Add lerp, fix sincos return type, ret type tests, non-square mats, HLSL->AST tx semantics
diff --git a/Test/baseResults/hlsl.intrinsics.frag.out b/Test/baseResults/hlsl.intrinsics.frag.out
index c280bbd..d2162ec 100644
--- a/Test/baseResults/hlsl.intrinsics.frag.out
+++ b/Test/baseResults/hlsl.intrinsics.frag.out
@@ -2,7 +2,7 @@
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:87 Function Definition: PixelShaderFunction(f1;f1;f1;u1;u1; (temp float)
+0:88 Function Definition: PixelShaderFunction(f1;f1;f1;u1;u1; (temp float)
0:17 Function Parameters:
0:17 'inF0' (in float)
0:17 'inF1' (in float)
@@ -10,33 +10,57 @@
0:17 'inU0' (in uint)
0:17 'inU1' (in uint)
0:? Sequence
-0:20 all (global bool)
-0:20 'inF0' (in float)
-0:21 Absolute value (global float)
-0:21 'inF0' (in float)
-0:22 arc cosine (global float)
-0:22 'inF0' (in float)
-0:23 any (global bool)
-0:23 'inF0' (in float)
-0:24 arc sine (global float)
-0:24 'inF0' (in float)
-0:25 floatBitsToInt (global int)
-0:25 'inF0' (in float)
-0:26 floatBitsToUint (global uint)
-0:26 'inF0' (in float)
-0:27 intBitsToFloat (global float)
-0:27 'inU0' (in uint)
-0:29 arc tangent (global float)
-0:29 'inF0' (in float)
-0:30 arc tangent (global float)
-0:30 'inF0' (in float)
-0:30 'inF1' (in float)
-0:31 Ceiling (global float)
-0:31 'inF0' (in float)
-0:32 clamp (global float)
-0:32 'inF0' (in float)
-0:32 'inF1' (in float)
-0:32 'inF2' (in float)
+0:20 move second child to first child (temp bool)
+0:20 'r000' (temp bool)
+0:20 all (global bool)
+0:20 'inF0' (in float)
+0:21 move second child to first child (temp float)
+0:21 'r001' (temp float)
+0:21 Absolute value (global float)
+0:21 'inF0' (in float)
+0:22 move second child to first child (temp float)
+0:22 'r002' (temp float)
+0:22 arc cosine (global float)
+0:22 'inF0' (in float)
+0:23 move second child to first child (temp bool)
+0:23 'r003' (temp bool)
+0:23 any (global bool)
+0:23 'inF0' (in float)
+0:24 move second child to first child (temp float)
+0:24 'r004' (temp float)
+0:24 arc sine (global float)
+0:24 'inF0' (in float)
+0:25 move second child to first child (temp int)
+0:25 'r005' (temp int)
+0:25 floatBitsToInt (global int)
+0:25 'inF0' (in float)
+0:26 move second child to first child (temp uint)
+0:26 'r006' (temp uint)
+0:26 floatBitsToUint (global uint)
+0:26 'inF0' (in float)
+0:27 move second child to first child (temp float)
+0:27 'r007' (temp float)
+0:27 intBitsToFloat (global float)
+0:27 'inU0' (in uint)
+0:29 move second child to first child (temp float)
+0:29 'r009' (temp float)
+0:29 arc tangent (global float)
+0:29 'inF0' (in float)
+0:30 move second child to first child (temp float)
+0:30 'r010' (temp float)
+0:30 arc tangent (global float)
+0:30 'inF0' (in float)
+0:30 'inF1' (in float)
+0:31 move second child to first child (temp float)
+0:31 'r011' (temp float)
+0:31 Ceiling (global float)
+0:31 'inF0' (in float)
+0:32 move second child to first child (temp float)
+0:32 'r012' (temp float)
+0:32 clamp (global float)
+0:32 'inF0' (in float)
+0:32 'inF1' (in float)
+0:32 'inF2' (in float)
0:33 Test condition and select (temp void)
0:33 Condition
0:33 Compare Less Than (temp bool)
@@ -45,1044 +69,1724 @@
0:33 0.000000
0:33 true case
0:33 Branch: Kill
-0:34 cosine (global float)
-0:34 'inF0' (in float)
-0:35 hyp. cosine (global float)
-0:35 'inF0' (in float)
-0:36 bitCount (global uint)
-0:36 Constant:
-0:36 7 (const uint)
-0:37 dPdx (global float)
-0:37 'inF0' (in float)
-0:38 dPdxCoarse (global float)
-0:38 'inF0' (in float)
-0:39 dPdxFine (global float)
-0:39 'inF0' (in float)
-0:40 dPdy (global float)
-0:40 'inF0' (in float)
-0:41 dPdyCoarse (global float)
-0:41 'inF0' (in float)
-0:42 dPdyFine (global float)
-0:42 'inF0' (in float)
-0:43 degrees (global float)
-0:43 'inF0' (in float)
-0:47 exp (global float)
-0:47 'inF0' (in float)
-0:48 exp2 (global float)
-0:48 'inF0' (in float)
-0:49 findMSB (global int)
-0:49 Constant:
-0:49 7 (const int)
-0:50 findLSB (global int)
-0:50 Constant:
-0:50 7 (const int)
-0:51 Floor (global float)
-0:51 'inF0' (in float)
-0:53 mod (global float)
-0:53 'inF0' (in float)
-0:53 'inF1' (in float)
-0:54 Fraction (global float)
-0:54 'inF0' (in float)
-0:55 frexp (global float)
-0:55 'inF0' (in float)
-0:55 'inF1' (in float)
-0:56 fwidth (global float)
-0:56 'inF0' (in float)
-0:57 isinf (global bool)
-0:57 'inF0' (in float)
-0:58 isnan (global bool)
-0:58 'inF0' (in float)
-0:59 ldexp (global float)
-0:59 'inF0' (in float)
-0:59 'inF1' (in float)
-0:60 log (global float)
-0:60 'inF0' (in float)
-0:61 component-wise multiply (temp float)
-0:61 log2 (temp float)
+0:34 move second child to first child (temp float)
+0:34 'r014' (temp float)
+0:34 cosine (global float)
+0:34 'inF0' (in float)
+0:35 move second child to first child (temp float)
+0:35 'r015' (temp float)
+0:35 hyp. cosine (global float)
+0:35 'inF0' (in float)
+0:36 move second child to first child (temp uint)
+0:36 'r016' (temp uint)
+0:36 bitCount (global uint)
+0:36 Constant:
+0:36 7 (const uint)
