| hlsl.boolConv.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:1 Sequence |
| 0:1 move second child to first child ( temp bool) |
| 0:1 'b' ( global bool) |
| 0:1 Constant: |
| 0:1 true (const bool) |
| 0:3 Function Definition: @main( ( temp 4-component vector of float) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:4 Sequence |
| 0:4 move second child to first child ( temp int) |
| 0:4 'r' ( temp int) |
| 0:4 Constant: |
| 0:4 0 (const int) |
| 0:6 add second child into first child ( temp int) |
| 0:6 'r' ( temp int) |
| 0:6 add ( temp int) |
| 0:6 Convert bool to int ( temp int) |
| 0:6 'a' ( global bool) |
| 0:6 Convert bool to int ( temp int) |
| 0:6 'b' ( global bool) |
| 0:7 add second child into first child ( temp int) |
| 0:7 'r' ( temp int) |
| 0:7 subtract ( temp int) |
| 0:7 Convert bool to int ( temp int) |
| 0:7 'a' ( global bool) |
| 0:7 Convert bool to int ( temp int) |
| 0:7 'b' ( global bool) |
| 0:8 add second child into first child ( temp int) |
| 0:8 'r' ( temp int) |
| 0:8 component-wise multiply ( temp int) |
| 0:8 Convert bool to int ( temp int) |
| 0:8 'a' ( global bool) |
| 0:8 Convert bool to int ( temp int) |
| 0:8 'b' ( global bool) |
| 0:9 add second child into first child ( temp int) |
| 0:9 'r' ( temp int) |
| 0:9 divide ( temp int) |
| 0:9 Convert bool to int ( temp int) |
| 0:9 'a' ( global bool) |
| 0:9 Convert bool to int ( temp int) |
| 0:9 'b' ( global bool) |
| 0:10 add second child into first child ( temp int) |
| 0:10 'r' ( temp int) |
| 0:10 mod ( temp int) |
| 0:10 Convert bool to int ( temp int) |
| 0:10 'a' ( global bool) |
| 0:10 Convert bool to int ( temp int) |
| 0:10 'b' ( global bool) |
| 0:12 add second child into first child ( temp int) |
| 0:12 'r' ( temp int) |
| 0:12 bitwise and ( temp int) |
| 0:12 Convert bool to int ( temp int) |
| 0:12 'a' ( global bool) |
| 0:12 Convert bool to int ( temp int) |
| 0:12 'b' ( global bool) |
| 0:13 add second child into first child ( temp int) |
| 0:13 'r' ( temp int) |
| 0:13 inclusive-or ( temp int) |
| 0:13 Convert bool to int ( temp int) |
| 0:13 'a' ( global bool) |
| 0:13 Convert bool to int ( temp int) |
| 0:13 'b' ( global bool) |
| 0:14 add second child into first child ( temp int) |
| 0:14 'r' ( temp int) |
| 0:14 exclusive-or ( temp int) |
| 0:14 Convert bool to int ( temp int) |
| 0:14 'a' ( global bool) |
| 0:14 Convert bool to int ( temp int) |
| 0:14 'b' ( global bool) |
| 0:16 add second child into first child ( temp int) |
| 0:16 'r' ( temp int) |
| 0:16 left-shift ( temp int) |
| 0:16 Convert bool to int ( temp int) |
| 0:16 'a' ( global bool) |
| 0:16 Convert bool to int ( temp int) |
| 0:16 'b' ( global bool) |
| 0:17 add second child into first child ( temp int) |
| 0:17 'r' ( temp int) |
| 0:17 right-shift ( temp int) |
| 0:17 Convert bool to int ( temp int) |
| 0:17 'a' ( global bool) |
| 0:17 Convert bool to int ( temp int) |
| 0:17 'b' ( global bool) |
| 0:19 Branch: Return with expression |
| 0:19 Construct vec4 ( temp 4-component vector of float) |
| 0:19 Convert int to float ( temp float) |
| 0:19 'r' ( temp int) |
| 0:3 Function Definition: main( ( temp void) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| 0:3 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'a' ( global bool) |
