 "r061"
- Name 1030 "r062"
- Name 1035 "r063"
- Name 1038 "r064"
- Name 1042 "r065"
- Name 1045 "r066"
- Name 1048 "r067"
- Name 1055 "r000"
- Name 1060 "r001"
- Name 1065 "r003"
- Name 1069 "r004"
- Name 1072 "r005"
- Name 1075 "r006"
- Name 1079 "r007"
- Name 1089 "r008"
- Name 1094 "r009"
- Name 1097 "r010"
- Name 1100 "r011"
- Name 1103 "r012"
- Name 1106 "r013"
- Name 1109 "r014"
- Name 1112 "r015"
- Name 1115 "r016"
- Name 1118 "r017"
- Name 1121 "r018"
- Name 1124 "r019"
- Name 1127 "R020"
- Name 1130 "r021"
- Name 1133 "r022"
- Name 1143 "r023"
- Name 1146 "r025"
- Name 1149 "r026"
- Name 1153 "r026a"
- Name 1158 "r027"
- Name 1161 "r028"
- Name 1165 "r029"
- Name 1168 "r030"
- Name 1172 "r031"
- Name 1176 "r032"
- Name 1180 "r033"
- Name 1183 "r034"
- Name 1186 "r035"
- Name 1189 "r036"
- Name 1194 "r037"
- Name 1197 "r038"
- Name 1204 "r039"
- Name 1207 "r049"
- Name 1212 "r041"
- Name 1215 "r042"
- Name 1219 "r043"
- Name 1222 "r044"
- Name 1227 "r046"
- Name 1234 "r000"
- Name 1239 "r001"
- Name 1244 "r003"
- Name 1248 "r004"
- Name 1251 "r005"
- Name 1254 "r006"
- Name 1258 "r007"
- Name 1268 "r008"
- Name 1273 "r009"
- Name 1276 "r010"
- Name 1279 "r011"
- Name 1282 "r012"
- Name 1285 "r013"
- Name 1288 "r014"
- Name 1291 "r015"
- Name 1294 "r016"
- Name 1297 "r017"
- Name 1300 "r018"
- Name 1303 "r019"
- Name 1306 "R020"
- Name 1309 "r021"
- Name 1312 "r022"
- Name 1325 "r023"
- Name 1328 "r025"
- Name 1331 "r026"
- Name 1335 "r026a"
- Name 1340 "r027"
- Name 1343 "r028"
- Name 1347 "r029"
- Name 1350 "r030"
- Name 1354 "r031"
- Name 1358 "r032"
- Name 1362 "r033"
- Name 1365 "r034"
- Name 1368 "r035"
- Name 1371 "r036"
- Name 1376 "r037"
- Name 1379 "r038"
- Name 1386 "r039"
- Name 1389 "r049"
- Name 1394 "r041"
- Name 1397 "r042"
- Name 1401 "r043"
- Name 1404 "r044"
- Name 1409 "r046"
- Name 1416 "r000"
- Name 1421 "r001"
- Name 1426 "r003"
- Name 1430 "r004"
- Name 1433 "r005"
- Name 1436 "r006"
- Name 1440 "r007"
- Name 1450 "r008"
- Name 1455 "r009"
- Name 1458 "r010"
- Name 1461 "r011"
- Name 1464 "r012"
- Name 1467 "r013"
- Name 1470 "r014"
- Name 1473 "r015"
- Name 1476 "r016"
- Name 1479 "r017"
- Name 1482 "r018"
- Name 1485 "r019"
- Name 1488 "R020"
- Name 1491 "r021"
- Name 1494 "r022"
- Name 1510 "r023"
- Name 1513 "r025"
- Name 1516 "r026"
- Name 1520 "r026a"
- Name 1525 "r027"
- Name 1528 "r028"
- Name 1532 "r029"
- Name 1535 "r030"
- Name 1539 "r031"
- Name 1543 "r032"
- Name 1547 "r033"
- Name 1550 "r034"
- Name 1553 "r035"
- Name 1556 "r036"
- Name 1561 "r037"
- Name 1564 "r038"
- Name 1571 "r039"
- Name 1574 "r049"
- Name 1579 "r041"
- Name 1582 "r042"
- Name 1586 "r043"
- Name 1589 "r044"
- Name 1594 "r046"
- Name 1601 "r0"
- Name 1605 "r1"
- Name 1609 "r2"
- Name 1613 "r3"
- Name 1617 "r4"
- Name 1621 "r5"
- Name 1625 "r6"
- Name 1629 "r7"
- Name 1633 "r8"
- Name 1637 "r0"
- Name 1641 "r1"
- Name 1645 "r2"
- Name 1649 "r3"
- Name 1653 "r4"
- Name 1657 "r5"
- Name 1661 "r6"
- Name 1665 "r7"
- Name 1669 "r8"
- Name 1673 "r0"
- Name 1677 "r1"
- Name 1681 "r2"
- Name 1685 "r3"
- Name 1689 "r4"
- Name 1693 "r5"
- Name 1697 "r6"
- Name 1701 "r7"
- Name 1705 "r8"
- Name 1709 "r00"
- Name 1713 "r01"
- Name 1717 "r02"
- Name 1721 "r03"
- Name 1725 "r04"
- Name 1729 "r05"
- Name 1733 "r06"
- Name 1737 "r07"
- Name 1741 "r08"
- Name 1745 "r09"
- Name 1749 "r10"
- Name 1753 "r11"
- Name 1757 "r12"
- Name 1761 "r13"
- Name 1765 "r14"
- Name 1769 "r15"
- Name 1773 "r16"
- Name 1778 "ps_output"
- Name 1786 "@entryPointOutput.color"
- Name 1790 "gs_ua"
- Name 1791 "gs_ub"
- Name 1792 "gs_uc"
- Name 1794 "gs_ua2"
- Name 1795 "gs_ub2"
- Name 1796 "gs_uc2"
- Name 1798 "gs_ua3"
- Name 1799 "gs_ub3"
- Name 1800 "gs_uc3"
- Name 1802 "gs_ua4"
- Name 1803 "gs_ub4"
- Name 1804 "gs_uc4"
- Decorate 1786(@entryPointOutput.color) Location 0
+ Name 192 "r014"
+ Name 195 "r015"
+ Name 198 "r016"
+ Name 201 "r017"
+ Name 204 "r018"
+ Name 207 "r019"
+ Name 210 "r020"
+ Name 213 "r021"
+ Name 216 "r022"
+ Name 219 "r023"
+ Name 222 "r027"
+ Name 225 "r028"
+ Name 228 "r029"
+ Name 231 "r030"
+ Name 234 "r031"
+ Name 237 "r033"
+ Name 241 "r034"
+ Name 244 "r036"
+ Name 247 "r037"
+ Name 250 "r038"
+ Name 253 "r039"
+ Name 257 "r039a"
+ Name 262 "r040"
+ Name 265 "r041"
+ Name 270 "r042"
+ Name 273 "r043"
+ Name 277 "r044"
+ Name 281 "r045"
+ Name 285 "r046"
+ Name 288 "r047"
+ Name 292 "r048"
+ Name 296 "r049"
+ Name 299 "r050"
+ Name 302 "r051"
+ Name 305 "r052"
+ Name 308 "r053"
+ Name 315 "r055"
+ Name 318 "r056"
+ Name 323 "r057"
+ Name 326 "r058"
+ Name 330 "r059"
+ Name 333 "r060"
+ Name 336 "r061"
+ Name 343 "r000"
+ Name 349 "r001"
+ Name 352 "r002"
+ Name 355 "r003"
+ Name 359 "r004"
+ Name 364 "r005"
+ Name 367 "r006"
+ Name 370 "r007"
+ Name 373 "r009"
+ Name 376 "r010"
+ Name 380 "r011"
+ Name 383 "r012"
+ Name 402 "r013"
+ Name 405 "r015"
+ Name 408 "r016"
+ Name 412 "r017"
+ Name 415 "r018"
+ Name 418 "r019"
+ Name 421 "r020"
+ Name 424 "r021"
+ Name 427 "r022"
+ Name 430 "r023"
+ Name 433 "r026"
+ Name 437 "r027"
+ Name 441 "r028"
+ Name 444 "r029"
+ Name 447 "r030"
+ Name 452 "r031"
+ Name 457 "r032"
+ Name 459 "r033"
+ Name 462 "r035"
+ Name 466 "r036"
+ Name 469 "r038"
+ Name 473 "r039"
+ Name 476 "r040"
+ Name 479 "r041"
+ Name 483 "r039a"
+ Name 488 "r042"
+ Name 491 "r043"
+ Name 494 "r044"
+ Name 498 "r045"
+ Name 501 "r046"
+ Name 505 "r047"
+ Name 509 "r048"
+ Name 512 "r049"
+ Name 516 "r050"
+ Name 519 "r051"
+ Name 523 "r052"
+ Name 527 "r053"
+ Name 532 "r054"
+ Name 537 "r055"
+ Name 540 "r056"
+ Name 543 "r057"
+ Name 548 "r058"
+ Name 551 "r059"
+ Name 558 "r060"
+ Name 561 "r061"
+ Name 566 "r062"
+ Name 569 "r063"
+ Name 573 "r064"
+ Name 576 "r065"
+ Name 579 "r066"
+ Name 585 "r000"
+ Name 591 "r001"
+ Name 594 "r002"
+ Name 597 "r003"
+ Name 601 "r004"
+ Name 606 "r005"
+ Name 609 "r006"
+ Name 612 "r007"
+ Name 615 "r009"
+ Name 618 "r010"
+ Name 622 "r011"
+ Name 625 "r012"
+ Name 643 "r013"
+ Name 646 "r014"
+ Name 649 "r015"
+ Name 654 "r016"
+ Name 658 "r017"
+ Name 661 "r018"
+ Name 664 "r019"
+ Name 667 "r020"
+ Name 670 "r021"
+ Name 673 "r022"
+ Name 676 "r023"
+ Name 679 "r024"
+ Name 683 "r025"
+ Name 687 "r029"
+ Name 690 "r030"
+ Name 693 "r031"
+ Name 698 "r032"
+ Name 702 "r033"
+ Name 704 "r034"
+ Name 707 "r036"
+ Name 711 "r037"
+ Name 714 "r039"
+ Name 718 "r040"
+ Name 721 "r041"
+ Name 724 "r042"
+ Name 728 "r039a"
+ Name 733 "r039b"
+ Name 739 "r043"
+ Name 742 "r044"
+ Name 745 "r045"
+ Name 749 "r046"
+ Name 752 "r047"
+ Name 756 "r048"
+ Name 760 "r049"
+ Name 763 "r050"
+ Name 767 "r051"
+ Name 770 "r052"
+ Name 774 "r053"
+ Name 778 "r054"
+ Name 782 "r055"
+ Name 785 "r056"
+ Name 788 "r057"
+ Name 791 "r058"
+ Name 796 "r059"
+ Name 799 "r060"
+ Name 806 "r061"
+ Name 809 "r062"
+ Name 814 "r063"
+ Name 817 "r064"
+ Name 821 "r065"
+ Name 824 "r066"
+ Name 827 "r067"
+ Name 834 "r000"
+ Name 840 "r001"
+ Name 843 "r002"
+ Name 846 "r003"
+ Name 850 "r004"
+ Name 855 "r005"
+ Name 858 "r006"
+ Name 861 "r007"
+ Name 864 "r009"
+ Name 867 "r010"
+ Name 871 "r011"
+ Name 874 "r012"
+ Name 892 "r013"
+ Name 895 "r014"
+ Name 898 "r015"
+ Name 901 "r016"
+ Name 904 "r017"
+ Name 907 "r018"
+ Name 910 "r019"
+ Name 913 "r020"
+ Name 916 "r021"
+ Name 919 "r022"
+ Name 922 "r023"
+ Name 926 "r024"
+ Name 930 "r025"
+ Name 941 "r029"
+ Name 944 "r030"
+ Name 947 "r031"
+ Name 952 "r032"
+ Name 957 "r033"
+ Name 959 "r034"
+ Name 962 "r036"
+ Name 966 "r037"
+ Name 969 "r039"
+ Name 973 "r040"
+ Name 976 "r041"
+ Name 979 "r042"
+ Name 983 "r039a"
+ Name 988 "r043"
+ Name 991 "r044"
+ Name 994 "r045"
+ Name 998 "r046"
+ Name 1001 "r047"
+ Name 1005 "r048"
+ Name 1009 "r049"
+ Name 1012 "r050"
+ Name 1016 "r051"
+ Name 1019 "r052"
+ Name 1023 "r053"
+ Name 1027 "r054"
+ Name 1031 "r055"
+ Name 1034 "r056"
+ Name 1037 "r057"
+ Name 1040 "r058"
+ Name 1045 "r059"
+ Name 1048 "r060"
+ Name 1055 "r061"
+ Name 1058 "r062"
+ Name 1063 "r063"
+ Name 1066 "r064"
+ Name 1070 "r065"
+ Name 1073 "r066"
+ Name 1076 "r067"
+ Name 1083 "r000"
+ Name 1088 "r001"
+ Name 1093 "r003"
+ Name 1097 "r004"
+ Name 1100 "r005"
+ Name 1103 "r006"
+ Name 1107 "r007"
+ Name 1117 "r008"
+ Name 1122 "r009"
+ Name 1125 "r010"
+ Name 1128 "r011"
+ Name 1131 "r012"
+ Name 1134 "r013"
+ Name 1137 "r014"
+ Name 1140 "r015"
+ Name 1143 "r016"
+ Name 1146 "r017"
+ Name 1149 "r018"
+ Name 1152 "r019"
+ Name 1155 "R020"
+ Name 1158 "r021"
+ Name 1161 "r022"
+ Name 1171 "r023"
+ Name 1174 "r025"
+ Name 1177 "r026"
+ Name 1181 "r026a"
+ Name 1186 "r027"
+ Name 1189 "r028"
+ Name 1193 "r029"
+ Name 1196 "r030"
+ Name 1200 "r031"
+ Name 1204 "r032"
+ Name 1208 "r033"
+ Name 1211 "r034"
+ Name 1214 "r035"
+ Name 1217 "r036"
+ Name 1222 "r037"
+ Name 1225 "r038"
+ Name 1232 "r039"
+ Name 1235 "r049"
+ Name 1240 "r041"
+ Name 1243 "r042"
+ Name 1247 "r043"
+ Name 1250 "r044"
+ Name 1255 "r046"
+ Name 1262 "r000"
+ Name 1267 "r001"
+ Name 1272 "r003"
+ Name 1276 "r004"
+ Name 1279 "r005"
+ Name 1282 "r006"
+ Name 1286 "r007"
+ Name 1296 "r008"
+ Name 1301 "r009"
+ Name 1304 "r010"
+ Name 1307 "r011"
+ Name 1310 "r012"
+ Name 1313 "r013"
+ Name 1316 "r014"
+ Name 1319 "r015"
+ Name 1322 "r016"
+ Name 1325 "r017"
+ Name 1328 "r018"
+ Name 1331 "r019"
+ Name 1334 "R020"
+ Name 1337 "r021"
+ Name 1340 "r022"
+ Name 1353 "r023"
+ Name 1356 "r025"
+ Name 1359 "r026"
+ Name 1363 "r026a"
+ Name 1368 "r027"
+ Name 1371 "r028"
+ Name 1375 "r029"
+ Name 1378 "r030"
+ Name 1382 "r031"
+ Name 1386 "r032"
+ Name 1390 "r033"
+ Name 1393 "r034"
+ Name 1396 "r035"
+ Name 1399 "r036"
+ Name 1404 "r037"
+ Name 1407 "r038"
+ Name 1414 "r039"
+ Name 1417 "r049"
+ Name 1422 "r041"
+ Name 1425 "r042"
+ Name 1429 "r043"
+ Name 1432 "r044"
+ Name 1437 "r046"
+ Name 1444 "r000"
+ Name 1449 "r001"
+ Name 1454 "r003"
+ Name 1458 "r004"
+ Name 1461 "r005"
+ Name 1464 "r006"
+ Name 1468 "r007"
+ Name 1478 "r008"
+ Name 1483 "r009"
+ Name 1486 "r010"
+ Name 1489 "r011"
+ Name 1492 "r012"
+ Name 1495 "r013"
+ Name 1498 "r014"
+ Name 1501 "r015"
+ Name 1504 "r016"
+ Name 1507 "r017"
+ Name 1510 "r018"
+ Name 1513 "r019"
+ Name 1516 "R020"
+ Name 1519 "r021"
+ Name 1522 "r022"
+ Name 1538 "r023"
+ Name 1541 "r025"
+ Name 1544 "r026"
+ Name 1548 "r026a"
+ Name 1553 "r027"
+ Name 1556 "r028"
+ Name 1560 "r029"
+ Name 1563 "r030"
+ Name 1567 "r031"
+ Name 1571 "r032"
+ Name 1575 "r033"
+ Name 1578 "r034"
+ Name 1581 "r035"
+ Name 1584 "r036"
+ Name 1589 "r037"
+ Name 1592 "r038"
+ Name 1599 "r039"
+ Name 1602 "r049"
+ Name 1607 "r041"
+ Name 1610 "r042"
+ Name 1614 "r043"
+ Name 1617 "r044"
+ Name 1622 "r046"
+ Name 1629 "r0"
+ Name 1633 "r1"
+ Name 1637 "r2"
+ Name 1641 "r3"
+ Name 1645 "r4"
+ Name 1649 "r5"
+ Name 1653 "r6"
+ Name 1657 "r7"
+ Name 1661 "r8"
+ Name 1665 "r0"
+ Name 1669 "r1"
+ Name 1673 "r2"
+ Name 1677 "r3"
+ Name 1681 "r4"
+ Name 1685 "r5"
+ Name 1689 "r6"
+ Name 1693 "r7"
+ Name 1697 "r8"
+ Name 1701 "r0"
+ Name 1705 "r1"
+ Name 1709 "r2"
+ Name 1713 "r3"
+ Name 1717 "r4"
+ Name 1721 "r5"
+ Name 1725 "r6"
+ Name 1729 "r7"
+ Name 1733 "r8"
+ Name 1737 "r00"
+ Name 1741 "r01"
+ Name 1745 "r02"
+ Name 1749 "r03"
+ Name 1753 "r04"
+ Name 1757 "r05"
+ Name 1761 "r06"
+ Name 1765 "r07"
+ Name 1769 "r08"
+ Name 1773 "r09"
+ Name 1777 "r10"
+ Name 1781 "r11"
+ Name 1785 "r12"
+ Name 1789 "r13"
+ Name 1793 "r14"
+ Name 1797 "r15"
+ Name 1801 "r16"
+ Name 1806 "ps_output"
+ Name 1813 "@entryPointOutput.color"
+ Name 1817 "gs_ua"
+ Name 1818 "gs_ub"
+ Name 1819 "gs_uc"
+ Name 1821 "gs_ua2"
+ Name 1822 "gs_ub2"
+ Name 1823 "gs_uc2"
+ Name 1825 "gs_ua3"
+ Name 1826 "gs_ub3"
+ Name 1827 "gs_uc3"
+ Name 1829 "gs_ua4"
+ Name 1830 "gs_ub4"
+ Name 1831 "gs_uc4"
+ Decorate 1813(@entryPointOutput.color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -6124,89 +6206,93 @@
139: 6(float) Constant 0
155: TypeInt 32 1
156: TypePointer Function 155(int)
- 193: 155(int) Constant 7
- 262: 6(float) Constant 1050288283
- 283: 6(float) Constant 1065353216
- 287: 155(int) Constant 2
- 339: TypeVector 135(bool) 2
- 340: 24(fvec2) ConstantComposite 139 139
- 356: TypeVector 155(int) 2
- 357: TypePointer Function 356(ivec2)
- 395: 155(int) Constant 3
- 396: 356(ivec2) ConstantComposite 193 395
- 439: 8(int) Constant 7
- 440: 8(int) Constant 8
- 441: 26(ivec2) ConstantComposite 439 440
- 458: TypePointer Function 339(bvec2)
- 516: 6(float) Constant 1073741824
- 519: 8(int) Constant 1
- 520: 8(int) Constant 2
- 521: 26(ivec2) ConstantComposite 519 520
- 568: 24(fvec2) ConstantComposite 283 516
- 573: TypeVector 135(bool) 3
- 574: 36(fvec3) ConstantComposite 139 139 139
- 590: TypeVector 155(int) 3
- 591: TypePointer Function 590(ivec3)
- 629: 8(int) Constant 3
- 630: 8(int) Constant 5
- 631: 38(ivec3) ConstantComposite 439 629 630
- 678: 8(int) Constant 4
- 679: 38(ivec3) ConstantComposite 520 629 678
- 696: TypePointer Function 573(bvec3)
- 715: 6(float) Constant 1050253722
- 762: 38(ivec3) ConstantComposite 519 520 629
- 809: 6(float) Constant 1077936128
- 810: 36(fvec3) ConstantComposite 283 516 809
- 815: TypeVector 135(bool) 4
- 816: 48(fvec4) ConstantComposite 139 139 139 139
- 832: TypeVector 155(int) 4
- 833: TypePointer Function 832(ivec4)
- 871: 50(ivec4) ConstantComposite 439 629 630 520
- 925: 8(int) Constant 9
- 926: 8(int) Constant 10
- 927: 50(ivec4) ConstantComposite 439 440 925 926
- 944: TypePointer Function 815(bvec4)
- 1004: 50(ivec4) ConstantComposite 519 520 629 678
- 1051: 6(float) Constant 1082130432
- 1052: 48(fvec4) ConstantComposite 283 516 809 1051
- 1057: TypeMatrix 339(bvec2) 2
- 1083: 60 ConstantComposite 340 340
- 1230: 24(fvec2) ConstantComposite 516 516
- 1231: 60 ConstantComposite 1230 1230
- 1236: TypeMatrix 573(bvec3) 3
- 1262: 68 ConstantComposite 574 574 574
- 1412: 36(fvec3) ConstantComposite 809 809 809
- 1413: 68 ConstantComposite 1412 1412 1412
- 1418: TypeMatrix 815(bvec4) 4
- 1444: 76 ConstantComposite 816 816 816 816
- 1597: 48(fvec4) ConstantComposite 1051 1051 1051 1051
- 1598: 76 ConstantComposite 1597 1597 1597 1597
- 1777: TypePointer Function 131(PS_OUTPUT)
- 1779: 155(int) Constant 0
- 1780: 48(fvec4) ConstantComposite 283 283 283 283
- 1785: TypePointer Output 48(fvec4)
-1786(@entryPointOutput.color): 1785(ptr) Variable Output
- 1789: TypePointer Workgroup 8(int)
- 1790(gs_ua): 1789(ptr) Variable Workgroup
- 1791(gs_ub): 1789(ptr) Variable Workgroup
- 1792(gs_uc): 1789(ptr) Variable Workgroup
- 1793: TypePointer Workgroup 26(ivec2)
- 1794(gs_ua2): 1793(ptr) Variable Workgroup
- 1795(gs_ub2): 1793(ptr) Variable Workgroup
- 1796(gs_uc2): 1793(ptr) Variable Workgroup
- 1797: TypePointer Workgroup 38(ivec3)
- 1798(gs_ua3): 1797(ptr) Variable Workgroup
- 1799(gs_ub3): 1797(ptr) Variable Workgroup
- 1800(gs_uc3): 1797(ptr) Variable Workgroup
- 1801: TypePointer Workgroup 50(ivec4)
- 1802(gs_ua4): 1801(ptr) Variable Workgroup
- 1803(gs_ub4): 1801(ptr) Variable Workgroup
- 1804(gs_uc4): 1801(ptr) Variable Workgroup
+ 187: 155(int) Constant 0
+ 199: 155(int) Constant 7
+ 268: 6(float) Constant 1050288283
+ 289: 6(float) Constant 1065353216
+ 293: 155(int) Constant 2
+ 345: TypeVector 135(bool) 2
+ 346: 24(fvec2) ConstantComposite 139 139
+ 362: TypeVector 155(int) 2
+ 363: TypePointer Function 362(ivec2)
+ 395: 8(int) Constant 0
+ 396: 26(ivec2) ConstantComposite 395 395
+ 409: 155(int) Constant 3
+ 410: 362(ivec2) ConstantComposite 199 409
+ 453: 8(int) Constant 7
+ 454: 8(int) Constant 8
+ 455: 26(ivec2) ConstantComposite 453 454
+ 472: TypePointer Function 345(bvec2)
+ 530: 6(float) Constant 1073741824
+ 533: 8(int) Constant 1
+ 534: 8(int) Constant 2
+ 535: 26(ivec2) ConstantComposite 533 534
+ 582: 24(fvec2) ConstantComposite 289 530
+ 587: TypeVector 135(bool) 3
+ 588: 36(fvec3) ConstantComposite 139 139 139
+ 604: TypeVector 155(int) 3
+ 605: TypePointer Function 604(ivec3)
+ 637: 38(ivec3) ConstantComposite 395 395 395
+ 650: 8(int) Constant 3
+ 651: 8(int) Constant 5
+ 652: 38(ivec3) ConstantComposite 453 650 651
+ 699: 8(int) Constant 4
+ 700: 38(ivec3) ConstantComposite 534 650 699
+ 717: TypePointer Function 587(bvec3)
+ 736: 6(float) Constant 1050253722
+ 783: 38(ivec3) ConstantComposite 533 534 650
+ 830: 6(float) Constant 1077936128
+ 831: 36(fvec3) ConstantComposite 289 530 830
+ 836: TypeVector 135(bool) 4
+ 837: 48(fvec4) ConstantComposite 139 139 139 139
+ 853: TypeVector 155(int) 4
+ 854: TypePointer Function 853(ivec4)
+ 886: 50(ivec4) ConstantComposite 395 395 395 395
+ 899: 50(ivec4) ConstantComposite 453 650 651 534
+ 953: 8(int) Constant 9
+ 954: 8(int) Constant 10
+ 955: 50(ivec4) ConstantComposite 453 454 953 954
+ 972: TypePointer Function 836(bvec4)
+ 1032: 50(ivec4) ConstantComposite 533 534 650 699
+ 1079: 6(float) Constant 1082130432
+ 1080: 48(fvec4) ConstantComposite 289 530 830 1079
+ 1085: TypeMatrix 345(bvec2) 2
+ 1111: 60 ConstantComposite 346 346
+ 1258: 24(fvec2) ConstantComposite 530 530
+ 1259: 60 ConstantComposite 1258 1258
+ 1264: TypeMatrix 587(bvec3) 3
+ 1290: 68 ConstantComposite 588 588 588
+ 1440: 36(fvec3) ConstantComposite 830 830 830
+ 1441: 68 ConstantComposite 1440 1440 1440
+ 1446: TypeMatrix 836(bvec4) 4
+ 1472: 76 ConstantComposite 837 837 837 837
+ 1625: 48(fvec4) ConstantComposite 1079 1079 1079 1079
+ 1626: 76 ConstantComposite 1625 1625 1625 1625
+ 1805: TypePointer Function 131(PS_OUTPUT)
+ 1807: 48(fvec4) ConstantComposite 289 289 289 289
+ 1812: TypePointer Output 48(fvec4)
+1813(@entryPointOutput.color): 1812(ptr) Variable Output
+ 1816: TypePointer Workgroup 8(int)
+ 1817(gs_ua): 1816(ptr) Variable Workgroup
+ 1818(gs_ub): 1816(ptr) Variable Workgroup
+ 1819(gs_uc): 1816(ptr) Variable Workgroup
+ 1820: TypePointer Workgroup 26(ivec2)
+ 1821(gs_ua2): 1820(ptr) Variable Workgroup
+ 1822(gs_ub2): 1820(ptr) Variable Workgroup
+ 1823(gs_uc2): 1820(ptr) Variable Workgroup
+ 1824: TypePointer Workgroup 38(ivec3)
+ 1825(gs_ua3): 1824(ptr) Variable Workgroup
+ 1826(gs_ub3): 1824(ptr) Variable Workgroup
+ 1827(gs_uc3): 1824(ptr) Variable Workgroup
+ 1828: TypePointer Workgroup 50(ivec4)
+ 1829(gs_ua4): 1828(ptr) Variable Workgroup
+ 1830(gs_ub4): 1828(ptr) Variable Workgroup
+ 1831(gs_uc4): 1828(ptr) Variable Workgroup
4(main): 2 Function None 3
5: Label
- 1787:131(PS_OUTPUT) FunctionCall 133(@main()
- 1788: 48(fvec4) CompositeExtract 1787 0
- Store 1786(@entryPointOutput.color) 1788
+ 1814:131(PS_OUTPUT) FunctionCall 133(@main()
+ 1815: 48(fvec4) CompositeExtract 1814 0
+ Store 1813(@entryPointOutput.color) 1815
Return
FunctionEnd
16(PixelShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10
@@ -6228,49 +6314,49 @@
169(r010): 7(ptr) Variable Function
173(r011): 7(ptr) Variable Function
176(r012): 7(ptr) Variable Function
- 186(r014): 7(ptr) Variable Function
- 189(r015): 7(ptr) Variable Function
- 192(r016): 156(ptr) Variable Function
- 195(r017): 7(ptr) Variable Function
- 198(r018): 7(ptr) Variable Function
- 201(r019): 7(ptr) Variable Function
- 204(r020): 7(ptr) Variable Function
- 207(r021): 7(ptr) Variable Function
- 210(r022): 7(ptr) Variable Function
- 213(r023): 7(ptr) Variable Function
- 216(r027): 7(ptr) Variable Function
- 219(r028): 7(ptr) Variable Function
- 222(r029): 9(ptr) Variable Function
- 225(r030): 9(ptr) Variable Function
- 228(r031): 7(ptr) Variable Function
- 231(r033): 7(ptr) Variable Function
- 235(r034): 7(ptr) Variable Function
- 238(r036): 7(ptr) Variable Function
- 241(r037): 136(ptr) Variable Function
- 244(r038): 136(ptr) Variable Function
- 247(r039): 7(ptr) Variable Function
- 251(r039a): 7(ptr) Variable Function
- 256(r040): 7(ptr) Variable Function
- 259(r041): 7(ptr) Variable Function
- 264(r042): 7(ptr) Variable Function
- 267(r043): 7(ptr) Variable Function
- 271(r044): 7(ptr) Variable Function
- 275(r045): 7(ptr) Variable Function
- 279(r046): 7(ptr) Variable Function
- 282(r047): 7(ptr) Variable Function
- 286(r048): 9(ptr) Variable Function
- 290(r049): 7(ptr) Variable Function
- 293(r050): 7(ptr) Variable Function
- 296(r051): 7(ptr) Variable Function
- 299(r052): 7(ptr) Variable Function
- 302(r053): 7(ptr) Variable Function
- 309(r055): 7(ptr) Variable Function
- 312(r056): 7(ptr) Variable Function
- 317(r057): 7(ptr) Variable Function
- 320(r058): 7(ptr) Variable Function
- 324(r059): 7(ptr) Variable Function
- 327(r060): 7(ptr) Variable Function
- 330(r061): 7(ptr) Variable Function
+ 192(r014): 7(ptr) Variable Function
+ 195(r015): 7(ptr) Variable Function
+ 198(r016): 156(ptr) Variable Function
+ 201(r017): 7(ptr) Variable Function
+ 204(r018): 7(ptr) Variable Function
+ 207(r019): 7(ptr) Variable Function
+ 210(r020): 7(ptr) Variable Function
+ 213(r021): 7(ptr) Variable Function
+ 216(r022): 7(ptr) Variable Function
+ 219(r023): 7(ptr) Variable Function
+ 222(r027): 7(ptr) Variable Function
+ 225(r028): 7(ptr) Variable Function
+ 228(r029): 9(ptr) Variable Function
