| hlsl.flattenOpaqueInitMix.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:? 'smpl' ( in sampler) |
| 0:? 'tex' ( in texture2D) |
| 0:? 'f' ( in float) |
| 0:? Sequence |
| 0:6 Branch: Return with expression |
| 0:6 texture ( temp 4-component vector of float) |
| 0:6 Construct combined texture-sampler ( temp sampler2D) |
| 0:? 'tex' ( in texture2D) |
| 0:? 'smpl' ( in sampler) |
| 0:? Construct vec2 ( temp 2-component vector of float) |
| 0:? 'f' ( in float) |
| 0:? 'f' ( in float) |
| 0:10 Function Definition: @main( ( temp 4-component vector of float) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:11 Sequence |
| 0:? Sequence |
| 0:11 move second child to first child ( temp float) |
| 0:? 'f' ( temp float) |
| 0:11 Constant: |
| 0:11 0.500000 |
| 0:12 Branch: Return with expression |
| 0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float) |
| 0:? 'g_tInputTexture_sampler' ( uniform sampler) |
| 0:? 'g_tInputTexture' ( uniform texture2D) |
| 0:? 'f' ( temp float) |
| 0:10 Function Definition: main( ( temp void) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:10 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'g_tInputTexture_sampler' ( uniform sampler) |
| 0:? 'g_tInputTexture' ( uniform texture2D) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:? 'smpl' ( in sampler) |
| 0:? 'tex' ( in texture2D) |
| 0:? 'f' ( in float) |
| 0:? Sequence |
| 0:6 Branch: Return with expression |
| 0:6 texture ( temp 4-component vector of float) |
| 0:6 Construct combined texture-sampler ( temp sampler2D) |
| 0:? 'tex' ( in texture2D) |
| 0:? 'smpl' ( in sampler) |
| 0:? Construct vec2 ( temp 2-component vector of float) |
| 0:? 'f' ( in float) |
| 0:? 'f' ( in float) |
| 0:10 Function Definition: @main( ( temp 4-component vector of float) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:11 Sequence |
| 0:? Sequence |
| 0:11 move second child to first child ( temp float) |
| 0:? 'f' ( temp float) |
| 0:11 Constant: |
| 0:11 0.500000 |
| 0:12 Branch: Return with expression |
| 0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float) |
| 0:? 'g_tInputTexture_sampler' ( uniform sampler) |
| 0:? 'g_tInputTexture' ( uniform texture2D) |
| 0:? 'f' ( temp float) |
| 0:10 Function Definition: main( ( temp void) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:10 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'g_tInputTexture_sampler' ( uniform sampler) |
| 0:? 'g_tInputTexture' ( uniform texture2D) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 46 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 44 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 17 "lookUp(struct-FxaaTex-p1-t21-f11;" |
| Name 14 "smpl" |
| Name 15 "tex" |
| Name 16 "f" |
| Name 20 "@main(" |
| Name 34 "f" |
| Name 36 "g_tInputTexture_sampler" |
| Name 37 "g_tInputTexture" |
| Name 38 "param" |
| Name 44 "@entryPointOutput" |
| Decorate 36(g_tInputTexture_sampler) DescriptorSet 0 |
| Decorate 37(g_tInputTexture) DescriptorSet 0 |
| Decorate 44(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeSampler |
| 7: TypePointer UniformConstant 6 |
| 8: TypeFloat 32 |
| 9: TypeImage 8(float) 2D sampled format:Unknown |
| 10: TypePointer UniformConstant 9 |
| 11: TypePointer Function 8(float) |
| 12: TypeVector 8(float) 4 |
| 13: TypeFunction 12(fvec4) 7(ptr) 10(ptr) 11(ptr) |
| 19: TypeFunction 12(fvec4) |
| 24: TypeSampledImage 9 |
| 28: TypeVector 8(float) 2 |
| 30: 8(float) Constant 0 |
| 35: 8(float) Constant 1056964608 |
| 36(g_tInputTexture_sampler): 7(ptr) Variable UniformConstant |
| 37(g_tInputTexture): 10(ptr) Variable UniformConstant |
| 43: TypePointer Output 12(fvec4) |
| 44(@entryPointOutput): 43(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 45: 12(fvec4) FunctionCall 20(@main() |
| Store 44(@entryPointOutput) 45 |
| Return |
| FunctionEnd |
| 17(lookUp(struct-FxaaTex-p1-t21-f11;): 12(fvec4) Function None 13 |
| 14(smpl): 7(ptr) FunctionParameter |
| 15(tex): 10(ptr) FunctionParameter |
| 16(f): 11(ptr) FunctionParameter |
| 18: Label |
| 22: 9 Load 15(tex) |
| 23: 6 Load 14(smpl) |
| 25: 24 SampledImage 22 23 |
| 26: 8(float) Load 16(f) |
| 27: 8(float) Load 16(f) |
| 29: 28(fvec2) CompositeConstruct 26 27 |
| 31: 12(fvec4) ImageSampleExplicitLod 25 29 Lod 30 |
| ReturnValue 31 |
| FunctionEnd |
| 20(@main(): 12(fvec4) Function None 19 |
| 21: Label |
| 34(f): 11(ptr) Variable Function |
| 38(param): 11(ptr) Variable Function |
| Store 34(f) 35 |
| 39: 8(float) Load 34(f) |
| Store 38(param) 39 |
| 40: 12(fvec4) FunctionCall 17(lookUp(struct-FxaaTex-p1-t21-f11;) 36(g_tInputTexture_sampler) 37(g_tInputTexture) 38(param) |
| ReturnValue 40 |
| FunctionEnd |