| 0:? 'b' ( global bool) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:1 Sequence |
| 0:1 move second child to first child ( temp bool) |
| 0:1 'b' ( global bool) |
| 0:1 Constant: |
| 0:1 true (const bool) |
| 0:3 Function Definition: @main( ( temp 4-component vector of float) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:4 Sequence |
| 0:4 move second child to first child ( temp int) |
| 0:4 'r' ( temp int) |
| 0:4 Constant: |
| 0:4 0 (const int) |
| 0:6 add second child into first child ( temp int) |
| 0:6 'r' ( temp int) |
| 0:6 add ( temp int) |
| 0:6 Convert bool to int ( temp int) |
| 0:6 'a' ( global bool) |
| 0:6 Convert bool to int ( temp int) |
| 0:6 'b' ( global bool) |
| 0:7 add second child into first child ( temp int) |
| 0:7 'r' ( temp int) |
| 0:7 subtract ( temp int) |
| 0:7 Convert bool to int ( temp int) |
| 0:7 'a' ( global bool) |
| 0:7 Convert bool to int ( temp int) |
| 0:7 'b' ( global bool) |
| 0:8 add second child into first child ( temp int) |
| 0:8 'r' ( temp int) |
| 0:8 component-wise multiply ( temp int) |
| 0:8 Convert bool to int ( temp int) |
| 0:8 'a' ( global bool) |
| 0:8 Convert bool to int ( temp int) |
| 0:8 'b' ( global bool) |
| 0:9 add second child into first child ( temp int) |
| 0:9 'r' ( temp int) |
| 0:9 divide ( temp int) |
| 0:9 Convert bool to int ( temp int) |
| 0:9 'a' ( global bool) |
| 0:9 Convert bool to int ( temp int) |
| 0:9 'b' ( global bool) |
| 0:10 add second child into first child ( temp int) |
| 0:10 'r' ( temp int) |
| 0:10 mod ( temp int) |
| 0:10 Convert bool to int ( temp int) |
| 0:10 'a' ( global bool) |
| 0:10 Convert bool to int ( temp int) |
| 0:10 'b' ( global bool) |
| 0:12 add second child into first child ( temp int) |
| 0:12 'r' ( temp int) |
| 0:12 bitwise and ( temp int) |
| 0:12 Convert bool to int ( temp int) |
| 0:12 'a' ( global bool) |
| 0:12 Convert bool to int ( temp int) |
| 0:12 'b' ( global bool) |
| 0:13 add second child into first child ( temp int) |
| 0:13 'r' ( temp int) |
| 0:13 inclusive-or ( temp int) |
| 0:13 Convert bool to int ( temp int) |
| 0:13 'a' ( global bool) |
| 0:13 Convert bool to int ( temp int) |
| 0:13 'b' ( global bool) |
| 0:14 add second child into first child ( temp int) |
| 0:14 'r' ( temp int) |
| 0:14 exclusive-or ( temp int) |
| 0:14 Convert bool to int ( temp int) |
| 0:14 'a' ( global bool) |
| 0:14 Convert bool to int ( temp int) |
| 0:14 'b' ( global bool) |
| 0:16 add second child into first child ( temp int) |
| 0:16 'r' ( temp int) |
| 0:16 left-shift ( temp int) |
| 0:16 Convert bool to int ( temp int) |
| 0:16 'a' ( global bool) |
| 0:16 Convert bool to int ( temp int) |
| 0:16 'b' ( global bool) |
| 0:17 add second child into first child ( temp int) |
| 0:17 'r' ( temp int) |
| 0:17 right-shift ( temp int) |
| 0:17 Convert bool to int ( temp int) |
| 0:17 'a' ( global bool) |
| 0:17 Convert bool to int ( temp int) |
| 0:17 'b' ( global bool) |
| 0:19 Branch: Return with expression |
| 0:19 Construct vec4 ( temp 4-component vector of float) |
| 0:19 Convert int to float ( temp float) |
| 0:19 'r' ( temp int) |
| 0:3 Function Definition: main( ( temp void) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| 0:3 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'a' ( global bool) |