+ 231(r030): 9(ptr) Variable Function
+ 234(r031): 7(ptr) Variable Function
+ 237(r033): 7(ptr) Variable Function
+ 241(r034): 7(ptr) Variable Function
+ 244(r036): 7(ptr) Variable Function
+ 247(r037): 136(ptr) Variable Function
+ 250(r038): 136(ptr) Variable Function
+ 253(r039): 7(ptr) Variable Function
+ 257(r039a): 7(ptr) Variable Function
+ 262(r040): 7(ptr) Variable Function
+ 265(r041): 7(ptr) Variable Function
+ 270(r042): 7(ptr) Variable Function
+ 273(r043): 7(ptr) Variable Function
+ 277(r044): 7(ptr) Variable Function
+ 281(r045): 7(ptr) Variable Function
+ 285(r046): 7(ptr) Variable Function
+ 288(r047): 7(ptr) Variable Function
+ 292(r048): 9(ptr) Variable Function
+ 296(r049): 7(ptr) Variable Function
+ 299(r050): 7(ptr) Variable Function
+ 302(r051): 7(ptr) Variable Function
+ 305(r052): 7(ptr) Variable Function
+ 308(r053): 7(ptr) Variable Function
+ 315(r055): 7(ptr) Variable Function
+ 318(r056): 7(ptr) Variable Function
+ 323(r057): 7(ptr) Variable Function
+ 326(r058): 7(ptr) Variable Function
+ 330(r059): 7(ptr) Variable Function
+ 333(r060): 7(ptr) Variable Function
+ 336(r061): 7(ptr) Variable Function
138: 6(float) Load 11(inF0)
140: 135(bool) FOrdNotEqual 138 139
141: 135(bool) All 140
@@ -6319,151 +6405,158 @@
183: Label
Kill
184: Label
- 187: 6(float) Load 11(inF0)
- 188: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 187
- Store 186(r014) 188
- 190: 6(float) Load 11(inF0)
- 191: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 190
- Store 189(r015) 191
- 194: 155(int) BitCount 193
- Store 192(r016) 194
+ 186: 155(int) Load 157(r005)
+ 188: 135(bool) SLessThan 186 187
+ SelectionMerge 190 None
+ BranchConditional 188 189 190
+ 189: Label
+ Kill
+ 190: Label
+ 193: 6(float) Load 11(inF0)
+ 194: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 193
+ Store 192(r014) 194
196: 6(float) Load 11(inF0)
- 197: 6(float) DPdx 196
- Store 195(r017) 197
- 199: 6(float) Load 11(inF0)
- 200: 6(float) DPdxCoarse 199
- Store 198(r018) 200
+ 197: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 196
+ Store 195(r015) 197
+ 200: 155(int) BitCount 199
+ Store 198(r016) 200
202: 6(float) Load 11(inF0)
- 203: 6(float) DPdxFine 202
- Store 201(r019) 203
+ 203: 6(float) DPdx 202
+ Store 201(r017) 203
205: 6(float) Load 11(inF0)
- 206: 6(float) DPdy 205
- Store 204(r020) 206
+ 206: 6(float) DPdxCoarse 205
+ Store 204(r018) 206
208: 6(float) Load 11(inF0)
- 209: 6(float) DPdyCoarse 208
- Store 207(r021) 209
+ 209: 6(float) DPdxFine 208
+ Store 207(r019) 209
211: 6(float) Load 11(inF0)
- 212: 6(float) DPdyFine 211
- Store 210(r022) 212
+ 212: 6(float) DPdy 211
+ Store 210(r020) 212
214: 6(float) Load 11(inF0)
- 215: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 214
- Store 213(r023) 215
+ 215: 6(float) DPdyCoarse 214
+ Store 213(r021) 215
217: 6(float) Load 11(inF0)
- 218: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 217
- Store 216(r027) 218
+ 218: 6(float) DPdyFine 217
+ Store 216(r022) 218
220: 6(float) Load 11(inF0)
- 221: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 220
- Store 219(r028) 221
- 223: 155(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 193
- 224: 8(int) Bitcast 223
- Store 222(r029) 224
- 226: 155(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 193
- 227: 8(int) Bitcast 226
- Store 225(r030) 227
- 229: 6(float) Load 11(inF0)
- 230: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 229
- Store 228(r031) 230
- 232: 6(float) Load 11(inF0)
- 233: 6(float) Load 12(inF1)
- 234: 6(float) FMod 232 233
- Store 231(r033) 234
- 236: 6(float) Load 11(inF0)
- 237: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 236
- Store 235(r034) 237
- 239: 6(float) Load 11(inF0)
- 240: 6(float) Fwidth 239
- Store 238(r036) 240
+ 221: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 220
+ Store 219(r023) 221
+ 223: 6(float) Load 11(inF0)
+ 224: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 223
+ Store 222(r027) 224
+ 226: 6(float) Load 11(inF0)
+ 227: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 226
+ Store 225(r028) 227
+ 229: 155(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 199
+ 230: 8(int) Bitcast 229
+ Store 228(r029) 230
+ 232: 155(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 199
+ 233: 8(int) Bitcast 232
+ Store 231(r030) 233
+ 235: 6(float) Load 11(inF0)
+ 236: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 235
+ Store 234(r031) 236
+ 238: 6(float) Load 11(inF0)
+ 239: 6(float) Load 12(inF1)
+ 240: 6(float) FMod 238 239
+ Store 237(r033) 240
242: 6(float) Load 11(inF0)
- 243: 135(bool) IsInf 242
- Store 241(r037) 243
+ 243: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 242
+ Store 241(r034) 243
245: 6(float) Load 11(inF0)
- 246: 135(bool) IsNan 245
- Store 244(r038) 246
+ 246: 6(float) Fwidth 245
+ Store 244(r036) 246
248: 6(float) Load 11(inF0)
- 249: 6(float) Load 12(inF1)
- 250: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 248 249
- Store 247(r039) 250
- 252: 6(float) Load 11(inF0)
- 253: 6(float) Load 12(inF1)
- 254: 6(float) Load 13(inF2)
- 255: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 252 253 254
- Store 251(r039a) 255
- 257: 6(float) Load 11(inF0)
- 258: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 257
- Store 256(r040) 258
- 260: 6(float) Load 11(inF0)
- 261: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 260
- 263: 6(float) FMul 261 262
- Store 259(r041) 263
- 265: 6(float) Load 11(inF0)
- 266: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 265
- Store 264(r042) 266
- 268: 6(float) Load 11(inF0)
- 269: 6(float) Load 12(inF1)
- 270: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 268 269
- Store 267(r043) 270
- 272: 6(float) Load 11(inF0)
- 273: 6(float) Load 12(inF1)
- 274: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 272 273
- Store 271(r044) 274
- 276: 6(float) Load 11(inF0)
- 277: 6(float) Load 12(inF1)
- 278: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 276 277
- Store 275(r045) 278
- 280: 6(float) Load 11(inF0)
- 281: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 280
- Store 279(r046) 281
- 284: 6(float) Load 11(inF0)
- 285: 6(float) FDiv 283 284
- Store 282(r047) 285
- 288: 155(int) BitReverse 287
- 289: 8(int) Bitcast 288
- Store 286(r048) 289
- 291: 6(float) Load 11(inF0)
- 292: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 291
- Store 290(r049) 292
- 294: 6(float) Load 11(inF0)
- 295: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 294
- Store 293(r050) 295
+ 249: 135(bool) IsInf 248
+ Store 247(r037) 249
+ 251: 6(float) Load 11(inF0)
+ 252: 135(bool) IsNan 251
+ Store 250(r038) 252
+ 254: 6(float) Load 11(inF0)
+ 255: 6(float) Load 12(inF1)
+ 256: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 254 255
+ Store 253(r039) 256
+ 258: 6(float) Load 11(inF0)
+ 259: 6(float) Load 12(inF1)
+ 260: 6(float) Load 13(inF2)
+ 261: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 258 259 260
+ Store 257(r039a) 261
+ 263: 6(float) Load 11(inF0)
+ 264: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 263
+ Store 262(r040) 264
+ 266: 6(float) Load 11(inF0)
+ 267: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 266
+ 269: 6(float) FMul 267 268
+ Store 265(r041) 269
+ 271: 6(float) Load 11(inF0)
+ 272: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 271
+ Store 270(r042) 272
+ 274: 6(float) Load 11(inF0)
+ 275: 6(float) Load 12(inF1)
+ 276: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 274 275
+ Store 273(r043) 276
+ 278: 6(float) Load 11(inF0)
+ 279: 6(float) Load 12(inF1)
+ 280: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 278 279
+ Store 277(r044) 280
+ 282: 6(float) Load 11(inF0)
+ 283: 6(float) Load 12(inF1)
+ 284: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 282 283
+ Store 281(r045) 284
+ 286: 6(float) Load 11(inF0)
+ 287: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 286
+ Store 285(r046) 287
+ 290: 6(float) Load 11(inF0)
+ 291: 6(float) FDiv 289 290
+ Store 288(r047) 291
+ 294: 155(int) BitReverse 293
+ 295: 8(int) Bitcast 294
+ Store 292(r048) 295
297: 6(float) Load 11(inF0)
- 298: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 297 139 283
- Store 296(r051) 298
+ 298: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 297
+ Store 296(r049) 298
300: 6(float) Load 11(inF0)
- 301: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 300
- Store 299(r052) 301
+ 301: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 300
+ Store 299(r050) 301
303: 6(float) Load 11(inF0)
- 304: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 303
- Store 302(r053) 304
- 305: 6(float) Load 11(inF0)
- 306: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 305
- Store 12(inF1) 306
- 307: 6(float) Load 11(inF0)
- 308: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 307
- Store 13(inF2) 308
- 310: 6(float) Load 11(inF0)
- 311: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 310
- Store 309(r055) 311
+ 304: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 303 139 289
+ Store 302(r051) 304
+ 306: 6(float) Load 11(inF0)
+ 307: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 306
+ Store 305(r052) 307
+ 309: 6(float) Load 11(inF0)
+ 310: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 309
+ Store 308(r053) 310
+ 311: 6(float) Load 11(inF0)
+ 312: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 311
+ Store 12(inF1) 312
313: 6(float) Load 11(inF0)
- 314: 6(float) Load 12(inF1)
- 315: 6(float) Load 13(inF2)
- 316: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 313 314 315
- Store 312(r056) 316
- 318: 6(float) Load 11(inF0)
- 319: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 318
- Store 317(r057) 319
- 321: 6(float) Load 11(inF0)
- 322: 6(float) Load 12(inF1)
- 323: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 321 322
- Store 320(r058) 323
- 325: 6(float) Load 11(inF0)
- 326: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 325
- Store 324(r059) 326
- 328: 6(float) Load 11(inF0)
- 329: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 328
- Store 327(r060) 329
+ 314: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 313
+ Store 13(inF2) 314
+ 316: 6(float) Load 11(inF0)
+ 317: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 316
+ Store 315(r055) 317
+ 319: 6(float) Load 11(inF0)
+ 320: 6(float) Load 12(inF1)
+ 321: 6(float) Load 13(inF2)
+ 322: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 319 320 321
+ Store 318(r056) 322
+ 324: 6(float) Load 11(inF0)
+ 325: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 324
+ Store 323(r057) 325
+ 327: 6(float) Load 11(inF0)
+ 328: 6(float) Load 12(inF1)
+ 329: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 327 328
+ Store 326(r058) 329
331: 6(float) Load 11(inF0)
- 332: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 331
- Store 330(r061) 332
+ 332: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 331
+ Store 330(r059) 332
+ 334: 6(float) Load 11(inF0)
+ 335: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 334
+ Store 333(r060) 335
+ 337: 6(float) Load 11(inF0)
+ 338: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 337
+ Store 336(r061) 338
ReturnValue 139
FunctionEnd
22(PixelShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18
@@ -6480,290 +6573,298 @@
32(inU0): 27(ptr) FunctionParameter
33(inU1): 27(ptr) FunctionParameter
35: Label
- 337(r000): 136(ptr) Variable Function
- 343(r001): 25(ptr) Variable Function
- 346(r002): 25(ptr) Variable Function
- 349(r003): 136(ptr) Variable Function
- 353(r004): 25(ptr) Variable Function
- 358(r005): 357(ptr) Variable Function
- 361(r006): 27(ptr) Variable Function
- 364(r007): 25(ptr) Variable Function
- 367(r009): 25(ptr) Variable Function
- 370(r010): 25(ptr) Variable Function
- 374(r011): 25(ptr) Variable Function
- 377(r012): 25(ptr) Variable Function
- 388(r013): 25(ptr) Variable Function
- 391(r015): 25(ptr) Variable Function
- 394(r016): 357(ptr) Variable Function
- 398(r017): 25(ptr) Variable Function
- 401(r018): 25(ptr) Variable Function
- 404(r019): 25(ptr) Variable Function
- 407(r020): 25(ptr) Variable Function
- 410(r021): 25(ptr) Variable Function
- 413(r022): 25(ptr) Variable Function
- 416(r023): 25(ptr) Variable Function
- 419(r026): 7(ptr) Variable Function
- 423(r027): 7(ptr) Variable Function
- 427(r028): 25(ptr) Variable Function
- 430(r029): 25(ptr) Variable Function
- 433(r030): 25(ptr) Variable Function
- 438(r031): 27(ptr) Variable Function
- 443(r032): 27(ptr) Variable Function
- 445(r033): 25(ptr) Variable Function
- 448(r035): 25(ptr) Variable Function
- 452(r036): 25(ptr) Variable Function
- 455(r038): 25(ptr) Variable Function
- 459(r039): 458(ptr) Variable Function
- 462(r040): 458(ptr) Variable Function
- 465(r041): 25(ptr) Variable Function
- 469(r039a): 25(ptr) Variable Function
- 474(r042): 7(ptr) Variable Function
- 477(r043): 25(ptr) Variable Function
- 480(r044): 25(ptr) Variable Function
- 484(r045): 25(ptr) Variable Function
- 487(r046): 25(ptr) Variable Function
- 491(r047): 25(ptr) Variable Function
- 495(r048): 25(ptr) Variable Function
- 498(r049): 25(ptr) Variable Function
- 502(r050): 25(ptr) Variable Function
- 505(r051): 25(ptr) Variable Function
- 509(r052): 25(ptr) Variable Function
- 513(r053): 25(ptr) Variable Function
- 518(r054): 27(ptr) Variable Function
- 523(r055): 25(ptr) Variable Function
- 526(r056): 25(ptr) Variable Function
- 529(r057): 25(ptr) Variable Function
- 534(r058): 25(ptr) Variable Function
- 537(r059): 25(ptr) Variable Function
- 544(r060): 25(ptr) Variable Function
- 547(r061): 25(ptr) Variable Function
- 552(r062): 25(ptr) Variable Function
- 555(r063): 25(ptr) Variable Function
- 559(r064): 25(ptr) Variable Function
- 562(r065): 25(ptr) Variable Function
- 565(r066): 25(ptr) Variable Function
- 338: 24(fvec2) Load 29(inF0)
- 341: 339(bvec2) FOrdNotEqual 338 340
- 342: 135(bool) All 341
- Store 337(r000) 342
+ 343(r000): 136(ptr) Variable Function
+ 349(r001): 25(ptr) Variable Function
+ 352(r002): 25(ptr) Variable Function
+ 355(r003): 136(ptr) Variable Function
+ 359(r004): 25(ptr) Variable Function
+ 364(r005): 363(ptr) Variable Function
+ 367(r006): 27(ptr) Variable Function
+ 370(r007): 25(ptr) Variable Function
+ 373(r009): 25(ptr) Variable Function
+ 376(r010): 25(ptr) Variable Function
+ 380(r011): 25(ptr) Variable Function
+ 383(r012): 25(ptr) Variable Function
+ 402(r013): 25(ptr) Variable Function
+ 405(r015): 25(ptr) Variable Function
+ 408(r016): 363(ptr) Variable Function
+ 412(r017): 25(ptr) Variable Function
+ 415(r018): 25(ptr) Variable Function
+ 418(r019): 25(ptr) Variable Function
+ 421(r020): 25(ptr) Variable Function
+ 424(r021): 25(ptr) Variable Function
+ 427(r022): 25(ptr) Variable Function
+ 430(r023): 25(ptr) Variable Function
+ 433(r026): 7(ptr) Variable Function
+ 437(r027): 7(ptr) Variable Function
+ 441(r028): 25(ptr) Variable Function
+ 444(r029): 25(ptr) Variable Function
+ 447(r030): 25(ptr) Variable Function
+ 452(r031): 27(ptr) Variable Function
+ 457(r032): 27(ptr) Variable Function
+ 459(r033): 25(ptr) Variable Function
+ 462(r035): 25(ptr) Variable Function
+ 466(r036): 25(ptr) Variable Function
+ 469(r038): 25(ptr) Variable Function
+ 473(r039): 472(ptr) Variable Function
+ 476(r040): 472(ptr) Variable Function
+ 479(r041): 25(ptr) Variable Function
+ 483(r039a): 25(ptr) Variable Function
+ 488(r042): 7(ptr) Variable Function
+ 491(r043): 25(ptr) Variable Function
+ 494(r044): 25(ptr) Variable Function
+ 498(r045): 25(ptr) Variable Function
+ 501(r046): 25(ptr) Variable Function
+ 505(r047): 25(ptr) Variable Function
+ 509(r048): 25(ptr) Variable Function
+ 512(r049): 25(ptr) Variable Function
+ 516(r050): 25(ptr) Variable Function
+ 519(r051): 25(ptr) Variable Function
+ 523(r052): 25(ptr) Variable Function
+ 527(r053): 25(ptr) Variable Function
+ 532(r054): 27(ptr) Variable Function
+ 537(r055): 25(ptr) Variable Function
+ 540(r056): 25(ptr) Variable Function
+ 543(r057): 25(ptr) Variable Function
+ 548(r058): 25(ptr) Variable Function
+ 551(r059): 25(ptr) Variable Function
+ 558(r060): 25(ptr) Variable Function
+ 561(r061): 25(ptr) Variable Function
+ 566(r062): 25(ptr) Variable Function
+ 569(r063): 25(ptr) Variable Function
+ 573(r064): 25(ptr) Variable Function
+ 576(r065): 25(ptr) Variable Function
+ 579(r066): 25(ptr) Variable Function
344: 24(fvec2) Load 29(inF0)
- 345: 24(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 344
- Store 343(r001) 345
- 347: 24(fvec2) Load 29(inF0)
- 348: 24(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 347
- Store 346(r002) 348
+ 347: 345(bvec2) FOrdNotEqual 344 346
+ 348: 135(bool) All 347
+ Store 343(r000) 348
350: 24(fvec2) Load 29(inF0)
- 351: 339(bvec2) FOrdNotEqual 350 340
- 352: 135(bool) Any 351
- Store 349(r003) 352
- 354: 24(fvec2) Load 29(inF0)
- 355: 24(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 354
- Store 353(r004) 355
- 359: 24(fvec2) Load 29(inF0)
- 360: 356(ivec2) Bitcast 359
- Store 358(r005) 360
- 362: 24(fvec2) Load 29(inF0)
- 363: 26(ivec2) Bitcast 362
- Store 361(r006) 363
- 365: 26(ivec2) Load 32(inU0)
- 366: 24(fvec2) Bitcast 365
- Store 364(r007) 366
+ 351: 24(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 350
+ Store 349(r001) 351
+ 353: 24(fvec2) Load 29(inF0)
+ 354: 24(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 353
+ Store 352(r002) 354
+ 356: 24(fvec2) Load 29(inF0)
+ 357: 345(bvec2) FOrdNotEqual 356 346
+ 358: 135(bool) Any 357
+ Store 355(r003) 358
+ 360: 24(fvec2) Load 29(inF0)
+ 361: 24(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 360
+ Store 359(r004) 361
+ 365: 24(fvec2) Load 29(inF0)
+ 366: 362(ivec2) Bitcast 365
+ Store 364(r005) 366
368: 24(fvec2) Load 29(inF0)
- 369: 24(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 368
- Store 367(r009) 369
- 371: 24(fvec2) Load 29(inF0)
- 372: 24(fvec2) Load 30(inF1)
- 373: 24(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 371 372
- Store 370(r010) 373
- 375: 24(fvec2) Load 29(inF0)
- 376: 24(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 375
- Store 374(r011) 376
- 378: 24(fvec2) Load 29(inF0)
- 379: 24(fvec2) Load 30(inF1)
- 380: 24(fvec2) Load 31(inF2)
- 381: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 378 379 380
- Store 377(r012) 381
- 382: 24(fvec2) Load 29(inF0)
- 383: 339(bvec2) FOrdLessThan 382 340
- 384: 135(bool) Any 383
- SelectionMerge 386 None
- BranchConditional 384 385 386
- 385: Label
+ 369: 26(ivec2) Bitcast 368
+ Store 367(r006) 369
+ 371: 26(ivec2) Load 32(inU0)
+ 372: 24(fvec2) Bitcast 371
+ Store 370(r007) 372
+ 374: 24(fvec2) Load 29(inF0)
+ 375: 24(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 374
+ Store 373(r009) 375
+ 377: 24(fvec2) Load 29(inF0)
+ 378: 24(fvec2) Load 30(inF1)
+ 379: 24(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 377 378
+ Store 376(r010) 379
+ 381: 24(fvec2) Load 29(inF0)
+ 382: 24(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 381
+ Store 380(r011) 382
+ 384: 24(fvec2) Load 29(inF0)
+ 385: 24(fvec2) Load 30(inF1)
+ 386: 24(fvec2) Load 31(inF2)
+ 387: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 384 385 386
+ Store 383(r012) 387
+ 388: 24(fvec2) Load 29(inF0)
+ 389: 345(bvec2) FOrdLessThan 388 346
+ 390: 135(bool) Any 389
+ SelectionMerge 392 None
+ BranchConditional 390 391 392
+ 391: Label
Kill
- 386: Label
- 389: 24(fvec2) Load 29(inF0)
- 390: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 389
- Store 388(r013) 390
- 392: 24(fvec2) Load 29(inF0)
- 393: 24(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 392
- Store 391(r015) 393
- 397: 356(ivec2) BitCount 396
- Store 394(r016) 397
- 399: 24(fvec2) Load 29(inF0)
- 400: 24(fvec2) DPdx 399
- Store 398(r017) 400
- 402: 24(fvec2) Load 29(inF0)
- 403: 24(fvec2) DPdxCoarse 402
- Store 401(r018) 403
- 405: 24(fvec2) Load 29(inF0)
- 406: 24(fvec2) DPdxFine 405
- Store 404(r019) 406
- 408: 24(fvec2) Load 29(inF0)
- 409: 24(fvec2) DPdy 408
- Store 407(r020) 409
- 411: 24(fvec2) Load 29(inF0)
- 412: 24(fvec2) DPdyCoarse 411
- Store 410(r021) 412
- 414: 24(fvec2) Load 29(inF0)
- 415: 24(fvec2) DPdyFine 414
- Store 413(r022) 415
- 417: 24(fvec2) Load 29(inF0)
- 418: 24(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 417
- Store 416(r023) 418
- 420: 24(fvec2) Load 29(inF0)
- 421: 24(fvec2) Load 30(inF1)
- 422: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 420 421
- Store 419(r026) 422
- 424: 24(fvec2) Load 29(inF0)
- 425: 24(fvec2) Load 30(inF1)
- 426: 6(float) Dot 424 425
- Store 423(r027) 426
+ 392: Label
+ 394: 26(ivec2) Load 32(inU0)
+ 397: 345(bvec2) ULessThan 394 396
+ 398: 135(bool) Any 397
+ SelectionMerge 400 None
+ BranchConditional 398 399 400
+ 399: Label
+ Kill
+ 400: Label
+ 403: 24(fvec2) Load 29(inF0)
+ 404: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 403
+ Store 402(r013) 404
+ 406: 24(fvec2) Load 29(inF0)