+0:37 move second child to first child (temp float)
+0:37 'r017' (temp float)
+0:37 dPdx (global float)
+0:37 'inF0' (in float)
+0:38 move second child to first child (temp float)
+0:38 'r018' (temp float)
+0:38 dPdxCoarse (global float)
+0:38 'inF0' (in float)
+0:39 move second child to first child (temp float)
+0:39 'r019' (temp float)
+0:39 dPdxFine (global float)
+0:39 'inF0' (in float)
+0:40 move second child to first child (temp float)
+0:40 'r020' (temp float)
+0:40 dPdy (global float)
+0:40 'inF0' (in float)
+0:41 move second child to first child (temp float)
+0:41 'r021' (temp float)
+0:41 dPdyCoarse (global float)
+0:41 'inF0' (in float)
+0:42 move second child to first child (temp float)
+0:42 'r022' (temp float)
+0:42 dPdyFine (global float)
+0:42 'inF0' (in float)
+0:43 move second child to first child (temp float)
+0:43 'r023' (temp float)
+0:43 degrees (global float)
+0:43 'inF0' (in float)
+0:47 move second child to first child (temp float)
+0:47 'r027' (temp float)
+0:47 exp (global float)
+0:47 'inF0' (in float)
+0:48 move second child to first child (temp float)
+0:48 'r028' (temp float)
+0:48 exp2 (global float)
+0:48 'inF0' (in float)
+0:49 move second child to first child (temp uint)
+0:49 'r029' (temp uint)
+0:49 Convert int to uint (temp uint)
+0:49 findMSB (global int)
+0:49 Constant:
+0:49 7 (const int)
+0:50 move second child to first child (temp uint)
+0:50 'r030' (temp uint)
+0:50 Convert int to uint (temp uint)
+0:50 findLSB (global int)
+0:50 Constant:
+0:50 7 (const int)
+0:51 move second child to first child (temp float)
+0:51 'r031' (temp float)
+0:51 Floor (global float)
+0:51 'inF0' (in float)
+0:53 move second child to first child (temp float)
+0:53 'r033' (temp float)
+0:53 mod (global float)
+0:53 'inF0' (in float)
+0:53 'inF1' (in float)
+0:54 move second child to first child (temp float)
+0:54 'r034' (temp float)
+0:54 Fraction (global float)
+0:54 'inF0' (in float)
+0:55 move second child to first child (temp float)
+0:55 'r035' (temp float)
+0:55 frexp (global float)
+0:55 'inF0' (in float)
+0:55 'inF1' (in float)
+0:56 move second child to first child (temp float)
+0:56 'r036' (temp float)
+0:56 fwidth (global float)
+0:56 'inF0' (in float)
+0:57 move second child to first child (temp bool)
+0:57 'r037' (temp bool)
+0:57 isinf (global bool)
+0:57 'inF0' (in float)
+0:58 move second child to first child (temp bool)
+0:58 'r038' (temp bool)
+0:58 isnan (global bool)
+0:58 'inF0' (in float)
+0:59 move second child to first child (temp float)
+0:59 'r039' (temp float)
+0:59 ldexp (global float)
+0:59 'inF0' (in float)
+0:59 'inF1' (in float)
+0:60 move second child to first child (temp float)
+0:60 'r039a' (temp float)
+0:60 mix (global float)
+0:60 'inF0' (in float)
+0:60 'inF1' (in float)
+0:60 'inF2' (in float)
+0:61 move second child to first child (temp float)
+0:61 'r040' (temp float)
+0:61 log (global float)
0:61 'inF0' (in float)
-0:61 Constant:
-0:61 0.301030
-0:62 log2 (global float)
-0:62 'inF0' (in float)
-0:63 max (global float)
-0:63 'inF0' (in float)
-0:63 'inF1' (in float)
-0:64 min (global float)
-0:64 'inF0' (in float)
-0:64 'inF1' (in float)
-0:65 pow (global float)
-0:65 'inF0' (in float)
-0:65 'inF1' (in float)
-0:66 radians (global float)
-0:66 'inF0' (in float)
-0:67 divide (temp float)
-0:67 Constant:
-0:67 1.000000
-0:67 'inF0' (in float)
-0:68 bitFieldReverse (global uint)
-0:68 Constant:
-0:68 2 (const uint)
-0:69 roundEven (global float)
-0:69 'inF0' (in float)
-0:70 inverse sqrt (global float)
-0:70 'inF0' (in float)
-0:71 clamp (temp float)
-0:71 'inF0' (in float)
-0:71 Constant:
-0:71 0.000000
-0:71 Constant:
-0:71 1.000000
-0:72 Sign (global float)
-0:72 'inF0' (in float)
-0:73 sine (global float)
-0:73 'inF0' (in float)
-0:74 Sequence
-0:74 move second child to first child (temp float)
-0:74 'inF1' (in float)
-0:74 sine (temp float)
-0:74 'inF0' (in float)
-0:74 move second child to first child (temp float)
-0:74 'inF2' (in float)
-0:74 cosine (temp float)
-0:74 'inF0' (in float)
-0:75 hyp. sine (global float)
-0:75 'inF0' (in float)
-0:76 smoothstep (global float)
-0:76 'inF0' (in float)
-0:76 'inF1' (in float)
-0:76 'inF2' (in float)
-0:77 sqrt (global float)
-0:77 'inF0' (in float)
-0:78 step (global float)
-0:78 'inF0' (in float)
-0:78 'inF1' (in float)
-0:79 tangent (global float)
-0:79 'inF0' (in float)
-0:80 hyp. tangent (global float)
-0:80 'inF0' (in float)
-0:82 trunc (global float)
-0:82 'inF0' (in float)
-0:84 Branch: Return with expression
-0:84 Constant:
-0:84 0.000000
-0:93 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
-0:88 Function Parameters:
-0:88 'inF0' (in 1-component vector of float)
-0:88 'inF1' (in 1-component vector of float)
-0:88 'inF2' (in 1-component vector of float)
+0:62 move second child to first child (temp float)
+0:62 'r041' (temp float)
+0:62 component-wise multiply (temp float)
+0:62 log2 (temp float)
+0:62 'inF0' (in float)
+0:62 Constant:
+0:62 0.301030
+0:63 move second child to first child (temp float)
