| hlsl.matpack-1.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:23 Function Definition: @main( ( temp 4-component vector of float) |
| 0:23 Function Parameters: |
| 0:? Sequence |
| 0:25 Branch: Return with expression |
| 0:24 add ( temp 4-component vector of float) |
| 0:24 vector-times-matrix ( temp 4-component vector of float) |
| 0:24 vec1: direct index for structure ( temp 4-component vector of float) |
| 0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo}) |
| 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:24 Constant: |
| 0:24 0 (const uint) |
| 0:24 Constant: |
| 0:24 2 (const int) |
| 0:24 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) |
| 0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo}) |
| 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:24 Constant: |
| 0:24 0 (const uint) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:25 vector-times-matrix ( temp 4-component vector of float) |
| 0:25 vec1: direct index for structure ( temp 4-component vector of float) |
| 0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1}) |
| 0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:25 Constant: |
| 0:25 1 (const uint) |
| 0:25 Constant: |
| 0:25 1 (const int) |
| 0:25 mat1: direct index for structure (layout( column_major) temp 4X4 matrix of float) |
| 0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1}) |
| 0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:25 Constant: |
| 0:25 1 (const uint) |
| 0:25 Constant: |
| 0:25 0 (const int) |
| 0:23 Function Definition: main( ( temp void) |
| 0:23 Function Parameters: |
| 0:? Sequence |
| 0:23 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:23 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:23 Function Definition: @main( ( temp 4-component vector of float) |
| 0:23 Function Parameters: |
| 0:? Sequence |
| 0:25 Branch: Return with expression |
| 0:24 add ( temp 4-component vector of float) |
| 0:24 vector-times-matrix ( temp 4-component vector of float) |
| 0:24 vec1: direct index for structure ( temp 4-component vector of float) |
| 0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo}) |
| 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:24 Constant: |
| 0:24 0 (const uint) |
| 0:24 Constant: |
| 0:24 2 (const int) |
| 0:24 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) |
| 0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo}) |
| 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:24 Constant: |
| 0:24 0 (const uint) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:25 vector-times-matrix ( temp 4-component vector of float) |
| 0:25 vec1: direct index for structure ( temp 4-component vector of float) |
| 0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1}) |
| 0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:25 Constant: |
| 0:25 1 (const uint) |
| 0:25 Constant: |
| 0:25 1 (const int) |
| 0:25 mat1: direct index for structure (layout( column_major) temp 4X4 matrix of float) |
| 0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1}) |
| 0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:25 Constant: |
| 0:25 1 (const uint) |
| 0:25 Constant: |
| 0:25 0 (const int) |
| 0:23 Function Definition: main( ( temp void) |
| 0:23 Function Parameters: |
| 0:? Sequence |
| 0:23 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:23 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 39 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 37 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "@main(" |
| Name 12 "MyBuffer1" |
| MemberName 12(MyBuffer1) 0 "mat1" |
| MemberName 12(MyBuffer1) 1 "mat2" |
| MemberName 12(MyBuffer1) 2 "vec1" |
| MemberName 12(MyBuffer1) 3 "foo" |
| Name 13 "MyBuffer2" |
| MemberName 13(MyBuffer2) 0 "mat1" |
| MemberName 13(MyBuffer2) 1 "vec1" |
| Name 14 "Example" |
| MemberName 14(Example) 0 "g_MyBuffer1" |
| MemberName 14(Example) 1 "g_MyBuffer2" |
| MemberName 14(Example) 2 "mat1a" |
| Name 16 "" |
| Name 37 "@entryPointOutput" |
| MemberDecorate 12(MyBuffer1) 0 RowMajor |
| MemberDecorate 12(MyBuffer1) 0 Offset 0 |
| MemberDecorate 12(MyBuffer1) 0 MatrixStride 16 |
| MemberDecorate 12(MyBuffer1) 1 ColMajor |
| MemberDecorate 12(MyBuffer1) 1 Offset 64 |
| MemberDecorate 12(MyBuffer1) 1 MatrixStride 16 |
| MemberDecorate 12(MyBuffer1) 2 Offset 128 |
| MemberDecorate 12(MyBuffer1) 3 Offset 144 |
| MemberDecorate 13(MyBuffer2) 0 ColMajor |
| MemberDecorate 13(MyBuffer2) 0 Offset 0 |
| MemberDecorate 13(MyBuffer2) 0 MatrixStride 16 |
| MemberDecorate 13(MyBuffer2) 1 Offset 64 |
| MemberDecorate 14(Example) 0 Offset 0 |
| MemberDecorate 14(Example) 1 Offset 160 |
| MemberDecorate 14(Example) 2 RowMajor |
| MemberDecorate 14(Example) 2 Offset 240 |
| MemberDecorate 14(Example) 2 MatrixStride 16 |
| Decorate 14(Example) Block |
| Decorate 16 DescriptorSet 0 |
| Decorate 16 Binding 0 |
| Decorate 37(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypeMatrix 7(fvec4) 4 |
| 12(MyBuffer1): TypeStruct 11 11 7(fvec4) 6(float) |
| 13(MyBuffer2): TypeStruct 11 7(fvec4) |
| 14(Example): TypeStruct 12(MyBuffer1) 13(MyBuffer2) 11 |
| 15: TypePointer Uniform 14(Example) |
| 16: 15(ptr) Variable Uniform |
| 17: TypeInt 32 1 |
| 18: 17(int) Constant 0 |
| 19: 17(int) Constant 2 |
| 20: TypePointer Uniform 7(fvec4) |
| 23: TypePointer Uniform 11 |
| 27: 17(int) Constant 1 |
| 36: TypePointer Output 7(fvec4) |
| 37(@entryPointOutput): 36(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 38: 7(fvec4) FunctionCall 9(@main() |
| Store 37(@entryPointOutput) 38 |
| Return |
| FunctionEnd |
| 9(@main(): 7(fvec4) Function None 8 |
| 10: Label |
| 21: 20(ptr) AccessChain 16 18 19 |
| 22: 7(fvec4) Load 21 |
| 24: 23(ptr) AccessChain 16 18 18 |
| 25: 11 Load 24 |
| 26: 7(fvec4) VectorTimesMatrix 22 25 |
| 28: 20(ptr) AccessChain 16 27 27 |
| 29: 7(fvec4) Load 28 |
| 30: 23(ptr) AccessChain 16 27 18 |
| 31: 11 Load 30 |
| 32: 7(fvec4) VectorTimesMatrix 29 31 |
| 33: 7(fvec4) FAdd 26 32 |
| ReturnValue 33 |
| FunctionEnd |