+ 407: 24(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 406
+ Store 405(r015) 407
+ 411: 362(ivec2) BitCount 410
+ Store 408(r016) 411
+ 413: 24(fvec2) Load 29(inF0)
+ 414: 24(fvec2) DPdx 413
+ Store 412(r017) 414
+ 416: 24(fvec2) Load 29(inF0)
+ 417: 24(fvec2) DPdxCoarse 416
+ Store 415(r018) 417
+ 419: 24(fvec2) Load 29(inF0)
+ 420: 24(fvec2) DPdxFine 419
+ Store 418(r019) 420
+ 422: 24(fvec2) Load 29(inF0)
+ 423: 24(fvec2) DPdy 422
+ Store 421(r020) 423
+ 425: 24(fvec2) Load 29(inF0)
+ 426: 24(fvec2) DPdyCoarse 425
+ Store 424(r021) 426
428: 24(fvec2) Load 29(inF0)
- 429: 24(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 428
- Store 427(r028) 429
+ 429: 24(fvec2) DPdyFine 428
+ Store 427(r022) 429
431: 24(fvec2) Load 29(inF0)
- 432: 24(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 431
- Store 430(r029) 432
+ 432: 24(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 431
+ Store 430(r023) 432
434: 24(fvec2) Load 29(inF0)
435: 24(fvec2) Load 30(inF1)
- 436: 24(fvec2) Load 31(inF2)
- 437: 24(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 434 435 436
- Store 433(r030) 437
- 442: 26(ivec2) ExtInst 1(GLSL.std.450) 75(FindUMsb) 441
- Store 438(r031) 442
- 444: 26(ivec2) ExtInst 1(GLSL.std.450) 73(FindILsb) 441
- Store 443(r032) 444
- 446: 24(fvec2) Load 29(inF0)
- 447: 24(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 446
- Store 445(r033) 447
- 449: 24(fvec2) Load 29(inF0)
- 450: 24(fvec2) Load 30(inF1)
- 451: 24(fvec2) FMod 449 450
- Store 448(r035) 451
- 453: 24(fvec2) Load 29(inF0)
- 454: 24(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 453
- Store 452(r036) 454
- 456: 24(fvec2) Load 29(inF0)
- 457: 24(fvec2) Fwidth 456
- Store 455(r038) 457
+ 436: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 434 435
+ Store 433(r026) 436
+ 438: 24(fvec2) Load 29(inF0)
+ 439: 24(fvec2) Load 30(inF1)
+ 440: 6(float) Dot 438 439
+ Store 437(r027) 440
+ 442: 24(fvec2) Load 29(inF0)
+ 443: 24(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 442
+ Store 441(r028) 443
+ 445: 24(fvec2) Load 29(inF0)
+ 446: 24(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 445
+ Store 444(r029) 446
+ 448: 24(fvec2) Load 29(inF0)
+ 449: 24(fvec2) Load 30(inF1)
+ 450: 24(fvec2) Load 31(inF2)
+ 451: 24(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 448 449 450
+ Store 447(r030) 451
+ 456: 26(ivec2) ExtInst 1(GLSL.std.450) 75(FindUMsb) 455
+ Store 452(r031) 456
+ 458: 26(ivec2) ExtInst 1(GLSL.std.450) 73(FindILsb) 455
+ Store 457(r032) 458
460: 24(fvec2) Load 29(inF0)
- 461: 339(bvec2) IsInf 460
- Store 459(r039) 461
+ 461: 24(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 460
+ Store 459(r033) 461
463: 24(fvec2) Load 29(inF0)
- 464: 339(bvec2) IsNan 463
- Store 462(r040) 464
- 466: 24(fvec2) Load 29(inF0)
- 467: 24(fvec2) Load 30(inF1)
- 468: 24(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 466 467
- Store 465(r041) 468
+ 464: 24(fvec2) Load 30(inF1)
+ 465: 24(fvec2) FMod 463 464
+ Store 462(r035) 465
+ 467: 24(fvec2) Load 29(inF0)
+ 468: 24(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 467
+ Store 466(r036) 468
470: 24(fvec2) Load 29(inF0)
- 471: 24(fvec2) Load 30(inF1)
- 472: 24(fvec2) Load 31(inF2)
- 473: 24(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 470 471 472
- Store 469(r039a) 473
- 475: 24(fvec2) Load 29(inF0)
- 476: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 475
- Store 474(r042) 476
- 478: 24(fvec2) Load 29(inF0)
- 479: 24(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 478
- Store 477(r043) 479
- 481: 24(fvec2) Load 29(inF0)
- 482: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 481
- 483: 24(fvec2) VectorTimesScalar 482 262
- Store 480(r044) 483
- 485: 24(fvec2) Load 29(inF0)
- 486: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 485
- Store 484(r045) 486
- 488: 24(fvec2) Load 29(inF0)
- 489: 24(fvec2) Load 30(inF1)
- 490: 24(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 488 489
- Store 487(r046) 490
+ 471: 24(fvec2) Fwidth 470
+ Store 469(r038) 471
+ 474: 24(fvec2) Load 29(inF0)
+ 475: 345(bvec2) IsInf 474
+ Store 473(r039) 475
+ 477: 24(fvec2) Load 29(inF0)
+ 478: 345(bvec2) IsNan 477
+ Store 476(r040) 478
+ 480: 24(fvec2) Load 29(inF0)
+ 481: 24(fvec2) Load 30(inF1)
+ 482: 24(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 480 481
+ Store 479(r041) 482
+ 484: 24(fvec2) Load 29(inF0)
+ 485: 24(fvec2) Load 30(inF1)
+ 486: 24(fvec2) Load 31(inF2)
+ 487: 24(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 484 485 486
+ Store 483(r039a) 487
+ 489: 24(fvec2) Load 29(inF0)
+ 490: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 489
+ Store 488(r042) 490
492: 24(fvec2) Load 29(inF0)
- 493: 24(fvec2) Load 30(inF1)
- 494: 24(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 492 493
- Store 491(r047) 494
- 496: 24(fvec2) Load 29(inF0)
- 497: 24(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 496
- Store 495(r048) 497
+ 493: 24(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 492
+ Store 491(r043) 493
+ 495: 24(fvec2) Load 29(inF0)
+ 496: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 495
+ 497: 24(fvec2) VectorTimesScalar 496 268
+ Store 494(r044) 497
499: 24(fvec2) Load 29(inF0)
- 500: 24(fvec2) Load 30(inF1)
- 501: 24(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 499 500
- Store 498(r049) 501
- 503: 24(fvec2) Load 29(inF0)
- 504: 24(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 503
- Store 502(r050) 504
+ 500: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 499
+ Store 498(r045) 500
+ 502: 24(fvec2) Load 29(inF0)
+ 503: 24(fvec2) Load 30(inF1)
+ 504: 24(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 502 503
+ Store 501(r046) 504
506: 24(fvec2) Load 29(inF0)
- 507: 24(fvec2) CompositeConstruct 283 283
- 508: 24(fvec2) FDiv 507 506
- Store 505(r051) 508
+ 507: 24(fvec2) Load 30(inF1)
+ 508: 24(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 506 507
+ Store 505(r047) 508
510: 24(fvec2) Load 29(inF0)
- 511: 24(fvec2) Load 30(inF1)
- 512: 24(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 510 511
- Store 509(r052) 512
- 514: 24(fvec2) Load 29(inF0)
- 515: 24(fvec2) Load 30(inF1)
- 517: 24(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 514 515 516
- Store 513(r053) 517
- 522: 26(ivec2) BitReverse 521
- Store 518(r054) 522
+ 511: 24(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 510
+ Store 509(r048) 511
+ 513: 24(fvec2) Load 29(inF0)
+ 514: 24(fvec2) Load 30(inF1)
+ 515: 24(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 513 514
+ Store 512(r049) 515
+ 517: 24(fvec2) Load 29(inF0)
+ 518: 24(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 517
+ Store 516(r050) 518
+ 520: 24(fvec2) Load 29(inF0)
+ 521: 24(fvec2) CompositeConstruct 289 289
+ 522: 24(fvec2) FDiv 521 520
+ Store 519(r051) 522
524: 24(fvec2) Load 29(inF0)
- 525: 24(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 524
- Store 523(r055) 525
- 527: 24(fvec2) Load 29(inF0)
- 528: 24(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 527
- Store 526(r056) 528
- 530: 24(fvec2) Load 29(inF0)
- 531: 24(fvec2) CompositeConstruct 139 139
- 532: 24(fvec2) CompositeConstruct 283 283
- 533: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 530 531 532
- Store 529(r057) 533
- 535: 24(fvec2) Load 29(inF0)
- 536: 24(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 535
- Store 534(r058) 536
+ 525: 24(fvec2) Load 30(inF1)
+ 526: 24(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 524 525
+ Store 523(r052) 526
+ 528: 24(fvec2) Load 29(inF0)
+ 529: 24(fvec2) Load 30(inF1)
+ 531: 24(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 528 529 530
+ Store 527(r053) 531
+ 536: 26(ivec2) BitReverse 535
+ Store 532(r054) 536
538: 24(fvec2) Load 29(inF0)
- 539: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 538
- Store 537(r059) 539
- 540: 24(fvec2) Load 29(inF0)
- 541: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 540
- Store 30(inF1) 541
- 542: 24(fvec2) Load 29(inF0)
- 543: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 542
- Store 31(inF2) 543
- 545: 24(fvec2) Load 29(inF0)
- 546: 24(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 545
- Store 544(r060) 546
- 548: 24(fvec2) Load 29(inF0)
- 549: 24(fvec2) Load 30(inF1)
- 550: 24(fvec2) Load 31(inF2)
- 551: 24(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 548 549 550
- Store 547(r061) 551
- 553: 24(fvec2) Load 29(inF0)
- 554: 24(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 553
- Store 552(r062) 554
+ 539: 24(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 538
+ Store 537(r055) 539
+ 541: 24(fvec2) Load 29(inF0)
+ 542: 24(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 541
+ Store 540(r056) 542
+ 544: 24(fvec2) Load 29(inF0)
+ 545: 24(fvec2) CompositeConstruct 139 139
+ 546: 24(fvec2) CompositeConstruct 289 289
+ 547: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 544 545 546
+ Store 543(r057) 547
+ 549: 24(fvec2) Load 29(inF0)
+ 550: 24(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 549
+ Store 548(r058) 550
+ 552: 24(fvec2) Load 29(inF0)
+ 553: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 552
+ Store 551(r059) 553
+ 554: 24(fvec2) Load 29(inF0)
+ 555: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 554
+ Store 30(inF1) 555
556: 24(fvec2) Load 29(inF0)
- 557: 24(fvec2) Load 30(inF1)
- 558: 24(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 556 557
- Store 555(r063) 558
- 560: 24(fvec2) Load 29(inF0)
- 561: 24(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 560
- Store 559(r064) 561
- 563: 24(fvec2) Load 29(inF0)
- 564: 24(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 563
- Store 562(r065) 564
- 566: 24(fvec2) Load 29(inF0)
- 567: 24(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 566
- Store 565(r066) 567
- ReturnValue 568
+ 557: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 556
+ Store 31(inF2) 557
+ 559: 24(fvec2) Load 29(inF0)
+ 560: 24(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 559
+ Store 558(r060) 560
+ 562: 24(fvec2) Load 29(inF0)
+ 563: 24(fvec2) Load 30(inF1)
+ 564: 24(fvec2) Load 31(inF2)
+ 565: 24(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 562 563 564
+ Store 561(r061) 565
+ 567: 24(fvec2) Load 29(inF0)
+ 568: 24(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 567
+ Store 566(r062) 568
+ 570: 24(fvec2) Load 29(inF0)
+ 571: 24(fvec2) Load 30(inF1)
+ 572: 24(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 570 571
+ Store 569(r063) 572
+ 574: 24(fvec2) Load 29(inF0)
+ 575: 24(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 574
+ Store 573(r064) 575
+ 577: 24(fvec2) Load 29(inF0)
+ 578: 24(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 577
+ Store 576(r065) 578
+ 580: 24(fvec2) Load 29(inF0)
+ 581: 24(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 580
+ Store 579(r066) 581
+ ReturnValue 582
FunctionEnd
46(PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40
41(inF0): 37(ptr) FunctionParameter
@@ -6772,301 +6873,309 @@
44(inU0): 39(ptr) FunctionParameter
45(inU1): 39(ptr) FunctionParameter
47: Label
- 571(r000): 136(ptr) Variable Function
- 577(r001): 37(ptr) Variable Function
- 580(r002): 37(ptr) Variable Function
- 583(r003): 136(ptr) Variable Function
- 587(r004): 37(ptr) Variable Function
- 592(r005): 591(ptr) Variable Function
- 595(r006): 39(ptr) Variable Function
- 598(r007): 37(ptr) Variable Function
- 601(r009): 37(ptr) Variable Function
- 604(r010): 37(ptr) Variable Function
- 608(r011): 37(ptr) Variable Function
- 611(r012): 37(ptr) Variable Function
- 622(r013): 37(ptr) Variable Function
- 625(r014): 37(ptr) Variable Function
- 628(r015): 39(ptr) Variable Function
- 633(r016): 37(ptr) Variable Function
- 637(r017): 37(ptr) Variable Function
- 640(r018): 37(ptr) Variable Function
- 643(r019): 37(ptr) Variable Function
- 646(r020): 37(ptr) Variable Function
- 649(r021): 37(ptr) Variable Function
- 652(r022): 37(ptr) Variable Function
- 655(r023): 37(ptr) Variable Function
- 658(r024): 7(ptr) Variable Function
- 662(r025): 7(ptr) Variable Function
- 666(r029): 37(ptr) Variable Function
- 669(r030): 37(ptr) Variable Function
- 672(r031): 37(ptr) Variable Function
- 677(r032): 39(ptr) Variable Function
- 681(r033): 39(ptr) Variable Function
- 683(r034): 37(ptr) Variable Function
- 686(r036): 37(ptr) Variable Function
- 690(r037): 37(ptr) Variable Function
- 693(r039): 37(ptr) Variable Function
- 697(r040): 696(ptr) Variable Function
- 700(r041): 696(ptr) Variable Function
- 703(r042): 37(ptr) Variable Function
- 707(r039a): 37(ptr) Variable Function
- 712(r039b): 37(ptr) Variable Function
- 718(r043): 7(ptr) Variable Function
- 721(r044): 37(ptr) Variable Function
- 724(r045): 37(ptr) Variable Function
- 728(r046): 37(ptr) Variable Function
- 731(r047): 37(ptr) Variable Function
- 735(r048): 37(ptr) Variable Function
- 739(r049): 37(ptr) Variable Function
- 742(r050): 37(ptr) Variable Function
- 746(r051): 37(ptr) Variable Function
- 749(r052): 37(ptr) Variable Function
- 753(r053): 37(ptr) Variable Function
- 757(r054): 37(ptr) Variable Function
- 761(r055): 39(ptr) Variable Function
- 764(r056): 37(ptr) Variable Function
- 767(r057): 37(ptr) Variable Function
- 770(r058): 37(ptr) Variable Function
- 775(r059): 37(ptr) Variable Function
- 778(r060): 37(ptr) Variable Function
- 785(r061): 37(ptr) Variable Function
- 788(r062): 37(ptr) Variable Function
- 793(r063): 37(ptr) Variable Function
- 796(r064): 37(ptr) Variable Function
- 800(r065): 37(ptr) Variable Function
- 803(r066): 37(ptr) Variable Function
- 806(r067): 37(ptr) Variable Function
- 572: 36(fvec3) Load 41(inF0)
- 575: 573(bvec3) FOrdNotEqual 572 574
- 576: 135(bool) All 575
- Store 571(r000) 576
- 578: 36(fvec3) Load 41(inF0)
- 579: 36(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 578
- Store 577(r001) 579
- 581: 36(fvec3) Load 41(inF0)
- 582: 36(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 581
- Store 580(r002) 582
- 584: 36(fvec3) Load 41(inF0)
- 585: 573(bvec3) FOrdNotEqual 584 574
- 586: 135(bool) Any 585
- Store 583(r003) 586
- 588: 36(fvec3) Load 41(inF0)
- 589: 36(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 588
- Store 587(r004) 589
- 593: 36(fvec3) Load 41(inF0)
- 594: 590(ivec3) Bitcast 593
- Store 592(r005) 594
- 596: 36(fvec3) Load 41(inF0)
- 597: 38(ivec3) Bitcast 596
- Store 595(r006) 597
- 599: 38(ivec3) Load 44(inU0)
- 600: 36(fvec3) Bitcast 599
- Store 598(r007) 600
+ 585(r000): 136(ptr) Variable Function
+ 591(r001): 37(ptr) Variable Function
+ 594(r002): 37(ptr) Variable Function
+ 597(r003): 136(ptr) Variable Function
+ 601(r004): 37(ptr) Variable Function
+ 606(r005): 605(ptr) Variable Function
+ 609(r006): 39(ptr) Variable Function
+ 612(r007): 37(ptr) Variable Function
+ 615(r009): 37(ptr) Variable Function
+ 618(r010): 37(ptr) Variable Function
+ 622(r011): 37(ptr) Variable Function
+ 625(r012): 37(ptr) Variable Function
+ 643(r013): 37(ptr) Variable Function
+ 646(r014): 37(ptr) Variable Function
+ 649(r015): 39(ptr) Variable Function
+ 654(r016): 37(ptr) Variable Function
+ 658(r017): 37(ptr) Variable Function
+ 661(r018): 37(ptr) Variable Function
+ 664(r019): 37(ptr) Variable Function
+ 667(r020): 37(ptr) Variable Function
+ 670(r021): 37(ptr) Variable Function
+ 673(r022): 37(ptr) Variable Function
+ 676(r023): 37(ptr) Variable Function
+ 679(r024): 7(ptr) Variable Function
+ 683(r025): 7(ptr) Variable Function
+ 687(r029): 37(ptr) Variable Function
+ 690(r030): 37(ptr) Variable Function
+ 693(r031): 37(ptr) Variable Function
+ 698(r032): 39(ptr) Variable Function
+ 702(r033): 39(ptr) Variable Function
+ 704(r034): 37(ptr) Variable Function
+ 707(r036): 37(ptr) Variable Function
+ 711(r037): 37(ptr) Variable Function
+ 714(r039): 37(ptr) Variable Function
+ 718(r040): 717(ptr) Variable Function
+ 721(r041): 717(ptr) Variable Function
+ 724(r042): 37(ptr) Variable Function
+ 728(r039a): 37(ptr) Variable Function
+ 733(r039b): 37(ptr) Variable Function
+ 739(r043): 7(ptr) Variable Function
+ 742(r044): 37(ptr) Variable Function
+ 745(r045): 37(ptr) Variable Function
+ 749(r046): 37(ptr) Variable Function
+ 752(r047): 37(ptr) Variable Function
+ 756(r048): 37(ptr) Variable Function
+ 760(r049): 37(ptr) Variable Function
+ 763(r050): 37(ptr) Variable Function
+ 767(r051): 37(ptr) Variable Function
+ 770(r052): 37(ptr) Variable Function
+ 774(r053): 37(ptr) Variable Function
+ 778(r054): 37(ptr) Variable Function
+ 782(r055): 39(ptr) Variable Function
+ 785(r056): 37(ptr) Variable Function
+ 788(r057): 37(ptr) Variable Function
+ 791(r058): 37(ptr) Variable Function
+ 796(r059): 37(ptr) Variable Function
+ 799(r060): 37(ptr) Variable Function
+ 806(r061): 37(ptr) Variable Function
+ 809(r062): 37(ptr) Variable Function
+ 814(r063): 37(ptr) Variable Function
+ 817(r064): 37(ptr) Variable Function
+ 821(r065): 37(ptr) Variable Function
+ 824(r066): 37(ptr) Variable Function
+ 827(r067): 37(ptr) Variable Function
+ 586: 36(fvec3) Load 41(inF0)
+ 589: 587(bvec3) FOrdNotEqual 586 588
+ 590: 135(bool) All 589
+ Store 585(r000) 590
+ 592: 36(fvec3) Load 41(inF0)
+ 593: 36(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 592
+ Store 591(r001) 593
+ 595: 36(fvec3) Load 41(inF0)
+ 596: 36(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 595
+ Store 594(r002) 596
+ 598: 36(fvec3) Load 41(inF0)
+ 599: 587(bvec3) FOrdNotEqual 598 588
+ 600: 135(bool) Any 599
+ Store 597(r003) 600
602: 36(fvec3) Load 41(inF0)
- 603: 36(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 602
- Store 601(r009) 603
- 605: 36(fvec3) Load 41(inF0)
- 606: 36(fvec3) Load 42(inF1)
- 607: 36(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 605 606
- Store 604(r010) 607
- 609: 36(fvec3) Load 41(inF0)
- 610: 36(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 609
- Store 608(r011) 610
- 612: 36(fvec3) Load 41(inF0)
- 613: 36(fvec3) Load 42(inF1)
- 614: 36(fvec3) Load 43(inF2)
- 615: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 612 613 614
- Store 611(r012) 615
+ 603: 36(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 602
+ Store 601(r004) 603
+ 607: 36(fvec3) Load 41(inF0)
+ 608: 604(ivec3) Bitcast 607
+ Store 606(r005) 608
+ 610: 36(fvec3) Load 41(inF0)
+ 611: 38(ivec3) Bitcast 610
+ Store 609(r006) 611
+ 613: 38(ivec3) Load 44(inU0)
+ 614: 36(fvec3) Bitcast 613
+ Store 612(r007) 614
616: 36(fvec3) Load 41(inF0)
- 617: 573(bvec3) FOrdLessThan 616 574
- 618: 135(bool) Any 617
- SelectionMerge 620 None
- BranchConditional 618 619 620
- 619: Label
- Kill
- 620: Label
+ 617: 36(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 616
+ Store 615(r009) 617
+ 619: 36(fvec3) Load 41(inF0)
+ 620: 36(fvec3) Load 42(inF1)
+ 621: 36(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 619 620
+ Store 618(r010) 621
623: 36(fvec3) Load 41(inF0)
- 624: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 623
- Store 622(r013) 624
+ 624: 36(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 623
+ Store 622(r011) 624
626: 36(fvec3) Load 41(inF0)
- 627: 36(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 626
- Store 625(r014) 627
- 632: 38(ivec3) BitCount 631
- Store 628(r015) 632
- 634: 36(fvec3) Load 41(inF0)
- 635: 36(fvec3) Load 42(inF1)
- 636: 36(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 634 635
- Store 633(r016) 636
- 638: 36(fvec3) Load 41(inF0)
- 639: 36(fvec3) DPdx 638
- Store 637(r017) 639
- 641: 36(fvec3) Load 41(inF0)
- 642: 36(fvec3) DPdxCoarse 641
- Store 640(r018) 642
+ 627: 36(fvec3) Load 42(inF1)
+ 628: 36(fvec3) Load 43(inF2)
+ 629: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 626 627 628
+ Store 625(r012) 629
+ 630: 36(fvec3) Load 41(inF0)
+ 631: 587(bvec3) FOrdLessThan 630 588
+ 632: 135(bool) Any 631
+ SelectionMerge 634 None
+ BranchConditional 632 633 634
+ 633: Label
+ Kill
+ 634: Label
+ 636: 38(ivec3) Load 44(inU0)
+ 638: 587(bvec3) ULessThan 636 637
+ 639: 135(bool) Any 638
+ SelectionMerge 641 None
+ BranchConditional 639 640 641
+ 640: Label
+ Kill
+ 641: Label
644: 36(fvec3) Load 41(inF0)
- 645: 36(fvec3) DPdxFine 644
- Store 643(r019) 645
+ 645: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 644
+ Store 643(r013) 645
647: 36(fvec3) Load 41(inF0)
- 648: 36(fvec3) DPdy 647
- Store 646(r020) 648
- 650: 36(fvec3) Load 41(inF0)
- 651: 36(fvec3) DPdyCoarse 650
- Store 649(r021) 651
- 653: 36(fvec3) Load 41(inF0)
- 654: 36(fvec3) DPdyFine 653
- Store 652(r022) 654
- 656: 36(fvec3) Load 41(inF0)
- 657: 36(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 656
- Store 655(r023) 657
+ 648: 36(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 647
+ Store 646(r014) 648
+ 653: 38(ivec3) BitCount 652
+ Store 649(r015) 653
+ 655: 36(fvec3) Load 41(inF0)
+ 656: 36(fvec3) Load 42(inF1)
+ 657: 36(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 655 656
+ Store 654(r016) 657
