Merge pull request #1028 from LoopDawg/clip-cull-input
HLSL: handle clip and cull distance input builtin type conversion
diff --git a/Test/baseResults/hlsl.clipdistance-1.frag.out b/Test/baseResults/hlsl.clipdistance-1.frag.out
new file mode 100644
index 0000000..70465c8
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-1.frag.out
@@ -0,0 +1,190 @@
+hlsl.clipdistance-1.frag
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:4 Function Definition: @main(vf4;f1;f1; ( temp 4-component vector of float)
+0:4 Function Parameters:
+0:4 'pos' ( in 4-component vector of float)
+0:4 'clip' ( in float)
+0:4 'cull' ( in float)
+0:? Sequence
+0:5 Branch: Return with expression
+0:5 add ( temp 4-component vector of float)
+0:5 add ( temp 4-component vector of float)
+0:5 'pos' ( in 4-component vector of float)
+0:5 'clip' ( in float)
+0:5 'cull' ( in float)
+0:4 Function Definition: main( ( temp void)
+0:4 Function Parameters:
+0:? Sequence
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:4 move second child to first child ( temp float)
+0:? 'clip' ( temp float)
+0:4 direct index ( temp float)
+0:? 'clip' ( in 1-element array of float ClipDistance)
+0:4 Constant:
+0:4 0 (const int)
+0:? Sequence
+0:4 move second child to first child ( temp float)
+0:? 'cull' ( temp float)
+0:4 direct index ( temp float)
+0:? 'cull' ( in 1-element array of float CullDistance)
+0:4 Constant:
+0:4 0 (const int)
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:4 Function Call: @main(vf4;f1;f1; ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'clip' ( temp float)
+0:? 'cull' ( temp float)
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? 'clip' ( in 1-element array of float ClipDistance)
+0:? 'cull' ( in 1-element array of float CullDistance)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:4 Function Definition: @main(vf4;f1;f1; ( temp 4-component vector of float)
+0:4 Function Parameters:
+0:4 'pos' ( in 4-component vector of float)
+0:4 'clip' ( in float)
+0:4 'cull' ( in float)
+0:? Sequence
+0:5 Branch: Return with expression
+0:5 add ( temp 4-component vector of float)
+0:5 add ( temp 4-component vector of float)
+0:5 'pos' ( in 4-component vector of float)
+0:5 'clip' ( in float)
+0:5 'cull' ( in float)
+0:4 Function Definition: main( ( temp void)
+0:4 Function Parameters:
+0:? Sequence
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:4 move second child to first child ( temp float)
+0:? 'clip' ( temp float)
+0:4 direct index ( temp float)
+0:? 'clip' ( in 1-element array of float ClipDistance)
+0:4 Constant:
+0:4 0 (const int)
+0:? Sequence
+0:4 move second child to first child ( temp float)
+0:? 'cull' ( temp float)
+0:4 direct index ( temp float)
+0:? 'cull' ( in 1-element array of float CullDistance)
+0:4 Constant:
+0:4 0 (const int)
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:4 Function Call: @main(vf4;f1;f1; ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'clip' ( temp float)
+0:? 'cull' ( temp float)
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? 'clip' ( in 1-element array of float ClipDistance)
+0:? 'cull' ( in 1-element array of float CullDistance)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 53
+
+ Capability Shader
+ Capability ClipDistance
+ Capability CullDistance
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 27 34 41 45
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 500
+ Name 4 "main"
+ Name 14 "@main(vf4;f1;f1;"
+ Name 11 "pos"
+ Name 12 "clip"
+ Name 13 "cull"
+ Name 25 "pos"
+ Name 27 "pos"
+ Name 29 "clip"
+ Name 34 "clip"
+ Name 40 "cull"
+ Name 41 "cull"
+ Name 45 "@entryPointOutput"
+ Name 46 "param"
+ Name 48 "param"
+ Name 50 "param"
+ Decorate 27(pos) BuiltIn FragCoord
+ Decorate 34(clip) BuiltIn ClipDistance
+ Decorate 41(cull) BuiltIn CullDistance
+ Decorate 45(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 9: TypePointer Function 6(float)
+ 10: TypeFunction 7(fvec4) 8(ptr) 9(ptr) 9(ptr)
+ 26: TypePointer Input 7(fvec4)
+ 27(pos): 26(ptr) Variable Input
+ 30: TypeInt 32 0
+ 31: 30(int) Constant 1
+ 32: TypeArray 6(float) 31
+ 33: TypePointer Input 32
+ 34(clip): 33(ptr) Variable Input
+ 35: TypeInt 32 1
+ 36: 35(int) Constant 0
+ 37: TypePointer Input 6(float)
+ 41(cull): 33(ptr) Variable Input
+ 44: TypePointer Output 7(fvec4)
+45(@entryPointOutput): 44(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 25(pos): 8(ptr) Variable Function
+ 29(clip): 9(ptr) Variable Function
+ 40(cull): 9(ptr) Variable Function
+ 46(param): 8(ptr) Variable Function
+ 48(param): 9(ptr) Variable Function
+ 50(param): 9(ptr) Variable Function
+ 28: 7(fvec4) Load 27(pos)
+ Store 25(pos) 28
+ 38: 37(ptr) AccessChain 34(clip) 36
+ 39: 6(float) Load 38
+ Store 29(clip) 39
+ 42: 37(ptr) AccessChain 41(cull) 36
+ 43: 6(float) Load 42
+ Store 40(cull) 43
+ 47: 7(fvec4) Load 25(pos)
+ Store 46(param) 47
+ 49: 6(float) Load 29(clip)
+ Store 48(param) 49
+ 51: 6(float) Load 40(cull)
+ Store 50(param) 51
+ 52: 7(fvec4) FunctionCall 14(@main(vf4;f1;f1;) 46(param) 48(param) 50(param)
+ Store 45(@entryPointOutput) 52
+ Return
+ FunctionEnd
+14(@main(vf4;f1;f1;): 7(fvec4) Function None 10
+ 11(pos): 8(ptr) FunctionParameter
+ 12(clip): 9(ptr) FunctionParameter
+ 13(cull): 9(ptr) FunctionParameter
+ 15: Label
+ 16: 7(fvec4) Load 11(pos)
+ 17: 6(float) Load 12(clip)
+ 18: 7(fvec4) CompositeConstruct 17 17 17 17
+ 19: 7(fvec4) FAdd 16 18
+ 20: 6(float) Load 13(cull)
+ 21: 7(fvec4) CompositeConstruct 20 20 20 20
+ 22: 7(fvec4) FAdd 19 21
+ ReturnValue 22
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.clipdistance-1.geom.out b/Test/baseResults/hlsl.clipdistance-1.geom.out
new file mode 100644
index 0000000..c9263bc
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-1.geom.out
@@ -0,0 +1,153 @@
+hlsl.clipdistance-1.geom
+ERROR: 0:13: '' : unimplemented: clip/cull not currently implemented for this stage
+ERROR: 0:13: '' : unimplemented: clip/cull not currently implemented for this stage
+ERROR: 0:20: '' : unimplemented: clip/cull not currently implemented for this stage
+ERROR: 0:20: '' : unimplemented: clip/cull not currently implemented for this stage
+ERROR: 4 compilation errors. No code generated.
+
+
+Shader version: 500
+invocations = -1
+max_vertices = 3
+input primitive = triangles
+output primitive = line_strip
+ERROR: node is still EOpNull!
+0:13 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-f1-f11;f1[3];f1[3]; ( temp void)
+0:13 Function Parameters:
+0:13 'pos' ( in 3-element array of 4-component vector of float)
+0:13 'VertexID' ( in 3-element array of uint)
+0:13 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
+0:13 'clip' ( in 3-element array of float)
+0:13 'cull' ( in 3-element array of float)
+0:? Sequence
+0:16 move second child to first child ( temp 4-component vector of float)
+0:16 pos: direct index for structure ( temp 4-component vector of float)
+0:16 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
+0:16 Constant:
+0:16 0 (const int)
+0:16 direct index ( temp 4-component vector of float)
+0:16 'pos' ( in 3-element array of 4-component vector of float)
+0:16 Constant:
+0:16 0 (const int)
+0:17 move second child to first child ( temp float)
+0:17 clip: direct index for structure ( temp float)
+0:17 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
+0:17 Constant:
+0:17 1 (const int)
+0:17 direct index ( temp float)
+0:17 'clip' ( in 3-element array of float)
+0:17 Constant:
+0:17 0 (const int)
+0:18 move second child to first child ( temp float)
+0:18 cull: direct index for structure ( temp float)
+0:18 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
+0:18 Constant:
+0:18 2 (const int)
+0:18 direct index ( temp float)
+0:18 'cull' ( in 3-element array of float)
+0:18 Constant:
+0:18 0 (const int)
+0:20 Sequence
+0:20 Sequence
+0:20 move second child to first child ( temp 4-component vector of float)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+0:20 pos: direct index for structure ( temp 4-component vector of float)
+0:20 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
+0:20 Constant:
+0:20 0 (const int)
+0:20 EmitVertex ( temp void)
+0:13 Function Definition: main( ( temp void)
+0:13 Function Parameters:
+0:? Sequence
+0:13 move second child to first child ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:13 move second child to first child ( temp 3-element array of uint)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:13 Function Call: @main(vf4[3];u1[3];struct-S-vf4-f1-f11;f1[3];f1[3]; ( temp void)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
+0:? 'clip' ( temp 3-element array of float)
+0:? 'cull' ( temp 3-element array of float)
+0:? Linker Objects
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+
+
+Linked geometry stage:
+
+
+Shader version: 500
+invocations = 1
+max_vertices = 3
+input primitive = triangles
+output primitive = line_strip
+ERROR: node is still EOpNull!
+0:13 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-f1-f11;f1[3];f1[3]; ( temp void)
+0:13 Function Parameters:
+0:13 'pos' ( in 3-element array of 4-component vector of float)
+0:13 'VertexID' ( in 3-element array of uint)
+0:13 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
+0:13 'clip' ( in 3-element array of float)
+0:13 'cull' ( in 3-element array of float)
+0:? Sequence
+0:16 move second child to first child ( temp 4-component vector of float)
+0:16 pos: direct index for structure ( temp 4-component vector of float)
+0:16 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
+0:16 Constant:
+0:16 0 (const int)
+0:16 direct index ( temp 4-component vector of float)
+0:16 'pos' ( in 3-element array of 4-component vector of float)
+0:16 Constant:
+0:16 0 (const int)
+0:17 move second child to first child ( temp float)
+0:17 clip: direct index for structure ( temp float)
+0:17 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
+0:17 Constant:
+0:17 1 (const int)
+0:17 direct index ( temp float)
+0:17 'clip' ( in 3-element array of float)
+0:17 Constant:
+0:17 0 (const int)
+0:18 move second child to first child ( temp float)
+0:18 cull: direct index for structure ( temp float)
+0:18 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
+0:18 Constant:
+0:18 2 (const int)
+0:18 direct index ( temp float)
+0:18 'cull' ( in 3-element array of float)
+0:18 Constant:
+0:18 0 (const int)
+0:20 Sequence
+0:20 Sequence
+0:20 move second child to first child ( temp 4-component vector of float)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+0:20 pos: direct index for structure ( temp 4-component vector of float)
+0:20 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
+0:20 Constant:
+0:20 0 (const int)
+0:20 EmitVertex ( temp void)
+0:13 Function Definition: main( ( temp void)
+0:13 Function Parameters:
+0:? Sequence
+0:13 move second child to first child ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:13 move second child to first child ( temp 3-element array of uint)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:13 Function Call: @main(vf4[3];u1[3];struct-S-vf4-f1-f11;f1[3];f1[3]; ( temp void)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull})
+0:? 'clip' ( temp 3-element array of float)
+0:? 'cull' ( temp 3-element array of float)
+0:? Linker Objects
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+
+SPIR-V is not generated for failed compile or link
diff --git a/Test/baseResults/hlsl.clipdistance-2.frag.out b/Test/baseResults/hlsl.clipdistance-2.frag.out
new file mode 100644
index 0000000..f7b8256
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-2.frag.out
@@ -0,0 +1,419 @@
+hlsl.clipdistance-2.frag
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:4 Function Definition: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
+0:4 Function Parameters:
+0:4 'pos' ( in 4-component vector of float)
+0:4 'clip' ( in 2-element array of 2-component vector of float)
+0:4 'cull' ( in 2-element array of 2-component vector of float)
+0:? Sequence
+0:6 Branch: Return with expression
+0:6 add ( temp 4-component vector of float)
+0:6 add ( temp 4-component vector of float)
+0:6 'pos' ( in 4-component vector of float)
+0:6 direct index ( temp float)
+0:6 direct index ( temp 2-component vector of float)
+0:6 'clip' ( in 2-element array of 2-component vector of float)
+0:6 Constant:
+0:6 0 (const int)
+0:6 Constant:
+0:6 0 (const int)
+0:6 direct index ( temp float)
+0:6 direct index ( temp 2-component vector of float)
+0:6 'cull' ( in 2-element array of 2-component vector of float)
+0:6 Constant:
+0:6 0 (const int)
+0:6 Constant:
+0:6 0 (const int)
+0:4 Function Definition: main( ( temp void)
+0:4 Function Parameters:
+0:? Sequence
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'clip' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 0 (const int)
+0:4 Constant:
+0:4 0 (const int)
+0:4 direct index ( temp float)
+0:? 'clip' ( in 4-element array of float ClipDistance)
+0:4 Constant:
+0:4 0 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'clip' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 0 (const int)
+0:4 Constant:
+0:4 1 (const int)
