| hlsl.sample.offset.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp 4-component vector of float) |
| 0:31 'txval10' ( temp 4-component vector of float) |
| 0:31 textureOffset ( temp 4-component vector of float) |
| 0:31 Construct combined texture-sampler ( temp sampler1D) |
| 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:31 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:31 Constant: |
| 0:31 0.100000 |
| 0:31 Constant: |
| 0:31 1 (const int) |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 4-component vector of int) |
| 0:32 'txval11' ( temp 4-component vector of int) |
| 0:32 textureOffset ( temp 4-component vector of int) |
| 0:32 Construct combined texture-sampler ( temp isampler1D) |
| 0:32 'g_tTex1di4' ( uniform itexture1D) |
| 0:32 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:32 Constant: |
| 0:32 0.200000 |
| 0:32 Constant: |
| 0:32 1 (const int) |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 4-component vector of uint) |
| 0:33 'txval12' ( temp 4-component vector of uint) |
| 0:33 textureOffset ( temp 4-component vector of uint) |
| 0:33 Construct combined texture-sampler ( temp usampler1D) |
| 0:33 'g_tTex1du4' ( uniform utexture1D) |
| 0:33 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:33 Constant: |
| 0:33 0.300000 |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 4-component vector of float) |
| 0:35 'txval20' ( temp 4-component vector of float) |
| 0:35 textureOffset ( temp 4-component vector of float) |
| 0:35 Construct combined texture-sampler ( temp sampler2D) |
| 0:35 'g_tTex2df4' ( uniform texture2D) |
| 0:35 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:36 Sequence |
| 0:36 move second child to first child ( temp 4-component vector of int) |
| 0:36 'txval21' ( temp 4-component vector of int) |
| 0:36 textureOffset ( temp 4-component vector of int) |
| 0:36 Construct combined texture-sampler ( temp isampler2D) |
| 0:36 'g_tTex2di4' ( uniform itexture2D) |
| 0:36 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp 4-component vector of uint) |
| 0:37 'txval22' ( temp 4-component vector of uint) |
| 0:37 textureOffset ( temp 4-component vector of uint) |
| 0:37 Construct combined texture-sampler ( temp usampler2D) |
| 0:37 'g_tTex2du4' ( uniform utexture2D) |
| 0:37 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? -1 (const int) |
| 0:39 Sequence |
| 0:39 move second child to first child ( temp 4-component vector of float) |
| 0:39 'txval30' ( temp 4-component vector of float) |
| 0:39 textureOffset ( temp 4-component vector of float) |
| 0:39 Construct combined texture-sampler ( temp sampler3D) |
| 0:39 'g_tTex3df4' ( uniform texture3D) |
| 0:39 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:? 1 (const int) |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp 4-component vector of int) |
| 0:40 'txval31' ( temp 4-component vector of int) |
| 0:40 textureOffset ( temp 4-component vector of int) |
| 0:40 Construct combined texture-sampler ( temp isampler3D) |
| 0:40 'g_tTex3di4' ( uniform itexture3D) |
| 0:40 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:41 Sequence |
| 0:41 move second child to first child ( temp 4-component vector of uint) |
| 0:41 'txval32' ( temp 4-component vector of uint) |
| 0:41 textureOffset ( temp 4-component vector of uint) |
| 0:41 Construct combined texture-sampler ( temp usampler3D) |
| 0:41 'g_tTex3du4' ( uniform utexture3D) |
| 0:41 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:? -1 (const int) |