659: 36(fvec3) Load 41(inF0)
- 660: 36(fvec3) Load 42(inF1)
- 661: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 659 660
- Store 658(r024) 661
- 663: 36(fvec3) Load 41(inF0)
- 664: 36(fvec3) Load 42(inF1)
- 665: 6(float) Dot 663 664
- Store 662(r025) 665
- 667: 36(fvec3) Load 41(inF0)
- 668: 36(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 667
- Store 666(r029) 668
- 670: 36(fvec3) Load 41(inF0)
- 671: 36(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 670
- Store 669(r030) 671
- 673: 36(fvec3) Load 41(inF0)
- 674: 36(fvec3) Load 42(inF1)
- 675: 36(fvec3) Load 43(inF2)
- 676: 36(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 673 674 675
- Store 672(r031) 676
- 680: 38(ivec3) ExtInst 1(GLSL.std.450) 75(FindUMsb) 679
- Store 677(r032) 680
- 682: 38(ivec3) ExtInst 1(GLSL.std.450) 73(FindILsb) 679
- Store 681(r033) 682
+ 660: 36(fvec3) DPdx 659
+ Store 658(r017) 660
+ 662: 36(fvec3) Load 41(inF0)
+ 663: 36(fvec3) DPdxCoarse 662
+ Store 661(r018) 663
+ 665: 36(fvec3) Load 41(inF0)
+ 666: 36(fvec3) DPdxFine 665
+ Store 664(r019) 666
+ 668: 36(fvec3) Load 41(inF0)
+ 669: 36(fvec3) DPdy 668
+ Store 667(r020) 669
+ 671: 36(fvec3) Load 41(inF0)
+ 672: 36(fvec3) DPdyCoarse 671
+ Store 670(r021) 672
+ 674: 36(fvec3) Load 41(inF0)
+ 675: 36(fvec3) DPdyFine 674
+ Store 673(r022) 675
+ 677: 36(fvec3) Load 41(inF0)
+ 678: 36(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 677
+ Store 676(r023) 678
+ 680: 36(fvec3) Load 41(inF0)
+ 681: 36(fvec3) Load 42(inF1)
+ 682: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 680 681
+ Store 679(r024) 682
684: 36(fvec3) Load 41(inF0)
- 685: 36(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 684
- Store 683(r034) 685
- 687: 36(fvec3) Load 41(inF0)
- 688: 36(fvec3) Load 42(inF1)
- 689: 36(fvec3) FMod 687 688
- Store 686(r036) 689
+ 685: 36(fvec3) Load 42(inF1)
+ 686: 6(float) Dot 684 685
+ Store 683(r025) 686
+ 688: 36(fvec3) Load 41(inF0)
+ 689: 36(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 688
+ Store 687(r029) 689
691: 36(fvec3) Load 41(inF0)
- 692: 36(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 691
- Store 690(r037) 692
+ 692: 36(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 691
+ Store 690(r030) 692
694: 36(fvec3) Load 41(inF0)
- 695: 36(fvec3) Fwidth 694
- Store 693(r039) 695
- 698: 36(fvec3) Load 41(inF0)
- 699: 573(bvec3) IsInf 698
- Store 697(r040) 699
- 701: 36(fvec3) Load 41(inF0)
- 702: 573(bvec3) IsNan 701
- Store 700(r041) 702
- 704: 36(fvec3) Load 41(inF0)
- 705: 36(fvec3) Load 42(inF1)
- 706: 36(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 704 705
- Store 703(r042) 706
+ 695: 36(fvec3) Load 42(inF1)
+ 696: 36(fvec3) Load 43(inF2)
+ 697: 36(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 694 695 696
+ Store 693(r031) 697
+ 701: 38(ivec3) ExtInst 1(GLSL.std.450) 75(FindUMsb) 700
+ Store 698(r032) 701
+ 703: 38(ivec3) ExtInst 1(GLSL.std.450) 73(FindILsb) 700
+ Store 702(r033) 703
+ 705: 36(fvec3) Load 41(inF0)
+ 706: 36(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 705
+ Store 704(r034) 706
708: 36(fvec3) Load 41(inF0)
709: 36(fvec3) Load 42(inF1)
- 710: 36(fvec3) Load 43(inF2)
- 711: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 708 709 710
- Store 707(r039a) 711
- 713: 36(fvec3) Load 41(inF0)
- 714: 36(fvec3) Load 42(inF1)
- 716: 36(fvec3) CompositeConstruct 715 715 715
- 717: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 713 714 716
- Store 712(r039b) 717
+ 710: 36(fvec3) FMod 708 709
+ Store 707(r036) 710
+ 712: 36(fvec3) Load 41(inF0)
+ 713: 36(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 712
+ Store 711(r037) 713
+ 715: 36(fvec3) Load 41(inF0)
+ 716: 36(fvec3) Fwidth 715
+ Store 714(r039) 716
719: 36(fvec3) Load 41(inF0)
- 720: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 719
- Store 718(r043) 720
+ 720: 587(bvec3) IsInf 719
+ Store 718(r040) 720
722: 36(fvec3) Load 41(inF0)
- 723: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 722
- Store 721(r044) 723
+ 723: 587(bvec3) IsNan 722
+ Store 721(r041) 723
725: 36(fvec3) Load 41(inF0)
- 726: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 725
- 727: 36(fvec3) VectorTimesScalar 726 262
- Store 724(r045) 727
+ 726: 36(fvec3) Load 42(inF1)
+ 727: 36(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 725 726
+ Store 724(r042) 727
729: 36(fvec3) Load 41(inF0)
- 730: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 729
- Store 728(r046) 730
- 732: 36(fvec3) Load 41(inF0)
- 733: 36(fvec3) Load 42(inF1)
- 734: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 732 733
- Store 731(r047) 734
- 736: 36(fvec3) Load 41(inF0)
- 737: 36(fvec3) Load 42(inF1)
- 738: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 736 737
- Store 735(r048) 738
+ 730: 36(fvec3) Load 42(inF1)
+ 731: 36(fvec3) Load 43(inF2)
+ 732: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 729 730 731
+ Store 728(r039a) 732
+ 734: 36(fvec3) Load 41(inF0)
+ 735: 36(fvec3) Load 42(inF1)
+ 737: 36(fvec3) CompositeConstruct 736 736 736
+ 738: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 734 735 737
+ Store 733(r039b) 738
740: 36(fvec3) Load 41(inF0)
- 741: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 740
- Store 739(r049) 741
+ 741: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 740
+ Store 739(r043) 741
743: 36(fvec3) Load 41(inF0)
- 744: 36(fvec3) Load 42(inF1)
- 745: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 743 744
- Store 742(r050) 745
- 747: 36(fvec3) Load 41(inF0)
- 748: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 747
- Store 746(r051) 748
+ 744: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 743
+ Store 742(r044) 744
+ 746: 36(fvec3) Load 41(inF0)
+ 747: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 746
+ 748: 36(fvec3) VectorTimesScalar 747 268
+ Store 745(r045) 748
750: 36(fvec3) Load 41(inF0)
- 751: 36(fvec3) CompositeConstruct 283 283 283
- 752: 36(fvec3) FDiv 751 750
- Store 749(r052) 752
- 754: 36(fvec3) Load 41(inF0)
- 755: 36(fvec3) Load 42(inF1)
- 756: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 754 755
- Store 753(r053) 756
- 758: 36(fvec3) Load 41(inF0)
- 759: 36(fvec3) Load 42(inF1)
- 760: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 758 759 516
- Store 757(r054) 760
- 763: 38(ivec3) BitReverse 762
- Store 761(r055) 763
- 765: 36(fvec3) Load 41(inF0)
- 766: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 765
- Store 764(r056) 766
+ 751: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 750
+ Store 749(r046) 751
+ 753: 36(fvec3) Load 41(inF0)
+ 754: 36(fvec3) Load 42(inF1)
+ 755: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 753 754
+ Store 752(r047) 755
+ 757: 36(fvec3) Load 41(inF0)
+ 758: 36(fvec3) Load 42(inF1)
+ 759: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 757 758
+ Store 756(r048) 759
+ 761: 36(fvec3) Load 41(inF0)
+ 762: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 761
+ Store 760(r049) 762
+ 764: 36(fvec3) Load 41(inF0)
+ 765: 36(fvec3) Load 42(inF1)
+ 766: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 764 765
+ Store 763(r050) 766
768: 36(fvec3) Load 41(inF0)
- 769: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 768
- Store 767(r057) 769
+ 769: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 768
+ Store 767(r051) 769
771: 36(fvec3) Load 41(inF0)
- 772: 36(fvec3) CompositeConstruct 139 139 139
- 773: 36(fvec3) CompositeConstruct 283 283 283
- 774: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 771 772 773
- Store 770(r058) 774
- 776: 36(fvec3) Load 41(inF0)
- 777: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 776
- Store 775(r059) 777
+ 772: 36(fvec3) CompositeConstruct 289 289 289
+ 773: 36(fvec3) FDiv 772 771
+ Store 770(r052) 773
+ 775: 36(fvec3) Load 41(inF0)
+ 776: 36(fvec3) Load 42(inF1)
+ 777: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 775 776
+ Store 774(r053) 777
779: 36(fvec3) Load 41(inF0)
- 780: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 779
- Store 778(r060) 780
- 781: 36(fvec3) Load 41(inF0)
- 782: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 781
- Store 42(inF1) 782
- 783: 36(fvec3) Load 41(inF0)
- 784: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 783
- Store 43(inF2) 784
+ 780: 36(fvec3) Load 42(inF1)
+ 781: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 779 780 530
+ Store 778(r054) 781
+ 784: 38(ivec3) BitReverse 783
+ Store 782(r055) 784
786: 36(fvec3) Load 41(inF0)
- 787: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 786
- Store 785(r061) 787
+ 787: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 786
+ Store 785(r056) 787
789: 36(fvec3) Load 41(inF0)
- 790: 36(fvec3) Load 42(inF1)
- 791: 36(fvec3) Load 43(inF2)
- 792: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 789 790 791
- Store 788(r062) 792
- 794: 36(fvec3) Load 41(inF0)
- 795: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 794
- Store 793(r063) 795
+ 790: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 789
+ Store 788(r057) 790
+ 792: 36(fvec3) Load 41(inF0)
+ 793: 36(fvec3) CompositeConstruct 139 139 139
+ 794: 36(fvec3) CompositeConstruct 289 289 289
+ 795: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 792 793 794
+ Store 791(r058) 795
797: 36(fvec3) Load 41(inF0)
- 798: 36(fvec3) Load 42(inF1)
- 799: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 797 798
- Store 796(r064) 799
- 801: 36(fvec3) Load 41(inF0)
- 802: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 801
- Store 800(r065) 802
+ 798: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 797
+ Store 796(r059) 798
+ 800: 36(fvec3) Load 41(inF0)
+ 801: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 800
+ Store 799(r060) 801
+ 802: 36(fvec3) Load 41(inF0)
+ 803: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 802
+ Store 42(inF1) 803
804: 36(fvec3) Load 41(inF0)
- 805: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 804
- Store 803(r066) 805
+ 805: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 804
+ Store 43(inF2) 805
807: 36(fvec3) Load 41(inF0)
- 808: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 807
- Store 806(r067) 808
- ReturnValue 810
+ 808: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 807
+ Store 806(r061) 808
+ 810: 36(fvec3) Load 41(inF0)
+ 811: 36(fvec3) Load 42(inF1)
+ 812: 36(fvec3) Load 43(inF2)
+ 813: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 810 811 812
+ Store 809(r062) 813
+ 815: 36(fvec3) Load 41(inF0)
+ 816: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 815
+ Store 814(r063) 816
+ 818: 36(fvec3) Load 41(inF0)
+ 819: 36(fvec3) Load 42(inF1)
+ 820: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 818 819
+ Store 817(r064) 820
+ 822: 36(fvec3) Load 41(inF0)
+ 823: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 822
+ Store 821(r065) 823
+ 825: 36(fvec3) Load 41(inF0)
+ 826: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 825
+ Store 824(r066) 826
+ 828: 36(fvec3) Load 41(inF0)
+ 829: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 828
+ Store 827(r067) 829
+ ReturnValue 831
FunctionEnd
58(PixelShaderFunction(vf4;vf4;vf4;vu4;vu4;): 48(fvec4) Function None 52
53(inF0): 49(ptr) FunctionParameter
@@ -7075,998 +7184,1006 @@
56(inU0): 51(ptr) FunctionParameter
57(inU1): 51(ptr) FunctionParameter
59: Label
- 813(r000): 136(ptr) Variable Function
- 819(r001): 49(ptr) Variable Function
- 822(r002): 49(ptr) Variable Function
- 825(r003): 136(ptr) Variable Function
- 829(r004): 49(ptr) Variable Function
- 834(r005): 833(ptr) Variable Function
- 837(r006): 51(ptr) Variable Function
- 840(r007): 49(ptr) Variable Function
- 843(r009): 49(ptr) Variable Function
- 846(r010): 49(ptr) Variable Function
- 850(r011): 49(ptr) Variable Function
- 853(r012): 49(ptr) Variable Function
- 864(r013): 49(ptr) Variable Function
- 867(r014): 49(ptr) Variable Function
- 870(r015): 51(ptr) Variable Function
- 873(r016): 49(ptr) Variable Function
- 876(r017): 49(ptr) Variable Function
- 879(r018): 49(ptr) Variable Function
- 882(r019): 49(ptr) Variable Function
- 885(r020): 49(ptr) Variable Function
- 888(r021): 49(ptr) Variable Function
- 891(r022): 49(ptr) Variable Function
- 894(r023): 7(ptr) Variable Function
- 898(r024): 7(ptr) Variable Function
- 902(r025): 49(ptr) Variable Function
- 913(r029): 49(ptr) Variable Function
- 916(r030): 49(ptr) Variable Function
- 919(r031): 49(ptr) Variable Function
- 924(r032): 51(ptr) Variable Function
- 929(r033): 51(ptr) Variable Function
- 931(r034): 49(ptr) Variable Function
- 934(r036): 49(ptr) Variable Function
- 938(r037): 49(ptr) Variable Function
- 941(r039): 49(ptr) Variable Function
- 945(r040): 944(ptr) Variable Function
- 948(r041): 944(ptr) Variable Function
- 951(r042): 49(ptr) Variable Function
- 955(r039a): 49(ptr) Variable Function
- 960(r043): 7(ptr) Variable Function
- 963(r044): 49(ptr) Variable Function
- 966(r045): 49(ptr) Variable Function
- 970(r046): 49(ptr) Variable Function
- 973(r047): 49(ptr) Variable Function
- 977(r048): 49(ptr) Variable Function
- 981(r049): 49(ptr) Variable Function
- 984(r050): 49(ptr) Variable Function
- 988(r051): 49(ptr) Variable Function
- 991(r052): 49(ptr) Variable Function
- 995(r053): 49(ptr) Variable Function
- 999(r054): 49(ptr) Variable Function
- 1003(r055): 51(ptr) Variable Function
- 1006(r056): 49(ptr) Variable Function
- 1009(r057): 49(ptr) Variable Function
- 1012(r058): 49(ptr) Variable Function
- 1017(r059): 49(ptr) Variable Function
- 1020(r060): 49(ptr) Variable Function
- 1027(r061): 49(ptr) Variable Function
- 1030(r062): 49(ptr) Variable Function
- 1035(r063): 49(ptr) Variable Function
- 1038(r064): 49(ptr) Variable Function
- 1042(r065): 49(ptr) Variable Function
- 1045(r066): 49(ptr) Variable Function
- 1048(r067): 49(ptr) Variable Function
- 814: 48(fvec4) Load 53(inF0)
- 817: 815(bvec4) FOrdNotEqual 814 816
- 818: 135(bool) All 817
- Store 813(r000) 818
- 820: 48(fvec4) Load 53(inF0)
- 821: 48(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 820
- Store 819(r001) 821
- 823: 48(fvec4) Load 53(inF0)
- 824: 48(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 823
- Store 822(r002) 824
- 826: 48(fvec4) Load 53(inF0)
- 827: 815(bvec4) FOrdNotEqual 826 816
- 828: 135(bool) Any 827
- Store 825(r003) 828
- 830: 48(fvec4) Load 53(inF0)
- 831: 48(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 830
- Store 829(r004) 831
+ 834(r000): 136(ptr) Variable Function
+ 840(r001): 49(ptr) Variable Function
+ 843(r002): 49(ptr) Variable Function
+ 846(r003): 136(ptr) Variable Function
+ 850(r004): 49(ptr) Variable Function
+ 855(r005): 854(ptr) Variable Function
+ 858(r006): 51(ptr) Variable Function
+ 861(r007): 49(ptr) Variable Function
+ 864(r009): 49(ptr) Variable Function
+ 867(r010): 49(ptr) Variable Function
+ 871(r011): 49(ptr) Variable Function
+ 874(r012): 49(ptr) Variable Function
+ 892(r013): 49(ptr) Variable Function
+ 895(r014): 49(ptr) Variable Function
+ 898(r015): 51(ptr) Variable Function
+ 901(r016): 49(ptr) Variable Function
+ 904(r017): 49(ptr) Variable Function
+ 907(r018): 49(ptr) Variable Function
+ 910(r019): 49(ptr) Variable Function
+ 913(r020): 49(ptr) Variable Function
+ 916(r021): 49(ptr) Variable Function
+ 919(r022): 49(ptr) Variable Function
+ 922(r023): 7(ptr) Variable Function
+ 926(r024): 7(ptr) Variable Function
+ 930(r025): 49(ptr) Variable Function
+ 941(r029): 49(ptr) Variable Function
+ 944(r030): 49(ptr) Variable Function
+ 947(r031): 49(ptr) Variable Function
+ 952(r032): 51(ptr) Variable Function
+ 957(r033): 51(ptr) Variable Function
+ 959(r034): 49(ptr) Variable Function
+ 962(r036): 49(ptr) Variable Function
+ 966(r037): 49(ptr) Variable Function
+ 969(r039): 49(ptr) Variable Function
+ 973(r040): 972(ptr) Variable Function
+ 976(r041): 972(ptr) Variable Function
+ 979(r042): 49(ptr) Variable Function
+ 983(r039a): 49(ptr) Variable Function
+ 988(r043): 7(ptr) Variable Function
+ 991(r044): 49(ptr) Variable Function
+ 994(r045): 49(ptr) Variable Function
+ 998(r046): 49(ptr) Variable Function
+ 1001(r047): 49(ptr) Variable Function
+ 1005(r048): 49(ptr) Variable Function
+ 1009(r049): 49(ptr) Variable Function
+ 1012(r050): 49(ptr) Variable Function
+ 1016(r051): 49(ptr) Variable Function
+ 1019(r052): 49(ptr) Variable Function
+ 1023(r053): 49(ptr) Variable Function
+ 1027(r054): 49(ptr) Variable Function
+ 1031(r055): 51(ptr) Variable Function
+ 1034(r056): 49(ptr) Variable Function
+ 1037(r057): 49(ptr) Variable Function
+ 1040(r058): 49(ptr) Variable Function
+ 1045(r059): 49(ptr) Variable Function
+ 1048(r060): 49(ptr) Variable Function
+ 1055(r061): 49(ptr) Variable Function
+ 1058(r062): 49(ptr) Variable Function
+ 1063(r063): 49(ptr) Variable Function
+ 1066(r064): 49(ptr) Variable Function
+ 1070(r065): 49(ptr) Variable Function
+ 1073(r066): 49(ptr) Variable Function
+ 1076(r067): 49(ptr) Variable Function
835: 48(fvec4) Load 53(inF0)
- 836: 832(ivec4) Bitcast 835
- Store 834(r005) 836
- 838: 48(fvec4) Load 53(inF0)
- 839: 50(ivec4) Bitcast 838
- Store 837(r006) 839
- 841: 50(ivec4) Load 56(inU0)
- 842: 48(fvec4) Bitcast 841
- Store 840(r007) 842
+ 838: 836(bvec4) FOrdNotEqual 835 837
+ 839: 135(bool) All 838
+ Store 834(r000) 839
+ 841: 48(fvec4) Load 53(inF0)
+ 842: 48(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 841
+ Store 840(r001) 842
844: 48(fvec4) Load 53(inF0)
- 845: 48(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 844
- Store 843(r009) 845
+ 845: 48(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 844
+ Store 843(r002) 845
847: 48(fvec4) Load 53(inF0)
- 848: 48(fvec4) Load 54(inF1)
- 849: 48(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 847 848
- Store 846(r010) 849
+ 848: 836(bvec4) FOrdNotEqual 847 837
+ 849: 135(bool) Any 848
+ Store 846(r003) 849
851: 48(fvec4) Load 53(inF0)
- 852: 48(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 851
- Store 850(r011) 852
- 854: 48(fvec4) Load 53(inF0)
- 855: 48(fvec4) Load 54(inF1)
- 856: 48(fvec4) Load 55(inF2)
- 857: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 854 855 856
- Store 853(r012) 857
- 858: 48(fvec4) Load 53(inF0)
- 859: 815(bvec4) FOrdLessThan 858 816
- 860: 135(bool) Any 859
- SelectionMerge 862 None
- BranchConditional 860 861 862
- 861: Label
- Kill
- 862: Label
+ 852: 48(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 851
+ Store 850(r004) 852
+ 856: 48(fvec4) Load 53(inF0)
+ 857: 853(ivec4) Bitcast 856
+ Store 855(r005) 857
+ 859: 48(fvec4) Load 53(inF0)
+ 860: 50(ivec4) Bitcast 859
+ Store 858(r006) 860
+ 862: 50(ivec4) Load 56(inU0)
+ 863: 48(fvec4) Bitcast 862
+ Store 861(r007) 863
865: 48(fvec4) Load 53(inF0)
- 866: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 865
- Store 864(r013) 866
+ 866: 48(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 865
+ Store 864(r009) 866
868: 48(fvec4) Load 53(inF0)
- 869: 48(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 868
- Store 867(r014) 869
- 872: 50(ivec4) BitCount 871
- Store 870(r015) 872
- 874: 48(fvec4) Load 53(inF0)
- 875: 48(fvec4) DPdx 874
- Store 873(r016) 875
- 877: 48(fvec4) Load 53(inF0)
- 878: 48(fvec4) DPdxCoarse 877
- Store 876(r017) 878
- 880: 48(fvec4) Load 53(inF0)
- 881: 48(fvec4) DPdxFine 880
- Store 879(r018) 881
- 883: 48(fvec4) Load 53(inF0)
- 884: 48(fvec4) DPdy 883
- Store 882(r019) 884
- 886: 48(fvec4) Load 53(inF0)
- 887: 48(fvec4) DPdyCoarse 886
- Store 885(r020) 887
- 889: 48(fvec4) Load 53(inF0)
- 890: 48(fvec4) DPdyFine 889
- Store 888(r021) 890
- 892: 48(fvec4) Load 53(inF0)
- 893: 48(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 892
- Store 891(r022) 893
- 895: 48(fvec4) Load 53(inF0)
- 896: 48(fvec4) Load 54(inF1)
- 897: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 895 896
- Store 894(r023) 897
- 899: 48(fvec4) Load 53(inF0)
- 900: 48(fvec4) Load 54(inF1)
- 901: 6(float) Dot 899 900
- Store 898(r024) 901
- 903: 7(ptr) AccessChain 53(inF0) 519
- 904: 6(float) Load 903
- 905: 7(ptr) AccessChain 54(inF1) 519
- 906: 6(float) Load 905
- 907: 6(float) FMul 904 906
- 908: 7(ptr) AccessChain 53(inF0) 520
- 909: 6(float) Load 908
- 910: 7(ptr) AccessChain 54(inF1) 629
- 911: 6(float) Load 910
- 912: 48(fvec4) CompositeConstruct 283 907 909 911
- Store 902(r025) 912
+ 869: 48(fvec4) Load 54(inF1)
+ 870: 48(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 868 869
+ Store 867(r010) 870
+ 872: 48(fvec4) Load 53(inF0)
+ 873: 48(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 872
+ Store 871(r011) 873
+ 875: 48(fvec4) Load 53(inF0)
+ 876: 48(fvec4) Load 54(inF1)
+ 877: 48(fvec4) Load 55(inF2)
+ 878: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 875 876 877
+ Store 874(r012) 878
+ 879: 48(fvec4) Load 53(inF0)
+ 880: 836(bvec4) FOrdLessThan 879 837
+ 881: 135(bool) Any 880
+ SelectionMerge 883 None
+ BranchConditional 881 882 883
+ 882: Label
+ Kill
+ 883: Label
+ 885: 50(ivec4) Load 56(inU0)