+0:4 direct index ( temp float)
+0:? 'clip' ( in 4-element array of float ClipDistance)
+0:4 Constant:
+0:4 1 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'clip' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 1 (const int)
+0:4 Constant:
+0:4 0 (const int)
+0:4 direct index ( temp float)
+0:? 'clip' ( in 4-element array of float ClipDistance)
+0:4 Constant:
+0:4 2 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'clip' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 1 (const int)
+0:4 Constant:
+0:4 1 (const int)
+0:4 direct index ( temp float)
+0:? 'clip' ( in 4-element array of float ClipDistance)
+0:4 Constant:
+0:4 3 (const int)
+0:? Sequence
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'cull' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 0 (const int)
+0:4 Constant:
+0:4 0 (const int)
+0:4 direct index ( temp float)
+0:? 'cull' ( in 4-element array of float CullDistance)
+0:4 Constant:
+0:4 0 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'cull' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 0 (const int)
+0:4 Constant:
+0:4 1 (const int)
+0:4 direct index ( temp float)
+0:? 'cull' ( in 4-element array of float CullDistance)
+0:4 Constant:
+0:4 1 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'cull' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 1 (const int)
+0:4 Constant:
+0:4 0 (const int)
+0:4 direct index ( temp float)
+0:? 'cull' ( in 4-element array of float CullDistance)
+0:4 Constant:
+0:4 2 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'cull' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 1 (const int)
+0:4 Constant:
+0:4 1 (const int)
+0:4 direct index ( temp float)
+0:? 'cull' ( in 4-element array of float CullDistance)
+0:4 Constant:
+0:4 3 (const int)
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:4 Function Call: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'clip' ( temp 2-element array of 2-component vector of float)
+0:? 'cull' ( temp 2-element array of 2-component vector of float)
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? 'clip' ( in 4-element array of float ClipDistance)
+0:? 'cull' ( in 4-element array of float CullDistance)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:4 Function Definition: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
+0:4 Function Parameters:
+0:4 'pos' ( in 4-component vector of float)
+0:4 'clip' ( in 2-element array of 2-component vector of float)
+0:4 'cull' ( in 2-element array of 2-component vector of float)
+0:? Sequence
+0:6 Branch: Return with expression
+0:6 add ( temp 4-component vector of float)
+0:6 add ( temp 4-component vector of float)
+0:6 'pos' ( in 4-component vector of float)
+0:6 direct index ( temp float)
+0:6 direct index ( temp 2-component vector of float)
+0:6 'clip' ( in 2-element array of 2-component vector of float)
+0:6 Constant:
+0:6 0 (const int)
+0:6 Constant:
+0:6 0 (const int)
+0:6 direct index ( temp float)
+0:6 direct index ( temp 2-component vector of float)
+0:6 'cull' ( in 2-element array of 2-component vector of float)
+0:6 Constant:
+0:6 0 (const int)
+0:6 Constant:
+0:6 0 (const int)
+0:4 Function Definition: main( ( temp void)
+0:4 Function Parameters:
+0:? Sequence
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'clip' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 0 (const int)
+0:4 Constant:
+0:4 0 (const int)
+0:4 direct index ( temp float)
+0:? 'clip' ( in 4-element array of float ClipDistance)
+0:4 Constant:
+0:4 0 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'clip' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 0 (const int)
+0:4 Constant:
+0:4 1 (const int)
+0:4 direct index ( temp float)
+0:? 'clip' ( in 4-element array of float ClipDistance)
+0:4 Constant:
+0:4 1 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'clip' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 1 (const int)
+0:4 Constant:
+0:4 0 (const int)
+0:4 direct index ( temp float)
+0:? 'clip' ( in 4-element array of float ClipDistance)
+0:4 Constant:
+0:4 2 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'clip' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 1 (const int)
+0:4 Constant:
+0:4 1 (const int)
+0:4 direct index ( temp float)
+0:? 'clip' ( in 4-element array of float ClipDistance)
+0:4 Constant:
+0:4 3 (const int)
+0:? Sequence
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'cull' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 0 (const int)
+0:4 Constant:
+0:4 0 (const int)
+0:4 direct index ( temp float)
+0:? 'cull' ( in 4-element array of float CullDistance)
+0:4 Constant:
+0:4 0 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'cull' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 0 (const int)
+0:4 Constant:
+0:4 1 (const int)
+0:4 direct index ( temp float)
+0:? 'cull' ( in 4-element array of float CullDistance)
+0:4 Constant:
+0:4 1 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'cull' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 1 (const int)
+0:4 Constant:
+0:4 0 (const int)
+0:4 direct index ( temp float)
+0:? 'cull' ( in 4-element array of float CullDistance)
+0:4 Constant:
+0:4 2 (const int)
+0:4 move second child to first child ( temp float)
+0:4 direct index ( temp float)
+0:4 direct index ( temp 2-component vector of float)
+0:? 'cull' ( temp 2-element array of 2-component vector of float)
+0:4 Constant:
+0:4 1 (const int)
+0:4 Constant:
+0:4 1 (const int)
+0:4 direct index ( temp float)
+0:? 'cull' ( in 4-element array of float CullDistance)
+0:4 Constant:
+0:4 3 (const int)
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:4 Function Call: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'clip' ( temp 2-element array of 2-component vector of float)
+0:? 'cull' ( temp 2-element array of 2-component vector of float)
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? 'clip' ( in 4-element array of float ClipDistance)
+0:? 'cull' ( in 4-element array of float CullDistance)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 84
+
+ Capability Shader
+ Capability ClipDistance
+ Capability CullDistance
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 37 43 62 76
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 500
+ Name 4 "main"
+ Name 18 "@main(vf4;vf2[2];vf2[2];"
+ Name 15 "pos"
+ Name 16 "clip"
+ Name 17 "cull"
+ Name 35 "pos"
+ Name 37 "pos"
+ Name 39 "clip"
+ Name 43 "clip"
+ Name 61 "cull"
+ Name 62 "cull"
+ Name 76 "@entryPointOutput"
+ Name 77 "param"
+ Name 79 "param"
+ Name 81 "param"
+ Decorate 37(pos) BuiltIn FragCoord
+ Decorate 43(clip) BuiltIn ClipDistance
+ Decorate 62(cull) BuiltIn CullDistance
+ Decorate 76(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 9: TypeVector 6(float) 2
+ 10: TypeInt 32 0
+ 11: 10(int) Constant 2
+ 12: TypeArray 9(fvec2) 11
+ 13: TypePointer Function 12
+ 14: TypeFunction 7(fvec4) 8(ptr) 13(ptr) 13(ptr)
+ 21: TypeInt 32 1
+ 22: 21(int) Constant 0
+ 23: 10(int) Constant 0
+ 24: TypePointer Function 6(float)
+ 36: TypePointer Input 7(fvec4)
+ 37(pos): 36(ptr) Variable Input
+ 40: 10(int) Constant 4
+ 41: TypeArray 6(float) 40
+ 42: TypePointer Input 41
+ 43(clip): 42(ptr) Variable Input
+ 44: TypePointer Input 6(float)
+ 48: 21(int) Constant 1
+ 51: 10(int) Constant 1
+ 53: 21(int) Constant 2
+ 57: 21(int) Constant 3
+ 62(cull): 42(ptr) Variable Input
+ 75: TypePointer Output 7(fvec4)
+76(@entryPointOutput): 75(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 35(pos): 8(ptr) Variable Function
+ 39(clip): 13(ptr) Variable Function
+ 61(cull): 13(ptr) Variable Function
+ 77(param): 8(ptr) Variable Function
+ 79(param): 13(ptr) Variable Function
+ 81(param): 13(ptr) Variable Function
+ 38: 7(fvec4) Load 37(pos)
+ Store 35(pos) 38
+ 45: 44(ptr) AccessChain 43(clip) 22
+ 46: 6(float) Load 45
+ 47: 24(ptr) AccessChain 39(clip) 22 23
+ Store 47 46
+ 49: 44(ptr) AccessChain 43(clip) 48
+ 50: 6(float) Load 49
+ 52: 24(ptr) AccessChain 39(clip) 22 51
+ Store 52 50
+ 54: 44(ptr) AccessChain 43(clip) 53
+ 55: 6(float) Load 54
+ 56: 24(ptr) AccessChain 39(clip) 48 23
+ Store 56 55
+ 58: 44(ptr) AccessChain 43(clip) 57
+ 59: 6(float) Load 58
+ 60: 24(ptr) AccessChain 39(clip) 48 51
+ Store 60 59
+ 63: 44(ptr) AccessChain 62(cull) 22
+ 64: 6(float) Load 63
+ 65: 24(ptr) AccessChain 61(cull) 22 23
+ Store 65 64
+ 66: 44(ptr) AccessChain 62(cull) 48
+ 67: 6(float) Load 66
+ 68: 24(ptr) AccessChain 61(cull) 22 51
+ Store 68 67
+ 69: 44(ptr) AccessChain 62(cull) 53
+ 70: 6(float) Load 69
+ 71: 24(ptr) AccessChain 61(cull) 48 23
+ Store 71 70
+ 72: 44(ptr) AccessChain 62(cull) 57
+ 73: 6(float) Load 72
+ 74: 24(ptr) AccessChain 61(cull) 48 51
+ Store 74 73
+ 78: 7(fvec4) Load 35(pos)
+ Store 77(param) 78
+ 80: 12 Load 39(clip)
+ Store 79(param) 80
+ 82: 12 Load 61(cull)
+ Store 81(param) 82
+ 83: 7(fvec4) FunctionCall 18(@main(vf4;vf2[2];vf2[2];) 77(param) 79(param) 81(param)
+ Store 76(@entryPointOutput) 83
+ Return
+ FunctionEnd
+18(@main(vf4;vf2[2];vf2[2];): 7(fvec4) Function None 14
+ 15(pos): 8(ptr) FunctionParameter
+ 16(clip): 13(ptr) FunctionParameter
+ 17(cull): 13(ptr) FunctionParameter
+ 19: Label
+ 20: 7(fvec4) Load 15(pos)
+ 25: 24(ptr) AccessChain 16(clip) 22 23
+ 26: 6(float) Load 25
+ 27: 7(fvec4) CompositeConstruct 26 26 26 26
+ 28: 7(fvec4) FAdd 20 27
+ 29: 24(ptr) AccessChain 17(cull) 22 23
+ 30: 6(float) Load 29
+ 31: 7(fvec4) CompositeConstruct 30 30 30 30
+ 32: 7(fvec4) FAdd 28 31
+ ReturnValue 32
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.clipdistance-2.geom.out b/Test/baseResults/hlsl.clipdistance-2.geom.out
new file mode 100644
index 0000000..a2b568a
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-2.geom.out
@@ -0,0 +1,171 @@
+hlsl.clipdistance-2.geom
+ERROR: 0:11: '' : unimplemented: clip/cull not currently implemented for this stage
+ERROR: 0:18: '' : unimplemented: clip/cull not currently implemented for this stage
+ERROR: 2 compilation errors. No code generated.
+
+
+Shader version: 500
+invocations = -1
+max_vertices = 3
+input primitive = triangles
+output primitive = line_strip
+ERROR: node is still EOpNull!
+0:11 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2]; ( temp void)
+0:11 Function Parameters:
+0:11 'pos' ( in 3-element array of 4-component vector of float)
+0:11 'VertexID' ( in 3-element array of uint)
+0:11 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:11 'clip' ( in 3-element array of 2-element array of 2-component vector of float)
+0:? Sequence
+0:14 move second child to first child ( temp 4-component vector of float)
+0:14 pos: direct index for structure ( temp 4-component vector of float)
+0:14 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:14 Constant:
+0:14 0 (const int)
+0:14 direct index ( temp 4-component vector of float)
+0:14 'pos' ( in 3-element array of 4-component vector of float)
+0:14 Constant:
+0:14 0 (const int)
+0:15 move second child to first child ( temp 2-component vector of float)
+0:15 direct index ( temp 2-component vector of float)
+0:15 clip: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:15 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:15 Constant:
+0:15 1 (const int)
+0:15 Constant:
+0:15 0 (const int)
+0:15 direct index ( temp 2-component vector of float)
+0:15 direct index ( temp 2-element array of 2-component vector of float)
+0:15 'clip' ( in 3-element array of 2-element array of 2-component vector of float)
+0:15 Constant:
+0:15 0 (const int)
+0:15 Constant:
+0:15 0 (const int)
+0:16 move second child to first child ( temp 2-component vector of float)
+0:16 direct index ( temp 2-component vector of float)
+0:16 clip: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:16 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:16 Constant:
+0:16 1 (const int)
+0:16 Constant:
+0:16 1 (const int)
+0:16 direct index ( temp 2-component vector of float)
+0:16 direct index ( temp 2-element array of 2-component vector of float)
+0:16 'clip' ( in 3-element array of 2-element array of 2-component vector of float)
+0:16 Constant:
+0:16 0 (const int)
+0:16 Constant:
+0:16 1 (const int)
+0:18 Sequence
+0:18 Sequence
+0:18 move second child to first child ( temp 4-component vector of float)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+0:18 pos: direct index for structure ( temp 4-component vector of float)
+0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:18 Constant:
+0:18 0 (const int)
+0:18 EmitVertex ( temp void)
+0:11 Function Definition: main( ( temp void)
+0:11 Function Parameters:
+0:? Sequence
+0:11 move second child to first child ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:11 move second child to first child ( temp 3-element array of uint)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:11 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2]; ( temp void)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:? Linker Objects
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+
+
+Linked geometry stage:
+
+
+Shader version: 500
+invocations = 1
+max_vertices = 3
+input primitive = triangles
+output primitive = line_strip
+ERROR: node is still EOpNull!
