| versionsErrors.vert |
| Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. |
| WARNING: 0:38: attribute deprecated in version 130; may be removed in future release |
| ERROR: 0:38: 'attribute' : no longer supported in core profile; removed in version 420 |
| ERROR: 0:45: 'discard' : not supported in this stage: vertex |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| Shader version: 420 |
| Requested GL_ARB_texture_rectangle |
| ERROR: node is still EOpNull! |
| 0:42 Function Definition: main( ( global void) |
| 0:42 Function Parameters: |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp 4-component vector of float) |
| 0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 0:44 Constant: |
| 0:44 0 (const uint) |
| 0:44 Construct vec4 ( temp 4-component vector of float) |
| 0:44 'color' ( in 3-component vector of float) |
| 0:44 Constant: |
| 0:44 142.000000 |
| 0:45 Branch: Kill |
| 0:? Linker Objects |
| 0:? 'color' ( in 3-component vector of float) |
| 0:? 'foo' ( uniform sampler2DRect) |
| 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 420 |
| Requested GL_ARB_texture_rectangle |
| ERROR: node is still EOpNull! |
| 0:42 Function Definition: main( ( global void) |
| 0:42 Function Parameters: |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp 4-component vector of float) |
| 0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 0:44 Constant: |
| 0:44 0 (const uint) |
| 0:44 Construct vec4 ( temp 4-component vector of float) |
| 0:44 'color' ( in 3-component vector of float) |
| 0:44 Constant: |
| 0:44 142.000000 |
| 0:45 Branch: Kill |
| 0:? Linker Objects |
| 0:? 'color' ( in 3-component vector of float) |
| 0:? 'foo' ( uniform sampler2DRect) |
| 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
| |