| uniformArray.frag |
| Shader version: 130 |
| 0:? Sequence |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:9 'texColor' ( temp 4-component vector of float) |
| 0:9 add ( temp 4-component vector of float) |
| 0:9 direct index ( temp 4-component vector of float) |
| 0:9 'color' ( uniform 6-element array of 4-component vector of float) |
| 0:9 Constant: |
| 0:9 1 (const int) |
| 0:9 direct index ( temp 4-component vector of float) |
| 0:9 'color' ( uniform 6-element array of 4-component vector of float) |
| 0:9 Constant: |
| 0:9 1 (const int) |
| 0:11 add second child into first child ( temp 3-component vector of float) |
| 0:11 vector swizzle ( temp 3-component vector of float) |
| 0:11 'texColor' ( temp 4-component vector of float) |
| 0:11 Sequence |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 2 (const int) |
| 0:11 'inColor' ( uniform 3-component vector of float) |
| 0:13 add second child into first child ( temp float) |
| 0:13 direct index ( temp float) |
| 0:13 'texColor' ( temp 4-component vector of float) |
| 0:13 Constant: |
| 0:13 3 (const int) |
| 0:13 direct index ( temp float) |
| 0:13 'alpha' ( uniform 16-element array of float) |
| 0:13 Constant: |
| 0:13 12 (const int) |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:15 'texColor' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'texSampler2D' ( uniform sampler2D) |
| 0:? 'inColor' ( uniform 3-component vector of float) |
| 0:? 'color' ( uniform 6-element array of 4-component vector of float) |
| 0:? 'alpha' ( uniform 16-element array of float) |
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| Linked fragment stage: |
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| Shader version: 130 |
| 0:? Sequence |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:9 'texColor' ( temp 4-component vector of float) |
| 0:9 add ( temp 4-component vector of float) |
| 0:9 direct index ( temp 4-component vector of float) |
| 0:9 'color' ( uniform 6-element array of 4-component vector of float) |
| 0:9 Constant: |
| 0:9 1 (const int) |
| 0:9 direct index ( temp 4-component vector of float) |
| 0:9 'color' ( uniform 6-element array of 4-component vector of float) |
| 0:9 Constant: |
| 0:9 1 (const int) |
| 0:11 add second child into first child ( temp 3-component vector of float) |
| 0:11 vector swizzle ( temp 3-component vector of float) |
| 0:11 'texColor' ( temp 4-component vector of float) |
| 0:11 Sequence |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 2 (const int) |
| 0:11 'inColor' ( uniform 3-component vector of float) |
| 0:13 add second child into first child ( temp float) |
| 0:13 direct index ( temp float) |
| 0:13 'texColor' ( temp 4-component vector of float) |
| 0:13 Constant: |
| 0:13 3 (const int) |
| 0:13 direct index ( temp float) |
| 0:13 'alpha' ( uniform 16-element array of float) |
| 0:13 Constant: |
| 0:13 12 (const int) |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:15 'texColor' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'texSampler2D' ( uniform sampler2D) |
| 0:? 'inColor' ( uniform 3-component vector of float) |
| 0:? 'color' ( uniform 6-element array of 4-component vector of float) |
| 0:? 'alpha' ( uniform 16-element array of float) |
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