+0:11 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2]; ( temp void)
+0:11 Function Parameters:
+0:11 'pos' ( in 3-element array of 4-component vector of float)
+0:11 'VertexID' ( in 3-element array of uint)
+0:11 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:11 'clip' ( in 3-element array of 2-element array of 2-component vector of float)
+0:? Sequence
+0:14 move second child to first child ( temp 4-component vector of float)
+0:14 pos: direct index for structure ( temp 4-component vector of float)
+0:14 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:14 Constant:
+0:14 0 (const int)
+0:14 direct index ( temp 4-component vector of float)
+0:14 'pos' ( in 3-element array of 4-component vector of float)
+0:14 Constant:
+0:14 0 (const int)
+0:15 move second child to first child ( temp 2-component vector of float)
+0:15 direct index ( temp 2-component vector of float)
+0:15 clip: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:15 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:15 Constant:
+0:15 1 (const int)
+0:15 Constant:
+0:15 0 (const int)
+0:15 direct index ( temp 2-component vector of float)
+0:15 direct index ( temp 2-element array of 2-component vector of float)
+0:15 'clip' ( in 3-element array of 2-element array of 2-component vector of float)
+0:15 Constant:
+0:15 0 (const int)
+0:15 Constant:
+0:15 0 (const int)
+0:16 move second child to first child ( temp 2-component vector of float)
+0:16 direct index ( temp 2-component vector of float)
+0:16 clip: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:16 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:16 Constant:
+0:16 1 (const int)
+0:16 Constant:
+0:16 1 (const int)
+0:16 direct index ( temp 2-component vector of float)
+0:16 direct index ( temp 2-element array of 2-component vector of float)
+0:16 'clip' ( in 3-element array of 2-element array of 2-component vector of float)
+0:16 Constant:
+0:16 0 (const int)
+0:16 Constant:
+0:16 1 (const int)
+0:18 Sequence
+0:18 Sequence
+0:18 move second child to first child ( temp 4-component vector of float)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+0:18 pos: direct index for structure ( temp 4-component vector of float)
+0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:18 Constant:
+0:18 0 (const int)
+0:18 EmitVertex ( temp void)
+0:11 Function Definition: main( ( temp void)
+0:11 Function Parameters:
+0:? Sequence
+0:11 move second child to first child ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:11 move second child to first child ( temp 3-element array of uint)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:11 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2]; ( temp void)
+0:? 'pos' ( temp 3-element array of 4-component vector of float)
+0:? 'VertexID' ( temp 3-element array of uint)
+0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip})
+0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float)
+0:? Linker Objects
+0:? 'pos' ( in 3-element array of 4-component vector of float Position)
+0:? 'VertexID' (layout( location=0) in 3-element array of uint)
+0:? 'OutputStream.pos' ( out 4-component vector of float Position)
+
+SPIR-V is not generated for failed compile or link
diff --git a/Test/baseResults/hlsl.clipdistance-3.frag.out b/Test/baseResults/hlsl.clipdistance-3.frag.out
new file mode 100644
index 0000000..8515cd7
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-3.frag.out
@@ -0,0 +1,190 @@
+hlsl.clipdistance-3.frag
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:4 Function Definition: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
+0:4 Function Parameters:
+0:4 'pos' ( in 4-component vector of float)
+0:4 'clip' ( in 2-element array of float)
+0:4 'cull' ( in 2-element array of float)
+0:? Sequence
+0:5 Branch: Return with expression
+0:5 add ( temp 4-component vector of float)
+0:5 add ( temp 4-component vector of float)
+0:5 'pos' ( in 4-component vector of float)
+0:5 direct index ( temp float)
+0:5 'clip' ( in 2-element array of float)
+0:5 Constant:
+0:5 0 (const int)
+0:5 direct index ( temp float)
+0:5 'cull' ( in 2-element array of float)
+0:5 Constant:
+0:5 0 (const int)
+0:4 Function Definition: main( ( temp void)
+0:4 Function Parameters:
+0:? Sequence
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:4 move second child to first child ( temp 2-element array of float)
+0:? 'clip' ( temp 2-element array of float)
+0:? 'clip' ( in 2-element array of float ClipDistance)
+0:? Sequence
+0:4 move second child to first child ( temp 2-element array of float)
+0:? 'cull' ( temp 2-element array of float)
+0:? 'cull' ( in 2-element array of float CullDistance)
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:4 Function Call: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'clip' ( temp 2-element array of float)
+0:? 'cull' ( temp 2-element array of float)
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? 'clip' ( in 2-element array of float ClipDistance)
+0:? 'cull' ( in 2-element array of float CullDistance)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:4 Function Definition: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
+0:4 Function Parameters:
+0:4 'pos' ( in 4-component vector of float)
+0:4 'clip' ( in 2-element array of float)
+0:4 'cull' ( in 2-element array of float)
+0:? Sequence
+0:5 Branch: Return with expression
+0:5 add ( temp 4-component vector of float)
+0:5 add ( temp 4-component vector of float)
+0:5 'pos' ( in 4-component vector of float)
+0:5 direct index ( temp float)
+0:5 'clip' ( in 2-element array of float)
+0:5 Constant:
+0:5 0 (const int)
+0:5 direct index ( temp float)
+0:5 'cull' ( in 2-element array of float)
+0:5 Constant:
+0:5 0 (const int)
+0:4 Function Definition: main( ( temp void)
+0:4 Function Parameters:
+0:? Sequence
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:4 move second child to first child ( temp 2-element array of float)
+0:? 'clip' ( temp 2-element array of float)
+0:? 'clip' ( in 2-element array of float ClipDistance)
+0:? Sequence
+0:4 move second child to first child ( temp 2-element array of float)
+0:? 'cull' ( temp 2-element array of float)
+0:? 'cull' ( in 2-element array of float CullDistance)
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:4 Function Call: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
+0:? 'pos' ( temp 4-component vector of float)
+0:? 'clip' ( temp 2-element array of float)
+0:? 'cull' ( temp 2-element array of float)
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'pos' ( in 4-component vector of float FragCoord)
+0:? 'clip' ( in 2-element array of float ClipDistance)
+0:? 'cull' ( in 2-element array of float CullDistance)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 53
+
+ Capability Shader
+ Capability ClipDistance
+ Capability CullDistance
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 35 39 42 45
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 500
+ Name 4 "main"
+ Name 17 "@main(vf4;f1[2];f1[2];"
+ Name 14 "pos"
+ Name 15 "clip"
+ Name 16 "cull"
+ Name 33 "pos"
+ Name 35 "pos"
+ Name 37 "clip"
+ Name 39 "clip"
+ Name 41 "cull"
+ Name 42 "cull"
+ Name 45 "@entryPointOutput"
+ Name 46 "param"
+ Name 48 "param"
+ Name 50 "param"
+ Decorate 35(pos) BuiltIn FragCoord
+ Decorate 39(clip) BuiltIn ClipDistance
+ Decorate 42(cull) BuiltIn CullDistance
+ Decorate 45(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 9: TypeInt 32 0
+ 10: 9(int) Constant 2
+ 11: TypeArray 6(float) 10
+ 12: TypePointer Function 11
+ 13: TypeFunction 7(fvec4) 8(ptr) 12(ptr) 12(ptr)
+ 20: TypeInt 32 1
+ 21: 20(int) Constant 0
+ 22: TypePointer Function 6(float)
+ 34: TypePointer Input 7(fvec4)
+ 35(pos): 34(ptr) Variable Input
+ 38: TypePointer Input 11
+ 39(clip): 38(ptr) Variable Input
+ 42(cull): 38(ptr) Variable Input
+ 44: TypePointer Output 7(fvec4)
+45(@entryPointOutput): 44(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 33(pos): 8(ptr) Variable Function
+ 37(clip): 12(ptr) Variable Function
+ 41(cull): 12(ptr) Variable Function
+ 46(param): 8(ptr) Variable Function
+ 48(param): 12(ptr) Variable Function
+ 50(param): 12(ptr) Variable Function
+ 36: 7(fvec4) Load 35(pos)
+ Store 33(pos) 36
+ 40: 11 Load 39(clip)
+ Store 37(clip) 40
+ 43: 11 Load 42(cull)
+ Store 41(cull) 43
+ 47: 7(fvec4) Load 33(pos)
+ Store 46(param) 47
+ 49: 11 Load 37(clip)
+ Store 48(param) 49
+ 51: 11 Load 41(cull)
+ Store 50(param) 51
+ 52: 7(fvec4) FunctionCall 17(@main(vf4;f1[2];f1[2];) 46(param) 48(param) 50(param)
+ Store 45(@entryPointOutput) 52
+ Return
+ FunctionEnd
+17(@main(vf4;f1[2];f1[2];): 7(fvec4) Function None 13
+ 14(pos): 8(ptr) FunctionParameter
+ 15(clip): 12(ptr) FunctionParameter
+ 16(cull): 12(ptr) FunctionParameter
+ 18: Label
+ 19: 7(fvec4) Load 14(pos)
+ 23: 22(ptr) AccessChain 15(clip) 21
+ 24: 6(float) Load 23
+ 25: 7(fvec4) CompositeConstruct 24 24 24 24
+ 26: 7(fvec4) FAdd 19 25
+ 27: 22(ptr) AccessChain 16(cull) 21
+ 28: 6(float) Load 27
+ 29: 7(fvec4) CompositeConstruct 28 28 28 28
+ 30: 7(fvec4) FAdd 26 29
+ ReturnValue 30
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.clipdistance-4.frag.out b/Test/baseResults/hlsl.clipdistance-4.frag.out
new file mode 100644
index 0000000..54a5405
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-4.frag.out
@@ -0,0 +1,262 @@
+hlsl.clipdistance-4.frag
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
+0:7 Function Parameters:
+0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:? Sequence
+0:8 Branch: Return with expression
+0:8 add ( temp 4-component vector of float)
+0:8 Position: direct index for structure ( temp 4-component vector of float)
+0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:8 Constant:
+0:8 0 (const int)
+0:8 ClipRect: direct index for structure ( temp 4-component vector of float)
+0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:8 Constant:
+0:8 1 (const int)
+0:7 Function Definition: main( ( temp void)
+0:7 Function Parameters:
+0:? Sequence
+0:7 Sequence
+0:7 move second child to first child ( temp 4-component vector of float)
+0:7 Position: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:7 Constant:
+0:7 0 (const int)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 0 (const int)
+0:7 direct index ( temp float)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 0 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:7 direct index ( temp float)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 1 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 2 (const int)
+0:7 direct index ( temp float)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 2 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 3 (const int)
+0:7 direct index ( temp float)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 3 (const int)
+0:7 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
+0:7 Function Parameters:
+0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:? Sequence
+0:8 Branch: Return with expression
+0:8 add ( temp 4-component vector of float)
+0:8 Position: direct index for structure ( temp 4-component vector of float)
+0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:8 Constant:
+0:8 0 (const int)
+0:8 ClipRect: direct index for structure ( temp 4-component vector of float)
+0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:8 Constant:
+0:8 1 (const int)
+0:7 Function Definition: main( ( temp void)
+0:7 Function Parameters:
+0:? Sequence
+0:7 Sequence
+0:7 move second child to first child ( temp 4-component vector of float)
+0:7 Position: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:7 Constant:
+0:7 0 (const int)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 0 (const int)
+0:7 direct index ( temp float)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 0 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:7 direct index ( temp float)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 1 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 2 (const int)
+0:7 direct index ( temp float)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 2 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 3 (const int)
+0:7 direct index ( temp float)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 3 (const int)
+0:7 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 57
+
+ Capability Shader
+ Capability ClipDistance
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 24 32 54
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 500
+ Name 4 "main"
+ Name 8 "VS_OUTPUT"
+ MemberName 8(VS_OUTPUT) 0 "Position"
+ MemberName 8(VS_OUTPUT) 1 "ClipRect"
+ Name 11 "@main(struct-VS_OUTPUT-vf4-vf41;"
+ Name 10 "v"
+ Name 22 "v"
+ Name 24 "v.Position"
+ Name 32 "v.ClipRect"
+ Name 54 "@entryPointOutput"
+ Decorate 24(v.Position) BuiltIn FragCoord
