| link.vk.matchingPC.0.0.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:15 Function Definition: main( ( global void) |
| 0:15 Function Parameters: |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp highp 4-component vector of float) |
| 0:17 'color' (layout( location=0) out highp 4-component vector of float) |
| 0:17 add ( temp highp 4-component vector of float) |
| 0:17 color: direct index for structure (layout( column_major std430 offset=0) uniform highp 4-component vector of float) |
| 0:17 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) |
| 0:17 Constant: |
| 0:17 0 (const int) |
| 0:17 vector-scale ( temp highp 4-component vector of float) |
| 0:17 Function Call: getColor2( ( global highp 4-component vector of float) |
| 0:17 Function Call: getScale( ( global highp float) |
| 0:? Linker Objects |
| 0:? 'color' (layout( location=0) out highp 4-component vector of float) |
| 0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) |
| |
| link.vk.matchingPC.0.1.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:11 Function Definition: getColor2( ( global highp 4-component vector of float) |
| 0:11 Function Parameters: |
| 0:13 Sequence |
| 0:13 Branch: Return with expression |
| 0:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform highp 4-component vector of float) |
| 0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:? Linker Objects |
| 0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) |
| |
| link.vk.matchingPC.0.2.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:11 Function Definition: getScale( ( global highp float) |
| 0:11 Function Parameters: |
| 0:13 Sequence |
| 0:13 Branch: Return with expression |
| 0:13 scale: direct index for structure (layout( column_major std430 offset=32) uniform highp float) |
| 0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) |
| 0:13 Constant: |
| 0:13 2 (const int) |
| 0:? Linker Objects |
| 0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:15 Function Definition: main( ( global void) |
| 0:15 Function Parameters: |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp highp 4-component vector of float) |
| 0:17 'color' (layout( location=0) out highp 4-component vector of float) |
| 0:17 add ( temp highp 4-component vector of float) |
| 0:17 color: direct index for structure (layout( column_major std430 offset=0) uniform highp 4-component vector of float) |
| 0:17 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) |
| 0:17 Constant: |
| 0:17 0 (const int) |
| 0:17 vector-scale ( temp highp 4-component vector of float) |
| 0:17 Function Call: getColor2( ( global highp 4-component vector of float) |
| 0:17 Function Call: getScale( ( global highp float) |
| 0:11 Function Definition: getColor2( ( global highp 4-component vector of float) |
| 0:11 Function Parameters: |
| 0:13 Sequence |
| 0:13 Branch: Return with expression |
| 0:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform highp 4-component vector of float) |
| 0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:11 Function Definition: getScale( ( global highp float) |
| 0:11 Function Parameters: |
| 0:13 Sequence |
| 0:13 Branch: Return with expression |
| 0:13 scale: direct index for structure (layout( column_major std430 offset=32) uniform highp float) |
| 0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) |
| 0:13 Constant: |
| 0:13 2 (const int) |
| 0:? Linker Objects |
| 0:? 'color' (layout( location=0) out highp 4-component vector of float) |
| 0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 39 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 15 |
| ExecutionMode 4 OriginUpperLeft |
| Source GLSL 450 |
| Name 4 "main" |
| Name 9 "getColor2(" |
| Name 12 "getScale(" |
| Name 15 "color" |
| Name 16 "PushConstantBlock" |
| MemberName 16(PushConstantBlock) 0 "color" |
| MemberName 16(PushConstantBlock) 1 "color2" |
| MemberName 16(PushConstantBlock) 2 "scale" |
| Name 18 "uPC" |
| Decorate 15(color) Location 0 |
| MemberDecorate 16(PushConstantBlock) 0 Offset 0 |
| MemberDecorate 16(PushConstantBlock) 1 Offset 16 |
| MemberDecorate 16(PushConstantBlock) 2 Offset 32 |
| Decorate 16(PushConstantBlock) Block |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypeFunction 6(float) |
| 14: TypePointer Output 7(fvec4) |
| 15(color): 14(ptr) Variable Output |
| 16(PushConstantBlock): TypeStruct 7(fvec4) 7(fvec4) 6(float) |
| 17: TypePointer PushConstant 16(PushConstantBlock) |
| 18(uPC): 17(ptr) Variable PushConstant |
| 19: TypeInt 32 1 |
| 20: 19(int) Constant 0 |
| 21: TypePointer PushConstant 7(fvec4) |
| 28: 19(int) Constant 1 |
| 33: 19(int) Constant 2 |
| 34: TypePointer PushConstant 6(float) |
| 4(main): 2 Function None 3 |
| 5: Label |
| 22: 21(ptr) AccessChain 18(uPC) 20 |
| 23: 7(fvec4) Load 22 |
| 24: 7(fvec4) FunctionCall 9(getColor2() |
| 25: 6(float) FunctionCall 12(getScale() |
| 26: 7(fvec4) VectorTimesScalar 24 25 |
| 27: 7(fvec4) FAdd 23 26 |
| Store 15(color) 27 |
| Return |
| FunctionEnd |
| 9(getColor2(): 7(fvec4) Function None 8 |
| 10: Label |
| 29: 21(ptr) AccessChain 18(uPC) 28 |
| 30: 7(fvec4) Load 29 |
| ReturnValue 30 |
| FunctionEnd |
| 12(getScale(): 6(float) Function None 11 |
| 13: Label |
| 35: 34(ptr) AccessChain 18(uPC) 33 |
| 36: 6(float) Load 35 |
| ReturnValue 36 |
| FunctionEnd |