+ 887: 836(bvec4) ULessThan 885 886
+ 888: 135(bool) Any 887
+ SelectionMerge 890 None
+ BranchConditional 888 889 890
+ 889: Label
+ Kill
+ 890: Label
+ 893: 48(fvec4) Load 53(inF0)
+ 894: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 893
+ Store 892(r013) 894
+ 896: 48(fvec4) Load 53(inF0)
+ 897: 48(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 896
+ Store 895(r014) 897
+ 900: 50(ivec4) BitCount 899
+ Store 898(r015) 900
+ 902: 48(fvec4) Load 53(inF0)
+ 903: 48(fvec4) DPdx 902
+ Store 901(r016) 903
+ 905: 48(fvec4) Load 53(inF0)
+ 906: 48(fvec4) DPdxCoarse 905
+ Store 904(r017) 906
+ 908: 48(fvec4) Load 53(inF0)
+ 909: 48(fvec4) DPdxFine 908
+ Store 907(r018) 909
+ 911: 48(fvec4) Load 53(inF0)
+ 912: 48(fvec4) DPdy 911
+ Store 910(r019) 912
914: 48(fvec4) Load 53(inF0)
- 915: 48(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 914
- Store 913(r029) 915
+ 915: 48(fvec4) DPdyCoarse 914
+ Store 913(r020) 915
917: 48(fvec4) Load 53(inF0)
- 918: 48(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 917
- Store 916(r030) 918
+ 918: 48(fvec4) DPdyFine 917
+ Store 916(r021) 918
920: 48(fvec4) Load 53(inF0)
- 921: 48(fvec4) Load 54(inF1)
- 922: 48(fvec4) Load 55(inF2)
- 923: 48(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 920 921 922
- Store 919(r031) 923
- 928: 50(ivec4) ExtInst 1(GLSL.std.450) 75(FindUMsb) 927
- Store 924(r032) 928
- 930: 50(ivec4) ExtInst 1(GLSL.std.450) 73(FindILsb) 927
- Store 929(r033) 930
- 932: 48(fvec4) Load 53(inF0)
- 933: 48(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 932
- Store 931(r034) 933
- 935: 48(fvec4) Load 53(inF0)
- 936: 48(fvec4) Load 54(inF1)
- 937: 48(fvec4) FMod 935 936
- Store 934(r036) 937
- 939: 48(fvec4) Load 53(inF0)
- 940: 48(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 939
- Store 938(r037) 940
+ 921: 48(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 920
+ Store 919(r022) 921
+ 923: 48(fvec4) Load 53(inF0)
+ 924: 48(fvec4) Load 54(inF1)
+ 925: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 923 924
+ Store 922(r023) 925
+ 927: 48(fvec4) Load 53(inF0)
+ 928: 48(fvec4) Load 54(inF1)
+ 929: 6(float) Dot 927 928
+ Store 926(r024) 929
+ 931: 7(ptr) AccessChain 53(inF0) 533
+ 932: 6(float) Load 931
+ 933: 7(ptr) AccessChain 54(inF1) 533
+ 934: 6(float) Load 933
+ 935: 6(float) FMul 932 934
+ 936: 7(ptr) AccessChain 53(inF0) 534
+ 937: 6(float) Load 936
+ 938: 7(ptr) AccessChain 54(inF1) 650
+ 939: 6(float) Load 938
+ 940: 48(fvec4) CompositeConstruct 289 935 937 939
+ Store 930(r025) 940
942: 48(fvec4) Load 53(inF0)
- 943: 48(fvec4) Fwidth 942
- Store 941(r039) 943
- 946: 48(fvec4) Load 53(inF0)
- 947: 815(bvec4) IsInf 946
- Store 945(r040) 947
- 949: 48(fvec4) Load 53(inF0)
- 950: 815(bvec4) IsNan 949
- Store 948(r041) 950
- 952: 48(fvec4) Load 53(inF0)
- 953: 48(fvec4) Load 54(inF1)
- 954: 48(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 952 953
- Store 951(r042) 954
- 956: 48(fvec4) Load 53(inF0)
- 957: 48(fvec4) Load 54(inF1)
- 958: 48(fvec4) Load 55(inF2)
- 959: 48(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 956 957 958
- Store 955(r039a) 959
- 961: 48(fvec4) Load 53(inF0)
- 962: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 961
- Store 960(r043) 962
- 964: 48(fvec4) Load 53(inF0)
- 965: 48(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 964
- Store 963(r044) 965
+ 943: 48(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 942
+ Store 941(r029) 943
+ 945: 48(fvec4) Load 53(inF0)
+ 946: 48(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 945
+ Store 944(r030) 946
+ 948: 48(fvec4) Load 53(inF0)
+ 949: 48(fvec4) Load 54(inF1)
+ 950: 48(fvec4) Load 55(inF2)
+ 951: 48(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 948 949 950
+ Store 947(r031) 951
+ 956: 50(ivec4) ExtInst 1(GLSL.std.450) 75(FindUMsb) 955
+ Store 952(r032) 956
+ 958: 50(ivec4) ExtInst 1(GLSL.std.450) 73(FindILsb) 955
+ Store 957(r033) 958
+ 960: 48(fvec4) Load 53(inF0)
+ 961: 48(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 960
+ Store 959(r034) 961
+ 963: 48(fvec4) Load 53(inF0)
+ 964: 48(fvec4) Load 54(inF1)
+ 965: 48(fvec4) FMod 963 964
+ Store 962(r036) 965
967: 48(fvec4) Load 53(inF0)
- 968: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 967
- 969: 48(fvec4) VectorTimesScalar 968 262
- Store 966(r045) 969
- 971: 48(fvec4) Load 53(inF0)
- 972: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 971
- Store 970(r046) 972
+ 968: 48(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 967
+ Store 966(r037) 968
+ 970: 48(fvec4) Load 53(inF0)
+ 971: 48(fvec4) Fwidth 970
+ Store 969(r039) 971
974: 48(fvec4) Load 53(inF0)
- 975: 48(fvec4) Load 54(inF1)
- 976: 48(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 974 975
- Store 973(r047) 976
- 978: 48(fvec4) Load 53(inF0)
- 979: 48(fvec4) Load 54(inF1)
- 980: 48(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 978 979
- Store 977(r048) 980
- 982: 48(fvec4) Load 53(inF0)
- 983: 48(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 982
- Store 981(r049) 983
- 985: 48(fvec4) Load 53(inF0)
- 986: 48(fvec4) Load 54(inF1)
- 987: 48(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 985 986
- Store 984(r050) 987
+ 975: 836(bvec4) IsInf 974
+ Store 973(r040) 975
+ 977: 48(fvec4) Load 53(inF0)
+ 978: 836(bvec4) IsNan 977
+ Store 976(r041) 978
+ 980: 48(fvec4) Load 53(inF0)
+ 981: 48(fvec4) Load 54(inF1)
+ 982: 48(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 980 981
+ Store 979(r042) 982
+ 984: 48(fvec4) Load 53(inF0)
+ 985: 48(fvec4) Load 54(inF1)
+ 986: 48(fvec4) Load 55(inF2)
+ 987: 48(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 984 985 986
+ Store 983(r039a) 987
989: 48(fvec4) Load 53(inF0)
- 990: 48(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 989
- Store 988(r051) 990
+ 990: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 989
+ Store 988(r043) 990
992: 48(fvec4) Load 53(inF0)
- 993: 48(fvec4) CompositeConstruct 283 283 283 283
- 994: 48(fvec4) FDiv 993 992
- Store 991(r052) 994
- 996: 48(fvec4) Load 53(inF0)
- 997: 48(fvec4) Load 54(inF1)
- 998: 48(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 996 997
- Store 995(r053) 998
- 1000: 48(fvec4) Load 53(inF0)
- 1001: 48(fvec4) Load 54(inF1)
- 1002: 48(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 1000 1001 516
- Store 999(r054) 1002
- 1005: 50(ivec4) BitReverse 1004
- Store 1003(r055) 1005
- 1007: 48(fvec4) Load 53(inF0)
- 1008: 48(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 1007
- Store 1006(r056) 1008
+ 993: 48(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 992
+ Store 991(r044) 993
+ 995: 48(fvec4) Load 53(inF0)
+ 996: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 995
+ 997: 48(fvec4) VectorTimesScalar 996 268
+ Store 994(r045) 997
+ 999: 48(fvec4) Load 53(inF0)
+ 1000: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 999
+ Store 998(r046) 1000
+ 1002: 48(fvec4) Load 53(inF0)
+ 1003: 48(fvec4) Load 54(inF1)
+ 1004: 48(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 1002 1003
+ Store 1001(r047) 1004
+ 1006: 48(fvec4) Load 53(inF0)
+ 1007: 48(fvec4) Load 54(inF1)
+ 1008: 48(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 1006 1007
+ Store 1005(r048) 1008
1010: 48(fvec4) Load 53(inF0)
- 1011: 48(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1010
- Store 1009(r057) 1011
+ 1011: 48(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 1010
+ Store 1009(r049) 1011
1013: 48(fvec4) Load 53(inF0)
- 1014: 48(fvec4) CompositeConstruct 139 139 139 139
- 1015: 48(fvec4) CompositeConstruct 283 283 283 283
- 1016: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 1013 1014 1015
- Store 1012(r058) 1016
- 1018: 48(fvec4) Load 53(inF0)
- 1019: 48(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 1018
- Store 1017(r059) 1019
- 1021: 48(fvec4) Load 53(inF0)
- 1022: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1021
- Store 1020(r060) 1022
- 1023: 48(fvec4) Load 53(inF0)
- 1024: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1023
- Store 54(inF1) 1024
- 1025: 48(fvec4) Load 53(inF0)
- 1026: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 1025
- Store 55(inF2) 1026
+ 1014: 48(fvec4) Load 54(inF1)
+ 1015: 48(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 1013 1014
+ Store 1012(r050) 1015
+ 1017: 48(fvec4) Load 53(inF0)
+ 1018: 48(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 1017
+ Store 1016(r051) 1018
+ 1020: 48(fvec4) Load 53(inF0)
+ 1021: 48(fvec4) CompositeConstruct 289 289 289 289
+ 1022: 48(fvec4) FDiv 1021 1020
+ Store 1019(r052) 1022
+ 1024: 48(fvec4) Load 53(inF0)
+ 1025: 48(fvec4) Load 54(inF1)
+ 1026: 48(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 1024 1025
+ Store 1023(r053) 1026
1028: 48(fvec4) Load 53(inF0)
- 1029: 48(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 1028
- Store 1027(r061) 1029
- 1031: 48(fvec4) Load 53(inF0)
- 1032: 48(fvec4) Load 54(inF1)
- 1033: 48(fvec4) Load 55(inF2)
- 1034: 48(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 1031 1032 1033
- Store 1030(r062) 1034
- 1036: 48(fvec4) Load 53(inF0)
- 1037: 48(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 1036
- Store 1035(r063) 1037
- 1039: 48(fvec4) Load 53(inF0)
- 1040: 48(fvec4) Load 54(inF1)
- 1041: 48(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 1039 1040
- Store 1038(r064) 1041
- 1043: 48(fvec4) Load 53(inF0)
- 1044: 48(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 1043
- Store 1042(r065) 1044
+ 1029: 48(fvec4) Load 54(inF1)
+ 1030: 48(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 1028 1029 530
+ Store 1027(r054) 1030
+ 1033: 50(ivec4) BitReverse 1032
+ Store 1031(r055) 1033
+ 1035: 48(fvec4) Load 53(inF0)
+ 1036: 48(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 1035
+ Store 1034(r056) 1036
+ 1038: 48(fvec4) Load 53(inF0)
+ 1039: 48(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1038
+ Store 1037(r057) 1039
+ 1041: 48(fvec4) Load 53(inF0)
+ 1042: 48(fvec4) CompositeConstruct 139 139 139 139
+ 1043: 48(fvec4) CompositeConstruct 289 289 289 289
+ 1044: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 1041 1042 1043
+ Store 1040(r058) 1044
1046: 48(fvec4) Load 53(inF0)
- 1047: 48(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 1046
- Store 1045(r066) 1047
+ 1047: 48(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 1046
+ Store 1045(r059) 1047
1049: 48(fvec4) Load 53(inF0)
- 1050: 48(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 1049
- Store 1048(r067) 1050
- ReturnValue 1052
+ 1050: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1049
+ Store 1048(r060) 1050
+ 1051: 48(fvec4) Load 53(inF0)
+ 1052: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1051
+ Store 54(inF1) 1052
+ 1053: 48(fvec4) Load 53(inF0)
+ 1054: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 1053
+ Store 55(inF2) 1054
+ 1056: 48(fvec4) Load 53(inF0)
+ 1057: 48(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 1056
+ Store 1055(r061) 1057
+ 1059: 48(fvec4) Load 53(inF0)
+ 1060: 48(fvec4) Load 54(inF1)
+ 1061: 48(fvec4) Load 55(inF2)
+ 1062: 48(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 1059 1060 1061
+ Store 1058(r062) 1062
+ 1064: 48(fvec4) Load 53(inF0)
+ 1065: 48(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 1064
+ Store 1063(r063) 1065
+ 1067: 48(fvec4) Load 53(inF0)
+ 1068: 48(fvec4) Load 54(inF1)
+ 1069: 48(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 1067 1068
+ Store 1066(r064) 1069
+ 1071: 48(fvec4) Load 53(inF0)
+ 1072: 48(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 1071
+ Store 1070(r065) 1072
+ 1074: 48(fvec4) Load 53(inF0)
+ 1075: 48(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 1074
+ Store 1073(r066) 1075
+ 1077: 48(fvec4) Load 53(inF0)
+ 1078: 48(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 1077
+ Store 1076(r067) 1078
+ ReturnValue 1080
FunctionEnd
66(PixelShaderFunction2x2(mf22;mf22;mf22;): 60 Function None 62
63(inF0): 61(ptr) FunctionParameter
64(inF1): 61(ptr) FunctionParameter
65(inF2): 61(ptr) FunctionParameter
67: Label
- 1055(r000): 136(ptr) Variable Function
- 1060(r001): 61(ptr) Variable Function
- 1065(r003): 136(ptr) Variable Function
- 1069(r004): 61(ptr) Variable Function
- 1072(r005): 61(ptr) Variable Function
- 1075(r006): 61(ptr) Variable Function
- 1079(r007): 61(ptr) Variable Function
- 1089(r008): 61(ptr) Variable Function
- 1094(r009): 61(ptr) Variable Function
- 1097(r010): 61(ptr) Variable Function
- 1100(r011): 61(ptr) Variable Function
- 1103(r012): 61(ptr) Variable Function
- 1106(r013): 61(ptr) Variable Function
- 1109(r014): 61(ptr) Variable Function
- 1112(r015): 61(ptr) Variable Function
- 1115(r016): 61(ptr) Variable Function
- 1118(r017): 61(ptr) Variable Function
- 1121(r018): 7(ptr) Variable Function
- 1124(r019): 61(ptr) Variable Function
- 1127(R020): 61(ptr) Variable Function
- 1130(r021): 61(ptr) Variable Function
- 1133(r022): 61(ptr) Variable Function
- 1143(r023): 61(ptr) Variable Function
- 1146(r025): 61(ptr) Variable Function
- 1149(r026): 61(ptr) Variable Function
- 1153(r026a): 61(ptr) Variable Function
- 1158(r027): 61(ptr) Variable Function
- 1161(r028): 61(ptr) Variable Function
- 1165(r029): 61(ptr) Variable Function
- 1168(r030): 61(ptr) Variable Function
- 1172(r031): 61(ptr) Variable Function
- 1176(r032): 61(ptr) Variable Function
- 1180(r033): 61(ptr) Variable Function
- 1183(r034): 61(ptr) Variable Function
- 1186(r035): 61(ptr) Variable Function
- 1189(r036): 61(ptr) Variable Function
- 1194(r037): 61(ptr) Variable Function
- 1197(r038): 61(ptr) Variable Function
- 1204(r039): 61(ptr) Variable Function
- 1207(r049): 61(ptr) Variable Function
- 1212(r041): 61(ptr) Variable Function
- 1215(r042): 61(ptr) Variable Function
- 1219(r043): 61(ptr) Variable Function
- 1222(r044): 61(ptr) Variable Function
- 1227(r046): 61(ptr) Variable Function
- 1056: 60 Load 63(inF0)
- 1058: 1057 FOrdNotEqual 1056 139
- 1059: 135(bool) All 1058
- Store 1055(r000) 1059
- 1061: 60 Load 63(inF0)
- 1062: 60 ExtInst 1(GLSL.std.450) 4(FAbs) 1061
- Store 1060(r001) 1062
- 1063: 60 Load 63(inF0)
- 1064: 60 ExtInst 1(GLSL.std.450) 17(Acos) 1063
- 1066: 60 Load 63(inF0)
- 1067: 1057 FOrdNotEqual 1066 139
- 1068: 135(bool) Any 1067
- Store 1065(r003) 1068
- 1070: 60 Load 63(inF0)
- 1071: 60 ExtInst 1(GLSL.std.450) 16(Asin) 1070
- Store 1069(r004) 1071
- 1073: 60 Load 63(inF0)
- 1074: 60 ExtInst 1(GLSL.std.450) 18(Atan) 1073
- Store 1072(r005) 1074
- 1076: 60 Load 63(inF0)
- 1077: 60 Load 64(inF1)
- 1078: 60 ExtInst 1(GLSL.std.450) 25(Atan2) 1076 1077
- Store 1075(r006) 1078
- 1080: 60 Load 63(inF0)
- 1081: 60 ExtInst 1(GLSL.std.450) 9(Ceil) 1080
- Store 1079(r007) 1081
- 1082: 60 Load 63(inF0)
- 1084: 1057 FOrdLessThan 1082 1083
- 1085: 135(bool) Any 1084
- SelectionMerge 1087 None
- BranchConditional 1085 1086 1087
- 1086: Label
- Kill
- 1087: Label
- 1090: 60 Load 63(inF0)
- 1091: 60 Load 64(inF1)
- 1092: 60 Load 65(inF2)
- 1093: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 1090 1091 1092
- Store 1089(r008) 1093
- 1095: 60 Load 63(inF0)
- 1096: 60 ExtInst 1(GLSL.std.450) 14(Cos) 1095
- Store 1094(r009) 1096
+ 1083(r000): 136(ptr) Variable Function
+ 1088(r001): 61(ptr) Variable Function
+ 1093(r003): 136(ptr) Variable Function
+ 1097(r004): 61(ptr) Variable Function
+ 1100(r005): 61(ptr) Variable Function
+ 1103(r006): 61(ptr) Variable Function
+ 1107(r007): 61(ptr) Variable Function
+ 1117(r008): 61(ptr) Variable Function
+ 1122(r009): 61(ptr) Variable Function
+ 1125(r010): 61(ptr) Variable Function
+ 1128(r011): 61(ptr) Variable Function
+ 1131(r012): 61(ptr) Variable Function
+ 1134(r013): 61(ptr) Variable Function
+ 1137(r014): 61(ptr) Variable Function
+ 1140(r015): 61(ptr) Variable Function
+ 1143(r016): 61(ptr) Variable Function
+ 1146(r017): 61(ptr) Variable Function
+ 1149(r018): 7(ptr) Variable Function
+ 1152(r019): 61(ptr) Variable Function
+ 1155(R020): 61(ptr) Variable Function
+ 1158(r021): 61(ptr) Variable Function
+ 1161(r022): 61(ptr) Variable Function
+ 1171(r023): 61(ptr) Variable Function
+ 1174(r025): 61(ptr) Variable Function
+ 1177(r026): 61(ptr) Variable Function
+ 1181(r026a): 61(ptr) Variable Function
+ 1186(r027): 61(ptr) Variable Function
+ 1189(r028): 61(ptr) Variable Function
+ 1193(r029): 61(ptr) Variable Function
+ 1196(r030): 61(ptr) Variable Function
+ 1200(r031): 61(ptr) Variable Function
+ 1204(r032): 61(ptr) Variable Function
+ 1208(r033): 61(ptr) Variable Function
+ 1211(r034): 61(ptr) Variable Function
+ 1214(r035): 61(ptr) Variable Function
+ 1217(r036): 61(ptr) Variable Function
+ 1222(r037): 61(ptr) Variable Function
+ 1225(r038): 61(ptr) Variable Function
+ 1232(r039): 61(ptr) Variable Function
+ 1235(r049): 61(ptr) Variable Function
+ 1240(r041): 61(ptr) Variable Function
+ 1243(r042): 61(ptr) Variable Function
+ 1247(r043): 61(ptr) Variable Function
+ 1250(r044): 61(ptr) Variable Function
+ 1255(r046): 61(ptr) Variable Function
+ 1084: 60 Load 63(inF0)
+ 1086: 1085 FOrdNotEqual 1084 139
+ 1087: 135(bool) All 1086
+ Store 1083(r000) 1087
+ 1089: 60 Load 63(inF0)
+ 1090: 60 ExtInst 1(GLSL.std.450) 4(FAbs) 1089
+ Store 1088(r001) 1090
+ 1091: 60 Load 63(inF0)
+ 1092: 60 ExtInst 1(GLSL.std.450) 17(Acos) 1091
+ 1094: 60 Load 63(inF0)
+ 1095: 1085 FOrdNotEqual 1094 139
+ 1096: 135(bool) Any 1095
+ Store 1093(r003) 1096
1098: 60 Load 63(inF0)
- 1099: 60 ExtInst 1(GLSL.std.450) 20(Cosh) 1098
- Store 1097(r010) 1099
+ 1099: 60 ExtInst 1(GLSL.std.450) 16(Asin) 1098
+ Store 1097(r004) 1099
1101: 60 Load 63(inF0)
- 1102: 60 DPdx 1101
- Store 1100(r011) 1102
+ 1102: 60 ExtInst 1(GLSL.std.450) 18(Atan) 1101
+ Store 1100(r005) 1102
1104: 60 Load 63(inF0)
- 1105: 60 DPdxCoarse 1104
- Store 1103(r012) 1105
- 1107: 60 Load 63(inF0)
- 1108: 60 DPdxFine 1107
- Store 1106(r013) 1108
+ 1105: 60 Load 64(inF1)
+ 1106: 60 ExtInst 1(GLSL.std.450) 25(Atan2) 1104 1105
+ Store 1103(r006) 1106
+ 1108: 60 Load 63(inF0)
+ 1109: 60 ExtInst 1(GLSL.std.450) 9(Ceil) 1108
+ Store 1107(r007) 1109
1110: 60 Load 63(inF0)
- 1111: 60 DPdy 1110
- Store 1109(r014) 1111
- 1113: 60 Load 63(inF0)
- 1114: 60 DPdyCoarse 1113
- Store 1112(r015) 1114
- 1116: 60 Load 63(inF0)
- 1117: 60 DPdyFine 1116
- Store 1115(r016) 1117
- 1119: 60 Load 63(inF0)
- 1120: 60 ExtInst 1(GLSL.std.450) 12(Degrees) 1119
- Store 1118(r017) 1120
- 1122: 60 Load 63(inF0)
- 1123: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1122
- Store 1121(r018) 1123
- 1125: 60 Load 63(inF0)
- 1126: 60 ExtInst 1(GLSL.std.450) 27(Exp) 1125
- Store 1124(r019) 1126
- 1128: 60 Load 63(inF0)
- 1129: 60 ExtInst 1(GLSL.std.450) 29(Exp2) 1128
- Store 1127(R020) 1129
- 1131: 60 Load 63(inF0)
- 1132: 60 ExtInst 1(GLSL.std.450) 8(Floor) 1131
- Store 1130(r021) 1132
- 1134: 60 Load 63(inF0)
- 1135: 60 Load 64(inF1)
- 1136: 24(fvec2) CompositeExtract 1134 0
- 1137: 24(fvec2) CompositeExtract 1135 0
- 1138: 24(fvec2) FMod 1136 1137
- 1139: 24(fvec2) CompositeExtract 1134 1
- 1140: 24(fvec2) CompositeExtract 1135 1
- 1141: 24(fvec2) FMod 1139 1140
- 1142: 60 CompositeConstruct 1138 1141
- Store 1133(r022) 1142
+ 1112: 1085 FOrdLessThan 1110 1111
+ 1113: 135(bool) Any 1112
+ SelectionMerge 1115 None
+ BranchConditional 1113 1114 1115
+ 1114: Label
+ Kill
+ 1115: Label
+ 1118: 60 Load 63(inF0)
+ 1119: 60 Load 64(inF1)
+ 1120: 60 Load 65(inF2)
+ 1121: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 1118 1119 1120
+ Store 1117(r008) 1121
+ 1123: 60 Load 63(inF0)
+ 1124: 60 ExtInst 1(GLSL.std.450) 14(Cos) 1123
+ Store 1122(r009) 1124
+ 1126: 60 Load 63(inF0)
+ 1127: 60 ExtInst 1(GLSL.std.450) 20(Cosh) 1126
+ Store 1125(r010) 1127
+ 1129: 60 Load 63(inF0)
+ 1130: 60 DPdx 1129
+ Store 1128(r011) 1130
+ 1132: 60 Load 63(inF0)
+ 1133: 60 DPdxCoarse 1132
+ Store 1131(r012) 1133
+ 1135: 60 Load 63(inF0)
+ 1136: 60 DPdxFine 1135
+ Store 1134(r013) 1136
+ 1138: 60 Load 63(inF0)
+ 1139: 60 DPdy 1138
+ Store 1137(r014) 1139
+ 1141: 60 Load 63(inF0)
+ 1142: 60 DPdyCoarse 1141
+ Store 1140(r015) 1142
1144: 60 Load 63(inF0)
- 1145: 60 ExtInst 1(GLSL.std.450) 10(Fract) 1144
- Store 1143(r023) 1145
+ 1145: 60 DPdyFine 1144
+ Store 1143(r016) 1145
1147: 60 Load 63(inF0)
- 1148: 60 Fwidth 1147
- Store 1146(r025) 1148
+ 1148: 60 ExtInst 1(GLSL.std.450) 12(Degrees) 1147
+ Store 1146(r017) 1148
1150: 60 Load 63(inF0)
- 1151: 60 Load 64(inF1)
- 1152: 60 ExtInst 1(GLSL.std.450) 53(Ldexp) 1150 1151
- Store 1149(r026) 1152
- 1154: 60 Load 63(inF0)
- 1155: 60 Load 64(inF1)
- 1156: 60 Load 65(inF2)
- 1157: 60 ExtInst 1(GLSL.std.450) 46(FMix) 1154 1155 1156
- Store 1153(r026a) 1157
+ 1151: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1150
+ Store 1149(r018) 1151
+ 1153: 60 Load 63(inF0)
+ 1154: 60 ExtInst 1(GLSL.std.450) 27(Exp) 1153
+ Store 1152(r019) 1154
+ 1156: 60 Load 63(inF0)
+ 1157: 60 ExtInst 1(GLSL.std.450) 29(Exp2) 1156
+ Store 1155(R020) 1157
