#version 460 | |
#extension GL_EXT_ray_tracing : enable | |
hitAttributeEXT vec3 attribs; | |
layout(location = 0) rayPayloadInEXT vec3 hitValue; | |
layout(set = 0, binding = 0, r32i) uniform iimage3D result; | |
void main() | |
{ | |
float k = 1048576.0f; | |
int ndx = -1; | |
for (int col = 0; col < 3; col++) | |
for (int row = 0; row < 4; row++) | |
{ | |
ndx++; | |
ivec3 p = ivec3(gl_LaunchIDEXT.xy, ndx); | |
float r = k * gl_WorldToObject3x4EXT[col][row]; | |
ivec4 c = ivec4(int(r),0,0,1); | |
imageStore(result, p, c); | |
} | |
} |