WIP: HLSL: Treat HLSL rows as GLSL columns.
WIP: HLSL: EOpGenMul arg reversal
diff --git a/Test/baseResults/hlsl.intrinsics.frag.out b/Test/baseResults/hlsl.intrinsics.frag.out
index ba3cb53..23297e9 100644
--- a/Test/baseResults/hlsl.intrinsics.frag.out
+++ b/Test/baseResults/hlsl.intrinsics.frag.out
@@ -1140,80 +1140,80 @@
0:? 3.000000
0:260 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
0:260 Function Parameters:
-0:260 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:260 'inF1' (layout(location=1 ) in 4-component vector of float)
-0:260 'inF2' (layout(location=2 ) in 4-component vector of float)
-0:260 'inU0' (layout(location=3 ) in 4-component vector of uint)
-0:260 'inU1' (layout(location=4 ) in 4-component vector of uint)
+0:260 'inF0' (in 4-component vector of float)
+0:260 'inF1' (in 4-component vector of float)
+0:260 'inF2' (in 4-component vector of float)
+0:260 'inU0' (in 4-component vector of uint)
+0:260 'inU1' (in 4-component vector of uint)
0:? Sequence
0:263 Sequence
0:263 move second child to first child (temp bool)
0:263 'r000' (temp bool)
0:263 all (global bool)
-0:263 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:263 'inF0' (in 4-component vector of float)
0:264 Sequence
0:264 move second child to first child (temp 4-component vector of float)
0:264 'r001' (temp 4-component vector of float)
0:264 Absolute value (global 4-component vector of float)
-0:264 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:264 'inF0' (in 4-component vector of float)
0:265 Sequence
0:265 move second child to first child (temp 4-component vector of float)
0:265 'r002' (temp 4-component vector of float)
0:265 arc cosine (global 4-component vector of float)
-0:265 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:265 'inF0' (in 4-component vector of float)
0:266 Sequence
0:266 move second child to first child (temp bool)
0:266 'r003' (temp bool)
0:266 any (global bool)
-0:266 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:266 'inF0' (in 4-component vector of float)
0:267 Sequence
0:267 move second child to first child (temp 4-component vector of float)
0:267 'r004' (temp 4-component vector of float)
0:267 arc sine (global 4-component vector of float)
-0:267 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:267 'inF0' (in 4-component vector of float)
0:268 Sequence
0:268 move second child to first child (temp 4-component vector of int)
0:268 'r005' (temp 4-component vector of int)
0:268 floatBitsToInt (global 4-component vector of int)
-0:268 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:268 'inF0' (in 4-component vector of float)
0:269 Sequence
0:269 move second child to first child (temp 4-component vector of uint)
0:269 'r006' (temp 4-component vector of uint)
0:269 floatBitsToUint (global 4-component vector of uint)
-0:269 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:269 'inF0' (in 4-component vector of float)
0:270 Sequence
0:270 move second child to first child (temp 4-component vector of float)
0:270 'r007' (temp 4-component vector of float)
0:270 intBitsToFloat (global 4-component vector of float)
-0:270 'inU0' (layout(location=3 ) in 4-component vector of uint)
+0:270 'inU0' (in 4-component vector of uint)
0:272 Sequence
0:272 move second child to first child (temp 4-component vector of float)
0:272 'r009' (temp 4-component vector of float)
0:272 arc tangent (global 4-component vector of float)
-0:272 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:272 'inF0' (in 4-component vector of float)
0:273 Sequence
0:273 move second child to first child (temp 4-component vector of float)
0:273 'r010' (temp 4-component vector of float)
0:273 arc tangent (global 4-component vector of float)
-0:273 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:273 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:273 'inF0' (in 4-component vector of float)
+0:273 'inF1' (in 4-component vector of float)
0:274 Sequence
0:274 move second child to first child (temp 4-component vector of float)
0:274 'r011' (temp 4-component vector of float)
0:274 Ceiling (global 4-component vector of float)
-0:274 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:274 'inF0' (in 4-component vector of float)
0:275 Sequence
0:275 move second child to first child (temp 4-component vector of float)
0:275 'r012' (temp 4-component vector of float)
0:275 clamp (global 4-component vector of float)
-0:275 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:275 'inF1' (layout(location=1 ) in 4-component vector of float)
-0:275 'inF2' (layout(location=2 ) in 4-component vector of float)
+0:275 'inF0' (in 4-component vector of float)
+0:275 'inF1' (in 4-component vector of float)
+0:275 'inF2' (in 4-component vector of float)
0:276 Test condition and select (temp void)
0:276 Condition
0:276 any (temp bool)
0:276 Compare Less Than (temp 4-component vector of bool)
-0:276 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:276 'inF0' (in 4-component vector of float)
0:276 Constant:
0:276 0.000000
0:276 0.000000
@@ -1225,12 +1225,12 @@
0:277 move second child to first child (temp 4-component vector of float)
0:277 'r013' (temp 4-component vector of float)
0:277 cosine (global 4-component vector of float)
-0:277 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:277 'inF0' (in 4-component vector of float)
0:278 Sequence
0:278 move second child to first child (temp 4-component vector of float)
0:278 'r014' (temp 4-component vector of float)
0:278 hyp. cosine (global 4-component vector of float)
-0:278 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:278 'inF0' (in 4-component vector of float)
0:279 Sequence
0:279 move second child to first child (temp 4-component vector of uint)
0:279 'r015' (temp 4-component vector of uint)
@@ -1244,49 +1244,49 @@
0:280 move second child to first child (temp 4-component vector of float)
0:280 'r016' (temp 4-component vector of float)
0:280 dPdx (global 4-component vector of float)
-0:280 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:280 'inF0' (in 4-component vector of float)
0:281 Sequence
0:281 move second child to first child (temp 4-component vector of float)
0:281 'r017' (temp 4-component vector of float)
0:281 dPdxCoarse (global 4-component vector of float)
-0:281 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:281 'inF0' (in 4-component vector of float)
0:282 Sequence
0:282 move second child to first child (temp 4-component vector of float)
0:282 'r018' (temp 4-component vector of float)
0:282 dPdxFine (global 4-component vector of float)
-0:282 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:282 'inF0' (in 4-component vector of float)
0:283 Sequence
0:283 move second child to first child (temp 4-component vector of float)
0:283 'r019' (temp 4-component vector of float)
0:283 dPdy (global 4-component vector of float)
-0:283 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:283 'inF0' (in 4-component vector of float)
0:284 Sequence
0:284 move second child to first child (temp 4-component vector of float)
0:284 'r020' (temp 4-component vector of float)
0:284 dPdyCoarse (global 4-component vector of float)
-0:284 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:284 'inF0' (in 4-component vector of float)
0:285 Sequence
0:285 move second child to first child (temp 4-component vector of float)
0:285 'r021' (temp 4-component vector of float)
0:285 dPdyFine (global 4-component vector of float)
-0:285 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:285 'inF0' (in 4-component vector of float)
0:286 Sequence
0:286 move second child to first child (temp 4-component vector of float)
0:286 'r022' (temp 4-component vector of float)
0:286 degrees (global 4-component vector of float)
-0:286 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:286 'inF0' (in 4-component vector of float)
0:287 Sequence
0:287 move second child to first child (temp float)
0:287 'r023' (temp float)
0:287 distance (global float)
-0:287 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:287 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:287 'inF0' (in 4-component vector of float)
+0:287 'inF1' (in 4-component vector of float)
0:288 Sequence
0:288 move second child to first child (temp float)
0:288 'r024' (temp float)
0:288 dot-product (global float)
-0:288 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:288 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:288 'inF0' (in 4-component vector of float)
+0:288 'inF1' (in 4-component vector of float)
0:289 Sequence
0:289 move second child to first child (temp 4-component vector of float)
0:289 'r025' (temp 4-component vector of float)
@@ -1295,38 +1295,38 @@
0:289 1.000000
0:289 component-wise multiply (temp float)
0:289 direct index (temp float)
-0:289 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:289 'inF0' (in 4-component vector of float)
0:289 Constant:
0:289 1 (const int)
0:289 direct index (temp float)
-0:289 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:289 'inF1' (in 4-component vector of float)
0:289 Constant:
0:289 1 (const int)
0:289 direct index (temp float)
-0:289 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:289 'inF0' (in 4-component vector of float)
0:289 Constant:
0:289 2 (const int)
0:289 direct index (temp float)
-0:289 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:289 'inF1' (in 4-component vector of float)
0:289 Constant:
0:289 3 (const int)
0:293 Sequence
0:293 move second child to first child (temp 4-component vector of float)
0:293 'r029' (temp 4-component vector of float)
0:293 exp (global 4-component vector of float)
-0:293 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:293 'inF0' (in 4-component vector of float)
0:294 Sequence
0:294 move second child to first child (temp 4-component vector of float)
0:294 'r030' (temp 4-component vector of float)
0:294 exp2 (global 4-component vector of float)
-0:294 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:294 'inF0' (in 4-component vector of float)
0:295 Sequence
0:295 move second child to first child (temp 4-component vector of float)
0:295 'r031' (temp 4-component vector of float)
0:295 face-forward (global 4-component vector of float)
-0:295 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:295 'inF1' (layout(location=1 ) in 4-component vector of float)
-0:295 'inF2' (layout(location=2 ) in 4-component vector of float)
+0:295 'inF0' (in 4-component vector of float)
+0:295 'inF1' (in 4-component vector of float)
+0:295 'inF2' (in 4-component vector of float)
0:296 Sequence
0:296 move second child to first child (temp 4-component vector of uint)
0:296 'r032' (temp 4-component vector of uint)
@@ -1349,122 +1349,122 @@
0:298 move second child to first child (temp 4-component vector of float)
0:298 'r034' (temp 4-component vector of float)
0:298 Floor (global 4-component vector of float)
-0:298 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:298 'inF0' (in 4-component vector of float)
0:300 Sequence
0:300 move second child to first child (temp 4-component vector of float)
0:300 'r036' (temp 4-component vector of float)
0:300 mod (global 4-component vector of float)
-0:300 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:300 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:300 'inF0' (in 4-component vector of float)
+0:300 'inF1' (in 4-component vector of float)
0:301 Sequence
0:301 move second child to first child (temp 4-component vector of float)
0:301 'r037' (temp 4-component vector of float)
0:301 Fraction (global 4-component vector of float)
-0:301 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:301 'inF0' (in 4-component vector of float)
0:302 Sequence
0:302 move second child to first child (temp 4-component vector of float)
0:302 'r038' (temp 4-component vector of float)
0:302 frexp (global 4-component vector of float)
-0:302 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:302 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:302 'inF0' (in 4-component vector of float)
+0:302 'inF1' (in 4-component vector of float)
0:303 Sequence
0:303 move second child to first child (temp 4-component vector of float)
0:303 'r039' (temp 4-component vector of float)
0:303 fwidth (global 4-component vector of float)
-0:303 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:303 'inF0' (in 4-component vector of float)
0:304 Sequence
0:304 move second child to first child (temp 4-component vector of bool)
0:304 'r040' (temp 4-component vector of bool)
0:304 isinf (global 4-component vector of bool)
-0:304 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:304 'inF0' (in 4-component vector of float)
0:305 Sequence
0:305 move second child to first child (temp 4-component vector of bool)
0:305 'r041' (temp 4-component vector of bool)
0:305 isnan (global 4-component vector of bool)
-0:305 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:305 'inF0' (in 4-component vector of float)
0:306 Sequence
0:306 move second child to first child (temp 4-component vector of float)
0:306 'r042' (temp 4-component vector of float)
0:306 ldexp (global 4-component vector of float)
-0:306 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:306 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:306 'inF0' (in 4-component vector of float)
+0:306 'inF1' (in 4-component vector of float)
0:307 Sequence
0:307 move second child to first child (temp 4-component vector of float)
0:307 'r039a' (temp 4-component vector of float)
0:307 mix (global 4-component vector of float)
-0:307 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:307 'inF1' (layout(location=1 ) in 4-component vector of float)
-0:307 'inF2' (layout(location=2 ) in 4-component vector of float)
+0:307 'inF0' (in 4-component vector of float)
+0:307 'inF1' (in 4-component vector of float)
+0:307 'inF2' (in 4-component vector of float)
0:308 Sequence
0:308 move second child to first child (temp float)
0:308 'r043' (temp float)
0:308 length (global float)
-0:308 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:308 'inF0' (in 4-component vector of float)
0:309 Sequence
0:309 move second child to first child (temp 4-component vector of float)
0:309 'r044' (temp 4-component vector of float)
0:309 log (global 4-component vector of float)
-0:309 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:309 'inF0' (in 4-component vector of float)
0:310 Sequence
0:310 move second child to first child (temp 4-component vector of float)
0:310 'r045' (temp 4-component vector of float)
0:310 vector-scale (temp 4-component vector of float)
0:310 log2 (temp 4-component vector of float)
-0:310 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:310 'inF0' (in 4-component vector of float)
0:310 Constant:
0:310 0.301030
0:311 Sequence
0:311 move second child to first child (temp 4-component vector of float)
0:311 'r046' (temp 4-component vector of float)
0:311 log2 (global 4-component vector of float)
-0:311 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:311 'inF0' (in 4-component vector of float)
0:312 Sequence
0:312 move second child to first child (temp 4-component vector of float)
0:312 'r047' (temp 4-component vector of float)
0:312 max (global 4-component vector of float)
-0:312 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:312 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:312 'inF0' (in 4-component vector of float)
+0:312 'inF1' (in 4-component vector of float)
0:313 Sequence
0:313 move second child to first child (temp 4-component vector of float)
0:313 'r048' (temp 4-component vector of float)
0:313 min (global 4-component vector of float)
-0:313 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:313 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:313 'inF0' (in 4-component vector of float)
+0:313 'inF1' (in 4-component vector of float)
0:314 Sequence
0:314 move second child to first child (temp 4-component vector of float)
0:314 'r049' (temp 4-component vector of float)
0:314 normalize (global 4-component vector of float)
-0:314 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:314 'inF0' (in 4-component vector of float)
0:315 Sequence
0:315 move second child to first child (temp 4-component vector of float)
0:315 'r050' (temp 4-component vector of float)
0:315 pow (global 4-component vector of float)
-0:315 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:315 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:315 'inF0' (in 4-component vector of float)
+0:315 'inF1' (in 4-component vector of float)
0:316 Sequence
0:316 move second child to first child (temp 4-component vector of float)
0:316 'r051' (temp 4-component vector of float)
0:316 radians (global 4-component vector of float)
-0:316 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:316 'inF0' (in 4-component vector of float)
0:317 Sequence
0:317 move second child to first child (temp 4-component vector of float)
0:317 'r052' (temp 4-component vector of float)
0:317 divide (temp 4-component vector of float)
0:317 Constant:
0:317 1.000000
-0:317 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:317 'inF0' (in 4-component vector of float)
0:318 Sequence
0:318 move second child to first child (temp 4-component vector of float)
0:318 'r053' (temp 4-component vector of float)
0:318 reflect (global 4-component vector of float)
-0:318 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:318 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:318 'inF0' (in 4-component vector of float)
+0:318 'inF1' (in 4-component vector of float)
0:319 Sequence
0:319 move second child to first child (temp 4-component vector of float)
0:319 'r054' (temp 4-component vector of float)
0:319 refract (global 4-component vector of float)
-0:319 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:319 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:319 'inF0' (in 4-component vector of float)
+0:319 'inF1' (in 4-component vector of float)
0:319 Constant:
0:319 2.000000
0:320 Sequence
@@ -1480,17 +1480,17 @@
0:321 move second child to first child (temp 4-component vector of float)
0:321 'r056' (temp 4-component vector of float)
0:321 roundEven (global 4-component vector of float)
-0:321 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:321 'inF0' (in 4-component vector of float)
0:322 Sequence
0:322 move second child to first child (temp 4-component vector of float)
0:322 'r057' (temp 4-component vector of float)
0:322 inverse sqrt (global 4-component vector of float)
-0:322 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:322 'inF0' (in 4-component vector of float)
0:323 Sequence
0:323 move second child to first child (temp 4-component vector of float)
0:323 'r058' (temp 4-component vector of float)
0:323 clamp (temp 4-component vector of float)
-0:323 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:323 'inF0' (in 4-component vector of float)
0:323 Constant:
0:323 0.000000
0:323 Constant:
@@ -1499,68 +1499,65 @@
0:324 move second child to first child (temp 4-component vector of float)
0:324 'r059' (temp 4-component vector of float)
0:324 Sign (global 4-component vector of float)
-0:324 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:324 'inF0' (in 4-component vector of float)
0:325 Sequence
0:325 move second child to first child (temp 4-component vector of float)
0:325 'r060' (temp 4-component vector of float)
0:325 sine (global 4-component vector of float)
-0:325 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:325 'inF0' (in 4-component vector of float)
0:326 Sequence
0:326 move second child to first child (temp 4-component vector of float)
-0:326 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:326 'inF1' (in 4-component vector of float)
0:326 sine (temp 4-component vector of float)
-0:326 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:326 'inF0' (in 4-component vector of float)
0:326 move second child to first child (temp 4-component vector of float)
-0:326 'inF2' (layout(location=2 ) in 4-component vector of float)
+0:326 'inF2' (in 4-component vector of float)
0:326 cosine (temp 4-component vector of float)
-0:326 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:326 'inF0' (in 4-component vector of float)
0:327 Sequence
0:327 move second child to first child (temp 4-component vector of float)
0:327 'r061' (temp 4-component vector of float)
0:327 hyp. sine (global 4-component vector of float)
-0:327 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:327 'inF0' (in 4-component vector of float)
0:328 Sequence
0:328 move second child to first child (temp 4-component vector of float)
0:328 'r062' (temp 4-component vector of float)
0:328 smoothstep (global 4-component vector of float)
-0:328 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:328 'inF1' (layout(location=1 ) in 4-component vector of float)
-0:328 'inF2' (layout(location=2 ) in 4-component vector of float)
+0:328 'inF0' (in 4-component vector of float)
+0:328 'inF1' (in 4-component vector of float)
+0:328 'inF2' (in 4-component vector of float)
0:329 Sequence
0:329 move second child to first child (temp 4-component vector of float)
0:329 'r063' (temp 4-component vector of float)
0:329 sqrt (global 4-component vector of float)
-0:329 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:329 'inF0' (in 4-component vector of float)
0:330 Sequence
0:330 move second child to first child (temp 4-component vector of float)
0:330 'r064' (temp 4-component vector of float)
0:330 step (global 4-component vector of float)
-0:330 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:330 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:330 'inF0' (in 4-component vector of float)
+0:330 'inF1' (in 4-component vector of float)
0:331 Sequence
0:331 move second child to first child (temp 4-component vector of float)
0:331 'r065' (temp 4-component vector of float)
0:331 tangent (global 4-component vector of float)
-0:331 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:331 'inF0' (in 4-component vector of float)
0:332 Sequence
0:332 move second child to first child (temp 4-component vector of float)
0:332 'r066' (temp 4-component vector of float)
0:332 hyp. tangent (global 4-component vector of float)
-0:332 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:332 'inF0' (in 4-component vector of float)
0:334 Sequence
0:334 move second child to first child (temp 4-component vector of float)
0:334 'r067' (temp 4-component vector of float)
0:334 trunc (global 4-component vector of float)
-0:334 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:337 Sequence
-0:337 move second child to first child (temp 4-component vector of float)
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:337 Branch: Return
+0:334 'inF0' (in 4-component vector of float)
+0:337 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
0:401 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:401 Function Parameters:
0:401 'inF0' (in 2X2 matrix of float)
@@ -2472,20 +2469,20 @@
0:443 move second child to first child (temp float)
0:443 'r0' (temp float)
0:443 component-wise multiply (temp float)
-0:443 'inF0' (in float)
0:443 'inF1' (in float)
+0:443 'inF0' (in float)
0:443 Sequence
0:443 move second child to first child (temp 2-component vector of float)
0:443 'r1' (temp 2-component vector of float)
0:443 vector-scale (temp 2-component vector of float)
-0:443 'inFV0' (in 2-component vector of float)
0:443 'inF0' (in float)
+0:443 'inFV0' (in 2-component vector of float)
0:443 Sequence
0:443 move second child to first child (temp 2-component vector of float)
0:443 'r2' (temp 2-component vector of float)
0:443 vector-scale (temp 2-component vector of float)
-0:443 'inF0' (in float)
0:443 'inFV0' (in 2-component vector of float)
+0:443 'inF0' (in float)
0:443 Sequence
0:443 move second child to first child (temp float)
0:443 'r3' (temp float)
@@ -2495,33 +2492,33 @@
0:443 Sequence
0:443 move second child to first child (temp 2-component vector of float)
0:443 'r4' (temp 2-component vector of float)
-0:443 matrix-times-vector (temp 2-component vector of float)
-0:443 'inFM0' (in 2X2 matrix of float)
-0:443 'inFV0' (in 2-component vector of float)
-0:443 Sequence
-0:443 move second child to first child (temp 2-component vector of float)
-0:443 'r5' (temp 2-component vector of float)
0:443 vector-times-matrix (temp 2-component vector of float)
0:443 'inFV0' (in 2-component vector of float)
0:443 'inFM0' (in 2X2 matrix of float)
0:443 Sequence
+0:443 move second child to first child (temp 2-component vector of float)
+0:443 'r5' (temp 2-component vector of float)
+0:443 matrix-times-vector (temp 2-component vector of float)
+0:443 'inFM0' (in 2X2 matrix of float)
+0:443 'inFV0' (in 2-component vector of float)
+0:443 Sequence
0:443 move second child to first child (temp 2X2 matrix of float)
0:443 'r6' (temp 2X2 matrix of float)
0:443 matrix-scale (temp 2X2 matrix of float)
-0:443 'inFM0' (in 2X2 matrix of float)
0:443 'inF0' (in float)
+0:443 'inFM0' (in 2X2 matrix of float)
0:443 Sequence
0:443 move second child to first child (temp 2X2 matrix of float)
0:443 'r7' (temp 2X2 matrix of float)
0:443 matrix-scale (temp 2X2 matrix of float)
-0:443 'inF0' (in float)
0:443 'inFM0' (in 2X2 matrix of float)
+0:443 'inF0' (in float)
0:443 Sequence
0:443 move second child to first child (temp 2X2 matrix of float)
0:443 'r8' (temp 2X2 matrix of float)
0:443 matrix-multiply (temp 2X2 matrix of float)
-0:443 'inFM0' (in 2X2 matrix of float)
0:443 'inFM1' (in 2X2 matrix of float)
+0:443 'inFM0' (in 2X2 matrix of float)
0:449 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
0:449 Function Parameters:
0:449 'inF0' (in float)
@@ -2535,20 +2532,20 @@
0:450 move second child to first child (temp float)
0:450 'r0' (temp float)
0:450 component-wise multiply (temp float)
-0:450 'inF0' (in float)
0:450 'inF1' (in float)
+0:450 'inF0' (in float)
0:450 Sequence
0:450 move second child to first child (temp 3-component vector of float)
0:450 'r1' (temp 3-component vector of float)
0:450 vector-scale (temp 3-component vector of float)
-0:450 'inFV0' (in 3-component vector of float)
0:450 'inF0' (in float)
+0:450 'inFV0' (in 3-component vector of float)
0:450 Sequence
0:450 move second child to first child (temp 3-component vector of float)
0:450 'r2' (temp 3-component vector of float)
0:450 vector-scale (temp 3-component vector of float)
-0:450 'inF0' (in float)
0:450 'inFV0' (in 3-component vector of float)
+0:450 'inF0' (in float)
0:450 Sequence
0:450 move second child to first child (temp float)
0:450 'r3' (temp float)
@@ -2558,33 +2555,33 @@
0:450 Sequence
0:450 move second child to first child (temp 3-component vector of float)
0:450 'r4' (temp 3-component vector of float)
-0:450 matrix-times-vector (temp 3-component vector of float)
-0:450 'inFM0' (in 3X3 matrix of float)
-0:450 'inFV0' (in 3-component vector of float)
-0:450 Sequence
-0:450 move second child to first child (temp 3-component vector of float)
-0:450 'r5' (temp 3-component vector of float)
0:450 vector-times-matrix (temp 3-component vector of float)
0:450 'inFV0' (in 3-component vector of float)
0:450 'inFM0' (in 3X3 matrix of float)
0:450 Sequence
+0:450 move second child to first child (temp 3-component vector of float)
+0:450 'r5' (temp 3-component vector of float)
+0:450 matrix-times-vector (temp 3-component vector of float)
+0:450 'inFM0' (in 3X3 matrix of float)
+0:450 'inFV0' (in 3-component vector of float)
+0:450 Sequence
0:450 move second child to first child (temp 3X3 matrix of float)
0:450 'r6' (temp 3X3 matrix of float)
0:450 matrix-scale (temp 3X3 matrix of float)
-0:450 'inFM0' (in 3X3 matrix of float)
0:450 'inF0' (in float)
+0:450 'inFM0' (in 3X3 matrix of float)
0:450 Sequence
0:450 move second child to first child (temp 3X3 matrix of float)
0:450 'r7' (temp 3X3 matrix of float)
0:450 matrix-scale (temp 3X3 matrix of float)
-0:450 'inF0' (in float)
0:450 'inFM0' (in 3X3 matrix of float)
+0:450 'inF0' (in float)
0:450 Sequence
0:450 move second child to first child (temp 3X3 matrix of float)
0:450 'r8' (temp 3X3 matrix of float)
0:450 matrix-multiply (temp 3X3 matrix of float)
-0:450 'inFM0' (in 3X3 matrix of float)
0:450 'inFM1' (in 3X3 matrix of float)
+0:450 'inFM0' (in 3X3 matrix of float)
0:456 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
0:456 Function Parameters:
0:456 'inF0' (in float)
@@ -2598,20 +2595,20 @@
0:457 move second child to first child (temp float)
0:457 'r0' (temp float)
0:457 component-wise multiply (temp float)
-0:457 'inF0' (in float)
0:457 'inF1' (in float)
+0:457 'inF0' (in float)
0:457 Sequence
0:457 move second child to first child (temp 4-component vector of float)
0:457 'r1' (temp 4-component vector of float)
0:457 vector-scale (temp 4-component vector of float)
-0:457 'inFV0' (in 4-component vector of float)
0:457 'inF0' (in float)
+0:457 'inFV0' (in 4-component vector of float)
0:457 Sequence
0:457 move second child to first child (temp 4-component vector of float)
0:457 'r2' (temp 4-component vector of float)
0:457 vector-scale (temp 4-component vector of float)
-0:457 'inF0' (in float)
0:457 'inFV0' (in 4-component vector of float)
+0:457 'inF0' (in float)
0:457 Sequence
0:457 move second child to first child (temp float)
0:457 'r3' (temp float)
@@ -2621,75 +2618,75 @@
0:457 Sequence
0:457 move second child to first child (temp 4-component vector of float)
0:457 'r4' (temp 4-component vector of float)
-0:457 matrix-times-vector (temp 4-component vector of float)
-0:457 'inFM0' (in 4X4 matrix of float)
-0:457 'inFV0' (in 4-component vector of float)
-0:457 Sequence
-0:457 move second child to first child (temp 4-component vector of float)
-0:457 'r5' (temp 4-component vector of float)
0:457 vector-times-matrix (temp 4-component vector of float)
0:457 'inFV0' (in 4-component vector of float)
0:457 'inFM0' (in 4X4 matrix of float)
0:457 Sequence
+0:457 move second child to first child (temp 4-component vector of float)
+0:457 'r5' (temp 4-component vector of float)
+0:457 matrix-times-vector (temp 4-component vector of float)
+0:457 'inFM0' (in 4X4 matrix of float)
+0:457 'inFV0' (in 4-component vector of float)
+0:457 Sequence
0:457 move second child to first child (temp 4X4 matrix of float)
0:457 'r6' (temp 4X4 matrix of float)
0:457 matrix-scale (temp 4X4 matrix of float)
-0:457 'inFM0' (in 4X4 matrix of float)
0:457 'inF0' (in float)
+0:457 'inFM0' (in 4X4 matrix of float)
0:457 Sequence
0:457 move second child to first child (temp 4X4 matrix of float)
0:457 'r7' (temp 4X4 matrix of float)
0:457 matrix-scale (temp 4X4 matrix of float)
-0:457 'inF0' (in float)
0:457 'inFM0' (in 4X4 matrix of float)
+0:457 'inF0' (in float)
0:457 Sequence
0:457 move second child to first child (temp 4X4 matrix of float)
0:457 'r8' (temp 4X4 matrix of float)
0:457 matrix-multiply (temp 4X4 matrix of float)
-0:457 'inFM0' (in 4X4 matrix of float)
0:457 'inFM1' (in 4X4 matrix of float)
-0:466 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
+0:457 'inFM0' (in 4X4 matrix of float)
+0:466 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; (global void)
0:466 Function Parameters:
0:466 'inF0' (in float)
0:466 'inF1' (in float)
0:466 'inFV2' (in 2-component vector of float)
0:466 'inFV3' (in 3-component vector of float)
-0:466 'inFM2x3' (in 3X2 matrix of float)
-0:466 'inFM3x2' (in 2X3 matrix of float)
+0:466 'inFM2x3' (in 2X3 matrix of float)
+0:466 'inFM3x2' (in 3X2 matrix of float)
0:466 'inFM3x3' (in 3X3 matrix of float)
-0:466 'inFM3x4' (in 4X3 matrix of float)
-0:466 'inFM2x4' (in 4X2 matrix of float)
+0:466 'inFM3x4' (in 3X4 matrix of float)
+0:466 'inFM2x4' (in 2X4 matrix of float)
0:? Sequence
0:467 Sequence
0:467 move second child to first child (temp float)
0:467 'r00' (temp float)
0:467 component-wise multiply (temp float)
-0:467 'inF0' (in float)
0:467 'inF1' (in float)
+0:467 'inF0' (in float)
0:468 Sequence
0:468 move second child to first child (temp 2-component vector of float)
0:468 'r01' (temp 2-component vector of float)
0:468 vector-scale (temp 2-component vector of float)
-0:468 'inFV2' (in 2-component vector of float)
0:468 'inF0' (in float)
+0:468 'inFV2' (in 2-component vector of float)
0:469 Sequence
0:469 move second child to first child (temp 3-component vector of float)
0:469 'r02' (temp 3-component vector of float)
0:469 vector-scale (temp 3-component vector of float)
-0:469 'inFV3' (in 3-component vector of float)
0:469 'inF0' (in float)
+0:469 'inFV3' (in 3-component vector of float)
0:470 Sequence
0:470 move second child to first child (temp 2-component vector of float)
0:470 'r03' (temp 2-component vector of float)
0:470 vector-scale (temp 2-component vector of float)
-0:470 'inF0' (in float)
0:470 'inFV2' (in 2-component vector of float)
+0:470 'inF0' (in float)
0:471 Sequence
0:471 move second child to first child (temp 3-component vector of float)
0:471 'r04' (temp 3-component vector of float)
0:471 vector-scale (temp 3-component vector of float)
-0:471 'inF0' (in float)
0:471 'inFV3' (in 3-component vector of float)
+0:471 'inF0' (in float)
0:472 Sequence
0:472 move second child to first child (temp float)
0:472 'r05' (temp float)
@@ -2705,63 +2702,81 @@
0:474 Sequence
0:474 move second child to first child (temp 3-component vector of float)
0:474 'r07' (temp 3-component vector of float)
-0:474 vector-times-matrix (temp 3-component vector of float)
+0:474 matrix-times-vector (temp 3-component vector of float)
+0:474 'inFM2x3' (in 2X3 matrix of float)
0:474 'inFV2' (in 2-component vector of float)
-0:474 'inFM2x3' (in 3X2 matrix of float)
0:475 Sequence
0:475 move second child to first child (temp 2-component vector of float)
0:475 'r08' (temp 2-component vector of float)
-0:475 vector-times-matrix (temp 2-component vector of float)
+0:475 matrix-times-vector (temp 2-component vector of float)
+0:475 'inFM3x2' (in 3X2 matrix of float)
0:475 'inFV3' (in 3-component vector of float)
-0:475 'inFM3x2' (in 2X3 matrix of float)
0:476 Sequence
0:476 move second child to first child (temp 2-component vector of float)
0:476 'r09' (temp 2-component vector of float)
-0:476 matrix-times-vector (temp 2-component vector of float)
-0:476 'inFM2x3' (in 3X2 matrix of float)
+0:476 vector-times-matrix (temp 2-component vector of float)
0:476 'inFV3' (in 3-component vector of float)
+0:476 'inFM2x3' (in 2X3 matrix of float)
0:477 Sequence
0:477 move second child to first child (temp 3-component vector of float)
0:477 'r10' (temp 3-component vector of float)
-0:477 matrix-times-vector (temp 3-component vector of float)
-0:477 'inFM3x2' (in 2X3 matrix of float)
+0:477 vector-times-matrix (temp 3-component vector of float)
0:477 'inFV2' (in 2-component vector of float)
+0:477 'inFM3x2' (in 3X2 matrix of float)
0:478 Sequence
-0:478 move second child to first child (temp 3X2 matrix of float)
-0:478 'r11' (temp 3X2 matrix of float)
-0:478 matrix-scale (temp 3X2 matrix of float)
-0:478 'inFM2x3' (in 3X2 matrix of float)
+0:478 move second child to first child (temp 2X3 matrix of float)
+0:478 'r11' (temp 2X3 matrix of float)
+0:478 matrix-scale (temp 2X3 matrix of float)
0:478 'inF0' (in float)
+0:478 'inFM2x3' (in 2X3 matrix of float)
0:479 Sequence
-0:479 move second child to first child (temp 2X3 matrix of float)
-0:479 'r12' (temp 2X3 matrix of float)
-0:479 matrix-scale (temp 2X3 matrix of float)
-0:479 'inFM3x2' (in 2X3 matrix of float)
+0:479 move second child to first child (temp 3X2 matrix of float)
+0:479 'r12' (temp 3X2 matrix of float)
+0:479 matrix-scale (temp 3X2 matrix of float)
0:479 'inF0' (in float)
+0:479 'inFM3x2' (in 3X2 matrix of float)
0:480 Sequence
0:480 move second child to first child (temp 2X2 matrix of float)
0:480 'r13' (temp 2X2 matrix of float)
0:480 matrix-multiply (temp 2X2 matrix of float)
-0:480 'inFM2x3' (in 3X2 matrix of float)
-0:480 'inFM3x2' (in 2X3 matrix of float)
+0:480 'inFM3x2' (in 3X2 matrix of float)
+0:480 'inFM2x3' (in 2X3 matrix of float)
0:481 Sequence
-0:481 move second child to first child (temp 3X2 matrix of float)
-0:481 'r14' (temp 3X2 matrix of float)
-0:481 matrix-multiply (temp 3X2 matrix of float)
-0:481 'inFM2x3' (in 3X2 matrix of float)
+0:481 move second child to first child (temp 2X3 matrix of float)
+0:481 'r14' (temp 2X3 matrix of float)
+0:481 matrix-multiply (temp 2X3 matrix of float)
0:481 'inFM3x3' (in 3X3 matrix of float)
+0:481 'inFM2x3' (in 2X3 matrix of float)
0:482 Sequence
-0:482 move second child to first child (temp 4X2 matrix of float)
-0:482 'r15' (temp 4X2 matrix of float)
-0:482 matrix-multiply (temp 4X2 matrix of float)
-0:482 'inFM2x3' (in 3X2 matrix of float)
-0:482 'inFM3x4' (in 4X3 matrix of float)
+0:482 move second child to first child (temp 2X4 matrix of float)
+0:482 'r15' (temp 2X4 matrix of float)
+0:482 matrix-multiply (temp 2X4 matrix of float)
+0:482 'inFM3x4' (in 3X4 matrix of float)
+0:482 'inFM2x3' (in 2X3 matrix of float)
0:483 Sequence
-0:483 move second child to first child (temp 4X3 matrix of float)
-0:483 'r16' (temp 4X3 matrix of float)
-0:483 matrix-multiply (temp 4X3 matrix of float)
-0:483 'inFM3x2' (in 2X3 matrix of float)
-0:483 'inFM2x4' (in 4X2 matrix of float)
+0:483 move second child to first child (temp 3X4 matrix of float)
+0:483 'r16' (temp 3X4 matrix of float)
+0:483 matrix-multiply (temp 3X4 matrix of float)
+0:483 'inFM2x4' (in 2X4 matrix of float)
+0:483 'inFM3x2' (in 3X2 matrix of float)
+0:489 Function Definition: main( (global structure{temp 4-component vector of float color})
+0:489 Function Parameters:
+0:? Sequence
+0:491 move second child to first child (temp 4-component vector of float)
+0:491 color: direct index for structure (temp 4-component vector of float)
