| hlsl.assoc.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:8 'a1' ( in 4-component vector of float) |
| 0:8 'a2' ( in 4-component vector of float) |
| 0:8 'a3' ( in 4-component vector of float) |
| 0:8 'a4' ( in 4-component vector of float) |
| 0:8 'a5' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:9 'a1' ( in 4-component vector of float) |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:9 'a2' ( in 4-component vector of float) |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:9 'a3' ( in 4-component vector of float) |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:9 'a4' ( in 4-component vector of float) |
| 0:9 'a5' ( in 4-component vector of float) |
| 0:10 Branch: Return with expression |
| 0:10 add ( temp 4-component vector of float) |
| 0:10 add ( temp 4-component vector of float) |
| 0:10 add ( temp 4-component vector of float) |
| 0:10 add ( temp 4-component vector of float) |
| 0:10 'a1' ( in 4-component vector of float) |
| 0:10 'a2' ( in 4-component vector of float) |
| 0:10 'a3' ( in 4-component vector of float) |
| 0:10 'a4' ( in 4-component vector of float) |
| 0:10 'a5' ( in 4-component vector of float) |
| 0:8 Function Definition: PixelShaderFunction( ( temp void) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? 'a1' ( temp 4-component vector of float) |
| 0:? 'a1' (layout( location=0) in 4-component vector of float) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? 'a2' ( temp 4-component vector of float) |
| 0:? 'a2' (layout( location=1) in 4-component vector of float) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? 'a3' ( temp 4-component vector of float) |
| 0:? 'a3' (layout( location=2) in 4-component vector of float) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? 'a4' ( temp 4-component vector of float) |
| 0:? 'a4' (layout( location=3) in 4-component vector of float) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? 'a5' ( temp 4-component vector of float) |
| 0:? 'a5' (layout( location=4) in 4-component vector of float) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float) |
| 0:? 'a1' ( temp 4-component vector of float) |
| 0:? 'a2' ( temp 4-component vector of float) |
| 0:? 'a3' ( temp 4-component vector of float) |
| 0:? 'a4' ( temp 4-component vector of float) |
| 0:? 'a5' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'a1' (layout( location=0) in 4-component vector of float) |
| 0:? 'a2' (layout( location=1) in 4-component vector of float) |
| 0:? 'a3' (layout( location=2) in 4-component vector of float) |
| 0:? 'a4' (layout( location=3) in 4-component vector of float) |
| 0:? 'a5' (layout( location=4) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:8 'a1' ( in 4-component vector of float) |
| 0:8 'a2' ( in 4-component vector of float) |
| 0:8 'a3' ( in 4-component vector of float) |
| 0:8 'a4' ( in 4-component vector of float) |
| 0:8 'a5' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:9 'a1' ( in 4-component vector of float) |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:9 'a2' ( in 4-component vector of float) |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:9 'a3' ( in 4-component vector of float) |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:9 'a4' ( in 4-component vector of float) |
| 0:9 'a5' ( in 4-component vector of float) |
| 0:10 Branch: Return with expression |
| 0:10 add ( temp 4-component vector of float) |
| 0:10 add ( temp 4-component vector of float) |
| 0:10 add ( temp 4-component vector of float) |
| 0:10 add ( temp 4-component vector of float) |
| 0:10 'a1' ( in 4-component vector of float) |
| 0:10 'a2' ( in 4-component vector of float) |
| 0:10 'a3' ( in 4-component vector of float) |
| 0:10 'a4' ( in 4-component vector of float) |
| 0:10 'a5' ( in 4-component vector of float) |
| 0:8 Function Definition: PixelShaderFunction( ( temp void) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? 'a1' ( temp 4-component vector of float) |
| 0:? 'a1' (layout( location=0) in 4-component vector of float) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? 'a2' ( temp 4-component vector of float) |