| 0:45 move second child to first child ( temp 4-component vector of float) |
| 0:45 Color: direct index for structure ( temp 4-component vector of float) |
| 0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:45 Constant: |
| 0:45 0 (const int) |
| 0:45 Constant: |
| 0:45 1.000000 |
| 0:45 1.000000 |
| 0:45 1.000000 |
| 0:45 1.000000 |
| 0:46 move second child to first child ( temp float) |
| 0:46 Depth: direct index for structure ( temp float) |
| 0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:46 Constant: |
| 0:46 1 (const int) |
| 0:46 Constant: |
| 0:46 1.000000 |
| 0:48 Branch: Return with expression |
| 0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Definition: main( ( temp void) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:28 Color: direct index for structure ( temp 4-component vector of float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:28 Depth: direct index for structure ( temp float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp 4-component vector of float) |
| 0:31 'txval10' ( temp 4-component vector of float) |
| 0:31 textureOffset ( temp 4-component vector of float) |
| 0:31 Construct combined texture-sampler ( temp sampler1D) |
| 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:31 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:31 Constant: |
| 0:31 0.100000 |
| 0:31 Constant: |
| 0:31 1 (const int) |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 4-component vector of int) |
| 0:32 'txval11' ( temp 4-component vector of int) |
| 0:32 textureOffset ( temp 4-component vector of int) |
| 0:32 Construct combined texture-sampler ( temp isampler1D) |
| 0:32 'g_tTex1di4' ( uniform itexture1D) |
| 0:32 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:32 Constant: |
| 0:32 0.200000 |
| 0:32 Constant: |
| 0:32 1 (const int) |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 4-component vector of uint) |
| 0:33 'txval12' ( temp 4-component vector of uint) |
| 0:33 textureOffset ( temp 4-component vector of uint) |
| 0:33 Construct combined texture-sampler ( temp usampler1D) |
| 0:33 'g_tTex1du4' ( uniform utexture1D) |
| 0:33 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:33 Constant: |
| 0:33 0.300000 |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 4-component vector of float) |
| 0:35 'txval20' ( temp 4-component vector of float) |
| 0:35 textureOffset ( temp 4-component vector of float) |
| 0:35 Construct combined texture-sampler ( temp sampler2D) |
| 0:35 'g_tTex2df4' ( uniform texture2D) |
| 0:35 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:36 Sequence |
| 0:36 move second child to first child ( temp 4-component vector of int) |
| 0:36 'txval21' ( temp 4-component vector of int) |
| 0:36 textureOffset ( temp 4-component vector of int) |
| 0:36 Construct combined texture-sampler ( temp isampler2D) |
| 0:36 'g_tTex2di4' ( uniform itexture2D) |
| 0:36 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp 4-component vector of uint) |
| 0:37 'txval22' ( temp 4-component vector of uint) |
| 0:37 textureOffset ( temp 4-component vector of uint) |
| 0:37 Construct combined texture-sampler ( temp usampler2D) |
| 0:37 'g_tTex2du4' ( uniform utexture2D) |
| 0:37 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? -1 (const int) |
| 0:39 Sequence |
| 0:39 move second child to first child ( temp 4-component vector of float) |
| 0:39 'txval30' ( temp 4-component vector of float) |