+0:491 'ps_output' (temp structure{temp 4-component vector of float color})
+0:491 Constant:
+0:491 0 (const int)
+0:491 Constant:
+0:491 1.000000
+0:491 1.000000
+0:491 1.000000
+0:491 1.000000
+0:492 Sequence
+0:492 move second child to first child (temp structure{temp 4-component vector of float color})
+0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float color})
+0:492 'ps_output' (temp structure{temp 4-component vector of float color})
+0:492 Branch: Return
0:? Linker Objects
0:? 'gs_ua' (global uint)
0:? 'gs_ub' (global uint)
@@ -3921,80 +3936,80 @@
0:? 3.000000
0:260 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
0:260 Function Parameters:
-0:260 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:260 'inF1' (layout(location=1 ) in 4-component vector of float)
-0:260 'inF2' (layout(location=2 ) in 4-component vector of float)
-0:260 'inU0' (layout(location=3 ) in 4-component vector of uint)
-0:260 'inU1' (layout(location=4 ) in 4-component vector of uint)
+0:260 'inF0' (in 4-component vector of float)
+0:260 'inF1' (in 4-component vector of float)
+0:260 'inF2' (in 4-component vector of float)
+0:260 'inU0' (in 4-component vector of uint)
+0:260 'inU1' (in 4-component vector of uint)
0:? Sequence
0:263 Sequence
0:263 move second child to first child (temp bool)
0:263 'r000' (temp bool)
0:263 all (global bool)
-0:263 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:263 'inF0' (in 4-component vector of float)
0:264 Sequence
0:264 move second child to first child (temp 4-component vector of float)
0:264 'r001' (temp 4-component vector of float)
0:264 Absolute value (global 4-component vector of float)
-0:264 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:264 'inF0' (in 4-component vector of float)
0:265 Sequence
0:265 move second child to first child (temp 4-component vector of float)
0:265 'r002' (temp 4-component vector of float)
0:265 arc cosine (global 4-component vector of float)
-0:265 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:265 'inF0' (in 4-component vector of float)
0:266 Sequence
0:266 move second child to first child (temp bool)
0:266 'r003' (temp bool)
0:266 any (global bool)
-0:266 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:266 'inF0' (in 4-component vector of float)
0:267 Sequence
0:267 move second child to first child (temp 4-component vector of float)
0:267 'r004' (temp 4-component vector of float)
0:267 arc sine (global 4-component vector of float)
-0:267 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:267 'inF0' (in 4-component vector of float)
0:268 Sequence
0:268 move second child to first child (temp 4-component vector of int)
0:268 'r005' (temp 4-component vector of int)
0:268 floatBitsToInt (global 4-component vector of int)
-0:268 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:268 'inF0' (in 4-component vector of float)
0:269 Sequence
0:269 move second child to first child (temp 4-component vector of uint)
0:269 'r006' (temp 4-component vector of uint)
0:269 floatBitsToUint (global 4-component vector of uint)
-0:269 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:269 'inF0' (in 4-component vector of float)
0:270 Sequence
0:270 move second child to first child (temp 4-component vector of float)
0:270 'r007' (temp 4-component vector of float)
0:270 intBitsToFloat (global 4-component vector of float)
-0:270 'inU0' (layout(location=3 ) in 4-component vector of uint)
+0:270 'inU0' (in 4-component vector of uint)
0:272 Sequence
0:272 move second child to first child (temp 4-component vector of float)
0:272 'r009' (temp 4-component vector of float)
0:272 arc tangent (global 4-component vector of float)
-0:272 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:272 'inF0' (in 4-component vector of float)
0:273 Sequence
0:273 move second child to first child (temp 4-component vector of float)
0:273 'r010' (temp 4-component vector of float)
0:273 arc tangent (global 4-component vector of float)
-0:273 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:273 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:273 'inF0' (in 4-component vector of float)
+0:273 'inF1' (in 4-component vector of float)
0:274 Sequence
0:274 move second child to first child (temp 4-component vector of float)
0:274 'r011' (temp 4-component vector of float)
0:274 Ceiling (global 4-component vector of float)
-0:274 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:274 'inF0' (in 4-component vector of float)
0:275 Sequence
0:275 move second child to first child (temp 4-component vector of float)
0:275 'r012' (temp 4-component vector of float)
0:275 clamp (global 4-component vector of float)
-0:275 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:275 'inF1' (layout(location=1 ) in 4-component vector of float)
-0:275 'inF2' (layout(location=2 ) in 4-component vector of float)
+0:275 'inF0' (in 4-component vector of float)
+0:275 'inF1' (in 4-component vector of float)
+0:275 'inF2' (in 4-component vector of float)
0:276 Test condition and select (temp void)
0:276 Condition
0:276 any (temp bool)
0:276 Compare Less Than (temp 4-component vector of bool)
-0:276 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:276 'inF0' (in 4-component vector of float)
0:276 Constant:
0:276 0.000000
0:276 0.000000
@@ -4006,12 +4021,12 @@
0:277 move second child to first child (temp 4-component vector of float)
0:277 'r013' (temp 4-component vector of float)
0:277 cosine (global 4-component vector of float)
-0:277 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:277 'inF0' (in 4-component vector of float)
0:278 Sequence
0:278 move second child to first child (temp 4-component vector of float)
0:278 'r014' (temp 4-component vector of float)
0:278 hyp. cosine (global 4-component vector of float)
-0:278 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:278 'inF0' (in 4-component vector of float)
0:279 Sequence
0:279 move second child to first child (temp 4-component vector of uint)
0:279 'r015' (temp 4-component vector of uint)
@@ -4025,49 +4040,49 @@
0:280 move second child to first child (temp 4-component vector of float)
0:280 'r016' (temp 4-component vector of float)
0:280 dPdx (global 4-component vector of float)
-0:280 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:280 'inF0' (in 4-component vector of float)
0:281 Sequence
0:281 move second child to first child (temp 4-component vector of float)
0:281 'r017' (temp 4-component vector of float)
0:281 dPdxCoarse (global 4-component vector of float)
-0:281 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:281 'inF0' (in 4-component vector of float)
0:282 Sequence
0:282 move second child to first child (temp 4-component vector of float)
0:282 'r018' (temp 4-component vector of float)
0:282 dPdxFine (global 4-component vector of float)
-0:282 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:282 'inF0' (in 4-component vector of float)
0:283 Sequence
0:283 move second child to first child (temp 4-component vector of float)
0:283 'r019' (temp 4-component vector of float)
0:283 dPdy (global 4-component vector of float)
-0:283 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:283 'inF0' (in 4-component vector of float)
0:284 Sequence
0:284 move second child to first child (temp 4-component vector of float)
0:284 'r020' (temp 4-component vector of float)
0:284 dPdyCoarse (global 4-component vector of float)
-0:284 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:284 'inF0' (in 4-component vector of float)
0:285 Sequence
0:285 move second child to first child (temp 4-component vector of float)
0:285 'r021' (temp 4-component vector of float)
0:285 dPdyFine (global 4-component vector of float)
-0:285 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:285 'inF0' (in 4-component vector of float)
0:286 Sequence
0:286 move second child to first child (temp 4-component vector of float)
0:286 'r022' (temp 4-component vector of float)
0:286 degrees (global 4-component vector of float)
-0:286 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:286 'inF0' (in 4-component vector of float)
0:287 Sequence
0:287 move second child to first child (temp float)
0:287 'r023' (temp float)
0:287 distance (global float)
-0:287 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:287 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:287 'inF0' (in 4-component vector of float)
+0:287 'inF1' (in 4-component vector of float)
0:288 Sequence
0:288 move second child to first child (temp float)
0:288 'r024' (temp float)
0:288 dot-product (global float)
-0:288 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:288 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:288 'inF0' (in 4-component vector of float)
+0:288 'inF1' (in 4-component vector of float)
0:289 Sequence
0:289 move second child to first child (temp 4-component vector of float)
0:289 'r025' (temp 4-component vector of float)
@@ -4076,38 +4091,38 @@
0:289 1.000000
0:289 component-wise multiply (temp float)
0:289 direct index (temp float)
-0:289 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:289 'inF0' (in 4-component vector of float)
0:289 Constant:
0:289 1 (const int)
0:289 direct index (temp float)
-0:289 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:289 'inF1' (in 4-component vector of float)
0:289 Constant:
0:289 1 (const int)
0:289 direct index (temp float)
-0:289 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:289 'inF0' (in 4-component vector of float)
0:289 Constant:
0:289 2 (const int)
0:289 direct index (temp float)
-0:289 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:289 'inF1' (in 4-component vector of float)
0:289 Constant:
0:289 3 (const int)
0:293 Sequence
0:293 move second child to first child (temp 4-component vector of float)
0:293 'r029' (temp 4-component vector of float)
0:293 exp (global 4-component vector of float)
-0:293 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:293 'inF0' (in 4-component vector of float)
0:294 Sequence
0:294 move second child to first child (temp 4-component vector of float)
0:294 'r030' (temp 4-component vector of float)
0:294 exp2 (global 4-component vector of float)
-0:294 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:294 'inF0' (in 4-component vector of float)
0:295 Sequence
0:295 move second child to first child (temp 4-component vector of float)
0:295 'r031' (temp 4-component vector of float)
0:295 face-forward (global 4-component vector of float)
-0:295 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:295 'inF1' (layout(location=1 ) in 4-component vector of float)
-0:295 'inF2' (layout(location=2 ) in 4-component vector of float)
+0:295 'inF0' (in 4-component vector of float)
+0:295 'inF1' (in 4-component vector of float)
+0:295 'inF2' (in 4-component vector of float)
0:296 Sequence
0:296 move second child to first child (temp 4-component vector of uint)
0:296 'r032' (temp 4-component vector of uint)
@@ -4130,122 +4145,122 @@
0:298 move second child to first child (temp 4-component vector of float)
0:298 'r034' (temp 4-component vector of float)
0:298 Floor (global 4-component vector of float)
-0:298 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:298 'inF0' (in 4-component vector of float)
0:300 Sequence
0:300 move second child to first child (temp 4-component vector of float)
0:300 'r036' (temp 4-component vector of float)
0:300 mod (global 4-component vector of float)
-0:300 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:300 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:300 'inF0' (in 4-component vector of float)
+0:300 'inF1' (in 4-component vector of float)
0:301 Sequence
0:301 move second child to first child (temp 4-component vector of float)
0:301 'r037' (temp 4-component vector of float)
0:301 Fraction (global 4-component vector of float)
-0:301 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:301 'inF0' (in 4-component vector of float)
0:302 Sequence
0:302 move second child to first child (temp 4-component vector of float)
0:302 'r038' (temp 4-component vector of float)
0:302 frexp (global 4-component vector of float)
-0:302 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:302 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:302 'inF0' (in 4-component vector of float)
+0:302 'inF1' (in 4-component vector of float)
0:303 Sequence
0:303 move second child to first child (temp 4-component vector of float)
0:303 'r039' (temp 4-component vector of float)
0:303 fwidth (global 4-component vector of float)
-0:303 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:303 'inF0' (in 4-component vector of float)
0:304 Sequence
0:304 move second child to first child (temp 4-component vector of bool)
0:304 'r040' (temp 4-component vector of bool)
0:304 isinf (global 4-component vector of bool)
-0:304 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:304 'inF0' (in 4-component vector of float)
0:305 Sequence
0:305 move second child to first child (temp 4-component vector of bool)
0:305 'r041' (temp 4-component vector of bool)
0:305 isnan (global 4-component vector of bool)
-0:305 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:305 'inF0' (in 4-component vector of float)
0:306 Sequence
0:306 move second child to first child (temp 4-component vector of float)
0:306 'r042' (temp 4-component vector of float)
0:306 ldexp (global 4-component vector of float)
-0:306 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:306 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:306 'inF0' (in 4-component vector of float)
+0:306 'inF1' (in 4-component vector of float)
0:307 Sequence
0:307 move second child to first child (temp 4-component vector of float)
0:307 'r039a' (temp 4-component vector of float)
0:307 mix (global 4-component vector of float)
-0:307 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:307 'inF1' (layout(location=1 ) in 4-component vector of float)
-0:307 'inF2' (layout(location=2 ) in 4-component vector of float)
+0:307 'inF0' (in 4-component vector of float)
+0:307 'inF1' (in 4-component vector of float)
+0:307 'inF2' (in 4-component vector of float)
0:308 Sequence
0:308 move second child to first child (temp float)
0:308 'r043' (temp float)
0:308 length (global float)
-0:308 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:308 'inF0' (in 4-component vector of float)
0:309 Sequence
0:309 move second child to first child (temp 4-component vector of float)
0:309 'r044' (temp 4-component vector of float)
0:309 log (global 4-component vector of float)
-0:309 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:309 'inF0' (in 4-component vector of float)
0:310 Sequence
0:310 move second child to first child (temp 4-component vector of float)
0:310 'r045' (temp 4-component vector of float)
0:310 vector-scale (temp 4-component vector of float)
0:310 log2 (temp 4-component vector of float)
-0:310 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:310 'inF0' (in 4-component vector of float)
0:310 Constant:
0:310 0.301030
0:311 Sequence
0:311 move second child to first child (temp 4-component vector of float)
0:311 'r046' (temp 4-component vector of float)
0:311 log2 (global 4-component vector of float)
-0:311 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:311 'inF0' (in 4-component vector of float)
0:312 Sequence
0:312 move second child to first child (temp 4-component vector of float)
0:312 'r047' (temp 4-component vector of float)
0:312 max (global 4-component vector of float)
-0:312 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:312 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:312 'inF0' (in 4-component vector of float)
+0:312 'inF1' (in 4-component vector of float)
0:313 Sequence
0:313 move second child to first child (temp 4-component vector of float)
0:313 'r048' (temp 4-component vector of float)
0:313 min (global 4-component vector of float)
-0:313 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:313 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:313 'inF0' (in 4-component vector of float)
+0:313 'inF1' (in 4-component vector of float)
0:314 Sequence
0:314 move second child to first child (temp 4-component vector of float)
0:314 'r049' (temp 4-component vector of float)
0:314 normalize (global 4-component vector of float)
-0:314 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:314 'inF0' (in 4-component vector of float)
0:315 Sequence
0:315 move second child to first child (temp 4-component vector of float)
0:315 'r050' (temp 4-component vector of float)
0:315 pow (global 4-component vector of float)
-0:315 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:315 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:315 'inF0' (in 4-component vector of float)
+0:315 'inF1' (in 4-component vector of float)
0:316 Sequence
0:316 move second child to first child (temp 4-component vector of float)
0:316 'r051' (temp 4-component vector of float)
0:316 radians (global 4-component vector of float)
-0:316 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:316 'inF0' (in 4-component vector of float)
0:317 Sequence
0:317 move second child to first child (temp 4-component vector of float)
0:317 'r052' (temp 4-component vector of float)
0:317 divide (temp 4-component vector of float)
0:317 Constant:
0:317 1.000000
-0:317 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:317 'inF0' (in 4-component vector of float)
0:318 Sequence
0:318 move second child to first child (temp 4-component vector of float)
0:318 'r053' (temp 4-component vector of float)
0:318 reflect (global 4-component vector of float)
-0:318 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:318 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:318 'inF0' (in 4-component vector of float)
+0:318 'inF1' (in 4-component vector of float)
0:319 Sequence
0:319 move second child to first child (temp 4-component vector of float)
0:319 'r054' (temp 4-component vector of float)
0:319 refract (global 4-component vector of float)
-0:319 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:319 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:319 'inF0' (in 4-component vector of float)
+0:319 'inF1' (in 4-component vector of float)
0:319 Constant:
0:319 2.000000
0:320 Sequence
@@ -4261,17 +4276,17 @@
0:321 move second child to first child (temp 4-component vector of float)
0:321 'r056' (temp 4-component vector of float)
0:321 roundEven (global 4-component vector of float)
-0:321 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:321 'inF0' (in 4-component vector of float)
0:322 Sequence
0:322 move second child to first child (temp 4-component vector of float)
0:322 'r057' (temp 4-component vector of float)
0:322 inverse sqrt (global 4-component vector of float)
-0:322 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:322 'inF0' (in 4-component vector of float)
0:323 Sequence
0:323 move second child to first child (temp 4-component vector of float)
0:323 'r058' (temp 4-component vector of float)
0:323 clamp (temp 4-component vector of float)
-0:323 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:323 'inF0' (in 4-component vector of float)
0:323 Constant:
0:323 0.000000
0:323 Constant:
@@ -4280,68 +4295,65 @@
0:324 move second child to first child (temp 4-component vector of float)
0:324 'r059' (temp 4-component vector of float)
0:324 Sign (global 4-component vector of float)
-0:324 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:324 'inF0' (in 4-component vector of float)
0:325 Sequence
0:325 move second child to first child (temp 4-component vector of float)
0:325 'r060' (temp 4-component vector of float)
0:325 sine (global 4-component vector of float)
-0:325 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:325 'inF0' (in 4-component vector of float)
0:326 Sequence
0:326 move second child to first child (temp 4-component vector of float)
-0:326 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:326 'inF1' (in 4-component vector of float)
0:326 sine (temp 4-component vector of float)
-0:326 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:326 'inF0' (in 4-component vector of float)
0:326 move second child to first child (temp 4-component vector of float)
-0:326 'inF2' (layout(location=2 ) in 4-component vector of float)
+0:326 'inF2' (in 4-component vector of float)
0:326 cosine (temp 4-component vector of float)
-0:326 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:326 'inF0' (in 4-component vector of float)
0:327 Sequence
0:327 move second child to first child (temp 4-component vector of float)
0:327 'r061' (temp 4-component vector of float)
0:327 hyp. sine (global 4-component vector of float)
-0:327 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:327 'inF0' (in 4-component vector of float)
0:328 Sequence
0:328 move second child to first child (temp 4-component vector of float)
0:328 'r062' (temp 4-component vector of float)
0:328 smoothstep (global 4-component vector of float)
-0:328 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:328 'inF1' (layout(location=1 ) in 4-component vector of float)
-0:328 'inF2' (layout(location=2 ) in 4-component vector of float)
+0:328 'inF0' (in 4-component vector of float)
+0:328 'inF1' (in 4-component vector of float)
+0:328 'inF2' (in 4-component vector of float)
0:329 Sequence
0:329 move second child to first child (temp 4-component vector of float)
0:329 'r063' (temp 4-component vector of float)
0:329 sqrt (global 4-component vector of float)
-0:329 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:329 'inF0' (in 4-component vector of float)
0:330 Sequence
0:330 move second child to first child (temp 4-component vector of float)
0:330 'r064' (temp 4-component vector of float)
0:330 step (global 4-component vector of float)
-0:330 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:330 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:330 'inF0' (in 4-component vector of float)
+0:330 'inF1' (in 4-component vector of float)
0:331 Sequence
0:331 move second child to first child (temp 4-component vector of float)
0:331 'r065' (temp 4-component vector of float)
0:331 tangent (global 4-component vector of float)
-0:331 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:331 'inF0' (in 4-component vector of float)
0:332 Sequence
0:332 move second child to first child (temp 4-component vector of float)
0:332 'r066' (temp 4-component vector of float)
0:332 hyp. tangent (global 4-component vector of float)
-0:332 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:332 'inF0' (in 4-component vector of float)
0:334 Sequence
0:334 move second child to first child (temp 4-component vector of float)
0:334 'r067' (temp 4-component vector of float)
0:334 trunc (global 4-component vector of float)
-0:334 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:337 Sequence
-0:337 move second child to first child (temp 4-component vector of float)
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:337 Branch: Return
+0:334 'inF0' (in 4-component vector of float)
+0:337 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
0:401 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:401 Function Parameters:
0:401 'inF0' (in 2X2 matrix of float)
@@ -5253,20 +5265,20 @@
0:443 move second child to first child (temp float)
0:443 'r0' (temp float)
0:443 component-wise multiply (temp float)
-0:443 'inF0' (in float)
0:443 'inF1' (in float)
+0:443 'inF0' (in float)
0:443 Sequence
0:443 move second child to first child (temp 2-component vector of float)
0:443 'r1' (temp 2-component vector of float)
0:443 vector-scale (temp 2-component vector of float)
-0:443 'inFV0' (in 2-component vector of float)
0:443 'inF0' (in float)
+0:443 'inFV0' (in 2-component vector of float)
0:443 Sequence
0:443 move second child to first child (temp 2-component vector of float)
0:443 'r2' (temp 2-component vector of float)
0:443 vector-scale (temp 2-component vector of float)
-0:443 'inF0' (in float)
0:443 'inFV0' (in 2-component vector of float)
+0:443 'inF0' (in float)
0:443 Sequence
0:443 move second child to first child (temp float)
0:443 'r3' (temp float)
@@ -5276,33 +5288,33 @@
0:443 Sequence
0:443 move second child to first child (temp 2-component vector of float)
0:443 'r4' (temp 2-component vector of float)
-0:443 matrix-times-vector (temp 2-component vector of float)
-0:443 'inFM0' (in 2X2 matrix of float)
-0:443 'inFV0' (in 2-component vector of float)
-0:443 Sequence
-0:443 move second child to first child (temp 2-component vector of float)
-0:443 'r5' (temp 2-component vector of float)
0:443 vector-times-matrix (temp 2-component vector of float)
0:443 'inFV0' (in 2-component vector of float)
0:443 'inFM0' (in 2X2 matrix of float)
0:443 Sequence
+0:443 move second child to first child (temp 2-component vector of float)
+0:443 'r5' (temp 2-component vector of float)
+0:443 matrix-times-vector (temp 2-component vector of float)
+0:443 'inFM0' (in 2X2 matrix of float)
+0:443 'inFV0' (in 2-component vector of float)
+0:443 Sequence
0:443 move second child to first child (temp 2X2 matrix of float)
0:443 'r6' (temp 2X2 matrix of float)
0:443 matrix-scale (temp 2X2 matrix of float)
-0:443 'inFM0' (in 2X2 matrix of float)
0:443 'inF0' (in float)
+0:443 'inFM0' (in 2X2 matrix of float)
0:443 Sequence
0:443 move second child to first child (temp 2X2 matrix of float)
0:443 'r7' (temp 2X2 matrix of float)
0:443 matrix-scale (temp 2X2 matrix of float)
-0:443 'inF0' (in float)
0:443 'inFM0' (in 2X2 matrix of float)
+0:443 'inF0' (in float)
0:443 Sequence
0:443 move second child to first child (temp 2X2 matrix of float)
0:443 'r8' (temp 2X2 matrix of float)
0:443 matrix-multiply (temp 2X2 matrix of float)
-0:443 'inFM0' (in 2X2 matrix of float)
0:443 'inFM1' (in 2X2 matrix of float)
+0:443 'inFM0' (in 2X2 matrix of float)
0:449 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
0:449 Function Parameters:
0:449 'inF0' (in float)
@@ -5316,20 +5328,20 @@
0:450 move second child to first child (temp float)
0:450 'r0' (temp float)
0:450 component-wise multiply (temp float)
-0:450 'inF0' (in float)
0:450 'inF1' (in float)
+0:450 'inF0' (in float)
0:450 Sequence
0:450 move second child to first child (temp 3-component vector of float)
0:450 'r1' (temp 3-component vector of float)
0:450 vector-scale (temp 3-component vector of float)
-0:450 'inFV0' (in 3-component vector of float)
0:450 'inF0' (in float)
+0:450 'inFV0' (in 3-component vector of float)
0:450 Sequence
0:450 move second child to first child (temp 3-component vector of float)
0:450 'r2' (temp 3-component vector of float)
0:450 vector-scale (temp 3-component vector of float)
-0:450 'inF0' (in float)
0:450 'inFV0' (in 3-component vector of float)
+0:450 'inF0' (in float)
0:450 Sequence
0:450 move second child to first child (temp float)
0:450 'r3' (temp float)
@@ -5339,33 +5351,33 @@
0:450 Sequence
0:450 move second child to first child (temp 3-component vector of float)
0:450 'r4' (temp 3-component vector of float)
-0:450 matrix-times-vector (temp 3-component vector of float)
-0:450 'inFM0' (in 3X3 matrix of float)
-0:450 'inFV0' (in 3-component vector of float)
-0:450 Sequence
-0:450 move second child to first child (temp 3-component vector of float)
-0:450 'r5' (temp 3-component vector of float)
0:450 vector-times-matrix (temp 3-component vector of float)
0:450 'inFV0' (in 3-component vector of float)
0:450 'inFM0' (in 3X3 matrix of float)
0:450 Sequence
+0:450 move second child to first child (temp 3-component vector of float)
+0:450 'r5' (temp 3-component vector of float)
+0:450 matrix-times-vector (temp 3-component vector of float)
+0:450 'inFM0' (in 3X3 matrix of float)
+0:450 'inFV0' (in 3-component vector of float)
+0:450 Sequence
0:450 move second child to first child (temp 3X3 matrix of float)
0:450 'r6' (temp 3X3 matrix of float)
0:450 matrix-scale (temp 3X3 matrix of float)
-0:450 'inFM0' (in 3X3 matrix of float)
0:450 'inF0' (in float)
+0:450 'inFM0' (in 3X3 matrix of float)
0:450 Sequence
0:450 move second child to first child (temp 3X3 matrix of float)
0:450 'r7' (temp 3X3 matrix of float)
0:450 matrix-scale (temp 3X3 matrix of float)
-0:450 'inF0' (in float)
0:450 'inFM0' (in 3X3 matrix of float)
+0:450 'inF0' (in float)
0:450 Sequence
0:450 move second child to first child (temp 3X3 matrix of float)
0:450 'r8' (temp 3X3 matrix of float)
0:450 matrix-multiply (temp 3X3 matrix of float)
-0:450 'inFM0' (in 3X3 matrix of float)
0:450 'inFM1' (in 3X3 matrix of float)
+0:450 'inFM0' (in 3X3 matrix of float)
0:456 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
0:456 Function Parameters:
0:456 'inF0' (in float)
@@ -5379,20 +5391,20 @@
0:457 move second child to first child (temp float)
0:457 'r0' (temp float)
0:457 component-wise multiply (temp float)
-0:457 'inF0' (in float)
0:457 'inF1' (in float)
+0:457 'inF0' (in float)
0:457 Sequence
0:457 move second child to first child (temp 4-component vector of float)
0:457 'r1' (temp 4-component vector of float)
0:457 vector-scale (temp 4-component vector of float)
-0:457 'inFV0' (in 4-component vector of float)
0:457 'inF0' (in float)
+0:457 'inFV0' (in 4-component vector of float)
0:457 Sequence
0:457 move second child to first child (temp 4-component vector of float)
0:457 'r2' (temp 4-component vector of float)
0:457 vector-scale (temp 4-component vector of float)
-0:457 'inF0' (in float)
0:457 'inFV0' (in 4-component vector of float)
+0:457 'inF0' (in float)
0:457 Sequence
0:457 move second child to first child (temp float)
0:457 'r3' (temp float)
@@ -5402,75 +5414,75 @@
0:457 Sequence
0:457 move second child to first child (temp 4-component vector of float)
0:457 'r4' (temp 4-component vector of float)
-0:457 matrix-times-vector (temp 4-component vector of float)
-0:457 'inFM0' (in 4X4 matrix of float)
-0:457 'inFV0' (in 4-component vector of float)
-0:457 Sequence
-0:457 move second child to first child (temp 4-component vector of float)
-0:457 'r5' (temp 4-component vector of float)
0:457 vector-times-matrix (temp 4-component vector of float)
0:457 'inFV0' (in 4-component vector of float)
0:457 'inFM0' (in 4X4 matrix of float)
0:457 Sequence
+0:457 move second child to first child (temp 4-component vector of float)
+0:457 'r5' (temp 4-component vector of float)
+0:457 matrix-times-vector (temp 4-component vector of float)
+0:457 'inFM0' (in 4X4 matrix of float)
+0:457 'inFV0' (in 4-component vector of float)
+0:457 Sequence
0:457 move second child to first child (temp 4X4 matrix of float)
0:457 'r6' (temp 4X4 matrix of float)
0:457 matrix-scale (temp 4X4 matrix of float)
-0:457 'inFM0' (in 4X4 matrix of float)
0:457 'inF0' (in float)
+0:457 'inFM0' (in 4X4 matrix of float)
0:457 Sequence
0:457 move second child to first child (temp 4X4 matrix of float)
0:457 'r7' (temp 4X4 matrix of float)
0:457 matrix-scale (temp 4X4 matrix of float)
-0:457 'inF0' (in float)
0:457 'inFM0' (in 4X4 matrix of float)
+0:457 'inF0' (in float)
0:457 Sequence
0:457 move second child to first child (temp 4X4 matrix of float)
0:457 'r8' (temp 4X4 matrix of float)
0:457 matrix-multiply (temp 4X4 matrix of float)
-0:457 'inFM0' (in 4X4 matrix of float)
0:457 'inFM1' (in 4X4 matrix of float)
-0:466 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
+0:457 'inFM0' (in 4X4 matrix of float)
+0:466 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; (global void)
0:466 Function Parameters:
0:466 'inF0' (in float)
0:466 'inF1' (in float)
0:466 'inFV2' (in 2-component vector of float)
0:466 'inFV3' (in 3-component vector of float)
-0:466 'inFM2x3' (in 3X2 matrix of float)
-0:466 'inFM3x2' (in 2X3 matrix of float)
+0:466 'inFM2x3' (in 2X3 matrix of float)
+0:466 'inFM3x2' (in 3X2 matrix of float)
0:466 'inFM3x3' (in 3X3 matrix of float)
-0:466 'inFM3x4' (in 4X3 matrix of float)
-0:466 'inFM2x4' (in 4X2 matrix of float)
+0:466 'inFM3x4' (in 3X4 matrix of float)
+0:466 'inFM2x4' (in 2X4 matrix of float)
0:? Sequence
0:467 Sequence
0:467 move second child to first child (temp float)
0:467 'r00' (temp float)
0:467 component-wise multiply (temp float)
-0:467 'inF0' (in float)
0:467 'inF1' (in float)
+0:467 'inF0' (in float)
0:468 Sequence
0:468 move second child to first child (temp 2-component vector of float)
0:468 'r01' (temp 2-component vector of float)
0:468 vector-scale (temp 2-component vector of float)
-0:468 'inFV2' (in 2-component vector of float)
0:468 'inF0' (in float)
+0:468 'inFV2' (in 2-component vector of float)
0:469 Sequence
0:469 move second child to first child (temp 3-component vector of float)
0:469 'r02' (temp 3-component vector of float)
0:469 vector-scale (temp 3-component vector of float)
-0:469 'inFV3' (in 3-component vector of float)
0:469 'inF0' (in float)
+0:469 'inFV3' (in 3-component vector of float)
0:470 Sequence
0:470 move second child to first child (temp 2-component vector of float)
0:470 'r03' (temp 2-component vector of float)
0:470 vector-scale (temp 2-component vector of float)
-0:470 'inF0' (in float)
0:470 'inFV2' (in 2-component vector of float)
+0:470 'inF0' (in float)
0:471 Sequence
0:471 move second child to first child (temp 3-component vector of float)
0:471 'r04' (temp 3-component vector of float)
0:471 vector-scale (temp 3-component vector of float)
-0:471 'inF0' (in float)
0:471 'inFV3' (in 3-component vector of float)
+0:471 'inF0' (in float)
0:472 Sequence
0:472 move second child to first child (temp float)
0:472 'r05' (temp float)
@@ -5486,63 +5498,81 @@
0:474 Sequence
0:474 move second child to first child (temp 3-component vector of float)
0:474 'r07' (temp 3-component vector of float)
-0:474 vector-times-matrix (temp 3-component vector of float)
+0:474 matrix-times-vector (temp 3-component vector of float)
+0:474 'inFM2x3' (in 2X3 matrix of float)
0:474 'inFV2' (in 2-component vector of float)
-0:474 'inFM2x3' (in 3X2 matrix of float)
0:475 Sequence
0:475 move second child to first child (temp 2-component vector of float)
0:475 'r08' (temp 2-component vector of float)
-0:475 vector-times-matrix (temp 2-component vector of float)
+0:475 matrix-times-vector (temp 2-component vector of float)
+0:475 'inFM3x2' (in 3X2 matrix of float)
0:475 'inFV3' (in 3-component vector of float)
-0:475 'inFM3x2' (in 2X3 matrix of float)
0:476 Sequence
0:476 move second child to first child (temp 2-component vector of float)
0:476 'r09' (temp 2-component vector of float)
-0:476 matrix-times-vector (temp 2-component vector of float)
-0:476 'inFM2x3' (in 3X2 matrix of float)
+0:476 vector-times-matrix (temp 2-component vector of float)
0:476 'inFV3' (in 3-component vector of float)
+0:476 'inFM2x3' (in 2X3 matrix of float)
0:477 Sequence
0:477 move second child to first child (temp 3-component vector of float)
0:477 'r10' (temp 3-component vector of float)
-0:477 matrix-times-vector (temp 3-component vector of float)
-0:477 'inFM3x2' (in 2X3 matrix of float)
+0:477 vector-times-matrix (temp 3-component vector of float)
0:477 'inFV2' (in 2-component vector of float)
+0:477 'inFM3x2' (in 3X2 matrix of float)
0:478 Sequence
-0:478 move second child to first child (temp 3X2 matrix of float)
-0:478 'r11' (temp 3X2 matrix of float)
-0:478 matrix-scale (temp 3X2 matrix of float)
-0:478 'inFM2x3' (in 3X2 matrix of float)
+0:478 move second child to first child (temp 2X3 matrix of float)
+0:478 'r11' (temp 2X3 matrix of float)
+0:478 matrix-scale (temp 2X3 matrix of float)
0:478 'inF0' (in float)
+0:478 'inFM2x3' (in 2X3 matrix of float)
0:479 Sequence
-0:479 move second child to first child (temp 2X3 matrix of float)
-0:479 'r12' (temp 2X3 matrix of float)
-0:479 matrix-scale (temp 2X3 matrix of float)
-0:479 'inFM3x2' (in 2X3 matrix of float)
+0:479 move second child to first child (temp 3X2 matrix of float)
+0:479 'r12' (temp 3X2 matrix of float)
+0:479 matrix-scale (temp 3X2 matrix of float)
0:479 'inF0' (in float)
+0:479 'inFM3x2' (in 3X2 matrix of float)
0:480 Sequence
0:480 move second child to first child (temp 2X2 matrix of float)
0:480 'r13' (temp 2X2 matrix of float)
0:480 matrix-multiply (temp 2X2 matrix of float)
-0:480 'inFM2x3' (in 3X2 matrix of float)
-0:480 'inFM3x2' (in 2X3 matrix of float)
+0:480 'inFM3x2' (in 3X2 matrix of float)
+0:480 'inFM2x3' (in 2X3 matrix of float)
0:481 Sequence
-0:481 move second child to first child (temp 3X2 matrix of float)
-0:481 'r14' (temp 3X2 matrix of float)
-0:481 matrix-multiply (temp 3X2 matrix of float)
-0:481 'inFM2x3' (in 3X2 matrix of float)
+0:481 move second child to first child (temp 2X3 matrix of float)
+0:481 'r14' (temp 2X3 matrix of float)
+0:481 matrix-multiply (temp 2X3 matrix of float)
0:481 'inFM3x3' (in 3X3 matrix of float)
+0:481 'inFM2x3' (in 2X3 matrix of float)
0:482 Sequence
-0:482 move second child to first child (temp 4X2 matrix of float)
-0:482 'r15' (temp 4X2 matrix of float)
-0:482 matrix-multiply (temp 4X2 matrix of float)
-0:482 'inFM2x3' (in 3X2 matrix of float)
-0:482 'inFM3x4' (in 4X3 matrix of float)
+0:482 move second child to first child (temp 2X4 matrix of float)
+0:482 'r15' (temp 2X4 matrix of float)
+0:482 matrix-multiply (temp 2X4 matrix of float)
+0:482 'inFM3x4' (in 3X4 matrix of float)
+0:482 'inFM2x3' (in 2X3 matrix of float)
0:483 Sequence
-0:483 move second child to first child (temp 4X3 matrix of float)
-0:483 'r16' (temp 4X3 matrix of float)
-0:483 matrix-multiply (temp 4X3 matrix of float)
-0:483 'inFM3x2' (in 2X3 matrix of float)
-0:483 'inFM2x4' (in 4X2 matrix of float)
+0:483 move second child to first child (temp 3X4 matrix of float)
+0:483 'r16' (temp 3X4 matrix of float)
+0:483 matrix-multiply (temp 3X4 matrix of float)
+0:483 'inFM2x4' (in 2X4 matrix of float)
+0:483 'inFM3x2' (in 3X2 matrix of float)
+0:489 Function Definition: main( (global structure{temp 4-component vector of float color})
+0:489 Function Parameters:
+0:? Sequence
+0:491 move second child to first child (temp 4-component vector of float)
+0:491 color: direct index for structure (temp 4-component vector of float)
+0:491 'ps_output' (temp structure{temp 4-component vector of float color})
+0:491 Constant:
+0:491 0 (const int)
+0:491 Constant:
+0:491 1.000000
+0:491 1.000000
+0:491 1.000000
+0:491 1.000000
+0:492 Sequence
+0:492 move second child to first child (temp structure{temp 4-component vector of float color})
+0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float color})
+0:492 'ps_output' (temp structure{temp 4-component vector of float color})
+0:492 Branch: Return
0:? Linker Objects
0:? 'gs_ua' (global uint)
0:? 'gs_ub' (global uint)
@@ -5559,15 +5589,15 @@
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 1814
+// Id's are bound by 1824
Capability Shader
Capability DerivativeControl
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "PixelShaderFunction" 810 837 845 854 1060
+ EntryPoint Fragment 4 "main" 1805
ExecutionMode 4 OriginUpperLeft
- Name 4 "PixelShaderFunction"
+ Name 4 "main"
Name 16 "PixelShaderFunctionS(f1;f1;f1;u1;u1;"
Name 11 "inF0"
Name 12 "inF1"
@@ -5590,306 +5620,307 @@
Name 43 "inF2"
Name 44 "inU0"
Name 45 "inU1"
- Name 54 "PixelShaderFunction2x2(mf22;mf22;mf22;"
- Name 51 "inF0"
- Name 52 "inF1"
- Name 53 "inF2"
- Name 62 "PixelShaderFunction3x3(mf33;mf33;mf33;"
- Name 59 "inF0"
- Name 60 "inF1"
- Name 61 "inF2"
- Name 71 "PixelShaderFunction4x4(mf44;mf44;mf44;"
- Name 68 "inF0"
- Name 69 "inF1"
- Name 70 "inF2"
- Name 80 "TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;"
- Name 74 "inF0"
- Name 75 "inF1"
- Name 76 "inFV0"
- Name 77 "inFV1"
- Name 78 "inFM0"
- Name 79 "inFM1"
- Name 89 "TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;"
- Name 83 "inF0"
- Name 84 "inF1"
- Name 85 "inFV0"
- Name 86 "inFV1"
- Name 87 "inFM0"
- Name 88 "inFM1"
- Name 99 "TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;"
- Name 93 "inF0"
- Name 94 "inF1"
- Name 95 "inFV0"
- Name 96 "inFV1"
- Name 97 "inFM0"
- Name 98 "inFM1"
- Name 119 "TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42;"
- Name 110 "inF0"
- Name 111 "inF1"
- Name 112 "inFV2"
- Name 113 "inFV3"
- Name 114 "inFM2x3"
- Name 115 "inFM3x2"
- Name 116 "inFM3x3"
- Name 117 "inFM3x4"
- Name 118 "inFM2x4"
- Name 123 "r000"
- Name 126 "r001"
- Name 129 "r002"
- Name 132 "r003"
- Name 135 "r004"
- Name 140 "r005"
- Name 143 "r006"
- Name 146 "r007"
- Name 149 "r009"
- Name 152 "r010"
- Name 156 "r011"
- Name 159 "r012"
- Name 170 "r014"
- Name 173 "r015"
- Name 176 "r016"
- Name 179 "r017"
- Name 182 "r018"
- Name 185 "r019"
- Name 188 "r020"
- Name 191 "r021"
- Name 194 "r022"
- Name 197 "r023"
- Name 200 "r027"
- Name 203 "r028"
- Name 206 "r029"
- Name 210 "r030"
- Name 213 "r031"
- Name 216 "r033"
- Name 220 "r034"
- Name 223 "r035"
- Name 225 "ResType"
- Name 229 "r036"
- Name 232 "r037"
- Name 235 "r038"
- Name 238 "r039"
- Name 242 "r039a"
- Name 247 "r040"
- Name 250 "r041"
- Name 255 "r042"
- Name 258 "r043"
- Name 262 "r044"
- Name 266 "r045"
- Name 270 "r046"
- Name 273 "r047"
- Name 277 "r048"
- Name 280 "r049"
- Name 283 "r050"
- Name 286 "r051"
- Name 289 "r052"
- Name 292 "r053"
- Name 299 "r055"
- Name 302 "r056"
- Name 307 "r057"
- Name 310 "r058"
- Name 314 "r059"
- Name 317 "r060"
- Name 320 "r061"
- Name 327 "r000"
- Name 330 "r001"
- Name 333 "r002"
- Name 336 "r003"
- Name 339 "r004"
- Name 344 "r005"
- Name 347 "r006"
- Name 350 "r007"
- Name 353 "r009"
- Name 356 "r010"
- Name 360 "r011"
- Name 363 "r012"
- Name 376 "r013"
- Name 379 "r015"
- Name 382 "r016"
- Name 386 "r017"
- Name 389 "r018"
- Name 392 "r019"
- Name 395 "r020"
- Name 398 "r021"
- Name 401 "r022"
- Name 404 "r023"
- Name 407 "r026"
- Name 411 "r027"
- Name 415 "r028"
- Name 418 "r029"
- Name 421 "r030"
- Name 426 "r031"
- Name 430 "r032"
- Name 432 "r033"
- Name 435 "r035"
- Name 439 "r036"
- Name 442 "r037"
- Name 444 "ResType"
- Name 448 "r038"
- Name 452 "r039"
- Name 455 "r040"
- Name 458 "r041"
- Name 462 "r039a"
- Name 467 "r042"
- Name 470 "r043"
- Name 473 "r044"
- Name 477 "r045"
- Name 480 "r046"
- Name 484 "r047"
- Name 488 "r048"
- Name 491 "r049"
- Name 495 "r050"
- Name 498 "r051"
- Name 502 "r052"
- Name 506 "r053"
- Name 511 "r054"
- Name 515 "r055"
- Name 518 "r056"
- Name 521 "r057"
- Name 526 "r058"
- Name 529 "r059"
- Name 536 "r060"
- Name 539 "r061"
- Name 544 "r062"
- Name 547 "r063"
- Name 551 "r064"
- Name 554 "r065"
- Name 557 "r066"
- Name 563 "r000"
- Name 566 "r001"
- Name 569 "r002"
- Name 572 "r003"
- Name 575 "r004"
- Name 580 "r005"
- Name 583 "r006"
- Name 586 "r007"
- Name 589 "r009"
- Name 592 "r010"
- Name 596 "r011"
- Name 599 "r012"
- Name 612 "r013"
- Name 615 "r014"
- Name 618 "r015"
- Name 622 "r016"
- Name 626 "r017"
- Name 629 "r018"
- Name 632 "r019"
- Name 635 "r020"
- Name 638 "r021"
- Name 641 "r022"
- Name 644 "r023"
- Name 647 "r024"
- Name 651 "r025"
- Name 655 "r029"
- Name 658 "r030"
- Name 661 "r031"
- Name 666 "r032"
- Name 670 "r033"
- Name 672 "r034"
- Name 675 "r036"
- Name 679 "r037"
- Name 682 "r038"
- Name 684 "ResType"
- Name 688 "r039"
- Name 692 "r040"
- Name 695 "r041"
- Name 698 "r042"
- Name 702 "r039a"
- Name 707 "r039b"
- Name 713 "r043"
- Name 716 "r044"
- Name 719 "r045"
- Name 723 "r046"
- Name 726 "r047"
- Name 730 "r048"
- Name 734 "r049"
- Name 737 "r050"
- Name 741 "r051"
- Name 744 "r052"
- Name 748 "r053"
- Name 752 "r054"
- Name 756 "r055"
- Name 759 "r056"
- Name 762 "r057"
- Name 765 "r058"
- Name 770 "r059"
- Name 773 "r060"
- Name 780 "r061"
- Name 783 "r062"
- Name 788 "r063"
- Name 791 "r064"
- Name 795 "r065"
- Name 798 "r066"
- Name 801 "r067"
- Name 808 "r000"
- Name 810 "inF0"
- Name 813 "r001"
- Name 816 "r002"
- Name 819 "r003"
- Name 822 "r004"
- Name 827 "r005"
- Name 832 "r006"
- Name 835 "r007"
- Name 837 "inU0"
- Name 840 "r009"
- Name 843 "r010"
- Name 845 "inF1"
- Name 848 "r011"
- Name 851 "r012"
- Name 854 "inF2"
- Name 865 "r013"
- Name 868 "r014"
- Name 871 "r015"
- Name 874 "r016"
- Name 877 "r017"
- Name 880 "r018"
- Name 883 "r019"
- Name 886 "r020"
- Name 889 "r021"
- Name 892 "r022"
- Name 895 "r023"
- Name 899 "r024"
- Name 903 "r025"
- Name 915 "r029"
- Name 918 "r030"
- Name 921 "r031"
- Name 926 "r032"
- Name 931 "r033"
- Name 933 "r034"
- Name 936 "r036"
- Name 940 "r037"
- Name 943 "r038"
- Name 945 "ResType"
- Name 949 "r039"
- Name 953 "r040"
- Name 956 "r041"
- Name 959 "r042"
- Name 963 "r039a"
- Name 968 "r043"
- Name 971 "r044"
- Name 974 "r045"
- Name 978 "r046"
- Name 981 "r047"
- Name 985 "r048"
- Name 989 "r049"
- Name 992 "r050"
- Name 996 "r051"
- Name 999 "r052"
- Name 1003 "r053"
- Name 1007 "r054"
- Name 1011 "r055"
- Name 1014 "r056"
- Name 1017 "r057"
- Name 1020 "r058"
- Name 1025 "r059"
- Name 1028 "r060"
- Name 1035 "r061"
- Name 1038 "r062"
- Name 1043 "r063"
- Name 1046 "r064"
- Name 1050 "r065"
- Name 1053 "r066"
- Name 1056 "r067"
- Name 1060 "@entryPointOutput"
+ Name 58 "PixelShaderFunction(vf4;vf4;vf4;vu4;vu4;"
+ Name 53 "inF0"
+ Name 54 "inF1"
+ Name 55 "inF2"
+ Name 56 "inU0"
+ Name 57 "inU1"
+ Name 66 "PixelShaderFunction2x2(mf22;mf22;mf22;"
+ Name 63 "inF0"
+ Name 64 "inF1"
+ Name 65 "inF2"
+ Name 74 "PixelShaderFunction3x3(mf33;mf33;mf33;"
+ Name 71 "inF0"
+ Name 72 "inF1"
+ Name 73 "inF2"
+ Name 82 "PixelShaderFunction4x4(mf44;mf44;mf44;"
+ Name 79 "inF0"
+ Name 80 "inF1"
+ Name 81 "inF2"
+ Name 91 "TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;"
+ Name 85 "inF0"
+ Name 86 "inF1"
+ Name 87 "inFV0"
+ Name 88 "inFV1"
+ Name 89 "inFM0"
+ Name 90 "inFM1"
+ Name 100 "TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;"
+ Name 94 "inF0"
+ Name 95 "inF1"
+ Name 96 "inFV0"
+ Name 97 "inFV1"
+ Name 98 "inFM0"
+ Name 99 "inFM1"
+ Name 109 "TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;"
+ Name 103 "inF0"
+ Name 104 "inF1"
+ Name 105 "inFV0"
+ Name 106 "inFV1"
+ Name 107 "inFM0"
+ Name 108 "inFM1"
+ Name 129 "TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;"
+ Name 120 "inF0"
+ Name 121 "inF1"
+ Name 122 "inFV2"
+ Name 123 "inFV3"
+ Name 124 "inFM2x3"
+ Name 125 "inFM3x2"
+ Name 126 "inFM3x3"
+ Name 127 "inFM3x4"
+ Name 128 "inFM2x4"
+ Name 133 "r000"
+ Name 136 "r001"
+ Name 139 "r002"
+ Name 142 "r003"
+ Name 145 "r004"
+ Name 150 "r005"
+ Name 153 "r006"
+ Name 156 "r007"
+ Name 159 "r009"
+ Name 162 "r010"
+ Name 166 "r011"
+ Name 169 "r012"
+ Name 180 "r014"
+ Name 183 "r015"
+ Name 186 "r016"
+ Name 189 "r017"
+ Name 192 "r018"
+ Name 195 "r019"
+ Name 198 "r020"
+ Name 201 "r021"
+ Name 204 "r022"
+ Name 207 "r023"
+ Name 210 "r027"
+ Name 213 "r028"
+ Name 216 "r029"
+ Name 220 "r030"
+ Name 223 "r031"
+ Name 226 "r033"
+ Name 230 "r034"
+ Name 233 "r035"
+ Name 235 "ResType"
+ Name 239 "r036"
+ Name 242 "r037"
+ Name 245 "r038"
+ Name 248 "r039"
+ Name 252 "r039a"
+ Name 257 "r040"
+ Name 260 "r041"
+ Name 265 "r042"
+ Name 268 "r043"
+ Name 272 "r044"
+ Name 276 "r045"
+ Name 280 "r046"
+ Name 283 "r047"
+ Name 287 "r048"
+ Name 290 "r049"
+ Name 293 "r050"
+ Name 296 "r051"
+ Name 299 "r052"
+ Name 302 "r053"
+ Name 309 "r055"
+ Name 312 "r056"
+ Name 317 "r057"
+ Name 320 "r058"
+ Name 324 "r059"
+ Name 327 "r060"
+ Name 330 "r061"
+ Name 337 "r000"
+ Name 340 "r001"
+ Name 343 "r002"
+ Name 346 "r003"
+ Name 349 "r004"
+ Name 354 "r005"
+ Name 357 "r006"
+ Name 360 "r007"
+ Name 363 "r009"
+ Name 366 "r010"
+ Name 370 "r011"
+ Name 373 "r012"
+ Name 386 "r013"
+ Name 389 "r015"
+ Name 392 "r016"
+ Name 396 "r017"
+ Name 399 "r018"
+ Name 402 "r019"
+ Name 405 "r020"
+ Name 408 "r021"
+ Name 411 "r022"
+ Name 414 "r023"
+ Name 417 "r026"
+ Name 421 "r027"
+ Name 425 "r028"
+ Name 428 "r029"
+ Name 431 "r030"
+ Name 436 "r031"
+ Name 440 "r032"
+ Name 442 "r033"
+ Name 445 "r035"
+ Name 449 "r036"
+ Name 452 "r037"
+ Name 454 "ResType"
+ Name 458 "r038"
+ Name 462 "r039"
+ Name 465 "r040"
+ Name 468 "r041"
+ Name 472 "r039a"
+ Name 477 "r042"
+ Name 480 "r043"
+ Name 483 "r044"
+ Name 487 "r045"
+ Name 490 "r046"
+ Name 494 "r047"
+ Name 498 "r048"
+ Name 501 "r049"
+ Name 505 "r050"
+ Name 508 "r051"
+ Name 512 "r052"
+ Name 516 "r053"
+ Name 521 "r054"
+ Name 525 "r055"
+ Name 528 "r056"
+ Name 531 "r057"
+ Name 536 "r058"
+ Name 539 "r059"
+ Name 546 "r060"
+ Name 549 "r061"
+ Name 554 "r062"
+ Name 557 "r063"
+ Name 561 "r064"
+ Name 564 "r065"
+ Name 567 "r066"
+ Name 573 "r000"
+ Name 576 "r001"
+ Name 579 "r002"
+ Name 582 "r003"
+ Name 585 "r004"
+ Name 590 "r005"
+ Name 593 "r006"
+ Name 596 "r007"
+ Name 599 "r009"
+ Name 602 "r010"
+ Name 606 "r011"
+ Name 609 "r012"
+ Name 622 "r013"
+ Name 625 "r014"
+ Name 628 "r015"
+ Name 632 "r016"
+ Name 636 "r017"
+ Name 639 "r018"
+ Name 642 "r019"
+ Name 645 "r020"
+ Name 648 "r021"
+ Name 651 "r022"
+ Name 654 "r023"
+ Name 657 "r024"
+ Name 661 "r025"
+ Name 665 "r029"
+ Name 668 "r030"
+ Name 671 "r031"
+ Name 676 "r032"
+ Name 680 "r033"
+ Name 682 "r034"
+ Name 685 "r036"
+ Name 689 "r037"
+ Name 692 "r038"
+ Name 694 "ResType"
+ Name 698 "r039"
+ Name 702 "r040"
+ Name 705 "r041"
+ Name 708 "r042"
+ Name 712 "r039a"
+ Name 717 "r039b"
+ Name 723 "r043"
+ Name 726 "r044"
+ Name 729 "r045"
+ Name 733 "r046"
+ Name 736 "r047"
+ Name 740 "r048"
+ Name 744 "r049"
+ Name 747 "r050"
+ Name 751 "r051"
+ Name 754 "r052"
+ Name 758 "r053"
+ Name 762 "r054"
+ Name 766 "r055"
+ Name 769 "r056"
+ Name 772 "r057"
+ Name 775 "r058"
+ Name 780 "r059"
+ Name 783 "r060"
+ Name 790 "r061"
+ Name 793 "r062"
+ Name 798 "r063"
+ Name 801 "r064"
+ Name 805 "r065"
+ Name 808 "r066"
+ Name 811 "r067"
+ Name 818 "r000"
+ Name 821 "r001"
+ Name 824 "r002"
+ Name 827 "r003"
+ Name 830 "r004"
+ Name 835 "r005"
+ Name 838 "r006"
+ Name 841 "r007"
+ Name 844 "r009"
+ Name 847 "r010"
+ Name 851 "r011"
+ Name 854 "r012"
+ Name 867 "r013"
+ Name 870 "r014"
+ Name 873 "r015"
+ Name 876 "r016"
+ Name 879 "r017"
+ Name 882 "r018"
+ Name 885 "r019"
+ Name 888 "r020"
+ Name 891 "r021"
+ Name 894 "r022"
+ Name 897 "r023"
+ Name 901 "r024"
+ Name 905 "r025"
+ Name 916 "r029"
+ Name 919 "r030"
+ Name 922 "r031"
+ Name 927 "r032"
+ Name 932 "r033"
+ Name 934 "r034"
+ Name 937 "r036"
+ Name 941 "r037"
+ Name 944 "r038"
+ Name 946 "ResType"
+ Name 950 "r039"
+ Name 954 "r040"
+ Name 957 "r041"
+ Name 960 "r042"
+ Name 964 "r039a"
+ Name 969 "r043"
+ Name 972 "r044"
+ Name 975 "r045"
+ Name 979 "r046"
+ Name 982 "r047"
+ Name 986 "r048"
+ Name 990 "r049"
+ Name 993 "r050"
+ Name 997 "r051"
+ Name 1000 "r052"
+ Name 1004 "r053"
+ Name 1008 "r054"
+ Name 1012 "r055"
+ Name 1015 "r056"
+ Name 1018 "r057"
+ Name 1021 "r058"
+ Name 1026 "r059"
+ Name 1029 "r060"
+ Name 1036 "r061"
+ Name 1039 "r062"
+ Name 1044 "r063"
+ Name 1047 "r064"
+ Name 1051 "r065"
+ Name 1054 "r066"
+ Name 1057 "r067"
Name 1064 "r000"
Name 1067 "r001"
Name 1072 "r003"
@@ -6075,23 +6106,23 @@
Name 1786 "r14"
Name 1790 "r15"
Name 1794 "r16"
- Name 1799 "gs_ua"
- Name 1800 "gs_ub"
- Name 1801 "gs_uc"
- Name 1803 "gs_ua2"
- Name 1804 "gs_ub2"
- Name 1805 "gs_uc2"
- Name 1807 "gs_ua3"
- Name 1808 "gs_ub3"
- Name 1809 "gs_uc3"
- Name 1811 "gs_ua4"
- Name 1812 "gs_ub4"
- Name 1813 "gs_uc4"
- Decorate 810(inF0) Location 0
- Decorate 837(inU0) Location 3
- Decorate 845(inF1) Location 1
- Decorate 854(inF2) Location 2
- Decorate 1060(@entryPointOutput) Location 0
+ Name 1798 "PS_OUTPUT"
+ MemberName 1798(PS_OUTPUT) 0 "color"
+ Name 1800 "ps_output"
+ Name 1805 "@entryPointOutput"
+ Name 1809 "gs_ua"
+ Name 1810 "gs_ub"
+ Name 1811 "gs_uc"
+ Name 1813 "gs_ua2"
+ Name 1814 "gs_ub2"
+ Name 1815 "gs_uc2"
+ Name 1817 "gs_ua3"
+ Name 1818 "gs_ub3"
+ Name 1819 "gs_uc3"
+ Name 1821 "gs_ua4"
+ Name 1822 "gs_ub4"
+ Name 1823 "gs_uc4"
+ Decorate 1805(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -6110,426 +6141,128 @@
38: TypeVector 8(int) 3
39: TypePointer Function 38(ivec3)
40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr)
- 48: TypeMatrix 24(fvec2) 2
- 49: TypePointer Function 48
- 50: TypeFunction 48 49(ptr) 49(ptr) 49(ptr)
- 56: TypeMatrix 36(fvec3) 3
- 57: TypePointer Function 56
- 58: TypeFunction 56 57(ptr) 57(ptr) 57(ptr)
- 64: TypeVector 6(float) 4
- 65: TypeMatrix 64(fvec4) 4
- 66: TypePointer Function 65
- 67: TypeFunction 65 66(ptr) 66(ptr) 66(ptr)
- 73: TypeFunction 2 7(ptr) 7(ptr) 25(ptr) 25(ptr) 49(ptr) 49(ptr)
- 82: TypeFunction 2 7(ptr) 7(ptr) 37(ptr) 37(ptr) 57(ptr) 57(ptr)
- 91: TypePointer Function 64(fvec4)
- 92: TypeFunction 2 7(ptr) 7(ptr) 91(ptr) 91(ptr) 66(ptr) 66(ptr)
- 101: TypeMatrix 24(fvec2) 3
- 102: TypePointer Function 101
- 103: TypeMatrix 36(fvec3) 2
- 104: TypePointer Function 103
- 105: TypeMatrix 36(fvec3) 4
- 106: TypePointer Function 105
- 107: TypeMatrix 24(fvec2) 4
- 108: TypePointer Function 107
- 109: TypeFunction 2 7(ptr) 7(ptr) 25(ptr) 37(ptr) 102(ptr) 104(ptr) 57(ptr) 106(ptr) 108(ptr)
- 121: TypeBool
- 122: TypePointer Function 121(bool)
- 138: TypeInt 32 1
- 139: TypePointer Function 138(int)
- 165: 6(float) Constant 0
- 177: 8(int) Constant 7
- 207: 138(int) Constant 7
- 225(ResType): TypeStruct 6(float) 138(int)
- 253: 6(float) Constant 1050288283
- 274: 6(float) Constant 1065353216
- 278: 8(int) Constant 2
- 342: TypeVector 138(int) 2
- 343: TypePointer Function 342(ivec2)
- 369: 24(fvec2) ConstantComposite 165 165
- 370: TypeVector 121(bool) 2
- 383: 8(int) Constant 3
- 384: 26(ivec2) ConstantComposite 177 383
- 427: 8(int) Constant 8
- 428: 26(ivec2) ConstantComposite 177 427
- 444(ResType): TypeStruct 24(fvec2) 342(ivec2)
- 451: TypePointer Function 370(bvec2)
- 509: 6(float) Constant 1073741824
- 512: 8(int) Constant 1
- 513: 26(ivec2) ConstantComposite 512 278
- 560: 24(fvec2) ConstantComposite 274 509
- 578: TypeVector 138(int) 3
- 579: TypePointer Function 578(ivec3)
- 605: 36(fvec3) ConstantComposite 165 165 165
- 606: TypeVector 121(bool) 3
- 619: 8(int) Constant 5
- 620: 38(ivec3) ConstantComposite 177 383 619
- 667: 8(int) Constant 4
- 668: 38(ivec3) ConstantComposite 278 383 667
- 684(ResType): TypeStruct 36(fvec3) 578(ivec3)
- 691: TypePointer Function 606(bvec3)
- 710: 6(float) Constant 1050253722
- 757: 38(ivec3) ConstantComposite 512 278 383
- 804: 6(float) Constant 1077936128
- 805: 36(fvec3) ConstantComposite 274 509 804
- 809: TypePointer Input 64(fvec4)
- 810(inF0): 809(ptr) Variable Input
- 825: TypeVector 138(int) 4
- 826: TypePointer Function 825(ivec4)
- 830: TypeVector 8(int) 4
- 831: TypePointer Function 830(ivec4)
- 836: TypePointer Input 830(ivec4)
- 837(inU0): 836(ptr) Variable Input
- 845(inF1): 809(ptr) Variable Input
- 854(inF2): 809(ptr) Variable Input
- 858: 64(fvec4) ConstantComposite 165 165 165 165
- 859: TypeVector 121(bool) 4
- 872: 830(ivec4) ConstantComposite 177 383 619 278
- 904: TypePointer Input 6(float)
- 927: 8(int) Constant 9
- 928: 8(int) Constant 10
- 929: 830(ivec4) ConstantComposite 177 427 927 928
- 945(ResType): TypeStruct 64(fvec4) 825(ivec4)
- 952: TypePointer Function 859(bvec4)
- 1012: 830(ivec4) ConstantComposite 512 278 383 667
- 1059: TypePointer Output 64(fvec4)
-1060(@entryPointOutput): 1059(ptr) Variable Output
- 1061: 6(float) Constant 1082130432
- 1062: 64(fvec4) ConstantComposite 274 509 804 1061
- 1089: 48 ConstantComposite 369 369
- 1090: TypeMatrix 370(bvec2) 2
- 1155(ResType): TypeStruct 48 342(ivec2)
- 1243: 24(fvec2) ConstantComposite 509 509
- 1244: 48 ConstantComposite 1243 1243
- 1272: 56 ConstantComposite 605 605 605
- 1273: TypeMatrix 606(bvec3) 3
- 1341(ResType): TypeStruct 56 578(ivec3)
- 1429: 36(fvec3) ConstantComposite 804 804 804
- 1430: 56 ConstantComposite 1429 1429 1429
- 1458: 65 ConstantComposite 858 858 858 858
- 1459: TypeMatrix 859(bvec4) 4
- 1530(ResType): TypeStruct 65 825(ivec4)
- 1618: 64(fvec4) ConstantComposite 1061 1061 1061 1061
- 1619: 65 ConstantComposite 1618 1618 1618 1618
- 1798: TypePointer Private 8(int)
- 1799(gs_ua): 1798(ptr) Variable Private
- 1800(gs_ub): 1798(ptr) Variable Private
- 1801(gs_uc): 1798(ptr) Variable Private
- 1802: TypePointer Private 26(ivec2)
- 1803(gs_ua2): 1802(ptr) Variable Private
- 1804(gs_ub2): 1802(ptr) Variable Private
- 1805(gs_uc2): 1802(ptr) Variable Private
- 1806: TypePointer Private 38(ivec3)
- 1807(gs_ua3): 1806(ptr) Variable Private
- 1808(gs_ub3): 1806(ptr) Variable Private
- 1809(gs_uc3): 1806(ptr) Variable Private
- 1810: TypePointer Private 830(ivec4)
- 1811(gs_ua4): 1810(ptr) Variable Private
- 1812(gs_ub4): 1810(ptr) Variable Private
- 1813(gs_uc4): 1810(ptr) Variable Private
-4(PixelShaderFunction): 2 Function None 3
+ 48: TypeVector 6(float) 4
+ 49: TypePointer Function 48(fvec4)
+ 50: TypeVector 8(int) 4
+ 51: TypePointer Function 50(ivec4)
+ 52: TypeFunction 48(fvec4) 49(ptr) 49(ptr) 49(ptr) 51(ptr) 51(ptr)
+ 60: TypeMatrix 24(fvec2) 2
+ 61: TypePointer Function 60
+ 62: TypeFunction 60 61(ptr) 61(ptr) 61(ptr)
+ 68: TypeMatrix 36(fvec3) 3
+ 69: TypePointer Function 68
+ 70: TypeFunction 68 69(ptr) 69(ptr) 69(ptr)
+ 76: TypeMatrix 48(fvec4) 4
+ 77: TypePointer Function 76
+ 78: TypeFunction 76 77(ptr) 77(ptr) 77(ptr)
+ 84: TypeFunction 2 7(ptr) 7(ptr) 25(ptr) 25(ptr) 61(ptr) 61(ptr)
+ 93: TypeFunction 2 7(ptr) 7(ptr) 37(ptr) 37(ptr) 69(ptr) 69(ptr)
+ 102: TypeFunction 2 7(ptr) 7(ptr) 49(ptr) 49(ptr) 77(ptr) 77(ptr)
+ 111: TypeMatrix 36(fvec3) 2
+ 112: TypePointer Function 111
+ 113: TypeMatrix 24(fvec2) 3
+ 114: TypePointer Function 113
+ 115: TypeMatrix 48(fvec4) 3
+ 116: TypePointer Function 115
+ 117: TypeMatrix 48(fvec4) 2
+ 118: TypePointer Function 117
+ 119: TypeFunction 2 7(ptr) 7(ptr) 25(ptr) 37(ptr) 112(ptr) 114(ptr) 69(ptr) 116(ptr) 118(ptr)
+ 131: TypeBool
+ 132: TypePointer Function 131(bool)
+ 148: TypeInt 32 1
+ 149: TypePointer Function 148(int)
+ 175: 6(float) Constant 0
+ 187: 8(int) Constant 7
+ 217: 148(int) Constant 7
+ 235(ResType): TypeStruct 6(float) 148(int)
+ 263: 6(float) Constant 1050288283
+ 284: 6(float) Constant 1065353216
+ 288: 8(int) Constant 2
+ 352: TypeVector 148(int) 2
+ 353: TypePointer Function 352(ivec2)
+ 379: 24(fvec2) ConstantComposite 175 175
+ 380: TypeVector 131(bool) 2
+ 393: 8(int) Constant 3
+ 394: 26(ivec2) ConstantComposite 187 393
+ 437: 8(int) Constant 8
+ 438: 26(ivec2) ConstantComposite 187 437
+ 454(ResType): TypeStruct 24(fvec2) 352(ivec2)
+ 461: TypePointer Function 380(bvec2)
+ 519: 6(float) Constant 1073741824
+ 522: 8(int) Constant 1
+ 523: 26(ivec2) ConstantComposite 522 288
+ 570: 24(fvec2) ConstantComposite 284 519
+ 588: TypeVector 148(int) 3
+ 589: TypePointer Function 588(ivec3)
+ 615: 36(fvec3) ConstantComposite 175 175 175
+ 616: TypeVector 131(bool) 3
+ 629: 8(int) Constant 5
+ 630: 38(ivec3) ConstantComposite 187 393 629
+ 677: 8(int) Constant 4
+ 678: 38(ivec3) ConstantComposite 288 393 677
+ 694(ResType): TypeStruct 36(fvec3) 588(ivec3)
+ 701: TypePointer Function 616(bvec3)
+ 720: 6(float) Constant 1050253722
+ 767: 38(ivec3) ConstantComposite 522 288 393
+ 814: 6(float) Constant 1077936128
+ 815: 36(fvec3) ConstantComposite 284 519 814
+ 833: TypeVector 148(int) 4
+ 834: TypePointer Function 833(ivec4)
+ 860: 48(fvec4) ConstantComposite 175 175 175 175
+ 861: TypeVector 131(bool) 4
+ 874: 50(ivec4) ConstantComposite 187 393 629 288
+ 928: 8(int) Constant 9
+ 929: 8(int) Constant 10
+ 930: 50(ivec4) ConstantComposite 187 437 928 929
+ 946(ResType): TypeStruct 48(fvec4) 833(ivec4)
+ 953: TypePointer Function 861(bvec4)
+ 1013: 50(ivec4) ConstantComposite 522 288 393 677
+ 1060: 6(float) Constant 1082130432
+ 1061: 48(fvec4) ConstantComposite 284 519 814 1060
+ 1089: 60 ConstantComposite 379 379
+ 1090: TypeMatrix 380(bvec2) 2
+ 1155(ResType): TypeStruct 60 352(ivec2)
+ 1243: 24(fvec2) ConstantComposite 519 519
+ 1244: 60 ConstantComposite 1243 1243
+ 1272: 68 ConstantComposite 615 615 615
+ 1273: TypeMatrix 616(bvec3) 3
+ 1341(ResType): TypeStruct 68 588(ivec3)
+ 1429: 36(fvec3) ConstantComposite 814 814 814
+ 1430: 68 ConstantComposite 1429 1429 1429
+ 1458: 76 ConstantComposite 860 860 860 860
+ 1459: TypeMatrix 861(bvec4) 4
+ 1530(ResType): TypeStruct 76 833(ivec4)
+ 1618: 48(fvec4) ConstantComposite 1060 1060 1060 1060
+ 1619: 76 ConstantComposite 1618 1618 1618 1618
+ 1798(PS_OUTPUT): TypeStruct 48(fvec4)
+ 1799: TypePointer Function 1798(PS_OUTPUT)
+ 1801: 148(int) Constant 0
+ 1802: 48(fvec4) ConstantComposite 284 284 284 284
+ 1804: TypePointer Output 1798(PS_OUTPUT)
+1805(@entryPointOutput): 1804(ptr) Variable Output
+ 1808: TypePointer Private 8(int)
+ 1809(gs_ua): 1808(ptr) Variable Private
+ 1810(gs_ub): 1808(ptr) Variable Private
+ 1811(gs_uc): 1808(ptr) Variable Private
+ 1812: TypePointer Private 26(ivec2)
+ 1813(gs_ua2): 1812(ptr) Variable Private
+ 1814(gs_ub2): 1812(ptr) Variable Private
+ 1815(gs_uc2): 1812(ptr) Variable Private
+ 1816: TypePointer Private 38(ivec3)
+ 1817(gs_ua3): 1816(ptr) Variable Private
+ 1818(gs_ub3): 1816(ptr) Variable Private
+ 1819(gs_uc3): 1816(ptr) Variable Private
+ 1820: TypePointer Private 50(ivec4)
+ 1821(gs_ua4): 1820(ptr) Variable Private
+ 1822(gs_ub4): 1820(ptr) Variable Private
+ 1823(gs_uc4): 1820(ptr) Variable Private
+ 4(main): 2 Function None 3
5: Label
- 808(r000): 122(ptr) Variable Function
- 813(r001): 91(ptr) Variable Function
- 816(r002): 91(ptr) Variable Function
- 819(r003): 122(ptr) Variable Function
- 822(r004): 91(ptr) Variable Function
- 827(r005): 826(ptr) Variable Function
- 832(r006): 831(ptr) Variable Function
- 835(r007): 91(ptr) Variable Function
- 840(r009): 91(ptr) Variable Function
- 843(r010): 91(ptr) Variable Function
- 848(r011): 91(ptr) Variable Function
- 851(r012): 91(ptr) Variable Function
- 865(r013): 91(ptr) Variable Function
- 868(r014): 91(ptr) Variable Function
- 871(r015): 831(ptr) Variable Function
- 874(r016): 91(ptr) Variable Function
- 877(r017): 91(ptr) Variable Function
- 880(r018): 91(ptr) Variable Function
- 883(r019): 91(ptr) Variable Function
- 886(r020): 91(ptr) Variable Function
- 889(r021): 91(ptr) Variable Function
- 892(r022): 91(ptr) Variable Function
- 895(r023): 7(ptr) Variable Function
- 899(r024): 7(ptr) Variable Function
- 903(r025): 91(ptr) Variable Function
- 915(r029): 91(ptr) Variable Function
- 918(r030): 91(ptr) Variable Function
- 921(r031): 91(ptr) Variable Function
- 926(r032): 831(ptr) Variable Function
- 931(r033): 831(ptr) Variable Function
- 933(r034): 91(ptr) Variable Function
- 936(r036): 91(ptr) Variable Function
- 940(r037): 91(ptr) Variable Function
- 943(r038): 91(ptr) Variable Function
- 949(r039): 91(ptr) Variable Function
- 953(r040): 952(ptr) Variable Function
- 956(r041): 952(ptr) Variable Function
- 959(r042): 91(ptr) Variable Function
- 963(r039a): 91(ptr) Variable Function
- 968(r043): 7(ptr) Variable Function
- 971(r044): 91(ptr) Variable Function
- 974(r045): 91(ptr) Variable Function
- 978(r046): 91(ptr) Variable Function
- 981(r047): 91(ptr) Variable Function
- 985(r048): 91(ptr) Variable Function
- 989(r049): 91(ptr) Variable Function
- 992(r050): 91(ptr) Variable Function
- 996(r051): 91(ptr) Variable Function
- 999(r052): 91(ptr) Variable Function
- 1003(r053): 91(ptr) Variable Function
- 1007(r054): 91(ptr) Variable Function
- 1011(r055): 831(ptr) Variable Function
- 1014(r056): 91(ptr) Variable Function
- 1017(r057): 91(ptr) Variable Function
- 1020(r058): 91(ptr) Variable Function
- 1025(r059): 91(ptr) Variable Function
- 1028(r060): 91(ptr) Variable Function
- 1035(r061): 91(ptr) Variable Function
- 1038(r062): 91(ptr) Variable Function
- 1043(r063): 91(ptr) Variable Function
- 1046(r064): 91(ptr) Variable Function
- 1050(r065): 91(ptr) Variable Function
- 1053(r066): 91(ptr) Variable Function
- 1056(r067): 91(ptr) Variable Function
- 811: 64(fvec4) Load 810(inF0)
- 812: 121(bool) All 811
- Store 808(r000) 812
- 814: 64(fvec4) Load 810(inF0)
- 815: 64(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 814
- Store 813(r001) 815
- 817: 64(fvec4) Load 810(inF0)
- 818: 64(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 817
- Store 816(r002) 818
- 820: 64(fvec4) Load 810(inF0)
- 821: 121(bool) Any 820
- Store 819(r003) 821
- 823: 64(fvec4) Load 810(inF0)
- 824: 64(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 823
- Store 822(r004) 824
- 828: 64(fvec4) Load 810(inF0)
- 829: 825(ivec4) Bitcast 828
- Store 827(r005) 829
- 833: 64(fvec4) Load 810(inF0)
- 834: 830(ivec4) Bitcast 833
- Store 832(r006) 834
- 838: 830(ivec4) Load 837(inU0)
- 839: 64(fvec4) Bitcast 838
- Store 835(r007) 839
- 841: 64(fvec4) Load 810(inF0)
- 842: 64(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 841
- Store 840(r009) 842
- 844: 64(fvec4) Load 810(inF0)
- 846: 64(fvec4) Load 845(inF1)
- 847: 64(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 844 846
- Store 843(r010) 847
- 849: 64(fvec4) Load 810(inF0)
- 850: 64(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 849
- Store 848(r011) 850
- 852: 64(fvec4) Load 810(inF0)
- 853: 64(fvec4) Load 845(inF1)
- 855: 64(fvec4) Load 854(inF2)
- 856: 64(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 852 853 855
- Store 851(r012) 856
- 857: 64(fvec4) Load 810(inF0)
- 860: 859(bvec4) FOrdLessThan 857 858
- 861: 121(bool) Any 860
- SelectionMerge 863 None
- BranchConditional 861 862 863
- 862: Label
- Kill
- 863: Label
- 866: 64(fvec4) Load 810(inF0)
- 867: 64(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 866
- Store 865(r013) 867
- 869: 64(fvec4) Load 810(inF0)
- 870: 64(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 869
- Store 868(r014) 870
- 873: 830(ivec4) BitCount 872
- Store 871(r015) 873
- 875: 64(fvec4) Load 810(inF0)
- 876: 64(fvec4) DPdx 875
- Store 874(r016) 876
- 878: 64(fvec4) Load 810(inF0)
- 879: 64(fvec4) DPdxCoarse 878
- Store 877(r017) 879
- 881: 64(fvec4) Load 810(inF0)
- 882: 64(fvec4) DPdxFine 881
- Store 880(r018) 882
- 884: 64(fvec4) Load 810(inF0)
- 885: 64(fvec4) DPdy 884
- Store 883(r019) 885
- 887: 64(fvec4) Load 810(inF0)
- 888: 64(fvec4) DPdyCoarse 887
- Store 886(r020) 888
- 890: 64(fvec4) Load 810(inF0)
- 891: 64(fvec4) DPdyFine 890
- Store 889(r021) 891
- 893: 64(fvec4) Load 810(inF0)
- 894: 64(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 893
- Store 892(r022) 894
- 896: 64(fvec4) Load 810(inF0)
- 897: 64(fvec4) Load 845(inF1)
- 898: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 896 897
- Store 895(r023) 898
- 900: 64(fvec4) Load 810(inF0)
- 901: 64(fvec4) Load 845(inF1)
- 902: 6(float) Dot 900 901
- Store 899(r024) 902
- 905: 904(ptr) AccessChain 810(inF0) 512
- 906: 6(float) Load 905
- 907: 904(ptr) AccessChain 845(inF1) 512
- 908: 6(float) Load 907
- 909: 6(float) FMul 906 908
- 910: 904(ptr) AccessChain 810(inF0) 278
- 911: 6(float) Load 910
- 912: 904(ptr) AccessChain 845(inF1) 383
- 913: 6(float) Load 912
- 914: 64(fvec4) CompositeConstruct 274 909 911 913
- Store 903(r025) 914
- 916: 64(fvec4) Load 810(inF0)
- 917: 64(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 916
- Store 915(r029) 917
- 919: 64(fvec4) Load 810(inF0)
- 920: 64(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 919
- Store 918(r030) 920
- 922: 64(fvec4) Load 810(inF0)
- 923: 64(fvec4) Load 845(inF1)
- 924: 64(fvec4) Load 854(inF2)
- 925: 64(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 922 923 924
- Store 921(r031) 925
- 930: 830(ivec4) ExtInst 1(GLSL.std.450) 75(FindUMsb) 929
- Store 926(r032) 930
- 932: 830(ivec4) ExtInst 1(GLSL.std.450) 73(FindILsb) 929
- Store 931(r033) 932
- 934: 64(fvec4) Load 810(inF0)
- 935: 64(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 934
- Store 933(r034) 935
- 937: 64(fvec4) Load 810(inF0)
- 938: 64(fvec4) Load 845(inF1)
- 939: 64(fvec4) FMod 937 938
- Store 936(r036) 939
- 941: 64(fvec4) Load 810(inF0)
- 942: 64(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 941
- Store 940(r037) 942
- 944: 64(fvec4) Load 810(inF0)
- 946:945(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 944
- 947: 825(ivec4) CompositeExtract 946 1
- Store 845(inF1) 947
- 948: 64(fvec4) CompositeExtract 946 0
- Store 943(r038) 948
- 950: 64(fvec4) Load 810(inF0)
- 951: 64(fvec4) Fwidth 950
- Store 949(r039) 951
- 954: 64(fvec4) Load 810(inF0)
- 955: 859(bvec4) IsInf 954
- Store 953(r040) 955
- 957: 64(fvec4) Load 810(inF0)
- 958: 859(bvec4) IsNan 957
- Store 956(r041) 958
- 960: 64(fvec4) Load 810(inF0)
- 961: 64(fvec4) Load 845(inF1)
- 962: 64(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 960 961
- Store 959(r042) 962
- 964: 64(fvec4) Load 810(inF0)
- 965: 64(fvec4) Load 845(inF1)
- 966: 64(fvec4) Load 854(inF2)
- 967: 64(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 964 965 966
- Store 963(r039a) 967
- 969: 64(fvec4) Load 810(inF0)
- 970: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 969
- Store 968(r043) 970
- 972: 64(fvec4) Load 810(inF0)
- 973: 64(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 972
- Store 971(r044) 973
- 975: 64(fvec4) Load 810(inF0)
- 976: 64(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 975
- 977: 64(fvec4) VectorTimesScalar 976 253
- Store 974(r045) 977
- 979: 64(fvec4) Load 810(inF0)
- 980: 64(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 979
- Store 978(r046) 980
- 982: 64(fvec4) Load 810(inF0)
- 983: 64(fvec4) Load 845(inF1)
- 984: 64(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 982 983
- Store 981(r047) 984
- 986: 64(fvec4) Load 810(inF0)
- 987: 64(fvec4) Load 845(inF1)
- 988: 64(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 986 987
- Store 985(r048) 988
- 990: 64(fvec4) Load 810(inF0)
- 991: 64(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 990
- Store 989(r049) 991
- 993: 64(fvec4) Load 810(inF0)
- 994: 64(fvec4) Load 845(inF1)
- 995: 64(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 993 994
- Store 992(r050) 995
- 997: 64(fvec4) Load 810(inF0)
- 998: 64(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 997
- Store 996(r051) 998
- 1000: 64(fvec4) Load 810(inF0)
- 1001: 64(fvec4) CompositeConstruct 274 274 274 274
- 1002: 64(fvec4) FDiv 1001 1000
- Store 999(r052) 1002
- 1004: 64(fvec4) Load 810(inF0)
- 1005: 64(fvec4) Load 845(inF1)
- 1006: 64(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 1004 1005
- Store 1003(r053) 1006
- 1008: 64(fvec4) Load 810(inF0)
- 1009: 64(fvec4) Load 845(inF1)
- 1010: 64(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 1008 1009 509
- Store 1007(r054) 1010
- 1013: 830(ivec4) BitReverse 1012
- Store 1011(r055) 1013
- 1015: 64(fvec4) Load 810(inF0)
- 1016: 64(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 1015
- Store 1014(r056) 1016
- 1018: 64(fvec4) Load 810(inF0)
- 1019: 64(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1018
- Store 1017(r057) 1019
- 1021: 64(fvec4) Load 810(inF0)
- 1022: 64(fvec4) CompositeConstruct 165 165 165 165
- 1023: 64(fvec4) CompositeConstruct 274 274 274 274
- 1024: 64(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 1021 1022 1023
- Store 1020(r058) 1024
- 1026: 64(fvec4) Load 810(inF0)
- 1027: 64(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 1026
- Store 1025(r059) 1027
- 1029: 64(fvec4) Load 810(inF0)
- 1030: 64(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1029
- Store 1028(r060) 1030
- 1031: 64(fvec4) Load 810(inF0)
- 1032: 64(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1031
- Store 845(inF1) 1032
- 1033: 64(fvec4) Load 810(inF0)
- 1034: 64(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 1033
- Store 854(inF2) 1034
- 1036: 64(fvec4) Load 810(inF0)
- 1037: 64(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 1036
- Store 1035(r061) 1037
- 1039: 64(fvec4) Load 810(inF0)
- 1040: 64(fvec4) Load 845(inF1)
- 1041: 64(fvec4) Load 854(inF2)
- 1042: 64(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 1039 1040 1041
- Store 1038(r062) 1042
- 1044: 64(fvec4) Load 810(inF0)
- 1045: 64(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 1044
- Store 1043(r063) 1045
- 1047: 64(fvec4) Load 810(inF0)
- 1048: 64(fvec4) Load 845(inF1)
- 1049: 64(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 1047 1048
- Store 1046(r064) 1049
- 1051: 64(fvec4) Load 810(inF0)
- 1052: 64(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 1051
- Store 1050(r065) 1052
- 1054: 64(fvec4) Load 810(inF0)
- 1055: 64(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 1054
- Store 1053(r066) 1055
- 1057: 64(fvec4) Load 810(inF0)
- 1058: 64(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 1057
- Store 1056(r067) 1058
- Store 1060(@entryPointOutput) 1062
+ 1800(ps_output): 1799(ptr) Variable Function
+ 1803: 49(ptr) AccessChain 1800(ps_output) 1801
+ Store 1803 1802
+ 1806:1798(PS_OUTPUT) Load 1800(ps_output)
+ Store 1805(@entryPointOutput) 1806
Return
FunctionEnd
16(PixelShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10
@@ -6539,266 +6272,266 @@
14(inU0): 9(ptr) FunctionParameter
15(inU1): 9(ptr) FunctionParameter
17: Label
- 123(r000): 122(ptr) Variable Function
- 126(r001): 7(ptr) Variable Function
- 129(r002): 7(ptr) Variable Function
- 132(r003): 122(ptr) Variable Function
- 135(r004): 7(ptr) Variable Function
- 140(r005): 139(ptr) Variable Function
- 143(r006): 9(ptr) Variable Function
- 146(r007): 7(ptr) Variable Function
- 149(r009): 7(ptr) Variable Function
- 152(r010): 7(ptr) Variable Function
- 156(r011): 7(ptr) Variable Function
- 159(r012): 7(ptr) Variable Function
- 170(r014): 7(ptr) Variable Function
- 173(r015): 7(ptr) Variable Function
- 176(r016): 9(ptr) Variable Function
- 179(r017): 7(ptr) Variable Function
- 182(r018): 7(ptr) Variable Function
- 185(r019): 7(ptr) Variable Function
- 188(r020): 7(ptr) Variable Function
- 191(r021): 7(ptr) Variable Function
- 194(r022): 7(ptr) Variable Function
- 197(r023): 7(ptr) Variable Function
- 200(r027): 7(ptr) Variable Function
- 203(r028): 7(ptr) Variable Function
- 206(r029): 9(ptr) Variable Function
- 210(r030): 9(ptr) Variable Function
- 213(r031): 7(ptr) Variable Function
- 216(r033): 7(ptr) Variable Function
- 220(r034): 7(ptr) Variable Function
- 223(r035): 7(ptr) Variable Function
- 229(r036): 7(ptr) Variable Function
- 232(r037): 122(ptr) Variable Function
- 235(r038): 122(ptr) Variable Function
- 238(r039): 7(ptr) Variable Function
- 242(r039a): 7(ptr) Variable Function
- 247(r040): 7(ptr) Variable Function
- 250(r041): 7(ptr) Variable Function
- 255(r042): 7(ptr) Variable Function
- 258(r043): 7(ptr) Variable Function
- 262(r044): 7(ptr) Variable Function
- 266(r045): 7(ptr) Variable Function
- 270(r046): 7(ptr) Variable Function
- 273(r047): 7(ptr) Variable Function
- 277(r048): 9(ptr) Variable Function
- 280(r049): 7(ptr) Variable Function
- 283(r050): 7(ptr) Variable Function
- 286(r051): 7(ptr) Variable Function
- 289(r052): 7(ptr) Variable Function
- 292(r053): 7(ptr) Variable Function
- 299(r055): 7(ptr) Variable Function
- 302(r056): 7(ptr) Variable Function
- 307(r057): 7(ptr) Variable Function
- 310(r058): 7(ptr) Variable Function
- 314(r059): 7(ptr) Variable Function
- 317(r060): 7(ptr) Variable Function
- 320(r061): 7(ptr) Variable Function
- 124: 6(float) Load 11(inF0)
- 125: 121(bool) All 124
- Store 123(r000) 125
- 127: 6(float) Load 11(inF0)
- 128: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 127
- Store 126(r001) 128
- 130: 6(float) Load 11(inF0)
- 131: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 130
- Store 129(r002) 131
- 133: 6(float) Load 11(inF0)
- 134: 121(bool) Any 133
- Store 132(r003) 134
- 136: 6(float) Load 11(inF0)
- 137: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 136
- Store 135(r004) 137
- 141: 6(float) Load 11(inF0)
- 142: 138(int) Bitcast 141
- Store 140(r005) 142
- 144: 6(float) Load 11(inF0)
- 145: 8(int) Bitcast 144
- Store 143(r006) 145
- 147: 8(int) Load 14(inU0)
- 148: 6(float) Bitcast 147
- Store 146(r007) 148
- 150: 6(float) Load 11(inF0)
- 151: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 150