+ Decorate 32(v.ClipRect) BuiltIn ClipDistance
+ Decorate 54(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4)
+ 9: TypeFunction 7(fvec4) 8(VS_OUTPUT)
+ 13: TypeInt 32 1
+ 14: 13(int) Constant 0
+ 16: 13(int) Constant 1
+ 21: TypePointer Function 8(VS_OUTPUT)
+ 23: TypePointer Input 7(fvec4)
+ 24(v.Position): 23(ptr) Variable Input
+ 26: TypePointer Function 7(fvec4)
+ 28: TypeInt 32 0
+ 29: 28(int) Constant 4
+ 30: TypeArray 6(float) 29
+ 31: TypePointer Input 30
+ 32(v.ClipRect): 31(ptr) Variable Input
+ 33: TypePointer Input 6(float)
+ 36: 28(int) Constant 0
+ 37: TypePointer Function 6(float)
+ 41: 28(int) Constant 1
+ 43: 13(int) Constant 2
+ 46: 28(int) Constant 2
+ 48: 13(int) Constant 3
+ 51: 28(int) Constant 3
+ 53: TypePointer Output 7(fvec4)
+54(@entryPointOutput): 53(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 22(v): 21(ptr) Variable Function
+ 25: 7(fvec4) Load 24(v.Position)
+ 27: 26(ptr) AccessChain 22(v) 14
+ Store 27 25
+ 34: 33(ptr) AccessChain 32(v.ClipRect) 14
+ 35: 6(float) Load 34
+ 38: 37(ptr) AccessChain 22(v) 16 36
+ Store 38 35
+ 39: 33(ptr) AccessChain 32(v.ClipRect) 16
+ 40: 6(float) Load 39
+ 42: 37(ptr) AccessChain 22(v) 16 41
+ Store 42 40
+ 44: 33(ptr) AccessChain 32(v.ClipRect) 43
+ 45: 6(float) Load 44
+ 47: 37(ptr) AccessChain 22(v) 16 46
+ Store 47 45
+ 49: 33(ptr) AccessChain 32(v.ClipRect) 48
+ 50: 6(float) Load 49
+ 52: 37(ptr) AccessChain 22(v) 16 51
+ Store 52 50
+ 55:8(VS_OUTPUT) Load 22(v)
+ 56: 7(fvec4) FunctionCall 11(@main(struct-VS_OUTPUT-vf4-vf41;) 55
+ Store 54(@entryPointOutput) 56
+ Return
+ FunctionEnd
+11(@main(struct-VS_OUTPUT-vf4-vf41;): 7(fvec4) Function None 9
+ 10(v):8(VS_OUTPUT) FunctionParameter
+ 12: Label
+ 15: 7(fvec4) CompositeExtract 10(v) 0
+ 17: 7(fvec4) CompositeExtract 10(v) 1
+ 18: 7(fvec4) FAdd 15 17
+ ReturnValue 18
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.clipdistance-5.frag.out b/Test/baseResults/hlsl.clipdistance-5.frag.out
new file mode 100644
index 0000000..4b0ce7f
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-5.frag.out
@@ -0,0 +1,325 @@
+hlsl.clipdistance-5.frag
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float)
+0:7 Function Parameters:
+0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:? Sequence
+0:8 Branch: Return with expression
+0:8 add ( temp 4-component vector of float)
+0:8 add ( temp 4-component vector of float)
+0:8 Position: direct index for structure ( temp 4-component vector of float)
+0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( temp float)
+0:8 direct index ( temp 2-component vector of float)
+0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( temp float)
+0:8 direct index ( temp 2-component vector of float)
+0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:7 Function Definition: main( ( temp void)
+0:7 Function Parameters:
+0:? Sequence
+0:7 Sequence
+0:7 move second child to first child ( temp 4-component vector of float)
+0:7 Position: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:7 Constant:
+0:7 0 (const int)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 direct index ( temp 2-component vector of float)
+0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 0 (const int)
+0:7 Constant:
+0:7 0 (const int)
+0:7 direct index ( temp float)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 0 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 direct index ( temp 2-component vector of float)
+0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 0 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:7 direct index ( temp float)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 1 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 direct index ( temp 2-component vector of float)
+0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 0 (const int)
+0:7 direct index ( temp float)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 2 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 direct index ( temp 2-component vector of float)
+0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:7 direct index ( temp float)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 3 (const int)
+0:7 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float)
+0:7 Function Parameters:
+0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:? Sequence
+0:8 Branch: Return with expression
+0:8 add ( temp 4-component vector of float)
+0:8 add ( temp 4-component vector of float)
+0:8 Position: direct index for structure ( temp 4-component vector of float)
+0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( temp float)
+0:8 direct index ( temp 2-component vector of float)
+0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( temp float)
+0:8 direct index ( temp 2-component vector of float)
+0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:7 Function Definition: main( ( temp void)
+0:7 Function Parameters:
+0:? Sequence
+0:7 Sequence
+0:7 move second child to first child ( temp 4-component vector of float)
+0:7 Position: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:7 Constant:
+0:7 0 (const int)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 direct index ( temp 2-component vector of float)
+0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 0 (const int)
+0:7 Constant:
+0:7 0 (const int)
+0:7 direct index ( temp float)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 0 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 direct index ( temp 2-component vector of float)
+0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 0 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:7 direct index ( temp float)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 1 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 direct index ( temp 2-component vector of float)
+0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 0 (const int)
+0:7 direct index ( temp float)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 2 (const int)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 direct index ( temp 2-component vector of float)
+0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:7 direct index ( temp float)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+0:7 Constant:
+0:7 3 (const int)
+0:7 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 62
+
+ Capability Shader
+ Capability ClipDistance
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 33 40 59
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 500
+ Name 4 "main"
+ Name 12 "VS_OUTPUT"
+ MemberName 12(VS_OUTPUT) 0 "Position"
+ MemberName 12(VS_OUTPUT) 1 "ClipRect"
+ Name 15 "@main(struct-VS_OUTPUT-vf4-vf2[2]1;"
+ Name 14 "v"
+ Name 31 "v"
+ Name 33 "v.Position"
+ Name 40 "v.ClipRect"
+ Name 59 "@entryPointOutput"
+ Decorate 33(v.Position) BuiltIn FragCoord
+ Decorate 40(v.ClipRect) BuiltIn ClipDistance
+ Decorate 59(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypeVector 6(float) 2
+ 9: TypeInt 32 0
+ 10: 9(int) Constant 2
+ 11: TypeArray 8(fvec2) 10
+ 12(VS_OUTPUT): TypeStruct 7(fvec4) 11
+ 13: TypeFunction 7(fvec4) 12(VS_OUTPUT)
+ 17: TypeInt 32 1
+ 18: 17(int) Constant 0
+ 20: 17(int) Constant 1
+ 21: 9(int) Constant 0
+ 30: TypePointer Function 12(VS_OUTPUT)
+ 32: TypePointer Input 7(fvec4)
+ 33(v.Position): 32(ptr) Variable Input
+ 35: TypePointer Function 7(fvec4)
+ 37: 9(int) Constant 4
+ 38: TypeArray 6(float) 37
+ 39: TypePointer Input 38
+ 40(v.ClipRect): 39(ptr) Variable Input
+ 41: TypePointer Input 6(float)
+ 44: TypePointer Function 6(float)
+ 48: 9(int) Constant 1
+ 50: 17(int) Constant 2
+ 54: 17(int) Constant 3
+ 58: TypePointer Output 7(fvec4)
+59(@entryPointOutput): 58(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 31(v): 30(ptr) Variable Function
+ 34: 7(fvec4) Load 33(v.Position)
+ 36: 35(ptr) AccessChain 31(v) 18
+ Store 36 34
+ 42: 41(ptr) AccessChain 40(v.ClipRect) 18
+ 43: 6(float) Load 42
+ 45: 44(ptr) AccessChain 31(v) 20 18 21
+ Store 45 43
+ 46: 41(ptr) AccessChain 40(v.ClipRect) 20
+ 47: 6(float) Load 46
+ 49: 44(ptr) AccessChain 31(v) 20 18 48
+ Store 49 47
+ 51: 41(ptr) AccessChain 40(v.ClipRect) 50
+ 52: 6(float) Load 51
+ 53: 44(ptr) AccessChain 31(v) 20 20 21
+ Store 53 52
+ 55: 41(ptr) AccessChain 40(v.ClipRect) 54
+ 56: 6(float) Load 55
+ 57: 44(ptr) AccessChain 31(v) 20 20 48
+ Store 57 56
+ 60:12(VS_OUTPUT) Load 31(v)
+ 61: 7(fvec4) FunctionCall 15(@main(struct-VS_OUTPUT-vf4-vf2[2]1;) 60
+ Store 59(@entryPointOutput) 61
+ Return
+ FunctionEnd
+15(@main(struct-VS_OUTPUT-vf4-vf2[2]1;): 7(fvec4) Function None 13
+ 14(v):12(VS_OUTPUT) FunctionParameter
+ 16: Label
+ 19: 7(fvec4) CompositeExtract 14(v) 0
+ 22: 6(float) CompositeExtract 14(v) 1 0 0
+ 23: 7(fvec4) CompositeConstruct 22 22 22 22
+ 24: 7(fvec4) FAdd 19 23
+ 25: 6(float) CompositeExtract 14(v) 1 1 0
+ 26: 7(fvec4) CompositeConstruct 25 25 25 25
+ 27: 7(fvec4) FAdd 24 26
+ ReturnValue 27
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.clipdistance-6.frag.out b/Test/baseResults/hlsl.clipdistance-6.frag.out
new file mode 100644
index 0000000..57166ae
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-6.frag.out
@@ -0,0 +1,399 @@
+hlsl.clipdistance-6.frag
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
+0:8 Function Parameters:
+0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:? Sequence
+0:9 Branch: Return with expression
+0:9 add ( temp 4-component vector of float)
+0:9 add ( temp 4-component vector of float)
+0:9 Position: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 0 (const int)
+0:9 clip0: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 1 (const int)
+0:9 clip1: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 2 (const int)
+0:8 Function Definition: main( ( temp void)
+0:8 Function Parameters:
+0:? Sequence
+0:8 Sequence
+0:8 move second child to first child ( temp 4-component vector of float)
+0:8 Position: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 0 (const int)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 0 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 1 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 2 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 3 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 3 (const int)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 4 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 5 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 6 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 3 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 7 (const int)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
+0:8 Function Parameters:
+0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:? Sequence
+0:9 Branch: Return with expression
+0:9 add ( temp 4-component vector of float)
+0:9 add ( temp 4-component vector of float)
+0:9 Position: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 0 (const int)
+0:9 clip0: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 1 (const int)
+0:9 clip1: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 2 (const int)
+0:8 Function Definition: main( ( temp void)
+0:8 Function Parameters:
+0:? Sequence
+0:8 Sequence
+0:8 move second child to first child ( temp 4-component vector of float)
+0:8 Position: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 0 (const int)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 0 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 1 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 2 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 3 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 3 (const int)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 4 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 5 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 6 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 3 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 7 (const int)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 79
+
+ Capability Shader
+ Capability ClipDistance
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 31 38 75
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 500
+ Name 4 "main"
+ Name 8 "VS_OUTPUT"
+ MemberName 8(VS_OUTPUT) 0 "Position"
+ MemberName 8(VS_OUTPUT) 1 "clip0"
+ MemberName 8(VS_OUTPUT) 2 "clip1"
+ Name 12 "@main(struct-VS_OUTPUT-vf4-vf4-vf41;"
+ Name 11 "v"
+ Name 29 "v"
+ Name 31 "v.Position"
+ Name 38 "v.clip1"
+ Name 75 "@entryPointOutput"
+ Name 76 "param"
+ Decorate 31(v.Position) BuiltIn FragCoord
+ Decorate 38(v.clip1) BuiltIn ClipDistance
+ Decorate 75(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4)
+ 9: TypePointer Function 8(VS_OUTPUT)
+ 10: TypeFunction 7(fvec4) 9(ptr)
+ 14: TypeInt 32 1
+ 15: 14(int) Constant 0
+ 16: TypePointer Function 7(fvec4)
+ 19: 14(int) Constant 1
+ 23: 14(int) Constant 2
