| hlsl.wavequery.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: @PixelShaderFunction( ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:3 Test condition and select ( temp void) |
| 0:3 Condition |
| 0:3 subgroupElect ( temp bool) |
| 0:3 true case |
| 0:? Sequence |
| 0:5 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:3 false case |
| 0:? Sequence |
| 0:9 Branch: Return with expression |
| 0:? Constant: |
| 0:? 4.000000 |
| 0:? 3.000000 |
| 0:? 2.000000 |
| 0:? 1.000000 |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:2 Function Call: @PixelShaderFunction( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: @PixelShaderFunction( ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:3 Test condition and select ( temp void) |
| 0:3 Condition |
| 0:3 subgroupElect ( temp bool) |
| 0:3 true case |
| 0:? Sequence |
| 0:5 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:3 false case |
| 0:? Sequence |
| 0:9 Branch: Return with expression |
| 0:? Constant: |
| 0:? 4.000000 |
| 0:? 3.000000 |
| 0:? 2.000000 |
| 0:? 1.000000 |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:2 Function Call: @PixelShaderFunction( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10300 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 30 |
| |
| Capability Shader |
| Capability GroupNonUniform |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 28 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "PixelShaderFunction" |
| Name 9 "@PixelShaderFunction(" |
| Name 28 "@entryPointOutput" |
| Decorate 28(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypeBool |
| 12: TypeInt 32 0 |
| 13: 12(int) Constant 3 |
| 17: 6(float) Constant 1065353216 |
| 18: 6(float) Constant 1073741824 |
| 19: 6(float) Constant 1077936128 |
| 20: 6(float) Constant 1082130432 |
| 21: 7(fvec4) ConstantComposite 17 18 19 20 |
| 24: 7(fvec4) ConstantComposite 20 19 18 17 |
| 27: TypePointer Output 7(fvec4) |
| 28(@entryPointOutput): 27(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 29: 7(fvec4) FunctionCall 9(@PixelShaderFunction() |
| Store 28(@entryPointOutput) 29 |
| Return |
| FunctionEnd |
| 9(@PixelShaderFunction(): 7(fvec4) Function None 8 |
| 10: Label |
| 14: 11(bool) GroupNonUniformElect 13 |
| SelectionMerge 16 None |
| BranchConditional 14 15 23 |
| 15: Label |
| ReturnValue 21 |
| 23: Label |
| ReturnValue 24 |
| 16: Label |
| Unreachable |
| FunctionEnd |