blob: 5db2be19fe1adefdec13c51f36fd9fb2167fd3d5 [file] [log] [blame]
#version 300 es
uniform mat4x3 m43;
uniform mat3x3 m33;
uniform mat4x4 m44;
in vec3 v3;
in vec2 v2;
in vec4 bad[10];
void main()
{
int id = gl_VertexID + gl_InstanceID;
int c0 = gl_MaxVertexAttribs;
int c1 = gl_MaxVertexUniformVectors;
int c2 = gl_MaxVertexOutputVectors;
int c3 = gl_MaxFragmentInputVectors;
int c4 = gl_MaxVertexTextureImageUnits;
int c5 = gl_MaxCombinedTextureImageUnits;
int c6 = gl_MaxTextureImageUnits;
int c7 = gl_MaxFragmentUniformVectors;
int c8 = gl_MaxDrawBuffers;
int c9 = gl_MinProgramTexelOffset;
int c10 = gl_MaxProgramTexelOffset;
mat3x4 tm = transpose(m43);
highp float dm = determinant(m44);
mat3x3 im = inverse(m33);
mat3x2 op = outerProduct(v2, v3);
}