- Store 149(r009) 151
- 153: 6(float) Load 11(inF0)
- 154: 6(float) Load 12(inF1)
- 155: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 153 154
- Store 152(r010) 155
- 157: 6(float) Load 11(inF0)
- 158: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 157
- Store 156(r011) 158
+ 133(r000): 132(ptr) Variable Function
+ 136(r001): 7(ptr) Variable Function
+ 139(r002): 7(ptr) Variable Function
+ 142(r003): 132(ptr) Variable Function
+ 145(r004): 7(ptr) Variable Function
+ 150(r005): 149(ptr) Variable Function
+ 153(r006): 9(ptr) Variable Function
+ 156(r007): 7(ptr) Variable Function
+ 159(r009): 7(ptr) Variable Function
+ 162(r010): 7(ptr) Variable Function
+ 166(r011): 7(ptr) Variable Function
+ 169(r012): 7(ptr) Variable Function
+ 180(r014): 7(ptr) Variable Function
+ 183(r015): 7(ptr) Variable Function
+ 186(r016): 9(ptr) Variable Function
+ 189(r017): 7(ptr) Variable Function
+ 192(r018): 7(ptr) Variable Function
+ 195(r019): 7(ptr) Variable Function
+ 198(r020): 7(ptr) Variable Function
+ 201(r021): 7(ptr) Variable Function
+ 204(r022): 7(ptr) Variable Function
+ 207(r023): 7(ptr) Variable Function
+ 210(r027): 7(ptr) Variable Function
+ 213(r028): 7(ptr) Variable Function
+ 216(r029): 9(ptr) Variable Function
+ 220(r030): 9(ptr) Variable Function
+ 223(r031): 7(ptr) Variable Function
+ 226(r033): 7(ptr) Variable Function
+ 230(r034): 7(ptr) Variable Function
+ 233(r035): 7(ptr) Variable Function
+ 239(r036): 7(ptr) Variable Function
+ 242(r037): 132(ptr) Variable Function
+ 245(r038): 132(ptr) Variable Function
+ 248(r039): 7(ptr) Variable Function
+ 252(r039a): 7(ptr) Variable Function
+ 257(r040): 7(ptr) Variable Function
+ 260(r041): 7(ptr) Variable Function
+ 265(r042): 7(ptr) Variable Function
+ 268(r043): 7(ptr) Variable Function
+ 272(r044): 7(ptr) Variable Function
+ 276(r045): 7(ptr) Variable Function
+ 280(r046): 7(ptr) Variable Function
+ 283(r047): 7(ptr) Variable Function
+ 287(r048): 9(ptr) Variable Function
+ 290(r049): 7(ptr) Variable Function
+ 293(r050): 7(ptr) Variable Function
+ 296(r051): 7(ptr) Variable Function
+ 299(r052): 7(ptr) Variable Function
+ 302(r053): 7(ptr) Variable Function
+ 309(r055): 7(ptr) Variable Function
+ 312(r056): 7(ptr) Variable Function
+ 317(r057): 7(ptr) Variable Function
+ 320(r058): 7(ptr) Variable Function
+ 324(r059): 7(ptr) Variable Function
+ 327(r060): 7(ptr) Variable Function
+ 330(r061): 7(ptr) Variable Function
+ 134: 6(float) Load 11(inF0)
+ 135: 131(bool) All 134
+ Store 133(r000) 135
+ 137: 6(float) Load 11(inF0)
+ 138: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 137
+ Store 136(r001) 138
+ 140: 6(float) Load 11(inF0)
+ 141: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 140
+ Store 139(r002) 141
+ 143: 6(float) Load 11(inF0)
+ 144: 131(bool) Any 143
+ Store 142(r003) 144
+ 146: 6(float) Load 11(inF0)
+ 147: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 146
+ Store 145(r004) 147
+ 151: 6(float) Load 11(inF0)
+ 152: 148(int) Bitcast 151
+ Store 150(r005) 152
+ 154: 6(float) Load 11(inF0)
+ 155: 8(int) Bitcast 154
+ Store 153(r006) 155
+ 157: 8(int) Load 14(inU0)
+ 158: 6(float) Bitcast 157
+ Store 156(r007) 158
160: 6(float) Load 11(inF0)
- 161: 6(float) Load 12(inF1)
- 162: 6(float) Load 13(inF2)
- 163: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 160 161 162
- Store 159(r012) 163
- 164: 6(float) Load 11(inF0)
- 166: 121(bool) FOrdLessThan 164 165
- SelectionMerge 168 None
- BranchConditional 166 167 168
- 167: Label
- Kill
- 168: Label
- 171: 6(float) Load 11(inF0)
- 172: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 171
- Store 170(r014) 172
+ 161: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 160
+ Store 159(r009) 161
+ 163: 6(float) Load 11(inF0)
+ 164: 6(float) Load 12(inF1)
+ 165: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 163 164
+ Store 162(r010) 165
+ 167: 6(float) Load 11(inF0)
+ 168: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 167
+ Store 166(r011) 168
+ 170: 6(float) Load 11(inF0)
+ 171: 6(float) Load 12(inF1)
+ 172: 6(float) Load 13(inF2)
+ 173: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 170 171 172
+ Store 169(r012) 173
174: 6(float) Load 11(inF0)
- 175: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 174
- Store 173(r015) 175
- 178: 8(int) BitCount 177
- Store 176(r016) 178
- 180: 6(float) Load 11(inF0)
- 181: 6(float) DPdx 180
- Store 179(r017) 181
- 183: 6(float) Load 11(inF0)
- 184: 6(float) DPdxCoarse 183
- Store 182(r018) 184
- 186: 6(float) Load 11(inF0)
- 187: 6(float) DPdxFine 186
- Store 185(r019) 187
- 189: 6(float) Load 11(inF0)
- 190: 6(float) DPdy 189
- Store 188(r020) 190
- 192: 6(float) Load 11(inF0)
- 193: 6(float) DPdyCoarse 192
- Store 191(r021) 193
- 195: 6(float) Load 11(inF0)
- 196: 6(float) DPdyFine 195
- Store 194(r022) 196
- 198: 6(float) Load 11(inF0)
- 199: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 198
- Store 197(r023) 199
- 201: 6(float) Load 11(inF0)
- 202: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 201
- Store 200(r027) 202
- 204: 6(float) Load 11(inF0)
- 205: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 204
- Store 203(r028) 205
- 208: 138(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 207
- 209: 8(int) Bitcast 208
- Store 206(r029) 209
- 211: 138(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 207
- 212: 8(int) Bitcast 211
- Store 210(r030) 212
+ 176: 131(bool) FOrdLessThan 174 175
+ SelectionMerge 178 None
+ BranchConditional 176 177 178
+ 177: Label
+ Kill
+ 178: Label
+ 181: 6(float) Load 11(inF0)
+ 182: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 181
+ Store 180(r014) 182
+ 184: 6(float) Load 11(inF0)
+ 185: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 184
+ Store 183(r015) 185
+ 188: 8(int) BitCount 187
+ Store 186(r016) 188
+ 190: 6(float) Load 11(inF0)
+ 191: 6(float) DPdx 190
+ Store 189(r017) 191
+ 193: 6(float) Load 11(inF0)
+ 194: 6(float) DPdxCoarse 193
+ Store 192(r018) 194
+ 196: 6(float) Load 11(inF0)
+ 197: 6(float) DPdxFine 196
+ Store 195(r019) 197
+ 199: 6(float) Load 11(inF0)
+ 200: 6(float) DPdy 199
+ Store 198(r020) 200
+ 202: 6(float) Load 11(inF0)
+ 203: 6(float) DPdyCoarse 202
+ Store 201(r021) 203
+ 205: 6(float) Load 11(inF0)
+ 206: 6(float) DPdyFine 205
+ Store 204(r022) 206
+ 208: 6(float) Load 11(inF0)
+ 209: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 208
+ Store 207(r023) 209
+ 211: 6(float) Load 11(inF0)
+ 212: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 211
+ Store 210(r027) 212
214: 6(float) Load 11(inF0)
- 215: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 214
- Store 213(r031) 215
- 217: 6(float) Load 11(inF0)
- 218: 6(float) Load 12(inF1)
- 219: 6(float) FMod 217 218
- Store 216(r033) 219
- 221: 6(float) Load 11(inF0)
- 222: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 221
- Store 220(r034) 222
+ 215: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 214
+ Store 213(r028) 215
+ 218: 148(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 217
+ 219: 8(int) Bitcast 218
+ Store 216(r029) 219
+ 221: 148(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 217
+ 222: 8(int) Bitcast 221
+ Store 220(r030) 222
224: 6(float) Load 11(inF0)
- 226:225(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 224
- 227: 138(int) CompositeExtract 226 1
- Store 12(inF1) 227
- 228: 6(float) CompositeExtract 226 0
- Store 223(r035) 228
- 230: 6(float) Load 11(inF0)
- 231: 6(float) Fwidth 230
- Store 229(r036) 231
- 233: 6(float) Load 11(inF0)
- 234: 121(bool) IsInf 233
- Store 232(r037) 234
- 236: 6(float) Load 11(inF0)
- 237: 121(bool) IsNan 236
- Store 235(r038) 237
- 239: 6(float) Load 11(inF0)
- 240: 6(float) Load 12(inF1)
- 241: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 239 240
- Store 238(r039) 241
+ 225: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 224
+ Store 223(r031) 225
+ 227: 6(float) Load 11(inF0)
+ 228: 6(float) Load 12(inF1)
+ 229: 6(float) FMod 227 228
+ Store 226(r033) 229
+ 231: 6(float) Load 11(inF0)
+ 232: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 231
+ Store 230(r034) 232
+ 234: 6(float) Load 11(inF0)
+ 236:235(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 234
+ 237: 148(int) CompositeExtract 236 1
+ Store 12(inF1) 237
+ 238: 6(float) CompositeExtract 236 0
+ Store 233(r035) 238
+ 240: 6(float) Load 11(inF0)
+ 241: 6(float) Fwidth 240
+ Store 239(r036) 241
243: 6(float) Load 11(inF0)
- 244: 6(float) Load 12(inF1)
- 245: 6(float) Load 13(inF2)
- 246: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 243 244 245
- Store 242(r039a) 246
- 248: 6(float) Load 11(inF0)
- 249: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 248
- Store 247(r040) 249
- 251: 6(float) Load 11(inF0)
- 252: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 251
- 254: 6(float) FMul 252 253
- Store 250(r041) 254
- 256: 6(float) Load 11(inF0)
- 257: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 256
- Store 255(r042) 257
- 259: 6(float) Load 11(inF0)
- 260: 6(float) Load 12(inF1)
- 261: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 259 260
- Store 258(r043) 261
- 263: 6(float) Load 11(inF0)
- 264: 6(float) Load 12(inF1)
- 265: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 263 264
- Store 262(r044) 265
- 267: 6(float) Load 11(inF0)
- 268: 6(float) Load 12(inF1)
- 269: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 267 268
- Store 266(r045) 269
- 271: 6(float) Load 11(inF0)
- 272: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 271
- Store 270(r046) 272
- 275: 6(float) Load 11(inF0)
- 276: 6(float) FDiv 274 275
- Store 273(r047) 276
- 279: 8(int) BitReverse 278
- Store 277(r048) 279
+ 244: 131(bool) IsInf 243
+ Store 242(r037) 244
+ 246: 6(float) Load 11(inF0)
+ 247: 131(bool) IsNan 246
+ Store 245(r038) 247
+ 249: 6(float) Load 11(inF0)
+ 250: 6(float) Load 12(inF1)
+ 251: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 249 250
+ Store 248(r039) 251
+ 253: 6(float) Load 11(inF0)
+ 254: 6(float) Load 12(inF1)
+ 255: 6(float) Load 13(inF2)
+ 256: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 253 254 255
+ Store 252(r039a) 256
+ 258: 6(float) Load 11(inF0)
+ 259: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 258
+ Store 257(r040) 259
+ 261: 6(float) Load 11(inF0)
+ 262: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 261
+ 264: 6(float) FMul 262 263
+ Store 260(r041) 264
+ 266: 6(float) Load 11(inF0)
+ 267: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 266
+ Store 265(r042) 267
+ 269: 6(float) Load 11(inF0)
+ 270: 6(float) Load 12(inF1)
+ 271: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 269 270
+ Store 268(r043) 271
+ 273: 6(float) Load 11(inF0)
+ 274: 6(float) Load 12(inF1)
+ 275: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 273 274
+ Store 272(r044) 275
+ 277: 6(float) Load 11(inF0)
+ 278: 6(float) Load 12(inF1)
+ 279: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 277 278
+ Store 276(r045) 279
281: 6(float) Load 11(inF0)
- 282: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 281
- Store 280(r049) 282
- 284: 6(float) Load 11(inF0)
- 285: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 284
- Store 283(r050) 285
- 287: 6(float) Load 11(inF0)
- 288: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 287 165 274
- Store 286(r051) 288
- 290: 6(float) Load 11(inF0)
- 291: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 290
- Store 289(r052) 291
- 293: 6(float) Load 11(inF0)
- 294: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 293
- Store 292(r053) 294
- 295: 6(float) Load 11(inF0)
- 296: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 295
- Store 12(inF1) 296
+ 282: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 281
+ Store 280(r046) 282
+ 285: 6(float) Load 11(inF0)
+ 286: 6(float) FDiv 284 285
+ Store 283(r047) 286
+ 289: 8(int) BitReverse 288
+ Store 287(r048) 289
+ 291: 6(float) Load 11(inF0)
+ 292: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 291
+ Store 290(r049) 292
+ 294: 6(float) Load 11(inF0)
+ 295: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 294
+ Store 293(r050) 295
297: 6(float) Load 11(inF0)
- 298: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 297
- Store 13(inF2) 298
+ 298: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 297 175 284
+ Store 296(r051) 298
300: 6(float) Load 11(inF0)
- 301: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 300
- Store 299(r055) 301
+ 301: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 300
+ Store 299(r052) 301
303: 6(float) Load 11(inF0)
- 304: 6(float) Load 12(inF1)
- 305: 6(float) Load 13(inF2)
- 306: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 303 304 305
- Store 302(r056) 306
- 308: 6(float) Load 11(inF0)
- 309: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 308
- Store 307(r057) 309
- 311: 6(float) Load 11(inF0)
- 312: 6(float) Load 12(inF1)
- 313: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 311 312
- Store 310(r058) 313
- 315: 6(float) Load 11(inF0)
- 316: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 315
- Store 314(r059) 316
+ 304: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 303
+ Store 302(r053) 304
+ 305: 6(float) Load 11(inF0)
+ 306: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 305
+ Store 12(inF1) 306
+ 307: 6(float) Load 11(inF0)
+ 308: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 307
+ Store 13(inF2) 308
+ 310: 6(float) Load 11(inF0)
+ 311: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 310
+ Store 309(r055) 311
+ 313: 6(float) Load 11(inF0)
+ 314: 6(float) Load 12(inF1)
+ 315: 6(float) Load 13(inF2)
+ 316: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 313 314 315
+ Store 312(r056) 316
318: 6(float) Load 11(inF0)
- 319: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 318
- Store 317(r060) 319
+ 319: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 318
+ Store 317(r057) 319
321: 6(float) Load 11(inF0)
- 322: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 321
- Store 320(r061) 322
- ReturnValue 165
+ 322: 6(float) Load 12(inF1)
+ 323: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 321 322
+ Store 320(r058) 323
+ 325: 6(float) Load 11(inF0)
+ 326: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 325
+ Store 324(r059) 326
+ 328: 6(float) Load 11(inF0)
+ 329: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 328
+ Store 327(r060) 329
+ 331: 6(float) Load 11(inF0)
+ 332: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 331
+ Store 330(r061) 332
+ ReturnValue 175
FunctionEnd
22(PixelShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18
19(inF0): 7(ptr) FunctionParameter
20(inF1): 7(ptr) FunctionParameter
21(inF2): 7(ptr) FunctionParameter
23: Label
- ReturnValue 165
+ ReturnValue 175
FunctionEnd
34(PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28
29(inF0): 25(ptr) FunctionParameter
@@ -6807,295 +6540,295 @@
32(inU0): 27(ptr) FunctionParameter
33(inU1): 27(ptr) FunctionParameter
35: Label
- 327(r000): 122(ptr) Variable Function
- 330(r001): 25(ptr) Variable Function
- 333(r002): 25(ptr) Variable Function
- 336(r003): 122(ptr) Variable Function
- 339(r004): 25(ptr) Variable Function
- 344(r005): 343(ptr) Variable Function
- 347(r006): 27(ptr) Variable Function
- 350(r007): 25(ptr) Variable Function
- 353(r009): 25(ptr) Variable Function
- 356(r010): 25(ptr) Variable Function
- 360(r011): 25(ptr) Variable Function
- 363(r012): 25(ptr) Variable Function
- 376(r013): 25(ptr) Variable Function
- 379(r015): 25(ptr) Variable Function
- 382(r016): 27(ptr) Variable Function
- 386(r017): 25(ptr) Variable Function
- 389(r018): 25(ptr) Variable Function
- 392(r019): 25(ptr) Variable Function
- 395(r020): 25(ptr) Variable Function
- 398(r021): 25(ptr) Variable Function
- 401(r022): 25(ptr) Variable Function
- 404(r023): 25(ptr) Variable Function
- 407(r026): 7(ptr) Variable Function
- 411(r027): 7(ptr) Variable Function
- 415(r028): 25(ptr) Variable Function
- 418(r029): 25(ptr) Variable Function
- 421(r030): 25(ptr) Variable Function
- 426(r031): 27(ptr) Variable Function
- 430(r032): 27(ptr) Variable Function
- 432(r033): 25(ptr) Variable Function
- 435(r035): 25(ptr) Variable Function
- 439(r036): 25(ptr) Variable Function
- 442(r037): 25(ptr) Variable Function
- 448(r038): 25(ptr) Variable Function
- 452(r039): 451(ptr) Variable Function
- 455(r040): 451(ptr) Variable Function
- 458(r041): 25(ptr) Variable Function
- 462(r039a): 25(ptr) Variable Function
- 467(r042): 7(ptr) Variable Function
- 470(r043): 25(ptr) Variable Function
- 473(r044): 25(ptr) Variable Function
- 477(r045): 25(ptr) Variable Function
- 480(r046): 25(ptr) Variable Function
- 484(r047): 25(ptr) Variable Function
- 488(r048): 25(ptr) Variable Function
- 491(r049): 25(ptr) Variable Function
- 495(r050): 25(ptr) Variable Function
- 498(r051): 25(ptr) Variable Function
- 502(r052): 25(ptr) Variable Function
- 506(r053): 25(ptr) Variable Function
- 511(r054): 27(ptr) Variable Function
- 515(r055): 25(ptr) Variable Function
- 518(r056): 25(ptr) Variable Function
- 521(r057): 25(ptr) Variable Function
- 526(r058): 25(ptr) Variable Function
- 529(r059): 25(ptr) Variable Function
- 536(r060): 25(ptr) Variable Function
- 539(r061): 25(ptr) Variable Function
- 544(r062): 25(ptr) Variable Function
- 547(r063): 25(ptr) Variable Function
- 551(r064): 25(ptr) Variable Function
- 554(r065): 25(ptr) Variable Function
- 557(r066): 25(ptr) Variable Function
- 328: 24(fvec2) Load 29(inF0)
- 329: 121(bool) All 328
- Store 327(r000) 329
- 331: 24(fvec2) Load 29(inF0)
- 332: 24(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 331
- Store 330(r001) 332
- 334: 24(fvec2) Load 29(inF0)
- 335: 24(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 334
- Store 333(r002) 335
- 337: 24(fvec2) Load 29(inF0)
- 338: 121(bool) Any 337
- Store 336(r003) 338
- 340: 24(fvec2) Load 29(inF0)
- 341: 24(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 340
- Store 339(r004) 341
- 345: 24(fvec2) Load 29(inF0)
- 346: 342(ivec2) Bitcast 345
- Store 344(r005) 346
- 348: 24(fvec2) Load 29(inF0)
- 349: 26(ivec2) Bitcast 348
- Store 347(r006) 349
- 351: 26(ivec2) Load 32(inU0)
- 352: 24(fvec2) Bitcast 351
- Store 350(r007) 352
- 354: 24(fvec2) Load 29(inF0)
- 355: 24(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 354
- Store 353(r009) 355
- 357: 24(fvec2) Load 29(inF0)
- 358: 24(fvec2) Load 30(inF1)
- 359: 24(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 357 358
- Store 356(r010) 359
- 361: 24(fvec2) Load 29(inF0)
- 362: 24(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 361
- Store 360(r011) 362
+ 337(r000): 132(ptr) Variable Function
+ 340(r001): 25(ptr) Variable Function
+ 343(r002): 25(ptr) Variable Function
+ 346(r003): 132(ptr) Variable Function
+ 349(r004): 25(ptr) Variable Function
+ 354(r005): 353(ptr) Variable Function
+ 357(r006): 27(ptr) Variable Function
+ 360(r007): 25(ptr) Variable Function
+ 363(r009): 25(ptr) Variable Function
+ 366(r010): 25(ptr) Variable Function
+ 370(r011): 25(ptr) Variable Function
+ 373(r012): 25(ptr) Variable Function
+ 386(r013): 25(ptr) Variable Function
+ 389(r015): 25(ptr) Variable Function
+ 392(r016): 27(ptr) Variable Function
+ 396(r017): 25(ptr) Variable Function
+ 399(r018): 25(ptr) Variable Function
+ 402(r019): 25(ptr) Variable Function
+ 405(r020): 25(ptr) Variable Function
+ 408(r021): 25(ptr) Variable Function
+ 411(r022): 25(ptr) Variable Function
+ 414(r023): 25(ptr) Variable Function
+ 417(r026): 7(ptr) Variable Function
+ 421(r027): 7(ptr) Variable Function
+ 425(r028): 25(ptr) Variable Function
+ 428(r029): 25(ptr) Variable Function
+ 431(r030): 25(ptr) Variable Function
+ 436(r031): 27(ptr) Variable Function
+ 440(r032): 27(ptr) Variable Function
+ 442(r033): 25(ptr) Variable Function
+ 445(r035): 25(ptr) Variable Function
+ 449(r036): 25(ptr) Variable Function
+ 452(r037): 25(ptr) Variable Function
+ 458(r038): 25(ptr) Variable Function
+ 462(r039): 461(ptr) Variable Function
+ 465(r040): 461(ptr) Variable Function
+ 468(r041): 25(ptr) Variable Function
+ 472(r039a): 25(ptr) Variable Function
+ 477(r042): 7(ptr) Variable Function
+ 480(r043): 25(ptr) Variable Function
+ 483(r044): 25(ptr) Variable Function
+ 487(r045): 25(ptr) Variable Function
+ 490(r046): 25(ptr) Variable Function
+ 494(r047): 25(ptr) Variable Function
+ 498(r048): 25(ptr) Variable Function
+ 501(r049): 25(ptr) Variable Function
+ 505(r050): 25(ptr) Variable Function
+ 508(r051): 25(ptr) Variable Function
+ 512(r052): 25(ptr) Variable Function
+ 516(r053): 25(ptr) Variable Function
+ 521(r054): 27(ptr) Variable Function
+ 525(r055): 25(ptr) Variable Function
+ 528(r056): 25(ptr) Variable Function
+ 531(r057): 25(ptr) Variable Function
+ 536(r058): 25(ptr) Variable Function
+ 539(r059): 25(ptr) Variable Function
+ 546(r060): 25(ptr) Variable Function
+ 549(r061): 25(ptr) Variable Function
+ 554(r062): 25(ptr) Variable Function
+ 557(r063): 25(ptr) Variable Function
+ 561(r064): 25(ptr) Variable Function
+ 564(r065): 25(ptr) Variable Function
+ 567(r066): 25(ptr) Variable Function
+ 338: 24(fvec2) Load 29(inF0)
+ 339: 131(bool) All 338
+ Store 337(r000) 339
+ 341: 24(fvec2) Load 29(inF0)
+ 342: 24(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 341
+ Store 340(r001) 342
+ 344: 24(fvec2) Load 29(inF0)
+ 345: 24(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 344
+ Store 343(r002) 345
+ 347: 24(fvec2) Load 29(inF0)
+ 348: 131(bool) Any 347
+ Store 346(r003) 348
+ 350: 24(fvec2) Load 29(inF0)
+ 351: 24(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 350
+ Store 349(r004) 351
+ 355: 24(fvec2) Load 29(inF0)
+ 356: 352(ivec2) Bitcast 355
+ Store 354(r005) 356
+ 358: 24(fvec2) Load 29(inF0)
+ 359: 26(ivec2) Bitcast 358
+ Store 357(r006) 359
+ 361: 26(ivec2) Load 32(inU0)
+ 362: 24(fvec2) Bitcast 361
+ Store 360(r007) 362
364: 24(fvec2) Load 29(inF0)
- 365: 24(fvec2) Load 30(inF1)
- 366: 24(fvec2) Load 31(inF2)
- 367: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 364 365 366
- Store 363(r012) 367
- 368: 24(fvec2) Load 29(inF0)
- 371: 370(bvec2) FOrdLessThan 368 369
- 372: 121(bool) Any 371
- SelectionMerge 374 None
- BranchConditional 372 373 374
- 373: Label
+ 365: 24(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 364
+ Store 363(r009) 365
+ 367: 24(fvec2) Load 29(inF0)
+ 368: 24(fvec2) Load 30(inF1)
+ 369: 24(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 367 368
+ Store 366(r010) 369
+ 371: 24(fvec2) Load 29(inF0)
+ 372: 24(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 371
+ Store 370(r011) 372
+ 374: 24(fvec2) Load 29(inF0)
+ 375: 24(fvec2) Load 30(inF1)
+ 376: 24(fvec2) Load 31(inF2)
+ 377: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 374 375 376
+ Store 373(r012) 377
+ 378: 24(fvec2) Load 29(inF0)
+ 381: 380(bvec2) FOrdLessThan 378 379
+ 382: 131(bool) Any 381
+ SelectionMerge 384 None
+ BranchConditional 382 383 384
+ 383: Label
Kill
- 374: Label
- 377: 24(fvec2) Load 29(inF0)
- 378: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 377
- Store 376(r013) 378
- 380: 24(fvec2) Load 29(inF0)
- 381: 24(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 380
- Store 379(r015) 381
- 385: 26(ivec2) BitCount 384
- Store 382(r016) 385
+ 384: Label
387: 24(fvec2) Load 29(inF0)
- 388: 24(fvec2) DPdx 387
- Store 386(r017) 388
+ 388: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 387
+ Store 386(r013) 388
390: 24(fvec2) Load 29(inF0)
- 391: 24(fvec2) DPdxCoarse 390
- Store 389(r018) 391
- 393: 24(fvec2) Load 29(inF0)
- 394: 24(fvec2) DPdxFine 393
- Store 392(r019) 394
- 396: 24(fvec2) Load 29(inF0)
- 397: 24(fvec2) DPdy 396
- Store 395(r020) 397
- 399: 24(fvec2) Load 29(inF0)
- 400: 24(fvec2) DPdyCoarse 399
- Store 398(r021) 400
- 402: 24(fvec2) Load 29(inF0)
- 403: 24(fvec2) DPdyFine 402
- Store 401(r022) 403
- 405: 24(fvec2) Load 29(inF0)
- 406: 24(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 405
- Store 404(r023) 406
- 408: 24(fvec2) Load 29(inF0)
- 409: 24(fvec2) Load 30(inF1)
- 410: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 408 409
- Store 407(r026) 410
+ 391: 24(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 390
+ Store 389(r015) 391
+ 395: 26(ivec2) BitCount 394
+ Store 392(r016) 395
+ 397: 24(fvec2) Load 29(inF0)
+ 398: 24(fvec2) DPdx 397
+ Store 396(r017) 398
+ 400: 24(fvec2) Load 29(inF0)
+ 401: 24(fvec2) DPdxCoarse 400
+ Store 399(r018) 401
+ 403: 24(fvec2) Load 29(inF0)
+ 404: 24(fvec2) DPdxFine 403
+ Store 402(r019) 404
+ 406: 24(fvec2) Load 29(inF0)
+ 407: 24(fvec2) DPdy 406
+ Store 405(r020) 407
+ 409: 24(fvec2) Load 29(inF0)
+ 410: 24(fvec2) DPdyCoarse 409
+ Store 408(r021) 410
412: 24(fvec2) Load 29(inF0)
- 413: 24(fvec2) Load 30(inF1)
- 414: 6(float) Dot 412 413
- Store 411(r027) 414
- 416: 24(fvec2) Load 29(inF0)
- 417: 24(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 416
- Store 415(r028) 417
- 419: 24(fvec2) Load 29(inF0)
- 420: 24(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 419
- Store 418(r029) 420
+ 413: 24(fvec2) DPdyFine 412
+ Store 411(r022) 413
+ 415: 24(fvec2) Load 29(inF0)
+ 416: 24(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 415
+ Store 414(r023) 416
+ 418: 24(fvec2) Load 29(inF0)
+ 419: 24(fvec2) Load 30(inF1)
+ 420: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 418 419
+ Store 417(r026) 420
422: 24(fvec2) Load 29(inF0)
423: 24(fvec2) Load 30(inF1)
- 424: 24(fvec2) Load 31(inF2)
- 425: 24(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 422 423 424
- Store 421(r030) 425
- 429: 26(ivec2) ExtInst 1(GLSL.std.450) 75(FindUMsb) 428
- Store 426(r031) 429
- 431: 26(ivec2) ExtInst 1(GLSL.std.450) 73(FindILsb) 428
- Store 430(r032) 431
- 433: 24(fvec2) Load 29(inF0)
- 434: 24(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 433
- Store 432(r033) 434
- 436: 24(fvec2) Load 29(inF0)
- 437: 24(fvec2) Load 30(inF1)
- 438: 24(fvec2) FMod 436 437
- Store 435(r035) 438
- 440: 24(fvec2) Load 29(inF0)
- 441: 24(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 440
- Store 439(r036) 441
+ 424: 6(float) Dot 422 423
+ Store 421(r027) 424
+ 426: 24(fvec2) Load 29(inF0)
+ 427: 24(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 426
+ Store 425(r028) 427
+ 429: 24(fvec2) Load 29(inF0)
+ 430: 24(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 429
+ Store 428(r029) 430
+ 432: 24(fvec2) Load 29(inF0)
+ 433: 24(fvec2) Load 30(inF1)
+ 434: 24(fvec2) Load 31(inF2)
+ 435: 24(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 432 433 434
+ Store 431(r030) 435
+ 439: 26(ivec2) ExtInst 1(GLSL.std.450) 75(FindUMsb) 438
+ Store 436(r031) 439
+ 441: 26(ivec2) ExtInst 1(GLSL.std.450) 73(FindILsb) 438
+ Store 440(r032) 441
443: 24(fvec2) Load 29(inF0)
- 445:444(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 443
- 446: 342(ivec2) CompositeExtract 445 1
- Store 30(inF1) 446
- 447: 24(fvec2) CompositeExtract 445 0
- Store 442(r037) 447
- 449: 24(fvec2) Load 29(inF0)
- 450: 24(fvec2) Fwidth 449
- Store 448(r038) 450
+ 444: 24(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 443
+ Store 442(r033) 444
+ 446: 24(fvec2) Load 29(inF0)
+ 447: 24(fvec2) Load 30(inF1)
+ 448: 24(fvec2) FMod 446 447
+ Store 445(r035) 448
+ 450: 24(fvec2) Load 29(inF0)
+ 451: 24(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 450
+ Store 449(r036) 451
453: 24(fvec2) Load 29(inF0)
- 454: 370(bvec2) IsInf 453
- Store 452(r039) 454
- 456: 24(fvec2) Load 29(inF0)
- 457: 370(bvec2) IsNan 456
- Store 455(r040) 457
+ 455:454(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 453
+ 456: 352(ivec2) CompositeExtract 455 1
+ Store 30(inF1) 456
+ 457: 24(fvec2) CompositeExtract 455 0
+ Store 452(r037) 457
459: 24(fvec2) Load 29(inF0)
- 460: 24(fvec2) Load 30(inF1)
- 461: 24(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 459 460
- Store 458(r041) 461
+ 460: 24(fvec2) Fwidth 459
+ Store 458(r038) 460
463: 24(fvec2) Load 29(inF0)
- 464: 24(fvec2) Load 30(inF1)
- 465: 24(fvec2) Load 31(inF2)
- 466: 24(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 463 464 465
- Store 462(r039a) 466
- 468: 24(fvec2) Load 29(inF0)
- 469: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 468
- Store 467(r042) 469
- 471: 24(fvec2) Load 29(inF0)
- 472: 24(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 471
- Store 470(r043) 472
- 474: 24(fvec2) Load 29(inF0)
- 475: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 474
- 476: 24(fvec2) VectorTimesScalar 475 253
- Store 473(r044) 476
+ 464: 380(bvec2) IsInf 463
+ Store 462(r039) 464
+ 466: 24(fvec2) Load 29(inF0)
+ 467: 380(bvec2) IsNan 466
+ Store 465(r040) 467
+ 469: 24(fvec2) Load 29(inF0)
+ 470: 24(fvec2) Load 30(inF1)
+ 471: 24(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 469 470
+ Store 468(r041) 471
+ 473: 24(fvec2) Load 29(inF0)
+ 474: 24(fvec2) Load 30(inF1)
+ 475: 24(fvec2) Load 31(inF2)
+ 476: 24(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 473 474 475
+ Store 472(r039a) 476
478: 24(fvec2) Load 29(inF0)
- 479: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 478
- Store 477(r045) 479
+ 479: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 478
+ Store 477(r042) 479
481: 24(fvec2) Load 29(inF0)
- 482: 24(fvec2) Load 30(inF1)
- 483: 24(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 481 482
- Store 480(r046) 483
- 485: 24(fvec2) Load 29(inF0)
- 486: 24(fvec2) Load 30(inF1)
- 487: 24(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 485 486
- Store 484(r047) 487
- 489: 24(fvec2) Load 29(inF0)
- 490: 24(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 489
- Store 488(r048) 490
- 492: 24(fvec2) Load 29(inF0)
- 493: 24(fvec2) Load 30(inF1)
- 494: 24(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 492 493
- Store 491(r049) 494
- 496: 24(fvec2) Load 29(inF0)
- 497: 24(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 496
- Store 495(r050) 497
+ 482: 24(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 481
+ Store 480(r043) 482
+ 484: 24(fvec2) Load 29(inF0)
+ 485: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 484
+ 486: 24(fvec2) VectorTimesScalar 485 263
+ Store 483(r044) 486
+ 488: 24(fvec2) Load 29(inF0)
+ 489: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 488
+ Store 487(r045) 489
+ 491: 24(fvec2) Load 29(inF0)
+ 492: 24(fvec2) Load 30(inF1)
+ 493: 24(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 491 492
+ Store 490(r046) 493
+ 495: 24(fvec2) Load 29(inF0)
+ 496: 24(fvec2) Load 30(inF1)
+ 497: 24(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 495 496
+ Store 494(r047) 497
499: 24(fvec2) Load 29(inF0)
- 500: 24(fvec2) CompositeConstruct 274 274
- 501: 24(fvec2) FDiv 500 499
- Store 498(r051) 501
- 503: 24(fvec2) Load 29(inF0)
- 504: 24(fvec2) Load 30(inF1)
- 505: 24(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 503 504
- Store 502(r052) 505
- 507: 24(fvec2) Load 29(inF0)
- 508: 24(fvec2) Load 30(inF1)
- 510: 24(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 507 508 509
- Store 506(r053) 510
- 514: 26(ivec2) BitReverse 513
- Store 511(r054) 514
- 516: 24(fvec2) Load 29(inF0)
- 517: 24(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 516
- Store 515(r055) 517
- 519: 24(fvec2) Load 29(inF0)
- 520: 24(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 519
- Store 518(r056) 520
- 522: 24(fvec2) Load 29(inF0)
- 523: 24(fvec2) CompositeConstruct 165 165
- 524: 24(fvec2) CompositeConstruct 274 274
- 525: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 522 523 524
- Store 521(r057) 525
- 527: 24(fvec2) Load 29(inF0)
- 528: 24(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 527
- Store 526(r058) 528
- 530: 24(fvec2) Load 29(inF0)
- 531: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 530
- Store 529(r059) 531
+ 500: 24(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 499
+ Store 498(r048) 500
+ 502: 24(fvec2) Load 29(inF0)
+ 503: 24(fvec2) Load 30(inF1)
+ 504: 24(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 502 503
+ Store 501(r049) 504
+ 506: 24(fvec2) Load 29(inF0)
+ 507: 24(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 506
+ Store 505(r050) 507
+ 509: 24(fvec2) Load 29(inF0)
+ 510: 24(fvec2) CompositeConstruct 284 284
+ 511: 24(fvec2) FDiv 510 509
+ Store 508(r051) 511
+ 513: 24(fvec2) Load 29(inF0)
+ 514: 24(fvec2) Load 30(inF1)
+ 515: 24(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 513 514
+ Store 512(r052) 515
+ 517: 24(fvec2) Load 29(inF0)
+ 518: 24(fvec2) Load 30(inF1)
+ 520: 24(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 517 518 519
+ Store 516(r053) 520
+ 524: 26(ivec2) BitReverse 523
+ Store 521(r054) 524
+ 526: 24(fvec2) Load 29(inF0)
+ 527: 24(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 526
+ Store 525(r055) 527
+ 529: 24(fvec2) Load 29(inF0)
+ 530: 24(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 529
+ Store 528(r056) 530
532: 24(fvec2) Load 29(inF0)
- 533: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 532
- Store 30(inF1) 533
- 534: 24(fvec2) Load 29(inF0)
- 535: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 534
- Store 31(inF2) 535
+ 533: 24(fvec2) CompositeConstruct 175 175
+ 534: 24(fvec2) CompositeConstruct 284 284
+ 535: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 532 533 534
+ Store 531(r057) 535
537: 24(fvec2) Load 29(inF0)
- 538: 24(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 537
- Store 536(r060) 538
+ 538: 24(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 537
+ Store 536(r058) 538
540: 24(fvec2) Load 29(inF0)
- 541: 24(fvec2) Load 30(inF1)
- 542: 24(fvec2) Load 31(inF2)
- 543: 24(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 540 541 542
- Store 539(r061) 543
- 545: 24(fvec2) Load 29(inF0)
- 546: 24(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 545
- Store 544(r062) 546
- 548: 24(fvec2) Load 29(inF0)
- 549: 24(fvec2) Load 30(inF1)
- 550: 24(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 548 549
- Store 547(r063) 550
- 552: 24(fvec2) Load 29(inF0)
- 553: 24(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 552
- Store 551(r064) 553
+ 541: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 540
+ Store 539(r059) 541
+ 542: 24(fvec2) Load 29(inF0)
+ 543: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 542
+ Store 30(inF1) 543
+ 544: 24(fvec2) Load 29(inF0)
+ 545: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 544
+ Store 31(inF2) 545
+ 547: 24(fvec2) Load 29(inF0)
+ 548: 24(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 547
+ Store 546(r060) 548
+ 550: 24(fvec2) Load 29(inF0)
+ 551: 24(fvec2) Load 30(inF1)
+ 552: 24(fvec2) Load 31(inF2)
+ 553: 24(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 550 551 552
+ Store 549(r061) 553
555: 24(fvec2) Load 29(inF0)
- 556: 24(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 555
- Store 554(r065) 556
+ 556: 24(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 555
+ Store 554(r062) 556
558: 24(fvec2) Load 29(inF0)
- 559: 24(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 558
- Store 557(r066) 559
- ReturnValue 560
+ 559: 24(fvec2) Load 30(inF1)
+ 560: 24(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 558 559
+ Store 557(r063) 560
+ 562: 24(fvec2) Load 29(inF0)
+ 563: 24(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 562
+ Store 561(r064) 563
+ 565: 24(fvec2) Load 29(inF0)
+ 566: 24(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 565
+ Store 564(r065) 566
+ 568: 24(fvec2) Load 29(inF0)
+ 569: 24(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 568
+ Store 567(r066) 569
+ ReturnValue 570
FunctionEnd
46(PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40
41(inF0): 37(ptr) FunctionParameter
@@ -7104,670 +6837,979 @@
44(inU0): 39(ptr) FunctionParameter
45(inU1): 39(ptr) FunctionParameter
47: Label
- 563(r000): 122(ptr) Variable Function
- 566(r001): 37(ptr) Variable Function
- 569(r002): 37(ptr) Variable Function
- 572(r003): 122(ptr) Variable Function
- 575(r004): 37(ptr) Variable Function
- 580(r005): 579(ptr) Variable Function
- 583(r006): 39(ptr) Variable Function
- 586(r007): 37(ptr) Variable Function
- 589(r009): 37(ptr) Variable Function
- 592(r010): 37(ptr) Variable Function
- 596(r011): 37(ptr) Variable Function
- 599(r012): 37(ptr) Variable Function
- 612(r013): 37(ptr) Variable Function
- 615(r014): 37(ptr) Variable Function
- 618(r015): 39(ptr) Variable Function
- 622(r016): 37(ptr) Variable Function
- 626(r017): 37(ptr) Variable Function
- 629(r018): 37(ptr) Variable Function
- 632(r019): 37(ptr) Variable Function
- 635(r020): 37(ptr) Variable Function
- 638(r021): 37(ptr) Variable Function
- 641(r022): 37(ptr) Variable Function
- 644(r023): 37(ptr) Variable Function
- 647(r024): 7(ptr) Variable Function
- 651(r025): 7(ptr) Variable Function
- 655(r029): 37(ptr) Variable Function
- 658(r030): 37(ptr) Variable Function
- 661(r031): 37(ptr) Variable Function
- 666(r032): 39(ptr) Variable Function
- 670(r033): 39(ptr) Variable Function
- 672(r034): 37(ptr) Variable Function
- 675(r036): 37(ptr) Variable Function
- 679(r037): 37(ptr) Variable Function
- 682(r038): 37(ptr) Variable Function
- 688(r039): 37(ptr) Variable Function
- 692(r040): 691(ptr) Variable Function
- 695(r041): 691(ptr) Variable Function
- 698(r042): 37(ptr) Variable Function
- 702(r039a): 37(ptr) Variable Function
- 707(r039b): 37(ptr) Variable Function
- 713(r043): 7(ptr) Variable Function
- 716(r044): 37(ptr) Variable Function
- 719(r045): 37(ptr) Variable Function
- 723(r046): 37(ptr) Variable Function
- 726(r047): 37(ptr) Variable Function
- 730(r048): 37(ptr) Variable Function
- 734(r049): 37(ptr) Variable Function
- 737(r050): 37(ptr) Variable Function
- 741(r051): 37(ptr) Variable Function
- 744(r052): 37(ptr) Variable Function