+0:63 'r042' (temp float)
+0:63 log2 (global float)
+0:63 'inF0' (in float)
+0:64 move second child to first child (temp float)
+0:64 'r043' (temp float)
+0:64 max (global float)
+0:64 'inF0' (in float)
+0:64 'inF1' (in float)
+0:65 move second child to first child (temp float)
+0:65 'r044' (temp float)
+0:65 min (global float)
+0:65 'inF0' (in float)
+0:65 'inF1' (in float)
+0:66 move second child to first child (temp float)
+0:66 'r045' (temp float)
+0:66 pow (global float)
+0:66 'inF0' (in float)
+0:66 'inF1' (in float)
+0:67 move second child to first child (temp float)
+0:67 'r046' (temp float)
+0:67 radians (global float)
+0:67 'inF0' (in float)
+0:68 move second child to first child (temp float)
+0:68 'r047' (temp float)
+0:68 divide (temp float)
+0:68 Constant:
+0:68 1.000000
+0:68 'inF0' (in float)
+0:69 move second child to first child (temp uint)
+0:69 'r048' (temp uint)
+0:69 bitFieldReverse (global uint)
+0:69 Constant:
+0:69 2 (const uint)
+0:70 move second child to first child (temp float)
+0:70 'r049' (temp float)
+0:70 roundEven (global float)
+0:70 'inF0' (in float)
+0:71 move second child to first child (temp float)
+0:71 'r050' (temp float)
+0:71 inverse sqrt (global float)
+0:71 'inF0' (in float)
+0:72 move second child to first child (temp float)
+0:72 'r051' (temp float)
+0:72 clamp (temp float)
+0:72 'inF0' (in float)
+0:72 Constant:
+0:72 0.000000
+0:72 Constant:
+0:72 1.000000
+0:73 move second child to first child (temp float)
+0:73 'r052' (temp float)
+0:73 Sign (global float)
+0:73 'inF0' (in float)
+0:74 move second child to first child (temp float)
+0:74 'r053' (temp float)
+0:74 sine (global float)
+0:74 'inF0' (in float)
+0:75 Sequence
+0:75 move second child to first child (temp float)
+0:75 'inF1' (in float)
+0:75 sine (temp float)
+0:75 'inF0' (in float)
+0:75 move second child to first child (temp float)
+0:75 'inF2' (in float)
+0:75 cosine (temp float)
+0:75 'inF0' (in float)
+0:76 move second child to first child (temp float)
+0:76 'r055' (temp float)
+0:76 hyp. sine (global float)
+0:76 'inF0' (in float)
+0:77 move second child to first child (temp float)
+0:77 'r056' (temp float)
+0:77 smoothstep (global float)
+0:77 'inF0' (in float)
+0:77 'inF1' (in float)
+0:77 'inF2' (in float)
+0:78 move second child to first child (temp float)
+0:78 'r057' (temp float)
+0:78 sqrt (global float)
+0:78 'inF0' (in float)
+0:79 move second child to first child (temp float)
+0:79 'r058' (temp float)
+0:79 step (global float)
+0:79 'inF0' (in float)
+0:79 'inF1' (in float)
+0:80 move second child to first child (temp float)
+0:80 'r059' (temp float)
+0:80 tangent (global float)
+0:80 'inF0' (in float)
+0:81 move second child to first child (temp float)
+0:81 'r060' (temp float)
+0:81 hyp. tangent (global float)
+0:81 'inF0' (in float)
+0:83 move second child to first child (temp float)
+0:83 'r061' (temp float)
+0:83 trunc (global float)
+0:83 'inF0' (in float)
+0:85 Branch: Return with expression
+0:85 Constant:
+0:85 0.000000
+0:94 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
+0:89 Function Parameters:
+0:89 'inF0' (in 1-component vector of float)
+0:89 'inF1' (in 1-component vector of float)
+0:89 'inF2' (in 1-component vector of float)
0:? Sequence
-0:90 Branch: Return with expression
-0:90 Constant:
-0:90 0.000000
-0:172 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
-0:94 Function Parameters:
-0:94 'inF0' (in 2-component vector of float)
-0:94 'inF1' (in 2-component vector of float)
-0:94 'inF2' (in 2-component vector of float)
-0:94 'inU0' (in 2-component vector of uint)
-0:94 'inU1' (in 2-component vector of uint)
+0:91 Branch: Return with expression
+0:91 Constant:
+0:91 0.000000
+0:177 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
+0:95 Function Parameters:
+0:95 'inF0' (in 2-component vector of float)
+0:95 'inF1' (in 2-component vector of float)
+0:95 'inF2' (in 2-component vector of float)
+0:95 'inU0' (in 2-component vector of uint)
+0:95 'inU1' (in 2-component vector of uint)
0:? Sequence
-0:97 all (global bool)
-0:97 'inF0' (in 2-component vector of float)
-0:98 Absolute value (global 2-component vector of float)
-0:98 'inF0' (in 2-component vector of float)
-0:99 arc cosine (global 2-component vector of float)
-0:99 'inF0' (in 2-component vector of float)
-0:100 any (global bool)
-0:100 'inF0' (in 2-component vector of float)
-0:101 arc sine (global 2-component vector of float)
-0:101 'inF0' (in 2-component vector of float)
-0:102 floatBitsToInt (global 2-component vector of int)
-0:102 'inF0' (in 2-component vector of float)
-0:103 floatBitsToUint (global 2-component vector of uint)
-0:103 'inF0' (in 2-component vector of float)
-0:104 intBitsToFloat (global 2-component vector of float)
-0:104 'inU0' (in 2-component vector of uint)
-0:106 arc tangent (global 2-component vector of float)
-0:106 'inF0' (in 2-component vector of float)
-0:107 arc tangent (global 2-component vector of float)
-0:107 'inF0' (in 2-component vector of float)
-0:107 'inF1' (in 2-component vector of float)
