Reflection:
- correct block data size
- handle deep dereference chains (block.member.member.member)
- more clear interface argument names
(Still TBD: optimizing array size based on biggest used index and handling variable array index in middle of deep dereference chain)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24072 e7fa87d3-cd2b-0410-9028-fcbf551c1848
diff --git a/Todo.txt b/Todo.txt
index 7aff9fe..3438316 100644
--- a/Todo.txt
+++ b/Todo.txt
@@ -20,6 +20,7 @@
- 4.3: Allow mismatches in interpolation and auxiliary qualification across stages.
- 4.4: A stage contains two different blocks, each with no instance name, where the blocks contain a member with the same name.
Intra-stage linking, single shader
+ + recursion for functions
- limits checking:
- number of texture image units
- texel offsets (or compile-time?)
@@ -34,28 +35,27 @@
+ Non ES: geometry shader input array sizes and input layout qualifier declaration
- Non ES: read or write to both gl_ClipVertex and gl_ClipDistance
- Non ES: write to only one of gl_FragColor, gl_FragData, or user-declared
+ + 1.50: match between all explicit input array sizes and input primitive
- 1.50: at least one geometry shader says input primitive and at least one says output primitive...
- 1.50: at least one geometry shader says max_vertices...
- 1.50: geometry shaders: max_vertices must be checked against gl_MaxGeometryOutputVertices (maybe at compile time)
+ 1.50: origin_upper_left and pixel_center_integer have to match
+ - Even the potential for recursion through subroutine uniforms is an error.
- 4.4: An interface contains two different blocks, each with no instance name, where the blocks contain a member with the same name.
- 4.4: component aliasing (except desktop vertex shader inputs)
- Intra-stage linking, multiple shader
- + Non ES: type consistency check of uniforms, globals, ins, and outs
- + Non ES: value checking of global const initializers
- + Non ES: value checking of uniform initializers
- + Non ES: location match
- + recursion for functions
- - Non ES: block matching
- - Non ES: component/binding/index/offset match check
- - Non ES: compute shader layout(local_size_*) matching
+ - 4.4: overlapping transform/feedback offsets, offset/stride overflow checks, and stride matching
+ Intra-stage linking, multiple shader (Non-ES)
+ + type consistency check of uniforms, globals, ins, and outs
+ + value checking of global const initializers
+ + value checking of uniform initializers
+ + location match
+ - block matching
+ - component/binding/index/offset match check
+ - compute shader layout(local_size_*) matching
+ mixed es/non-es profiles are an error
- - Non ES: Even the potential for recursion through subroutine uniforms is an error.
- - Non ES: matching redeclarations of interface blocks
- - 1.50: match between all explicit input array sizes and input primitive
+ - matching redeclarations of interface blocks
- 4.3: early_fragment_tests contradictions
- 4.3: implicit array sizing is cross shader within a stage
- - 4.4: overlapping transform/feedback offsets, offset/stride overflow checks, and stride matching
- 4.4: If gl_FragCoord is redeclared in any fragment shader in a program, it must be redeclared in all the fragment shaders in that program that have a static use gl_FragCoord
Shader Functionality to Implement/Finish