| #version 310 es |
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| float fn(float x){ return x + 4.0;} |
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| int main(){ |
| gl_Position = vec4(1); |
| gl_Position = clamp(1, 2, 3); |
| gl_Position = vec4(1); |
| gl_Position = vec4(1, 2); |
| gl_Position = vec4(fn(3)); |
| []. ++ -- |
| + - * % / - ! ~ |
| << >> < > <= >= |
| == != |
| & ^ | && ^^ || ? : |
| += -= *= /= %= <<= >>= &= |= ^= |
| 1.2 2E10 5u - 5l f |
| } |
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| struct S { |
| int member1; |
| float member2; |
| vec4 member3; |
| }; |
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| void foo() |
| { |
| S s; |
| s . member2 + s . member1; |
| s . member3 . zyx; |
| s . member2 . xxyz; |
| s . member2 . yyz; |
| s . member2 . xxyz(); |
| s . member2 . yzy; |
| vec3 a = vec3(0);vec3 b = a . zxyz;vec3 b = a . xxyz;vec3 b = a . yyz;vec3 b = a . xxyz();vec3 b = a . yzy;vec3 b = a . z; |
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| yyz; |
| yzy |
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| } |
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