-0:108 Ceiling (global 2-component vector of float)
-0:108 'inF0' (in 2-component vector of float)
-0:109 clamp (global 2-component vector of float)
-0:109 'inF0' (in 2-component vector of float)
-0:109 'inF1' (in 2-component vector of float)
-0:109 'inF2' (in 2-component vector of float)
-0:110 Test condition and select (temp void)
-0:110 Condition
-0:110 any (temp bool)
-0:110 Compare Less Than (temp 2-component vector of bool)
-0:110 'inF0' (in 2-component vector of float)
-0:110 Constant:
-0:110 0.000000
-0:110 0.000000
-0:110 true case
-0:110 Branch: Kill
-0:111 cosine (global 2-component vector of float)
-0:111 'inF0' (in 2-component vector of float)
-0:112 hyp. cosine (global 2-component vector of float)
-0:112 'inF0' (in 2-component vector of float)
-0:? bitCount (global 2-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:114 dPdx (global 2-component vector of float)
-0:114 'inF0' (in 2-component vector of float)
-0:115 dPdxCoarse (global 2-component vector of float)
-0:115 'inF0' (in 2-component vector of float)
-0:116 dPdxFine (global 2-component vector of float)
-0:116 'inF0' (in 2-component vector of float)
-0:117 dPdy (global 2-component vector of float)
-0:117 'inF0' (in 2-component vector of float)
-0:118 dPdyCoarse (global 2-component vector of float)
-0:118 'inF0' (in 2-component vector of float)
-0:119 dPdyFine (global 2-component vector of float)
-0:119 'inF0' (in 2-component vector of float)
-0:120 degrees (global 2-component vector of float)
-0:120 'inF0' (in 2-component vector of float)
-0:121 distance (global float)
-0:121 'inF0' (in 2-component vector of float)
-0:121 'inF1' (in 2-component vector of float)
-0:122 dot-product (global float)
-0:122 'inF0' (in 2-component vector of float)
-0:122 'inF1' (in 2-component vector of float)
-0:126 exp (global 2-component vector of float)
-0:126 'inF0' (in 2-component vector of float)
-0:127 exp2 (global 2-component vector of float)
-0:127 'inF0' (in 2-component vector of float)
-0:128 face-forward (global 2-component vector of float)
-0:128 'inF0' (in 2-component vector of float)
-0:128 'inF1' (in 2-component vector of float)
-0:128 'inF2' (in 2-component vector of float)
-0:129 findMSB (global int)
-0:129 Constant:
-0:129 7 (const int)
-0:130 findLSB (global int)
-0:130 Constant:
-0:130 7 (const int)
-0:131 Floor (global 2-component vector of float)
-0:131 'inF0' (in 2-component vector of float)
-0:133 mod (global 2-component vector of float)
-0:133 'inF0' (in 2-component vector of float)
-0:133 'inF1' (in 2-component vector of float)
-0:134 Fraction (global 2-component vector of float)
-0:134 'inF0' (in 2-component vector of float)
-0:135 frexp (global 2-component vector of float)
-0:135 'inF0' (in 2-component vector of float)
-0:135 'inF1' (in 2-component vector of float)
-0:136 fwidth (global 2-component vector of float)
-0:136 'inF0' (in 2-component vector of float)
-0:137 isinf (global 2-component vector of bool)
-0:137 'inF0' (in 2-component vector of float)
-0:138 isnan (global 2-component vector of bool)
-0:138 'inF0' (in 2-component vector of float)
-0:139 ldexp (global 2-component vector of float)
-0:139 'inF0' (in 2-component vector of float)
-0:139 'inF1' (in 2-component vector of float)
-0:140 length (global float)
-0:140 'inF0' (in 2-component vector of float)
-0:141 log (global 2-component vector of float)
-0:141 'inF0' (in 2-component vector of float)
-0:142 vector-scale (temp 2-component vector of float)
-0:142 log2 (temp 2-component vector of float)
+0:98 move second child to first child (temp bool)
+0:98 'r000' (temp bool)
+0:98 all (global bool)
+0:98 'inF0' (in 2-component vector of float)
+0:99 move second child to first child (temp 2-component vector of float)
+0:99 'r001' (temp 2-component vector of float)
+0:99 Absolute value (global 2-component vector of float)
+0:99 'inF0' (in 2-component vector of float)
+0:100 move second child to first child (temp 2-component vector of float)
+0:100 'r002' (temp 2-component vector of float)
+0:100 arc cosine (global 2-component vector of float)
+0:100 'inF0' (in 2-component vector of float)
+0:101 move second child to first child (temp bool)
+0:101 'r003' (temp bool)
+0:101 any (global bool)
+0:101 'inF0' (in 2-component vector of float)
+0:102 move second child to first child (temp 2-component vector of float)
+0:102 'r004' (temp 2-component vector of float)
+0:102 arc sine (global 2-component vector of float)
+0:102 'inF0' (in 2-component vector of float)
+0:103 move second child to first child (temp 2-component vector of int)
+0:103 'r005' (temp 2-component vector of int)
+0:103 floatBitsToInt (global 2-component vector of int)
+0:103 'inF0' (in 2-component vector of float)
+0:104 move second child to first child (temp 2-component vector of uint)
+0:104 'r006' (temp 2-component vector of uint)
+0:104 floatBitsToUint (global 2-component vector of uint)
+0:104 'inF0' (in 2-component vector of float)
+0:105 move second child to first child (temp 2-component vector of float)