- 748(r053): 37(ptr) Variable Function
- 752(r054): 37(ptr) Variable Function
- 756(r055): 39(ptr) Variable Function
- 759(r056): 37(ptr) Variable Function
- 762(r057): 37(ptr) Variable Function
- 765(r058): 37(ptr) Variable Function
- 770(r059): 37(ptr) Variable Function
- 773(r060): 37(ptr) Variable Function
- 780(r061): 37(ptr) Variable Function
- 783(r062): 37(ptr) Variable Function
- 788(r063): 37(ptr) Variable Function
- 791(r064): 37(ptr) Variable Function
- 795(r065): 37(ptr) Variable Function
- 798(r066): 37(ptr) Variable Function
- 801(r067): 37(ptr) Variable Function
- 564: 36(fvec3) Load 41(inF0)
- 565: 121(bool) All 564
- Store 563(r000) 565
- 567: 36(fvec3) Load 41(inF0)
- 568: 36(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 567
- Store 566(r001) 568
- 570: 36(fvec3) Load 41(inF0)
- 571: 36(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 570
- Store 569(r002) 571
- 573: 36(fvec3) Load 41(inF0)
- 574: 121(bool) Any 573
- Store 572(r003) 574
- 576: 36(fvec3) Load 41(inF0)
- 577: 36(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 576
- Store 575(r004) 577
- 581: 36(fvec3) Load 41(inF0)
- 582: 578(ivec3) Bitcast 581
- Store 580(r005) 582
- 584: 36(fvec3) Load 41(inF0)
- 585: 38(ivec3) Bitcast 584
- Store 583(r006) 585
- 587: 38(ivec3) Load 44(inU0)
- 588: 36(fvec3) Bitcast 587
- Store 586(r007) 588
- 590: 36(fvec3) Load 41(inF0)
- 591: 36(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 590
- Store 589(r009) 591
- 593: 36(fvec3) Load 41(inF0)
- 594: 36(fvec3) Load 42(inF1)
- 595: 36(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 593 594
- Store 592(r010) 595
- 597: 36(fvec3) Load 41(inF0)
- 598: 36(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 597
- Store 596(r011) 598
+ 573(r000): 132(ptr) Variable Function
+ 576(r001): 37(ptr) Variable Function
+ 579(r002): 37(ptr) Variable Function
+ 582(r003): 132(ptr) Variable Function
+ 585(r004): 37(ptr) Variable Function
+ 590(r005): 589(ptr) Variable Function
+ 593(r006): 39(ptr) Variable Function
+ 596(r007): 37(ptr) Variable Function
+ 599(r009): 37(ptr) Variable Function
+ 602(r010): 37(ptr) Variable Function
+ 606(r011): 37(ptr) Variable Function
+ 609(r012): 37(ptr) Variable Function
+ 622(r013): 37(ptr) Variable Function
+ 625(r014): 37(ptr) Variable Function
+ 628(r015): 39(ptr) Variable Function
+ 632(r016): 37(ptr) Variable Function
+ 636(r017): 37(ptr) Variable Function
+ 639(r018): 37(ptr) Variable Function
+ 642(r019): 37(ptr) Variable Function
+ 645(r020): 37(ptr) Variable Function
+ 648(r021): 37(ptr) Variable Function
+ 651(r022): 37(ptr) Variable Function
+ 654(r023): 37(ptr) Variable Function
+ 657(r024): 7(ptr) Variable Function
+ 661(r025): 7(ptr) Variable Function
+ 665(r029): 37(ptr) Variable Function
+ 668(r030): 37(ptr) Variable Function
+ 671(r031): 37(ptr) Variable Function
+ 676(r032): 39(ptr) Variable Function
+ 680(r033): 39(ptr) Variable Function
+ 682(r034): 37(ptr) Variable Function
+ 685(r036): 37(ptr) Variable Function
+ 689(r037): 37(ptr) Variable Function
+ 692(r038): 37(ptr) Variable Function
+ 698(r039): 37(ptr) Variable Function
+ 702(r040): 701(ptr) Variable Function
+ 705(r041): 701(ptr) Variable Function
+ 708(r042): 37(ptr) Variable Function
+ 712(r039a): 37(ptr) Variable Function
+ 717(r039b): 37(ptr) Variable Function
+ 723(r043): 7(ptr) Variable Function
+ 726(r044): 37(ptr) Variable Function
+ 729(r045): 37(ptr) Variable Function
+ 733(r046): 37(ptr) Variable Function
+ 736(r047): 37(ptr) Variable Function
+ 740(r048): 37(ptr) Variable Function
+ 744(r049): 37(ptr) Variable Function
+ 747(r050): 37(ptr) Variable Function
+ 751(r051): 37(ptr) Variable Function
+ 754(r052): 37(ptr) Variable Function
+ 758(r053): 37(ptr) Variable Function
+ 762(r054): 37(ptr) Variable Function
+ 766(r055): 39(ptr) Variable Function
+ 769(r056): 37(ptr) Variable Function
+ 772(r057): 37(ptr) Variable Function
+ 775(r058): 37(ptr) Variable Function
+ 780(r059): 37(ptr) Variable Function
+ 783(r060): 37(ptr) Variable Function
+ 790(r061): 37(ptr) Variable Function
+ 793(r062): 37(ptr) Variable Function
+ 798(r063): 37(ptr) Variable Function
+ 801(r064): 37(ptr) Variable Function
+ 805(r065): 37(ptr) Variable Function
+ 808(r066): 37(ptr) Variable Function
+ 811(r067): 37(ptr) Variable Function
+ 574: 36(fvec3) Load 41(inF0)
+ 575: 131(bool) All 574
+ Store 573(r000) 575
+ 577: 36(fvec3) Load 41(inF0)
+ 578: 36(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 577
+ Store 576(r001) 578
+ 580: 36(fvec3) Load 41(inF0)
+ 581: 36(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 580
+ Store 579(r002) 581
+ 583: 36(fvec3) Load 41(inF0)
+ 584: 131(bool) Any 583
+ Store 582(r003) 584
+ 586: 36(fvec3) Load 41(inF0)
+ 587: 36(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 586
+ Store 585(r004) 587
+ 591: 36(fvec3) Load 41(inF0)
+ 592: 588(ivec3) Bitcast 591
+ Store 590(r005) 592
+ 594: 36(fvec3) Load 41(inF0)
+ 595: 38(ivec3) Bitcast 594
+ Store 593(r006) 595
+ 597: 38(ivec3) Load 44(inU0)
+ 598: 36(fvec3) Bitcast 597
+ Store 596(r007) 598
600: 36(fvec3) Load 41(inF0)
- 601: 36(fvec3) Load 42(inF1)
- 602: 36(fvec3) Load 43(inF2)
- 603: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 600 601 602
- Store 599(r012) 603
- 604: 36(fvec3) Load 41(inF0)
- 607: 606(bvec3) FOrdLessThan 604 605
- 608: 121(bool) Any 607
- SelectionMerge 610 None
- BranchConditional 608 609 610
- 609: Label
+ 601: 36(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 600
+ Store 599(r009) 601
+ 603: 36(fvec3) Load 41(inF0)
+ 604: 36(fvec3) Load 42(inF1)
+ 605: 36(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 603 604
+ Store 602(r010) 605
+ 607: 36(fvec3) Load 41(inF0)
+ 608: 36(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 607
+ Store 606(r011) 608
+ 610: 36(fvec3) Load 41(inF0)
+ 611: 36(fvec3) Load 42(inF1)
+ 612: 36(fvec3) Load 43(inF2)
+ 613: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 610 611 612
+ Store 609(r012) 613
+ 614: 36(fvec3) Load 41(inF0)
+ 617: 616(bvec3) FOrdLessThan 614 615
+ 618: 131(bool) Any 617
+ SelectionMerge 620 None
+ BranchConditional 618 619 620
+ 619: Label
Kill
- 610: Label
- 613: 36(fvec3) Load 41(inF0)
- 614: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 613
- Store 612(r013) 614
- 616: 36(fvec3) Load 41(inF0)
- 617: 36(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 616
- Store 615(r014) 617
- 621: 38(ivec3) BitCount 620
- Store 618(r015) 621
+ 620: Label
623: 36(fvec3) Load 41(inF0)
- 624: 36(fvec3) Load 42(inF1)
- 625: 36(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 623 624
- Store 622(r016) 625
- 627: 36(fvec3) Load 41(inF0)
- 628: 36(fvec3) DPdx 627
- Store 626(r017) 628
- 630: 36(fvec3) Load 41(inF0)
- 631: 36(fvec3) DPdxCoarse 630
- Store 629(r018) 631
+ 624: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 623
+ Store 622(r013) 624
+ 626: 36(fvec3) Load 41(inF0)
+ 627: 36(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 626
+ Store 625(r014) 627
+ 631: 38(ivec3) BitCount 630
+ Store 628(r015) 631
633: 36(fvec3) Load 41(inF0)
- 634: 36(fvec3) DPdxFine 633
- Store 632(r019) 634
- 636: 36(fvec3) Load 41(inF0)
- 637: 36(fvec3) DPdy 636
- Store 635(r020) 637
- 639: 36(fvec3) Load 41(inF0)
- 640: 36(fvec3) DPdyCoarse 639
- Store 638(r021) 640
- 642: 36(fvec3) Load 41(inF0)
- 643: 36(fvec3) DPdyFine 642
- Store 641(r022) 643
- 645: 36(fvec3) Load 41(inF0)
- 646: 36(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 645
- Store 644(r023) 646
- 648: 36(fvec3) Load 41(inF0)
- 649: 36(fvec3) Load 42(inF1)
- 650: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 648 649
- Store 647(r024) 650
+ 634: 36(fvec3) Load 42(inF1)
+ 635: 36(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 633 634
+ Store 632(r016) 635
+ 637: 36(fvec3) Load 41(inF0)
+ 638: 36(fvec3) DPdx 637
+ Store 636(r017) 638
+ 640: 36(fvec3) Load 41(inF0)
+ 641: 36(fvec3) DPdxCoarse 640
+ Store 639(r018) 641
+ 643: 36(fvec3) Load 41(inF0)
+ 644: 36(fvec3) DPdxFine 643
+ Store 642(r019) 644
+ 646: 36(fvec3) Load 41(inF0)
+ 647: 36(fvec3) DPdy 646
+ Store 645(r020) 647
+ 649: 36(fvec3) Load 41(inF0)
+ 650: 36(fvec3) DPdyCoarse 649
+ Store 648(r021) 650
652: 36(fvec3) Load 41(inF0)
- 653: 36(fvec3) Load 42(inF1)
- 654: 6(float) Dot 652 653
- Store 651(r025) 654
- 656: 36(fvec3) Load 41(inF0)
- 657: 36(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 656
- Store 655(r029) 657
- 659: 36(fvec3) Load 41(inF0)
- 660: 36(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 659
- Store 658(r030) 660
+ 653: 36(fvec3) DPdyFine 652
+ Store 651(r022) 653
+ 655: 36(fvec3) Load 41(inF0)
+ 656: 36(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 655
+ Store 654(r023) 656
+ 658: 36(fvec3) Load 41(inF0)
+ 659: 36(fvec3) Load 42(inF1)
+ 660: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 658 659
+ Store 657(r024) 660
662: 36(fvec3) Load 41(inF0)
663: 36(fvec3) Load 42(inF1)
- 664: 36(fvec3) Load 43(inF2)
- 665: 36(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 662 663 664
- Store 661(r031) 665
- 669: 38(ivec3) ExtInst 1(GLSL.std.450) 75(FindUMsb) 668
- Store 666(r032) 669
- 671: 38(ivec3) ExtInst 1(GLSL.std.450) 73(FindILsb) 668
- Store 670(r033) 671
- 673: 36(fvec3) Load 41(inF0)
- 674: 36(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 673
- Store 672(r034) 674
- 676: 36(fvec3) Load 41(inF0)
- 677: 36(fvec3) Load 42(inF1)
- 678: 36(fvec3) FMod 676 677
- Store 675(r036) 678
- 680: 36(fvec3) Load 41(inF0)
- 681: 36(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 680
- Store 679(r037) 681
+ 664: 6(float) Dot 662 663
+ Store 661(r025) 664
+ 666: 36(fvec3) Load 41(inF0)
+ 667: 36(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 666
+ Store 665(r029) 667
+ 669: 36(fvec3) Load 41(inF0)
+ 670: 36(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 669
+ Store 668(r030) 670
+ 672: 36(fvec3) Load 41(inF0)
+ 673: 36(fvec3) Load 42(inF1)
+ 674: 36(fvec3) Load 43(inF2)
+ 675: 36(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 672 673 674
+ Store 671(r031) 675
+ 679: 38(ivec3) ExtInst 1(GLSL.std.450) 75(FindUMsb) 678
+ Store 676(r032) 679
+ 681: 38(ivec3) ExtInst 1(GLSL.std.450) 73(FindILsb) 678
+ Store 680(r033) 681
683: 36(fvec3) Load 41(inF0)
- 685:684(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 683
- 686: 578(ivec3) CompositeExtract 685 1
- Store 42(inF1) 686
- 687: 36(fvec3) CompositeExtract 685 0
- Store 682(r038) 687
- 689: 36(fvec3) Load 41(inF0)
- 690: 36(fvec3) Fwidth 689
- Store 688(r039) 690
+ 684: 36(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 683
+ Store 682(r034) 684
+ 686: 36(fvec3) Load 41(inF0)
+ 687: 36(fvec3) Load 42(inF1)
+ 688: 36(fvec3) FMod 686 687
+ Store 685(r036) 688
+ 690: 36(fvec3) Load 41(inF0)
+ 691: 36(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 690
+ Store 689(r037) 691
693: 36(fvec3) Load 41(inF0)
- 694: 606(bvec3) IsInf 693
- Store 692(r040) 694
- 696: 36(fvec3) Load 41(inF0)
- 697: 606(bvec3) IsNan 696
- Store 695(r041) 697
+ 695:694(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 693
+ 696: 588(ivec3) CompositeExtract 695 1
+ Store 42(inF1) 696
+ 697: 36(fvec3) CompositeExtract 695 0
+ Store 692(r038) 697
699: 36(fvec3) Load 41(inF0)
- 700: 36(fvec3) Load 42(inF1)
- 701: 36(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 699 700
- Store 698(r042) 701
+ 700: 36(fvec3) Fwidth 699
+ Store 698(r039) 700
703: 36(fvec3) Load 41(inF0)
- 704: 36(fvec3) Load 42(inF1)
- 705: 36(fvec3) Load 43(inF2)
- 706: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 703 704 705
- Store 702(r039a) 706
- 708: 36(fvec3) Load 41(inF0)
- 709: 36(fvec3) Load 42(inF1)
- 711: 36(fvec3) CompositeConstruct 710 710 710
- 712: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 708 709 711
- Store 707(r039b) 712
- 714: 36(fvec3) Load 41(inF0)
- 715: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 714
- Store 713(r043) 715
- 717: 36(fvec3) Load 41(inF0)
- 718: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 717
- Store 716(r044) 718
- 720: 36(fvec3) Load 41(inF0)
- 721: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 720
- 722: 36(fvec3) VectorTimesScalar 721 253
- Store 719(r045) 722
+ 704: 616(bvec3) IsInf 703
+ Store 702(r040) 704
+ 706: 36(fvec3) Load 41(inF0)
+ 707: 616(bvec3) IsNan 706
+ Store 705(r041) 707
+ 709: 36(fvec3) Load 41(inF0)
+ 710: 36(fvec3) Load 42(inF1)
+ 711: 36(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 709 710
+ Store 708(r042) 711
+ 713: 36(fvec3) Load 41(inF0)
+ 714: 36(fvec3) Load 42(inF1)
+ 715: 36(fvec3) Load 43(inF2)
+ 716: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 713 714 715
+ Store 712(r039a) 716
+ 718: 36(fvec3) Load 41(inF0)
+ 719: 36(fvec3) Load 42(inF1)
+ 721: 36(fvec3) CompositeConstruct 720 720 720
+ 722: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 718 719 721
+ Store 717(r039b) 722
724: 36(fvec3) Load 41(inF0)
- 725: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 724
- Store 723(r046) 725
+ 725: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 724
+ Store 723(r043) 725
727: 36(fvec3) Load 41(inF0)
- 728: 36(fvec3) Load 42(inF1)
- 729: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 727 728
- Store 726(r047) 729
- 731: 36(fvec3) Load 41(inF0)
- 732: 36(fvec3) Load 42(inF1)
- 733: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 731 732
- Store 730(r048) 733
- 735: 36(fvec3) Load 41(inF0)
- 736: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 735
- Store 734(r049) 736
- 738: 36(fvec3) Load 41(inF0)
- 739: 36(fvec3) Load 42(inF1)
- 740: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 738 739
- Store 737(r050) 740
- 742: 36(fvec3) Load 41(inF0)
- 743: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 742
- Store 741(r051) 743
+ 728: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 727
+ Store 726(r044) 728
+ 730: 36(fvec3) Load 41(inF0)
+ 731: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 730
+ 732: 36(fvec3) VectorTimesScalar 731 263
+ Store 729(r045) 732
+ 734: 36(fvec3) Load 41(inF0)
+ 735: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 734
+ Store 733(r046) 735
+ 737: 36(fvec3) Load 41(inF0)
+ 738: 36(fvec3) Load 42(inF1)
+ 739: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 737 738
+ Store 736(r047) 739
+ 741: 36(fvec3) Load 41(inF0)
+ 742: 36(fvec3) Load 42(inF1)
+ 743: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 741 742
+ Store 740(r048) 743
745: 36(fvec3) Load 41(inF0)
- 746: 36(fvec3) CompositeConstruct 274 274 274
- 747: 36(fvec3) FDiv 746 745
- Store 744(r052) 747
- 749: 36(fvec3) Load 41(inF0)
- 750: 36(fvec3) Load 42(inF1)
- 751: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 749 750
- Store 748(r053) 751
- 753: 36(fvec3) Load 41(inF0)
- 754: 36(fvec3) Load 42(inF1)
- 755: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 753 754 509
- Store 752(r054) 755
- 758: 38(ivec3) BitReverse 757
- Store 756(r055) 758
- 760: 36(fvec3) Load 41(inF0)
- 761: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 760
- Store 759(r056) 761
+ 746: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 745
+ Store 744(r049) 746
+ 748: 36(fvec3) Load 41(inF0)
+ 749: 36(fvec3) Load 42(inF1)
+ 750: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 748 749
+ Store 747(r050) 750
+ 752: 36(fvec3) Load 41(inF0)
+ 753: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 752
+ Store 751(r051) 753
+ 755: 36(fvec3) Load 41(inF0)
+ 756: 36(fvec3) CompositeConstruct 284 284 284
+ 757: 36(fvec3) FDiv 756 755
+ Store 754(r052) 757
+ 759: 36(fvec3) Load 41(inF0)
+ 760: 36(fvec3) Load 42(inF1)
+ 761: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 759 760
+ Store 758(r053) 761
763: 36(fvec3) Load 41(inF0)
- 764: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 763
- Store 762(r057) 764
- 766: 36(fvec3) Load 41(inF0)
- 767: 36(fvec3) CompositeConstruct 165 165 165
- 768: 36(fvec3) CompositeConstruct 274 274 274
- 769: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 766 767 768
- Store 765(r058) 769
- 771: 36(fvec3) Load 41(inF0)
- 772: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 771
- Store 770(r059) 772
- 774: 36(fvec3) Load 41(inF0)
- 775: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 774
- Store 773(r060) 775
+ 764: 36(fvec3) Load 42(inF1)
+ 765: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 763 764 519
+ Store 762(r054) 765
+ 768: 38(ivec3) BitReverse 767
+ Store 766(r055) 768
+ 770: 36(fvec3) Load 41(inF0)
+ 771: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 770
+ Store 769(r056) 771
+ 773: 36(fvec3) Load 41(inF0)
+ 774: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 773
+ Store 772(r057) 774
776: 36(fvec3) Load 41(inF0)
- 777: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 776
- Store 42(inF1) 777
- 778: 36(fvec3) Load 41(inF0)
- 779: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 778
- Store 43(inF2) 779
+ 777: 36(fvec3) CompositeConstruct 175 175 175
+ 778: 36(fvec3) CompositeConstruct 284 284 284
+ 779: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 776 777 778
+ Store 775(r058) 779
781: 36(fvec3) Load 41(inF0)
- 782: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 781
- Store 780(r061) 782
+ 782: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 781
+ Store 780(r059) 782
784: 36(fvec3) Load 41(inF0)
- 785: 36(fvec3) Load 42(inF1)
- 786: 36(fvec3) Load 43(inF2)
- 787: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 784 785 786
- Store 783(r062) 787
- 789: 36(fvec3) Load 41(inF0)
- 790: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 789
- Store 788(r063) 790
- 792: 36(fvec3) Load 41(inF0)
- 793: 36(fvec3) Load 42(inF1)
- 794: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 792 793
- Store 791(r064) 794
- 796: 36(fvec3) Load 41(inF0)
- 797: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 796
- Store 795(r065) 797
+ 785: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 784
+ Store 783(r060) 785
+ 786: 36(fvec3) Load 41(inF0)
+ 787: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 786
+ Store 42(inF1) 787
+ 788: 36(fvec3) Load 41(inF0)
+ 789: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 788
+ Store 43(inF2) 789
+ 791: 36(fvec3) Load 41(inF0)
+ 792: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 791
+ Store 790(r061) 792
+ 794: 36(fvec3) Load 41(inF0)
+ 795: 36(fvec3) Load 42(inF1)
+ 796: 36(fvec3) Load 43(inF2)
+ 797: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 794 795 796
+ Store 793(r062) 797
799: 36(fvec3) Load 41(inF0)
- 800: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 799
- Store 798(r066) 800
+ 800: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 799
+ Store 798(r063) 800
802: 36(fvec3) Load 41(inF0)
- 803: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 802
- Store 801(r067) 803
- ReturnValue 805
+ 803: 36(fvec3) Load 42(inF1)
+ 804: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 802 803
+ Store 801(r064) 804
+ 806: 36(fvec3) Load 41(inF0)
+ 807: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 806
+ Store 805(r065) 807
+ 809: 36(fvec3) Load 41(inF0)
+ 810: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 809
+ Store 808(r066) 810
+ 812: 36(fvec3) Load 41(inF0)
+ 813: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 812
+ Store 811(r067) 813
+ ReturnValue 815
FunctionEnd
-54(PixelShaderFunction2x2(mf22;mf22;mf22;): 48 Function None 50
- 51(inF0): 49(ptr) FunctionParameter
- 52(inF1): 49(ptr) FunctionParameter
- 53(inF2): 49(ptr) FunctionParameter
- 55: Label
- 1064(r000): 122(ptr) Variable Function
- 1067(r001): 49(ptr) Variable Function
- 1072(r003): 122(ptr) Variable Function
- 1075(r004): 49(ptr) Variable Function
- 1078(r005): 49(ptr) Variable Function
- 1081(r006): 49(ptr) Variable Function
- 1085(r007): 49(ptr) Variable Function
- 1096(r008): 49(ptr) Variable Function
- 1101(r009): 49(ptr) Variable Function
- 1104(r010): 49(ptr) Variable Function
- 1107(r011): 49(ptr) Variable Function
- 1110(r012): 49(ptr) Variable Function
- 1113(r013): 49(ptr) Variable Function
- 1116(r014): 49(ptr) Variable Function
- 1119(r015): 49(ptr) Variable Function
- 1122(r016): 49(ptr) Variable Function
- 1125(r017): 49(ptr) Variable Function
+58(PixelShaderFunction(vf4;vf4;vf4;vu4;vu4;): 48(fvec4) Function None 52
+ 53(inF0): 49(ptr) FunctionParameter
+ 54(inF1): 49(ptr) FunctionParameter
+ 55(inF2): 49(ptr) FunctionParameter
+ 56(inU0): 51(ptr) FunctionParameter
+ 57(inU1): 51(ptr) FunctionParameter
+ 59: Label
+ 818(r000): 132(ptr) Variable Function
+ 821(r001): 49(ptr) Variable Function
+ 824(r002): 49(ptr) Variable Function
+ 827(r003): 132(ptr) Variable Function
+ 830(r004): 49(ptr) Variable Function
+ 835(r005): 834(ptr) Variable Function
+ 838(r006): 51(ptr) Variable Function
+ 841(r007): 49(ptr) Variable Function
+ 844(r009): 49(ptr) Variable Function
+ 847(r010): 49(ptr) Variable Function
+ 851(r011): 49(ptr) Variable Function
+ 854(r012): 49(ptr) Variable Function
+ 867(r013): 49(ptr) Variable Function
+ 870(r014): 49(ptr) Variable Function
+ 873(r015): 51(ptr) Variable Function
+ 876(r016): 49(ptr) Variable Function
+ 879(r017): 49(ptr) Variable Function
+ 882(r018): 49(ptr) Variable Function
+ 885(r019): 49(ptr) Variable Function
+ 888(r020): 49(ptr) Variable Function
+ 891(r021): 49(ptr) Variable Function
+ 894(r022): 49(ptr) Variable Function
+ 897(r023): 7(ptr) Variable Function
+ 901(r024): 7(ptr) Variable Function
+ 905(r025): 49(ptr) Variable Function
+ 916(r029): 49(ptr) Variable Function
+ 919(r030): 49(ptr) Variable Function
+ 922(r031): 49(ptr) Variable Function
+ 927(r032): 51(ptr) Variable Function
+ 932(r033): 51(ptr) Variable Function
+ 934(r034): 49(ptr) Variable Function
+ 937(r036): 49(ptr) Variable Function
+ 941(r037): 49(ptr) Variable Function
+ 944(r038): 49(ptr) Variable Function
+ 950(r039): 49(ptr) Variable Function
+ 954(r040): 953(ptr) Variable Function
+ 957(r041): 953(ptr) Variable Function
+ 960(r042): 49(ptr) Variable Function
+ 964(r039a): 49(ptr) Variable Function
+ 969(r043): 7(ptr) Variable Function
+ 972(r044): 49(ptr) Variable Function
+ 975(r045): 49(ptr) Variable Function
+ 979(r046): 49(ptr) Variable Function
+ 982(r047): 49(ptr) Variable Function
+ 986(r048): 49(ptr) Variable Function
+ 990(r049): 49(ptr) Variable Function
+ 993(r050): 49(ptr) Variable Function
+ 997(r051): 49(ptr) Variable Function
+ 1000(r052): 49(ptr) Variable Function
+ 1004(r053): 49(ptr) Variable Function
+ 1008(r054): 49(ptr) Variable Function
+ 1012(r055): 51(ptr) Variable Function
+ 1015(r056): 49(ptr) Variable Function
+ 1018(r057): 49(ptr) Variable Function
+ 1021(r058): 49(ptr) Variable Function
+ 1026(r059): 49(ptr) Variable Function
+ 1029(r060): 49(ptr) Variable Function
+ 1036(r061): 49(ptr) Variable Function
+ 1039(r062): 49(ptr) Variable Function
+ 1044(r063): 49(ptr) Variable Function
+ 1047(r064): 49(ptr) Variable Function
+ 1051(r065): 49(ptr) Variable Function
+ 1054(r066): 49(ptr) Variable Function
+ 1057(r067): 49(ptr) Variable Function
+ 819: 48(fvec4) Load 53(inF0)
+ 820: 131(bool) All 819
+ Store 818(r000) 820
+ 822: 48(fvec4) Load 53(inF0)
+ 823: 48(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 822
+ Store 821(r001) 823
+ 825: 48(fvec4) Load 53(inF0)
+ 826: 48(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 825
+ Store 824(r002) 826
+ 828: 48(fvec4) Load 53(inF0)
+ 829: 131(bool) Any 828
+ Store 827(r003) 829
+ 831: 48(fvec4) Load 53(inF0)
+ 832: 48(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 831
+ Store 830(r004) 832
+ 836: 48(fvec4) Load 53(inF0)
+ 837: 833(ivec4) Bitcast 836
+ Store 835(r005) 837
+ 839: 48(fvec4) Load 53(inF0)
+ 840: 50(ivec4) Bitcast 839
+ Store 838(r006) 840
+ 842: 50(ivec4) Load 56(inU0)
+ 843: 48(fvec4) Bitcast 842
+ Store 841(r007) 843
+ 845: 48(fvec4) Load 53(inF0)
+ 846: 48(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 845
+ Store 844(r009) 846
+ 848: 48(fvec4) Load 53(inF0)
+ 849: 48(fvec4) Load 54(inF1)
+ 850: 48(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 848 849
+ Store 847(r010) 850
+ 852: 48(fvec4) Load 53(inF0)
+ 853: 48(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 852
+ Store 851(r011) 853
+ 855: 48(fvec4) Load 53(inF0)
+ 856: 48(fvec4) Load 54(inF1)
+ 857: 48(fvec4) Load 55(inF2)
+ 858: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 855 856 857
+ Store 854(r012) 858
+ 859: 48(fvec4) Load 53(inF0)
+ 862: 861(bvec4) FOrdLessThan 859 860
+ 863: 131(bool) Any 862
+ SelectionMerge 865 None
+ BranchConditional 863 864 865
+ 864: Label
+ Kill
+ 865: Label
+ 868: 48(fvec4) Load 53(inF0)
+ 869: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 868
+ Store 867(r013) 869
+ 871: 48(fvec4) Load 53(inF0)
+ 872: 48(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 871
+ Store 870(r014) 872
+ 875: 50(ivec4) BitCount 874
+ Store 873(r015) 875
+ 877: 48(fvec4) Load 53(inF0)
+ 878: 48(fvec4) DPdx 877
+ Store 876(r016) 878
+ 880: 48(fvec4) Load 53(inF0)
+ 881: 48(fvec4) DPdxCoarse 880
+ Store 879(r017) 881
+ 883: 48(fvec4) Load 53(inF0)
+ 884: 48(fvec4) DPdxFine 883
+ Store 882(r018) 884
+ 886: 48(fvec4) Load 53(inF0)
+ 887: 48(fvec4) DPdy 886
+ Store 885(r019) 887
+ 889: 48(fvec4) Load 53(inF0)
+ 890: 48(fvec4) DPdyCoarse 889
+ Store 888(r020) 890
+ 892: 48(fvec4) Load 53(inF0)
+ 893: 48(fvec4) DPdyFine 892
+ Store 891(r021) 893
+ 895: 48(fvec4) Load 53(inF0)
+ 896: 48(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 895
+ Store 894(r022) 896
+ 898: 48(fvec4) Load 53(inF0)
+ 899: 48(fvec4) Load 54(inF1)
+ 900: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 898 899
+ Store 897(r023) 900
+ 902: 48(fvec4) Load 53(inF0)
+ 903: 48(fvec4) Load 54(inF1)
+ 904: 6(float) Dot 902 903
+ Store 901(r024) 904
+ 906: 7(ptr) AccessChain 53(inF0) 522
+ 907: 6(float) Load 906
+ 908: 7(ptr) AccessChain 54(inF1) 522
+ 909: 6(float) Load 908
+ 910: 6(float) FMul 907 909
+ 911: 7(ptr) AccessChain 53(inF0) 288
+ 912: 6(float) Load 911
+ 913: 7(ptr) AccessChain 54(inF1) 393
+ 914: 6(float) Load 913
+ 915: 48(fvec4) CompositeConstruct 284 910 912 914
+ Store 905(r025) 915
+ 917: 48(fvec4) Load 53(inF0)
+ 918: 48(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 917
+ Store 916(r029) 918
+ 920: 48(fvec4) Load 53(inF0)
+ 921: 48(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 920
+ Store 919(r030) 921
+ 923: 48(fvec4) Load 53(inF0)
+ 924: 48(fvec4) Load 54(inF1)
+ 925: 48(fvec4) Load 55(inF2)
+ 926: 48(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 923 924 925
+ Store 922(r031) 926
+ 931: 50(ivec4) ExtInst 1(GLSL.std.450) 75(FindUMsb) 930
+ Store 927(r032) 931
+ 933: 50(ivec4) ExtInst 1(GLSL.std.450) 73(FindILsb) 930
+ Store 932(r033) 933
+ 935: 48(fvec4) Load 53(inF0)
+ 936: 48(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 935
+ Store 934(r034) 936
+ 938: 48(fvec4) Load 53(inF0)
+ 939: 48(fvec4) Load 54(inF1)
+ 940: 48(fvec4) FMod 938 939
+ Store 937(r036) 940
+ 942: 48(fvec4) Load 53(inF0)
+ 943: 48(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 942
+ Store 941(r037) 943
+ 945: 48(fvec4) Load 53(inF0)
+ 947:946(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 945
+ 948: 833(ivec4) CompositeExtract 947 1
+ Store 54(inF1) 948
+ 949: 48(fvec4) CompositeExtract 947 0
+ Store 944(r038) 949
+ 951: 48(fvec4) Load 53(inF0)
+ 952: 48(fvec4) Fwidth 951
+ Store 950(r039) 952
+ 955: 48(fvec4) Load 53(inF0)
+ 956: 861(bvec4) IsInf 955
+ Store 954(r040) 956
+ 958: 48(fvec4) Load 53(inF0)
+ 959: 861(bvec4) IsNan 958
+ Store 957(r041) 959
+ 961: 48(fvec4) Load 53(inF0)
+ 962: 48(fvec4) Load 54(inF1)
+ 963: 48(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 961 962
+ Store 960(r042) 963
+ 965: 48(fvec4) Load 53(inF0)
+ 966: 48(fvec4) Load 54(inF1)
+ 967: 48(fvec4) Load 55(inF2)
+ 968: 48(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 965 966 967
+ Store 964(r039a) 968
+ 970: 48(fvec4) Load 53(inF0)
+ 971: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 970
+ Store 969(r043) 971
+ 973: 48(fvec4) Load 53(inF0)
+ 974: 48(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 973
+ Store 972(r044) 974
+ 976: 48(fvec4) Load 53(inF0)
+ 977: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 976
+ 978: 48(fvec4) VectorTimesScalar 977 263
+ Store 975(r045) 978
+ 980: 48(fvec4) Load 53(inF0)
+ 981: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 980
+ Store 979(r046) 981
+ 983: 48(fvec4) Load 53(inF0)
+ 984: 48(fvec4) Load 54(inF1)
+ 985: 48(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 983 984
+ Store 982(r047) 985
+ 987: 48(fvec4) Load 53(inF0)
+ 988: 48(fvec4) Load 54(inF1)
+ 989: 48(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 987 988
+ Store 986(r048) 989
+ 991: 48(fvec4) Load 53(inF0)
+ 992: 48(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 991
+ Store 990(r049) 992
+ 994: 48(fvec4) Load 53(inF0)
+ 995: 48(fvec4) Load 54(inF1)
+ 996: 48(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 994 995
+ Store 993(r050) 996
+ 998: 48(fvec4) Load 53(inF0)
+ 999: 48(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 998
+ Store 997(r051) 999
+ 1001: 48(fvec4) Load 53(inF0)
+ 1002: 48(fvec4) CompositeConstruct 284 284 284 284
+ 1003: 48(fvec4) FDiv 1002 1001
+ Store 1000(r052) 1003
+ 1005: 48(fvec4) Load 53(inF0)
+ 1006: 48(fvec4) Load 54(inF1)
+ 1007: 48(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 1005 1006
+ Store 1004(r053) 1007
+ 1009: 48(fvec4) Load 53(inF0)
+ 1010: 48(fvec4) Load 54(inF1)
+ 1011: 48(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 1009 1010 519
+ Store 1008(r054) 1011
+ 1014: 50(ivec4) BitReverse 1013
+ Store 1012(r055) 1014
+ 1016: 48(fvec4) Load 53(inF0)
+ 1017: 48(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 1016
+ Store 1015(r056) 1017
+ 1019: 48(fvec4) Load 53(inF0)
+ 1020: 48(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1019
+ Store 1018(r057) 1020
+ 1022: 48(fvec4) Load 53(inF0)
+ 1023: 48(fvec4) CompositeConstruct 175 175 175 175
+ 1024: 48(fvec4) CompositeConstruct 284 284 284 284
+ 1025: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 1022 1023 1024
+ Store 1021(r058) 1025
+ 1027: 48(fvec4) Load 53(inF0)
+ 1028: 48(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 1027
+ Store 1026(r059) 1028
+ 1030: 48(fvec4) Load 53(inF0)
+ 1031: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1030
+ Store 1029(r060) 1031
+ 1032: 48(fvec4) Load 53(inF0)
+ 1033: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1032
+ Store 54(inF1) 1033
+ 1034: 48(fvec4) Load 53(inF0)
+ 1035: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 1034
+ Store 55(inF2) 1035
+ 1037: 48(fvec4) Load 53(inF0)
+ 1038: 48(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 1037
+ Store 1036(r061) 1038
+ 1040: 48(fvec4) Load 53(inF0)
+ 1041: 48(fvec4) Load 54(inF1)
+ 1042: 48(fvec4) Load 55(inF2)
+ 1043: 48(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 1040 1041 1042
+ Store 1039(r062) 1043
+ 1045: 48(fvec4) Load 53(inF0)
+ 1046: 48(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 1045
+ Store 1044(r063) 1046
+ 1048: 48(fvec4) Load 53(inF0)
+ 1049: 48(fvec4) Load 54(inF1)
+ 1050: 48(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 1048 1049
+ Store 1047(r064) 1050
+ 1052: 48(fvec4) Load 53(inF0)
+ 1053: 48(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 1052
+ Store 1051(r065) 1053
+ 1055: 48(fvec4) Load 53(inF0)
+ 1056: 48(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 1055
+ Store 1054(r066) 1056
+ 1058: 48(fvec4) Load 53(inF0)
+ 1059: 48(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 1058
+ Store 1057(r067) 1059
+ ReturnValue 1061
+ FunctionEnd
+66(PixelShaderFunction2x2(mf22;mf22;mf22;): 60 Function None 62
+ 63(inF0): 61(ptr) FunctionParameter
+ 64(inF1): 61(ptr) FunctionParameter
+ 65(inF2): 61(ptr) FunctionParameter
+ 67: Label
+ 1064(r000): 132(ptr) Variable Function
+ 1067(r001): 61(ptr) Variable Function
+ 1072(r003): 132(ptr) Variable Function
+ 1075(r004): 61(ptr) Variable Function
+ 1078(r005): 61(ptr) Variable Function
+ 1081(r006): 61(ptr) Variable Function
+ 1085(r007): 61(ptr) Variable Function
+ 1096(r008): 61(ptr) Variable Function
+ 1101(r009): 61(ptr) Variable Function
+ 1104(r010): 61(ptr) Variable Function
+ 1107(r011): 61(ptr) Variable Function
+ 1110(r012): 61(ptr) Variable Function
+ 1113(r013): 61(ptr) Variable Function
+ 1116(r014): 61(ptr) Variable Function
+ 1119(r015): 61(ptr) Variable Function
+ 1122(r016): 61(ptr) Variable Function
+ 1125(r017): 61(ptr) Variable Function
1128(r018): 7(ptr) Variable Function
- 1131(r019): 49(ptr) Variable Function
- 1134(R020): 49(ptr) Variable Function
- 1137(r021): 49(ptr) Variable Function
- 1140(r022): 49(ptr) Variable Function
- 1150(r023): 49(ptr) Variable Function
- 1153(r024): 49(ptr) Variable Function
- 1159(r025): 49(ptr) Variable Function
- 1162(r026): 49(ptr) Variable Function
- 1166(r026a): 49(ptr) Variable Function
- 1171(r027): 49(ptr) Variable Function
- 1174(r028): 49(ptr) Variable Function
- 1178(r029): 49(ptr) Variable Function
- 1181(r030): 49(ptr) Variable Function
- 1185(r031): 49(ptr) Variable Function
- 1189(r032): 49(ptr) Variable Function
- 1193(r033): 49(ptr) Variable Function
- 1196(r034): 49(ptr) Variable Function
- 1199(r035): 49(ptr) Variable Function
- 1202(r036): 49(ptr) Variable Function
- 1207(r037): 49(ptr) Variable Function
- 1210(r038): 49(ptr) Variable Function
- 1217(r039): 49(ptr) Variable Function
- 1220(r049): 49(ptr) Variable Function
- 1225(r041): 49(ptr) Variable Function
- 1228(r042): 49(ptr) Variable Function
- 1232(r043): 49(ptr) Variable Function
- 1235(r044): 49(ptr) Variable Function
- 1240(r046): 49(ptr) Variable Function
- 1065: 48 Load 51(inF0)
- 1066: 121(bool) All 1065
+ 1131(r019): 61(ptr) Variable Function
+ 1134(R020): 61(ptr) Variable Function
+ 1137(r021): 61(ptr) Variable Function
+ 1140(r022): 61(ptr) Variable Function
+ 1150(r023): 61(ptr) Variable Function
+ 1153(r024): 61(ptr) Variable Function
+ 1159(r025): 61(ptr) Variable Function
+ 1162(r026): 61(ptr) Variable Function
+ 1166(r026a): 61(ptr) Variable Function
+ 1171(r027): 61(ptr) Variable Function
+ 1174(r028): 61(ptr) Variable Function
+ 1178(r029): 61(ptr) Variable Function
+ 1181(r030): 61(ptr) Variable Function
+ 1185(r031): 61(ptr) Variable Function
+ 1189(r032): 61(ptr) Variable Function
+ 1193(r033): 61(ptr) Variable Function
+ 1196(r034): 61(ptr) Variable Function
+ 1199(r035): 61(ptr) Variable Function
+ 1202(r036): 61(ptr) Variable Function
+ 1207(r037): 61(ptr) Variable Function
+ 1210(r038): 61(ptr) Variable Function
+ 1217(r039): 61(ptr) Variable Function
+ 1220(r049): 61(ptr) Variable Function
+ 1225(r041): 61(ptr) Variable Function
+ 1228(r042): 61(ptr) Variable Function
+ 1232(r043): 61(ptr) Variable Function
+ 1235(r044): 61(ptr) Variable Function
+ 1240(r046): 61(ptr) Variable Function
+ 1065: 60 Load 63(inF0)
+ 1066: 131(bool) All 1065
Store 1064(r000) 1066
- 1068: 48 Load 51(inF0)
- 1069: 48 ExtInst 1(GLSL.std.450) 4(FAbs) 1068
+ 1068: 60 Load 63(inF0)
+ 1069: 60 ExtInst 1(GLSL.std.450) 4(FAbs) 1068
Store 1067(r001) 1069
- 1070: 48 Load 51(inF0)
- 1071: 48 ExtInst 1(GLSL.std.450) 17(Acos) 1070
- 1073: 48 Load 51(inF0)
- 1074: 121(bool) Any 1073
+ 1070: 60 Load 63(inF0)
+ 1071: 60 ExtInst 1(GLSL.std.450) 17(Acos) 1070
+ 1073: 60 Load 63(inF0)
+ 1074: 131(bool) Any 1073
Store 1072(r003) 1074
- 1076: 48 Load 51(inF0)
- 1077: 48 ExtInst 1(GLSL.std.450) 16(Asin) 1076
+ 1076: 60 Load 63(inF0)
+ 1077: 60 ExtInst 1(GLSL.std.450) 16(Asin) 1076
Store 1075(r004) 1077
- 1079: 48 Load 51(inF0)
- 1080: 48 ExtInst 1(GLSL.std.450) 18(Atan) 1079
+ 1079: 60 Load 63(inF0)
+ 1080: 60 ExtInst 1(GLSL.std.450) 18(Atan) 1079
Store 1078(r005) 1080
- 1082: 48 Load 51(inF0)
- 1083: 48 Load 52(inF1)
- 1084: 48 ExtInst 1(GLSL.std.450) 25(Atan2) 1082 1083
+ 1082: 60 Load 63(inF0)
+ 1083: 60 Load 64(inF1)
+ 1084: 60 ExtInst 1(GLSL.std.450) 25(Atan2) 1082 1083
Store 1081(r006) 1084
- 1086: 48 Load 51(inF0)
- 1087: 48 ExtInst 1(GLSL.std.450) 9(Ceil) 1086
+ 1086: 60 Load 63(inF0)
+ 1087: 60 ExtInst 1(GLSL.std.450) 9(Ceil) 1086
Store 1085(r007) 1087
- 1088: 48 Load 51(inF0)
+ 1088: 60 Load 63(inF0)
1091: 1090 FOrdLessThan 1088 1089
- 1092: 121(bool) Any 1091
+ 1092: 131(bool) Any 1091
SelectionMerge 1094 None
BranchConditional 1092 1093 1094
1093: Label
Kill
1094: Label
- 1097: 48 Load 51(inF0)
- 1098: 48 Load 52(inF1)
- 1099: 48 Load 53(inF2)
- 1100: 48 ExtInst 1(GLSL.std.450) 43(FClamp) 1097 1098 1099
+ 1097: 60 Load 63(inF0)
+ 1098: 60 Load 64(inF1)
+ 1099: 60 Load 65(inF2)
+ 1100: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 1097 1098 1099
Store 1096(r008) 1100
- 1102: 48 Load 51(inF0)
- 1103: 48 ExtInst 1(GLSL.std.450) 14(Cos) 1102
+ 1102: 60 Load 63(inF0)
+ 1103: 60 ExtInst 1(GLSL.std.450) 14(Cos) 1102
Store 1101(r009) 1103
- 1105: 48 Load 51(inF0)
- 1106: 48 ExtInst 1(GLSL.std.450) 20(Cosh) 1105
+ 1105: 60 Load 63(inF0)
+ 1106: 60 ExtInst 1(GLSL.std.450) 20(Cosh) 1105
Store 1104(r010) 1106
- 1108: 48 Load 51(inF0)
- 1109: 48 DPdx 1108
+ 1108: 60 Load 63(inF0)
+ 1109: 60 DPdx 1108
Store 1107(r011) 1109
- 1111: 48 Load 51(inF0)
- 1112: 48 DPdxCoarse 1111
+ 1111: 60 Load 63(inF0)
+ 1112: 60 DPdxCoarse 1111
Store 1110(r012) 1112
- 1114: 48 Load 51(inF0)
- 1115: 48 DPdxFine 1114
+ 1114: 60 Load 63(inF0)
+ 1115: 60 DPdxFine 1114
Store 1113(r013) 1115
- 1117: 48 Load 51(inF0)
- 1118: 48 DPdy 1117
+ 1117: 60 Load 63(inF0)
+ 1118: 60 DPdy 1117
Store 1116(r014) 1118
- 1120: 48 Load 51(inF0)
- 1121: 48 DPdyCoarse 1120
+ 1120: 60 Load 63(inF0)
+ 1121: 60 DPdyCoarse 1120
Store 1119(r015) 1121
- 1123: 48 Load 51(inF0)
- 1124: 48 DPdyFine 1123
+ 1123: 60 Load 63(inF0)
+ 1124: 60 DPdyFine 1123
Store 1122(r016) 1124
- 1126: 48 Load 51(inF0)
- 1127: 48 ExtInst 1(GLSL.std.450) 12(Degrees) 1126
