struct PS_OUTPUT | |
{ | |
float4 Color : SV_Target0; | |
}; | |
uniform int ival; | |
uniform int4 ival4; | |
uniform float fval; | |
uniform float4 fval4; | |
PS_OUTPUT main() | |
{ | |
!ival; // scalar int | |
!ival4; // vector int | |
!fval; // scalar float | |
!fval4; // vector float | |
if (ival); | |
if (fval); | |
if (!ival); | |
if (!fval); | |
PS_OUTPUT psout; | |
psout.Color = 1.0; | |
return psout; | |
} | |