+0:105 'r007' (temp 2-component vector of float)
+0:105 intBitsToFloat (global 2-component vector of float)
+0:105 'inU0' (in 2-component vector of uint)
+0:107 move second child to first child (temp 2-component vector of float)
+0:107 'r009' (temp 2-component vector of float)
+0:107 arc tangent (global 2-component vector of float)
+0:107 'inF0' (in 2-component vector of float)
+0:108 move second child to first child (temp 2-component vector of float)
+0:108 'r010' (temp 2-component vector of float)
+0:108 arc tangent (global 2-component vector of float)
+0:108 'inF0' (in 2-component vector of float)
+0:108 'inF1' (in 2-component vector of float)
+0:109 move second child to first child (temp 2-component vector of float)
+0:109 'r011' (temp 2-component vector of float)
+0:109 Ceiling (global 2-component vector of float)
+0:109 'inF0' (in 2-component vector of float)
+0:110 move second child to first child (temp 2-component vector of float)
+0:110 'r012' (temp 2-component vector of float)
+0:110 clamp (global 2-component vector of float)
+0:110 'inF0' (in 2-component vector of float)
+0:110 'inF1' (in 2-component vector of float)
+0:110 'inF2' (in 2-component vector of float)
+0:111 Test condition and select (temp void)
+0:111 Condition
+0:111 any (temp bool)
+0:111 Compare Less Than (temp 2-component vector of bool)
+0:111 'inF0' (in 2-component vector of float)
+0:111 Constant:
+0:111 0.000000
+0:111 0.000000
+0:111 true case
+0:111 Branch: Kill
+0:112 move second child to first child (temp 2-component vector of float)
+0:112 'r013' (temp 2-component vector of float)
+0:112 cosine (global 2-component vector of float)
+0:112 'inF0' (in 2-component vector of float)
+0:113 move second child to first child (temp 2-component vector of float)
+0:113 'r015' (temp 2-component vector of float)
+0:113 hyp. cosine (global 2-component vector of float)
+0:113 'inF0' (in 2-component vector of float)
+0:114 move second child to first child (temp 2-component vector of uint)
+0:114 'r016' (temp 2-component vector of uint)
+0:? bitCount (global 2-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:115 move second child to first child (temp 2-component vector of float)
+0:115 'r017' (temp 2-component vector of float)
+0:115 dPdx (global 2-component vector of float)
+0:115 'inF0' (in 2-component vector of float)
+0:116 move second child to first child (temp 2-component vector of float)
+0:116 'r018' (temp 2-component vector of float)
+0:116 dPdxCoarse (global 2-component vector of float)
+0:116 'inF0' (in 2-component vector of float)
+0:117 move second child to first child (temp 2-component vector of float)
+0:117 'r019' (temp 2-component vector of float)
+0:117 dPdxFine (global 2-component vector of float)
+0:117 'inF0' (in 2-component vector of float)
+0:118 move second child to first child (temp 2-component vector of float)
+0:118 'r020' (temp 2-component vector of float)
+0:118 dPdy (global 2-component vector of float)
+0:118 'inF0' (in 2-component vector of float)
+0:119 move second child to first child (temp 2-component vector of float)
+0:119 'r021' (temp 2-component vector of float)
+0:119 dPdyCoarse (global 2-component vector of float)
+0:119 'inF0' (in 2-component vector of float)
+0:120 move second child to first child (temp 2-component vector of float)
+0:120 'r022' (temp 2-component vector of float)
+0:120 dPdyFine (global 2-component vector of float)
+0:120 'inF0' (in 2-component vector of float)
+0:121 move second child to first child (temp 2-component vector of float)
+0:121 'r023' (temp 2-component vector of float)
+0:121 degrees (global 2-component vector of float)
+0:121 'inF0' (in 2-component vector of float)
+0:125 move second child to first child (temp float)
+0:125 'r026' (temp float)
+0:125 distance (global float)
+0:125 'inF0' (in 2-component vector of float)
+0:125 'inF1' (in 2-component vector of float)
+0:126 move second child to first child (temp float)
+0:126 'r027' (temp float)
+0:126 dot-product (global float)
+0:126 'inF0' (in 2-component vector of float)
+0:126 'inF1' (in 2-component vector of float)
+0:130 move second child to first child (temp 2-component vector of float)
+0:130 'r028' (temp 2-component vector of float)
+0:130 exp (global 2-component vector of float)
+0:130 'inF0' (in 2-component vector of float)
+0:131 move second child to first child (temp 2-component vector of float)
+0:131 'r029' (temp 2-component vector of float)
+0:131 exp2 (global 2-component vector of float)
+0:131 'inF0' (in 2-component vector of float)
+0:132 move second child to first child (temp 2-component vector of float)
+0:132 'r030' (temp 2-component vector of float)
+0:132 face-forward (global 2-component vector of float)
+0:132 'inF0' (in 2-component vector of float)
+0:132 'inF1' (in 2-component vector of float)
+0:132 'inF2' (in 2-component vector of float)
+0:133 move second child to first child (temp 2-component vector of uint)
+0:133 'r031' (temp 2-component vector of uint)
+0:? findMSB (global 2-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 8 (const uint)