+ 1126: 60 Load 63(inF0)
+ 1127: 60 ExtInst 1(GLSL.std.450) 12(Degrees) 1126
Store 1125(r017) 1127
- 1129: 48 Load 51(inF0)
+ 1129: 60 Load 63(inF0)
1130: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1129
Store 1128(r018) 1130
- 1132: 48 Load 51(inF0)
- 1133: 48 ExtInst 1(GLSL.std.450) 27(Exp) 1132
+ 1132: 60 Load 63(inF0)
+ 1133: 60 ExtInst 1(GLSL.std.450) 27(Exp) 1132
Store 1131(r019) 1133
- 1135: 48 Load 51(inF0)
- 1136: 48 ExtInst 1(GLSL.std.450) 29(Exp2) 1135
+ 1135: 60 Load 63(inF0)
+ 1136: 60 ExtInst 1(GLSL.std.450) 29(Exp2) 1135
Store 1134(R020) 1136
- 1138: 48 Load 51(inF0)
- 1139: 48 ExtInst 1(GLSL.std.450) 8(Floor) 1138
+ 1138: 60 Load 63(inF0)
+ 1139: 60 ExtInst 1(GLSL.std.450) 8(Floor) 1138
Store 1137(r021) 1139
- 1141: 48 Load 51(inF0)
- 1142: 48 Load 52(inF1)
+ 1141: 60 Load 63(inF0)
+ 1142: 60 Load 64(inF1)
1143: 24(fvec2) CompositeExtract 1141 0
1144: 24(fvec2) CompositeExtract 1142 0
1145: 24(fvec2) FMod 1143 1144
1146: 24(fvec2) CompositeExtract 1141 1
1147: 24(fvec2) CompositeExtract 1142 1
1148: 24(fvec2) FMod 1146 1147
- 1149: 48 CompositeConstruct 1145 1148
+ 1149: 60 CompositeConstruct 1145 1148
Store 1140(r022) 1149
- 1151: 48 Load 51(inF0)
- 1152: 48 ExtInst 1(GLSL.std.450) 10(Fract) 1151
+ 1151: 60 Load 63(inF0)
+ 1152: 60 ExtInst 1(GLSL.std.450) 10(Fract) 1151
Store 1150(r023) 1152
- 1154: 48 Load 51(inF0)
+ 1154: 60 Load 63(inF0)
1156:1155(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1154
- 1157: 342(ivec2) CompositeExtract 1156 1
- Store 52(inF1) 1157
- 1158: 48 CompositeExtract 1156 0
+ 1157: 352(ivec2) CompositeExtract 1156 1
+ Store 64(inF1) 1157
+ 1158: 60 CompositeExtract 1156 0
Store 1153(r024) 1158
- 1160: 48 Load 51(inF0)
- 1161: 48 Fwidth 1160
+ 1160: 60 Load 63(inF0)
+ 1161: 60 Fwidth 1160
Store 1159(r025) 1161
- 1163: 48 Load 51(inF0)
- 1164: 48 Load 52(inF1)
- 1165: 48 ExtInst 1(GLSL.std.450) 53(Ldexp) 1163 1164
+ 1163: 60 Load 63(inF0)
+ 1164: 60 Load 64(inF1)
+ 1165: 60 ExtInst 1(GLSL.std.450) 53(Ldexp) 1163 1164
Store 1162(r026) 1165
- 1167: 48 Load 51(inF0)
- 1168: 48 Load 52(inF1)
- 1169: 48 Load 53(inF2)
- 1170: 48 ExtInst 1(GLSL.std.450) 46(FMix) 1167 1168 1169
+ 1167: 60 Load 63(inF0)
+ 1168: 60 Load 64(inF1)
+ 1169: 60 Load 65(inF2)
+ 1170: 60 ExtInst 1(GLSL.std.450) 46(FMix) 1167 1168 1169
Store 1166(r026a) 1170
- 1172: 48 Load 51(inF0)
- 1173: 48 ExtInst 1(GLSL.std.450) 28(Log) 1172
+ 1172: 60 Load 63(inF0)
+ 1173: 60 ExtInst 1(GLSL.std.450) 28(Log) 1172
Store 1171(r027) 1173
- 1175: 48 Load 51(inF0)
- 1176: 48 ExtInst 1(GLSL.std.450) 30(Log2) 1175
- 1177: 48 MatrixTimesScalar 1176 253
+ 1175: 60 Load 63(inF0)
+ 1176: 60 ExtInst 1(GLSL.std.450) 30(Log2) 1175
+ 1177: 60 MatrixTimesScalar 1176 263
Store 1174(r028) 1177
- 1179: 48 Load 51(inF0)
- 1180: 48 ExtInst 1(GLSL.std.450) 30(Log2) 1179
+ 1179: 60 Load 63(inF0)
+ 1180: 60 ExtInst 1(GLSL.std.450) 30(Log2) 1179
Store 1178(r029) 1180
- 1182: 48 Load 51(inF0)
- 1183: 48 Load 52(inF1)
- 1184: 48 ExtInst 1(GLSL.std.450) 40(FMax) 1182 1183
+ 1182: 60 Load 63(inF0)
+ 1183: 60 Load 64(inF1)
+ 1184: 60 ExtInst 1(GLSL.std.450) 40(FMax) 1182 1183
Store 1181(r030) 1184
- 1186: 48 Load 51(inF0)
- 1187: 48 Load 52(inF1)
- 1188: 48 ExtInst 1(GLSL.std.450) 37(FMin) 1186 1187
+ 1186: 60 Load 63(inF0)
+ 1187: 60 Load 64(inF1)
+ 1188: 60 ExtInst 1(GLSL.std.450) 37(FMin) 1186 1187
Store 1185(r031) 1188
- 1190: 48 Load 51(inF0)
- 1191: 48 Load 52(inF1)
- 1192: 48 ExtInst 1(GLSL.std.450) 26(Pow) 1190 1191
+ 1190: 60 Load 63(inF0)
+ 1191: 60 Load 64(inF1)
+ 1192: 60 ExtInst 1(GLSL.std.450) 26(Pow) 1190 1191
Store 1189(r032) 1192
- 1194: 48 Load 51(inF0)
- 1195: 48 ExtInst 1(GLSL.std.450) 11(Radians) 1194
+ 1194: 60 Load 63(inF0)
+ 1195: 60 ExtInst 1(GLSL.std.450) 11(Radians) 1194
Store 1193(r033) 1195
- 1197: 48 Load 51(inF0)
- 1198: 48 ExtInst 1(GLSL.std.450) 2(RoundEven) 1197
+ 1197: 60 Load 63(inF0)
+ 1198: 60 ExtInst 1(GLSL.std.450) 2(RoundEven) 1197
Store 1196(r034) 1198
- 1200: 48 Load 51(inF0)
- 1201: 48 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1200
+ 1200: 60 Load 63(inF0)
+ 1201: 60 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1200
Store 1199(r035) 1201
- 1203: 48 Load 51(inF0)
- 1204: 24(fvec2) CompositeConstruct 165 165
- 1205: 24(fvec2) CompositeConstruct 274 274
- 1206: 48 ExtInst 1(GLSL.std.450) 43(FClamp) 1203 1204 1205
+ 1203: 60 Load 63(inF0)
+ 1204: 24(fvec2) CompositeConstruct 175 175
+ 1205: 24(fvec2) CompositeConstruct 284 284
+ 1206: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 1203 1204 1205
Store 1202(r036) 1206
- 1208: 48 Load 51(inF0)
- 1209: 48 ExtInst 1(GLSL.std.450) 6(FSign) 1208
+ 1208: 60 Load 63(inF0)
+ 1209: 60 ExtInst 1(GLSL.std.450) 6(FSign) 1208
Store 1207(r037) 1209
- 1211: 48 Load 51(inF0)
- 1212: 48 ExtInst 1(GLSL.std.450) 13(Sin) 1211
+ 1211: 60 Load 63(inF0)
+ 1212: 60 ExtInst 1(GLSL.std.450) 13(Sin) 1211
Store 1210(r038) 1212
- 1213: 48 Load 51(inF0)
- 1214: 48 ExtInst 1(GLSL.std.450) 13(Sin) 1213
- Store 52(inF1) 1214
- 1215: 48 Load 51(inF0)
- 1216: 48 ExtInst 1(GLSL.std.450) 14(Cos) 1215
- Store 53(inF2) 1216
- 1218: 48 Load 51(inF0)
- 1219: 48 ExtInst 1(GLSL.std.450) 19(Sinh) 1218
+ 1213: 60 Load 63(inF0)
+ 1214: 60 ExtInst 1(GLSL.std.450) 13(Sin) 1213
+ Store 64(inF1) 1214
+ 1215: 60 Load 63(inF0)
+ 1216: 60 ExtInst 1(GLSL.std.450) 14(Cos) 1215
+ Store 65(inF2) 1216
+ 1218: 60 Load 63(inF0)
+ 1219: 60 ExtInst 1(GLSL.std.450) 19(Sinh) 1218
Store 1217(r039) 1219
- 1221: 48 Load 51(inF0)
- 1222: 48 Load 52(inF1)
- 1223: 48 Load 53(inF2)
- 1224: 48 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1221 1222 1223
+ 1221: 60 Load 63(inF0)
+ 1222: 60 Load 64(inF1)
+ 1223: 60 Load 65(inF2)
+ 1224: 60 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1221 1222 1223
Store 1220(r049) 1224
- 1226: 48 Load 51(inF0)
- 1227: 48 ExtInst 1(GLSL.std.450) 31(Sqrt) 1226
+ 1226: 60 Load 63(inF0)
+ 1227: 60 ExtInst 1(GLSL.std.450) 31(Sqrt) 1226
Store 1225(r041) 1227
- 1229: 48 Load 51(inF0)
- 1230: 48 Load 52(inF1)
- 1231: 48 ExtInst 1(GLSL.std.450) 48(Step) 1229 1230
+ 1229: 60 Load 63(inF0)
+ 1230: 60 Load 64(inF1)
+ 1231: 60 ExtInst 1(GLSL.std.450) 48(Step) 1229 1230
Store 1228(r042) 1231
- 1233: 48 Load 51(inF0)
- 1234: 48 ExtInst 1(GLSL.std.450) 15(Tan) 1233
+ 1233: 60 Load 63(inF0)
+ 1234: 60 ExtInst 1(GLSL.std.450) 15(Tan) 1233
Store 1232(r043) 1234
- 1236: 48 Load 51(inF0)
- 1237: 48 ExtInst 1(GLSL.std.450) 21(Tanh) 1236
+ 1236: 60 Load 63(inF0)
+ 1237: 60 ExtInst 1(GLSL.std.450) 21(Tanh) 1236
Store 1235(r044) 1237
- 1238: 48 Load 51(inF0)
- 1239: 48 Transpose 1238
- 1241: 48 Load 51(inF0)
- 1242: 48 ExtInst 1(GLSL.std.450) 3(Trunc) 1241
+ 1238: 60 Load 63(inF0)
+ 1239: 60 Transpose 1238
+ 1241: 60 Load 63(inF0)
+ 1242: 60 ExtInst 1(GLSL.std.450) 3(Trunc) 1241
Store 1240(r046) 1242
ReturnValue 1244
FunctionEnd
-62(PixelShaderFunction3x3(mf33;mf33;mf33;): 56 Function None 58
- 59(inF0): 57(ptr) FunctionParameter
- 60(inF1): 57(ptr) FunctionParameter
- 61(inF2): 57(ptr) FunctionParameter
- 63: Label
- 1247(r000): 122(ptr) Variable Function
- 1250(r001): 57(ptr) Variable Function
- 1255(r003): 122(ptr) Variable Function
- 1258(r004): 57(ptr) Variable Function
- 1261(r005): 57(ptr) Variable Function
- 1264(r006): 57(ptr) Variable Function
- 1268(r007): 57(ptr) Variable Function
- 1279(r008): 57(ptr) Variable Function
- 1284(r009): 57(ptr) Variable Function
- 1287(r010): 57(ptr) Variable Function
- 1290(r011): 57(ptr) Variable Function
- 1293(r012): 57(ptr) Variable Function
- 1296(r013): 57(ptr) Variable Function
- 1299(r014): 57(ptr) Variable Function
- 1302(r015): 57(ptr) Variable Function
- 1305(r016): 57(ptr) Variable Function
- 1308(r017): 57(ptr) Variable Function
+74(PixelShaderFunction3x3(mf33;mf33;mf33;): 68 Function None 70
+ 71(inF0): 69(ptr) FunctionParameter
+ 72(inF1): 69(ptr) FunctionParameter
+ 73(inF2): 69(ptr) FunctionParameter
+ 75: Label
+ 1247(r000): 132(ptr) Variable Function
+ 1250(r001): 69(ptr) Variable Function
+ 1255(r003): 132(ptr) Variable Function
+ 1258(r004): 69(ptr) Variable Function
+ 1261(r005): 69(ptr) Variable Function
+ 1264(r006): 69(ptr) Variable Function
+ 1268(r007): 69(ptr) Variable Function
+ 1279(r008): 69(ptr) Variable Function
+ 1284(r009): 69(ptr) Variable Function
+ 1287(r010): 69(ptr) Variable Function
+ 1290(r011): 69(ptr) Variable Function
+ 1293(r012): 69(ptr) Variable Function
+ 1296(r013): 69(ptr) Variable Function
+ 1299(r014): 69(ptr) Variable Function
+ 1302(r015): 69(ptr) Variable Function
+ 1305(r016): 69(ptr) Variable Function
+ 1308(r017): 69(ptr) Variable Function
1311(r018): 7(ptr) Variable Function
- 1314(r019): 57(ptr) Variable Function
- 1317(R020): 57(ptr) Variable Function
- 1320(r021): 57(ptr) Variable Function
- 1323(r022): 57(ptr) Variable Function
- 1336(r023): 57(ptr) Variable Function
- 1339(r024): 57(ptr) Variable Function
- 1345(r025): 57(ptr) Variable Function
- 1348(r026): 57(ptr) Variable Function
- 1352(r026a): 57(ptr) Variable Function
- 1357(r027): 57(ptr) Variable Function
- 1360(r028): 57(ptr) Variable Function
- 1364(r029): 57(ptr) Variable Function
- 1367(r030): 57(ptr) Variable Function
- 1371(r031): 57(ptr) Variable Function
- 1375(r032): 57(ptr) Variable Function
- 1379(r033): 57(ptr) Variable Function
- 1382(r034): 57(ptr) Variable Function
- 1385(r035): 57(ptr) Variable Function
- 1388(r036): 57(ptr) Variable Function
- 1393(r037): 57(ptr) Variable Function
- 1396(r038): 57(ptr) Variable Function
- 1403(r039): 57(ptr) Variable Function
- 1406(r049): 57(ptr) Variable Function
- 1411(r041): 57(ptr) Variable Function
- 1414(r042): 57(ptr) Variable Function
- 1418(r043): 57(ptr) Variable Function
- 1421(r044): 57(ptr) Variable Function
- 1426(r046): 57(ptr) Variable Function
- 1248: 56 Load 59(inF0)
- 1249: 121(bool) All 1248
+ 1314(r019): 69(ptr) Variable Function
+ 1317(R020): 69(ptr) Variable Function
+ 1320(r021): 69(ptr) Variable Function
+ 1323(r022): 69(ptr) Variable Function
+ 1336(r023): 69(ptr) Variable Function
+ 1339(r024): 69(ptr) Variable Function
+ 1345(r025): 69(ptr) Variable Function
+ 1348(r026): 69(ptr) Variable Function
+ 1352(r026a): 69(ptr) Variable Function
+ 1357(r027): 69(ptr) Variable Function
+ 1360(r028): 69(ptr) Variable Function
+ 1364(r029): 69(ptr) Variable Function
+ 1367(r030): 69(ptr) Variable Function
+ 1371(r031): 69(ptr) Variable Function
+ 1375(r032): 69(ptr) Variable Function
+ 1379(r033): 69(ptr) Variable Function
+ 1382(r034): 69(ptr) Variable Function
+ 1385(r035): 69(ptr) Variable Function
+ 1388(r036): 69(ptr) Variable Function
+ 1393(r037): 69(ptr) Variable Function
+ 1396(r038): 69(ptr) Variable Function
+ 1403(r039): 69(ptr) Variable Function
+ 1406(r049): 69(ptr) Variable Function
+ 1411(r041): 69(ptr) Variable Function
+ 1414(r042): 69(ptr) Variable Function
+ 1418(r043): 69(ptr) Variable Function
+ 1421(r044): 69(ptr) Variable Function
+ 1426(r046): 69(ptr) Variable Function
+ 1248: 68 Load 71(inF0)
+ 1249: 131(bool) All 1248
Store 1247(r000) 1249
- 1251: 56 Load 59(inF0)
- 1252: 56 ExtInst 1(GLSL.std.450) 4(FAbs) 1251
+ 1251: 68 Load 71(inF0)
+ 1252: 68 ExtInst 1(GLSL.std.450) 4(FAbs) 1251
Store 1250(r001) 1252
- 1253: 56 Load 59(inF0)
- 1254: 56 ExtInst 1(GLSL.std.450) 17(Acos) 1253
- 1256: 56 Load 59(inF0)
- 1257: 121(bool) Any 1256
+ 1253: 68 Load 71(inF0)
+ 1254: 68 ExtInst 1(GLSL.std.450) 17(Acos) 1253
+ 1256: 68 Load 71(inF0)
+ 1257: 131(bool) Any 1256
Store 1255(r003) 1257
- 1259: 56 Load 59(inF0)
- 1260: 56 ExtInst 1(GLSL.std.450) 16(Asin) 1259
+ 1259: 68 Load 71(inF0)
+ 1260: 68 ExtInst 1(GLSL.std.450) 16(Asin) 1259
Store 1258(r004) 1260
- 1262: 56 Load 59(inF0)
- 1263: 56 ExtInst 1(GLSL.std.450) 18(Atan) 1262
+ 1262: 68 Load 71(inF0)
+ 1263: 68 ExtInst 1(GLSL.std.450) 18(Atan) 1262
Store 1261(r005) 1263
- 1265: 56 Load 59(inF0)
- 1266: 56 Load 60(inF1)
- 1267: 56 ExtInst 1(GLSL.std.450) 25(Atan2) 1265 1266
+ 1265: 68 Load 71(inF0)
+ 1266: 68 Load 72(inF1)
+ 1267: 68 ExtInst 1(GLSL.std.450) 25(Atan2) 1265 1266
Store 1264(r006) 1267
- 1269: 56 Load 59(inF0)
- 1270: 56 ExtInst 1(GLSL.std.450) 9(Ceil) 1269
+ 1269: 68 Load 71(inF0)
+ 1270: 68 ExtInst 1(GLSL.std.450) 9(Ceil) 1269
Store 1268(r007) 1270
- 1271: 56 Load 59(inF0)
+ 1271: 68 Load 71(inF0)
1274: 1273 FOrdLessThan 1271 1272
- 1275: 121(bool) Any 1274
+ 1275: 131(bool) Any 1274
SelectionMerge 1277 None
BranchConditional 1275 1276 1277
1276: Label
Kill
1277: Label
- 1280: 56 Load 59(inF0)
- 1281: 56 Load 60(inF1)
- 1282: 56 Load 61(inF2)
- 1283: 56 ExtInst 1(GLSL.std.450) 43(FClamp) 1280 1281 1282
+ 1280: 68 Load 71(inF0)
+ 1281: 68 Load 72(inF1)
+ 1282: 68 Load 73(inF2)
+ 1283: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 1280 1281 1282
Store 1279(r008) 1283
- 1285: 56 Load 59(inF0)
- 1286: 56 ExtInst 1(GLSL.std.450) 14(Cos) 1285
+ 1285: 68 Load 71(inF0)
+ 1286: 68 ExtInst 1(GLSL.std.450) 14(Cos) 1285
Store 1284(r009) 1286
- 1288: 56 Load 59(inF0)
- 1289: 56 ExtInst 1(GLSL.std.450) 20(Cosh) 1288
+ 1288: 68 Load 71(inF0)
+ 1289: 68 ExtInst 1(GLSL.std.450) 20(Cosh) 1288
Store 1287(r010) 1289
- 1291: 56 Load 59(inF0)
- 1292: 56 DPdx 1291
+ 1291: 68 Load 71(inF0)
+ 1292: 68 DPdx 1291
Store 1290(r011) 1292
- 1294: 56 Load 59(inF0)
- 1295: 56 DPdxCoarse 1294
+ 1294: 68 Load 71(inF0)
+ 1295: 68 DPdxCoarse 1294
Store 1293(r012) 1295
- 1297: 56 Load 59(inF0)
- 1298: 56 DPdxFine 1297
+ 1297: 68 Load 71(inF0)
+ 1298: 68 DPdxFine 1297
Store 1296(r013) 1298
- 1300: 56 Load 59(inF0)
- 1301: 56 DPdy 1300
+ 1300: 68 Load 71(inF0)
+ 1301: 68 DPdy 1300
Store 1299(r014) 1301
- 1303: 56 Load 59(inF0)
- 1304: 56 DPdyCoarse 1303
+ 1303: 68 Load 71(inF0)
+ 1304: 68 DPdyCoarse 1303
Store 1302(r015) 1304
- 1306: 56 Load 59(inF0)
- 1307: 56 DPdyFine 1306
+ 1306: 68 Load 71(inF0)
+ 1307: 68 DPdyFine 1306
Store 1305(r016) 1307
- 1309: 56 Load 59(inF0)
- 1310: 56 ExtInst 1(GLSL.std.450) 12(Degrees) 1309
+ 1309: 68 Load 71(inF0)
+ 1310: 68 ExtInst 1(GLSL.std.450) 12(Degrees) 1309
Store 1308(r017) 1310
- 1312: 56 Load 59(inF0)
+ 1312: 68 Load 71(inF0)
1313: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1312
Store 1311(r018) 1313
- 1315: 56 Load 59(inF0)
- 1316: 56 ExtInst 1(GLSL.std.450) 27(Exp) 1315
+ 1315: 68 Load 71(inF0)
+ 1316: 68 ExtInst 1(GLSL.std.450) 27(Exp) 1315
Store 1314(r019) 1316
- 1318: 56 Load 59(inF0)
- 1319: 56 ExtInst 1(GLSL.std.450) 29(Exp2) 1318
+ 1318: 68 Load 71(inF0)
+ 1319: 68 ExtInst 1(GLSL.std.450) 29(Exp2) 1318
Store 1317(R020) 1319
- 1321: 56 Load 59(inF0)
- 1322: 56 ExtInst 1(GLSL.std.450) 8(Floor) 1321
+ 1321: 68 Load 71(inF0)
+ 1322: 68 ExtInst 1(GLSL.std.450) 8(Floor) 1321
Store 1320(r021) 1322
- 1324: 56 Load 59(inF0)
- 1325: 56 Load 60(inF1)
+ 1324: 68 Load 71(inF0)
+ 1325: 68 Load 72(inF1)
1326: 36(fvec3) CompositeExtract 1324 0
1327: 36(fvec3) CompositeExtract 1325 0
1328: 36(fvec3) FMod 1326 1327
@@ -7777,521 +7819,521 @@
1332: 36(fvec3) CompositeExtract 1324 2
1333: 36(fvec3) CompositeExtract 1325 2
1334: 36(fvec3) FMod 1332 1333
- 1335: 56 CompositeConstruct 1328 1331 1334
+ 1335: 68 CompositeConstruct 1328 1331 1334
Store 1323(r022) 1335
- 1337: 56 Load 59(inF0)
- 1338: 56 ExtInst 1(GLSL.std.450) 10(Fract) 1337
+ 1337: 68 Load 71(inF0)
+ 1338: 68 ExtInst 1(GLSL.std.450) 10(Fract) 1337
Store 1336(r023) 1338
- 1340: 56 Load 59(inF0)
+ 1340: 68 Load 71(inF0)
1342:1341(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1340
- 1343: 578(ivec3) CompositeExtract 1342 1
- Store 60(inF1) 1343
- 1344: 56 CompositeExtract 1342 0
+ 1343: 588(ivec3) CompositeExtract 1342 1
+ Store 72(inF1) 1343
+ 1344: 68 CompositeExtract 1342 0
Store 1339(r024) 1344
- 1346: 56 Load 59(inF0)
- 1347: 56 Fwidth 1346
+ 1346: 68 Load 71(inF0)
+ 1347: 68 Fwidth 1346
Store 1345(r025) 1347
- 1349: 56 Load 59(inF0)
- 1350: 56 Load 60(inF1)
- 1351: 56 ExtInst 1(GLSL.std.450) 53(Ldexp) 1349 1350
+ 1349: 68 Load 71(inF0)
+ 1350: 68 Load 72(inF1)
+ 1351: 68 ExtInst 1(GLSL.std.450) 53(Ldexp) 1349 1350
Store 1348(r026) 1351
- 1353: 56 Load 59(inF0)
- 1354: 56 Load 60(inF1)
- 1355: 56 Load 61(inF2)
- 1356: 56 ExtInst 1(GLSL.std.450) 46(FMix) 1353 1354 1355
+ 1353: 68 Load 71(inF0)
+ 1354: 68 Load 72(inF1)
+ 1355: 68 Load 73(inF2)
+ 1356: 68 ExtInst 1(GLSL.std.450) 46(FMix) 1353 1354 1355
Store 1352(r026a) 1356
- 1358: 56 Load 59(inF0)
- 1359: 56 ExtInst 1(GLSL.std.450) 28(Log) 1358
+ 1358: 68 Load 71(inF0)
+ 1359: 68 ExtInst 1(GLSL.std.450) 28(Log) 1358
Store 1357(r027) 1359
- 1361: 56 Load 59(inF0)
- 1362: 56 ExtInst 1(GLSL.std.450) 30(Log2) 1361
- 1363: 56 MatrixTimesScalar 1362 253
+ 1361: 68 Load 71(inF0)
+ 1362: 68 ExtInst 1(GLSL.std.450) 30(Log2) 1361
+ 1363: 68 MatrixTimesScalar 1362 263
Store 1360(r028) 1363
- 1365: 56 Load 59(inF0)
- 1366: 56 ExtInst 1(GLSL.std.450) 30(Log2) 1365
+ 1365: 68 Load 71(inF0)
+ 1366: 68 ExtInst 1(GLSL.std.450) 30(Log2) 1365
Store 1364(r029) 1366
- 1368: 56 Load 59(inF0)
- 1369: 56 Load 60(inF1)
- 1370: 56 ExtInst 1(GLSL.std.450) 40(FMax) 1368 1369
+ 1368: 68 Load 71(inF0)
+ 1369: 68 Load 72(inF1)
+ 1370: 68 ExtInst 1(GLSL.std.450) 40(FMax) 1368 1369
Store 1367(r030) 1370
- 1372: 56 Load 59(inF0)
- 1373: 56 Load 60(inF1)
- 1374: 56 ExtInst 1(GLSL.std.450) 37(FMin) 1372 1373
+ 1372: 68 Load 71(inF0)
+ 1373: 68 Load 72(inF1)
+ 1374: 68 ExtInst 1(GLSL.std.450) 37(FMin) 1372 1373
Store 1371(r031) 1374
- 1376: 56 Load 59(inF0)
- 1377: 56 Load 60(inF1)
- 1378: 56 ExtInst 1(GLSL.std.450) 26(Pow) 1376 1377
+ 1376: 68 Load 71(inF0)
+ 1377: 68 Load 72(inF1)
+ 1378: 68 ExtInst 1(GLSL.std.450) 26(Pow) 1376 1377
Store 1375(r032) 1378
- 1380: 56 Load 59(inF0)
- 1381: 56 ExtInst 1(GLSL.std.450) 11(Radians) 1380
+ 1380: 68 Load 71(inF0)
+ 1381: 68 ExtInst 1(GLSL.std.450) 11(Radians) 1380
Store 1379(r033) 1381
- 1383: 56 Load 59(inF0)
- 1384: 56 ExtInst 1(GLSL.std.450) 2(RoundEven) 1383
+ 1383: 68 Load 71(inF0)
+ 1384: 68 ExtInst 1(GLSL.std.450) 2(RoundEven) 1383
Store 1382(r034) 1384
- 1386: 56 Load 59(inF0)
- 1387: 56 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1386
+ 1386: 68 Load 71(inF0)
+ 1387: 68 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1386
Store 1385(r035) 1387
- 1389: 56 Load 59(inF0)
- 1390: 36(fvec3) CompositeConstruct 165 165 165
- 1391: 36(fvec3) CompositeConstruct 274 274 274
- 1392: 56 ExtInst 1(GLSL.std.450) 43(FClamp) 1389 1390 1391
+ 1389: 68 Load 71(inF0)
+ 1390: 36(fvec3) CompositeConstruct 175 175 175
+ 1391: 36(fvec3) CompositeConstruct 284 284 284
+ 1392: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 1389 1390 1391
Store 1388(r036) 1392
- 1394: 56 Load 59(inF0)
- 1395: 56 ExtInst 1(GLSL.std.450) 6(FSign) 1394
+ 1394: 68 Load 71(inF0)
+ 1395: 68 ExtInst 1(GLSL.std.450) 6(FSign) 1394
Store 1393(r037) 1395
- 1397: 56 Load 59(inF0)
- 1398: 56 ExtInst 1(GLSL.std.450) 13(Sin) 1397
+ 1397: 68 Load 71(inF0)
+ 1398: 68 ExtInst 1(GLSL.std.450) 13(Sin) 1397
Store 1396(r038) 1398
- 1399: 56 Load 59(inF0)
- 1400: 56 ExtInst 1(GLSL.std.450) 13(Sin) 1399
- Store 60(inF1) 1400
- 1401: 56 Load 59(inF0)
- 1402: 56 ExtInst 1(GLSL.std.450) 14(Cos) 1401
- Store 61(inF2) 1402
- 1404: 56 Load 59(inF0)
- 1405: 56 ExtInst 1(GLSL.std.450) 19(Sinh) 1404
+ 1399: 68 Load 71(inF0)
+ 1400: 68 ExtInst 1(GLSL.std.450) 13(Sin) 1399
+ Store 72(inF1) 1400
+ 1401: 68 Load 71(inF0)
+ 1402: 68 ExtInst 1(GLSL.std.450) 14(Cos) 1401
+ Store 73(inF2) 1402
+ 1404: 68 Load 71(inF0)
+ 1405: 68 ExtInst 1(GLSL.std.450) 19(Sinh) 1404
Store 1403(r039) 1405
- 1407: 56 Load 59(inF0)
- 1408: 56 Load 60(inF1)
- 1409: 56 Load 61(inF2)
- 1410: 56 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1407 1408 1409
+ 1407: 68 Load 71(inF0)
+ 1408: 68 Load 72(inF1)
+ 1409: 68 Load 73(inF2)
+ 1410: 68 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1407 1408 1409
Store 1406(r049) 1410
- 1412: 56 Load 59(inF0)
- 1413: 56 ExtInst 1(GLSL.std.450) 31(Sqrt) 1412
+ 1412: 68 Load 71(inF0)
+ 1413: 68 ExtInst 1(GLSL.std.450) 31(Sqrt) 1412
Store 1411(r041) 1413
- 1415: 56 Load 59(inF0)
- 1416: 56 Load 60(inF1)
- 1417: 56 ExtInst 1(GLSL.std.450) 48(Step) 1415 1416
+ 1415: 68 Load 71(inF0)
+ 1416: 68 Load 72(inF1)
+ 1417: 68 ExtInst 1(GLSL.std.450) 48(Step) 1415 1416
Store 1414(r042) 1417
- 1419: 56 Load 59(inF0)
- 1420: 56 ExtInst 1(GLSL.std.450) 15(Tan) 1419
+ 1419: 68 Load 71(inF0)
+ 1420: 68 ExtInst 1(GLSL.std.450) 15(Tan) 1419
Store 1418(r043) 1420
- 1422: 56 Load 59(inF0)
- 1423: 56 ExtInst 1(GLSL.std.450) 21(Tanh) 1422
+ 1422: 68 Load 71(inF0)
+ 1423: 68 ExtInst 1(GLSL.std.450) 21(Tanh) 1422
Store 1421(r044) 1423
- 1424: 56 Load 59(inF0)
- 1425: 56 Transpose 1424
- 1427: 56 Load 59(inF0)
- 1428: 56 ExtInst 1(GLSL.std.450) 3(Trunc) 1427
+ 1424: 68 Load 71(inF0)
+ 1425: 68 Transpose 1424
+ 1427: 68 Load 71(inF0)
+ 1428: 68 ExtInst 1(GLSL.std.450) 3(Trunc) 1427
Store 1426(r046) 1428
ReturnValue 1430
FunctionEnd
-71(PixelShaderFunction4x4(mf44;mf44;mf44;): 65 Function None 67
- 68(inF0): 66(ptr) FunctionParameter
- 69(inF1): 66(ptr) FunctionParameter
- 70(inF2): 66(ptr) FunctionParameter
- 72: Label
- 1433(r000): 122(ptr) Variable Function
- 1436(r001): 66(ptr) Variable Function
- 1441(r003): 122(ptr) Variable Function
- 1444(r004): 66(ptr) Variable Function
- 1447(r005): 66(ptr) Variable Function
- 1450(r006): 66(ptr) Variable Function
- 1454(r007): 66(ptr) Variable Function
- 1465(r008): 66(ptr) Variable Function
- 1470(r009): 66(ptr) Variable Function
- 1473(r010): 66(ptr) Variable Function
- 1476(r011): 66(ptr) Variable Function
- 1479(r012): 66(ptr) Variable Function
- 1482(r013): 66(ptr) Variable Function
- 1485(r014): 66(ptr) Variable Function
- 1488(r015): 66(ptr) Variable Function
- 1491(r016): 66(ptr) Variable Function
- 1494(r017): 66(ptr) Variable Function
+82(PixelShaderFunction4x4(mf44;mf44;mf44;): 76 Function None 78
+ 79(inF0): 77(ptr) FunctionParameter
+ 80(inF1): 77(ptr) FunctionParameter
+ 81(inF2): 77(ptr) FunctionParameter
+ 83: Label
+ 1433(r000): 132(ptr) Variable Function
+ 1436(r001): 77(ptr) Variable Function
+ 1441(r003): 132(ptr) Variable Function
+ 1444(r004): 77(ptr) Variable Function
+ 1447(r005): 77(ptr) Variable Function
+ 1450(r006): 77(ptr) Variable Function
+ 1454(r007): 77(ptr) Variable Function
+ 1465(r008): 77(ptr) Variable Function
+ 1470(r009): 77(ptr) Variable Function
+ 1473(r010): 77(ptr) Variable Function
+ 1476(r011): 77(ptr) Variable Function
+ 1479(r012): 77(ptr) Variable Function
+ 1482(r013): 77(ptr) Variable Function
+ 1485(r014): 77(ptr) Variable Function
+ 1488(r015): 77(ptr) Variable Function
+ 1491(r016): 77(ptr) Variable Function
+ 1494(r017): 77(ptr) Variable Function
1497(r018): 7(ptr) Variable Function
- 1500(r019): 66(ptr) Variable Function
- 1503(R020): 66(ptr) Variable Function
- 1506(r021): 66(ptr) Variable Function
- 1509(r022): 66(ptr) Variable Function
- 1525(r023): 66(ptr) Variable Function
- 1528(r024): 66(ptr) Variable Function
- 1534(r025): 66(ptr) Variable Function
- 1537(r026): 66(ptr) Variable Function
- 1541(r026a): 66(ptr) Variable Function
- 1546(r027): 66(ptr) Variable Function
- 1549(r028): 66(ptr) Variable Function
- 1553(r029): 66(ptr) Variable Function
- 1556(r030): 66(ptr) Variable Function
- 1560(r031): 66(ptr) Variable Function
- 1564(r032): 66(ptr) Variable Function
- 1568(r033): 66(ptr) Variable Function
- 1571(r034): 66(ptr) Variable Function
- 1574(r035): 66(ptr) Variable Function
- 1577(r036): 66(ptr) Variable Function
- 1582(r037): 66(ptr) Variable Function
- 1585(r038): 66(ptr) Variable Function
- 1592(r039): 66(ptr) Variable Function
- 1595(r049): 66(ptr) Variable Function
- 1600(r041): 66(ptr) Variable Function
- 1603(r042): 66(ptr) Variable Function
- 1607(r043): 66(ptr) Variable Function
- 1610(r044): 66(ptr) Variable Function
- 1615(r046): 66(ptr) Variable Function
- 1434: 65 Load 68(inF0)
- 1435: 121(bool) All 1434
+ 1500(r019): 77(ptr) Variable Function
+ 1503(R020): 77(ptr) Variable Function
+ 1506(r021): 77(ptr) Variable Function
+ 1509(r022): 77(ptr) Variable Function
+ 1525(r023): 77(ptr) Variable Function
+ 1528(r024): 77(ptr) Variable Function
+ 1534(r025): 77(ptr) Variable Function
+ 1537(r026): 77(ptr) Variable Function
+ 1541(r026a): 77(ptr) Variable Function
+ 1546(r027): 77(ptr) Variable Function
+ 1549(r028): 77(ptr) Variable Function
+ 1553(r029): 77(ptr) Variable Function
+ 1556(r030): 77(ptr) Variable Function
+ 1560(r031): 77(ptr) Variable Function
+ 1564(r032): 77(ptr) Variable Function
+ 1568(r033): 77(ptr) Variable Function
+ 1571(r034): 77(ptr) Variable Function
+ 1574(r035): 77(ptr) Variable Function
+ 1577(r036): 77(ptr) Variable Function
+ 1582(r037): 77(ptr) Variable Function
+ 1585(r038): 77(ptr) Variable Function
+ 1592(r039): 77(ptr) Variable Function
+ 1595(r049): 77(ptr) Variable Function
+ 1600(r041): 77(ptr) Variable Function
+ 1603(r042): 77(ptr) Variable Function
+ 1607(r043): 77(ptr) Variable Function
+ 1610(r044): 77(ptr) Variable Function
+ 1615(r046): 77(ptr) Variable Function
+ 1434: 76 Load 79(inF0)
+ 1435: 131(bool) All 1434
Store 1433(r000) 1435
- 1437: 65 Load 68(inF0)
- 1438: 65 ExtInst 1(GLSL.std.450) 4(FAbs) 1437
+ 1437: 76 Load 79(inF0)
+ 1438: 76 ExtInst 1(GLSL.std.450) 4(FAbs) 1437
Store 1436(r001) 1438
- 1439: 65 Load 68(inF0)
- 1440: 65 ExtInst 1(GLSL.std.450) 17(Acos) 1439
- 1442: 65 Load 68(inF0)
- 1443: 121(bool) Any 1442
+ 1439: 76 Load 79(inF0)
+ 1440: 76 ExtInst 1(GLSL.std.450) 17(Acos) 1439
+ 1442: 76 Load 79(inF0)
+ 1443: 131(bool) Any 1442
Store 1441(r003) 1443
- 1445: 65 Load 68(inF0)
- 1446: 65 ExtInst 1(GLSL.std.450) 16(Asin) 1445
+ 1445: 76 Load 79(inF0)
+ 1446: 76 ExtInst 1(GLSL.std.450) 16(Asin) 1445
Store 1444(r004) 1446
- 1448: 65 Load 68(inF0)
- 1449: 65 ExtInst 1(GLSL.std.450) 18(Atan) 1448
+ 1448: 76 Load 79(inF0)
+ 1449: 76 ExtInst 1(GLSL.std.450) 18(Atan) 1448
Store 1447(r005) 1449
- 1451: 65 Load 68(inF0)
- 1452: 65 Load 69(inF1)
- 1453: 65 ExtInst 1(GLSL.std.450) 25(Atan2) 1451 1452
+ 1451: 76 Load 79(inF0)
+ 1452: 76 Load 80(inF1)
+ 1453: 76 ExtInst 1(GLSL.std.450) 25(Atan2) 1451 1452
Store 1450(r006) 1453
- 1455: 65 Load 68(inF0)
- 1456: 65 ExtInst 1(GLSL.std.450) 9(Ceil) 1455
+ 1455: 76 Load 79(inF0)
+ 1456: 76 ExtInst 1(GLSL.std.450) 9(Ceil) 1455
Store 1454(r007) 1456
- 1457: 65 Load 68(inF0)
+ 1457: 76 Load 79(inF0)
1460: 1459 FOrdLessThan 1457 1458
- 1461: 121(bool) Any 1460
+ 1461: 131(bool) Any 1460
SelectionMerge 1463 None
BranchConditional 1461 1462 1463
1462: Label
Kill
1463: Label
- 1466: 65 Load 68(inF0)
- 1467: 65 Load 69(inF1)
- 1468: 65 Load 70(inF2)
- 1469: 65 ExtInst 1(GLSL.std.450) 43(FClamp) 1466 1467 1468
+ 1466: 76 Load 79(inF0)
+ 1467: 76 Load 80(inF1)
+ 1468: 76 Load 81(inF2)
+ 1469: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1466 1467 1468
Store 1465(r008) 1469
- 1471: 65 Load 68(inF0)
- 1472: 65 ExtInst 1(GLSL.std.450) 14(Cos) 1471
+ 1471: 76 Load 79(inF0)
+ 1472: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1471
Store 1470(r009) 1472
- 1474: 65 Load 68(inF0)
- 1475: 65 ExtInst 1(GLSL.std.450) 20(Cosh) 1474
+ 1474: 76 Load 79(inF0)
+ 1475: 76 ExtInst 1(GLSL.std.450) 20(Cosh) 1474
Store 1473(r010) 1475
- 1477: 65 Load 68(inF0)
- 1478: 65 DPdx 1477
+ 1477: 76 Load 79(inF0)
+ 1478: 76 DPdx 1477
Store 1476(r011) 1478
- 1480: 65 Load 68(inF0)
- 1481: 65 DPdxCoarse 1480
+ 1480: 76 Load 79(inF0)
+ 1481: 76 DPdxCoarse 1480
Store 1479(r012) 1481
- 1483: 65 Load 68(inF0)
- 1484: 65 DPdxFine 1483
+ 1483: 76 Load 79(inF0)
+ 1484: 76 DPdxFine 1483
Store 1482(r013) 1484
- 1486: 65 Load 68(inF0)
- 1487: 65 DPdy 1486
+ 1486: 76 Load 79(inF0)
+ 1487: 76 DPdy 1486
Store 1485(r014) 1487
- 1489: 65 Load 68(inF0)
- 1490: 65 DPdyCoarse 1489
+ 1489: 76 Load 79(inF0)
+ 1490: 76 DPdyCoarse 1489
Store 1488(r015) 1490
- 1492: 65 Load 68(inF0)
- 1493: 65 DPdyFine 1492
+ 1492: 76 Load 79(inF0)
+ 1493: 76 DPdyFine 1492
Store 1491(r016) 1493
- 1495: 65 Load 68(inF0)
- 1496: 65 ExtInst 1(GLSL.std.450) 12(Degrees) 1495
+ 1495: 76 Load 79(inF0)
+ 1496: 76 ExtInst 1(GLSL.std.450) 12(Degrees) 1495
Store 1494(r017) 1496
- 1498: 65 Load 68(inF0)
+ 1498: 76 Load 79(inF0)
1499: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1498
Store 1497(r018) 1499
- 1501: 65 Load 68(inF0)
- 1502: 65 ExtInst 1(GLSL.std.450) 27(Exp) 1501
+ 1501: 76 Load 79(inF0)
+ 1502: 76 ExtInst 1(GLSL.std.450) 27(Exp) 1501
Store 1500(r019) 1502
- 1504: 65 Load 68(inF0)
- 1505: 65 ExtInst 1(GLSL.std.450) 29(Exp2) 1504
+ 1504: 76 Load 79(inF0)
+ 1505: 76 ExtInst 1(GLSL.std.450) 29(Exp2) 1504
Store 1503(R020) 1505
- 1507: 65 Load 68(inF0)
- 1508: 65 ExtInst 1(GLSL.std.450) 8(Floor) 1507
+ 1507: 76 Load 79(inF0)
+ 1508: 76 ExtInst 1(GLSL.std.450) 8(Floor) 1507
Store 1506(r021) 1508
- 1510: 65 Load 68(inF0)
- 1511: 65 Load 69(inF1)
- 1512: 64(fvec4) CompositeExtract 1510 0
- 1513: 64(fvec4) CompositeExtract 1511 0
- 1514: 64(fvec4) FMod 1512 1513
- 1515: 64(fvec4) CompositeExtract 1510 1
- 1516: 64(fvec4) CompositeExtract 1511 1
- 1517: 64(fvec4) FMod 1515 1516
- 1518: 64(fvec4) CompositeExtract 1510 2
- 1519: 64(fvec4) CompositeExtract 1511 2
- 1520: 64(fvec4) FMod 1518 1519
- 1521: 64(fvec4) CompositeExtract 1510 3
- 1522: 64(fvec4) CompositeExtract 1511 3
- 1523: 64(fvec4) FMod 1521 1522
- 1524: 65 CompositeConstruct 1514 1517 1520 1523
+ 1510: 76 Load 79(inF0)
+ 1511: 76 Load 80(inF1)
+ 1512: 48(fvec4) CompositeExtract 1510 0
+ 1513: 48(fvec4) CompositeExtract 1511 0
+ 1514: 48(fvec4) FMod 1512 1513
+ 1515: 48(fvec4) CompositeExtract 1510 1
+ 1516: 48(fvec4) CompositeExtract 1511 1
+ 1517: 48(fvec4) FMod 1515 1516
+ 1518: 48(fvec4) CompositeExtract 1510 2
+ 1519: 48(fvec4) CompositeExtract 1511 2
+ 1520: 48(fvec4) FMod 1518 1519
+ 1521: 48(fvec4) CompositeExtract 1510 3
+ 1522: 48(fvec4) CompositeExtract 1511 3
+ 1523: 48(fvec4) FMod 1521 1522
+ 1524: 76 CompositeConstruct 1514 1517 1520 1523
Store 1509(r022) 1524
- 1526: 65 Load 68(inF0)
- 1527: 65 ExtInst 1(GLSL.std.450) 10(Fract) 1526
+ 1526: 76 Load 79(inF0)
+ 1527: 76 ExtInst 1(GLSL.std.450) 10(Fract) 1526
Store 1525(r023) 1527
- 1529: 65 Load 68(inF0)
+ 1529: 76 Load 79(inF0)
1531:1530(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1529
- 1532: 825(ivec4) CompositeExtract 1531 1
- Store 69(inF1) 1532
- 1533: 65 CompositeExtract 1531 0
+ 1532: 833(ivec4) CompositeExtract 1531 1
+ Store 80(inF1) 1532
+ 1533: 76 CompositeExtract 1531 0
Store 1528(r024) 1533
- 1535: 65 Load 68(inF0)
- 1536: 65 Fwidth 1535
+ 1535: 76 Load 79(inF0)
+ 1536: 76 Fwidth 1535
Store 1534(r025) 1536
- 1538: 65 Load 68(inF0)
- 1539: 65 Load 69(inF1)
- 1540: 65 ExtInst 1(GLSL.std.450) 53(Ldexp) 1538 1539
+ 1538: 76 Load 79(inF0)
+ 1539: 76 Load 80(inF1)
+ 1540: 76 ExtInst 1(GLSL.std.450) 53(Ldexp) 1538 1539
Store 1537(r026) 1540
- 1542: 65 Load 68(inF0)
- 1543: 65 Load 69(inF1)
- 1544: 65 Load 70(inF2)
- 1545: 65 ExtInst 1(GLSL.std.450) 46(FMix) 1542 1543 1544
+ 1542: 76 Load 79(inF0)
+ 1543: 76 Load 80(inF1)
+ 1544: 76 Load 81(inF2)
+ 1545: 76 ExtInst 1(GLSL.std.450) 46(FMix) 1542 1543 1544
Store 1541(r026a) 1545
- 1547: 65 Load 68(inF0)
- 1548: 65 ExtInst 1(GLSL.std.450) 28(Log) 1547
+ 1547: 76 Load 79(inF0)
+ 1548: 76 ExtInst 1(GLSL.std.450) 28(Log) 1547
Store 1546(r027) 1548
- 1550: 65 Load 68(inF0)
- 1551: 65 ExtInst 1(GLSL.std.450) 30(Log2) 1550
- 1552: 65 MatrixTimesScalar 1551 253
+ 1550: 76 Load 79(inF0)
+ 1551: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1550
+ 1552: 76 MatrixTimesScalar 1551 263
Store 1549(r028) 1552
- 1554: 65 Load 68(inF0)
- 1555: 65 ExtInst 1(GLSL.std.450) 30(Log2) 1554
+ 1554: 76 Load 79(inF0)
+ 1555: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1554
Store 1553(r029) 1555
- 1557: 65 Load 68(inF0)
- 1558: 65 Load 69(inF1)
- 1559: 65 ExtInst 1(GLSL.std.450) 40(FMax) 1557 1558
+ 1557: 76 Load 79(inF0)
+ 1558: 76 Load 80(inF1)
+ 1559: 76 ExtInst 1(GLSL.std.450) 40(FMax) 1557 1558
Store 1556(r030) 1559
- 1561: 65 Load 68(inF0)
- 1562: 65 Load 69(inF1)
- 1563: 65 ExtInst 1(GLSL.std.450) 37(FMin) 1561 1562
+ 1561: 76 Load 79(inF0)
+ 1562: 76 Load 80(inF1)
+ 1563: 76 ExtInst 1(GLSL.std.450) 37(FMin) 1561 1562
Store 1560(r031) 1563
- 1565: 65 Load 68(inF0)
- 1566: 65 Load 69(inF1)
- 1567: 65 ExtInst 1(GLSL.std.450) 26(Pow) 1565 1566
+ 1565: 76 Load 79(inF0)
+ 1566: 76 Load 80(inF1)
+ 1567: 76 ExtInst 1(GLSL.std.450) 26(Pow) 1565 1566
Store 1564(r032) 1567
- 1569: 65 Load 68(inF0)
- 1570: 65 ExtInst 1(GLSL.std.450) 11(Radians) 1569
+ 1569: 76 Load 79(inF0)
+ 1570: 76 ExtInst 1(GLSL.std.450) 11(Radians) 1569
Store 1568(r033) 1570
- 1572: 65 Load 68(inF0)
- 1573: 65 ExtInst 1(GLSL.std.450) 2(RoundEven) 1572
+ 1572: 76 Load 79(inF0)
+ 1573: 76 ExtInst 1(GLSL.std.450) 2(RoundEven) 1572
Store 1571(r034) 1573
- 1575: 65 Load 68(inF0)
- 1576: 65 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1575
+ 1575: 76 Load 79(inF0)
+ 1576: 76 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1575
Store 1574(r035) 1576
- 1578: 65 Load 68(inF0)
- 1579: 64(fvec4) CompositeConstruct 165 165 165 165
- 1580: 64(fvec4) CompositeConstruct 274 274 274 274
- 1581: 65 ExtInst 1(GLSL.std.450) 43(FClamp) 1578 1579 1580
+ 1578: 76 Load 79(inF0)
+ 1579: 48(fvec4) CompositeConstruct 175 175 175 175
+ 1580: 48(fvec4) CompositeConstruct 284 284 284 284
+ 1581: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1578 1579 1580
Store 1577(r036) 1581
- 1583: 65 Load 68(inF0)
- 1584: 65 ExtInst 1(GLSL.std.450) 6(FSign) 1583
+ 1583: 76 Load 79(inF0)
+ 1584: 76 ExtInst 1(GLSL.std.450) 6(FSign) 1583
Store 1582(r037) 1584
- 1586: 65 Load 68(inF0)
- 1587: 65 ExtInst 1(GLSL.std.450) 13(Sin) 1586
+ 1586: 76 Load 79(inF0)
+ 1587: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1586
Store 1585(r038) 1587
- 1588: 65 Load 68(inF0)
- 1589: 65 ExtInst 1(GLSL.std.450) 13(Sin) 1588
- Store 69(inF1) 1589
- 1590: 65 Load 68(inF0)
- 1591: 65 ExtInst 1(GLSL.std.450) 14(Cos) 1590
- Store 70(inF2) 1591
- 1593: 65 Load 68(inF0)
- 1594: 65 ExtInst 1(GLSL.std.450) 19(Sinh) 1593
+ 1588: 76 Load 79(inF0)
+ 1589: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1588
+ Store 80(inF1) 1589
+ 1590: 76 Load 79(inF0)
+ 1591: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1590
+ Store 81(inF2) 1591
+ 1593: 76 Load 79(inF0)
+ 1594: 76 ExtInst 1(GLSL.std.450) 19(Sinh) 1593
Store 1592(r039) 1594
- 1596: 65 Load 68(inF0)
- 1597: 65 Load 69(inF1)
- 1598: 65 Load 70(inF2)
- 1599: 65 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1596 1597 1598
+ 1596: 76 Load 79(inF0)
+ 1597: 76 Load 80(inF1)
+ 1598: 76 Load 81(inF2)
+ 1599: 76 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1596 1597 1598
Store 1595(r049) 1599
- 1601: 65 Load 68(inF0)
- 1602: 65 ExtInst 1(GLSL.std.450) 31(Sqrt) 1601
+ 1601: 76 Load 79(inF0)
+ 1602: 76 ExtInst 1(GLSL.std.450) 31(Sqrt) 1601
Store 1600(r041) 1602
- 1604: 65 Load 68(inF0)
- 1605: 65 Load 69(inF1)
- 1606: 65 ExtInst 1(GLSL.std.450) 48(Step) 1604 1605
+ 1604: 76 Load 79(inF0)
+ 1605: 76 Load 80(inF1)
+ 1606: 76 ExtInst 1(GLSL.std.450) 48(Step) 1604 1605
Store 1603(r042) 1606
- 1608: 65 Load 68(inF0)
- 1609: 65 ExtInst 1(GLSL.std.450) 15(Tan) 1608
+ 1608: 76 Load 79(inF0)
+ 1609: 76 ExtInst 1(GLSL.std.450) 15(Tan) 1608
Store 1607(r043) 1609
- 1611: 65 Load 68(inF0)
- 1612: 65 ExtInst 1(GLSL.std.450) 21(Tanh) 1611
+ 1611: 76 Load 79(inF0)
+ 1612: 76 ExtInst 1(GLSL.std.450) 21(Tanh) 1611
Store 1610(r044) 1612
- 1613: 65 Load 68(inF0)
- 1614: 65 Transpose 1613
- 1616: 65 Load 68(inF0)
- 1617: 65 ExtInst 1(GLSL.std.450) 3(Trunc) 1616
+ 1613: 76 Load 79(inF0)
+ 1614: 76 Transpose 1613
+ 1616: 76 Load 79(inF0)
+ 1617: 76 ExtInst 1(GLSL.std.450) 3(Trunc) 1616
Store 1615(r046) 1617
ReturnValue 1619
FunctionEnd
-80(TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 73
- 74(inF0): 7(ptr) FunctionParameter
- 75(inF1): 7(ptr) FunctionParameter
- 76(inFV0): 25(ptr) FunctionParameter
- 77(inFV1): 25(ptr) FunctionParameter
- 78(inFM0): 49(ptr) FunctionParameter
- 79(inFM1): 49(ptr) FunctionParameter
- 81: Label
+91(TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 84
+ 85(inF0): 7(ptr) FunctionParameter
+ 86(inF1): 7(ptr) FunctionParameter
+ 87(inFV0): 25(ptr) FunctionParameter
+ 88(inFV1): 25(ptr) FunctionParameter
+ 89(inFM0): 61(ptr) FunctionParameter
+ 90(inFM1): 61(ptr) FunctionParameter
+ 92: Label
1622(r0): 7(ptr) Variable Function
1626(r1): 25(ptr) Variable Function
1630(r2): 25(ptr) Variable Function
1634(r3): 7(ptr) Variable Function
1638(r4): 25(ptr) Variable Function
1642(r5): 25(ptr) Variable Function
- 1646(r6): 49(ptr) Variable Function
- 1650(r7): 49(ptr) Variable Function
- 1654(r8): 49(ptr) Variable Function
- 1623: 6(float) Load 74(inF0)
- 1624: 6(float) Load 75(inF1)
+ 1646(r6): 61(ptr) Variable Function
+ 1650(r7): 61(ptr) Variable Function
+ 1654(r8): 61(ptr) Variable Function
+ 1623: 6(float) Load 86(inF1)
+ 1624: 6(float) Load 85(inF0)
1625: 6(float) FMul 1623 1624
Store 1622(r0) 1625
- 1627: 24(fvec2) Load 76(inFV0)
- 1628: 6(float) Load 74(inF0)
- 1629: 24(fvec2) VectorTimesScalar 1627 1628
+ 1627: 6(float) Load 85(inF0)
+ 1628: 24(fvec2) Load 87(inFV0)
+ 1629: 24(fvec2) VectorTimesScalar 1628 1627
Store 1626(r1) 1629
- 1631: 6(float) Load 74(inF0)
- 1632: 24(fvec2) Load 76(inFV0)
- 1633: 24(fvec2) VectorTimesScalar 1632 1631
+ 1631: 24(fvec2) Load 87(inFV0)
+ 1632: 6(float) Load 85(inF0)
+ 1633: 24(fvec2) VectorTimesScalar 1631 1632
Store 1630(r2) 1633
- 1635: 24(fvec2) Load 76(inFV0)
- 1636: 24(fvec2) Load 77(inFV1)
+ 1635: 24(fvec2) Load 87(inFV0)
+ 1636: 24(fvec2) Load 88(inFV1)
1637: 6(float) Dot 1635 1636
Store 1634(r3) 1637
- 1639: 48 Load 78(inFM0)
- 1640: 24(fvec2) Load 76(inFV0)
- 1641: 24(fvec2) MatrixTimesVector 1639 1640
+ 1639: 24(fvec2) Load 87(inFV0)
+ 1640: 60 Load 89(inFM0)
+ 1641: 24(fvec2) VectorTimesMatrix 1639 1640
Store 1638(r4) 1641
- 1643: 24(fvec2) Load 76(inFV0)
- 1644: 48 Load 78(inFM0)
- 1645: 24(fvec2) VectorTimesMatrix 1643 1644
+ 1643: 60 Load 89(inFM0)
+ 1644: 24(fvec2) Load 87(inFV0)