| 0:39 textureOffset ( temp 4-component vector of float) |
| 0:39 Construct combined texture-sampler ( temp sampler3D) |
| 0:39 'g_tTex3df4' ( uniform texture3D) |
| 0:39 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:? 1 (const int) |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp 4-component vector of int) |
| 0:40 'txval31' ( temp 4-component vector of int) |
| 0:40 textureOffset ( temp 4-component vector of int) |
| 0:40 Construct combined texture-sampler ( temp isampler3D) |
| 0:40 'g_tTex3di4' ( uniform itexture3D) |
| 0:40 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:41 Sequence |
| 0:41 move second child to first child ( temp 4-component vector of uint) |
| 0:41 'txval32' ( temp 4-component vector of uint) |
| 0:41 textureOffset ( temp 4-component vector of uint) |
| 0:41 Construct combined texture-sampler ( temp usampler3D) |
| 0:41 'g_tTex3du4' ( uniform utexture3D) |
| 0:41 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:? -1 (const int) |
| 0:45 move second child to first child ( temp 4-component vector of float) |
| 0:45 Color: direct index for structure ( temp 4-component vector of float) |
| 0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:45 Constant: |
| 0:45 0 (const int) |
| 0:45 Constant: |
| 0:45 1.000000 |
| 0:45 1.000000 |
| 0:45 1.000000 |
| 0:45 1.000000 |
| 0:46 move second child to first child ( temp float) |
| 0:46 Depth: direct index for structure ( temp float) |
| 0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:46 Constant: |
| 0:46 1 (const int) |
| 0:46 Constant: |
| 0:46 1.000000 |
| 0:48 Branch: Return with expression |
| 0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Definition: main( ( temp void) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:28 Color: direct index for structure ( temp 4-component vector of float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:28 Depth: direct index for structure ( temp float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 161 |
| |
| Capability Shader |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 144 148 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "txval10" |
| Name 16 "g_tTex1df4" |
| Name 20 "g_sSamp" |
| Name 30 "txval11" |
| Name 33 "g_tTex1di4" |
| Name 43 "txval12" |
| Name 46 "g_tTex1du4" |
| Name 53 "txval20" |
| Name 56 "g_tTex2df4" |
| Name 67 "txval21" |
| Name 70 "g_tTex2di4" |
| Name 79 "txval22" |
| Name 82 "g_tTex2du4" |
| Name 93 "txval30" |
| Name 96 "g_tTex3df4" |
| Name 106 "txval31" |
| Name 109 "g_tTex3di4" |
| Name 117 "txval32" |
| Name 120 "g_tTex3du4" |
| Name 132 "psout" |
| Name 141 "flattenTemp" |
| Name 144 "@entryPointOutput.Color" |
| Name 148 "@entryPointOutput.Depth" |
| Name 151 "g_tTex1df4a" |
| Name 154 "g_tTexcdf4" |
| Name 157 "g_tTexcdi4" |
| Name 160 "g_tTexcdu4" |
| Decorate 16(g_tTex1df4) DescriptorSet 0 |
| Decorate 16(g_tTex1df4) Binding 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 33(g_tTex1di4) DescriptorSet 0 |
| Decorate 33(g_tTex1di4) Binding 0 |
| Decorate 46(g_tTex1du4) DescriptorSet 0 |
| Decorate 46(g_tTex1du4) Binding 0 |
| Decorate 56(g_tTex2df4) DescriptorSet 0 |
| Decorate 56(g_tTex2df4) Binding 0 |
| Decorate 70(g_tTex2di4) DescriptorSet 0 |
| Decorate 70(g_tTex2di4) Binding 0 |
| Decorate 82(g_tTex2du4) DescriptorSet 0 |
| Decorate 82(g_tTex2du4) Binding 0 |
| Decorate 96(g_tTex3df4) DescriptorSet 0 |
| Decorate 96(g_tTex3df4) Binding 0 |
| Decorate 109(g_tTex3di4) DescriptorSet 0 |
