Improve multi-threading and move Standalone to a multi-threading model (currently off though).

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22565 e7fa87d3-cd2b-0410-9028-fcbf551c1848
diff --git a/StandAlone.vcxproj b/StandAlone.vcxproj
index 0e2cb87..8e2cfd2 100644
--- a/StandAlone.vcxproj
+++ b/StandAlone.vcxproj
@@ -48,7 +48,7 @@
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">

     <ClCompile>

       <Optimization>Disabled</Optimization>

-      <AdditionalIncludeDirectories>glslang;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

+      <AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>

       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>

       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>

       <PrecompiledHeader>

@@ -94,7 +94,7 @@
       <Optimization>MaxSpeed</Optimization>

       <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>

       <OmitFramePointers>true</OmitFramePointers>

-      <AdditionalIncludeDirectories>glslang;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

+      <AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>

       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GENERIC_COMPILER;%(PreprocessorDefinitions)</PreprocessorDefinitions>

       <StringPooling>true</StringPooling>

       <BasicRuntimeChecks>Default</BasicRuntimeChecks>

@@ -150,6 +150,9 @@
       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>

     </ProjectReference>

   </ItemGroup>

+  <ItemGroup>

+    <ClInclude Include="StandAlone\Worklist.h" />

+  </ItemGroup>

   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

   <ImportGroup Label="ExtensionTargets">

   </ImportGroup>