+ 1645: 24(fvec2) MatrixTimesVector 1643 1644
Store 1642(r5) 1645
- 1647: 48 Load 78(inFM0)
- 1648: 6(float) Load 74(inF0)
- 1649: 48 MatrixTimesScalar 1647 1648
+ 1647: 6(float) Load 85(inF0)
+ 1648: 60 Load 89(inFM0)
+ 1649: 60 MatrixTimesScalar 1648 1647
Store 1646(r6) 1649
- 1651: 6(float) Load 74(inF0)
- 1652: 48 Load 78(inFM0)
- 1653: 48 MatrixTimesScalar 1652 1651
+ 1651: 60 Load 89(inFM0)
+ 1652: 6(float) Load 85(inF0)
+ 1653: 60 MatrixTimesScalar 1651 1652
Store 1650(r7) 1653
- 1655: 48 Load 78(inFM0)
- 1656: 48 Load 79(inFM1)
- 1657: 48 MatrixTimesMatrix 1655 1656
+ 1655: 60 Load 90(inFM1)
+ 1656: 60 Load 89(inFM0)
+ 1657: 60 MatrixTimesMatrix 1655 1656
Store 1654(r8) 1657
Return
FunctionEnd
-89(TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 82
- 83(inF0): 7(ptr) FunctionParameter
- 84(inF1): 7(ptr) FunctionParameter
- 85(inFV0): 37(ptr) FunctionParameter
- 86(inFV1): 37(ptr) FunctionParameter
- 87(inFM0): 57(ptr) FunctionParameter
- 88(inFM1): 57(ptr) FunctionParameter
- 90: Label
+100(TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 93
+ 94(inF0): 7(ptr) FunctionParameter
+ 95(inF1): 7(ptr) FunctionParameter
+ 96(inFV0): 37(ptr) FunctionParameter
+ 97(inFV1): 37(ptr) FunctionParameter
+ 98(inFM0): 69(ptr) FunctionParameter
+ 99(inFM1): 69(ptr) FunctionParameter
+ 101: Label
1658(r0): 7(ptr) Variable Function
1662(r1): 37(ptr) Variable Function
1666(r2): 37(ptr) Variable Function
1670(r3): 7(ptr) Variable Function
1674(r4): 37(ptr) Variable Function
1678(r5): 37(ptr) Variable Function
- 1682(r6): 57(ptr) Variable Function
- 1686(r7): 57(ptr) Variable Function
- 1690(r8): 57(ptr) Variable Function
- 1659: 6(float) Load 83(inF0)
- 1660: 6(float) Load 84(inF1)
+ 1682(r6): 69(ptr) Variable Function
+ 1686(r7): 69(ptr) Variable Function
+ 1690(r8): 69(ptr) Variable Function
+ 1659: 6(float) Load 95(inF1)
+ 1660: 6(float) Load 94(inF0)
1661: 6(float) FMul 1659 1660
Store 1658(r0) 1661
- 1663: 36(fvec3) Load 85(inFV0)
- 1664: 6(float) Load 83(inF0)
- 1665: 36(fvec3) VectorTimesScalar 1663 1664
+ 1663: 6(float) Load 94(inF0)
+ 1664: 36(fvec3) Load 96(inFV0)
+ 1665: 36(fvec3) VectorTimesScalar 1664 1663
Store 1662(r1) 1665
- 1667: 6(float) Load 83(inF0)
- 1668: 36(fvec3) Load 85(inFV0)
- 1669: 36(fvec3) VectorTimesScalar 1668 1667
+ 1667: 36(fvec3) Load 96(inFV0)
+ 1668: 6(float) Load 94(inF0)
+ 1669: 36(fvec3) VectorTimesScalar 1667 1668
Store 1666(r2) 1669
- 1671: 36(fvec3) Load 85(inFV0)
- 1672: 36(fvec3) Load 86(inFV1)
+ 1671: 36(fvec3) Load 96(inFV0)
+ 1672: 36(fvec3) Load 97(inFV1)
1673: 6(float) Dot 1671 1672
Store 1670(r3) 1673
- 1675: 56 Load 87(inFM0)
- 1676: 36(fvec3) Load 85(inFV0)
- 1677: 36(fvec3) MatrixTimesVector 1675 1676
+ 1675: 36(fvec3) Load 96(inFV0)
+ 1676: 68 Load 98(inFM0)
+ 1677: 36(fvec3) VectorTimesMatrix 1675 1676
Store 1674(r4) 1677
- 1679: 36(fvec3) Load 85(inFV0)
- 1680: 56 Load 87(inFM0)
- 1681: 36(fvec3) VectorTimesMatrix 1679 1680
+ 1679: 68 Load 98(inFM0)
+ 1680: 36(fvec3) Load 96(inFV0)
+ 1681: 36(fvec3) MatrixTimesVector 1679 1680
Store 1678(r5) 1681
- 1683: 56 Load 87(inFM0)
- 1684: 6(float) Load 83(inF0)
- 1685: 56 MatrixTimesScalar 1683 1684
+ 1683: 6(float) Load 94(inF0)
+ 1684: 68 Load 98(inFM0)
+ 1685: 68 MatrixTimesScalar 1684 1683
Store 1682(r6) 1685
- 1687: 6(float) Load 83(inF0)
- 1688: 56 Load 87(inFM0)
- 1689: 56 MatrixTimesScalar 1688 1687
+ 1687: 68 Load 98(inFM0)
+ 1688: 6(float) Load 94(inF0)
+ 1689: 68 MatrixTimesScalar 1687 1688
Store 1686(r7) 1689
- 1691: 56 Load 87(inFM0)
- 1692: 56 Load 88(inFM1)
- 1693: 56 MatrixTimesMatrix 1691 1692
+ 1691: 68 Load 99(inFM1)
+ 1692: 68 Load 98(inFM0)
+ 1693: 68 MatrixTimesMatrix 1691 1692
Store 1690(r8) 1693
Return
FunctionEnd
-99(TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 92
- 93(inF0): 7(ptr) FunctionParameter
- 94(inF1): 7(ptr) FunctionParameter
- 95(inFV0): 91(ptr) FunctionParameter
- 96(inFV1): 91(ptr) FunctionParameter
- 97(inFM0): 66(ptr) FunctionParameter
- 98(inFM1): 66(ptr) FunctionParameter
- 100: Label
+109(TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 102
+ 103(inF0): 7(ptr) FunctionParameter
+ 104(inF1): 7(ptr) FunctionParameter
+ 105(inFV0): 49(ptr) FunctionParameter
+ 106(inFV1): 49(ptr) FunctionParameter
+ 107(inFM0): 77(ptr) FunctionParameter
+ 108(inFM1): 77(ptr) FunctionParameter
+ 110: Label
1694(r0): 7(ptr) Variable Function
- 1698(r1): 91(ptr) Variable Function
- 1702(r2): 91(ptr) Variable Function
+ 1698(r1): 49(ptr) Variable Function
+ 1702(r2): 49(ptr) Variable Function
1706(r3): 7(ptr) Variable Function
- 1710(r4): 91(ptr) Variable Function
- 1714(r5): 91(ptr) Variable Function
- 1718(r6): 66(ptr) Variable Function
- 1722(r7): 66(ptr) Variable Function
- 1726(r8): 66(ptr) Variable Function
- 1695: 6(float) Load 93(inF0)
- 1696: 6(float) Load 94(inF1)
+ 1710(r4): 49(ptr) Variable Function
+ 1714(r5): 49(ptr) Variable Function
+ 1718(r6): 77(ptr) Variable Function
+ 1722(r7): 77(ptr) Variable Function
+ 1726(r8): 77(ptr) Variable Function
+ 1695: 6(float) Load 104(inF1)
+ 1696: 6(float) Load 103(inF0)
1697: 6(float) FMul 1695 1696
Store 1694(r0) 1697
- 1699: 64(fvec4) Load 95(inFV0)
- 1700: 6(float) Load 93(inF0)
- 1701: 64(fvec4) VectorTimesScalar 1699 1700
+ 1699: 6(float) Load 103(inF0)
+ 1700: 48(fvec4) Load 105(inFV0)
+ 1701: 48(fvec4) VectorTimesScalar 1700 1699
Store 1698(r1) 1701
- 1703: 6(float) Load 93(inF0)
- 1704: 64(fvec4) Load 95(inFV0)
- 1705: 64(fvec4) VectorTimesScalar 1704 1703
+ 1703: 48(fvec4) Load 105(inFV0)
+ 1704: 6(float) Load 103(inF0)
+ 1705: 48(fvec4) VectorTimesScalar 1703 1704
Store 1702(r2) 1705
- 1707: 64(fvec4) Load 95(inFV0)
- 1708: 64(fvec4) Load 96(inFV1)
+ 1707: 48(fvec4) Load 105(inFV0)
+ 1708: 48(fvec4) Load 106(inFV1)
1709: 6(float) Dot 1707 1708
Store 1706(r3) 1709
- 1711: 65 Load 97(inFM0)
- 1712: 64(fvec4) Load 95(inFV0)
- 1713: 64(fvec4) MatrixTimesVector 1711 1712
+ 1711: 48(fvec4) Load 105(inFV0)
+ 1712: 76 Load 107(inFM0)
+ 1713: 48(fvec4) VectorTimesMatrix 1711 1712
Store 1710(r4) 1713
- 1715: 64(fvec4) Load 95(inFV0)
- 1716: 65 Load 97(inFM0)
- 1717: 64(fvec4) VectorTimesMatrix 1715 1716
+ 1715: 76 Load 107(inFM0)
+ 1716: 48(fvec4) Load 105(inFV0)
+ 1717: 48(fvec4) MatrixTimesVector 1715 1716
Store 1714(r5) 1717
- 1719: 65 Load 97(inFM0)
- 1720: 6(float) Load 93(inF0)
- 1721: 65 MatrixTimesScalar 1719 1720
+ 1719: 6(float) Load 103(inF0)
+ 1720: 76 Load 107(inFM0)
+ 1721: 76 MatrixTimesScalar 1720 1719
Store 1718(r6) 1721
- 1723: 6(float) Load 93(inF0)
- 1724: 65 Load 97(inFM0)
- 1725: 65 MatrixTimesScalar 1724 1723
+ 1723: 76 Load 107(inFM0)
+ 1724: 6(float) Load 103(inF0)
+ 1725: 76 MatrixTimesScalar 1723 1724
Store 1722(r7) 1725
- 1727: 65 Load 97(inFM0)
- 1728: 65 Load 98(inFM1)
- 1729: 65 MatrixTimesMatrix 1727 1728
+ 1727: 76 Load 108(inFM1)
+ 1728: 76 Load 107(inFM0)
+ 1729: 76 MatrixTimesMatrix 1727 1728
Store 1726(r8) 1729
Return
FunctionEnd
-119(TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42;): 2 Function None 109
- 110(inF0): 7(ptr) FunctionParameter
- 111(inF1): 7(ptr) FunctionParameter
- 112(inFV2): 25(ptr) FunctionParameter
- 113(inFV3): 37(ptr) FunctionParameter
- 114(inFM2x3): 102(ptr) FunctionParameter
- 115(inFM3x2): 104(ptr) FunctionParameter
- 116(inFM3x3): 57(ptr) FunctionParameter
- 117(inFM3x4): 106(ptr) FunctionParameter
- 118(inFM2x4): 108(ptr) FunctionParameter
- 120: Label
+129(TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;): 2 Function None 119
+ 120(inF0): 7(ptr) FunctionParameter
+ 121(inF1): 7(ptr) FunctionParameter
+ 122(inFV2): 25(ptr) FunctionParameter
+ 123(inFV3): 37(ptr) FunctionParameter
+ 124(inFM2x3): 112(ptr) FunctionParameter
+ 125(inFM3x2): 114(ptr) FunctionParameter
+ 126(inFM3x3): 69(ptr) FunctionParameter
+ 127(inFM3x4): 116(ptr) FunctionParameter
+ 128(inFM2x4): 118(ptr) FunctionParameter
+ 130: Label
1730(r00): 7(ptr) Variable Function
1734(r01): 25(ptr) Variable Function
1738(r02): 37(ptr) Variable Function
@@ -8303,79 +8345,79 @@
1762(r08): 25(ptr) Variable Function
1766(r09): 25(ptr) Variable Function
1770(r10): 37(ptr) Variable Function
- 1774(r11): 102(ptr) Variable Function
- 1778(r12): 104(ptr) Variable Function
- 1782(r13): 49(ptr) Variable Function
- 1786(r14): 102(ptr) Variable Function
- 1790(r15): 108(ptr) Variable Function
- 1794(r16): 106(ptr) Variable Function
- 1731: 6(float) Load 110(inF0)
- 1732: 6(float) Load 111(inF1)
+ 1774(r11): 112(ptr) Variable Function
+ 1778(r12): 114(ptr) Variable Function
+ 1782(r13): 61(ptr) Variable Function
+ 1786(r14): 112(ptr) Variable Function
+ 1790(r15): 118(ptr) Variable Function
+ 1794(r16): 116(ptr) Variable Function
+ 1731: 6(float) Load 121(inF1)
+ 1732: 6(float) Load 120(inF0)
1733: 6(float) FMul 1731 1732
Store 1730(r00) 1733
- 1735: 24(fvec2) Load 112(inFV2)
- 1736: 6(float) Load 110(inF0)
- 1737: 24(fvec2) VectorTimesScalar 1735 1736
+ 1735: 6(float) Load 120(inF0)
+ 1736: 24(fvec2) Load 122(inFV2)
+ 1737: 24(fvec2) VectorTimesScalar 1736 1735
Store 1734(r01) 1737
- 1739: 36(fvec3) Load 113(inFV3)
- 1740: 6(float) Load 110(inF0)
- 1741: 36(fvec3) VectorTimesScalar 1739 1740
+ 1739: 6(float) Load 120(inF0)
+ 1740: 36(fvec3) Load 123(inFV3)
+ 1741: 36(fvec3) VectorTimesScalar 1740 1739
Store 1738(r02) 1741
- 1743: 6(float) Load 110(inF0)
- 1744: 24(fvec2) Load 112(inFV2)
- 1745: 24(fvec2) VectorTimesScalar 1744 1743
+ 1743: 24(fvec2) Load 122(inFV2)
+ 1744: 6(float) Load 120(inF0)
+ 1745: 24(fvec2) VectorTimesScalar 1743 1744
Store 1742(r03) 1745
- 1747: 6(float) Load 110(inF0)
- 1748: 36(fvec3) Load 113(inFV3)
- 1749: 36(fvec3) VectorTimesScalar 1748 1747
+ 1747: 36(fvec3) Load 123(inFV3)
+ 1748: 6(float) Load 120(inF0)
+ 1749: 36(fvec3) VectorTimesScalar 1747 1748
Store 1746(r04) 1749
- 1751: 24(fvec2) Load 112(inFV2)
- 1752: 24(fvec2) Load 112(inFV2)
+ 1751: 24(fvec2) Load 122(inFV2)
+ 1752: 24(fvec2) Load 122(inFV2)
1753: 6(float) Dot 1751 1752
Store 1750(r05) 1753
- 1755: 36(fvec3) Load 113(inFV3)
- 1756: 36(fvec3) Load 113(inFV3)
+ 1755: 36(fvec3) Load 123(inFV3)
+ 1756: 36(fvec3) Load 123(inFV3)
1757: 6(float) Dot 1755 1756
Store 1754(r06) 1757
- 1759: 24(fvec2) Load 112(inFV2)
- 1760: 101 Load 114(inFM2x3)
- 1761: 36(fvec3) VectorTimesMatrix 1759 1760
+ 1759: 111 Load 124(inFM2x3)
+ 1760: 24(fvec2) Load 122(inFV2)
+ 1761: 36(fvec3) MatrixTimesVector 1759 1760
Store 1758(r07) 1761
- 1763: 36(fvec3) Load 113(inFV3)
- 1764: 103 Load 115(inFM3x2)
- 1765: 24(fvec2) VectorTimesMatrix 1763 1764
+ 1763: 113 Load 125(inFM3x2)
+ 1764: 36(fvec3) Load 123(inFV3)
+ 1765: 24(fvec2) MatrixTimesVector 1763 1764
Store 1762(r08) 1765
- 1767: 101 Load 114(inFM2x3)
- 1768: 36(fvec3) Load 113(inFV3)
- 1769: 24(fvec2) MatrixTimesVector 1767 1768
+ 1767: 36(fvec3) Load 123(inFV3)
+ 1768: 111 Load 124(inFM2x3)
+ 1769: 24(fvec2) VectorTimesMatrix 1767 1768
Store 1766(r09) 1769
- 1771: 103 Load 115(inFM3x2)
- 1772: 24(fvec2) Load 112(inFV2)
- 1773: 36(fvec3) MatrixTimesVector 1771 1772
+ 1771: 24(fvec2) Load 122(inFV2)
+ 1772: 113 Load 125(inFM3x2)
+ 1773: 36(fvec3) VectorTimesMatrix 1771 1772
Store 1770(r10) 1773
- 1775: 101 Load 114(inFM2x3)
- 1776: 6(float) Load 110(inF0)
- 1777: 101 MatrixTimesScalar 1775 1776
+ 1775: 6(float) Load 120(inF0)
+ 1776: 111 Load 124(inFM2x3)
+ 1777: 111 MatrixTimesScalar 1776 1775
Store 1774(r11) 1777
- 1779: 103 Load 115(inFM3x2)
- 1780: 6(float) Load 110(inF0)
- 1781: 103 MatrixTimesScalar 1779 1780
+ 1779: 6(float) Load 120(inF0)
+ 1780: 113 Load 125(inFM3x2)
+ 1781: 113 MatrixTimesScalar 1780 1779
Store 1778(r12) 1781
- 1783: 101 Load 114(inFM2x3)
- 1784: 103 Load 115(inFM3x2)
- 1785: 48 MatrixTimesMatrix 1783 1784
+ 1783: 113 Load 125(inFM3x2)
+ 1784: 111 Load 124(inFM2x3)
+ 1785: 60 MatrixTimesMatrix 1783 1784
Store 1782(r13) 1785
- 1787: 101 Load 114(inFM2x3)
- 1788: 56 Load 116(inFM3x3)
- 1789: 101 MatrixTimesMatrix 1787 1788
+ 1787: 68 Load 126(inFM3x3)
+ 1788: 111 Load 124(inFM2x3)
+ 1789: 111 MatrixTimesMatrix 1787 1788
Store 1786(r14) 1789
- 1791: 101 Load 114(inFM2x3)
- 1792: 105 Load 117(inFM3x4)
- 1793: 107 MatrixTimesMatrix 1791 1792
+ 1791: 115 Load 127(inFM3x4)
+ 1792: 111 Load 124(inFM2x3)
+ 1793: 117 MatrixTimesMatrix 1791 1792
Store 1790(r15) 1793
- 1795: 103 Load 115(inFM3x2)
- 1796: 107 Load 118(inFM2x4)
- 1797: 105 MatrixTimesMatrix 1795 1796
+ 1795: 117 Load 128(inFM2x4)
+ 1796: 113 Load 125(inFM3x2)
+ 1797: 115 MatrixTimesMatrix 1795 1796
Store 1794(r16) 1797
Return
FunctionEnd
diff --git a/Test/baseResults/hlsl.intrinsics.vert.out b/Test/baseResults/hlsl.intrinsics.vert.out
index 8368e26..121c809 100644
--- a/Test/baseResults/hlsl.intrinsics.vert.out
+++ b/Test/baseResults/hlsl.intrinsics.vert.out
@@ -1101,20 +1101,20 @@
0:378 move second child to first child (temp float)
0:378 'r0' (temp float)
0:378 component-wise multiply (temp float)
-0:378 'inF0' (in float)
0:378 'inF1' (in float)
+0:378 'inF0' (in float)
0:378 Sequence
0:378 move second child to first child (temp 2-component vector of float)
0:378 'r1' (temp 2-component vector of float)
0:378 vector-scale (temp 2-component vector of float)
-0:378 'inFV0' (in 2-component vector of float)
0:378 'inF0' (in float)
+0:378 'inFV0' (in 2-component vector of float)
0:378 Sequence
0:378 move second child to first child (temp 2-component vector of float)
0:378 'r2' (temp 2-component vector of float)
0:378 vector-scale (temp 2-component vector of float)
-0:378 'inF0' (in float)
0:378 'inFV0' (in 2-component vector of float)
+0:378 'inF0' (in float)
0:378 Sequence
0:378 move second child to first child (temp float)
0:378 'r3' (temp float)
@@ -1124,33 +1124,33 @@
0:378 Sequence
0:378 move second child to first child (temp 2-component vector of float)
0:378 'r4' (temp 2-component vector of float)
-0:378 matrix-times-vector (temp 2-component vector of float)
-0:378 'inFM0' (in 2X2 matrix of float)
-0:378 'inFV0' (in 2-component vector of float)
-0:378 Sequence
-0:378 move second child to first child (temp 2-component vector of float)
-0:378 'r5' (temp 2-component vector of float)
0:378 vector-times-matrix (temp 2-component vector of float)
0:378 'inFV0' (in 2-component vector of float)
0:378 'inFM0' (in 2X2 matrix of float)
0:378 Sequence
+0:378 move second child to first child (temp 2-component vector of float)
+0:378 'r5' (temp 2-component vector of float)
+0:378 matrix-times-vector (temp 2-component vector of float)
+0:378 'inFM0' (in 2X2 matrix of float)
+0:378 'inFV0' (in 2-component vector of float)
+0:378 Sequence
0:378 move second child to first child (temp 2X2 matrix of float)
0:378 'r6' (temp 2X2 matrix of float)
0:378 matrix-scale (temp 2X2 matrix of float)
-0:378 'inFM0' (in 2X2 matrix of float)
0:378 'inF0' (in float)
+0:378 'inFM0' (in 2X2 matrix of float)
0:378 Sequence
0:378 move second child to first child (temp 2X2 matrix of float)
0:378 'r7' (temp 2X2 matrix of float)
0:378 matrix-scale (temp 2X2 matrix of float)
-0:378 'inF0' (in float)
0:378 'inFM0' (in 2X2 matrix of float)
+0:378 'inF0' (in float)
0:378 Sequence
0:378 move second child to first child (temp 2X2 matrix of float)
0:378 'r8' (temp 2X2 matrix of float)
0:378 matrix-multiply (temp 2X2 matrix of float)
-0:378 'inFM0' (in 2X2 matrix of float)
0:378 'inFM1' (in 2X2 matrix of float)
+0:378 'inFM0' (in 2X2 matrix of float)
0:384 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
0:384 Function Parameters:
0:384 'inF0' (in float)
@@ -1164,20 +1164,20 @@
0:385 move second child to first child (temp float)
0:385 'r0' (temp float)
0:385 component-wise multiply (temp float)
-0:385 'inF0' (in float)
0:385 'inF1' (in float)
+0:385 'inF0' (in float)
0:385 Sequence
0:385 move second child to first child (temp 3-component vector of float)
0:385 'r1' (temp 3-component vector of float)
0:385 vector-scale (temp 3-component vector of float)
-0:385 'inFV0' (in 3-component vector of float)
0:385 'inF0' (in float)
+0:385 'inFV0' (in 3-component vector of float)
0:385 Sequence
0:385 move second child to first child (temp 3-component vector of float)
0:385 'r2' (temp 3-component vector of float)
0:385 vector-scale (temp 3-component vector of float)
-0:385 'inF0' (in float)
0:385 'inFV0' (in 3-component vector of float)
+0:385 'inF0' (in float)
0:385 Sequence
0:385 move second child to first child (temp float)
0:385 'r3' (temp float)
@@ -1187,33 +1187,33 @@
0:385 Sequence
0:385 move second child to first child (temp 3-component vector of float)
0:385 'r4' (temp 3-component vector of float)
-0:385 matrix-times-vector (temp 3-component vector of float)
-0:385 'inFM0' (in 3X3 matrix of float)
-0:385 'inFV0' (in 3-component vector of float)
-0:385 Sequence
-0:385 move second child to first child (temp 3-component vector of float)
-0:385 'r5' (temp 3-component vector of float)
0:385 vector-times-matrix (temp 3-component vector of float)
0:385 'inFV0' (in 3-component vector of float)
0:385 'inFM0' (in 3X3 matrix of float)
0:385 Sequence
+0:385 move second child to first child (temp 3-component vector of float)
+0:385 'r5' (temp 3-component vector of float)
+0:385 matrix-times-vector (temp 3-component vector of float)
+0:385 'inFM0' (in 3X3 matrix of float)
+0:385 'inFV0' (in 3-component vector of float)
+0:385 Sequence
0:385 move second child to first child (temp 3X3 matrix of float)
0:385 'r6' (temp 3X3 matrix of float)
0:385 matrix-scale (temp 3X3 matrix of float)
-0:385 'inFM0' (in 3X3 matrix of float)
0:385 'inF0' (in float)
+0:385 'inFM0' (in 3X3 matrix of float)
0:385 Sequence
0:385 move second child to first child (temp 3X3 matrix of float)
0:385 'r7' (temp 3X3 matrix of float)
0:385 matrix-scale (temp 3X3 matrix of float)
-0:385 'inF0' (in float)
0:385 'inFM0' (in 3X3 matrix of float)
+0:385 'inF0' (in float)
0:385 Sequence
0:385 move second child to first child (temp 3X3 matrix of float)
0:385 'r8' (temp 3X3 matrix of float)
0:385 matrix-multiply (temp 3X3 matrix of float)
-0:385 'inFM0' (in 3X3 matrix of float)
0:385 'inFM1' (in 3X3 matrix of float)
+0:385 'inFM0' (in 3X3 matrix of float)
0:391 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
0:391 Function Parameters:
0:391 'inF0' (in float)
@@ -1227,20 +1227,20 @@
0:392 move second child to first child (temp float)
0:392 'r0' (temp float)
0:392 component-wise multiply (temp float)
-0:392 'inF0' (in float)
0:392 'inF1' (in float)
+0:392 'inF0' (in float)
0:392 Sequence
0:392 move second child to first child (temp 4-component vector of float)
0:392 'r1' (temp 4-component vector of float)
0:392 vector-scale (temp 4-component vector of float)
-0:392 'inFV0' (in 4-component vector of float)
0:392 'inF0' (in float)
+0:392 'inFV0' (in 4-component vector of float)
0:392 Sequence
0:392 move second child to first child (temp 4-component vector of float)
0:392 'r2' (temp 4-component vector of float)
0:392 vector-scale (temp 4-component vector of float)
-0:392 'inF0' (in float)
0:392 'inFV0' (in 4-component vector of float)
+0:392 'inF0' (in float)
0:392 Sequence
0:392 move second child to first child (temp float)
0:392 'r3' (temp float)
@@ -1250,75 +1250,75 @@
0:392 Sequence
0:392 move second child to first child (temp 4-component vector of float)
0:392 'r4' (temp 4-component vector of float)
-0:392 matrix-times-vector (temp 4-component vector of float)
-0:392 'inFM0' (in 4X4 matrix of float)
-0:392 'inFV0' (in 4-component vector of float)
-0:392 Sequence
-0:392 move second child to first child (temp 4-component vector of float)
-0:392 'r5' (temp 4-component vector of float)
0:392 vector-times-matrix (temp 4-component vector of float)
0:392 'inFV0' (in 4-component vector of float)
0:392 'inFM0' (in 4X4 matrix of float)
0:392 Sequence
+0:392 move second child to first child (temp 4-component vector of float)
+0:392 'r5' (temp 4-component vector of float)
+0:392 matrix-times-vector (temp 4-component vector of float)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:392 'inFV0' (in 4-component vector of float)
+0:392 Sequence
0:392 move second child to first child (temp 4X4 matrix of float)
0:392 'r6' (temp 4X4 matrix of float)
0:392 matrix-scale (temp 4X4 matrix of float)
-0:392 'inFM0' (in 4X4 matrix of float)
0:392 'inF0' (in float)
+0:392 'inFM0' (in 4X4 matrix of float)
0:392 Sequence
0:392 move second child to first child (temp 4X4 matrix of float)
0:392 'r7' (temp 4X4 matrix of float)
0:392 matrix-scale (temp 4X4 matrix of float)
-0:392 'inF0' (in float)
0:392 'inFM0' (in 4X4 matrix of float)
+0:392 'inF0' (in float)
0:392 Sequence
0:392 move second child to first child (temp 4X4 matrix of float)
0:392 'r8' (temp 4X4 matrix of float)
0:392 matrix-multiply (temp 4X4 matrix of float)
-0:392 'inFM0' (in 4X4 matrix of float)
0:392 'inFM1' (in 4X4 matrix of float)
-0:401 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:401 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; (global void)
0:401 Function Parameters:
0:401 'inF0' (in float)
0:401 'inF1' (in float)
0:401 'inFV2' (in 2-component vector of float)
0:401 'inFV3' (in 3-component vector of float)
-0:401 'inFM2x3' (in 3X2 matrix of float)
-0:401 'inFM3x2' (in 2X3 matrix of float)
+0:401 'inFM2x3' (in 2X3 matrix of float)
+0:401 'inFM3x2' (in 3X2 matrix of float)
0:401 'inFM3x3' (in 3X3 matrix of float)
-0:401 'inFM3x4' (in 4X3 matrix of float)
-0:401 'inFM2x4' (in 4X2 matrix of float)
+0:401 'inFM3x4' (in 3X4 matrix of float)
+0:401 'inFM2x4' (in 2X4 matrix of float)
0:? Sequence
0:402 Sequence
0:402 move second child to first child (temp float)
0:402 'r00' (temp float)
0:402 component-wise multiply (temp float)
-0:402 'inF0' (in float)
0:402 'inF1' (in float)
+0:402 'inF0' (in float)
0:403 Sequence
0:403 move second child to first child (temp 2-component vector of float)
0:403 'r01' (temp 2-component vector of float)
0:403 vector-scale (temp 2-component vector of float)
-0:403 'inFV2' (in 2-component vector of float)
0:403 'inF0' (in float)
+0:403 'inFV2' (in 2-component vector of float)
0:404 Sequence
0:404 move second child to first child (temp 3-component vector of float)
0:404 'r02' (temp 3-component vector of float)
0:404 vector-scale (temp 3-component vector of float)
-0:404 'inFV3' (in 3-component vector of float)
0:404 'inF0' (in float)
+0:404 'inFV3' (in 3-component vector of float)
0:405 Sequence
0:405 move second child to first child (temp 2-component vector of float)
0:405 'r03' (temp 2-component vector of float)
0:405 vector-scale (temp 2-component vector of float)
-0:405 'inF0' (in float)
0:405 'inFV2' (in 2-component vector of float)
+0:405 'inF0' (in float)
0:406 Sequence
0:406 move second child to first child (temp 3-component vector of float)
0:406 'r04' (temp 3-component vector of float)
0:406 vector-scale (temp 3-component vector of float)
-0:406 'inF0' (in float)
0:406 'inFV3' (in 3-component vector of float)
+0:406 'inF0' (in float)
0:407 Sequence
0:407 move second child to first child (temp float)
0:407 'r05' (temp float)
@@ -1334,63 +1334,63 @@
0:409 Sequence
0:409 move second child to first child (temp 3-component vector of float)
0:409 'r07' (temp 3-component vector of float)
-0:409 vector-times-matrix (temp 3-component vector of float)
+0:409 matrix-times-vector (temp 3-component vector of float)
+0:409 'inFM2x3' (in 2X3 matrix of float)
0:409 'inFV2' (in 2-component vector of float)
-0:409 'inFM2x3' (in 3X2 matrix of float)
0:410 Sequence
0:410 move second child to first child (temp 2-component vector of float)
0:410 'r08' (temp 2-component vector of float)
-0:410 vector-times-matrix (temp 2-component vector of float)
+0:410 matrix-times-vector (temp 2-component vector of float)
+0:410 'inFM3x2' (in 3X2 matrix of float)
0:410 'inFV3' (in 3-component vector of float)
-0:410 'inFM3x2' (in 2X3 matrix of float)
0:411 Sequence
0:411 move second child to first child (temp 2-component vector of float)
0:411 'r09' (temp 2-component vector of float)
-0:411 matrix-times-vector (temp 2-component vector of float)
-0:411 'inFM2x3' (in 3X2 matrix of float)
+0:411 vector-times-matrix (temp 2-component vector of float)
0:411 'inFV3' (in 3-component vector of float)
+0:411 'inFM2x3' (in 2X3 matrix of float)
0:412 Sequence
0:412 move second child to first child (temp 3-component vector of float)
0:412 'r10' (temp 3-component vector of float)
-0:412 matrix-times-vector (temp 3-component vector of float)
-0:412 'inFM3x2' (in 2X3 matrix of float)
+0:412 vector-times-matrix (temp 3-component vector of float)
0:412 'inFV2' (in 2-component vector of float)
+0:412 'inFM3x2' (in 3X2 matrix of float)
0:413 Sequence
-0:413 move second child to first child (temp 3X2 matrix of float)
-0:413 'r11' (temp 3X2 matrix of float)
-0:413 matrix-scale (temp 3X2 matrix of float)
-0:413 'inFM2x3' (in 3X2 matrix of float)
+0:413 move second child to first child (temp 2X3 matrix of float)
+0:413 'r11' (temp 2X3 matrix of float)
+0:413 matrix-scale (temp 2X3 matrix of float)
0:413 'inF0' (in float)
+0:413 'inFM2x3' (in 2X3 matrix of float)
0:414 Sequence
-0:414 move second child to first child (temp 2X3 matrix of float)
-0:414 'r12' (temp 2X3 matrix of float)
-0:414 matrix-scale (temp 2X3 matrix of float)
-0:414 'inFM3x2' (in 2X3 matrix of float)
+0:414 move second child to first child (temp 3X2 matrix of float)
+0:414 'r12' (temp 3X2 matrix of float)
+0:414 matrix-scale (temp 3X2 matrix of float)
0:414 'inF0' (in float)
+0:414 'inFM3x2' (in 3X2 matrix of float)
0:415 Sequence
0:415 move second child to first child (temp 2X2 matrix of float)
0:415 'r13' (temp 2X2 matrix of float)
0:415 matrix-multiply (temp 2X2 matrix of float)
-0:415 'inFM2x3' (in 3X2 matrix of float)
-0:415 'inFM3x2' (in 2X3 matrix of float)
+0:415 'inFM3x2' (in 3X2 matrix of float)
+0:415 'inFM2x3' (in 2X3 matrix of float)
0:416 Sequence
-0:416 move second child to first child (temp 3X2 matrix of float)
-0:416 'r14' (temp 3X2 matrix of float)
-0:416 matrix-multiply (temp 3X2 matrix of float)
-0:416 'inFM2x3' (in 3X2 matrix of float)
+0:416 move second child to first child (temp 2X3 matrix of float)
+0:416 'r14' (temp 2X3 matrix of float)
+0:416 matrix-multiply (temp 2X3 matrix of float)
0:416 'inFM3x3' (in 3X3 matrix of float)
+0:416 'inFM2x3' (in 2X3 matrix of float)
0:417 Sequence
-0:417 move second child to first child (temp 4X2 matrix of float)
-0:417 'r15' (temp 4X2 matrix of float)
-0:417 matrix-multiply (temp 4X2 matrix of float)
-0:417 'inFM2x3' (in 3X2 matrix of float)
-0:417 'inFM3x4' (in 4X3 matrix of float)
+0:417 move second child to first child (temp 2X4 matrix of float)
+0:417 'r15' (temp 2X4 matrix of float)
+0:417 matrix-multiply (temp 2X4 matrix of float)
+0:417 'inFM3x4' (in 3X4 matrix of float)
+0:417 'inFM2x3' (in 2X3 matrix of float)
0:418 Sequence
-0:418 move second child to first child (temp 4X3 matrix of float)
-0:418 'r16' (temp 4X3 matrix of float)
-0:418 matrix-multiply (temp 4X3 matrix of float)
-0:418 'inFM3x2' (in 2X3 matrix of float)
-0:418 'inFM2x4' (in 4X2 matrix of float)
+0:418 move second child to first child (temp 3X4 matrix of float)
+0:418 'r16' (temp 3X4 matrix of float)
+0:418 matrix-multiply (temp 3X4 matrix of float)
+0:418 'inFM2x4' (in 2X4 matrix of float)
+0:418 'inFM3x2' (in 3X2 matrix of float)
0:? Linker Objects
@@ -2499,20 +2499,20 @@
0:378 move second child to first child (temp float)
0:378 'r0' (temp float)
0:378 component-wise multiply (temp float)
-0:378 'inF0' (in float)
0:378 'inF1' (in float)
+0:378 'inF0' (in float)
0:378 Sequence
0:378 move second child to first child (temp 2-component vector of float)
0:378 'r1' (temp 2-component vector of float)
0:378 vector-scale (temp 2-component vector of float)
-0:378 'inFV0' (in 2-component vector of float)
0:378 'inF0' (in float)
+0:378 'inFV0' (in 2-component vector of float)
0:378 Sequence
0:378 move second child to first child (temp 2-component vector of float)
0:378 'r2' (temp 2-component vector of float)
0:378 vector-scale (temp 2-component vector of float)
-0:378 'inF0' (in float)
0:378 'inFV0' (in 2-component vector of float)
+0:378 'inF0' (in float)
0:378 Sequence
0:378 move second child to first child (temp float)
0:378 'r3' (temp float)
@@ -2522,33 +2522,33 @@
0:378 Sequence
0:378 move second child to first child (temp 2-component vector of float)
0:378 'r4' (temp 2-component vector of float)
-0:378 matrix-times-vector (temp 2-component vector of float)
-0:378 'inFM0' (in 2X2 matrix of float)
-0:378 'inFV0' (in 2-component vector of float)
-0:378 Sequence
-0:378 move second child to first child (temp 2-component vector of float)
-0:378 'r5' (temp 2-component vector of float)
0:378 vector-times-matrix (temp 2-component vector of float)
0:378 'inFV0' (in 2-component vector of float)
0:378 'inFM0' (in 2X2 matrix of float)
0:378 Sequence
+0:378 move second child to first child (temp 2-component vector of float)
+0:378 'r5' (temp 2-component vector of float)
+0:378 matrix-times-vector (temp 2-component vector of float)
+0:378 'inFM0' (in 2X2 matrix of float)
+0:378 'inFV0' (in 2-component vector of float)
+0:378 Sequence
0:378 move second child to first child (temp 2X2 matrix of float)
0:378 'r6' (temp 2X2 matrix of float)
0:378 matrix-scale (temp 2X2 matrix of float)
-0:378 'inFM0' (in 2X2 matrix of float)
0:378 'inF0' (in float)
+0:378 'inFM0' (in 2X2 matrix of float)
0:378 Sequence
0:378 move second child to first child (temp 2X2 matrix of float)
0:378 'r7' (temp 2X2 matrix of float)
0:378 matrix-scale (temp 2X2 matrix of float)
-0:378 'inF0' (in float)
0:378 'inFM0' (in 2X2 matrix of float)
+0:378 'inF0' (in float)
0:378 Sequence
0:378 move second child to first child (temp 2X2 matrix of float)
0:378 'r8' (temp 2X2 matrix of float)
0:378 matrix-multiply (temp 2X2 matrix of float)
-0:378 'inFM0' (in 2X2 matrix of float)
0:378 'inFM1' (in 2X2 matrix of float)
+0:378 'inFM0' (in 2X2 matrix of float)
0:384 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
0:384 Function Parameters:
0:384 'inF0' (in float)
@@ -2562,20 +2562,20 @@
0:385 move second child to first child (temp float)
0:385 'r0' (temp float)
0:385 component-wise multiply (temp float)
-0:385 'inF0' (in float)
0:385 'inF1' (in float)
+0:385 'inF0' (in float)
0:385 Sequence
0:385 move second child to first child (temp 3-component vector of float)
0:385 'r1' (temp 3-component vector of float)
0:385 vector-scale (temp 3-component vector of float)
-0:385 'inFV0' (in 3-component vector of float)
0:385 'inF0' (in float)
+0:385 'inFV0' (in 3-component vector of float)
0:385 Sequence
0:385 move second child to first child (temp 3-component vector of float)
0:385 'r2' (temp 3-component vector of float)
0:385 vector-scale (temp 3-component vector of float)
-0:385 'inF0' (in float)
0:385 'inFV0' (in 3-component vector of float)
+0:385 'inF0' (in float)
0:385 Sequence
0:385 move second child to first child (temp float)
0:385 'r3' (temp float)
@@ -2585,33 +2585,33 @@
0:385 Sequence
0:385 move second child to first child (temp 3-component vector of float)
0:385 'r4' (temp 3-component vector of float)
-0:385 matrix-times-vector (temp 3-component vector of float)
-0:385 'inFM0' (in 3X3 matrix of float)
-0:385 'inFV0' (in 3-component vector of float)
-0:385 Sequence
-0:385 move second child to first child (temp 3-component vector of float)
-0:385 'r5' (temp 3-component vector of float)
0:385 vector-times-matrix (temp 3-component vector of float)
0:385 'inFV0' (in 3-component vector of float)
0:385 'inFM0' (in 3X3 matrix of float)
0:385 Sequence
+0:385 move second child to first child (temp 3-component vector of float)
+0:385 'r5' (temp 3-component vector of float)
+0:385 matrix-times-vector (temp 3-component vector of float)
+0:385 'inFM0' (in 3X3 matrix of float)
+0:385 'inFV0' (in 3-component vector of float)
+0:385 Sequence
0:385 move second child to first child (temp 3X3 matrix of float)
0:385 'r6' (temp 3X3 matrix of float)
0:385 matrix-scale (temp 3X3 matrix of float)
-0:385 'inFM0' (in 3X3 matrix of float)
0:385 'inF0' (in float)
+0:385 'inFM0' (in 3X3 matrix of float)
0:385 Sequence
0:385 move second child to first child (temp 3X3 matrix of float)
0:385 'r7' (temp 3X3 matrix of float)
0:385 matrix-scale (temp 3X3 matrix of float)
-0:385 'inF0' (in float)
0:385 'inFM0' (in 3X3 matrix of float)
+0:385 'inF0' (in float)
0:385 Sequence
0:385 move second child to first child (temp 3X3 matrix of float)
0:385 'r8' (temp 3X3 matrix of float)
0:385 matrix-multiply (temp 3X3 matrix of float)
-0:385 'inFM0' (in 3X3 matrix of float)
0:385 'inFM1' (in 3X3 matrix of float)
+0:385 'inFM0' (in 3X3 matrix of float)
0:391 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
0:391 Function Parameters:
0:391 'inF0' (in float)
@@ -2625,20 +2625,20 @@
0:392 move second child to first child (temp float)
0:392 'r0' (temp float)
0:392 component-wise multiply (temp float)
-0:392 'inF0' (in float)
0:392 'inF1' (in float)
+0:392 'inF0' (in float)
0:392 Sequence
0:392 move second child to first child (temp 4-component vector of float)
0:392 'r1' (temp 4-component vector of float)
0:392 vector-scale (temp 4-component vector of float)
-0:392 'inFV0' (in 4-component vector of float)
0:392 'inF0' (in float)
+0:392 'inFV0' (in 4-component vector of float)
0:392 Sequence
0:392 move second child to first child (temp 4-component vector of float)
0:392 'r2' (temp 4-component vector of float)
0:392 vector-scale (temp 4-component vector of float)
-0:392 'inF0' (in float)
0:392 'inFV0' (in 4-component vector of float)
+0:392 'inF0' (in float)
0:392 Sequence
0:392 move second child to first child (temp float)
0:392 'r3' (temp float)
@@ -2648,75 +2648,75 @@
0:392 Sequence
0:392 move second child to first child (temp 4-component vector of float)
0:392 'r4' (temp 4-component vector of float)
-0:392 matrix-times-vector (temp 4-component vector of float)
-0:392 'inFM0' (in 4X4 matrix of float)
-0:392 'inFV0' (in 4-component vector of float)
-0:392 Sequence
-0:392 move second child to first child (temp 4-component vector of float)
-0:392 'r5' (temp 4-component vector of float)
0:392 vector-times-matrix (temp 4-component vector of float)
0:392 'inFV0' (in 4-component vector of float)
0:392 'inFM0' (in 4X4 matrix of float)
0:392 Sequence
+0:392 move second child to first child (temp 4-component vector of float)
+0:392 'r5' (temp 4-component vector of float)
+0:392 matrix-times-vector (temp 4-component vector of float)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:392 'inFV0' (in 4-component vector of float)
+0:392 Sequence
0:392 move second child to first child (temp 4X4 matrix of float)
0:392 'r6' (temp 4X4 matrix of float)
0:392 matrix-scale (temp 4X4 matrix of float)
-0:392 'inFM0' (in 4X4 matrix of float)
0:392 'inF0' (in float)
+0:392 'inFM0' (in 4X4 matrix of float)
0:392 Sequence
0:392 move second child to first child (temp 4X4 matrix of float)
0:392 'r7' (temp 4X4 matrix of float)
0:392 matrix-scale (temp 4X4 matrix of float)
-0:392 'inF0' (in float)
0:392 'inFM0' (in 4X4 matrix of float)
+0:392 'inF0' (in float)
0:392 Sequence
0:392 move second child to first child (temp 4X4 matrix of float)
0:392 'r8' (temp 4X4 matrix of float)
0:392 matrix-multiply (temp 4X4 matrix of float)
-0:392 'inFM0' (in 4X4 matrix of float)
0:392 'inFM1' (in 4X4 matrix of float)
-0:401 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:401 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; (global void)
0:401 Function Parameters:
0:401 'inF0' (in float)
0:401 'inF1' (in float)
0:401 'inFV2' (in 2-component vector of float)
0:401 'inFV3' (in 3-component vector of float)
-0:401 'inFM2x3' (in 3X2 matrix of float)
-0:401 'inFM3x2' (in 2X3 matrix of float)
+0:401 'inFM2x3' (in 2X3 matrix of float)
+0:401 'inFM3x2' (in 3X2 matrix of float)
0:401 'inFM3x3' (in 3X3 matrix of float)
-0:401 'inFM3x4' (in 4X3 matrix of float)
-0:401 'inFM2x4' (in 4X2 matrix of float)
+0:401 'inFM3x4' (in 3X4 matrix of float)
+0:401 'inFM2x4' (in 2X4 matrix of float)
0:? Sequence
0:402 Sequence
0:402 move second child to first child (temp float)
0:402 'r00' (temp float)
0:402 component-wise multiply (temp float)
-0:402 'inF0' (in float)
0:402 'inF1' (in float)
+0:402 'inF0' (in float)
0:403 Sequence
0:403 move second child to first child (temp 2-component vector of float)
0:403 'r01' (temp 2-component vector of float)
0:403 vector-scale (temp 2-component vector of float)
-0:403 'inFV2' (in 2-component vector of float)
0:403 'inF0' (in float)
+0:403 'inFV2' (in 2-component vector of float)
0:404 Sequence
0:404 move second child to first child (temp 3-component vector of float)
0:404 'r02' (temp 3-component vector of float)
0:404 vector-scale (temp 3-component vector of float)
-0:404 'inFV3' (in 3-component vector of float)
0:404 'inF0' (in float)
+0:404 'inFV3' (in 3-component vector of float)
0:405 Sequence
0:405 move second child to first child (temp 2-component vector of float)
0:405 'r03' (temp 2-component vector of float)
0:405 vector-scale (temp 2-component vector of float)
-0:405 'inF0' (in float)
0:405 'inFV2' (in 2-component vector of float)
+0:405 'inF0' (in float)
0:406 Sequence
0:406 move second child to first child (temp 3-component vector of float)
0:406 'r04' (temp 3-component vector of float)
0:406 vector-scale (temp 3-component vector of float)
-0:406 'inF0' (in float)
0:406 'inFV3' (in 3-component vector of float)
+0:406 'inF0' (in float)
0:407 Sequence
0:407 move second child to first child (temp float)
0:407 'r05' (temp float)
@@ -2732,63 +2732,63 @@
0:409 Sequence
0:409 move second child to first child (temp 3-component vector of float)
0:409 'r07' (temp 3-component vector of float)
-0:409 vector-times-matrix (temp 3-component vector of float)
+0:409 matrix-times-vector (temp 3-component vector of float)
+0:409 'inFM2x3' (in 2X3 matrix of float)
0:409 'inFV2' (in 2-component vector of float)
-0:409 'inFM2x3' (in 3X2 matrix of float)
0:410 Sequence
