#version 450 | |
out vec4 outf4; | |
in flat ivec4 ini4; | |
in float inf; | |
float Test1(int bound) | |
{ | |
float r = 0; | |
for (int x=0; x<bound; ++x) | |
r += 0.5; | |
r += 0.2; | |
return r; | |
} | |
float Test2(int bound) | |
{ | |
if (bound > 2) { | |
return Test1(bound * 2); | |
} else | |
return float(bound * 4 + | |
ini4.y * ini4.z + | |
ini4.x); | |
} | |
void main() | |
{ | |
outf4 = vec4(Test1(int(inf)) + | |
Test2(int(inf))); | |
} |