#version 450 | |
#extension GL_EXT_shader_explicit_arithmetic_types : require | |
const bool bool_init = true; | |
const int8_t int8_t_init = int8_t(-1); | |
const int16_t int16_t_init = int16_t(-2); | |
const int32_t int32_t_init = int32_t(-3); | |
const int64_t int64_t_init = int64_t(-4); | |
const uint8_t uint8_t_init = uint8_t(1); | |
const uint16_t uint16_t_init = uint16_t(2); | |
const uint32_t uint32_t_init = uint32_t(3); | |
const uint64_t uint64_t_init = uint64_t(4); | |
const float16_t float16_t_init = float16_t(42.0); | |
const float32_t float32_t_init = float32_t(13.0); | |
const float64_t float64_t_init = float64_t(-4.0); | |
#define TYPE_TO_TYPE(x, y) \ | |
const x y##_to_##x = x(y##_init) | |
#define TYPE_TO(x) \ | |
TYPE_TO_TYPE(x, bool); \ | |
TYPE_TO_TYPE(x, int8_t); \ | |
TYPE_TO_TYPE(x, int16_t); \ | |
TYPE_TO_TYPE(x, int32_t); \ | |
TYPE_TO_TYPE(x, int64_t); \ | |
TYPE_TO_TYPE(x, uint8_t); \ | |
TYPE_TO_TYPE(x, uint16_t); \ | |
TYPE_TO_TYPE(x, uint32_t); \ | |
TYPE_TO_TYPE(x, uint64_t); \ | |
TYPE_TO_TYPE(x, float16_t); \ | |
TYPE_TO_TYPE(x, float32_t); \ | |
TYPE_TO_TYPE(x, float64_t) | |
TYPE_TO(bool); | |
TYPE_TO(int8_t); | |
TYPE_TO(int16_t); | |
TYPE_TO(int32_t); | |
TYPE_TO(int64_t); | |
TYPE_TO(uint8_t); | |
TYPE_TO(uint16_t); | |
TYPE_TO(uint32_t); | |
TYPE_TO(uint64_t); | |
TYPE_TO(float16_t); | |
TYPE_TO(float32_t); | |
TYPE_TO(float64_t); | |
void main() {} |