| #version 310 es |
| #extension GL_EXT_tessellation_shader : require |
| #extension GL_EXT_gpu_shader5 : require |
| |
| layout(vertices = 3) out; |
| |
| layout(location = 0) in highp vec2 in_tc_position[]; |
| layout(location = 1) in highp float in_tc_tessParam[]; |
| |
| layout(location = 0) out highp vec2 in_te_position[]; |
| |
| precise gl_TessLevelOuter; |
| |
| void main (void) |
| { |
| in_te_position[gl_InvocationID] = in_tc_position[gl_InvocationID]; |
| |
| gl_TessLevelInner[0] = 5.0; |
| gl_TessLevelInner[1] = 5.0; |
| |
| gl_TessLevelOuter[0] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[1] + in_tc_tessParam[2]); |
| gl_TessLevelOuter[1] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[2] + in_tc_tessParam[0]); |
| gl_TessLevelOuter[2] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[0] + in_tc_tessParam[1]); |
| } |