+0:134 move second child to first child (temp 2-component vector of uint)
+0:134 'r032' (temp 2-component vector of uint)
+0:? findLSB (global 2-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 8 (const uint)
+0:135 move second child to first child (temp 2-component vector of float)
+0:135 'r033' (temp 2-component vector of float)
+0:135 Floor (global 2-component vector of float)
+0:135 'inF0' (in 2-component vector of float)
+0:137 move second child to first child (temp 2-component vector of float)
+0:137 'r035' (temp 2-component vector of float)
+0:137 mod (global 2-component vector of float)
+0:137 'inF0' (in 2-component vector of float)
+0:137 'inF1' (in 2-component vector of float)
+0:138 move second child to first child (temp 2-component vector of float)
+0:138 'r036' (temp 2-component vector of float)
+0:138 Fraction (global 2-component vector of float)
+0:138 'inF0' (in 2-component vector of float)
+0:139 move second child to first child (temp 2-component vector of float)
+0:139 'r037' (temp 2-component vector of float)
+0:139 frexp (global 2-component vector of float)
+0:139 'inF0' (in 2-component vector of float)
+0:139 'inF1' (in 2-component vector of float)
+0:140 move second child to first child (temp 2-component vector of float)
+0:140 'r038' (temp 2-component vector of float)
+0:140 fwidth (global 2-component vector of float)
+0:140 'inF0' (in 2-component vector of float)
+0:141 move second child to first child (temp 2-component vector of bool)
+0:141 'r039' (temp 2-component vector of bool)
+0:141 isinf (global 2-component vector of bool)
+0:141 'inF0' (in 2-component vector of float)
+0:142 move second child to first child (temp 2-component vector of bool)
+0:142 'r040' (temp 2-component vector of bool)
+0:142 isnan (global 2-component vector of bool)
0:142 'inF0' (in 2-component vector of float)
-0:142 Constant:
-0:142 0.301030
-0:143 log2 (global 2-component vector of float)
-0:143 'inF0' (in 2-component vector of float)
-0:144 max (global 2-component vector of float)
-0:144 'inF0' (in 2-component vector of float)
-0:144 'inF1' (in 2-component vector of float)
-0:145 min (global 2-component vector of float)
-0:145 'inF0' (in 2-component vector of float)
-0:145 'inF1' (in 2-component vector of float)
-0:146 normalize (global 2-component vector of float)
-0:146 'inF0' (in 2-component vector of float)
-0:147 pow (global 2-component vector of float)
-0:147 'inF0' (in 2-component vector of float)
-0:147 'inF1' (in 2-component vector of float)
-0:148 radians (global 2-component vector of float)
-0:148 'inF0' (in 2-component vector of float)
-0:149 divide (temp 2-component vector of float)
-0:149 Constant:
-0:149 1.000000
-0:149 'inF0' (in 2-component vector of float)
-0:150 reflect (global 2-component vector of float)
-0:150 'inF0' (in 2-component vector of float)
-0:150 'inF1' (in 2-component vector of float)
-0:151 refract (global 2-component vector of float)
-0:151 'inF0' (in 2-component vector of float)
-0:151 'inF1' (in 2-component vector of float)
-0:151 Constant:
-0:151 2.000000
-0:? bitFieldReverse (global 2-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:153 roundEven (global 2-component vector of float)
-0:153 'inF0' (in 2-component vector of float)
-0:154 inverse sqrt (global 2-component vector of float)
-0:154 'inF0' (in 2-component vector of float)
-0:155 clamp (temp 2-component vector of float)
-0:155 'inF0' (in 2-component vector of float)
-0:155 Constant:
-0:155 0.000000
-0:155 Constant:
-0:155 1.000000
-0:156 Sign (global 2-component vector of float)
-0:156 'inF0' (in 2-component vector of float)
-0:157 sine (global 2-component vector of float)
-0:157 'inF0' (in 2-component vector of float)
-0:158 Sequence
-0:158 move second child to first child (temp 2-component vector of float)
-0:158 'inF1' (in 2-component vector of float)
-0:158 sine (temp 2-component vector of float)
-0:158 'inF0' (in 2-component vector of float)
-0:158 move second child to first child (temp 2-component vector of float)
-0:158 'inF2' (in 2-component vector of float)
-0:158 cosine (temp 2-component vector of float)
-0:158 'inF0' (in 2-component vector of float)
-0:159 hyp. sine (global 2-component vector of float)
-0:159 'inF0' (in 2-component vector of float)
-0:160 smoothstep (global 2-component vector of float)
-0:160 'inF0' (in 2-component vector of float)
-0:160 'inF1' (in 2-component vector of float)
-0:160 'inF2' (in 2-component vector of float)
-0:161 sqrt (global 2-component vector of float)
-0:161 'inF0' (in 2-component vector of float)
-0:162 step (global 2-component vector of float)
-0:162 'inF0' (in 2-component vector of float)
-0:162 'inF1' (in 2-component vector of float)
-0:163 tangent (global 2-component vector of float)
-0:163 'inF0' (in 2-component vector of float)
-0:164 hyp. tangent (global 2-component vector of float)
-0:164 'inF0' (in 2-component vector of float)
-0:166 trunc (global 2-component vector of float)
-0:166 'inF0' (in 2-component vector of float)