| Decorate 109(g_tTex3di4) Binding 0 |
| Decorate 120(g_tTex3du4) DescriptorSet 0 |
| Decorate 120(g_tTex3du4) Binding 0 |
| Decorate 144(@entryPointOutput.Color) Location 0 |
| Decorate 148(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 151(g_tTex1df4a) DescriptorSet 0 |
| Decorate 151(g_tTex1df4a) Binding 1 |
| Decorate 154(g_tTexcdf4) DescriptorSet 0 |
| Decorate 154(g_tTexcdf4) Binding 0 |
| Decorate 157(g_tTexcdi4) DescriptorSet 0 |
| Decorate 157(g_tTexcdi4) Binding 0 |
| Decorate 160(g_tTexcdu4) DescriptorSet 0 |
| Decorate 160(g_tTexcdu4) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 7(fvec4) |
| 14: TypeImage 6(float) 1D sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex1df4): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: 6(float) Constant 1036831949 |
| 25: TypeInt 32 1 |
| 26: 25(int) Constant 1 |
| 28: TypeVector 25(int) 4 |
| 29: TypePointer Function 28(ivec4) |
| 31: TypeImage 25(int) 1D sampled format:Unknown |
| 32: TypePointer UniformConstant 31 |
| 33(g_tTex1di4): 32(ptr) Variable UniformConstant |
| 36: TypeSampledImage 31 |
| 38: 6(float) Constant 1045220557 |
| 40: TypeInt 32 0 |
| 41: TypeVector 40(int) 4 |
| 42: TypePointer Function 41(ivec4) |
| 44: TypeImage 40(int) 1D sampled format:Unknown |
| 45: TypePointer UniformConstant 44 |
| 46(g_tTex1du4): 45(ptr) Variable UniformConstant |
| 49: TypeSampledImage 44 |
| 51: 6(float) Constant 1050253722 |
| 54: TypeImage 6(float) 2D sampled format:Unknown |
| 55: TypePointer UniformConstant 54 |
| 56(g_tTex2df4): 55(ptr) Variable UniformConstant |
| 59: TypeSampledImage 54 |
| 61: TypeVector 6(float) 2 |
| 62: 61(fvec2) ConstantComposite 24 38 |
| 63: TypeVector 25(int) 2 |
| 64: 25(int) Constant 0 |
| 65: 63(ivec2) ConstantComposite 26 64 |
| 68: TypeImage 25(int) 2D sampled format:Unknown |
| 69: TypePointer UniformConstant 68 |
| 70(g_tTex2di4): 69(ptr) Variable UniformConstant |
| 73: TypeSampledImage 68 |
| 75: 6(float) Constant 1053609165 |
| 76: 61(fvec2) ConstantComposite 51 75 |
| 77: 63(ivec2) ConstantComposite 26 26 |
| 80: TypeImage 40(int) 2D sampled format:Unknown |
| 81: TypePointer UniformConstant 80 |
| 82(g_tTex2du4): 81(ptr) Variable UniformConstant |
| 85: TypeSampledImage 80 |
| 87: 6(float) Constant 1056964608 |
| 88: 6(float) Constant 1058642330 |
| 89: 61(fvec2) ConstantComposite 87 88 |
| 90: 25(int) Constant 4294967295 |
| 91: 63(ivec2) ConstantComposite 26 90 |
| 94: TypeImage 6(float) 3D sampled format:Unknown |
| 95: TypePointer UniformConstant 94 |
| 96(g_tTex3df4): 95(ptr) Variable UniformConstant |
| 99: TypeSampledImage 94 |
| 101: TypeVector 6(float) 3 |
| 102: 101(fvec3) ConstantComposite 24 38 51 |
| 103: TypeVector 25(int) 3 |
| 104: 103(ivec3) ConstantComposite 26 64 26 |
| 107: TypeImage 25(int) 3D sampled format:Unknown |
| 108: TypePointer UniformConstant 107 |
| 109(g_tTex3di4): 108(ptr) Variable UniformConstant |
| 112: TypeSampledImage 107 |
| 114: 101(fvec3) ConstantComposite 75 87 88 |
| 115: 103(ivec3) ConstantComposite 26 26 26 |
| 118: TypeImage 40(int) 3D sampled format:Unknown |
| 119: TypePointer UniformConstant 118 |
| 120(g_tTex3du4): 119(ptr) Variable UniformConstant |
| 123: TypeSampledImage 118 |
| 125: 6(float) Constant 1060320051 |
| 126: 6(float) Constant 1061997773 |
| 127: 6(float) Constant 1063675494 |
| 128: 101(fvec3) ConstantComposite 125 126 127 |
| 129: 103(ivec3) ConstantComposite 26 64 90 |
| 131: TypePointer Function 8(PS_OUTPUT) |
| 133: 6(float) Constant 1065353216 |
