| hlsl.flattenSubset2.frag |
| WARNING: AST will form illegal SPIR-V; need to transform to legalize |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: @main(vf4; ( temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:8 'vpos' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:13 move second child to first child ( temp structure{ temp float y, temp texture2D texNested}) |
| 0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested}) |
| 0:13 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x}) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested}) |
| 0:13 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x}) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:14 move second child to first child ( temp structure{ temp float y, temp texture2D texNested}) |
| 0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested}) |
| 0:14 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D tex}) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested}) |
| 0:14 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x}) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp structure{ temp float y, temp texture2D texNested}) |
| 0:17 'n' ( temp structure{ temp float y, temp texture2D texNested}) |
| 0:17 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested}) |
| 0:17 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D tex}) |
| 0:17 Constant: |
| 0:17 0 (const int) |
| 0:20 move second child to first child ( temp texture2D) |
| 0:20 texNested: direct index for structure ( temp texture2D) |
| 0:20 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested}) |
| 0:20 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x}) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:20 'someTex' ( uniform texture2D) |
| 0:21 move second child to first child ( temp float) |
| 0:21 y: direct index for structure ( temp float) |
| 0:21 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested}) |
| 0:21 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x}) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 Constant: |
| 0:21 1.000000 |
| 0:23 Branch: Return with expression |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:8 Function Definition: main( ( temp void) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? 'vpos' ( temp 4-component vector of float) |
| 0:? 'vpos' (layout( location=0) in 4-component vector of float) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:8 Function Call: @main(vf4; ( temp 4-component vector of float) |
| 0:? 'vpos' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'someTex' ( uniform texture2D) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'vpos' (layout( location=0) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: @main(vf4; ( temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:8 'vpos' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:13 move second child to first child ( temp structure{ temp float y, temp texture2D texNested}) |
| 0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested}) |
| 0:13 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x}) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested}) |
| 0:13 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x}) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:14 move second child to first child ( temp structure{ temp float y, temp texture2D texNested}) |
| 0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested}) |
| 0:14 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D tex}) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested}) |
| 0:14 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x}) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp structure{ temp float y, temp texture2D texNested}) |
| 0:17 'n' ( temp structure{ temp float y, temp texture2D texNested}) |
| 0:17 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested}) |
| 0:17 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D tex}) |
| 0:17 Constant: |
| 0:17 0 (const int) |
| 0:20 move second child to first child ( temp texture2D) |
| 0:20 texNested: direct index for structure ( temp texture2D) |
| 0:20 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested}) |
| 0:20 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x}) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:20 'someTex' ( uniform texture2D) |
| 0:21 move second child to first child ( temp float) |
| 0:21 y: direct index for structure ( temp float) |
| 0:21 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested}) |
| 0:21 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x}) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 Constant: |
| 0:21 1.000000 |
| 0:23 Branch: Return with expression |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:8 Function Definition: main( ( temp void) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? 'vpos' ( temp 4-component vector of float) |
| 0:? 'vpos' (layout( location=0) in 4-component vector of float) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:8 Function Call: @main(vf4; ( temp 4-component vector of float) |
| 0:? 'vpos' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'someTex' ( uniform texture2D) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'vpos' (layout( location=0) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 56 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 49 52 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 11 "@main(vf4;" |
| Name 10 "vpos" |
| Name 14 "Nested" |
| MemberName 14(Nested) 0 "y" |
| MemberName 14(Nested) 1 "texNested" |
| Name 15 "A" |
| MemberName 15(A) 0 "n" |
| MemberName 15(A) 1 "x" |
| Name 17 "a1" |
| Name 20 "a2" |
| Name 25 "B" |
| MemberName 25(B) 0 "n" |
| MemberName 25(B) 1 "tex" |
| Name 27 "b" |
| Name 31 "n" |
| Name 36 "someTex" |
| Name 47 "vpos" |
| Name 49 "vpos" |
| Name 52 "@entryPointOutput" |
| Name 53 "param" |
| Decorate 36(someTex) DescriptorSet 0 |
| Decorate 36(someTex) Binding 0 |
| Decorate 49(vpos) Location 0 |
| Decorate 52(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) |
| 13: TypeImage 6(float) 2D sampled format:Unknown |
| 14(Nested): TypeStruct 6(float) 13 |
| 15(A): TypeStruct 14(Nested) 6(float) |
| 16: TypePointer Function 15(A) |
| 18: TypeInt 32 1 |
| 19: 18(int) Constant 0 |
| 21: TypePointer Function 14(Nested) |
| 25(B): TypeStruct 14(Nested) 13 |
| 26: TypePointer Function 25(B) |
| 34: 18(int) Constant 1 |
| 35: TypePointer UniformConstant 13 |
| 36(someTex): 35(ptr) Variable UniformConstant |
| 38: TypePointer Function 13 |
| 40: 6(float) Constant 1065353216 |
| 41: TypePointer Function 6(float) |
| 43: 6(float) Constant 0 |
| 44: 7(fvec4) ConstantComposite 43 43 43 43 |
| 48: TypePointer Input 7(fvec4) |
| 49(vpos): 48(ptr) Variable Input |
| 51: TypePointer Output 7(fvec4) |
| 52(@entryPointOutput): 51(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 47(vpos): 8(ptr) Variable Function |
| 53(param): 8(ptr) Variable Function |
| 50: 7(fvec4) Load 49(vpos) |
| Store 47(vpos) 50 |
| 54: 7(fvec4) Load 47(vpos) |
| Store 53(param) 54 |
| 55: 7(fvec4) FunctionCall 11(@main(vf4;) 53(param) |
| Store 52(@entryPointOutput) 55 |
| Return |
| FunctionEnd |
| 11(@main(vf4;): 7(fvec4) Function None 9 |
| 10(vpos): 8(ptr) FunctionParameter |
| 12: Label |
| 17(a1): 16(ptr) Variable Function |
| 20(a2): 16(ptr) Variable Function |
| 27(b): 26(ptr) Variable Function |
| 31(n): 21(ptr) Variable Function |
| 22: 21(ptr) AccessChain 20(a2) 19 |
| 23: 14(Nested) Load 22 |
| 24: 21(ptr) AccessChain 17(a1) 19 |
| Store 24 23 |
| 28: 21(ptr) AccessChain 17(a1) 19 |
| 29: 14(Nested) Load 28 |
| 30: 21(ptr) AccessChain 27(b) 19 |
| Store 30 29 |
| 32: 21(ptr) AccessChain 27(b) 19 |
| 33: 14(Nested) Load 32 |
| Store 31(n) 33 |
| 37: 13 Load 36(someTex) |
| 39: 38(ptr) AccessChain 20(a2) 19 34 |
| Store 39 37 |
| 42: 41(ptr) AccessChain 17(a1) 19 19 |
| Store 42 40 |
| ReturnValue 44 |
| FunctionEnd |