| 410.vert |
| Shader version: 410 |
| 0:? Sequence |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp int) |
| 0:9 'test' ( temp int) |
| 0:9 Constant: |
| 0:9 16 (const int) |
| 0:? Linker Objects |
| 0:? 'd' ( in double) |
| 0:? 'd3' ( in 3-component vector of double) |
| 0:? 'dm4' ( in 4X4 matrix of double) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
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| Linked vertex stage: |
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| Shader version: 410 |
| 0:? Sequence |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp int) |
| 0:9 'test' ( temp int) |
| 0:9 Constant: |
| 0:9 16 (const int) |
| 0:? Linker Objects |
| 0:? 'd' ( in double) |
| 0:? 'd3' ( in 3-component vector of double) |
| 0:? 'dm4' ( in 4X4 matrix of double) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
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