-0:169 Branch: Return with expression
+0:143 move second child to first child (temp 2-component vector of float)
+0:143 'r041' (temp 2-component vector of float)
+0:143 ldexp (global 2-component vector of float)
+0:143 'inF0' (in 2-component vector of float)
+0:143 'inF1' (in 2-component vector of float)
+0:144 move second child to first child (temp 2-component vector of float)
+0:144 'r039a' (temp 2-component vector of float)
+0:144 mix (global 2-component vector of float)
+0:144 'inF0' (in 2-component vector of float)
+0:144 'inF1' (in 2-component vector of float)
+0:144 'inF2' (in 2-component vector of float)
+0:145 move second child to first child (temp float)
+0:145 'r042' (temp float)
+0:145 length (global float)
+0:145 'inF0' (in 2-component vector of float)
+0:146 move second child to first child (temp 2-component vector of float)
+0:146 'r043' (temp 2-component vector of float)
+0:146 log (global 2-component vector of float)
+0:146 'inF0' (in 2-component vector of float)
+0:147 move second child to first child (temp 2-component vector of float)
+0:147 'r044' (temp 2-component vector of float)
+0:147 vector-scale (temp 2-component vector of float)
+0:147 log2 (temp 2-component vector of float)
+0:147 'inF0' (in 2-component vector of float)
+0:147 Constant:
+0:147 0.301030
+0:148 move second child to first child (temp 2-component vector of float)
+0:148 'r045' (temp 2-component vector of float)
+0:148 log2 (global 2-component vector of float)
+0:148 'inF0' (in 2-component vector of float)
+0:149 move second child to first child (temp 2-component vector of float)
+0:149 'r046' (temp 2-component vector of float)
+0:149 max (global 2-component vector of float)
+0:149 'inF0' (in 2-component vector of float)
+0:149 'inF1' (in 2-component vector of float)
+0:150 move second child to first child (temp 2-component vector of float)
+0:150 'r047' (temp 2-component vector of float)
+0:150 min (global 2-component vector of float)
+0:150 'inF0' (in 2-component vector of float)
+0:150 'inF1' (in 2-component vector of float)
+0:151 move second child to first child (temp 2-component vector of float)
+0:151 'r048' (temp 2-component vector of float)
+0:151 normalize (global 2-component vector of float)
+0:151 'inF0' (in 2-component vector of float)
+0:152 move second child to first child (temp 2-component vector of float)
+0:152 'r049' (temp 2-component vector of float)
+0:152 pow (global 2-component vector of float)
+0:152 'inF0' (in 2-component vector of float)
+0:152 'inF1' (in 2-component vector of float)
+0:153 move second child to first child (temp 2-component vector of float)
+0:153 'r050' (temp 2-component vector of float)
+0:153 radians (global 2-component vector of float)
+0:153 'inF0' (in 2-component vector of float)
+0:154 move second child to first child (temp 2-component vector of float)
+0:154 'r051' (temp 2-component vector of float)
+0:154 divide (temp 2-component vector of float)
+0:154 Constant:
+0:154 1.000000
+0:154 'inF0' (in 2-component vector of float)
+0:155 move second child to first child (temp 2-component vector of float)
+0:155 'r052' (temp 2-component vector of float)
+0:155 reflect (global 2-component vector of float)
+0:155 'inF0' (in 2-component vector of float)
+0:155 'inF1' (in 2-component vector of float)
+0:156 move second child to first child (temp 2-component vector of float)
+0:156 'r053' (temp 2-component vector of float)
+0:156 refract (global 2-component vector of float)
+0:156 'inF0' (in 2-component vector of float)
+0:156 'inF1' (in 2-component vector of float)
+0:156 Constant:
+0:156 2.000000
+0:157 move second child to first child (temp 2-component vector of uint)
+0:157 'r054' (temp 2-component vector of uint)
+0:? bitFieldReverse (global 2-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:158 move second child to first child (temp 2-component vector of float)
+0:158 'r055' (temp 2-component vector of float)
+0:158 roundEven (global 2-component vector of float)
+0:158 'inF0' (in 2-component vector of float)
+0:159 move second child to first child (temp 2-component vector of float)
+0:159 'r056' (temp 2-component vector of float)
+0:159 inverse sqrt (global 2-component vector of float)
+0:159 'inF0' (in 2-component vector of float)
+0:160 move second child to first child (temp 2-component vector of float)
+0:160 'r057' (temp 2-component vector of float)
+0:160 clamp (temp 2-component vector of float)
+0:160 'inF0' (in 2-component vector of float)
+0:160 Constant:
+0:160 0.000000
+0:160 Constant:
+0:160 1.000000
+0:161 move second child to first child (temp 2-component vector of float)
+0:161 'r058' (temp 2-component vector of float)
+0:161 Sign (global 2-component vector of float)
+0:161 'inF0' (in 2-component vector of float)
+0:162 move second child to first child (temp 2-component vector of float)
+0:162 'r059' (temp 2-component vector of float)
+0:162 sine (global 2-component vector of float)
+0:162 'inF0' (in 2-component vector of float)
+0:163 Sequence