+ 30: TypePointer Input 7(fvec4)
+ 31(v.Position): 30(ptr) Variable Input
+ 34: TypeInt 32 0
+ 35: 34(int) Constant 8
+ 36: TypeArray 6(float) 35
+ 37: TypePointer Input 36
+ 38(v.clip1): 37(ptr) Variable Input
+ 39: TypePointer Input 6(float)
+ 42: 34(int) Constant 0
+ 43: TypePointer Function 6(float)
+ 47: 34(int) Constant 1
+ 51: 34(int) Constant 2
+ 53: 14(int) Constant 3
+ 56: 34(int) Constant 3
+ 58: 14(int) Constant 4
+ 62: 14(int) Constant 5
+ 66: 14(int) Constant 6
+ 70: 14(int) Constant 7
+ 74: TypePointer Output 7(fvec4)
+75(@entryPointOutput): 74(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 29(v): 9(ptr) Variable Function
+ 76(param): 9(ptr) Variable Function
+ 32: 7(fvec4) Load 31(v.Position)
+ 33: 16(ptr) AccessChain 29(v) 15
+ Store 33 32
+ 40: 39(ptr) AccessChain 38(v.clip1) 15
+ 41: 6(float) Load 40
+ 44: 43(ptr) AccessChain 29(v) 19 42
+ Store 44 41
+ 45: 39(ptr) AccessChain 38(v.clip1) 19
+ 46: 6(float) Load 45
+ 48: 43(ptr) AccessChain 29(v) 19 47
+ Store 48 46
+ 49: 39(ptr) AccessChain 38(v.clip1) 23
+ 50: 6(float) Load 49
+ 52: 43(ptr) AccessChain 29(v) 19 51
+ Store 52 50
+ 54: 39(ptr) AccessChain 38(v.clip1) 53
+ 55: 6(float) Load 54
+ 57: 43(ptr) AccessChain 29(v) 19 56
+ Store 57 55
+ 59: 39(ptr) AccessChain 38(v.clip1) 58
+ 60: 6(float) Load 59
+ 61: 43(ptr) AccessChain 29(v) 23 42
+ Store 61 60
+ 63: 39(ptr) AccessChain 38(v.clip1) 62
+ 64: 6(float) Load 63
+ 65: 43(ptr) AccessChain 29(v) 23 47
+ Store 65 64
+ 67: 39(ptr) AccessChain 38(v.clip1) 66
+ 68: 6(float) Load 67
+ 69: 43(ptr) AccessChain 29(v) 23 51
+ Store 69 68
+ 71: 39(ptr) AccessChain 38(v.clip1) 70
+ 72: 6(float) Load 71
+ 73: 43(ptr) AccessChain 29(v) 23 56
+ Store 73 72
+ 77:8(VS_OUTPUT) Load 29(v)
+ Store 76(param) 77
+ 78: 7(fvec4) FunctionCall 12(@main(struct-VS_OUTPUT-vf4-vf4-vf41;) 76(param)
+ Store 75(@entryPointOutput) 78
+ Return
+ FunctionEnd
+12(@main(struct-VS_OUTPUT-vf4-vf4-vf41;): 7(fvec4) Function None 10
+ 11(v): 9(ptr) FunctionParameter
+ 13: Label
+ 17: 16(ptr) AccessChain 11(v) 15
+ 18: 7(fvec4) Load 17
+ 20: 16(ptr) AccessChain 11(v) 19
+ 21: 7(fvec4) Load 20
+ 22: 7(fvec4) FAdd 18 21
+ 24: 16(ptr) AccessChain 11(v) 23
+ 25: 7(fvec4) Load 24
+ 26: 7(fvec4) FAdd 22 25
+ ReturnValue 26
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.clipdistance-7.frag.out b/Test/baseResults/hlsl.clipdistance-7.frag.out
new file mode 100644
index 0000000..22cb0e5
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-7.frag.out
@@ -0,0 +1,385 @@
+hlsl.clipdistance-7.frag
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float)
+0:8 Function Parameters:
+0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:? Sequence
+0:9 Branch: Return with expression
+0:9 add ( temp 4-component vector of float)
+0:9 add ( temp 4-component vector of float)
+0:9 Position: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 0 (const int)
+0:9 direct index ( temp float)
+0:9 clip0: direct index for structure ( temp 3-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 1 (const int)
+0:9 Constant:
+0:9 0 (const int)
+0:9 direct index ( temp float)
+0:9 clip1: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 2 (const int)
+0:9 Constant:
+0:9 0 (const int)
+0:8 Function Definition: main( ( temp void)
+0:8 Function Parameters:
+0:? Sequence
+0:8 Sequence
+0:8 move second child to first child ( temp 4-component vector of float)
+0:8 Position: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 0 (const int)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 0 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 1 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 2 (const int)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 4 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 5 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 6 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 3 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 7 (const int)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float)
+0:8 Function Parameters:
+0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:? Sequence
+0:9 Branch: Return with expression
+0:9 add ( temp 4-component vector of float)
+0:9 add ( temp 4-component vector of float)
+0:9 Position: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 0 (const int)
+0:9 direct index ( temp float)
+0:9 clip0: direct index for structure ( temp 3-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 1 (const int)
+0:9 Constant:
+0:9 0 (const int)
+0:9 direct index ( temp float)
+0:9 clip1: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:9 Constant:
+0:9 2 (const int)
+0:9 Constant:
+0:9 0 (const int)
+0:8 Function Definition: main( ( temp void)
+0:8 Function Parameters:
+0:? Sequence
+0:8 Sequence
+0:8 move second child to first child ( temp 4-component vector of float)
+0:8 Position: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 0 (const int)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 0 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 1 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 2 (const int)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 4 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 5 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 6 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip1: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 3 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+0:8 Constant:
+0:8 7 (const int)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? 'v.clip1' ( in 8-element array of float ClipDistance)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 78
+
+ Capability Shader
+ Capability ClipDistance
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 37 43 74
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 500
+ Name 4 "main"
+ Name 9 "VS_OUTPUT"
+ MemberName 9(VS_OUTPUT) 0 "Position"
+ MemberName 9(VS_OUTPUT) 1 "clip0"
+ MemberName 9(VS_OUTPUT) 2 "clip1"
+ Name 13 "@main(struct-VS_OUTPUT-vf4-vf3-vf41;"
+ Name 12 "v"
+ Name 35 "v"
+ Name 37 "v.Position"
+ Name 43 "v.clip1"
+ Name 74 "@entryPointOutput"
+ Name 75 "param"
+ Decorate 37(v.Position) BuiltIn FragCoord
+ Decorate 43(v.clip1) BuiltIn ClipDistance
+ Decorate 74(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypeVector 6(float) 3
+ 9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 7(fvec4)
+ 10: TypePointer Function 9(VS_OUTPUT)
+ 11: TypeFunction 7(fvec4) 10(ptr)
+ 15: TypeInt 32 1
+ 16: 15(int) Constant 0
+ 17: TypePointer Function 7(fvec4)
+ 20: 15(int) Constant 1
+ 21: TypeInt 32 0
+ 22: 21(int) Constant 0
+ 23: TypePointer Function 6(float)
+ 28: 15(int) Constant 2
+ 36: TypePointer Input 7(fvec4)
+ 37(v.Position): 36(ptr) Variable Input
+ 40: 21(int) Constant 8
+ 41: TypeArray 6(float) 40
+ 42: TypePointer Input 41
+ 43(v.clip1): 42(ptr) Variable Input
+ 44: TypePointer Input 6(float)
+ 50: 21(int) Constant 1
+ 54: 21(int) Constant 2
+ 56: 15(int) Constant 4
+ 60: 15(int) Constant 5
+ 64: 15(int) Constant 6
+ 68: 15(int) Constant 7
+ 71: 21(int) Constant 3
+ 73: TypePointer Output 7(fvec4)
+74(@entryPointOutput): 73(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 35(v): 10(ptr) Variable Function
+ 75(param): 10(ptr) Variable Function
+ 38: 7(fvec4) Load 37(v.Position)
+ 39: 17(ptr) AccessChain 35(v) 16
+ Store 39 38
+ 45: 44(ptr) AccessChain 43(v.clip1) 16
+ 46: 6(float) Load 45
+ 47: 23(ptr) AccessChain 35(v) 20 22
+ Store 47 46
+ 48: 44(ptr) AccessChain 43(v.clip1) 20
+ 49: 6(float) Load 48
+ 51: 23(ptr) AccessChain 35(v) 20 50
+ Store 51 49
+ 52: 44(ptr) AccessChain 43(v.clip1) 28
+ 53: 6(float) Load 52
+ 55: 23(ptr) AccessChain 35(v) 20 54
+ Store 55 53
+ 57: 44(ptr) AccessChain 43(v.clip1) 56
+ 58: 6(float) Load 57
+ 59: 23(ptr) AccessChain 35(v) 28 22
+ Store 59 58
+ 61: 44(ptr) AccessChain 43(v.clip1) 60
+ 62: 6(float) Load 61
+ 63: 23(ptr) AccessChain 35(v) 28 50
+ Store 63 62
+ 65: 44(ptr) AccessChain 43(v.clip1) 64
+ 66: 6(float) Load 65
+ 67: 23(ptr) AccessChain 35(v) 28 54
+ Store 67 66
+ 69: 44(ptr) AccessChain 43(v.clip1) 68
+ 70: 6(float) Load 69
+ 72: 23(ptr) AccessChain 35(v) 28 71
+ Store 72 70
+ 76:9(VS_OUTPUT) Load 35(v)
+ Store 75(param) 76
+ 77: 7(fvec4) FunctionCall 13(@main(struct-VS_OUTPUT-vf4-vf3-vf41;) 75(param)
+ Store 74(@entryPointOutput) 77
+ Return
+ FunctionEnd
+13(@main(struct-VS_OUTPUT-vf4-vf3-vf41;): 7(fvec4) Function None 11
+ 12(v): 10(ptr) FunctionParameter
+ 14: Label
+ 18: 17(ptr) AccessChain 12(v) 16
+ 19: 7(fvec4) Load 18
+ 24: 23(ptr) AccessChain 12(v) 20 22
+ 25: 6(float) Load 24
+ 26: 7(fvec4) CompositeConstruct 25 25 25 25
+ 27: 7(fvec4) FAdd 19 26
+ 29: 23(ptr) AccessChain 12(v) 28 22
+ 30: 6(float) Load 29
+ 31: 7(fvec4) CompositeConstruct 30 30 30 30
+ 32: 7(fvec4) FAdd 27 31
+ ReturnValue 32
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.clipdistance-8.frag.out b/Test/baseResults/hlsl.clipdistance-8.frag.out
new file mode 100644
index 0000000..a1f6648
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-8.frag.out
@@ -0,0 +1,285 @@
+hlsl.clipdistance-8.frag
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
+0:8 Function Parameters:
+0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:? Sequence
+0:9 Branch: Return with expression
+0:9 add ( temp 4-component vector of float)
+0:9 add ( temp 4-component vector of float)
+0:9 Position: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:9 Constant:
+0:9 0 (const int)
+0:9 direct index ( temp float)
+0:9 clip0: direct index for structure ( temp 3-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:9 Constant:
+0:9 1 (const int)
+0:9 Constant:
+0:9 0 (const int)
+0:9 clip1: direct index for structure ( temp float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:9 Constant:
+0:9 2 (const int)
+0:8 Function Definition: main( ( temp void)
+0:8 Function Parameters:
+0:? Sequence
+0:8 Sequence
+0:8 move second child to first child ( temp 4-component vector of float)
+0:8 Position: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:8 Constant:
+0:8 0 (const int)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 4-element array of float ClipDistance)
+0:8 Constant:
+0:8 0 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 4-element array of float ClipDistance)
+0:8 Constant:
+0:8 1 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 4-element array of float ClipDistance)
+0:8 Constant:
+0:8 2 (const int)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 clip1: direct index for structure ( temp float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 4-element array of float ClipDistance)
+0:8 Constant:
+0:8 3 (const int)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? 'v.clip1' ( in 4-element array of float ClipDistance)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
+0:8 Function Parameters:
+0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:? Sequence
+0:9 Branch: Return with expression
+0:9 add ( temp 4-component vector of float)
+0:9 add ( temp 4-component vector of float)
+0:9 Position: direct index for structure ( temp 4-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:9 Constant:
+0:9 0 (const int)
+0:9 direct index ( temp float)
+0:9 clip0: direct index for structure ( temp 3-component vector of float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:9 Constant:
+0:9 1 (const int)
+0:9 Constant:
+0:9 0 (const int)
+0:9 clip1: direct index for structure ( temp float)
+0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:9 Constant:
+0:9 2 (const int)
+0:8 Function Definition: main( ( temp void)
+0:8 Function Parameters:
+0:? Sequence
+0:8 Sequence
+0:8 move second child to first child ( temp 4-component vector of float)
+0:8 Position: direct index for structure ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:8 Constant:
+0:8 0 (const int)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 0 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 4-element array of float ClipDistance)
+0:8 Constant:
+0:8 0 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 4-element array of float ClipDistance)
+0:8 Constant:
+0:8 1 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 clip0: direct index for structure ( temp 3-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 4-element array of float ClipDistance)
+0:8 Constant:
+0:8 2 (const int)
+0:? Sequence
+0:8 move second child to first child ( temp float)
+0:8 clip1: direct index for structure ( temp float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index ( temp float)
+0:? 'v.clip1' ( in 4-element array of float ClipDistance)
+0:8 Constant:
+0:8 3 (const int)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
+0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'v.Position' ( in 4-component vector of float FragCoord)