| 0:? 'a2' (layout( location=1) in 4-component vector of float) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? 'a3' ( temp 4-component vector of float) |
| 0:? 'a3' (layout( location=2) in 4-component vector of float) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? 'a4' ( temp 4-component vector of float) |
| 0:? 'a4' (layout( location=3) in 4-component vector of float) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? 'a5' ( temp 4-component vector of float) |
| 0:? 'a5' (layout( location=4) in 4-component vector of float) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float) |
| 0:? 'a1' ( temp 4-component vector of float) |
| 0:? 'a2' ( temp 4-component vector of float) |
| 0:? 'a3' ( temp 4-component vector of float) |
| 0:? 'a4' ( temp 4-component vector of float) |
| 0:? 'a5' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'a1' (layout( location=0) in 4-component vector of float) |
| 0:? 'a2' (layout( location=1) in 4-component vector of float) |
| 0:? 'a3' (layout( location=2) in 4-component vector of float) |
| 0:? 'a4' (layout( location=3) in 4-component vector of float) |
| 0:? 'a5' (layout( location=4) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 58 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 31 34 37 40 43 46 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "PixelShaderFunction" |
| Name 15 "@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;" |
| Name 10 "a1" |
| Name 11 "a2" |
| Name 12 "a3" |
| Name 13 "a4" |
| Name 14 "a5" |
| Name 29 "a1" |
| Name 31 "a1" |
| Name 33 "a2" |
| Name 34 "a2" |
| Name 36 "a3" |
| Name 37 "a3" |
| Name 39 "a4" |
| Name 40 "a4" |
| Name 42 "a5" |
| Name 43 "a5" |
| Name 46 "@entryPointOutput" |
| Name 47 "param" |
| Name 49 "param" |
| Name 51 "param" |
| Name 53 "param" |
| Name 55 "param" |
| Decorate 31(a1) Location 0 |
| Decorate 34(a2) Location 1 |
| Decorate 37(a3) Location 2 |
| Decorate 40(a4) Location 3 |
| Decorate 43(a5) Location 4 |
| Decorate 46(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) 8(ptr) 8(ptr) 8(ptr) 8(ptr) |
| 30: TypePointer Input 7(fvec4) |
| 31(a1): 30(ptr) Variable Input |
| 34(a2): 30(ptr) Variable Input |
| 37(a3): 30(ptr) Variable Input |
| 40(a4): 30(ptr) Variable Input |
| 43(a5): 30(ptr) Variable Input |
| 45: TypePointer Output 7(fvec4) |
| 46(@entryPointOutput): 45(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 29(a1): 8(ptr) Variable Function |
| 33(a2): 8(ptr) Variable Function |
| 36(a3): 8(ptr) Variable Function |
| 39(a4): 8(ptr) Variable Function |
| 42(a5): 8(ptr) Variable Function |
| 47(param): 8(ptr) Variable Function |
| 49(param): 8(ptr) Variable Function |
| 51(param): 8(ptr) Variable Function |
| 53(param): 8(ptr) Variable Function |
| 55(param): 8(ptr) Variable Function |
| 32: 7(fvec4) Load 31(a1) |
| Store 29(a1) 32 |
| 35: 7(fvec4) Load 34(a2) |
| Store 33(a2) 35 |
| 38: 7(fvec4) Load 37(a3) |
| Store 36(a3) 38 |
| 41: 7(fvec4) Load 40(a4) |
| Store 39(a4) 41 |
| 44: 7(fvec4) Load 43(a5) |
| Store 42(a5) 44 |
| 48: 7(fvec4) Load 29(a1) |
| Store 47(param) 48 |
| 50: 7(fvec4) Load 33(a2) |
| Store 49(param) 50 |
| 52: 7(fvec4) Load 36(a3) |
| Store 51(param) 52 |
| 54: 7(fvec4) Load 39(a4) |
| Store 53(param) 54 |
| 56: 7(fvec4) Load 42(a5) |
| Store 55(param) 56 |
| 57: 7(fvec4) FunctionCall 15(@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;) 47(param) 49(param) 51(param) 53(param) 55(param) |
| Store 46(@entryPointOutput) 57 |
| Return |
| FunctionEnd |
| 15(@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;): 7(fvec4) Function None 9 |
| 10(a1): 8(ptr) FunctionParameter |
| 11(a2): 8(ptr) FunctionParameter |
| 12(a3): 8(ptr) FunctionParameter |
| 13(a4): 8(ptr) FunctionParameter |
| 14(a5): 8(ptr) FunctionParameter |
| 16: Label |
| 17: 7(fvec4) Load 14(a5) |
| Store 13(a4) 17 |
| Store 12(a3) 17 |
| Store 11(a2) 17 |
| Store 10(a1) 17 |
| 18: 7(fvec4) Load 10(a1) |
| 19: 7(fvec4) Load 11(a2) |
| 20: 7(fvec4) FAdd 18 19 |
| 21: 7(fvec4) Load 12(a3) |
| 22: 7(fvec4) FAdd 20 21 |
| 23: 7(fvec4) Load 13(a4) |
| 24: 7(fvec4) FAdd 22 23 |
| 25: 7(fvec4) Load 14(a5) |
| 26: 7(fvec4) FAdd 24 25 |
| ReturnValue 26 |
| FunctionEnd |