HLSL: Add an Includer to handle #include.
diff --git a/Test/baseResults/hlsl.include.vert.out b/Test/baseResults/hlsl.include.vert.out
new file mode 100755
index 0000000..8f31aa0
--- /dev/null
+++ b/Test/baseResults/hlsl.include.vert.out
@@ -0,0 +1,75 @@
+../Test/hlsl.include.vert
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 44
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Vertex 4 "main" 42
+ Source HLSL 500
+ Name 4 "main"
+ Name 9 "@main("
+ Name 11 "$Global"
+ MemberName 11($Global) 0 "i1"
+ MemberName 11($Global) 1 "i2"
+ MemberName 11($Global) 2 "i4"
+ MemberName 11($Global) 3 "i3"
+ MemberName 11($Global) 4 "i6"
+ MemberName 11($Global) 5 "i5"
+ Name 13 ""
+ Name 42 "@entryPointOutput"
+ MemberDecorate 11($Global) 0 Offset 0
+ MemberDecorate 11($Global) 1 Offset 16
+ MemberDecorate 11($Global) 2 Offset 32
+ MemberDecorate 11($Global) 3 Offset 48
+ MemberDecorate 11($Global) 4 Offset 64
+ MemberDecorate 11($Global) 5 Offset 80
+ Decorate 11($Global) Block
+ Decorate 13 DescriptorSet 0
+ Decorate 42(@entryPointOutput) BuiltIn Position
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypeFunction 7(fvec4)
+ 11($Global): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4) 7(fvec4) 7(fvec4) 7(fvec4)
+ 12: TypePointer Uniform 11($Global)
+ 13: 12(ptr) Variable Uniform
+ 14: TypeInt 32 1
+ 15: 14(int) Constant 0
+ 16: TypePointer Uniform 7(fvec4)
+ 19: 14(int) Constant 1
+ 23: 14(int) Constant 3
+ 27: 14(int) Constant 2
+ 31: 14(int) Constant 5
+ 35: 14(int) Constant 4
+ 41: TypePointer Output 7(fvec4)
+42(@entryPointOutput): 41(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 43: 7(fvec4) FunctionCall 9(@main()
+ Store 42(@entryPointOutput) 43
+ Return
+ FunctionEnd
+ 9(@main(): 7(fvec4) Function None 8
+ 10: Label
+ 17: 16(ptr) AccessChain 13 15
+ 18: 7(fvec4) Load 17
+ 20: 16(ptr) AccessChain 13 19
+ 21: 7(fvec4) Load 20
+ 22: 7(fvec4) FAdd 18 21
+ 24: 16(ptr) AccessChain 13 23
+ 25: 7(fvec4) Load 24
+ 26: 7(fvec4) FAdd 22 25
+ 28: 16(ptr) AccessChain 13 27
+ 29: 7(fvec4) Load 28
+ 30: 7(fvec4) FAdd 26 29
+ 32: 16(ptr) AccessChain 13 31
+ 33: 7(fvec4) Load 32
+ 34: 7(fvec4) FAdd 30 33
+ 36: 16(ptr) AccessChain 13 35
+ 37: 7(fvec4) Load 36
+ 38: 7(fvec4) FAdd 34 37
+ ReturnValue 38
+ FunctionEnd