| 0:? 'b' ( global bool) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 99 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 97 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "@main(" |
| Name 13 "b" |
| Name 17 "r" |
| Name 19 "a" |
| Name 97 "@entryPointOutput" |
| Decorate 97(@entryPointOutput) BuiltIn Position |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypeBool |
| 12: TypePointer Private 11(bool) |
| 13(b): 12(ptr) Variable Private |
| 14: 11(bool) ConstantTrue |
| 15: TypeInt 32 1 |
| 16: TypePointer Function 15(int) |
| 18: 15(int) Constant 0 |
| 19(a): 12(ptr) Variable Private |
| 21: 15(int) Constant 1 |
| 96: TypePointer Output 7(fvec4) |
| 97(@entryPointOutput): 96(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| Store 13(b) 14 |
| 98: 7(fvec4) FunctionCall 9(@main() |
| Store 97(@entryPointOutput) 98 |
| Return |
| FunctionEnd |
| 9(@main(): 7(fvec4) Function None 8 |
| 10: Label |
| 17(r): 16(ptr) Variable Function |
| Store 17(r) 18 |
| 20: 11(bool) Load 19(a) |
| 22: 15(int) Select 20 21 18 |
| 23: 11(bool) Load 13(b) |
| 24: 15(int) Select 23 21 18 |
| 25: 15(int) IAdd 22 24 |
| 26: 15(int) Load 17(r) |
| 27: 15(int) IAdd 26 25 |
| Store 17(r) 27 |
| 28: 11(bool) Load 19(a) |
| 29: 15(int) Select 28 21 18 |
| 30: 11(bool) Load 13(b) |
| 31: 15(int) Select 30 21 18 |
| 32: 15(int) ISub 29 31 |
| 33: 15(int) Load 17(r) |
| 34: 15(int) IAdd 33 32 |
| Store 17(r) 34 |
| 35: 11(bool) Load 19(a) |
| 36: 15(int) Select 35 21 18 |
| 37: 11(bool) Load 13(b) |
| 38: 15(int) Select 37 21 18 |
| 39: 15(int) IMul 36 38 |
| 40: 15(int) Load 17(r) |
| 41: 15(int) IAdd 40 39 |
| Store 17(r) 41 |
| 42: 11(bool) Load 19(a) |
| 43: 15(int) Select 42 21 18 |
| 44: 11(bool) Load 13(b) |
| 45: 15(int) Select 44 21 18 |
| 46: 15(int) SDiv 43 45 |
| 47: 15(int) Load 17(r) |
| 48: 15(int) IAdd 47 46 |
| Store 17(r) 48 |
| 49: 11(bool) Load 19(a) |
| 50: 15(int) Select 49 21 18 |
| 51: 11(bool) Load 13(b) |
| 52: 15(int) Select 51 21 18 |
| 53: 15(int) SMod 50 52 |
| 54: 15(int) Load 17(r) |
| 55: 15(int) IAdd 54 53 |
| Store 17(r) 55 |
| 56: 11(bool) Load 19(a) |
| 57: 15(int) Select 56 21 18 |
| 58: 11(bool) Load 13(b) |
| 59: 15(int) Select 58 21 18 |
| 60: 15(int) BitwiseAnd 57 59 |
| 61: 15(int) Load 17(r) |
| 62: 15(int) IAdd 61 60 |
| Store 17(r) 62 |
| 63: 11(bool) Load 19(a) |
| 64: 15(int) Select 63 21 18 |
| 65: 11(bool) Load 13(b) |
| 66: 15(int) Select 65 21 18 |
| 67: 15(int) BitwiseOr 64 66 |
| 68: 15(int) Load 17(r) |
| 69: 15(int) IAdd 68 67 |
| Store 17(r) 69 |
| 70: 11(bool) Load 19(a) |
| 71: 15(int) Select 70 21 18 |
| 72: 11(bool) Load 13(b) |
| 73: 15(int) Select 72 21 18 |
| 74: 15(int) BitwiseXor 71 73 |
| 75: 15(int) Load 17(r) |
| 76: 15(int) IAdd 75 74 |
| Store 17(r) 76 |
| 77: 11(bool) Load 19(a) |
| 78: 15(int) Select 77 21 18 |
| 79: 11(bool) Load 13(b) |
| 80: 15(int) Select 79 21 18 |
| 81: 15(int) ShiftLeftLogical 78 80 |
| 82: 15(int) Load 17(r) |
| 83: 15(int) IAdd 82 81 |
| Store 17(r) 83 |
| 84: 11(bool) Load 19(a) |
| 85: 15(int) Select 84 21 18 |
| 86: 11(bool) Load 13(b) |
| 87: 15(int) Select 86 21 18 |
| 88: 15(int) ShiftRightArithmetic 85 87 |
| 89: 15(int) Load 17(r) |
| 90: 15(int) IAdd 89 88 |
| Store 17(r) 90 |
| 91: 15(int) Load 17(r) |
| 92: 6(float) ConvertSToF 91 |
| 93: 7(fvec4) CompositeConstruct 92 92 92 92 |
| ReturnValue 93 |
| FunctionEnd |