+0:? 'v.clip1' ( in 4-element array of float ClipDistance)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 65
+
+ Capability Shader
+ Capability ClipDistance
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 37 43 61
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 500
+ Name 4 "main"
+ Name 9 "VS_OUTPUT"
+ MemberName 9(VS_OUTPUT) 0 "Position"
+ MemberName 9(VS_OUTPUT) 1 "clip0"
+ MemberName 9(VS_OUTPUT) 2 "clip1"
+ Name 13 "@main(struct-VS_OUTPUT-vf4-vf3-f11;"
+ Name 12 "v"
+ Name 35 "v"
+ Name 37 "v.Position"
+ Name 43 "v.clip1"
+ Name 61 "@entryPointOutput"
+ Name 62 "param"
+ Decorate 37(v.Position) BuiltIn FragCoord
+ Decorate 43(v.clip1) BuiltIn ClipDistance
+ Decorate 61(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypeVector 6(float) 3
+ 9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 6(float)
+ 10: TypePointer Function 9(VS_OUTPUT)
+ 11: TypeFunction 7(fvec4) 10(ptr)
+ 15: TypeInt 32 1
+ 16: 15(int) Constant 0
+ 17: TypePointer Function 7(fvec4)
+ 20: 15(int) Constant 1
+ 21: TypeInt 32 0
+ 22: 21(int) Constant 0
+ 23: TypePointer Function 6(float)
+ 28: 15(int) Constant 2
+ 36: TypePointer Input 7(fvec4)
+ 37(v.Position): 36(ptr) Variable Input
+ 40: 21(int) Constant 4
+ 41: TypeArray 6(float) 40
+ 42: TypePointer Input 41
+ 43(v.clip1): 42(ptr) Variable Input
+ 44: TypePointer Input 6(float)
+ 50: 21(int) Constant 1
+ 54: 21(int) Constant 2
+ 56: 15(int) Constant 3
+ 60: TypePointer Output 7(fvec4)
+61(@entryPointOutput): 60(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 35(v): 10(ptr) Variable Function
+ 62(param): 10(ptr) Variable Function
+ 38: 7(fvec4) Load 37(v.Position)
+ 39: 17(ptr) AccessChain 35(v) 16
+ Store 39 38
+ 45: 44(ptr) AccessChain 43(v.clip1) 16
+ 46: 6(float) Load 45
+ 47: 23(ptr) AccessChain 35(v) 20 22
+ Store 47 46
+ 48: 44(ptr) AccessChain 43(v.clip1) 20
+ 49: 6(float) Load 48
+ 51: 23(ptr) AccessChain 35(v) 20 50
+ Store 51 49
+ 52: 44(ptr) AccessChain 43(v.clip1) 28
+ 53: 6(float) Load 52
+ 55: 23(ptr) AccessChain 35(v) 20 54
+ Store 55 53
+ 57: 44(ptr) AccessChain 43(v.clip1) 56
+ 58: 6(float) Load 57
+ 59: 23(ptr) AccessChain 35(v) 28
+ Store 59 58
+ 63:9(VS_OUTPUT) Load 35(v)
+ Store 62(param) 63
+ 64: 7(fvec4) FunctionCall 13(@main(struct-VS_OUTPUT-vf4-vf3-f11;) 62(param)
+ Store 61(@entryPointOutput) 64
+ Return
+ FunctionEnd
+13(@main(struct-VS_OUTPUT-vf4-vf3-f11;): 7(fvec4) Function None 11
+ 12(v): 10(ptr) FunctionParameter
+ 14: Label
+ 18: 17(ptr) AccessChain 12(v) 16
+ 19: 7(fvec4) Load 18
+ 24: 23(ptr) AccessChain 12(v) 20 22
+ 25: 6(float) Load 24
+ 26: 7(fvec4) CompositeConstruct 25 25 25 25
+ 27: 7(fvec4) FAdd 19 26
+ 29: 23(ptr) AccessChain 12(v) 28
+ 30: 6(float) Load 29
+ 31: 7(fvec4) CompositeConstruct 30 30 30 30
+ 32: 7(fvec4) FAdd 27 31
+ ReturnValue 32
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.clipdistance-9.frag.out b/Test/baseResults/hlsl.clipdistance-9.frag.out
new file mode 100644
index 0000000..ef52b23
--- /dev/null
+++ b/Test/baseResults/hlsl.clipdistance-9.frag.out
@@ -0,0 +1,250 @@
+hlsl.clipdistance-9.frag
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:6 Function Definition: @main(vf4;vf3;f1; ( temp 4-component vector of float)
+0:6 Function Parameters:
+0:6 'Position' ( in 4-component vector of float)
+0:6 'clip0' ( in 3-component vector of float)
+0:6 'clip1' ( in float)
+0:? Sequence
+0:7 Branch: Return with expression
+0:7 add ( temp 4-component vector of float)
+0:7 add ( temp 4-component vector of float)
+0:7 'Position' ( in 4-component vector of float)
+0:7 direct index ( temp float)
+0:7 'clip0' ( in 3-component vector of float)
+0:7 Constant:
+0:7 0 (const int)
+0:7 'clip1' ( in float)
+0:6 Function Definition: main( ( temp void)
+0:6 Function Parameters:
+0:? Sequence
+0:6 move second child to first child ( temp 4-component vector of float)
+0:? 'Position' ( temp 4-component vector of float)
+0:? 'Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:6 move second child to first child ( temp float)
+0:6 direct index ( temp float)
+0:? 'clip0' ( temp 3-component vector of float)
+0:6 Constant:
+0:6 0 (const int)
+0:6 direct index ( temp float)
+0:? 'clip0' ( in 4-element array of float ClipDistance)
+0:6 Constant:
+0:6 0 (const int)
+0:6 move second child to first child ( temp float)
+0:6 direct index ( temp float)
+0:? 'clip0' ( temp 3-component vector of float)
+0:6 Constant:
+0:6 1 (const int)
+0:6 direct index ( temp float)
+0:? 'clip0' ( in 4-element array of float ClipDistance)
+0:6 Constant:
+0:6 1 (const int)
+0:6 move second child to first child ( temp float)
+0:6 direct index ( temp float)
+0:? 'clip0' ( temp 3-component vector of float)
+0:6 Constant:
+0:6 2 (const int)
+0:6 direct index ( temp float)
+0:? 'clip0' ( in 4-element array of float ClipDistance)
+0:6 Constant:
+0:6 2 (const int)
+0:? Sequence
+0:6 move second child to first child ( temp float)
+0:? 'clip1' ( temp float)
+0:6 direct index ( temp float)
+0:? 'clip0' ( in 4-element array of float ClipDistance)
+0:6 Constant:
+0:6 3 (const int)
+0:6 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:6 Function Call: @main(vf4;vf3;f1; ( temp 4-component vector of float)
+0:? 'Position' ( temp 4-component vector of float)
+0:? 'clip0' ( temp 3-component vector of float)
+0:? 'clip1' ( temp float)
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'Position' ( in 4-component vector of float FragCoord)
+0:? 'clip0' ( in 4-element array of float ClipDistance)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:6 Function Definition: @main(vf4;vf3;f1; ( temp 4-component vector of float)
+0:6 Function Parameters:
+0:6 'Position' ( in 4-component vector of float)
+0:6 'clip0' ( in 3-component vector of float)
+0:6 'clip1' ( in float)
+0:? Sequence
+0:7 Branch: Return with expression
+0:7 add ( temp 4-component vector of float)
+0:7 add ( temp 4-component vector of float)
+0:7 'Position' ( in 4-component vector of float)
+0:7 direct index ( temp float)
+0:7 'clip0' ( in 3-component vector of float)
+0:7 Constant:
+0:7 0 (const int)
+0:7 'clip1' ( in float)
+0:6 Function Definition: main( ( temp void)
+0:6 Function Parameters:
+0:? Sequence
+0:6 move second child to first child ( temp 4-component vector of float)
+0:? 'Position' ( temp 4-component vector of float)
+0:? 'Position' ( in 4-component vector of float FragCoord)
+0:? Sequence
+0:6 move second child to first child ( temp float)
+0:6 direct index ( temp float)
+0:? 'clip0' ( temp 3-component vector of float)
+0:6 Constant:
+0:6 0 (const int)
+0:6 direct index ( temp float)
+0:? 'clip0' ( in 4-element array of float ClipDistance)
+0:6 Constant:
+0:6 0 (const int)
+0:6 move second child to first child ( temp float)
+0:6 direct index ( temp float)
+0:? 'clip0' ( temp 3-component vector of float)
+0:6 Constant:
+0:6 1 (const int)
+0:6 direct index ( temp float)
+0:? 'clip0' ( in 4-element array of float ClipDistance)
+0:6 Constant:
+0:6 1 (const int)
+0:6 move second child to first child ( temp float)
+0:6 direct index ( temp float)
+0:? 'clip0' ( temp 3-component vector of float)
+0:6 Constant:
+0:6 2 (const int)
+0:6 direct index ( temp float)
+0:? 'clip0' ( in 4-element array of float ClipDistance)
+0:6 Constant:
+0:6 2 (const int)
+0:? Sequence
+0:6 move second child to first child ( temp float)
+0:? 'clip1' ( temp float)
+0:6 direct index ( temp float)
+0:? 'clip0' ( in 4-element array of float ClipDistance)
+0:6 Constant:
+0:6 3 (const int)
+0:6 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:6 Function Call: @main(vf4;vf3;f1; ( temp 4-component vector of float)
+0:? 'Position' ( temp 4-component vector of float)
+0:? 'clip0' ( temp 3-component vector of float)
+0:? 'clip1' ( temp float)
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'Position' ( in 4-component vector of float FragCoord)
+0:? 'clip0' ( in 4-element array of float ClipDistance)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 68
+
+ Capability Shader
+ Capability ClipDistance
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 32 38 60
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 500
+ Name 4 "main"
+ Name 16 "@main(vf4;vf3;f1;"
+ Name 13 "Position"
+ Name 14 "clip0"
+ Name 15 "clip1"
+ Name 30 "Position"
+ Name 32 "Position"
+ Name 34 "clip0"
+ Name 38 "clip0"
+ Name 55 "clip1"
+ Name 60 "@entryPointOutput"
+ Name 61 "param"
+ Name 63 "param"
+ Name 65 "param"
+ Decorate 32(Position) BuiltIn FragCoord
+ Decorate 38(clip0) BuiltIn ClipDistance
+ Decorate 60(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 9: TypeVector 6(float) 3
+ 10: TypePointer Function 9(fvec3)
+ 11: TypePointer Function 6(float)
+ 12: TypeFunction 7(fvec4) 8(ptr) 10(ptr) 11(ptr)
+ 19: TypeInt 32 0
+ 20: 19(int) Constant 0
+ 31: TypePointer Input 7(fvec4)
+ 32(Position): 31(ptr) Variable Input
+ 35: 19(int) Constant 4
+ 36: TypeArray 6(float) 35
+ 37: TypePointer Input 36
+ 38(clip0): 37(ptr) Variable Input
+ 39: TypeInt 32 1
+ 40: 39(int) Constant 0
+ 41: TypePointer Input 6(float)
+ 45: 39(int) Constant 1
+ 48: 19(int) Constant 1
+ 50: 39(int) Constant 2
+ 53: 19(int) Constant 2
+ 56: 39(int) Constant 3
+ 59: TypePointer Output 7(fvec4)
+60(@entryPointOutput): 59(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 30(Position): 8(ptr) Variable Function
+ 34(clip0): 10(ptr) Variable Function
+ 55(clip1): 11(ptr) Variable Function
+ 61(param): 8(ptr) Variable Function
+ 63(param): 10(ptr) Variable Function
+ 65(param): 11(ptr) Variable Function
+ 33: 7(fvec4) Load 32(Position)
+ Store 30(Position) 33
+ 42: 41(ptr) AccessChain 38(clip0) 40
+ 43: 6(float) Load 42
+ 44: 11(ptr) AccessChain 34(clip0) 20
+ Store 44 43
+ 46: 41(ptr) AccessChain 38(clip0) 45
+ 47: 6(float) Load 46
+ 49: 11(ptr) AccessChain 34(clip0) 48
+ Store 49 47
+ 51: 41(ptr) AccessChain 38(clip0) 50
+ 52: 6(float) Load 51
+ 54: 11(ptr) AccessChain 34(clip0) 53
+ Store 54 52
+ 57: 41(ptr) AccessChain 38(clip0) 56
+ 58: 6(float) Load 57
+ Store 55(clip1) 58
+ 62: 7(fvec4) Load 30(Position)
+ Store 61(param) 62
+ 64: 9(fvec3) Load 34(clip0)
+ Store 63(param) 64
+ 66: 6(float) Load 55(clip1)
+ Store 65(param) 66
+ 67: 7(fvec4) FunctionCall 16(@main(vf4;vf3;f1;) 61(param) 63(param) 65(param)
+ Store 60(@entryPointOutput) 67
+ Return
+ FunctionEnd
+16(@main(vf4;vf3;f1;): 7(fvec4) Function None 12
+ 13(Position): 8(ptr) FunctionParameter
+ 14(clip0): 10(ptr) FunctionParameter
+ 15(clip1): 11(ptr) FunctionParameter
+ 17: Label
+ 18: 7(fvec4) Load 13(Position)
+ 21: 11(ptr) AccessChain 14(clip0) 20
+ 22: 6(float) Load 21
+ 23: 7(fvec4) CompositeConstruct 22 22 22 22
+ 24: 7(fvec4) FAdd 18 23
+ 25: 6(float) Load 15(clip1)
+ 26: 7(fvec4) CompositeConstruct 25 25 25 25
+ 27: 7(fvec4) FAdd 24 26
+ ReturnValue 27
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.semantic.geom.out b/Test/baseResults/hlsl.semantic.geom.out
index f7b82b6..38acc27 100755
--- a/Test/baseResults/hlsl.semantic.geom.out
+++ b/Test/baseResults/hlsl.semantic.geom.out
@@ -1,10 +1,15 @@
hlsl.semantic.geom
+ERROR: 0:15: '' : unimplemented: clip/cull not currently implemented for this stage
+ERROR: 0:15: '' : unimplemented: clip/cull not currently implemented for this stage
+ERROR: 2 compilation errors. No code generated.
+
+
Shader version: 500
invocations = -1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
-0:? Sequence
+ERROR: node is still EOpNull!
0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
0:13 Function Parameters:
0:13 'VertexID' ( in 3-element array of uint)
@@ -18,26 +23,6 @@
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 0 (const int)
-0:? Sequence
-0:15 move second child to first child ( temp float)
-0:15 direct index ( temp float)
-0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
-0:15 Constant:
-0:15 0 (const int)
-0:15 clip0: direct index for structure ( temp float)
-0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
-0:15 Constant:
-0:15 1 (const int)
-0:? Sequence
-0:15 move second child to first child ( temp float)
-0:15 direct index ( temp float)
-0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
-0:15 Constant:
-0:15 0 (const int)
-0:15 cull0: direct index for structure ( temp float)
-0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
-0:15 Constant:
-0:15 2 (const int)
0:15 move second child to first child ( temp uint)
0:? 'OutputStream.vpai' ( out uint ViewportIndex)
0:15 vpai: direct index for structure ( temp uint)
@@ -72,8 +57,6 @@
0:? 'OutputStream.vpai' ( out uint ViewportIndex)
0:? 'OutputStream.rtai' ( out uint Layer)
0:? 'OutputStream.ii' (layout( location=0) out int)
-0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
-0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
Linked geometry stage:
@@ -84,7 +67,7 @@
max_vertices = 4
input primitive = triangles
output primitive = line_strip
-0:? Sequence
+ERROR: node is still EOpNull!