| 134: 7(fvec4) ConstantComposite 133 133 133 133 |
| 136: TypePointer Function 6(float) |
| 143: TypePointer Output 7(fvec4) |
| 144(@entryPointOutput.Color): 143(ptr) Variable Output |
| 147: TypePointer Output 6(float) |
| 148(@entryPointOutput.Depth): 147(ptr) Variable Output |
| 151(g_tTex1df4a): 15(ptr) Variable UniformConstant |
| 152: TypeImage 6(float) Cube sampled format:Unknown |
| 153: TypePointer UniformConstant 152 |
| 154(g_tTexcdf4): 153(ptr) Variable UniformConstant |
| 155: TypeImage 25(int) Cube sampled format:Unknown |
| 156: TypePointer UniformConstant 155 |
| 157(g_tTexcdi4): 156(ptr) Variable UniformConstant |
| 158: TypeImage 40(int) Cube sampled format:Unknown |
| 159: TypePointer UniformConstant 158 |
| 160(g_tTexcdu4): 159(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 141(flattenTemp): 131(ptr) Variable Function |
| 142:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 141(flattenTemp) 142 |
| 145: 12(ptr) AccessChain 141(flattenTemp) 64 |
| 146: 7(fvec4) Load 145 |
| Store 144(@entryPointOutput.Color) 146 |
| 149: 136(ptr) AccessChain 141(flattenTemp) 26 |
| 150: 6(float) Load 149 |
| Store 148(@entryPointOutput.Depth) 150 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(txval10): 12(ptr) Variable Function |
| 30(txval11): 29(ptr) Variable Function |
| 43(txval12): 42(ptr) Variable Function |
| 53(txval20): 12(ptr) Variable Function |
| 67(txval21): 29(ptr) Variable Function |
| 79(txval22): 42(ptr) Variable Function |
| 93(txval30): 12(ptr) Variable Function |
| 106(txval31): 29(ptr) Variable Function |
| 117(txval32): 42(ptr) Variable Function |
| 132(psout): 131(ptr) Variable Function |
| 17: 14 Load 16(g_tTex1df4) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 27: 7(fvec4) ImageSampleImplicitLod 23 24 ConstOffset 26 |
| Store 13(txval10) 27 |
| 34: 31 Load 33(g_tTex1di4) |
| 35: 18 Load 20(g_sSamp) |
| 37: 36 SampledImage 34 35 |
| 39: 28(ivec4) ImageSampleImplicitLod 37 38 ConstOffset 26 |
| Store 30(txval11) 39 |
| 47: 44 Load 46(g_tTex1du4) |
| 48: 18 Load 20(g_sSamp) |
| 50: 49 SampledImage 47 48 |
| 52: 41(ivec4) ImageSampleImplicitLod 50 51 ConstOffset 26 |
| Store 43(txval12) 52 |
| 57: 54 Load 56(g_tTex2df4) |
| 58: 18 Load 20(g_sSamp) |
| 60: 59 SampledImage 57 58 |
| 66: 7(fvec4) ImageSampleImplicitLod 60 62 ConstOffset 65 |
| Store 53(txval20) 66 |
| 71: 68 Load 70(g_tTex2di4) |
| 72: 18 Load 20(g_sSamp) |
| 74: 73 SampledImage 71 72 |
| 78: 28(ivec4) ImageSampleImplicitLod 74 76 ConstOffset 77 |
| Store 67(txval21) 78 |
| 83: 80 Load 82(g_tTex2du4) |
| 84: 18 Load 20(g_sSamp) |
| 86: 85 SampledImage 83 84 |
| 92: 41(ivec4) ImageSampleImplicitLod 86 89 ConstOffset 91 |
| Store 79(txval22) 92 |
| 97: 94 Load 96(g_tTex3df4) |
| 98: 18 Load 20(g_sSamp) |
| 100: 99 SampledImage 97 98 |
| 105: 7(fvec4) ImageSampleImplicitLod 100 102 ConstOffset 104 |
| Store 93(txval30) 105 |
| 110: 107 Load 109(g_tTex3di4) |
| 111: 18 Load 20(g_sSamp) |
| 113: 112 SampledImage 110 111 |
| 116: 28(ivec4) ImageSampleImplicitLod 113 114 ConstOffset 115 |
| Store 106(txval31) 116 |
| 121: 118 Load 120(g_tTex3du4) |
| 122: 18 Load 20(g_sSamp) |
| 124: 123 SampledImage 121 122 |
| 130: 41(ivec4) ImageSampleImplicitLod 124 128 ConstOffset 129 |
| Store 117(txval32) 130 |
| 135: 12(ptr) AccessChain 132(psout) 64 |
| Store 135 134 |
| 137: 136(ptr) AccessChain 132(psout) 26 |
| Store 137 133 |
| 138:8(PS_OUTPUT) Load 132(psout) |
| ReturnValue 138 |
| FunctionEnd |