1159: 60 Load 63(inF0)
- 1160: 60 ExtInst 1(GLSL.std.450) 28(Log) 1159
- Store 1158(r027) 1160
+ 1160: 60 ExtInst 1(GLSL.std.450) 8(Floor) 1159
+ Store 1158(r021) 1160
1162: 60 Load 63(inF0)
- 1163: 60 ExtInst 1(GLSL.std.450) 30(Log2) 1162
- 1164: 60 MatrixTimesScalar 1163 262
- Store 1161(r028) 1164
- 1166: 60 Load 63(inF0)
- 1167: 60 ExtInst 1(GLSL.std.450) 30(Log2) 1166
- Store 1165(r029) 1167
- 1169: 60 Load 63(inF0)
- 1170: 60 Load 64(inF1)
- 1171: 60 ExtInst 1(GLSL.std.450) 40(FMax) 1169 1170
- Store 1168(r030) 1171
- 1173: 60 Load 63(inF0)
- 1174: 60 Load 64(inF1)
- 1175: 60 ExtInst 1(GLSL.std.450) 37(FMin) 1173 1174
- Store 1172(r031) 1175
- 1177: 60 Load 63(inF0)
- 1178: 60 Load 64(inF1)
- 1179: 60 ExtInst 1(GLSL.std.450) 26(Pow) 1177 1178
- Store 1176(r032) 1179
- 1181: 60 Load 63(inF0)
- 1182: 60 ExtInst 1(GLSL.std.450) 11(Radians) 1181
- Store 1180(r033) 1182
- 1184: 60 Load 63(inF0)
- 1185: 60 ExtInst 1(GLSL.std.450) 2(RoundEven) 1184
- Store 1183(r034) 1185
+ 1163: 60 Load 64(inF1)
+ 1164: 24(fvec2) CompositeExtract 1162 0
+ 1165: 24(fvec2) CompositeExtract 1163 0
+ 1166: 24(fvec2) FMod 1164 1165
+ 1167: 24(fvec2) CompositeExtract 1162 1
+ 1168: 24(fvec2) CompositeExtract 1163 1
+ 1169: 24(fvec2) FMod 1167 1168
+ 1170: 60 CompositeConstruct 1166 1169
+ Store 1161(r022) 1170
+ 1172: 60 Load 63(inF0)
+ 1173: 60 ExtInst 1(GLSL.std.450) 10(Fract) 1172
+ Store 1171(r023) 1173
+ 1175: 60 Load 63(inF0)
+ 1176: 60 Fwidth 1175
+ Store 1174(r025) 1176
+ 1178: 60 Load 63(inF0)
+ 1179: 60 Load 64(inF1)
+ 1180: 60 ExtInst 1(GLSL.std.450) 53(Ldexp) 1178 1179
+ Store 1177(r026) 1180
+ 1182: 60 Load 63(inF0)
+ 1183: 60 Load 64(inF1)
+ 1184: 60 Load 65(inF2)
+ 1185: 60 ExtInst 1(GLSL.std.450) 46(FMix) 1182 1183 1184
+ Store 1181(r026a) 1185
1187: 60 Load 63(inF0)
- 1188: 60 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1187
- Store 1186(r035) 1188
+ 1188: 60 ExtInst 1(GLSL.std.450) 28(Log) 1187
+ Store 1186(r027) 1188
1190: 60 Load 63(inF0)
- 1191: 24(fvec2) CompositeConstruct 139 139
- 1192: 24(fvec2) CompositeConstruct 283 283
- 1193: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 1190 1191 1192
- Store 1189(r036) 1193
- 1195: 60 Load 63(inF0)
- 1196: 60 ExtInst 1(GLSL.std.450) 6(FSign) 1195
- Store 1194(r037) 1196
- 1198: 60 Load 63(inF0)
- 1199: 60 ExtInst 1(GLSL.std.450) 13(Sin) 1198
- Store 1197(r038) 1199
- 1200: 60 Load 63(inF0)
- 1201: 60 ExtInst 1(GLSL.std.450) 13(Sin) 1200
- Store 64(inF1) 1201
- 1202: 60 Load 63(inF0)
- 1203: 60 ExtInst 1(GLSL.std.450) 14(Cos) 1202
- Store 65(inF2) 1203
+ 1191: 60 ExtInst 1(GLSL.std.450) 30(Log2) 1190
+ 1192: 60 MatrixTimesScalar 1191 268
+ Store 1189(r028) 1192
+ 1194: 60 Load 63(inF0)
+ 1195: 60 ExtInst 1(GLSL.std.450) 30(Log2) 1194
+ Store 1193(r029) 1195
+ 1197: 60 Load 63(inF0)
+ 1198: 60 Load 64(inF1)
+ 1199: 60 ExtInst 1(GLSL.std.450) 40(FMax) 1197 1198
+ Store 1196(r030) 1199
+ 1201: 60 Load 63(inF0)
+ 1202: 60 Load 64(inF1)
+ 1203: 60 ExtInst 1(GLSL.std.450) 37(FMin) 1201 1202
+ Store 1200(r031) 1203
1205: 60 Load 63(inF0)
- 1206: 60 ExtInst 1(GLSL.std.450) 19(Sinh) 1205
- Store 1204(r039) 1206
- 1208: 60 Load 63(inF0)
- 1209: 60 Load 64(inF1)
- 1210: 60 Load 65(inF2)
- 1211: 60 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1208 1209 1210
- Store 1207(r049) 1211
- 1213: 60 Load 63(inF0)
- 1214: 60 ExtInst 1(GLSL.std.450) 31(Sqrt) 1213
- Store 1212(r041) 1214
- 1216: 60 Load 63(inF0)
- 1217: 60 Load 64(inF1)
- 1218: 60 ExtInst 1(GLSL.std.450) 48(Step) 1216 1217
- Store 1215(r042) 1218
- 1220: 60 Load 63(inF0)
- 1221: 60 ExtInst 1(GLSL.std.450) 15(Tan) 1220
- Store 1219(r043) 1221
+ 1206: 60 Load 64(inF1)
+ 1207: 60 ExtInst 1(GLSL.std.450) 26(Pow) 1205 1206
+ Store 1204(r032) 1207
+ 1209: 60 Load 63(inF0)
+ 1210: 60 ExtInst 1(GLSL.std.450) 11(Radians) 1209
+ Store 1208(r033) 1210
+ 1212: 60 Load 63(inF0)
+ 1213: 60 ExtInst 1(GLSL.std.450) 2(RoundEven) 1212
+ Store 1211(r034) 1213
+ 1215: 60 Load 63(inF0)
+ 1216: 60 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1215
+ Store 1214(r035) 1216
+ 1218: 60 Load 63(inF0)
+ 1219: 24(fvec2) CompositeConstruct 139 139
+ 1220: 24(fvec2) CompositeConstruct 289 289
+ 1221: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 1218 1219 1220
+ Store 1217(r036) 1221
1223: 60 Load 63(inF0)
- 1224: 60 ExtInst 1(GLSL.std.450) 21(Tanh) 1223
- Store 1222(r044) 1224
- 1225: 60 Load 63(inF0)
- 1226: 60 Transpose 1225
+ 1224: 60 ExtInst 1(GLSL.std.450) 6(FSign) 1223
+ Store 1222(r037) 1224
+ 1226: 60 Load 63(inF0)
+ 1227: 60 ExtInst 1(GLSL.std.450) 13(Sin) 1226
+ Store 1225(r038) 1227
1228: 60 Load 63(inF0)
- 1229: 60 ExtInst 1(GLSL.std.450) 3(Trunc) 1228
- Store 1227(r046) 1229
- ReturnValue 1231
+ 1229: 60 ExtInst 1(GLSL.std.450) 13(Sin) 1228
+ Store 64(inF1) 1229
+ 1230: 60 Load 63(inF0)
+ 1231: 60 ExtInst 1(GLSL.std.450) 14(Cos) 1230
+ Store 65(inF2) 1231
+ 1233: 60 Load 63(inF0)
+ 1234: 60 ExtInst 1(GLSL.std.450) 19(Sinh) 1233
+ Store 1232(r039) 1234
+ 1236: 60 Load 63(inF0)
+ 1237: 60 Load 64(inF1)
+ 1238: 60 Load 65(inF2)
+ 1239: 60 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1236 1237 1238
+ Store 1235(r049) 1239
+ 1241: 60 Load 63(inF0)
+ 1242: 60 ExtInst 1(GLSL.std.450) 31(Sqrt) 1241
+ Store 1240(r041) 1242
+ 1244: 60 Load 63(inF0)
+ 1245: 60 Load 64(inF1)
+ 1246: 60 ExtInst 1(GLSL.std.450) 48(Step) 1244 1245
+ Store 1243(r042) 1246
+ 1248: 60 Load 63(inF0)
+ 1249: 60 ExtInst 1(GLSL.std.450) 15(Tan) 1248
+ Store 1247(r043) 1249
+ 1251: 60 Load 63(inF0)
+ 1252: 60 ExtInst 1(GLSL.std.450) 21(Tanh) 1251
+ Store 1250(r044) 1252
+ 1253: 60 Load 63(inF0)
+ 1254: 60 Transpose 1253
+ 1256: 60 Load 63(inF0)
+ 1257: 60 ExtInst 1(GLSL.std.450) 3(Trunc) 1256
+ Store 1255(r046) 1257
+ ReturnValue 1259
FunctionEnd
74(PixelShaderFunction3x3(mf33;mf33;mf33;): 68 Function None 70
71(inF0): 69(ptr) FunctionParameter
72(inF1): 69(ptr) FunctionParameter
73(inF2): 69(ptr) FunctionParameter
75: Label
- 1234(r000): 136(ptr) Variable Function
- 1239(r001): 69(ptr) Variable Function
- 1244(r003): 136(ptr) Variable Function
- 1248(r004): 69(ptr) Variable Function
- 1251(r005): 69(ptr) Variable Function
- 1254(r006): 69(ptr) Variable Function
- 1258(r007): 69(ptr) Variable Function
- 1268(r008): 69(ptr) Variable Function
- 1273(r009): 69(ptr) Variable Function
- 1276(r010): 69(ptr) Variable Function
- 1279(r011): 69(ptr) Variable Function
- 1282(r012): 69(ptr) Variable Function
- 1285(r013): 69(ptr) Variable Function
- 1288(r014): 69(ptr) Variable Function
- 1291(r015): 69(ptr) Variable Function
- 1294(r016): 69(ptr) Variable Function
- 1297(r017): 69(ptr) Variable Function
- 1300(r018): 7(ptr) Variable Function
- 1303(r019): 69(ptr) Variable Function
- 1306(R020): 69(ptr) Variable Function
- 1309(r021): 69(ptr) Variable Function
- 1312(r022): 69(ptr) Variable Function
- 1325(r023): 69(ptr) Variable Function
- 1328(r025): 69(ptr) Variable Function
- 1331(r026): 69(ptr) Variable Function
- 1335(r026a): 69(ptr) Variable Function
- 1340(r027): 69(ptr) Variable Function
- 1343(r028): 69(ptr) Variable Function
- 1347(r029): 69(ptr) Variable Function
- 1350(r030): 69(ptr) Variable Function
- 1354(r031): 69(ptr) Variable Function
- 1358(r032): 69(ptr) Variable Function
- 1362(r033): 69(ptr) Variable Function
- 1365(r034): 69(ptr) Variable Function
- 1368(r035): 69(ptr) Variable Function
- 1371(r036): 69(ptr) Variable Function
- 1376(r037): 69(ptr) Variable Function
- 1379(r038): 69(ptr) Variable Function
- 1386(r039): 69(ptr) Variable Function
- 1389(r049): 69(ptr) Variable Function
- 1394(r041): 69(ptr) Variable Function
- 1397(r042): 69(ptr) Variable Function
- 1401(r043): 69(ptr) Variable Function
- 1404(r044): 69(ptr) Variable Function
- 1409(r046): 69(ptr) Variable Function
- 1235: 68 Load 71(inF0)
- 1237: 1236 FOrdNotEqual 1235 139
- 1238: 135(bool) All 1237
- Store 1234(r000) 1238
- 1240: 68 Load 71(inF0)
- 1241: 68 ExtInst 1(GLSL.std.450) 4(FAbs) 1240
- Store 1239(r001) 1241
- 1242: 68 Load 71(inF0)
- 1243: 68 ExtInst 1(GLSL.std.450) 17(Acos) 1242
- 1245: 68 Load 71(inF0)
- 1246: 1236 FOrdNotEqual 1245 139
- 1247: 135(bool) Any 1246
- Store 1244(r003) 1247
- 1249: 68 Load 71(inF0)
- 1250: 68 ExtInst 1(GLSL.std.450) 16(Asin) 1249
- Store 1248(r004) 1250
- 1252: 68 Load 71(inF0)
- 1253: 68 ExtInst 1(GLSL.std.450) 18(Atan) 1252
- Store 1251(r005) 1253
- 1255: 68 Load 71(inF0)
- 1256: 68 Load 72(inF1)
- 1257: 68 ExtInst 1(GLSL.std.450) 25(Atan2) 1255 1256
- Store 1254(r006) 1257
- 1259: 68 Load 71(inF0)
- 1260: 68 ExtInst 1(GLSL.std.450) 9(Ceil) 1259
- Store 1258(r007) 1260
- 1261: 68 Load 71(inF0)
- 1263: 1236 FOrdLessThan 1261 1262
- 1264: 135(bool) Any 1263
- SelectionMerge 1266 None
- BranchConditional 1264 1265 1266
- 1265: Label
- Kill
- 1266: Label
- 1269: 68 Load 71(inF0)
- 1270: 68 Load 72(inF1)
- 1271: 68 Load 73(inF2)
- 1272: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 1269 1270 1271
- Store 1268(r008) 1272
- 1274: 68 Load 71(inF0)
- 1275: 68 ExtInst 1(GLSL.std.450) 14(Cos) 1274
- Store 1273(r009) 1275
+ 1262(r000): 136(ptr) Variable Function
+ 1267(r001): 69(ptr) Variable Function
+ 1272(r003): 136(ptr) Variable Function
+ 1276(r004): 69(ptr) Variable Function
+ 1279(r005): 69(ptr) Variable Function
+ 1282(r006): 69(ptr) Variable Function
+ 1286(r007): 69(ptr) Variable Function
+ 1296(r008): 69(ptr) Variable Function
+ 1301(r009): 69(ptr) Variable Function
+ 1304(r010): 69(ptr) Variable Function
+ 1307(r011): 69(ptr) Variable Function
+ 1310(r012): 69(ptr) Variable Function
+ 1313(r013): 69(ptr) Variable Function
+ 1316(r014): 69(ptr) Variable Function
+ 1319(r015): 69(ptr) Variable Function
+ 1322(r016): 69(ptr) Variable Function
+ 1325(r017): 69(ptr) Variable Function
+ 1328(r018): 7(ptr) Variable Function
+ 1331(r019): 69(ptr) Variable Function
+ 1334(R020): 69(ptr) Variable Function
+ 1337(r021): 69(ptr) Variable Function
+ 1340(r022): 69(ptr) Variable Function
+ 1353(r023): 69(ptr) Variable Function
+ 1356(r025): 69(ptr) Variable Function
+ 1359(r026): 69(ptr) Variable Function
+ 1363(r026a): 69(ptr) Variable Function
+ 1368(r027): 69(ptr) Variable Function
+ 1371(r028): 69(ptr) Variable Function
+ 1375(r029): 69(ptr) Variable Function
+ 1378(r030): 69(ptr) Variable Function
+ 1382(r031): 69(ptr) Variable Function
+ 1386(r032): 69(ptr) Variable Function
+ 1390(r033): 69(ptr) Variable Function
+ 1393(r034): 69(ptr) Variable Function
+ 1396(r035): 69(ptr) Variable Function
+ 1399(r036): 69(ptr) Variable Function
+ 1404(r037): 69(ptr) Variable Function
+ 1407(r038): 69(ptr) Variable Function
+ 1414(r039): 69(ptr) Variable Function
+ 1417(r049): 69(ptr) Variable Function
+ 1422(r041): 69(ptr) Variable Function
+ 1425(r042): 69(ptr) Variable Function
+ 1429(r043): 69(ptr) Variable Function
+ 1432(r044): 69(ptr) Variable Function
+ 1437(r046): 69(ptr) Variable Function
+ 1263: 68 Load 71(inF0)
+ 1265: 1264 FOrdNotEqual 1263 139
+ 1266: 135(bool) All 1265
+ Store 1262(r000) 1266
+ 1268: 68 Load 71(inF0)
+ 1269: 68 ExtInst 1(GLSL.std.450) 4(FAbs) 1268
+ Store 1267(r001) 1269
+ 1270: 68 Load 71(inF0)
+ 1271: 68 ExtInst 1(GLSL.std.450) 17(Acos) 1270
+ 1273: 68 Load 71(inF0)
+ 1274: 1264 FOrdNotEqual 1273 139
+ 1275: 135(bool) Any 1274
+ Store 1272(r003) 1275
1277: 68 Load 71(inF0)
- 1278: 68 ExtInst 1(GLSL.std.450) 20(Cosh) 1277
- Store 1276(r010) 1278
+ 1278: 68 ExtInst 1(GLSL.std.450) 16(Asin) 1277
+ Store 1276(r004) 1278
1280: 68 Load 71(inF0)
- 1281: 68 DPdx 1280
- Store 1279(r011) 1281
+ 1281: 68 ExtInst 1(GLSL.std.450) 18(Atan) 1280
+ Store 1279(r005) 1281
1283: 68 Load 71(inF0)
- 1284: 68 DPdxCoarse 1283
- Store 1282(r012) 1284
- 1286: 68 Load 71(inF0)
- 1287: 68 DPdxFine 1286
- Store 1285(r013) 1287
+ 1284: 68 Load 72(inF1)
+ 1285: 68 ExtInst 1(GLSL.std.450) 25(Atan2) 1283 1284
+ Store 1282(r006) 1285
+ 1287: 68 Load 71(inF0)
+ 1288: 68 ExtInst 1(GLSL.std.450) 9(Ceil) 1287
+ Store 1286(r007) 1288
1289: 68 Load 71(inF0)
- 1290: 68 DPdy 1289
- Store 1288(r014) 1290
- 1292: 68 Load 71(inF0)
- 1293: 68 DPdyCoarse 1292
- Store 1291(r015) 1293
- 1295: 68 Load 71(inF0)
- 1296: 68 DPdyFine 1295
- Store 1294(r016) 1296
- 1298: 68 Load 71(inF0)
- 1299: 68 ExtInst 1(GLSL.std.450) 12(Degrees) 1298
- Store 1297(r017) 1299
- 1301: 68 Load 71(inF0)
- 1302: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1301
- Store 1300(r018) 1302
- 1304: 68 Load 71(inF0)
- 1305: 68 ExtInst 1(GLSL.std.450) 27(Exp) 1304
- Store 1303(r019) 1305
- 1307: 68 Load 71(inF0)
- 1308: 68 ExtInst 1(GLSL.std.450) 29(Exp2) 1307
- Store 1306(R020) 1308
- 1310: 68 Load 71(inF0)
- 1311: 68 ExtInst 1(GLSL.std.450) 8(Floor) 1310
- Store 1309(r021) 1311
- 1313: 68 Load 71(inF0)
- 1314: 68 Load 72(inF1)
- 1315: 36(fvec3) CompositeExtract 1313 0
- 1316: 36(fvec3) CompositeExtract 1314 0
- 1317: 36(fvec3) FMod 1315 1316
- 1318: 36(fvec3) CompositeExtract 1313 1
- 1319: 36(fvec3) CompositeExtract 1314 1
- 1320: 36(fvec3) FMod 1318 1319
- 1321: 36(fvec3) CompositeExtract 1313 2
- 1322: 36(fvec3) CompositeExtract 1314 2
- 1323: 36(fvec3) FMod 1321 1322
- 1324: 68 CompositeConstruct 1317 1320 1323
- Store 1312(r022) 1324
+ 1291: 1264 FOrdLessThan 1289 1290
+ 1292: 135(bool) Any 1291
+ SelectionMerge 1294 None
+ BranchConditional 1292 1293 1294
+ 1293: Label
+ Kill
+ 1294: Label
+ 1297: 68 Load 71(inF0)
+ 1298: 68 Load 72(inF1)
+ 1299: 68 Load 73(inF2)
+ 1300: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 1297 1298 1299
+ Store 1296(r008) 1300
+ 1302: 68 Load 71(inF0)
+ 1303: 68 ExtInst 1(GLSL.std.450) 14(Cos) 1302
+ Store 1301(r009) 1303
+ 1305: 68 Load 71(inF0)
+ 1306: 68 ExtInst 1(GLSL.std.450) 20(Cosh) 1305
+ Store 1304(r010) 1306
+ 1308: 68 Load 71(inF0)
+ 1309: 68 DPdx 1308
+ Store 1307(r011) 1309
+ 1311: 68 Load 71(inF0)
+ 1312: 68 DPdxCoarse 1311
+ Store 1310(r012) 1312
+ 1314: 68 Load 71(inF0)
+ 1315: 68 DPdxFine 1314
+ Store 1313(r013) 1315
+ 1317: 68 Load 71(inF0)
+ 1318: 68 DPdy 1317
+ Store 1316(r014) 1318
+ 1320: 68 Load 71(inF0)
+ 1321: 68 DPdyCoarse 1320
+ Store 1319(r015) 1321
+ 1323: 68 Load 71(inF0)
+ 1324: 68 DPdyFine 1323
+ Store 1322(r016) 1324
1326: 68 Load 71(inF0)
- 1327: 68 ExtInst 1(GLSL.std.450) 10(Fract) 1326
- Store 1325(r023) 1327
+ 1327: 68 ExtInst 1(GLSL.std.450) 12(Degrees) 1326
+ Store 1325(r017) 1327
1329: 68 Load 71(inF0)
- 1330: 68 Fwidth 1329
- Store 1328(r025) 1330
+ 1330: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1329
+ Store 1328(r018) 1330
1332: 68 Load 71(inF0)
- 1333: 68 Load 72(inF1)
- 1334: 68 ExtInst 1(GLSL.std.450) 53(Ldexp) 1332 1333
- Store 1331(r026) 1334
- 1336: 68 Load 71(inF0)
- 1337: 68 Load 72(inF1)
- 1338: 68 Load 73(inF2)
- 1339: 68 ExtInst 1(GLSL.std.450) 46(FMix) 1336 1337 1338
- Store 1335(r026a) 1339
+ 1333: 68 ExtInst 1(GLSL.std.450) 27(Exp) 1332
+ Store 1331(r019) 1333
+ 1335: 68 Load 71(inF0)
+ 1336: 68 ExtInst 1(GLSL.std.450) 29(Exp2) 1335
+ Store 1334(R020) 1336
+ 1338: 68 Load 71(inF0)
+ 1339: 68 ExtInst 1(GLSL.std.450) 8(Floor) 1338
+ Store 1337(r021) 1339
1341: 68 Load 71(inF0)
- 1342: 68 ExtInst 1(GLSL.std.450) 28(Log) 1341
- Store 1340(r027) 1342
- 1344: 68 Load 71(inF0)
- 1345: 68 ExtInst 1(GLSL.std.450) 30(Log2) 1344
- 1346: 68 MatrixTimesScalar 1345 262
- Store 1343(r028) 1346
- 1348: 68 Load 71(inF0)
- 1349: 68 ExtInst 1(GLSL.std.450) 30(Log2) 1348
- Store 1347(r029) 1349
- 1351: 68 Load 71(inF0)
- 1352: 68 Load 72(inF1)
- 1353: 68 ExtInst 1(GLSL.std.450) 40(FMax) 1351 1352
- Store 1350(r030) 1353
- 1355: 68 Load 71(inF0)
- 1356: 68 Load 72(inF1)
- 1357: 68 ExtInst 1(GLSL.std.450) 37(FMin) 1355 1356
- Store 1354(r031) 1357
- 1359: 68 Load 71(inF0)
- 1360: 68 Load 72(inF1)
- 1361: 68 ExtInst 1(GLSL.std.450) 26(Pow) 1359 1360
- Store 1358(r032) 1361
- 1363: 68 Load 71(inF0)
- 1364: 68 ExtInst 1(GLSL.std.450) 11(Radians) 1363
- Store 1362(r033) 1364
- 1366: 68 Load 71(inF0)
- 1367: 68 ExtInst 1(GLSL.std.450) 2(RoundEven) 1366
- Store 1365(r034) 1367
+ 1342: 68 Load 72(inF1)
+ 1343: 36(fvec3) CompositeExtract 1341 0
+ 1344: 36(fvec3) CompositeExtract 1342 0
+ 1345: 36(fvec3) FMod 1343 1344
+ 1346: 36(fvec3) CompositeExtract 1341 1
+ 1347: 36(fvec3) CompositeExtract 1342 1
+ 1348: 36(fvec3) FMod 1346 1347
+ 1349: 36(fvec3) CompositeExtract 1341 2
+ 1350: 36(fvec3) CompositeExtract 1342 2
+ 1351: 36(fvec3) FMod 1349 1350
+ 1352: 68 CompositeConstruct 1345 1348 1351
+ Store 1340(r022) 1352
+ 1354: 68 Load 71(inF0)
+ 1355: 68 ExtInst 1(GLSL.std.450) 10(Fract) 1354
+ Store 1353(r023) 1355
+ 1357: 68 Load 71(inF0)
+ 1358: 68 Fwidth 1357
+ Store 1356(r025) 1358
+ 1360: 68 Load 71(inF0)
+ 1361: 68 Load 72(inF1)
+ 1362: 68 ExtInst 1(GLSL.std.450) 53(Ldexp) 1360 1361
+ Store 1359(r026) 1362
+ 1364: 68 Load 71(inF0)
+ 1365: 68 Load 72(inF1)
+ 1366: 68 Load 73(inF2)
+ 1367: 68 ExtInst 1(GLSL.std.450) 46(FMix) 1364 1365 1366
+ Store 1363(r026a) 1367
1369: 68 Load 71(inF0)
- 1370: 68 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1369
- Store 1368(r035) 1370
+ 1370: 68 ExtInst 1(GLSL.std.450) 28(Log) 1369
+ Store 1368(r027) 1370
1372: 68 Load 71(inF0)
- 1373: 36(fvec3) CompositeConstruct 139 139 139
- 1374: 36(fvec3) CompositeConstruct 283 283 283
- 1375: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 1372 1373 1374
- Store 1371(r036) 1375
- 1377: 68 Load 71(inF0)
- 1378: 68 ExtInst 1(GLSL.std.450) 6(FSign) 1377
- Store 1376(r037) 1378
- 1380: 68 Load 71(inF0)
- 1381: 68 ExtInst 1(GLSL.std.450) 13(Sin) 1380
- Store 1379(r038) 1381
- 1382: 68 Load 71(inF0)
- 1383: 68 ExtInst 1(GLSL.std.450) 13(Sin) 1382
- Store 72(inF1) 1383
- 1384: 68 Load 71(inF0)
- 1385: 68 ExtInst 1(GLSL.std.450) 14(Cos) 1384
- Store 73(inF2) 1385
+ 1373: 68 ExtInst 1(GLSL.std.450) 30(Log2) 1372
+ 1374: 68 MatrixTimesScalar 1373 268
+ Store 1371(r028) 1374
+ 1376: 68 Load 71(inF0)
+ 1377: 68 ExtInst 1(GLSL.std.450) 30(Log2) 1376
+ Store 1375(r029) 1377
+ 1379: 68 Load 71(inF0)
+ 1380: 68 Load 72(inF1)
+ 1381: 68 ExtInst 1(GLSL.std.450) 40(FMax) 1379 1380
+ Store 1378(r030) 1381
+ 1383: 68 Load 71(inF0)
+ 1384: 68 Load 72(inF1)
+ 1385: 68 ExtInst 1(GLSL.std.450) 37(FMin) 1383 1384
+ Store 1382(r031) 1385
1387: 68 Load 71(inF0)
- 1388: 68 ExtInst 1(GLSL.std.450) 19(Sinh) 1387
- Store 1386(r039) 1388
- 1390: 68 Load 71(inF0)
- 1391: 68 Load 72(inF1)
- 1392: 68 Load 73(inF2)
- 1393: 68 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1390 1391 1392
- Store 1389(r049) 1393
- 1395: 68 Load 71(inF0)
- 1396: 68 ExtInst 1(GLSL.std.450) 31(Sqrt) 1395
- Store 1394(r041) 1396
- 1398: 68 Load 71(inF0)
- 1399: 68 Load 72(inF1)
- 1400: 68 ExtInst 1(GLSL.std.450) 48(Step) 1398 1399
- Store 1397(r042) 1400
- 1402: 68 Load 71(inF0)
- 1403: 68 ExtInst 1(GLSL.std.450) 15(Tan) 1402
- Store 1401(r043) 1403
+ 1388: 68 Load 72(inF1)
+ 1389: 68 ExtInst 1(GLSL.std.450) 26(Pow) 1387 1388
+ Store 1386(r032) 1389
+ 1391: 68 Load 71(inF0)
+ 1392: 68 ExtInst 1(GLSL.std.450) 11(Radians) 1391
+ Store 1390(r033) 1392
+ 1394: 68 Load 71(inF0)
+ 1395: 68 ExtInst 1(GLSL.std.450) 2(RoundEven) 1394
+ Store 1393(r034) 1395
+ 1397: 68 Load 71(inF0)
+ 1398: 68 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1397
+ Store 1396(r035) 1398
+ 1400: 68 Load 71(inF0)
+ 1401: 36(fvec3) CompositeConstruct 139 139 139
+ 1402: 36(fvec3) CompositeConstruct 289 289 289
+ 1403: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 1400 1401 1402
+ Store 1399(r036) 1403
1405: 68 Load 71(inF0)
- 1406: 68 ExtInst 1(GLSL.std.450) 21(Tanh) 1405
- Store 1404(r044) 1406
- 1407: 68 Load 71(inF0)
- 1408: 68 Transpose 1407
+ 1406: 68 ExtInst 1(GLSL.std.450) 6(FSign) 1405
+ Store 1404(r037) 1406
+ 1408: 68 Load 71(inF0)
+ 1409: 68 ExtInst 1(GLSL.std.450) 13(Sin) 1408
+ Store 1407(r038) 1409
1410: 68 Load 71(inF0)
- 1411: 68 ExtInst 1(GLSL.std.450) 3(Trunc) 1410
- Store 1409(r046) 1411
- ReturnValue 1413
+ 1411: 68 ExtInst 1(GLSL.std.450) 13(Sin) 1410
+ Store 72(inF1) 1411
+ 1412: 68 Load 71(inF0)
+ 1413: 68 ExtInst 1(GLSL.std.450) 14(Cos) 1412
+ Store 73(inF2) 1413
+ 1415: 68 Load 71(inF0)
+ 1416: 68 ExtInst 1(GLSL.std.450) 19(Sinh) 1415
+ Store 1414(r039) 1416
+ 1418: 68 Load 71(inF0)
+ 1419: 68 Load 72(inF1)
+ 1420: 68 Load 73(inF2)
+ 1421: 68 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1418 1419 1420
+ Store 1417(r049) 1421
+ 1423: 68 Load 71(inF0)
+ 1424: 68 ExtInst 1(GLSL.std.450) 31(Sqrt) 1423
+ Store 1422(r041) 1424
+ 1426: 68 Load 71(inF0)
+ 1427: 68 Load 72(inF1)
+ 1428: 68 ExtInst 1(GLSL.std.450) 48(Step) 1426 1427
+ Store 1425(r042) 1428
+ 1430: 68 Load 71(inF0)
+ 1431: 68 ExtInst 1(GLSL.std.450) 15(Tan) 1430
+ Store 1429(r043) 1431
+ 1433: 68 Load 71(inF0)
+ 1434: 68 ExtInst 1(GLSL.std.450) 21(Tanh) 1433
+ Store 1432(r044) 1434
+ 1435: 68 Load 71(inF0)
+ 1436: 68 Transpose 1435
+ 1438: 68 Load 71(inF0)
+ 1439: 68 ExtInst 1(GLSL.std.450) 3(Trunc) 1438
+ Store 1437(r046) 1439
+ ReturnValue 1441
FunctionEnd
82(PixelShaderFunction4x4(mf44;mf44;mf44;): 76 Function None 78
79(inF0): 77(ptr) FunctionParameter
80(inF1): 77(ptr) FunctionParameter
