#version 450 | |
#extension GL_EXT_buffer_reference : enable | |
layout(buffer_reference, std430) buffer blockType { | |
layout(offset = 0) int a; | |
layout(offset = 4) int b; | |
layout(offset = 8) int c; | |
layout(offset = 12) int d; | |
layout(offset = 16) int e; | |
}; | |
layout(std430) buffer t2 { | |
blockType f; | |
blockType g; | |
} t; | |
layout(std430, buffer_reference) buffer T2 { int x; }; | |
layout(std430, buffer_reference) buffer T1 { int x; }; | |
struct Blah { | |
T1 t1; | |
T2 t2; | |
}; | |
layout(set=0, binding=0) buffer T3 { | |
Blah Bindings[]; | |
} t3; | |
void main() { | |
t3.Bindings[0] = t3.Bindings[1]; | |
} |