blob: 58e6fa5d5038518a417091ad7817a488fa885a3c [file] [log] [blame]
#version 110
uniform sampler2D tex;
varying vec2 coord;
void main (void)
{
vec4 v = texture2D(tex, coord);
if (v == vec4(0.1,0.2,0.3,0.4))
discard;
gl_FragColor = v;
}