81(inF2): 77(ptr) FunctionParameter
83: Label
- 1416(r000): 136(ptr) Variable Function
- 1421(r001): 77(ptr) Variable Function
- 1426(r003): 136(ptr) Variable Function
- 1430(r004): 77(ptr) Variable Function
- 1433(r005): 77(ptr) Variable Function
- 1436(r006): 77(ptr) Variable Function
- 1440(r007): 77(ptr) Variable Function
- 1450(r008): 77(ptr) Variable Function
- 1455(r009): 77(ptr) Variable Function
- 1458(r010): 77(ptr) Variable Function
- 1461(r011): 77(ptr) Variable Function
- 1464(r012): 77(ptr) Variable Function
- 1467(r013): 77(ptr) Variable Function
- 1470(r014): 77(ptr) Variable Function
- 1473(r015): 77(ptr) Variable Function
- 1476(r016): 77(ptr) Variable Function
- 1479(r017): 77(ptr) Variable Function
- 1482(r018): 7(ptr) Variable Function
- 1485(r019): 77(ptr) Variable Function
- 1488(R020): 77(ptr) Variable Function
- 1491(r021): 77(ptr) Variable Function
- 1494(r022): 77(ptr) Variable Function
- 1510(r023): 77(ptr) Variable Function
- 1513(r025): 77(ptr) Variable Function
- 1516(r026): 77(ptr) Variable Function
- 1520(r026a): 77(ptr) Variable Function
- 1525(r027): 77(ptr) Variable Function
- 1528(r028): 77(ptr) Variable Function
- 1532(r029): 77(ptr) Variable Function
- 1535(r030): 77(ptr) Variable Function
- 1539(r031): 77(ptr) Variable Function
- 1543(r032): 77(ptr) Variable Function
- 1547(r033): 77(ptr) Variable Function
- 1550(r034): 77(ptr) Variable Function
- 1553(r035): 77(ptr) Variable Function
- 1556(r036): 77(ptr) Variable Function
- 1561(r037): 77(ptr) Variable Function
- 1564(r038): 77(ptr) Variable Function
- 1571(r039): 77(ptr) Variable Function
- 1574(r049): 77(ptr) Variable Function
- 1579(r041): 77(ptr) Variable Function
- 1582(r042): 77(ptr) Variable Function
- 1586(r043): 77(ptr) Variable Function
- 1589(r044): 77(ptr) Variable Function
- 1594(r046): 77(ptr) Variable Function
- 1417: 76 Load 79(inF0)
- 1419: 1418 FOrdNotEqual 1417 139
- 1420: 135(bool) All 1419
- Store 1416(r000) 1420
- 1422: 76 Load 79(inF0)
- 1423: 76 ExtInst 1(GLSL.std.450) 4(FAbs) 1422
- Store 1421(r001) 1423
- 1424: 76 Load 79(inF0)
- 1425: 76 ExtInst 1(GLSL.std.450) 17(Acos) 1424
- 1427: 76 Load 79(inF0)
- 1428: 1418 FOrdNotEqual 1427 139
- 1429: 135(bool) Any 1428
- Store 1426(r003) 1429
- 1431: 76 Load 79(inF0)
- 1432: 76 ExtInst 1(GLSL.std.450) 16(Asin) 1431
- Store 1430(r004) 1432
- 1434: 76 Load 79(inF0)
- 1435: 76 ExtInst 1(GLSL.std.450) 18(Atan) 1434
- Store 1433(r005) 1435
- 1437: 76 Load 79(inF0)
- 1438: 76 Load 80(inF1)
- 1439: 76 ExtInst 1(GLSL.std.450) 25(Atan2) 1437 1438
- Store 1436(r006) 1439
- 1441: 76 Load 79(inF0)
- 1442: 76 ExtInst 1(GLSL.std.450) 9(Ceil) 1441
- Store 1440(r007) 1442
- 1443: 76 Load 79(inF0)
- 1445: 1418 FOrdLessThan 1443 1444
- 1446: 135(bool) Any 1445
- SelectionMerge 1448 None
- BranchConditional 1446 1447 1448
- 1447: Label
- Kill
- 1448: Label
- 1451: 76 Load 79(inF0)
- 1452: 76 Load 80(inF1)
- 1453: 76 Load 81(inF2)
- 1454: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1451 1452 1453
- Store 1450(r008) 1454
- 1456: 76 Load 79(inF0)
- 1457: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1456
- Store 1455(r009) 1457
+ 1444(r000): 136(ptr) Variable Function
+ 1449(r001): 77(ptr) Variable Function
+ 1454(r003): 136(ptr) Variable Function
+ 1458(r004): 77(ptr) Variable Function
+ 1461(r005): 77(ptr) Variable Function
+ 1464(r006): 77(ptr) Variable Function
+ 1468(r007): 77(ptr) Variable Function
+ 1478(r008): 77(ptr) Variable Function
+ 1483(r009): 77(ptr) Variable Function
+ 1486(r010): 77(ptr) Variable Function
+ 1489(r011): 77(ptr) Variable Function
+ 1492(r012): 77(ptr) Variable Function
+ 1495(r013): 77(ptr) Variable Function
+ 1498(r014): 77(ptr) Variable Function
+ 1501(r015): 77(ptr) Variable Function
+ 1504(r016): 77(ptr) Variable Function
+ 1507(r017): 77(ptr) Variable Function
+ 1510(r018): 7(ptr) Variable Function
+ 1513(r019): 77(ptr) Variable Function
+ 1516(R020): 77(ptr) Variable Function
+ 1519(r021): 77(ptr) Variable Function
+ 1522(r022): 77(ptr) Variable Function
+ 1538(r023): 77(ptr) Variable Function
+ 1541(r025): 77(ptr) Variable Function
+ 1544(r026): 77(ptr) Variable Function
+ 1548(r026a): 77(ptr) Variable Function
+ 1553(r027): 77(ptr) Variable Function
+ 1556(r028): 77(ptr) Variable Function
+ 1560(r029): 77(ptr) Variable Function
+ 1563(r030): 77(ptr) Variable Function
+ 1567(r031): 77(ptr) Variable Function
+ 1571(r032): 77(ptr) Variable Function
+ 1575(r033): 77(ptr) Variable Function
+ 1578(r034): 77(ptr) Variable Function
+ 1581(r035): 77(ptr) Variable Function
+ 1584(r036): 77(ptr) Variable Function
+ 1589(r037): 77(ptr) Variable Function
+ 1592(r038): 77(ptr) Variable Function
+ 1599(r039): 77(ptr) Variable Function
+ 1602(r049): 77(ptr) Variable Function
+ 1607(r041): 77(ptr) Variable Function
+ 1610(r042): 77(ptr) Variable Function
+ 1614(r043): 77(ptr) Variable Function
+ 1617(r044): 77(ptr) Variable Function
+ 1622(r046): 77(ptr) Variable Function
+ 1445: 76 Load 79(inF0)
+ 1447: 1446 FOrdNotEqual 1445 139
+ 1448: 135(bool) All 1447
+ Store 1444(r000) 1448
+ 1450: 76 Load 79(inF0)
+ 1451: 76 ExtInst 1(GLSL.std.450) 4(FAbs) 1450
+ Store 1449(r001) 1451
+ 1452: 76 Load 79(inF0)
+ 1453: 76 ExtInst 1(GLSL.std.450) 17(Acos) 1452
+ 1455: 76 Load 79(inF0)
+ 1456: 1446 FOrdNotEqual 1455 139
+ 1457: 135(bool) Any 1456
+ Store 1454(r003) 1457
1459: 76 Load 79(inF0)
- 1460: 76 ExtInst 1(GLSL.std.450) 20(Cosh) 1459
- Store 1458(r010) 1460
+ 1460: 76 ExtInst 1(GLSL.std.450) 16(Asin) 1459
+ Store 1458(r004) 1460
1462: 76 Load 79(inF0)
- 1463: 76 DPdx 1462
- Store 1461(r011) 1463
+ 1463: 76 ExtInst 1(GLSL.std.450) 18(Atan) 1462
+ Store 1461(r005) 1463
1465: 76 Load 79(inF0)
- 1466: 76 DPdxCoarse 1465
- Store 1464(r012) 1466
- 1468: 76 Load 79(inF0)
- 1469: 76 DPdxFine 1468
- Store 1467(r013) 1469
+ 1466: 76 Load 80(inF1)
+ 1467: 76 ExtInst 1(GLSL.std.450) 25(Atan2) 1465 1466
+ Store 1464(r006) 1467
+ 1469: 76 Load 79(inF0)
+ 1470: 76 ExtInst 1(GLSL.std.450) 9(Ceil) 1469
+ Store 1468(r007) 1470
1471: 76 Load 79(inF0)
- 1472: 76 DPdy 1471
- Store 1470(r014) 1472
- 1474: 76 Load 79(inF0)
- 1475: 76 DPdyCoarse 1474
- Store 1473(r015) 1475
- 1477: 76 Load 79(inF0)
- 1478: 76 DPdyFine 1477
- Store 1476(r016) 1478
- 1480: 76 Load 79(inF0)
- 1481: 76 ExtInst 1(GLSL.std.450) 12(Degrees) 1480
- Store 1479(r017) 1481
- 1483: 76 Load 79(inF0)
- 1484: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1483
- Store 1482(r018) 1484
- 1486: 76 Load 79(inF0)
- 1487: 76 ExtInst 1(GLSL.std.450) 27(Exp) 1486
- Store 1485(r019) 1487
- 1489: 76 Load 79(inF0)
- 1490: 76 ExtInst 1(GLSL.std.450) 29(Exp2) 1489
- Store 1488(R020) 1490
- 1492: 76 Load 79(inF0)
- 1493: 76 ExtInst 1(GLSL.std.450) 8(Floor) 1492
- Store 1491(r021) 1493
- 1495: 76 Load 79(inF0)
- 1496: 76 Load 80(inF1)
- 1497: 48(fvec4) CompositeExtract 1495 0
- 1498: 48(fvec4) CompositeExtract 1496 0
- 1499: 48(fvec4) FMod 1497 1498
- 1500: 48(fvec4) CompositeExtract 1495 1
- 1501: 48(fvec4) CompositeExtract 1496 1
- 1502: 48(fvec4) FMod 1500 1501
- 1503: 48(fvec4) CompositeExtract 1495 2
- 1504: 48(fvec4) CompositeExtract 1496 2
- 1505: 48(fvec4) FMod 1503 1504
- 1506: 48(fvec4) CompositeExtract 1495 3
- 1507: 48(fvec4) CompositeExtract 1496 3
- 1508: 48(fvec4) FMod 1506 1507
- 1509: 76 CompositeConstruct 1499 1502 1505 1508
- Store 1494(r022) 1509
+ 1473: 1446 FOrdLessThan 1471 1472
+ 1474: 135(bool) Any 1473
+ SelectionMerge 1476 None
+ BranchConditional 1474 1475 1476
+ 1475: Label
+ Kill
+ 1476: Label
+ 1479: 76 Load 79(inF0)
+ 1480: 76 Load 80(inF1)
+ 1481: 76 Load 81(inF2)
+ 1482: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1479 1480 1481
+ Store 1478(r008) 1482
+ 1484: 76 Load 79(inF0)
+ 1485: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1484
+ Store 1483(r009) 1485
+ 1487: 76 Load 79(inF0)
+ 1488: 76 ExtInst 1(GLSL.std.450) 20(Cosh) 1487
+ Store 1486(r010) 1488
+ 1490: 76 Load 79(inF0)
+ 1491: 76 DPdx 1490
+ Store 1489(r011) 1491
+ 1493: 76 Load 79(inF0)
+ 1494: 76 DPdxCoarse 1493
+ Store 1492(r012) 1494
+ 1496: 76 Load 79(inF0)
+ 1497: 76 DPdxFine 1496
+ Store 1495(r013) 1497
+ 1499: 76 Load 79(inF0)
+ 1500: 76 DPdy 1499
+ Store 1498(r014) 1500
+ 1502: 76 Load 79(inF0)
+ 1503: 76 DPdyCoarse 1502
+ Store 1501(r015) 1503
+ 1505: 76 Load 79(inF0)
+ 1506: 76 DPdyFine 1505
+ Store 1504(r016) 1506
+ 1508: 76 Load 79(inF0)
+ 1509: 76 ExtInst 1(GLSL.std.450) 12(Degrees) 1508
+ Store 1507(r017) 1509
1511: 76 Load 79(inF0)
- 1512: 76 ExtInst 1(GLSL.std.450) 10(Fract) 1511
- Store 1510(r023) 1512
+ 1512: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1511
+ Store 1510(r018) 1512
1514: 76 Load 79(inF0)
- 1515: 76 Fwidth 1514
- Store 1513(r025) 1515
+ 1515: 76 ExtInst 1(GLSL.std.450) 27(Exp) 1514
+ Store 1513(r019) 1515
1517: 76 Load 79(inF0)
- 1518: 76 Load 80(inF1)
- 1519: 76 ExtInst 1(GLSL.std.450) 53(Ldexp) 1517 1518
- Store 1516(r026) 1519
- 1521: 76 Load 79(inF0)
- 1522: 76 Load 80(inF1)
- 1523: 76 Load 81(inF2)
- 1524: 76 ExtInst 1(GLSL.std.450) 46(FMix) 1521 1522 1523
- Store 1520(r026a) 1524
- 1526: 76 Load 79(inF0)
- 1527: 76 ExtInst 1(GLSL.std.450) 28(Log) 1526
- Store 1525(r027) 1527
- 1529: 76 Load 79(inF0)
- 1530: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1529
- 1531: 76 MatrixTimesScalar 1530 262
- Store 1528(r028) 1531
- 1533: 76 Load 79(inF0)
- 1534: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1533
- Store 1532(r029) 1534
- 1536: 76 Load 79(inF0)
- 1537: 76 Load 80(inF1)
- 1538: 76 ExtInst 1(GLSL.std.450) 40(FMax) 1536 1537
- Store 1535(r030) 1538
- 1540: 76 Load 79(inF0)
- 1541: 76 Load 80(inF1)
- 1542: 76 ExtInst 1(GLSL.std.450) 37(FMin) 1540 1541
- Store 1539(r031) 1542
- 1544: 76 Load 79(inF0)
- 1545: 76 Load 80(inF1)
- 1546: 76 ExtInst 1(GLSL.std.450) 26(Pow) 1544 1545
- Store 1543(r032) 1546
- 1548: 76 Load 79(inF0)
- 1549: 76 ExtInst 1(GLSL.std.450) 11(Radians) 1548
- Store 1547(r033) 1549
- 1551: 76 Load 79(inF0)
- 1552: 76 ExtInst 1(GLSL.std.450) 2(RoundEven) 1551
- Store 1550(r034) 1552
+ 1518: 76 ExtInst 1(GLSL.std.450) 29(Exp2) 1517
+ Store 1516(R020) 1518
+ 1520: 76 Load 79(inF0)
+ 1521: 76 ExtInst 1(GLSL.std.450) 8(Floor) 1520
+ Store 1519(r021) 1521
+ 1523: 76 Load 79(inF0)
+ 1524: 76 Load 80(inF1)
+ 1525: 48(fvec4) CompositeExtract 1523 0
+ 1526: 48(fvec4) CompositeExtract 1524 0
+ 1527: 48(fvec4) FMod 1525 1526
+ 1528: 48(fvec4) CompositeExtract 1523 1
+ 1529: 48(fvec4) CompositeExtract 1524 1
+ 1530: 48(fvec4) FMod 1528 1529
+ 1531: 48(fvec4) CompositeExtract 1523 2
+ 1532: 48(fvec4) CompositeExtract 1524 2
+ 1533: 48(fvec4) FMod 1531 1532
+ 1534: 48(fvec4) CompositeExtract 1523 3
+ 1535: 48(fvec4) CompositeExtract 1524 3
+ 1536: 48(fvec4) FMod 1534 1535
+ 1537: 76 CompositeConstruct 1527 1530 1533 1536
+ Store 1522(r022) 1537
+ 1539: 76 Load 79(inF0)
+ 1540: 76 ExtInst 1(GLSL.std.450) 10(Fract) 1539
+ Store 1538(r023) 1540
+ 1542: 76 Load 79(inF0)
+ 1543: 76 Fwidth 1542
+ Store 1541(r025) 1543
+ 1545: 76 Load 79(inF0)
+ 1546: 76 Load 80(inF1)
+ 1547: 76 ExtInst 1(GLSL.std.450) 53(Ldexp) 1545 1546
+ Store 1544(r026) 1547
+ 1549: 76 Load 79(inF0)
+ 1550: 76 Load 80(inF1)
+ 1551: 76 Load 81(inF2)
+ 1552: 76 ExtInst 1(GLSL.std.450) 46(FMix) 1549 1550 1551
+ Store 1548(r026a) 1552
1554: 76 Load 79(inF0)
- 1555: 76 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1554
- Store 1553(r035) 1555
+ 1555: 76 ExtInst 1(GLSL.std.450) 28(Log) 1554
+ Store 1553(r027) 1555
1557: 76 Load 79(inF0)
- 1558: 48(fvec4) CompositeConstruct 139 139 139 139
- 1559: 48(fvec4) CompositeConstruct 283 283 283 283
- 1560: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1557 1558 1559
- Store 1556(r036) 1560
- 1562: 76 Load 79(inF0)
- 1563: 76 ExtInst 1(GLSL.std.450) 6(FSign) 1562
- Store 1561(r037) 1563
- 1565: 76 Load 79(inF0)
- 1566: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1565
- Store 1564(r038) 1566
- 1567: 76 Load 79(inF0)
- 1568: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1567
- Store 80(inF1) 1568
- 1569: 76 Load 79(inF0)
- 1570: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1569
- Store 81(inF2) 1570
+ 1558: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1557
+ 1559: 76 MatrixTimesScalar 1558 268
+ Store 1556(r028) 1559
+ 1561: 76 Load 79(inF0)
+ 1562: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1561
+ Store 1560(r029) 1562
+ 1564: 76 Load 79(inF0)
+ 1565: 76 Load 80(inF1)
+ 1566: 76 ExtInst 1(GLSL.std.450) 40(FMax) 1564 1565
+ Store 1563(r030) 1566
+ 1568: 76 Load 79(inF0)
+ 1569: 76 Load 80(inF1)
+ 1570: 76 ExtInst 1(GLSL.std.450) 37(FMin) 1568 1569
+ Store 1567(r031) 1570
1572: 76 Load 79(inF0)
- 1573: 76 ExtInst 1(GLSL.std.450) 19(Sinh) 1572
- Store 1571(r039) 1573
- 1575: 76 Load 79(inF0)
- 1576: 76 Load 80(inF1)
- 1577: 76 Load 81(inF2)
- 1578: 76 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1575 1576 1577
- Store 1574(r049) 1578
- 1580: 76 Load 79(inF0)
- 1581: 76 ExtInst 1(GLSL.std.450) 31(Sqrt) 1580
- Store 1579(r041) 1581
- 1583: 76 Load 79(inF0)
- 1584: 76 Load 80(inF1)
- 1585: 76 ExtInst 1(GLSL.std.450) 48(Step) 1583 1584
- Store 1582(r042) 1585
- 1587: 76 Load 79(inF0)
- 1588: 76 ExtInst 1(GLSL.std.450) 15(Tan) 1587
- Store 1586(r043) 1588
+ 1573: 76 Load 80(inF1)
+ 1574: 76 ExtInst 1(GLSL.std.450) 26(Pow) 1572 1573
+ Store 1571(r032) 1574
+ 1576: 76 Load 79(inF0)
+ 1577: 76 ExtInst 1(GLSL.std.450) 11(Radians) 1576
+ Store 1575(r033) 1577
+ 1579: 76 Load 79(inF0)
+ 1580: 76 ExtInst 1(GLSL.std.450) 2(RoundEven) 1579
+ Store 1578(r034) 1580
+ 1582: 76 Load 79(inF0)
+ 1583: 76 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1582
+ Store 1581(r035) 1583
+ 1585: 76 Load 79(inF0)
+ 1586: 48(fvec4) CompositeConstruct 139 139 139 139
+ 1587: 48(fvec4) CompositeConstruct 289 289 289 289
+ 1588: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1585 1586 1587
+ Store 1584(r036) 1588
1590: 76 Load 79(inF0)
- 1591: 76 ExtInst 1(GLSL.std.450) 21(Tanh) 1590
- Store 1589(r044) 1591
- 1592: 76 Load 79(inF0)
- 1593: 76 Transpose 1592
+ 1591: 76 ExtInst 1(GLSL.std.450) 6(FSign) 1590
+ Store 1589(r037) 1591
+ 1593: 76 Load 79(inF0)
+ 1594: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1593
+ Store 1592(r038) 1594
1595: 76 Load 79(inF0)
- 1596: 76 ExtInst 1(GLSL.std.450) 3(Trunc) 1595
- Store 1594(r046) 1596
- ReturnValue 1598
+ 1596: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1595
+ Store 80(inF1) 1596
+ 1597: 76 Load 79(inF0)
+ 1598: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1597
+ Store 81(inF2) 1598
+ 1600: 76 Load 79(inF0)
+ 1601: 76 ExtInst 1(GLSL.std.450) 19(Sinh) 1600
+ Store 1599(r039) 1601
+ 1603: 76 Load 79(inF0)
+ 1604: 76 Load 80(inF1)
+ 1605: 76 Load 81(inF2)
+ 1606: 76 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1603 1604 1605
+ Store 1602(r049) 1606
+ 1608: 76 Load 79(inF0)
+ 1609: 76 ExtInst 1(GLSL.std.450) 31(Sqrt) 1608
+ Store 1607(r041) 1609
+ 1611: 76 Load 79(inF0)
+ 1612: 76 Load 80(inF1)
+ 1613: 76 ExtInst 1(GLSL.std.450) 48(Step) 1611 1612
+ Store 1610(r042) 1613
+ 1615: 76 Load 79(inF0)
+ 1616: 76 ExtInst 1(GLSL.std.450) 15(Tan) 1615
+ Store 1614(r043) 1616
+ 1618: 76 Load 79(inF0)
+ 1619: 76 ExtInst 1(GLSL.std.450) 21(Tanh) 1618
+ Store 1617(r044) 1619
+ 1620: 76 Load 79(inF0)
+ 1621: 76 Transpose 1620
+ 1623: 76 Load 79(inF0)
+ 1624: 76 ExtInst 1(GLSL.std.450) 3(Trunc) 1623
+ Store 1622(r046) 1624
+ ReturnValue 1626
FunctionEnd
91(TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 84
85(inF0): 7(ptr) FunctionParameter
@@ -8076,51 +8193,51 @@
89(inFM0): 61(ptr) FunctionParameter
90(inFM1): 61(ptr) FunctionParameter
92: Label
- 1601(r0): 7(ptr) Variable Function
- 1605(r1): 25(ptr) Variable Function
- 1609(r2): 25(ptr) Variable Function
- 1613(r3): 7(ptr) Variable Function
- 1617(r4): 25(ptr) Variable Function
- 1621(r5): 25(ptr) Variable Function
- 1625(r6): 61(ptr) Variable Function
- 1629(r7): 61(ptr) Variable Function
- 1633(r8): 61(ptr) Variable Function
- 1602: 6(float) Load 86(inF1)
- 1603: 6(float) Load 85(inF0)
- 1604: 6(float) FMul 1602 1603
- Store 1601(r0) 1604
- 1606: 6(float) Load 85(inF0)
- 1607: 24(fvec2) Load 87(inFV0)
- 1608: 24(fvec2) VectorTimesScalar 1607 1606
- Store 1605(r1) 1608
- 1610: 24(fvec2) Load 87(inFV0)
- 1611: 6(float) Load 85(inF0)
- 1612: 24(fvec2) VectorTimesScalar 1610 1611
- Store 1609(r2) 1612
- 1614: 24(fvec2) Load 87(inFV0)
- 1615: 24(fvec2) Load 88(inFV1)
- 1616: 6(float) Dot 1614 1615
- Store 1613(r3) 1616
- 1618: 24(fvec2) Load 87(inFV0)
- 1619: 60 Load 89(inFM0)
- 1620: 24(fvec2) VectorTimesMatrix 1618 1619
- Store 1617(r4) 1620
- 1622: 60 Load 89(inFM0)
- 1623: 24(fvec2) Load 87(inFV0)
- 1624: 24(fvec2) MatrixTimesVector 1622 1623
- Store 1621(r5) 1624
- 1626: 6(float) Load 85(inF0)
- 1627: 60 Load 89(inFM0)
- 1628: 60 MatrixTimesScalar 1627 1626
- Store 1625(r6) 1628
- 1630: 60 Load 89(inFM0)
+ 1629(r0): 7(ptr) Variable Function
+ 1633(r1): 25(ptr) Variable Function
+ 1637(r2): 25(ptr) Variable Function
+ 1641(r3): 7(ptr) Variable Function
+ 1645(r4): 25(ptr) Variable Function
+ 1649(r5): 25(ptr) Variable Function
+ 1653(r6): 61(ptr) Variable Function
+ 1657(r7): 61(ptr) Variable Function
+ 1661(r8): 61(ptr) Variable Function
+ 1630: 6(float) Load 86(inF1)
1631: 6(float) Load 85(inF0)
- 1632: 60 MatrixTimesScalar 1630 1631
- Store 1629(r7) 1632
- 1634: 60 Load 90(inFM1)
- 1635: 60 Load 89(inFM0)
- 1636: 60 MatrixTimesMatrix 1634 1635
- Store 1633(r8) 1636
+ 1632: 6(float) FMul 1630 1631
+ Store 1629(r0) 1632
+ 1634: 6(float) Load 85(inF0)
+ 1635: 24(fvec2) Load 87(inFV0)
+ 1636: 24(fvec2) VectorTimesScalar 1635 1634
+ Store 1633(r1) 1636
+ 1638: 24(fvec2) Load 87(inFV0)
+ 1639: 6(float) Load 85(inF0)
+ 1640: 24(fvec2) VectorTimesScalar 1638 1639
+ Store 1637(r2) 1640
+ 1642: 24(fvec2) Load 87(inFV0)
+ 1643: 24(fvec2) Load 88(inFV1)
+ 1644: 6(float) Dot 1642 1643
+ Store 1641(r3) 1644
+ 1646: 24(fvec2) Load 87(inFV0)
+ 1647: 60 Load 89(inFM0)
+ 1648: 24(fvec2) VectorTimesMatrix 1646 1647
+ Store 1645(r4) 1648
+ 1650: 60 Load 89(inFM0)
+ 1651: 24(fvec2) Load 87(inFV0)
+ 1652: 24(fvec2) MatrixTimesVector 1650 1651
+ Store 1649(r5) 1652
+ 1654: 6(float) Load 85(inF0)
+ 1655: 60 Load 89(inFM0)
+ 1656: 60 MatrixTimesScalar 1655 1654
+ Store 1653(r6) 1656
+ 1658: 60 Load 89(inFM0)
+ 1659: 6(float) Load 85(inF0)
+ 1660: 60 MatrixTimesScalar 1658 1659
+ Store 1657(r7) 1660
+ 1662: 60 Load 90(inFM1)
+ 1663: 60 Load 89(inFM0)
+ 1664: 60 MatrixTimesMatrix 1662 1663
+ Store 1661(r8) 1664
Return
FunctionEnd
100(TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 93
@@ -8131,51 +8248,51 @@
98(inFM0): 69(ptr) FunctionParameter
99(inFM1): 69(ptr) FunctionParameter
101: Label
- 1637(r0): 7(ptr) Variable Function
- 1641(r1): 37(ptr) Variable Function
- 1645(r2): 37(ptr) Variable Function
- 1649(r3): 7(ptr) Variable Function
- 1653(r4): 37(ptr) Variable Function
- 1657(r5): 37(ptr) Variable Function
- 1661(r6): 69(ptr) Variable Function
- 1665(r7): 69(ptr) Variable Function
- 1669(r8): 69(ptr) Variable Function
- 1638: 6(float) Load 95(inF1)
- 1639: 6(float) Load 94(inF0)
- 1640: 6(float) FMul 1638 1639
- Store 1637(r0) 1640
- 1642: 6(float) Load 94(inF0)
- 1643: 36(fvec3) Load 96(inFV0)
- 1644: 36(fvec3) VectorTimesScalar 1643 1642
- Store 1641(r1) 1644
- 1646: 36(fvec3) Load 96(inFV0)
- 1647: 6(float) Load 94(inF0)
- 1648: 36(fvec3) VectorTimesScalar 1646 1647
- Store 1645(r2) 1648
- 1650: 36(fvec3) Load 96(inFV0)
- 1651: 36(fvec3) Load 97(inFV1)
- 1652: 6(float) Dot 1650 1651
- Store 1649(r3) 1652
- 1654: 36(fvec3) Load 96(inFV0)
- 1655: 68 Load 98(inFM0)
- 1656: 36(fvec3) VectorTimesMatrix 1654 1655
- Store 1653(r4) 1656
- 1658: 68 Load 98(inFM0)
- 1659: 36(fvec3) Load 96(inFV0)
- 1660: 36(fvec3) MatrixTimesVector 1658 1659
- Store 1657(r5) 1660
- 1662: 6(float) Load 94(inF0)
- 1663: 68 Load 98(inFM0)
- 1664: 68 MatrixTimesScalar 1663 1662
- Store 1661(r6) 1664
- 1666: 68 Load 98(inFM0)
+ 1665(r0): 7(ptr) Variable Function
+ 1669(r1): 37(ptr) Variable Function
+ 1673(r2): 37(ptr) Variable Function
+ 1677(r3): 7(ptr) Variable Function
+ 1681(r4): 37(ptr) Variable Function
+ 1685(r5): 37(ptr) Variable Function
+ 1689(r6): 69(ptr) Variable Function
+ 1693(r7): 69(ptr) Variable Function
+ 1697(r8): 69(ptr) Variable Function
+ 1666: 6(float) Load 95(inF1)
1667: 6(float) Load 94(inF0)
- 1668: 68 MatrixTimesScalar 1666 1667
- Store 1665(r7) 1668
- 1670: 68 Load 99(inFM1)
- 1671: 68 Load 98(inFM0)
- 1672: 68 MatrixTimesMatrix 1670 1671
- Store 1669(r8) 1672
+ 1668: 6(float) FMul 1666 1667
+ Store 1665(r0) 1668
+ 1670: 6(float) Load 94(inF0)
+ 1671: 36(fvec3) Load 96(inFV0)
+ 1672: 36(fvec3) VectorTimesScalar 1671 1670
+ Store 1669(r1) 1672
+ 1674: 36(fvec3) Load 96(inFV0)
+ 1675: 6(float) Load 94(inF0)
+ 1676: 36(fvec3) VectorTimesScalar 1674 1675
+ Store 1673(r2) 1676
+ 1678: 36(fvec3) Load 96(inFV0)
+ 1679: 36(fvec3) Load 97(inFV1)
+ 1680: 6(float) Dot 1678 1679
+ Store 1677(r3) 1680