0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
0:13 Function Parameters:
0:13 'VertexID' ( in 3-element array of uint)
@@ -98,26 +81,6 @@
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 0 (const int)
-0:? Sequence
-0:15 move second child to first child ( temp float)
-0:15 direct index ( temp float)
-0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
-0:15 Constant:
-0:15 0 (const int)
-0:15 clip0: direct index for structure ( temp float)
-0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
-0:15 Constant:
-0:15 1 (const int)
-0:? Sequence
-0:15 move second child to first child ( temp float)
-0:15 direct index ( temp float)
-0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
-0:15 Constant:
-0:15 0 (const int)
-0:15 cull0: direct index for structure ( temp float)
-0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
-0:15 Constant:
-0:15 2 (const int)
0:15 move second child to first child ( temp uint)
0:? 'OutputStream.vpai' ( out uint ViewportIndex)
0:15 vpai: direct index for structure ( temp uint)
@@ -152,129 +115,5 @@
0:? 'OutputStream.vpai' ( out uint ViewportIndex)
0:? 'OutputStream.rtai' ( out uint Layer)
0:? 'OutputStream.ii' (layout( location=0) out int)
-0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
-0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
-// Module Version 10000
-// Generated by (magic number): 80001
-// Id's are bound by 65
-
- Capability Geometry
- Capability ClipDistance
- Capability CullDistance
- Capability MultiViewport
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Geometry 4 "main" 20 29 34 40 45 50 57
- ExecutionMode 4 Triangles
- ExecutionMode 4 Invocations 1
- ExecutionMode 4 OutputLineStrip
- ExecutionMode 4 OutputVertices 4
- Source HLSL 500
- Name 4 "main"
- Name 12 "S"
- MemberName 12(S) 0 "clip0"
- MemberName 12(S) 1 "clip0"
- MemberName 12(S) 2 "cull0"
- MemberName 12(S) 3 "vpai"
- MemberName 12(S) 4 "rtai"
- MemberName 12(S) 5 "ii"
- Name 17 "@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;"
- Name 15 "VertexID"
- Name 16 "OutputStream"
- Name 20 "OutputStream.clip0"
- Name 21 "s"
- Name 29 "OutputStream.clip0"
- Name 34 "OutputStream.cull0"
- Name 40 "OutputStream.vpai"
- Name 45 "OutputStream.rtai"
- Name 50 "OutputStream.ii"
- Name 55 "VertexID"
- Name 57 "VertexID"
- Name 59 "OutputStream"
- Name 60 "param"
- Name 62 "param"
- Decorate 20(OutputStream.clip0) BuiltIn Position
- Decorate 29(OutputStream.clip0) BuiltIn ClipDistance
- Decorate 34(OutputStream.cull0) BuiltIn CullDistance
- Decorate 40(OutputStream.vpai) BuiltIn ViewportIndex
- Decorate 45(OutputStream.rtai) BuiltIn Layer
- Decorate 50(OutputStream.ii) Location 0
- Decorate 57(VertexID) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeInt 32 0
- 7: 6(int) Constant 3
- 8: TypeArray 6(int) 7
- 9: TypePointer Function 8
- 10: TypeFloat 32
- 11: TypeInt 32 1
- 12(S): TypeStruct 10(float) 10(float) 10(float) 6(int) 6(int) 11(int)
- 13: TypePointer Function 12(S)
- 14: TypeFunction 2 9(ptr) 13(ptr)
- 19: TypePointer Output 10(float)
-20(OutputStream.clip0): 19(ptr) Variable Output
- 22: 11(int) Constant 0
- 23: TypePointer Function 10(float)
- 26: 6(int) Constant 1
- 27: TypeArray 10(float) 26
- 28: TypePointer Output 27
-29(OutputStream.clip0): 28(ptr) Variable Output
- 30: 11(int) Constant 1
-34(OutputStream.cull0): 28(ptr) Variable Output
- 35: 11(int) Constant 2
- 39: TypePointer Output 6(int)
-40(OutputStream.vpai): 39(ptr) Variable Output
- 41: 11(int) Constant 3
- 42: TypePointer Function 6(int)
-45(OutputStream.rtai): 39(ptr) Variable Output
- 46: 11(int) Constant 4
- 49: TypePointer Output 11(int)
-50(OutputStream.ii): 49(ptr) Variable Output
- 51: 11(int) Constant 5
- 52: TypePointer Function 11(int)
- 56: TypePointer Input 8
- 57(VertexID): 56(ptr) Variable Input
- 4(main): 2 Function None 3
- 5: Label
- 55(VertexID): 9(ptr) Variable Function
-59(OutputStream): 13(ptr) Variable Function
- 60(param): 9(ptr) Variable Function
- 62(param): 13(ptr) Variable Function
- 58: 8 Load 57(VertexID)
- Store 55(VertexID) 58
- 61: 8 Load 55(VertexID)
- Store 60(param) 61
- 63: 2 FunctionCall 17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;) 60(param) 62(param)
- 64: 12(S) Load 62(param)
- Store 59(OutputStream) 64
- Return
- FunctionEnd
-17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;): 2 Function None 14
- 15(VertexID): 9(ptr) FunctionParameter
-16(OutputStream): 13(ptr) FunctionParameter
- 18: Label
- 21(s): 13(ptr) Variable Function
- 24: 23(ptr) AccessChain 21(s) 22
- 25: 10(float) Load 24
- Store 20(OutputStream.clip0) 25
- 31: 23(ptr) AccessChain 21(s) 30
- 32: 10(float) Load 31
- 33: 19(ptr) AccessChain 29(OutputStream.clip0) 22
- Store 33 32
- 36: 23(ptr) AccessChain 21(s) 35
- 37: 10(float) Load 36
- 38: 19(ptr) AccessChain 34(OutputStream.cull0) 22
- Store 38 37
- 43: 42(ptr) AccessChain 21(s) 41
- 44: 6(int) Load 43
- Store 40(OutputStream.vpai) 44
- 47: 42(ptr) AccessChain 21(s) 46
- 48: 6(int) Load 47
- Store 45(OutputStream.rtai) 48
- 53: 52(ptr) AccessChain 21(s) 51
- 54: 11(int) Load 53
- Store 50(OutputStream.ii) 54
- EmitVertex
- Return
- FunctionEnd
+SPIR-V is not generated for failed compile or link
diff --git a/Test/baseResults/hlsl.semantic.vert.out b/Test/baseResults/hlsl.semantic.vert.out
index a3aa340..086a4aa 100755
--- a/Test/baseResults/hlsl.semantic.vert.out
+++ b/Test/baseResults/hlsl.semantic.vert.out
@@ -28,13 +28,13 @@
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 2 (const int)
-0:? 'ins.cull0' (layout( location=2) in float)
+0:? 'ins.cull0' (layout( location=0) in float)
0:10 move second child to first child ( temp float)
0:10 cull1: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 3 (const int)
-0:? 'ins.cull1' (layout( location=3) in float)
+0:? 'ins.cull1' (layout( location=1) in float)
0:10 move second child to first child ( temp int)
0:10 ii: direct index for structure ( temp int)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
@@ -97,8 +97,8 @@
0:? 'ins.ii' ( in int InstanceIndex)
0:? 'ins.clip0' (layout( location=0) in float)
0:? 'ins.clip1' (layout( location=1) in float)
-0:? 'ins.cull0' (layout( location=2) in float)
-0:? 'ins.cull1' (layout( location=3) in float)
+0:? 'ins.cull0' (layout( location=0) in float)
+0:? 'ins.cull1' (layout( location=1) in float)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
@@ -135,13 +135,13 @@
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 2 (const int)
-0:? 'ins.cull0' (layout( location=2) in float)
+0:? 'ins.cull0' (layout( location=0) in float)
0:10 move second child to first child ( temp float)
0:10 cull1: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 3 (const int)
-0:? 'ins.cull1' (layout( location=3) in float)
+0:? 'ins.cull1' (layout( location=1) in float)
0:10 move second child to first child ( temp int)
0:10 ii: direct index for structure ( temp int)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
@@ -204,8 +204,8 @@
0:? 'ins.ii' ( in int InstanceIndex)
0:? 'ins.clip0' (layout( location=0) in float)
0:? 'ins.clip1' (layout( location=1) in float)
-0:? 'ins.cull0' (layout( location=2) in float)
-0:? 'ins.cull1' (layout( location=3) in float)
+0:? 'ins.cull0' (layout( location=0) in float)
+0:? 'ins.cull1' (layout( location=1) in float)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
@@ -243,8 +243,8 @@
Name 67 "@entryPointOutput.ii"
Decorate 21(ins.clip0) Location 0
Decorate 26(ins.clip1) Location 1
- Decorate 30(ins.cull0) Location 2
- Decorate 34(ins.cull1) Location 3
+ Decorate 30(ins.cull0) Location 0
+ Decorate 34(ins.cull1) Location 1
Decorate 39(ins.ii) BuiltIn InstanceIndex
Decorate 51(@entryPointOutput.clip1) BuiltIn ClipDistance
Decorate 59(@entryPointOutput.cull1) BuiltIn CullDistance
diff --git a/Test/hlsl.clipdistance-1.frag b/Test/hlsl.clipdistance-1.frag
new file mode 100644
index 0000000..10813b3
--- /dev/null
+++ b/Test/hlsl.clipdistance-1.frag
@@ -0,0 +1,6 @@
+float4 main(in float4 pos : SV_Position,
+ in float clip : SV_ClipDistance,
+ in float cull : SV_CullDistance) : SV_Target0
+{
+ return pos + clip + cull;
+}
diff --git a/Test/hlsl.clipdistance-1.geom b/Test/hlsl.clipdistance-1.geom
new file mode 100644
index 0000000..d056ebd
--- /dev/null
+++ b/Test/hlsl.clipdistance-1.geom
@@ -0,0 +1,22 @@
+struct S {
+ float4 pos : SV_Position;
+ float clip : SV_ClipDistance0;
+ float cull : SV_CullDistance0;
+};
+
+[maxvertexcount(3)]
+void main(triangle in float4 pos[3] : SV_Position,
+ triangle in uint VertexID[3] : VertexID,
+ inout LineStream<S> OutputStream,
+ triangle in float clip[3] : SV_ClipDistance, // scalar float
+ triangle in float cull[3] : SV_CullDistance) // scalar float
+{
+ S s;
+
+ s.pos = pos[0];
+ s.clip = clip[0];
+ s.cull = cull[0];
+
+ OutputStream.Append(s);
+}
+
diff --git a/Test/hlsl.clipdistance-2.frag b/Test/hlsl.clipdistance-2.frag
new file mode 100644
index 0000000..b6f88d5
--- /dev/null
+++ b/Test/hlsl.clipdistance-2.frag
@@ -0,0 +1,7 @@
+float4 main(in float4 pos : SV_Position,
+ in float2 clip[2] : SV_ClipDistance, // array of vector float
+ in float2 cull[2] : SV_CullDistance) : SV_Target0 // array of vector float
+{
+
+ return pos + clip[0][0] + cull[0][0];
+}
diff --git a/Test/hlsl.clipdistance-2.geom b/Test/hlsl.clipdistance-2.geom
new file mode 100644
index 0000000..49d2734
--- /dev/null
+++ b/Test/hlsl.clipdistance-2.geom
@@ -0,0 +1,19 @@
+struct S {
+ float4 pos : SV_Position;
+ float2 clip[2] : SV_ClipDistance0;
+};
+
+[maxvertexcount(3)]
+void main(triangle in float4 pos[3] : SV_Position,
+ triangle in uint VertexID[3] : VertexID,
+ inout LineStream<S> OutputStream,
+ triangle in float2 clip[3][2] : SV_ClipDistance) // scalar float
+{
+ S s;
+
+ s.pos = pos[0];
+ s.clip[0] = clip[0][0];
+ s.clip[1] = clip[0][1];
+
+ OutputStream.Append(s);
+}
diff --git a/Test/hlsl.clipdistance-3.frag b/Test/hlsl.clipdistance-3.frag
new file mode 100644
index 0000000..c590fa4
--- /dev/null
+++ b/Test/hlsl.clipdistance-3.frag
@@ -0,0 +1,8 @@
+float4 main(in float4 pos : SV_Position,
+ in float clip[2] : SV_ClipDistance, // array of scalar float
+ in float cull[2] : SV_CullDistance) : SV_Target0 // array of scalar float
+{
+ return pos + clip[0] + cull[0];
+}
+
+
diff --git a/Test/hlsl.clipdistance-4.frag b/Test/hlsl.clipdistance-4.frag
new file mode 100644
index 0000000..6144160
--- /dev/null
+++ b/Test/hlsl.clipdistance-4.frag
@@ -0,0 +1,9 @@
+struct VS_OUTPUT {
+ float4 Position : SV_Position;
+ float4 ClipRect : SV_ClipDistance0; // vector in split struct
+};
+
+float4 main(const VS_OUTPUT v) : SV_Target0
+{
+ return v.Position + v.ClipRect;
+}
diff --git a/Test/hlsl.clipdistance-5.frag b/Test/hlsl.clipdistance-5.frag
new file mode 100644
index 0000000..4722999
--- /dev/null
+++ b/Test/hlsl.clipdistance-5.frag
@@ -0,0 +1,9 @@
+struct VS_OUTPUT {
+ float4 Position : SV_Position;
+ float2 ClipRect[2] : SV_ClipDistance0; // array of float2 in split struct
+};
+
+float4 main(const VS_OUTPUT v) : SV_Target0
+{
+ return v.Position + v.ClipRect[0].x + v.ClipRect[1].x;
+}
diff --git a/Test/hlsl.clipdistance-6.frag b/Test/hlsl.clipdistance-6.frag
new file mode 100644
index 0000000..646197b
--- /dev/null
+++ b/Test/hlsl.clipdistance-6.frag
@@ -0,0 +1,10 @@
+struct VS_OUTPUT {
+ float4 Position : SV_Position;
+ float4 clip0 : SV_ClipDistance0; // multiple semantic IDs, two vec4s (no extra packing)
+ float4 clip1 : SV_ClipDistance1; // ...
+};
+
+float4 main(VS_OUTPUT v) : SV_Target0
+{
+ return v.Position + v.clip0 + v.clip1;
+}
diff --git a/Test/hlsl.clipdistance-7.frag b/Test/hlsl.clipdistance-7.frag
new file mode 100644
index 0000000..1a26df8
--- /dev/null
+++ b/Test/hlsl.clipdistance-7.frag
@@ -0,0 +1,10 @@
+struct VS_OUTPUT {
+ float4 Position : SV_Position;
+ float3 clip0 : SV_ClipDistance0; // multiple semantic IDs, vec3+vec4 (skip)
+ float4 clip1 : SV_ClipDistance1; // ...
+};
+
+float4 main(VS_OUTPUT v) : SV_Target0
+{
+ return v.Position + v.clip0.x + v.clip1.x;
+}
diff --git a/Test/hlsl.clipdistance-8.frag b/Test/hlsl.clipdistance-8.frag
new file mode 100644
index 0000000..2edf194
--- /dev/null
+++ b/Test/hlsl.clipdistance-8.frag
@@ -0,0 +1,10 @@
+struct VS_OUTPUT {
+ float4 Position : SV_Position;
+ float3 clip0 : SV_ClipDistance0; // multiple semantic IDs, vec3+float (pack)
+ float clip1 : SV_ClipDistance1; // ...
+};
+
+float4 main(VS_OUTPUT v) : SV_Target0
+{
+ return v.Position + v.clip0.x + v.clip1;
+}
diff --git a/Test/hlsl.clipdistance-9.frag b/Test/hlsl.clipdistance-9.frag
new file mode 100644
index 0000000..cbe940a
--- /dev/null
+++ b/Test/hlsl.clipdistance-9.frag
@@ -0,0 +1,8 @@
+
+// Test packing 0 and 1 semantics into single array[4], from in fn params.
