Implement GL_EXT_shader_16bit_storage and GL_EXT_shader_8bit_storage extensions.

These introduce limited support for 8/16-bit types such that they can only be accessed in buffer memory and converted to/from 32-bit types.

Contributed from Khronos-internal work.
diff --git a/SPIRV/GlslangToSpv.cpp b/SPIRV/GlslangToSpv.cpp
index ec1b530..d5fb1ac 100755
--- a/SPIRV/GlslangToSpv.cpp
+++ b/SPIRV/GlslangToSpv.cpp
@@ -2507,6 +2507,20 @@
         }
     }
 
+    const bool contains8BitType = node->getType().containsBasicType(glslang::EbtInt8)   ||
+                                  node->getType().containsBasicType(glslang::EbtUint8);
+    if (contains8BitType) {
+        if (storageClass == spv::StorageClassPushConstant) {
+            builder.addExtension(spv::E_SPV_KHR_8bit_storage);
+            builder.addCapability(spv::CapabilityStoragePushConstant8);
+        } else if (storageClass == spv::StorageClassUniform) {
+            builder.addExtension(spv::E_SPV_KHR_8bit_storage);
+            builder.addCapability(spv::CapabilityUniformAndStorageBuffer8BitAccess);
+            if (node->getType().getQualifier().storage == glslang::EvqBuffer)
+                builder.addCapability(spv::CapabilityStorageBuffer8BitAccess);
+        }
+    }
+
     const char* name = node->getName().c_str();
     if (glslang::IsAnonymous(name))
         name = "";