+ 1682: 36(fvec3) Load 96(inFV0)
+ 1683: 68 Load 98(inFM0)
+ 1684: 36(fvec3) VectorTimesMatrix 1682 1683
+ Store 1681(r4) 1684
+ 1686: 68 Load 98(inFM0)
+ 1687: 36(fvec3) Load 96(inFV0)
+ 1688: 36(fvec3) MatrixTimesVector 1686 1687
+ Store 1685(r5) 1688
+ 1690: 6(float) Load 94(inF0)
+ 1691: 68 Load 98(inFM0)
+ 1692: 68 MatrixTimesScalar 1691 1690
+ Store 1689(r6) 1692
+ 1694: 68 Load 98(inFM0)
+ 1695: 6(float) Load 94(inF0)
+ 1696: 68 MatrixTimesScalar 1694 1695
+ Store 1693(r7) 1696
+ 1698: 68 Load 99(inFM1)
+ 1699: 68 Load 98(inFM0)
+ 1700: 68 MatrixTimesMatrix 1698 1699
+ Store 1697(r8) 1700
Return
FunctionEnd
109(TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 102
@@ -8186,51 +8303,51 @@
107(inFM0): 77(ptr) FunctionParameter
108(inFM1): 77(ptr) FunctionParameter
110: Label
- 1673(r0): 7(ptr) Variable Function
- 1677(r1): 49(ptr) Variable Function
- 1681(r2): 49(ptr) Variable Function
- 1685(r3): 7(ptr) Variable Function
- 1689(r4): 49(ptr) Variable Function
- 1693(r5): 49(ptr) Variable Function
- 1697(r6): 77(ptr) Variable Function
- 1701(r7): 77(ptr) Variable Function
- 1705(r8): 77(ptr) Variable Function
- 1674: 6(float) Load 104(inF1)
- 1675: 6(float) Load 103(inF0)
- 1676: 6(float) FMul 1674 1675
- Store 1673(r0) 1676
- 1678: 6(float) Load 103(inF0)
- 1679: 48(fvec4) Load 105(inFV0)
- 1680: 48(fvec4) VectorTimesScalar 1679 1678
- Store 1677(r1) 1680
- 1682: 48(fvec4) Load 105(inFV0)
- 1683: 6(float) Load 103(inF0)
- 1684: 48(fvec4) VectorTimesScalar 1682 1683
- Store 1681(r2) 1684
- 1686: 48(fvec4) Load 105(inFV0)
- 1687: 48(fvec4) Load 106(inFV1)
- 1688: 6(float) Dot 1686 1687
- Store 1685(r3) 1688
- 1690: 48(fvec4) Load 105(inFV0)
- 1691: 76 Load 107(inFM0)
- 1692: 48(fvec4) VectorTimesMatrix 1690 1691
- Store 1689(r4) 1692
- 1694: 76 Load 107(inFM0)
- 1695: 48(fvec4) Load 105(inFV0)
- 1696: 48(fvec4) MatrixTimesVector 1694 1695
- Store 1693(r5) 1696
- 1698: 6(float) Load 103(inF0)
- 1699: 76 Load 107(inFM0)
- 1700: 76 MatrixTimesScalar 1699 1698
- Store 1697(r6) 1700
- 1702: 76 Load 107(inFM0)
+ 1701(r0): 7(ptr) Variable Function
+ 1705(r1): 49(ptr) Variable Function
+ 1709(r2): 49(ptr) Variable Function
+ 1713(r3): 7(ptr) Variable Function
+ 1717(r4): 49(ptr) Variable Function
+ 1721(r5): 49(ptr) Variable Function
+ 1725(r6): 77(ptr) Variable Function
+ 1729(r7): 77(ptr) Variable Function
+ 1733(r8): 77(ptr) Variable Function
+ 1702: 6(float) Load 104(inF1)
1703: 6(float) Load 103(inF0)
- 1704: 76 MatrixTimesScalar 1702 1703
- Store 1701(r7) 1704
- 1706: 76 Load 108(inFM1)
- 1707: 76 Load 107(inFM0)
- 1708: 76 MatrixTimesMatrix 1706 1707
- Store 1705(r8) 1708
+ 1704: 6(float) FMul 1702 1703
+ Store 1701(r0) 1704
+ 1706: 6(float) Load 103(inF0)
+ 1707: 48(fvec4) Load 105(inFV0)
+ 1708: 48(fvec4) VectorTimesScalar 1707 1706
+ Store 1705(r1) 1708
+ 1710: 48(fvec4) Load 105(inFV0)
+ 1711: 6(float) Load 103(inF0)
+ 1712: 48(fvec4) VectorTimesScalar 1710 1711
+ Store 1709(r2) 1712
+ 1714: 48(fvec4) Load 105(inFV0)
+ 1715: 48(fvec4) Load 106(inFV1)
+ 1716: 6(float) Dot 1714 1715
+ Store 1713(r3) 1716
+ 1718: 48(fvec4) Load 105(inFV0)
+ 1719: 76 Load 107(inFM0)
+ 1720: 48(fvec4) VectorTimesMatrix 1718 1719
+ Store 1717(r4) 1720
+ 1722: 76 Load 107(inFM0)
+ 1723: 48(fvec4) Load 105(inFV0)
+ 1724: 48(fvec4) MatrixTimesVector 1722 1723
+ Store 1721(r5) 1724
+ 1726: 6(float) Load 103(inF0)
+ 1727: 76 Load 107(inFM0)
+ 1728: 76 MatrixTimesScalar 1727 1726
+ Store 1725(r6) 1728
+ 1730: 76 Load 107(inFM0)
+ 1731: 6(float) Load 103(inF0)
+ 1732: 76 MatrixTimesScalar 1730 1731
+ Store 1729(r7) 1732
+ 1734: 76 Load 108(inFM1)
+ 1735: 76 Load 107(inFM0)
+ 1736: 76 MatrixTimesMatrix 1734 1735
+ Store 1733(r8) 1736
Return
FunctionEnd
129(TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;): 2 Function None 119
@@ -8244,98 +8361,98 @@
127(inFM3x4): 116(ptr) FunctionParameter
128(inFM2x4): 118(ptr) FunctionParameter
130: Label
- 1709(r00): 7(ptr) Variable Function
- 1713(r01): 25(ptr) Variable Function
- 1717(r02): 37(ptr) Variable Function
- 1721(r03): 25(ptr) Variable Function
- 1725(r04): 37(ptr) Variable Function
- 1729(r05): 7(ptr) Variable Function
- 1733(r06): 7(ptr) Variable Function
- 1737(r07): 37(ptr) Variable Function
- 1741(r08): 25(ptr) Variable Function
- 1745(r09): 25(ptr) Variable Function
- 1749(r10): 37(ptr) Variable Function
- 1753(r11): 112(ptr) Variable Function
- 1757(r12): 114(ptr) Variable Function
- 1761(r13): 61(ptr) Variable Function
- 1765(r14): 112(ptr) Variable Function
- 1769(r15): 118(ptr) Variable Function
- 1773(r16): 116(ptr) Variable Function
- 1710: 6(float) Load 121(inF1)
- 1711: 6(float) Load 120(inF0)
- 1712: 6(float) FMul 1710 1711
- Store 1709(r00) 1712
- 1714: 6(float) Load 120(inF0)
- 1715: 24(fvec2) Load 122(inFV2)
- 1716: 24(fvec2) VectorTimesScalar 1715 1714
- Store 1713(r01) 1716
- 1718: 6(float) Load 120(inF0)
- 1719: 36(fvec3) Load 123(inFV3)
- 1720: 36(fvec3) VectorTimesScalar 1719 1718
- Store 1717(r02) 1720
- 1722: 24(fvec2) Load 122(inFV2)
- 1723: 6(float) Load 120(inF0)
- 1724: 24(fvec2) VectorTimesScalar 1722 1723
- Store 1721(r03) 1724
- 1726: 36(fvec3) Load 123(inFV3)
- 1727: 6(float) Load 120(inF0)
- 1728: 36(fvec3) VectorTimesScalar 1726 1727
- Store 1725(r04) 1728
- 1730: 24(fvec2) Load 122(inFV2)
- 1731: 24(fvec2) Load 122(inFV2)
- 1732: 6(float) Dot 1730 1731
- Store 1729(r05) 1732
- 1734: 36(fvec3) Load 123(inFV3)
- 1735: 36(fvec3) Load 123(inFV3)
- 1736: 6(float) Dot 1734 1735
- Store 1733(r06) 1736
- 1738: 111 Load 124(inFM2x3)
- 1739: 24(fvec2) Load 122(inFV2)
- 1740: 36(fvec3) MatrixTimesVector 1738 1739
- Store 1737(r07) 1740
- 1742: 113 Load 125(inFM3x2)
- 1743: 36(fvec3) Load 123(inFV3)
- 1744: 24(fvec2) MatrixTimesVector 1742 1743
- Store 1741(r08) 1744
- 1746: 36(fvec3) Load 123(inFV3)
- 1747: 111 Load 124(inFM2x3)
- 1748: 24(fvec2) VectorTimesMatrix 1746 1747
- Store 1745(r09) 1748
+ 1737(r00): 7(ptr) Variable Function
+ 1741(r01): 25(ptr) Variable Function
+ 1745(r02): 37(ptr) Variable Function
+ 1749(r03): 25(ptr) Variable Function
+ 1753(r04): 37(ptr) Variable Function
+ 1757(r05): 7(ptr) Variable Function
+ 1761(r06): 7(ptr) Variable Function
+ 1765(r07): 37(ptr) Variable Function
+ 1769(r08): 25(ptr) Variable Function
+ 1773(r09): 25(ptr) Variable Function
+ 1777(r10): 37(ptr) Variable Function
+ 1781(r11): 112(ptr) Variable Function
+ 1785(r12): 114(ptr) Variable Function
+ 1789(r13): 61(ptr) Variable Function
+ 1793(r14): 112(ptr) Variable Function
+ 1797(r15): 118(ptr) Variable Function
+ 1801(r16): 116(ptr) Variable Function
+ 1738: 6(float) Load 121(inF1)
+ 1739: 6(float) Load 120(inF0)
+ 1740: 6(float) FMul 1738 1739
+ Store 1737(r00) 1740
+ 1742: 6(float) Load 120(inF0)
+ 1743: 24(fvec2) Load 122(inFV2)
+ 1744: 24(fvec2) VectorTimesScalar 1743 1742
+ Store 1741(r01) 1744
+ 1746: 6(float) Load 120(inF0)
+ 1747: 36(fvec3) Load 123(inFV3)
+ 1748: 36(fvec3) VectorTimesScalar 1747 1746
+ Store 1745(r02) 1748
1750: 24(fvec2) Load 122(inFV2)
- 1751: 113 Load 125(inFM3x2)
- 1752: 36(fvec3) VectorTimesMatrix 1750 1751
- Store 1749(r10) 1752
- 1754: 6(float) Load 120(inF0)
- 1755: 111 Load 124(inFM2x3)
- 1756: 111 MatrixTimesScalar 1755 1754
- Store 1753(r11) 1756
- 1758: 6(float) Load 120(inF0)
- 1759: 113 Load 125(inFM3x2)
- 1760: 113 MatrixTimesScalar 1759 1758
- Store 1757(r12) 1760
- 1762: 113 Load 125(inFM3x2)
- 1763: 111 Load 124(inFM2x3)
- 1764: 60 MatrixTimesMatrix 1762 1763
- Store 1761(r13) 1764
- 1766: 68 Load 126(inFM3x3)
- 1767: 111 Load 124(inFM2x3)
- 1768: 111 MatrixTimesMatrix 1766 1767
- Store 1765(r14) 1768
- 1770: 115 Load 127(inFM3x4)
- 1771: 111 Load 124(inFM2x3)
- 1772: 117 MatrixTimesMatrix 1770 1771
- Store 1769(r15) 1772
- 1774: 117 Load 128(inFM2x4)
- 1775: 113 Load 125(inFM3x2)
- 1776: 115 MatrixTimesMatrix 1774 1775
- Store 1773(r16) 1776
+ 1751: 6(float) Load 120(inF0)
+ 1752: 24(fvec2) VectorTimesScalar 1750 1751
+ Store 1749(r03) 1752
+ 1754: 36(fvec3) Load 123(inFV3)
+ 1755: 6(float) Load 120(inF0)
+ 1756: 36(fvec3) VectorTimesScalar 1754 1755
+ Store 1753(r04) 1756
+ 1758: 24(fvec2) Load 122(inFV2)
+ 1759: 24(fvec2) Load 122(inFV2)
+ 1760: 6(float) Dot 1758 1759
+ Store 1757(r05) 1760
+ 1762: 36(fvec3) Load 123(inFV3)
+ 1763: 36(fvec3) Load 123(inFV3)
+ 1764: 6(float) Dot 1762 1763
+ Store 1761(r06) 1764
+ 1766: 111 Load 124(inFM2x3)
+ 1767: 24(fvec2) Load 122(inFV2)
+ 1768: 36(fvec3) MatrixTimesVector 1766 1767
+ Store 1765(r07) 1768
+ 1770: 113 Load 125(inFM3x2)
+ 1771: 36(fvec3) Load 123(inFV3)
+ 1772: 24(fvec2) MatrixTimesVector 1770 1771
+ Store 1769(r08) 1772
+ 1774: 36(fvec3) Load 123(inFV3)
+ 1775: 111 Load 124(inFM2x3)
+ 1776: 24(fvec2) VectorTimesMatrix 1774 1775
+ Store 1773(r09) 1776
+ 1778: 24(fvec2) Load 122(inFV2)
+ 1779: 113 Load 125(inFM3x2)
+ 1780: 36(fvec3) VectorTimesMatrix 1778 1779
+ Store 1777(r10) 1780
+ 1782: 6(float) Load 120(inF0)
+ 1783: 111 Load 124(inFM2x3)
+ 1784: 111 MatrixTimesScalar 1783 1782
+ Store 1781(r11) 1784
+ 1786: 6(float) Load 120(inF0)
+ 1787: 113 Load 125(inFM3x2)
+ 1788: 113 MatrixTimesScalar 1787 1786
+ Store 1785(r12) 1788
+ 1790: 113 Load 125(inFM3x2)
+ 1791: 111 Load 124(inFM2x3)
+ 1792: 60 MatrixTimesMatrix 1790 1791
+ Store 1789(r13) 1792
+ 1794: 68 Load 126(inFM3x3)
+ 1795: 111 Load 124(inFM2x3)
+ 1796: 111 MatrixTimesMatrix 1794 1795
+ Store 1793(r14) 1796
+ 1798: 115 Load 127(inFM3x4)
+ 1799: 111 Load 124(inFM2x3)
+ 1800: 117 MatrixTimesMatrix 1798 1799
+ Store 1797(r15) 1800
+ 1802: 117 Load 128(inFM2x4)
+ 1803: 113 Load 125(inFM3x2)
+ 1804: 115 MatrixTimesMatrix 1802 1803
+ Store 1801(r16) 1804
Return
FunctionEnd
133(@main():131(PS_OUTPUT) Function None 132
134: Label
- 1778(ps_output): 1777(ptr) Variable Function
- 1781: 49(ptr) AccessChain 1778(ps_output) 1779
- Store 1781 1780
- 1782:131(PS_OUTPUT) Load 1778(ps_output)
- ReturnValue 1782
+ 1806(ps_output): 1805(ptr) Variable Function
+ 1808: 49(ptr) AccessChain 1806(ps_output) 187
+ Store 1808 1807
+ 1809:131(PS_OUTPUT) Load 1806(ps_output)
+ ReturnValue 1809
FunctionEnd
diff --git a/Test/baseResults/invalidSwizzle.vert.out b/Test/baseResults/invalidSwizzle.vert.out
new file mode 100644
index 0000000..f53974b
--- /dev/null
+++ b/Test/baseResults/invalidSwizzle.vert.out
@@ -0,0 +1,34 @@
+invalidSwizzle.vert
+ERROR: 0:6: 'xx' : does not apply to this type: global void
+ERROR: 0:7: 'xy' : does not apply to this type: global void
+ERROR: 2 compilation errors. No code generated.
+
+
+Shader version: 420
+ERROR: node is still EOpNull!
+0:5 Function Definition: main( ( global void)
+0:5 Function Parameters:
+0:6 Sequence
+0:6 Function Call: f( ( global void)
+0:7 Function Call: f( ( global void)
+0:? Linker Objects
+0:? 'gl_VertexID' ( gl_VertexId int VertexId)
+0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
+
+
+Linked vertex stage:
+
+ERROR: Linking vertex stage: No function definition (body) found:
+ f(
+
+Shader version: 420
+ERROR: node is still EOpNull!
+0:5 Function Definition: main( ( global void)
+0:5 Function Parameters:
+0:6 Sequence
+0:6 Function Call: f( ( global void)
+0:7 Function Call: f( ( global void)
+0:? Linker Objects
+0:? 'gl_VertexID' ( gl_VertexId int VertexId)
+0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
+
diff --git a/Test/cppDeepNest.frag b/Test/cppDeepNest.frag
new file mode 100644
index 0000000..51c436e
--- /dev/null
+++ b/Test/cppDeepNest.frag
@@ -0,0 +1,117 @@
+#ifdef O
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#if
+#endif
diff --git a/Test/hlsl.intrinsics.frag b/Test/hlsl.intrinsics.frag
index 029b156..9343f6d 100644
--- a/Test/hlsl.intrinsics.frag
+++ b/Test/hlsl.intrinsics.frag
@@ -31,6 +31,7 @@
float r011 = ceil(inF0);
float r012 = clamp(inF0, inF1, inF2);
clip(inF0);
+ clip(r005);
float r014 = cos(inF0);
float r015 = cosh(inF0);
int r016 = countbits(7);
@@ -108,6 +109,7 @@
float2 r011 = ceil(inF0);
float2 r012 = clamp(inF0, inF1, inF2);
clip(inF0);
+ clip(inU0);
float2 r013 = cos(inF0);
float2 r015 = cosh(inF0);
int2 r016 = countbits(int2(7,3));
@@ -190,6 +192,7 @@
float3 r011 = ceil(inF0);
float3 r012 = clamp(inF0, inF1, inF2);
clip(inF0);
+ clip(inU0);
float3 r013 = cos(inF0);
float3 r014 = cosh(inF0);
uint3 r015 = countbits(uint3(7,3,5));
@@ -271,6 +274,7 @@
float4 r011 = ceil(inF0);
float4 r012 = clamp(inF0, inF1, inF2);
clip(inF0);
+ clip(inU0);
float4 r013 = cos(inF0);
float4 r014 = cosh(inF0);
uint4 r015 = countbits(uint4(7,3,5,2));
diff --git a/Test/invalidSwizzle.vert b/Test/invalidSwizzle.vert
new file mode 100644
index 0000000..00b5625
--- /dev/null
+++ b/Test/invalidSwizzle.vert
@@ -0,0 +1,8 @@
+#version 420
+
+void f();
+
+void main() {
+ f().xx; // Scalar swizzle does not apply to void
+ f().xy; // Vector swizzle does not apply either
+}
\ No newline at end of file
diff --git a/glslang/MachineIndependent/ParseHelper.cpp b/glslang/MachineIndependent/ParseHelper.cpp
index 33e35e8..48eff23 100644
--- a/glslang/MachineIndependent/ParseHelper.cpp
+++ b/glslang/MachineIndependent/ParseHelper.cpp
@@ -663,7 +663,7 @@
// leaving swizzles and struct/block dereferences.
TIntermTyped* result = base;
- if (base->isVector() || base->isScalar()) {
+ if (base->getBasicType() != EbtVoid && (base->isVector() || base->isScalar())) {
if (base->isScalar()) {
const char* dotFeature = "scalar swizzle";
requireProfile(loc, ~EEsProfile, dotFeature);
diff --git a/glslang/MachineIndependent/preprocessor/Pp.cpp b/glslang/MachineIndependent/preprocessor/Pp.cpp
index ecda34c..e9930a9 100644
--- a/glslang/MachineIndependent/preprocessor/Pp.cpp
+++ b/glslang/MachineIndependent/preprocessor/Pp.cpp
@@ -241,15 +241,20 @@
int nextAtom = atomStrings.getAtom(ppToken->name);
if (nextAtom == PpAtomIf || nextAtom == PpAtomIfdef || nextAtom == PpAtomIfndef) {
depth++;
- ifdepth++;
- elsetracker++;
+ if (ifdepth >= maxIfNesting || elsetracker >= maxIfNesting) {
+ parseContext.ppError(ppToken->loc, "maximum nesting depth exceeded", "#if/#ifdef/#ifndef", "");
+ return EndOfInput;
+ } else {
+ ifdepth++;
+ elsetracker++;
+ }
} else if (nextAtom == PpAtomEndif) {
token = extraTokenCheck(nextAtom, ppToken, scanToken(ppToken));
elseSeen[elsetracker] = false;
--elsetracker;
if (depth == 0) {
// found the #endif we are looking for
- if (ifdepth)
+ if (ifdepth > 0)
--ifdepth;
break;
}
@@ -266,7 +271,7 @@
parseContext.ppError(ppToken->loc, "#elif after #else", "#elif", "");
/* we decrement ifdepth here, because CPPif will increment
* it and we really want to leave it alone */
- if (ifdepth) {
+ if (ifdepth > 0) {
--ifdepth;
elseSeen[elsetracker] = false;
--elsetracker;
@@ -536,11 +541,12 @@
int TPpContext::CPPif(TPpToken* ppToken)
{
int token = scanToken(ppToken);
- elsetracker++;
- ifdepth++;
- if (ifdepth > maxIfNesting) {
+ if (ifdepth >= maxIfNesting || elsetracker >= maxIfNesting) {
parseContext.ppError(ppToken->loc, "maximum nesting depth exceeded", "#if", "");
- return 0;
+ return EndOfInput;
+ } else {
+ elsetracker++;
+ ifdepth++;
}
int res = 0;
bool err = false;
@@ -556,11 +562,14 @@
int TPpContext::CPPifdef(int defined, TPpToken* ppToken)
{
int token = scanToken(ppToken);
- if (++ifdepth > maxIfNesting) {
+ if (ifdepth > maxIfNesting || elsetracker > maxIfNesting) {
parseContext.ppError(ppToken->loc, "maximum nesting depth exceeded", "#ifdef", "");
- return 0;
+ return EndOfInput;
+ } else {
+ elsetracker++;
+ ifdepth++;
}
- elsetracker++;
+
if (token != PpAtomIdentifier) {
if (defined)
parseContext.ppError(ppToken->loc, "must be followed by macro name", "#ifdef", "");
@@ -886,16 +895,16 @@
token = CPPdefine(ppToken);
break;
case PpAtomElse:
- if (elsetracker[elseSeen])
+ if (elseSeen[elsetracker])
parseContext.ppError(ppToken->loc, "#else after #else", "#else", "");
- elsetracker[elseSeen] = true;
- if (! ifdepth)
+ elseSeen[elsetracker] = true;
+ if (ifdepth == 0)
parseContext.ppError(ppToken->loc, "mismatched statements", "#else", "");
token = extraTokenCheck(PpAtomElse, ppToken, scanToken(ppToken));
token = CPPelse(0, ppToken);
break;
case PpAtomElif:
- if (! ifdepth)
+ if (ifdepth == 0)
parseContext.ppError(ppToken->loc, "mismatched statements", "#elif", "");
if (elseSeen[elsetracker])
parseContext.ppError(ppToken->loc, "#elif after #else", "#elif", "");
@@ -906,7 +915,7 @@
token = CPPelse(0, ppToken);
break;
case PpAtomEndif:
- if (! ifdepth)
+ if (ifdepth == 0)
parseContext.ppError(ppToken->loc, "mismatched statements", "#endif", "");
else {
elseSeen[elsetracker] = false;
diff --git a/glslang/MachineIndependent/preprocessor/PpContext.h b/glslang/MachineIndependent/preprocessor/PpContext.h
index de48e27..854bbba 100644
--- a/glslang/MachineIndependent/preprocessor/PpContext.h
+++ b/glslang/MachineIndependent/preprocessor/PpContext.h
@@ -309,7 +309,7 @@
bool endOfReplacementList() { return inputStack.empty() || inputStack.back()->endOfReplacementList(); }
bool isMacroInput() { return inputStack.size() > 0 && inputStack.back()->isMacroInput(); }
- static const int maxIfNesting = 64;
+ static const int maxIfNesting = 65;
int ifdepth; // current #if-#else-#endif nesting in the cpp.c file (pre-processor)
bool elseSeen[maxIfNesting]; // Keep a track of whether an else has been seen at a particular depth
diff --git a/glslang/Public/ShaderLang.h b/glslang/Public/ShaderLang.h
index b36e384..a531072 100644
--- a/glslang/Public/ShaderLang.h
+++ b/glslang/Public/ShaderLang.h
@@ -493,8 +493,8 @@
const char* getInfoLog();
const char* getInfoDebugLog();
-
EShLanguage getStage() const { return stage; }
+ TIntermediate* getIntermediate() const { return intermediate; }
protected:
TPoolAllocator* pool;
diff --git a/gtests/AST.FromFile.cpp b/gtests/AST.FromFile.cpp
index fbbf81b..d4f9005 100644
--- a/gtests/AST.FromFile.cpp
+++ b/gtests/AST.FromFile.cpp
@@ -82,6 +82,7 @@
"cppBad.vert",
"cppBad2.vert",
"cppComplexExpr.vert",
+ "cppDeepNest.frag",
"badChars.frag",
"pointCoord.frag",
"array.frag",
@@ -187,6 +188,7 @@
"structDeref.frag",
"structure.frag",
"swizzle.frag",
+ "invalidSwizzle.vert",
"syntaxError.frag",
"test.frag",
"texture.frag",
diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp
index 71f43c5..3352276 100755
--- a/hlsl/hlslParseHelper.cpp
+++ b/hlsl/hlslParseHelper.cpp
@@ -4530,14 +4530,21 @@
std::max(arg0->getType().getMatrixRows(), 1);
TConstUnion zero;
- zero.setDConst(0.0);
+ if (arg0->getType().isIntegerDomain())
+ zero.setDConst(0);
+ else
+ zero.setDConst(0.0);
TConstUnionArray zeros(constComponentCount, zero);
less->getSequence().push_back(intermediate.addConstantUnion(zeros, arg0->getType(), loc, true));
compareNode = intermediate.addBuiltInFunctionCall(loc, EOpAny, true, less, TType(EbtBool));
} else {
- TIntermTyped* zero = intermediate.addConstantUnion(0, type0, loc, true);
+ TIntermTyped* zero;
+ if (arg0->getType().isIntegerDomain())
+ zero = intermediate.addConstantUnion(0, loc, true);
+ else
+ zero = intermediate.addConstantUnion(0.0, type0, loc, true);
compareNode = handleBinaryMath(loc, "clip", EOpLessThan, arg0, zero);
}
diff --git a/hlsl/hlslParseables.cpp b/hlsl/hlslParseables.cpp
index 31f6801..bae9e6e 100755
--- a/hlsl/hlslParseables.cpp
+++ b/hlsl/hlslParseables.cpp
@@ -567,8 +567,8 @@
unsigned int stage; // stage mask
bool method; // true if it's a method.
} hlslIntrinsics[] = {
- // name retOrd retType argOrder argType stage mask
- // -----------------------------------------------------------------------------------------------
+ // name retOrd retType argOrder argType stage mask method
+ // ----------------------------------------------------------------------------------------------------------------
{ "abort", nullptr, nullptr, "-", "-", EShLangAll, false },
{ "abs", nullptr, nullptr, "SVM", "DFUI", EShLangAll, false },
{ "acos", nullptr, nullptr, "SVM", "F", EShLangAll, false },
@@ -587,7 +587,7 @@
{ "ceil", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "CheckAccessFullyMapped", "S", "B" , "S", "U", EShLangPSCS, false },
{ "clamp", nullptr, nullptr, "SVM,,", "FUI,,", EShLangAll, false },
- { "clip", "-", "-", "SVM", "F", EShLangPS, false },
+ { "clip", "-", "-", "SVM", "FUI", EShLangPS, false },
{ "cos", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "cosh", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "countbits", nullptr, nullptr, "SV", "UI", EShLangAll, false },
diff --git a/known_good.json b/known_good.json
index 4e59cd3..ea3a808 100644
--- a/known_good.json
+++ b/known_good.json
@@ -5,14 +5,14 @@
"site" : "github",
"subrepo" : "KhronosGroup/SPIRV-Tools",
"subdir" : "External/spirv-tools",
- "commit" : "99cd25c4139e0dc914ab8a5a3b75e6fed0ad1329"
+ "commit" : "1a9061a2be884eed0e518ac19866246a5c9babc0"
},
{
"name" : "spirv-tools/external/spirv-headers",
"site" : "github",
"subrepo" : "KhronosGroup/SPIRV-Headers",
"subdir" : "External/spirv-tools/external/spirv-headers",
- "commit" : "2bb92e6fe2c6aa410152fc6c63443f452acb1a65"
+ "commit" : "061097878467b8e040fbf153a837d844ef9f9f96"
}
]
}