#version 450 core | |
#extension GL_AMD_gpu_shader_half_float: enable | |
#extension GL_AMD_gpu_shader_int16: enable | |
layout(location = 0) in f16vec4 if16v4; | |
layout(location = 1) in i16vec4 ii16v4; | |
layout(location = 2) in u16vec4 iu16v4; | |
layout(location = 0, xfb_buffer = 0, xfb_stride = 6, xfb_offset = 0) out f16vec3 of16v3; | |
layout(location = 1, xfb_buffer = 1, xfb_stride = 6, xfb_offset = 0) out F16Out | |
{ | |
float16_t of16; | |
f16vec2 of16v2; | |
}; | |
layout(location = 5, xfb_buffer = 2, xfb_stride = 6, xfb_offset = 0) out i16vec3 oi16v3; | |
layout(location = 6, xfb_buffer = 3, xfb_stride = 6, xfb_offset = 0) out I16Out | |
{ | |
uint16_t ou16; | |
u16vec2 ou16v2; | |
}; | |
void main() | |
{ | |
of16v3 = if16v4.xyz; | |
of16 = if16v4.x; | |
of16v2 = if16v4.xy; | |
oi16v3 = ii16v4.xyz; | |
ou16 = iu16v4.x; | |
ou16v2 = iu16v4.xy; | |
} |