#version 460 | |
#extension GL_EXT_ray_tracing : enable | |
layout(primitive_culling); | |
#extension GL_EXT_ray_flags_primitive_culling : enable | |
layout(primitive_culling) uniform; | |
layout(primitive_culling, binding = 2) uniform accelerationStructureEXT as; | |
layout(std140, binding = 2, primitive_culling) buffer block { int x; }; | |
void main() | |
{ | |
} |