0:410 move second child to first child (temp 2-component vector of float)
0:410 'r08' (temp 2-component vector of float)
-0:410 vector-times-matrix (temp 2-component vector of float)
+0:410 matrix-times-vector (temp 2-component vector of float)
+0:410 'inFM3x2' (in 3X2 matrix of float)
0:410 'inFV3' (in 3-component vector of float)
-0:410 'inFM3x2' (in 2X3 matrix of float)
0:411 Sequence
0:411 move second child to first child (temp 2-component vector of float)
0:411 'r09' (temp 2-component vector of float)
-0:411 matrix-times-vector (temp 2-component vector of float)
-0:411 'inFM2x3' (in 3X2 matrix of float)
+0:411 vector-times-matrix (temp 2-component vector of float)
0:411 'inFV3' (in 3-component vector of float)
+0:411 'inFM2x3' (in 2X3 matrix of float)
0:412 Sequence
0:412 move second child to first child (temp 3-component vector of float)
0:412 'r10' (temp 3-component vector of float)
-0:412 matrix-times-vector (temp 3-component vector of float)
-0:412 'inFM3x2' (in 2X3 matrix of float)
+0:412 vector-times-matrix (temp 3-component vector of float)
0:412 'inFV2' (in 2-component vector of float)
+0:412 'inFM3x2' (in 3X2 matrix of float)
0:413 Sequence
-0:413 move second child to first child (temp 3X2 matrix of float)
-0:413 'r11' (temp 3X2 matrix of float)
-0:413 matrix-scale (temp 3X2 matrix of float)
-0:413 'inFM2x3' (in 3X2 matrix of float)
+0:413 move second child to first child (temp 2X3 matrix of float)
+0:413 'r11' (temp 2X3 matrix of float)
+0:413 matrix-scale (temp 2X3 matrix of float)
0:413 'inF0' (in float)
+0:413 'inFM2x3' (in 2X3 matrix of float)
0:414 Sequence
-0:414 move second child to first child (temp 2X3 matrix of float)
-0:414 'r12' (temp 2X3 matrix of float)
-0:414 matrix-scale (temp 2X3 matrix of float)
-0:414 'inFM3x2' (in 2X3 matrix of float)
+0:414 move second child to first child (temp 3X2 matrix of float)
+0:414 'r12' (temp 3X2 matrix of float)
+0:414 matrix-scale (temp 3X2 matrix of float)
0:414 'inF0' (in float)
+0:414 'inFM3x2' (in 3X2 matrix of float)
0:415 Sequence
0:415 move second child to first child (temp 2X2 matrix of float)
0:415 'r13' (temp 2X2 matrix of float)
0:415 matrix-multiply (temp 2X2 matrix of float)
-0:415 'inFM2x3' (in 3X2 matrix of float)
-0:415 'inFM3x2' (in 2X3 matrix of float)
+0:415 'inFM3x2' (in 3X2 matrix of float)
+0:415 'inFM2x3' (in 2X3 matrix of float)
0:416 Sequence
-0:416 move second child to first child (temp 3X2 matrix of float)
-0:416 'r14' (temp 3X2 matrix of float)
-0:416 matrix-multiply (temp 3X2 matrix of float)
-0:416 'inFM2x3' (in 3X2 matrix of float)
+0:416 move second child to first child (temp 2X3 matrix of float)
+0:416 'r14' (temp 2X3 matrix of float)
+0:416 matrix-multiply (temp 2X3 matrix of float)
0:416 'inFM3x3' (in 3X3 matrix of float)
+0:416 'inFM2x3' (in 2X3 matrix of float)
0:417 Sequence
-0:417 move second child to first child (temp 4X2 matrix of float)
-0:417 'r15' (temp 4X2 matrix of float)
-0:417 matrix-multiply (temp 4X2 matrix of float)
-0:417 'inFM2x3' (in 3X2 matrix of float)
-0:417 'inFM3x4' (in 4X3 matrix of float)
+0:417 move second child to first child (temp 2X4 matrix of float)
+0:417 'r15' (temp 2X4 matrix of float)
+0:417 matrix-multiply (temp 2X4 matrix of float)
+0:417 'inFM3x4' (in 3X4 matrix of float)
+0:417 'inFM2x3' (in 2X3 matrix of float)
0:418 Sequence
-0:418 move second child to first child (temp 4X3 matrix of float)
-0:418 'r16' (temp 4X3 matrix of float)
-0:418 matrix-multiply (temp 4X3 matrix of float)
-0:418 'inFM3x2' (in 2X3 matrix of float)
-0:418 'inFM2x4' (in 4X2 matrix of float)
+0:418 move second child to first child (temp 3X4 matrix of float)
+0:418 'r16' (temp 3X4 matrix of float)
+0:418 matrix-multiply (temp 3X4 matrix of float)
+0:418 'inFM2x4' (in 2X4 matrix of float)
+0:418 'inFM3x2' (in 3X2 matrix of float)
0:? Linker Objects
// Module Version 10000
@@ -2861,7 +2861,7 @@
Name 106 "inFV1"
Name 107 "inFM0"
Name 108 "inFM1"
- Name 129 "TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42;"
+ Name 129 "TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;"
Name 120 "inF0"
Name 121 "inF1"
Name 122 "inFV2"
@@ -2957,13 +2957,13 @@
84: TypeFunction 2 7(ptr) 7(ptr) 25(ptr) 25(ptr) 61(ptr) 61(ptr)
93: TypeFunction 2 7(ptr) 7(ptr) 37(ptr) 37(ptr) 69(ptr) 69(ptr)
102: TypeFunction 2 7(ptr) 7(ptr) 49(ptr) 49(ptr) 77(ptr) 77(ptr)
- 111: TypeMatrix 24(fvec2) 3
+ 111: TypeMatrix 36(fvec3) 2
112: TypePointer Function 111
- 113: TypeMatrix 36(fvec3) 2
+ 113: TypeMatrix 24(fvec2) 3
114: TypePointer Function 113
- 115: TypeMatrix 36(fvec3) 4
+ 115: TypeMatrix 48(fvec4) 3
116: TypePointer Function 115
- 117: TypeMatrix 24(fvec2) 4
+ 117: TypeMatrix 48(fvec4) 2
118: TypePointer Function 117
119: TypeFunction 2 7(ptr) 7(ptr) 25(ptr) 37(ptr) 112(ptr) 114(ptr) 69(ptr) 116(ptr) 118(ptr)
132: TypeBool
@@ -3986,40 +3986,40 @@
1086(r6): 61(ptr) Variable Function
1090(r7): 61(ptr) Variable Function
1094(r8): 61(ptr) Variable Function
- 1063: 6(float) Load 85(inF0)
- 1064: 6(float) Load 86(inF1)
+ 1063: 6(float) Load 86(inF1)
+ 1064: 6(float) Load 85(inF0)
1065: 6(float) FMul 1063 1064
Store 1062(r0) 1065
- 1067: 24(fvec2) Load 87(inFV0)
- 1068: 6(float) Load 85(inF0)
- 1069: 24(fvec2) VectorTimesScalar 1067 1068
+ 1067: 6(float) Load 85(inF0)
+ 1068: 24(fvec2) Load 87(inFV0)
+ 1069: 24(fvec2) VectorTimesScalar 1068 1067
Store 1066(r1) 1069
- 1071: 6(float) Load 85(inF0)
- 1072: 24(fvec2) Load 87(inFV0)
- 1073: 24(fvec2) VectorTimesScalar 1072 1071
+ 1071: 24(fvec2) Load 87(inFV0)
+ 1072: 6(float) Load 85(inF0)
+ 1073: 24(fvec2) VectorTimesScalar 1071 1072
Store 1070(r2) 1073
1075: 24(fvec2) Load 87(inFV0)
1076: 24(fvec2) Load 88(inFV1)
1077: 6(float) Dot 1075 1076
Store 1074(r3) 1077
- 1079: 60 Load 89(inFM0)
- 1080: 24(fvec2) Load 87(inFV0)
- 1081: 24(fvec2) MatrixTimesVector 1079 1080
+ 1079: 24(fvec2) Load 87(inFV0)
+ 1080: 60 Load 89(inFM0)
+ 1081: 24(fvec2) VectorTimesMatrix 1079 1080
Store 1078(r4) 1081
- 1083: 24(fvec2) Load 87(inFV0)
- 1084: 60 Load 89(inFM0)
- 1085: 24(fvec2) VectorTimesMatrix 1083 1084
+ 1083: 60 Load 89(inFM0)
+ 1084: 24(fvec2) Load 87(inFV0)
+ 1085: 24(fvec2) MatrixTimesVector 1083 1084
Store 1082(r5) 1085
- 1087: 60 Load 89(inFM0)
- 1088: 6(float) Load 85(inF0)
- 1089: 60 MatrixTimesScalar 1087 1088
+ 1087: 6(float) Load 85(inF0)
+ 1088: 60 Load 89(inFM0)
+ 1089: 60 MatrixTimesScalar 1088 1087
Store 1086(r6) 1089
- 1091: 6(float) Load 85(inF0)
- 1092: 60 Load 89(inFM0)
- 1093: 60 MatrixTimesScalar 1092 1091
+ 1091: 60 Load 89(inFM0)
+ 1092: 6(float) Load 85(inF0)
+ 1093: 60 MatrixTimesScalar 1091 1092
Store 1090(r7) 1093
- 1095: 60 Load 89(inFM0)
- 1096: 60 Load 90(inFM1)
+ 1095: 60 Load 90(inFM1)
+ 1096: 60 Load 89(inFM0)
1097: 60 MatrixTimesMatrix 1095 1096
Store 1094(r8) 1097
Return
@@ -4041,40 +4041,40 @@
1122(r6): 69(ptr) Variable Function
1126(r7): 69(ptr) Variable Function
1130(r8): 69(ptr) Variable Function
- 1099: 6(float) Load 94(inF0)
- 1100: 6(float) Load 95(inF1)
+ 1099: 6(float) Load 95(inF1)
+ 1100: 6(float) Load 94(inF0)
1101: 6(float) FMul 1099 1100
Store 1098(r0) 1101
- 1103: 36(fvec3) Load 96(inFV0)
- 1104: 6(float) Load 94(inF0)
- 1105: 36(fvec3) VectorTimesScalar 1103 1104
+ 1103: 6(float) Load 94(inF0)
+ 1104: 36(fvec3) Load 96(inFV0)
+ 1105: 36(fvec3) VectorTimesScalar 1104 1103
Store 1102(r1) 1105
- 1107: 6(float) Load 94(inF0)
- 1108: 36(fvec3) Load 96(inFV0)
- 1109: 36(fvec3) VectorTimesScalar 1108 1107
+ 1107: 36(fvec3) Load 96(inFV0)
+ 1108: 6(float) Load 94(inF0)
+ 1109: 36(fvec3) VectorTimesScalar 1107 1108
Store 1106(r2) 1109
1111: 36(fvec3) Load 96(inFV0)
1112: 36(fvec3) Load 97(inFV1)
1113: 6(float) Dot 1111 1112
Store 1110(r3) 1113
- 1115: 68 Load 98(inFM0)
- 1116: 36(fvec3) Load 96(inFV0)
- 1117: 36(fvec3) MatrixTimesVector 1115 1116
+ 1115: 36(fvec3) Load 96(inFV0)
+ 1116: 68 Load 98(inFM0)
+ 1117: 36(fvec3) VectorTimesMatrix 1115 1116
Store 1114(r4) 1117
- 1119: 36(fvec3) Load 96(inFV0)
- 1120: 68 Load 98(inFM0)
- 1121: 36(fvec3) VectorTimesMatrix 1119 1120
+ 1119: 68 Load 98(inFM0)
+ 1120: 36(fvec3) Load 96(inFV0)
+ 1121: 36(fvec3) MatrixTimesVector 1119 1120
Store 1118(r5) 1121
- 1123: 68 Load 98(inFM0)
- 1124: 6(float) Load 94(inF0)
- 1125: 68 MatrixTimesScalar 1123 1124
+ 1123: 6(float) Load 94(inF0)
+ 1124: 68 Load 98(inFM0)
+ 1125: 68 MatrixTimesScalar 1124 1123
Store 1122(r6) 1125
- 1127: 6(float) Load 94(inF0)
- 1128: 68 Load 98(inFM0)
- 1129: 68 MatrixTimesScalar 1128 1127
+ 1127: 68 Load 98(inFM0)
+ 1128: 6(float) Load 94(inF0)
+ 1129: 68 MatrixTimesScalar 1127 1128
Store 1126(r7) 1129
- 1131: 68 Load 98(inFM0)
- 1132: 68 Load 99(inFM1)
+ 1131: 68 Load 99(inFM1)
+ 1132: 68 Load 98(inFM0)
1133: 68 MatrixTimesMatrix 1131 1132
Store 1130(r8) 1133
Return
@@ -4096,45 +4096,45 @@
1158(r6): 77(ptr) Variable Function
1162(r7): 77(ptr) Variable Function
1166(r8): 77(ptr) Variable Function
- 1135: 6(float) Load 103(inF0)
- 1136: 6(float) Load 104(inF1)
+ 1135: 6(float) Load 104(inF1)
+ 1136: 6(float) Load 103(inF0)
1137: 6(float) FMul 1135 1136
Store 1134(r0) 1137
- 1139: 48(fvec4) Load 105(inFV0)
- 1140: 6(float) Load 103(inF0)
- 1141: 48(fvec4) VectorTimesScalar 1139 1140
+ 1139: 6(float) Load 103(inF0)
+ 1140: 48(fvec4) Load 105(inFV0)
+ 1141: 48(fvec4) VectorTimesScalar 1140 1139
Store 1138(r1) 1141
- 1143: 6(float) Load 103(inF0)
- 1144: 48(fvec4) Load 105(inFV0)
- 1145: 48(fvec4) VectorTimesScalar 1144 1143
+ 1143: 48(fvec4) Load 105(inFV0)
+ 1144: 6(float) Load 103(inF0)
+ 1145: 48(fvec4) VectorTimesScalar 1143 1144
Store 1142(r2) 1145
1147: 48(fvec4) Load 105(inFV0)
1148: 48(fvec4) Load 106(inFV1)
1149: 6(float) Dot 1147 1148
Store 1146(r3) 1149
- 1151: 76 Load 107(inFM0)
- 1152: 48(fvec4) Load 105(inFV0)
- 1153: 48(fvec4) MatrixTimesVector 1151 1152
+ 1151: 48(fvec4) Load 105(inFV0)
+ 1152: 76 Load 107(inFM0)
+ 1153: 48(fvec4) VectorTimesMatrix 1151 1152
Store 1150(r4) 1153
- 1155: 48(fvec4) Load 105(inFV0)
- 1156: 76 Load 107(inFM0)
- 1157: 48(fvec4) VectorTimesMatrix 1155 1156
+ 1155: 76 Load 107(inFM0)
+ 1156: 48(fvec4) Load 105(inFV0)
+ 1157: 48(fvec4) MatrixTimesVector 1155 1156
Store 1154(r5) 1157
- 1159: 76 Load 107(inFM0)
- 1160: 6(float) Load 103(inF0)
- 1161: 76 MatrixTimesScalar 1159 1160
+ 1159: 6(float) Load 103(inF0)
+ 1160: 76 Load 107(inFM0)
+ 1161: 76 MatrixTimesScalar 1160 1159
Store 1158(r6) 1161
- 1163: 6(float) Load 103(inF0)
- 1164: 76 Load 107(inFM0)
- 1165: 76 MatrixTimesScalar 1164 1163
+ 1163: 76 Load 107(inFM0)
+ 1164: 6(float) Load 103(inF0)
+ 1165: 76 MatrixTimesScalar 1163 1164
Store 1162(r7) 1165
- 1167: 76 Load 107(inFM0)
- 1168: 76 Load 108(inFM1)
+ 1167: 76 Load 108(inFM1)
+ 1168: 76 Load 107(inFM0)
1169: 76 MatrixTimesMatrix 1167 1168
Store 1166(r8) 1169
Return
FunctionEnd
-129(TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42;): 2 Function None 119
+129(TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;): 2 Function None 119
120(inF0): 7(ptr) FunctionParameter
121(inF1): 7(ptr) FunctionParameter
122(inFV2): 25(ptr) FunctionParameter
@@ -4162,25 +4162,25 @@
1226(r14): 112(ptr) Variable Function
1230(r15): 118(ptr) Variable Function
1234(r16): 116(ptr) Variable Function
- 1171: 6(float) Load 120(inF0)
- 1172: 6(float) Load 121(inF1)
+ 1171: 6(float) Load 121(inF1)
+ 1172: 6(float) Load 120(inF0)
1173: 6(float) FMul 1171 1172
Store 1170(r00) 1173
- 1175: 24(fvec2) Load 122(inFV2)
- 1176: 6(float) Load 120(inF0)
- 1177: 24(fvec2) VectorTimesScalar 1175 1176
+ 1175: 6(float) Load 120(inF0)
+ 1176: 24(fvec2) Load 122(inFV2)
+ 1177: 24(fvec2) VectorTimesScalar 1176 1175
Store 1174(r01) 1177
- 1179: 36(fvec3) Load 123(inFV3)
- 1180: 6(float) Load 120(inF0)
- 1181: 36(fvec3) VectorTimesScalar 1179 1180
+ 1179: 6(float) Load 120(inF0)
+ 1180: 36(fvec3) Load 123(inFV3)
+ 1181: 36(fvec3) VectorTimesScalar 1180 1179
Store 1178(r02) 1181
- 1183: 6(float) Load 120(inF0)
- 1184: 24(fvec2) Load 122(inFV2)
- 1185: 24(fvec2) VectorTimesScalar 1184 1183
+ 1183: 24(fvec2) Load 122(inFV2)
+ 1184: 6(float) Load 120(inF0)
+ 1185: 24(fvec2) VectorTimesScalar 1183 1184
Store 1182(r03) 1185
- 1187: 6(float) Load 120(inF0)
- 1188: 36(fvec3) Load 123(inFV3)
- 1189: 36(fvec3) VectorTimesScalar 1188 1187
+ 1187: 36(fvec3) Load 123(inFV3)
+ 1188: 6(float) Load 120(inF0)
+ 1189: 36(fvec3) VectorTimesScalar 1187 1188
Store 1186(r04) 1189
1191: 24(fvec2) Load 122(inFV2)
1192: 24(fvec2) Load 122(inFV2)
@@ -4190,44 +4190,44 @@
1196: 36(fvec3) Load 123(inFV3)
1197: 6(float) Dot 1195 1196
Store 1194(r06) 1197
- 1199: 24(fvec2) Load 122(inFV2)
- 1200: 111 Load 124(inFM2x3)
- 1201: 36(fvec3) VectorTimesMatrix 1199 1200
+ 1199: 111 Load 124(inFM2x3)
+ 1200: 24(fvec2) Load 122(inFV2)
+ 1201: 36(fvec3) MatrixTimesVector 1199 1200
Store 1198(r07) 1201
- 1203: 36(fvec3) Load 123(inFV3)
- 1204: 113 Load 125(inFM3x2)
- 1205: 24(fvec2) VectorTimesMatrix 1203 1204
+ 1203: 113 Load 125(inFM3x2)
+ 1204: 36(fvec3) Load 123(inFV3)
+ 1205: 24(fvec2) MatrixTimesVector 1203 1204
Store 1202(r08) 1205
- 1207: 111 Load 124(inFM2x3)
- 1208: 36(fvec3) Load 123(inFV3)
- 1209: 24(fvec2) MatrixTimesVector 1207 1208
+ 1207: 36(fvec3) Load 123(inFV3)
+ 1208: 111 Load 124(inFM2x3)
+ 1209: 24(fvec2) VectorTimesMatrix 1207 1208
Store 1206(r09) 1209
- 1211: 113 Load 125(inFM3x2)
- 1212: 24(fvec2) Load 122(inFV2)
- 1213: 36(fvec3) MatrixTimesVector 1211 1212
+ 1211: 24(fvec2) Load 122(inFV2)
+ 1212: 113 Load 125(inFM3x2)
+ 1213: 36(fvec3) VectorTimesMatrix 1211 1212
Store 1210(r10) 1213
- 1215: 111 Load 124(inFM2x3)
- 1216: 6(float) Load 120(inF0)
- 1217: 111 MatrixTimesScalar 1215 1216
+ 1215: 6(float) Load 120(inF0)
+ 1216: 111 Load 124(inFM2x3)
+ 1217: 111 MatrixTimesScalar 1216 1215
Store 1214(r11) 1217
- 1219: 113 Load 125(inFM3x2)
- 1220: 6(float) Load 120(inF0)
- 1221: 113 MatrixTimesScalar 1219 1220
+ 1219: 6(float) Load 120(inF0)
+ 1220: 113 Load 125(inFM3x2)
+ 1221: 113 MatrixTimesScalar 1220 1219
Store 1218(r12) 1221
- 1223: 111 Load 124(inFM2x3)
- 1224: 113 Load 125(inFM3x2)
+ 1223: 113 Load 125(inFM3x2)
+ 1224: 111 Load 124(inFM2x3)
1225: 60 MatrixTimesMatrix 1223 1224
Store 1222(r13) 1225
- 1227: 111 Load 124(inFM2x3)
- 1228: 68 Load 126(inFM3x3)
+ 1227: 68 Load 126(inFM3x3)
+ 1228: 111 Load 124(inFM2x3)
1229: 111 MatrixTimesMatrix 1227 1228
Store 1226(r14) 1229
- 1231: 111 Load 124(inFM2x3)
- 1232: 115 Load 127(inFM3x4)
+ 1231: 115 Load 127(inFM3x4)
+ 1232: 111 Load 124(inFM2x3)
1233: 117 MatrixTimesMatrix 1231 1232
Store 1230(r15) 1233
- 1235: 113 Load 125(inFM3x2)
- 1236: 117 Load 128(inFM2x4)
+ 1235: 117 Load 128(inFM2x4)
+ 1236: 113 Load 125(inFM3x2)
1237: 115 MatrixTimesMatrix 1235 1236
Store 1234(r16) 1237
Return
diff --git a/Test/baseResults/hlsl.matType.frag.out b/Test/baseResults/hlsl.matType.frag.out
index 20fdcc9..2d63460 100755
--- a/Test/baseResults/hlsl.matType.frag.out
+++ b/Test/baseResults/hlsl.matType.frag.out
@@ -17,9 +17,9 @@
0:? Linker Objects
0:? 'f1' (global 1-component vector of float)
0:? 'fmat11' (global 1X1 matrix of float)
-0:? 'fmat41' (global 1X4 matrix of float)
-0:? 'fmat12' (global 2X1 matrix of float)
-0:? 'dmat23' (global 3X2 matrix of double)
+0:? 'fmat41' (global 4X1 matrix of float)
+0:? 'fmat12' (global 1X2 matrix of float)
+0:? 'dmat23' (global 2X3 matrix of double)
0:? 'int44' (global 4X4 matrix of int)
@@ -44,9 +44,9 @@
0:? Linker Objects
0:? 'f1' (global 1-component vector of float)
0:? 'fmat11' (global 1X1 matrix of float)
-0:? 'fmat41' (global 1X4 matrix of float)
-0:? 'fmat12' (global 2X1 matrix of float)
-0:? 'dmat23' (global 3X2 matrix of double)
+0:? 'fmat41' (global 4X1 matrix of float)
+0:? 'fmat12' (global 1X2 matrix of float)
+0:? 'dmat23' (global 2X3 matrix of double)
0:? 'int44' (global 4X4 matrix of int)
// Module Version 10000
@@ -65,7 +65,7 @@
Name 10 "inScalar"
Name 14 "f1"
Name 22 "fmat11"
- Name 26 "fmat41"
+ Name 25 "fmat41"
Name 29 "fmat12"
Name 34 "dmat23"
Name 39 "int44"
@@ -81,16 +81,16 @@
20: TypeMatrix 19(fvec) 1
21: TypePointer Private 20
22(fmat11): 21(ptr) Variable Private
- 23: TypeVector 6(float) 4
- 24: TypeMatrix 23(fvec4) 1
- 25: TypePointer Private 24
- 26(fmat41): 25(ptr) Variable Private
- 27: TypeMatrix 19(fvec) 2
+ 23: TypeMatrix 19(fvec) 4
+ 24: TypePointer Private 23
+ 25(fmat41): 24(ptr) Variable Private
+ 26: TypeVector 6(float) 2
+ 27: TypeMatrix 26(fvec2) 1
28: TypePointer Private 27
29(fmat12): 28(ptr) Variable Private
30: TypeFloat 64
- 31: TypeVector 30(float) 2
- 32: TypeMatrix 31(fvec2) 3
+ 31: TypeVector 30(float) 3
+ 32: TypeMatrix 31(fvec3) 2
33: TypePointer Private 32
34(dmat23): 33(ptr) Variable Private
35: TypeInt 32 1
diff --git a/Test/baseResults/hlsl.matrixindex.frag.out b/Test/baseResults/hlsl.matrixindex.frag.out
new file mode 100644
index 0000000..8524fe6
--- /dev/null
+++ b/Test/baseResults/hlsl.matrixindex.frag.out
@@ -0,0 +1,369 @@
+hlsl.matrixindex.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:10 Function Definition: main( (global structure{temp 4-component vector of float Color})
+0:10 Function Parameters:
+0:? Sequence
+0:22 Sequence
+0:22 move second child to first child (temp float)
+0:22 'e1_00' (temp float)
+0:22 Constant:
+0:22 10.000000
+0:23 Sequence
+0:23 move second child to first child (temp float)
+0:23 'e1_01' (temp float)
+0:23 Constant:
+0:23 11.000000
+0:24 Sequence
+0:24 move second child to first child (temp float)
+0:24 'e1_10' (temp float)
+0:24 Constant:
+0:24 12.000000
+0:25 Sequence
+0:25 move second child to first child (temp float)
+0:25 'e1_11' (temp float)
+0:25 Constant:
+0:25 13.000000
+0:26 Sequence
+0:26 move second child to first child (temp float)
+0:26 'e1_20' (temp float)
+0:26 Constant:
+0:26 14.000000
+0:27 Sequence
+0:27 move second child to first child (temp float)
+0:27 'e1_21' (temp float)
+0:27 Constant:
+0:27 15.000000
+0:29 Sequence
+0:29 move second child to first child (temp float)
+0:29 'e2_00' (temp float)
+0:29 Constant:
+0:29 20.000000
+0:30 Sequence
+0:30 move second child to first child (temp float)
+0:30 'e2_01' (temp float)
+0:30 Constant:
+0:30 21.000000
+0:31 Sequence
+0:31 move second child to first child (temp float)
+0:31 'e2_10' (temp float)
+0:31 Constant:
+0:31 22.000000
+0:32 Sequence
+0:32 move second child to first child (temp float)
+0:32 'e2_11' (temp float)
+0:32 Constant:
+0:32 23.000000
+0:33 Sequence
+0:33 move second child to first child (temp float)
+0:33 'e2_20' (temp float)
+0:33 Constant:
+0:33 24.000000
+0:34 Sequence
+0:34 move second child to first child (temp float)
+0:34 'e2_21' (temp float)
+0:34 Constant:
+0:34 25.000000
+0:39 Sequence
+0:39 move second child to first child (temp 2-component vector of float)
+0:39 'r0a' (temp 2-component vector of float)
+0:39 Constant:
+0:39 10.000000
+0:39 11.000000
+0:40 Sequence
+0:40 move second child to first child (temp 2-component vector of float)
+0:40 'r1a' (temp 2-component vector of float)
+0:40 Constant:
+0:40 12.000000
+0:40 13.000000
+0:41 Sequence
+0:41 move second child to first child (temp 2-component vector of float)
+0:41 'r2a' (temp 2-component vector of float)
+0:41 Constant:
+0:41 14.000000
+0:41 15.000000
+0:43 Sequence
+0:43 move second child to first child (temp 2-component vector of float)
+0:43 'r0b' (temp 2-component vector of float)
+0:43 indirect index (temp 2-component vector of float)
+0:43 Constant:
+0:43 20.000000
+0:43 21.000000
+0:43 22.000000
+0:43 23.000000
+0:43 24.000000
+0:43 25.000000
+0:43 'idx' (uniform int)
+0:44 Sequence
+0:44 move second child to first child (temp 2-component vector of float)
+0:44 'r0c' (temp 2-component vector of float)
+0:44 indirect index (temp 2-component vector of float)
+0:44 'um' (uniform 3X2 matrix of float)
+0:44 'idx' (uniform int)
+0:47 move second child to first child (temp 4-component vector of float)
+0:47 Color: direct index for structure (temp 4-component vector of float)
+0:47 'psout' (temp structure{temp 4-component vector of float Color})
+0:47 Constant:
+0:47 0 (const int)
+0:47 Construct vec4 (temp 4-component vector of float)
+0:47 'e2_11' (temp float)
+0:48 Sequence
+0:48 move second child to first child (temp structure{temp 4-component vector of float Color})
+0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color})
+0:48 'psout' (temp structure{temp 4-component vector of float Color})
+0:48 Branch: Return
+0:? Linker Objects
+0:? 'idx' (uniform int)
+0:? 'um' (uniform 3X2 matrix of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:10 Function Definition: main( (global structure{temp 4-component vector of float Color})
+0:10 Function Parameters:
+0:? Sequence
+0:22 Sequence
+0:22 move second child to first child (temp float)
+0:22 'e1_00' (temp float)
+0:22 Constant:
+0:22 10.000000
+0:23 Sequence
+0:23 move second child to first child (temp float)
+0:23 'e1_01' (temp float)
+0:23 Constant:
+0:23 11.000000
+0:24 Sequence
+0:24 move second child to first child (temp float)
+0:24 'e1_10' (temp float)
+0:24 Constant:
+0:24 12.000000
+0:25 Sequence
+0:25 move second child to first child (temp float)
+0:25 'e1_11' (temp float)
+0:25 Constant:
+0:25 13.000000
+0:26 Sequence
+0:26 move second child to first child (temp float)
+0:26 'e1_20' (temp float)
+0:26 Constant:
+0:26 14.000000
+0:27 Sequence
+0:27 move second child to first child (temp float)
+0:27 'e1_21' (temp float)
+0:27 Constant:
+0:27 15.000000
+0:29 Sequence
+0:29 move second child to first child (temp float)
+0:29 'e2_00' (temp float)
+0:29 Constant:
+0:29 20.000000
+0:30 Sequence
+0:30 move second child to first child (temp float)
+0:30 'e2_01' (temp float)
+0:30 Constant:
+0:30 21.000000
+0:31 Sequence
+0:31 move second child to first child (temp float)
+0:31 'e2_10' (temp float)
+0:31 Constant:
+0:31 22.000000
+0:32 Sequence
+0:32 move second child to first child (temp float)
+0:32 'e2_11' (temp float)
+0:32 Constant:
+0:32 23.000000
+0:33 Sequence
+0:33 move second child to first child (temp float)
+0:33 'e2_20' (temp float)
+0:33 Constant:
+0:33 24.000000
+0:34 Sequence
+0:34 move second child to first child (temp float)
+0:34 'e2_21' (temp float)
+0:34 Constant:
+0:34 25.000000
+0:39 Sequence
+0:39 move second child to first child (temp 2-component vector of float)
+0:39 'r0a' (temp 2-component vector of float)
+0:39 Constant:
+0:39 10.000000
+0:39 11.000000
+0:40 Sequence
+0:40 move second child to first child (temp 2-component vector of float)
+0:40 'r1a' (temp 2-component vector of float)
+0:40 Constant:
+0:40 12.000000
+0:40 13.000000
+0:41 Sequence
+0:41 move second child to first child (temp 2-component vector of float)
+0:41 'r2a' (temp 2-component vector of float)
+0:41 Constant:
+0:41 14.000000
+0:41 15.000000
+0:43 Sequence
+0:43 move second child to first child (temp 2-component vector of float)
+0:43 'r0b' (temp 2-component vector of float)
+0:43 indirect index (temp 2-component vector of float)
+0:43 Constant:
+0:43 20.000000
+0:43 21.000000
+0:43 22.000000
+0:43 23.000000
+0:43 24.000000
+0:43 25.000000
+0:43 'idx' (uniform int)
+0:44 Sequence
+0:44 move second child to first child (temp 2-component vector of float)
+0:44 'r0c' (temp 2-component vector of float)
+0:44 indirect index (temp 2-component vector of float)
+0:44 'um' (uniform 3X2 matrix of float)
+0:44 'idx' (uniform int)
+0:47 move second child to first child (temp 4-component vector of float)
+0:47 Color: direct index for structure (temp 4-component vector of float)
+0:47 'psout' (temp structure{temp 4-component vector of float Color})
+0:47 Constant:
+0:47 0 (const int)
+0:47 Construct vec4 (temp 4-component vector of float)
+0:47 'e2_11' (temp float)
+0:48 Sequence
+0:48 move second child to first child (temp structure{temp 4-component vector of float Color})
+0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color})
+0:48 'psout' (temp structure{temp 4-component vector of float Color})
+0:48 Branch: Return
+0:? Linker Objects
+0:? 'idx' (uniform int)
+0:? 'um' (uniform 3X2 matrix of float)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 74
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 71
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 8 "e1_00"
+ Name 10 "e1_01"
+ Name 12 "e1_10"
+ Name 14 "e1_11"
+ Name 16 "e1_20"
+ Name 18 "e1_21"
+ Name 20 "e2_00"
+ Name 22 "e2_01"
+ Name 24 "e2_10"
+ Name 26 "e2_11"
+ Name 28 "e2_20"
+ Name 30 "e2_21"
+ Name 34 "r0a"
+ Name 36 "r1a"
+ Name 38 "r2a"
+ Name 40 "r0b"
+ Name 48 "idx"
+ Name 51 "indexable"
+ Name 54 "r0c"
+ Name 56 "um"
+ Name 62 "PS_OUTPUT"
+ MemberName 62(PS_OUTPUT) 0 "Color"
+ Name 64 "psout"
+ Name 71 "@entryPointOutput"
+ Decorate 71(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypePointer Function 6(float)
+ 9: 6(float) Constant 1092616192
+ 11: 6(float) Constant 1093664768
+ 13: 6(float) Constant 1094713344
+ 15: 6(float) Constant 1095761920
+ 17: 6(float) Constant 1096810496
+ 19: 6(float) Constant 1097859072
+ 21: 6(float) Constant 1101004800
+ 23: 6(float) Constant 1101529088
+ 25: 6(float) Constant 1102053376
+ 27: 6(float) Constant 1102577664
+ 29: 6(float) Constant 1103101952
+ 31: 6(float) Constant 1103626240
+ 32: TypeVector 6(float) 2
+ 33: TypePointer Function 32(fvec2)
+ 35: 32(fvec2) ConstantComposite 9 11
+ 37: 32(fvec2) ConstantComposite 13 15
+ 39: 32(fvec2) ConstantComposite 17 19
+ 41: TypeMatrix 32(fvec2) 3
+ 42: 32(fvec2) ConstantComposite 21 23
+ 43: 32(fvec2) ConstantComposite 25 27
+ 44: 32(fvec2) ConstantComposite 29 31
+ 45: 41 ConstantComposite 42 43 44
+ 46: TypeInt 32 1
+ 47: TypePointer UniformConstant 46(int)
+ 48(idx): 47(ptr) Variable UniformConstant
+ 50: TypePointer Function 41
+ 55: TypePointer UniformConstant 41
+ 56(um): 55(ptr) Variable UniformConstant
+ 58: TypePointer UniformConstant 32(fvec2)
+ 61: TypeVector 6(float) 4
+ 62(PS_OUTPUT): TypeStruct 61(fvec4)
+ 63: TypePointer Function 62(PS_OUTPUT)
+ 65: 46(int) Constant 0
+ 68: TypePointer Function 61(fvec4)
+ 70: TypePointer Output 62(PS_OUTPUT)
+71(@entryPointOutput): 70(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 8(e1_00): 7(ptr) Variable Function
+ 10(e1_01): 7(ptr) Variable Function
+ 12(e1_10): 7(ptr) Variable Function
+ 14(e1_11): 7(ptr) Variable Function
+ 16(e1_20): 7(ptr) Variable Function
+ 18(e1_21): 7(ptr) Variable Function
+ 20(e2_00): 7(ptr) Variable Function
+ 22(e2_01): 7(ptr) Variable Function
+ 24(e2_10): 7(ptr) Variable Function
+ 26(e2_11): 7(ptr) Variable Function
+ 28(e2_20): 7(ptr) Variable Function
+ 30(e2_21): 7(ptr) Variable Function
+ 34(r0a): 33(ptr) Variable Function
+ 36(r1a): 33(ptr) Variable Function
+ 38(r2a): 33(ptr) Variable Function
+ 40(r0b): 33(ptr) Variable Function
+ 51(indexable): 50(ptr) Variable Function
+ 54(r0c): 33(ptr) Variable Function
+ 64(psout): 63(ptr) Variable Function
+ Store 8(e1_00) 9
+ Store 10(e1_01) 11
+ Store 12(e1_10) 13
+ Store 14(e1_11) 15
+ Store 16(e1_20) 17
+ Store 18(e1_21) 19
+ Store 20(e2_00) 21
+ Store 22(e2_01) 23
+ Store 24(e2_10) 25
+ Store 26(e2_11) 27
+ Store 28(e2_20) 29
+ Store 30(e2_21) 31
+ Store 34(r0a) 35
+ Store 36(r1a) 37
+ Store 38(r2a) 39
+ 49: 46(int) Load 48(idx)
+ Store 51(indexable) 45
+ 52: 33(ptr) AccessChain 51(indexable) 49
+ 53: 32(fvec2) Load 52
+ Store 40(r0b) 53
+ 57: 46(int) Load 48(idx)
+ 59: 58(ptr) AccessChain 56(um) 57
+ 60: 32(fvec2) Load 59
+ Store 54(r0c) 60
+ 66: 6(float) Load 26(e2_11)
+ 67: 61(fvec4) CompositeConstruct 66 66 66 66
+ 69: 68(ptr) AccessChain 64(psout) 65
+ Store 69 67
+ 72:62(PS_OUTPUT) Load 64(psout)
+ Store 71(@entryPointOutput) 72
+ Return
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.templatetypes.frag.out b/Test/baseResults/hlsl.templatetypes.frag.out
index 1cbd292..76de891 100644
--- a/Test/baseResults/hlsl.templatetypes.frag.out
+++ b/Test/baseResults/hlsl.templatetypes.frag.out
@@ -192,8 +192,8 @@
0:? 14.000000
0:? 15.000000
0:35 Sequence
-0:35 move second child to first child (temp 3X2 matrix of float)
-0:35 'r61' (temp 3X2 matrix of float)
+0:35 move second child to first child (temp 2X3 matrix of float)
+0:35 'r61' (temp 2X3 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
@@ -202,8 +202,8 @@
0:? 5.000000
0:? 6.000000
0:36 Sequence
-0:36 move second child to first child (temp 2X3 matrix of float)
-0:36 'r62' (temp 2X3 matrix of float)
+0:36 move second child to first child (temp 3X2 matrix of float)
+0:36 'r62' (temp 3X2 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
@@ -212,8 +212,8 @@
0:? 5.000000
0:? 6.000000
0:39 Sequence
-0:39 move second child to first child (temp 2X4 matrix of float)
-0:39 'r65' (temp 2X4 matrix of float)
+0:39 move second child to first child (temp 4X2 matrix of float)
+0:39 'r65' (temp 4X2 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
@@ -224,8 +224,8 @@
0:? 7.000000
0:? 8.000000
0:40 Sequence
-0:40 move second child to first child (temp 3X4 matrix of float)
-0:40 'r66' (temp 3X4 matrix of float)
+0:40 move second child to first child (temp 4X3 matrix of float)
+0:40 'r66' (temp 4X3 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
@@ -444,8 +444,8 @@
0:? 14.000000
0:? 15.000000
0:35 Sequence
-0:35 move second child to first child (temp 3X2 matrix of float)
-0:35 'r61' (temp 3X2 matrix of float)
+0:35 move second child to first child (temp 2X3 matrix of float)
+0:35 'r61' (temp 2X3 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
@@ -454,8 +454,8 @@
0:? 5.000000
0:? 6.000000
0:36 Sequence
-0:36 move second child to first child (temp 2X3 matrix of float)
-0:36 'r62' (temp 2X3 matrix of float)
+0:36 move second child to first child (temp 3X2 matrix of float)
+0:36 'r62' (temp 3X2 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
@@ -464,8 +464,8 @@
0:? 5.000000
0:? 6.000000
0:39 Sequence
-0:39 move second child to first child (temp 2X4 matrix of float)
-0:39 'r65' (temp 2X4 matrix of float)
+0:39 move second child to first child (temp 4X2 matrix of float)
+0:39 'r65' (temp 4X2 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
@@ -476,8 +476,8 @@
0:? 7.000000
0:? 8.000000
0:40 Sequence
-0:40 move second child to first child (temp 3X4 matrix of float)
-0:40 'r66' (temp 3X4 matrix of float)
+0:40 move second child to first child (temp 4X3 matrix of float)
+0:40 'r66' (temp 4X3 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
@@ -501,13 +501,13 @@
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 147
+// Id's are bound by 148
Capability Shader
Capability Float64
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "PixelShaderFunction" 145
+ EntryPoint Fragment 4 "PixelShaderFunction" 146
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 9 "r00"
@@ -535,11 +535,11 @@
Name 105 "r50"
Name 122 "r51"
Name 125 "r61"
- Name 131 "r62"
+ Name 130 "r62"
Name 136 "r65"
Name 141 "r66"
- Name 145 "@entryPointOutput"
- Decorate 145(@entryPointOutput) Location 0
+ Name 146 "@entryPointOutput"
+ Decorate 146(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -635,25 +635,26 @@
119: 6(float) Constant 1097859072
120: 7(fvec4) ConstantComposite 116 117 118 119
121: 103 ConstantComposite 107 110 115 120
- 123: TypeMatrix 46(fvec2) 3
+ 123: TypeMatrix 69(fvec3) 2
124: TypePointer Function 123
- 126: 46(fvec2) ConstantComposite 12 13
- 127: 46(fvec2) ConstantComposite 16 108
- 128: 123 ConstantComposite 49 126 127
- 129: TypeMatrix 69(fvec3) 2
- 130: TypePointer Function 129
- 132: 69(fvec3) ConstantComposite 13 16 108
- 133: 129 ConstantComposite 72 132
- 134: TypeMatrix 7(fvec4) 2
+ 126: 69(fvec3) ConstantComposite 13 16 108
+ 127: 123 ConstantComposite 72 126
+ 128: TypeMatrix 46(fvec2) 3
+ 129: TypePointer Function 128
+ 131: 46(fvec2) ConstantComposite 12 13
+ 132: 46(fvec2) ConstantComposite 16 108
+ 133: 128 ConstantComposite 49 131 132
+ 134: TypeMatrix 46(fvec2) 4
135: TypePointer Function 134
- 137: 7(fvec4) ConstantComposite 16 108 109 111
- 138: 134 ConstantComposite 14 137
- 139: TypeMatrix 7(fvec4) 3
+ 137: 46(fvec2) ConstantComposite 109 111
+ 138: 134 ConstantComposite 49 131 132 137
+ 139: TypeMatrix 69(fvec3) 4
140: TypePointer Function 139
- 142: 7(fvec4) ConstantComposite 112 113 114 116
- 143: 139 ConstantComposite 14 137 142
- 144: TypePointer Output 6(float)
-145(@entryPointOutput): 144(ptr) Variable Output
+ 142: 69(fvec3) ConstantComposite 109 111 112
+ 143: 69(fvec3) ConstantComposite 113 114 116
+ 144: 139 ConstantComposite 72 126 142 143
+ 145: TypePointer Output 6(float)
+146(@entryPointOutput): 145(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
9(r00): 8(ptr) Variable Function
@@ -681,7 +682,7 @@
105(r50): 104(ptr) Variable Function
122(r51): 104(ptr) Variable Function
125(r61): 124(ptr) Variable Function
- 131(r62): 130(ptr) Variable Function
+ 130(r62): 129(ptr) Variable Function
136(r65): 135(ptr) Variable Function
141(r66): 140(ptr) Variable Function
Store 9(r00) 14
@@ -708,10 +709,10 @@
Store 100(r44) 102
Store 105(r50) 121
Store 122(r51) 121
- Store 125(r61) 128
- Store 131(r62) 133
+ Store 125(r61) 127
+ Store 130(r62) 133
Store 136(r65) 138
- Store 141(r66) 143
- Store 145(@entryPointOutput) 106
+ Store 141(r66) 144
+ Store 146(@entryPointOutput) 106
Return
FunctionEnd
diff --git a/Test/baseResults/remap.hlsl.templatetypes.none.frag.out b/Test/baseResults/remap.hlsl.templatetypes.none.frag.out
index 1878c64..741f709 100644
--- a/Test/baseResults/remap.hlsl.templatetypes.none.frag.out
+++ b/Test/baseResults/remap.hlsl.templatetypes.none.frag.out
@@ -5,7 +5,7 @@
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 144
+// Id's are bound by 145
Capability Shader
Capability Float64
@@ -39,7 +39,7 @@
Name 105 "r50"
Name 122 "r51"
Name 125 "r61"
- Name 131 "r62"
+ Name 130 "r62"
Name 136 "r65"
Name 141 "r66"
2: TypeVoid
@@ -137,23 +137,24 @@
119: 6(float) Constant 1097859072
120: 7(fvec4) ConstantComposite 116 117 118 119
121: 103 ConstantComposite 107 110 115 120
- 123: TypeMatrix 46(fvec2) 3
+ 123: TypeMatrix 69(fvec3) 2
124: TypePointer Function 123
- 126: 46(fvec2) ConstantComposite 12 13
- 127: 46(fvec2) ConstantComposite 16 108
- 128: 123 ConstantComposite 49 126 127
- 129: TypeMatrix 69(fvec3) 2
- 130: TypePointer Function 129
- 132: 69(fvec3) ConstantComposite 13 16 108
- 133: 129 ConstantComposite 72 132
- 134: TypeMatrix 7(fvec4) 2
+ 126: 69(fvec3) ConstantComposite 13 16 108
+ 127: 123 ConstantComposite 72 126
+ 128: TypeMatrix 46(fvec2) 3
+ 129: TypePointer Function 128
+ 131: 46(fvec2) ConstantComposite 12 13
+ 132: 46(fvec2) ConstantComposite 16 108
+ 133: 128 ConstantComposite 49 131 132
+ 134: TypeMatrix 46(fvec2) 4
135: TypePointer Function 134
- 137: 7(fvec4) ConstantComposite 16 108 109 111
- 138: 134 ConstantComposite 14 137
- 139: TypeMatrix 7(fvec4) 3
+ 137: 46(fvec2) ConstantComposite 109 111
+ 138: 134 ConstantComposite 49 131 132 137
+ 139: TypeMatrix 69(fvec3) 4
140: TypePointer Function 139
- 142: 7(fvec4) ConstantComposite 112 113 114 116
- 143: 139 ConstantComposite 14 137 142
+ 142: 69(fvec3) ConstantComposite 109 111 112
+ 143: 69(fvec3) ConstantComposite 113 114 116
+ 144: 139 ConstantComposite 72 126 142 143
4(main): 2 Function None 3
5: Label
9(r00): 8(ptr) Variable Function
@@ -181,7 +182,7 @@
105(r50): 104(ptr) Variable Function
122(r51): 104(ptr) Variable Function
125(r61): 124(ptr) Variable Function
- 131(r62): 130(ptr) Variable Function
+ 130(r62): 129(ptr) Variable Function
136(r65): 135(ptr) Variable Function
141(r66): 140(ptr) Variable Function
Store 9(r00) 14
@@ -208,9 +209,9 @@
Store 100(r44) 102
Store 105(r50) 121
Store 122(r51) 121
- Store 125(r61) 128
- Store 131(r62) 133
+ Store 125(r61) 127
+ Store 130(r62) 133
Store 136(r65) 138
- Store 141(r66) 143
+ Store 141(r66) 144
ReturnValue 106
FunctionEnd
diff --git a/Test/hlsl.intrinsics.frag b/Test/hlsl.intrinsics.frag
index b55c242..c04acae 100644
--- a/Test/hlsl.intrinsics.frag
+++ b/Test/hlsl.intrinsics.frag
@@ -482,3 +482,12 @@
float2x4 r15 = mul(inFM2x3, inFM3x4);
float3x4 r16 = mul(inFM3x2, inFM2x4);
}
+
+struct PS_OUTPUT { float4 color : SV_Target0; };
+
+PS_OUTPUT main()
+{
+ PS_OUTPUT ps_output;
+ ps_output.color = 1.0;
+ return ps_output;
+};
diff --git a/Test/hlsl.matrixindex.frag b/Test/hlsl.matrixindex.frag
new file mode 100644
index 0000000..f352c0e
--- /dev/null
+++ b/Test/hlsl.matrixindex.frag
@@ -0,0 +1,49 @@
+uniform int idx;
+uniform float3x2 um;
+
+struct PS_OUTPUT
+{
+ float4 Color : SV_Target0;
+};
+
+PS_OUTPUT main()
+{
+ // matrices of 3 rows, 2 columns (regardless of row vs col major storage)
+ const float3x2 m1 = { { 10, 11 }, // row-wise initialization
+ { 12, 13 },
+ { 14, 15 } };
+
+ const float3x2 m2 = { 20, 21, 22, 23, 24, 25 }; // component-wise matrix initialization is allowed
+ const float3x2 m3 = { 30, 31, 33, 33, 34, 35 }; // component-wise matrix initialization is allowed
+
+ // These can be observed in the AST post-const folding to ensure we obtain the right value,
+ // as given in comments to the right of each line. Note that the first indirection into a
+ // matrix returns a row vector.
+ float e1_00 = m1[0][0]; // 10
+ float e1_01 = m1[0][1]; // 11
+ float e1_10 = m1[1][0]; // 12
+ float e1_11 = m1[1][1]; // 13
+ float e1_20 = m1[2][0]; // 14
+ float e1_21 = m1[2][1]; // 15
+
+ float e2_00 = m2[0][0]; // 20
+ float e2_01 = m2[0][1]; // 21
+ float e2_10 = m2[1][0]; // 22
+ float e2_11 = m2[1][1]; // 23
+ float e2_20 = m2[2][0]; // 24
+ float e2_21 = m2[2][1]; // 25
+
+ // float e3a_00 = m3._m00; // TODO... also as an lvalue for a non-const matrix
+ // float e3b_00 = m3._11; // TODO... also as an lvalue for a non-const matrix
+
+ float2 r0a = m1[0]; // row0: 10,11: types must match: constant index into constant
+ float2 r1a = m1[1]; // row1: 12,13: ...
+ float2 r2a = m1[2]; // row2: 14,15: ...
+
+ float2 r0b = m2[idx]; // types should match: variable index into constant
+ float2 r0c = um[idx]; // types should match: variable index into variable
+
+ PS_OUTPUT psout;
+ psout.Color = e2_11; // 23
+ return psout;
+}