+float4 main(in float4 Position : SV_Position,
+ in float3 clip0 : SV_ClipDistance0,
+ in float clip1 : SV_ClipDistance1) : SV_Target0
+{
+ return Position + clip0.x + clip1;
+}
diff --git a/gtests/Hlsl.FromFile.cpp b/gtests/Hlsl.FromFile.cpp
index 27452ab..0488eb7 100644
--- a/gtests/Hlsl.FromFile.cpp
+++ b/gtests/Hlsl.FromFile.cpp
@@ -97,14 +97,25 @@
{"hlsl.cast.frag", "PixelShaderFunction"},
{"hlsl.charLit.vert", "main"},
{"hlsl.clip.frag", "main"},
+ {"hlsl.clipdistance-1.frag", "main"},
+ {"hlsl.clipdistance-1.geom", "main"},
{"hlsl.clipdistance-1.vert", "main"},
+ {"hlsl.clipdistance-2.frag", "main"},
+ {"hlsl.clipdistance-2.geom", "main"},
{"hlsl.clipdistance-2.vert", "main"},
+ {"hlsl.clipdistance-3.frag", "main"},
{"hlsl.clipdistance-3.vert", "main"},
+ {"hlsl.clipdistance-4.frag", "main"},
{"hlsl.clipdistance-4.vert", "main"},
+ {"hlsl.clipdistance-5.frag", "main"},
{"hlsl.clipdistance-5.vert", "main"},
+ {"hlsl.clipdistance-6.frag", "main"},
{"hlsl.clipdistance-6.vert", "main"},
+ {"hlsl.clipdistance-7.frag", "main"},
{"hlsl.clipdistance-7.vert", "main"},
+ {"hlsl.clipdistance-8.frag", "main"},
{"hlsl.clipdistance-8.vert", "main"},
+ {"hlsl.clipdistance-9.frag", "main"},
{"hlsl.clipdistance-9.vert", "main"},
{"hlsl.comparison.vec.frag", "main"},
{"hlsl.conditional.frag", "PixelShaderFunction"},
diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp
index 9b54bbd..2d7e593 100755
--- a/hlsl/hlslParseHelper.cpp
+++ b/hlsl/hlslParseHelper.cpp
@@ -66,8 +66,8 @@
entryPointFunction(nullptr),
entryPointFunctionBody(nullptr),
gsStreamOutput(nullptr),
- clipDistanceOutput(nullptr),
- cullDistanceOutput(nullptr)
+ clipDistanceVariable(nullptr),
+ cullDistanceVariable(nullptr)
{
globalUniformDefaults.clear();
globalUniformDefaults.layoutMatrix = ElmRowMajor;
@@ -2271,25 +2271,37 @@
TIntermAggregate* HlslParseContext::assignClipCullDistance(const TSourceLoc& loc, TOperator op, int semanticId,
TIntermTyped* left, TIntermTyped* right)
{
+ switch (language) {
+ case EShLangFragment:
+ case EShLangVertex:
+ break;
+ default:
+ error(loc, "unimplemented: clip/cull not currently implemented for this stage", "", "");
+ return nullptr;
+ }
+
TVariable** clipCullVar = nullptr;
- const TBuiltInVariable builtInType = left->getQualifier().builtIn;
+ // Figure out if we are assigning to, or from, clip or cull distance.
+ const bool isOutput = isClipOrCullDistance(left->getType());
- // array sizes, or 1 if it's not an array:
- const int rhsArraySize = (right->getType().isArray() ? right->getType().getOuterArraySize() : 1);
- // vector sizes:
- const int rhsVectorSize = right->getType().getVectorSize();
+ // This is the rvalue or lvalue holding the clip or cull distance.
+ TIntermTyped* clipCullNode = isOutput ? left : right;
+ // This is the value going into or out of the clip or cull distance.
+ TIntermTyped* internalNode = isOutput ? right : left;
+
+ const TBuiltInVariable builtInType = clipCullNode->getQualifier().builtIn;
decltype(clipSemanticNSize)* semanticNSize = nullptr;
// Refer to either the clip or the cull distance, depending on semantic.
switch (builtInType) {
case EbvClipDistance:
- clipCullVar = &clipDistanceOutput;
+ clipCullVar = &clipDistanceVariable;
semanticNSize = &clipSemanticNSize;
break;
case EbvCullDistance:
- clipCullVar = &cullDistanceOutput;
+ clipCullVar = &cullDistanceVariable;
semanticNSize = &cullSemanticNSize;
break;
@@ -2317,22 +2329,23 @@
arrayLoc += (*semanticNSize)[x];
}
+ // array sizes, or 1 if it's not an array:
+ const int internalNodeArraySize = (internalNode->getType().isArray() ? internalNode->getType().getOuterArraySize() : 1);
+ // vector sizes:
+ const int internalNodeVectorSize = internalNode->getType().getVectorSize();
// If we haven't created the output already, create it now.
if (*clipCullVar == nullptr) {
- // ClipDistance and CullDistance are handled specially in the entry point output
- // copy algorithm, because they may need to be unpacked from components of vectors
- // (or a scalar) into a float array. Here, we make the array the right size and type,
- // which depends on the incoming data, which has several potential dimensions:
- // Semantic ID
- // vector size
- // array size
- // Of those, semantic ID and array size cannot appear simultaneously.
+ // ClipDistance and CullDistance are handled specially in the entry point input/output copy
+ // algorithm, because they may need to be unpacked from components of vectors (or a scalar)
+ // into a float array, or vice versa. Here, we make the array the right size and type,
+ // which depends on the incoming data, which has several potential dimensions: Semantic ID
+ // vector size array size Of those, semantic ID and array size cannot appear
+ // simultaneously.
+ const int requiredArraySize = arrayLoc * internalNodeArraySize;
- const int requiredArraySize = arrayLoc * rhsArraySize;
-
- TType clipCullType(EbtFloat, left->getType().getQualifier().storage, 1);
- clipCullType.getQualifier() = left->getType().getQualifier();
+ TType clipCullType(EbtFloat, clipCullNode->getType().getQualifier().storage, 1);
+ clipCullType.getQualifier() = clipCullNode->getType().getQualifier();
// Create required array dimension
TArraySizes arraySizes;
@@ -2340,7 +2353,7 @@
clipCullType.newArraySizes(arraySizes);
// Obtain symbol name: we'll use that for the symbol we introduce.
- TIntermSymbol* sym = left->getAsSymbolNode();
+ TIntermSymbol* sym = clipCullNode->getAsSymbolNode();
assert(sym != nullptr);
// We are moving the semantic ID from the layout location, so it is no longer needed or
@@ -2354,66 +2367,81 @@
}
// Create symbol for the clip or cull variable.
- left = intermediate.addSymbol(**clipCullVar);
+ TIntermSymbol* clipCullSym = intermediate.addSymbol(**clipCullVar);
// array sizes, or 1 if it's not an array:
- const int lhsArraySize = (left->getType().isArray() ? left->getType().getOuterArraySize() : 1);
+ const int clipCullSymArraySize = (clipCullSym->getType().isArray() ? clipCullSym->getType().getOuterArraySize() : 1);
// vector sizes:
- const int lhsVectorSize = left->getType().getVectorSize();
+ const int clipCullSymVectorSize = clipCullSym->getType().getVectorSize();
- // left has got to be an array of scalar floats, per SPIR-V semantics.
+ // clipCullSym has got to be an array of scalar floats, per SPIR-V semantics.
// fixBuiltInIoType() should have handled that upstream.
- assert(left->getType().isArray());
- assert(left->getType().getVectorSize() == 1);
- assert(left->getType().getBasicType() == EbtFloat);
+ assert(clipCullSym->getType().isArray());
+ assert(clipCullSym->getType().getVectorSize() == 1);
+ assert(clipCullSym->getType().getBasicType() == EbtFloat);
// We may be creating multiple sub-assignments. This is an aggregate to hold them.
// TODO: it would be possible to be clever sometimes and avoid the sequence node if not needed.
TIntermAggregate* assignList = nullptr;
+ // Holds individual component assignments as we make them.
+ TIntermTyped* clipCullAssign = nullptr;
+
// If the types are homomorphic, use a simple assign. No need to mess about with
// individual components.
- if (left->getType().isArray() == right->getType().isArray() &&
- lhsArraySize == rhsArraySize &&
- lhsVectorSize == rhsVectorSize) {
- assignList = intermediate.growAggregate(assignList, intermediate.addAssign(op, left, right, loc));
+ if (clipCullSym->getType().isArray() == internalNode->getType().isArray() &&
+ clipCullSymArraySize == internalNodeArraySize &&
+ clipCullSymVectorSize == internalNodeVectorSize) {
+
+ if (isOutput)
+ clipCullAssign = intermediate.addAssign(op, clipCullSym, internalNode, loc);
+ else
+ clipCullAssign = intermediate.addAssign(op, internalNode, clipCullSym, loc);
+
+ assignList = intermediate.growAggregate(assignList, clipCullAssign);
assignList->setOperator(EOpSequence);
+
return assignList;
}
- // We are going to copy each component of the right (per array element if indicated) to sequential
- // array elements of the left. This tracks the lhs element we're writing to as we go along.
+ // We are going to copy each component of the internal (per array element if indicated) to sequential
+ // array elements of the clipCullSym. This tracks the lhs element we're writing to as we go along.
// We may be starting in the middle - e.g, for a non-zero semantic ID calculated above.
- int lhsArrayPos = semanticOffset[semanticId];
+ int clipCullArrayPos = semanticOffset[semanticId];
- // Loop through every component of every element of the RHS, and copy to LHS elements in turn.
- for (int rhsArrayPos = 0; rhsArrayPos < rhsArraySize; ++rhsArrayPos) {
- for (int rhsComponent = 0; rhsComponent < rhsVectorSize; ++rhsComponent) {
- // LHS array member to write to:
- TIntermTyped* lhsMember = intermediate.addIndex(EOpIndexDirect, left,
- intermediate.addConstantUnion(lhsArrayPos++, loc), loc);
+ // Loop through every component of every element of the internal, and copy to or from the matching external.
+ for (int internalArrayPos = 0; internalArrayPos < internalNodeArraySize; ++internalArrayPos) {
+ for (int internalComponent = 0; internalComponent < internalNodeVectorSize; ++internalComponent) {
+ // array member to read from / write to:
+ TIntermTyped* clipCullMember = intermediate.addIndex(EOpIndexDirect, clipCullSym,
+ intermediate.addConstantUnion(clipCullArrayPos++, loc), loc);
- TIntermTyped* rhsMember = right;
+ TIntermTyped* internalMember = internalNode;
- // If right is an array, extract the element of interest
- if (right->getType().isArray()) {
- const TType derefType(rhsMember->getType(), 0);
- rhsMember = intermediate.addIndex(EOpIndexDirect, rhsMember,
- intermediate.addConstantUnion(rhsArrayPos, loc), loc);
- rhsMember->setType(derefType);
+ // If internal node is an array, extract the element of interest
+ if (internalNode->getType().isArray()) {
+ const TType derefType(internalMember->getType(), 0);
+ internalMember = intermediate.addIndex(EOpIndexDirect, internalMember,
+ intermediate.addConstantUnion(internalArrayPos, loc), loc);
+ internalMember->setType(derefType);
}
- // If right is a vector, extract the component of interest.
- if (right->getType().isVector()) {
- const TType derefType(rhsMember->getType(), 0);
- rhsMember = intermediate.addIndex(EOpIndexDirect, rhsMember,
- intermediate.addConstantUnion(rhsComponent, loc), loc);
- rhsMember->setType(derefType);
+ // If internal node is a vector, extract the component of interest.
+ if (internalNode->getType().isVector()) {
+ const TType derefType(internalMember->getType(), 0);
+ internalMember = intermediate.addIndex(EOpIndexDirect, internalMember,
+ intermediate.addConstantUnion(internalComponent, loc), loc);
+ internalMember->setType(derefType);
}
- // Assign: to the proper lhs member.
- assignList = intermediate.growAggregate(assignList,
- intermediate.addAssign(op, lhsMember, rhsMember, loc));
+ // Create an assignment: output from internal to clip cull, or input from clip cull to internal.
+ if (isOutput)
+ clipCullAssign = intermediate.addAssign(op, clipCullMember, internalMember, loc);
+ else
+ clipCullAssign = intermediate.addAssign(op, internalMember, clipCullMember, loc);
+
+ // Track assignment in the sequence.
+ assignList = intermediate.growAggregate(assignList, clipCullAssign);
}
}
@@ -2483,8 +2511,10 @@
// isn't, we fall back to a member-wise copy.
if (!isFlattenLeft && !isFlattenRight && !isSplitLeft && !isSplitRight) {
// Clip and cull distance requires more processing. See comment above assignClipCullDistance.
- if (isClipOrCullDistance(left->getType())) {
- const int semanticId = left->getType().getQualifier().layoutLocation;
+ if (isClipOrCullDistance(left->getType()) || isClipOrCullDistance(right->getType())) {
+ const bool isOutput = isClipOrCullDistance(left->getType());
+
+ const int semanticId = (isOutput ? left : right)->getType().getQualifier().layoutLocation;
return assignClipCullDistance(loc, op, semanticId, left, right);
}
@@ -2664,13 +2694,15 @@
TIntermTyped* subSplitRight = isSplitRight ? getMember(false, right, member, splitRight, memberR)
: subRight;
- if (isClipOrCullDistance(subSplitLeft->getType())) {
+ if (isClipOrCullDistance(subSplitLeft->getType()) || isClipOrCullDistance(subSplitRight->getType())) {
// Clip and cull distance built-in assignment is complex in its own right, and is handled in
// a separate function dedicated to that task. See comment above assignClipCullDistance;
+ const bool isOutput = isClipOrCullDistance(subSplitLeft->getType());
+
// Since all clip/cull semantics boil down to the same built-in type, we need to get the
// semantic ID from the dereferenced type's layout location, to avoid an N-1 mapping.
- const TType derefType(left->getType(), member);
+ const TType derefType((isOutput ? left : right)->getType(), member);
const int semanticId = derefType.getQualifier().layoutLocation;
TIntermAggregate* clipCullAssign = assignClipCullDistance(loc, op, semanticId,
@@ -8786,10 +8818,6 @@
qualifier.sample = false;
}
- // TODO: handle clip/cull on the input side; this doesn't work, see overwrite of .layoutLocation later
- if (isClipOrCullDistance(qualifier))
- qualifier.layoutLocation = TQualifier::layoutLocationEnd;
-
qualifier.clearStreamLayout();
qualifier.clearXfbLayout();
diff --git a/hlsl/hlslParseHelper.h b/hlsl/hlslParseHelper.h
index ab62625..e545109 100755
--- a/hlsl/hlslParseHelper.h
+++ b/hlsl/hlslParseHelper.h
@@ -435,8 +435,8 @@
TVariable* gsStreamOutput; // geometry shader stream outputs, for emit (Append method)
- TVariable* clipDistanceOutput; // synthesized clip distance output variable (shader might have >1)
- TVariable* cullDistanceOutput; // synthesized cull distance output variable (shader might have >1)
+ TVariable* clipDistanceVariable; // synthesized clip distance variable (shader might have >1)
+ TVariable* cullDistanceVariable; // synthesized cull distance variable (shader might have >1)
static const int maxClipCullRegs = 2;
std::array<int, maxClipCullRegs> clipSemanticNSize; // vector, indexed by clip semantic ID