| #version 460 |
| #extension GL_NV_ray_tracing : enable |
| hitAttributeNV vec4 iAttr; |
| void main() |
| { |
| uvec3 v0 = gl_LaunchIDNV; |
| uvec3 v1 = gl_LaunchSizeNV; |
| int v2 = gl_PrimitiveID; |
| int v3 = gl_InstanceID; |
| int v4 = gl_InstanceCustomIndexNV; |
| vec3 v5 = gl_WorldRayOriginNV; |
| vec3 v6 = gl_WorldRayDirectionNV; |
| vec3 v7 = gl_ObjectRayOriginNV; |
| vec3 v8 = gl_ObjectRayDirectionNV; |
| float v9 = gl_RayTminNV; |
| float v10 = gl_RayTmaxNV; |
| mat4x3 v11 = gl_ObjectToWorldNV; |
| mat4x3 v12 = gl_WorldToObjectNV; |
| iAttr = vec4(0.5f,0.5f,0.0f,1.0f); |
| reportIntersectionNV(0.5, 1U); |
| } |