+0:163 move second child to first child (temp 2-component vector of float)
+0:163 'inF1' (in 2-component vector of float)
+0:163 sine (temp 2-component vector of float)
+0:163 'inF0' (in 2-component vector of float)
+0:163 move second child to first child (temp 2-component vector of float)
+0:163 'inF2' (in 2-component vector of float)
+0:163 cosine (temp 2-component vector of float)
+0:163 'inF0' (in 2-component vector of float)
+0:164 move second child to first child (temp 2-component vector of float)
+0:164 'r060' (temp 2-component vector of float)
+0:164 hyp. sine (global 2-component vector of float)
+0:164 'inF0' (in 2-component vector of float)
+0:165 move second child to first child (temp 2-component vector of float)
+0:165 'r061' (temp 2-component vector of float)
+0:165 smoothstep (global 2-component vector of float)
+0:165 'inF0' (in 2-component vector of float)
+0:165 'inF1' (in 2-component vector of float)
+0:165 'inF2' (in 2-component vector of float)
+0:166 move second child to first child (temp 2-component vector of float)
+0:166 'r062' (temp 2-component vector of float)
+0:166 sqrt (global 2-component vector of float)
+0:166 'inF0' (in 2-component vector of float)
+0:167 move second child to first child (temp 2-component vector of float)
+0:167 'r063' (temp 2-component vector of float)
+0:167 step (global 2-component vector of float)
+0:167 'inF0' (in 2-component vector of float)
+0:167 'inF1' (in 2-component vector of float)
+0:168 move second child to first child (temp 2-component vector of float)
+0:168 'r064' (temp 2-component vector of float)
+0:168 tangent (global 2-component vector of float)
+0:168 'inF0' (in 2-component vector of float)
+0:169 move second child to first child (temp 2-component vector of float)
+0:169 'r065' (temp 2-component vector of float)
+0:169 hyp. tangent (global 2-component vector of float)
+0:169 'inF0' (in 2-component vector of float)
+0:171 move second child to first child (temp 2-component vector of float)
+0:171 'r066' (temp 2-component vector of float)
+0:171 trunc (global 2-component vector of float)
+0:171 'inF0' (in 2-component vector of float)
+0:174 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:252 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
-0:173 Function Parameters:
-0:173 'inF0' (in 3-component vector of float)
-0:173 'inF1' (in 3-component vector of float)
-0:173 'inF2' (in 3-component vector of float)
-0:173 'inU0' (in 3-component vector of uint)
-0:173 'inU1' (in 3-component vector of uint)
+0:258 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
+0:178 Function Parameters:
+0:178 'inF0' (in 3-component vector of float)
+0:178 'inF1' (in 3-component vector of float)
+0:178 'inF2' (in 3-component vector of float)
+0:178 'inU0' (in 3-component vector of uint)
+0:178 'inU1' (in 3-component vector of uint)
0:? Sequence
-0:176 all (global bool)
-0:176 'inF0' (in 3-component vector of float)
-0:177 Absolute value (global 3-component vector of float)
-0:177 'inF0' (in 3-component vector of float)
-0:178 arc cosine (global 3-component vector of float)
-0:178 'inF0' (in 3-component vector of float)
-0:179 any (global bool)
-0:179 'inF0' (in 3-component vector of float)
-0:180 arc sine (global 3-component vector of float)
-0:180 'inF0' (in 3-component vector of float)
-0:181 floatBitsToInt (global 3-component vector of int)
-0:181 'inF0' (in 3-component vector of float)
-0:182 floatBitsToUint (global 3-component vector of uint)
-0:182 'inF0' (in 3-component vector of float)
-0:183 intBitsToFloat (global 3-component vector of float)
-0:183 'inU0' (in 3-component vector of uint)
-0:185 arc tangent (global 3-component vector of float)
-0:185 'inF0' (in 3-component vector of float)
-0:186 arc tangent (global 3-component vector of float)
-0:186 'inF0' (in 3-component vector of float)
-0:186 'inF1' (in 3-component vector of float)
-0:187 Ceiling (global 3-component vector of float)
-0:187 'inF0' (in 3-component vector of float)
-0:188 clamp (global 3-component vector of float)
-0:188 'inF0' (in 3-component vector of float)
-0:188 'inF1' (in 3-component vector of float)
-0:188 'inF2' (in 3-component vector of float)
-0:189 Test condition and select (temp void)
-0:189 Condition
-0:189 any (temp bool)
-0:189 Compare Less Than (temp 3-component vector of bool)
-0:189 'inF0' (in 3-component vector of float)
-0:189 Constant:
-0:189 0.000000
-0:189 0.000000
-0:189 0.000000
-0:189 true case
-0:189 Branch: Kill
-0:190 cosine (global 3-component vector of float)
-0:190 'inF0' (in 3-component vector of float)
-0:191 hyp. cosine (global 3-component vector of float)
-0:191 'inF0' (in 3-component vector of float)
-0:? bitCount (global 3-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:? 5 (const uint)
-0:193 cross-product (global 3-component vector of float)
-0:193 'inF0' (in 3-component vector of float)
-0:193 'inF1' (in 3-component vector of float)
-0:194 dPdx (global 3-component vector of float)
-0:194 'inF0' (in 3-component vector of float)
-0:195 dPdxCoarse (global 3-component vector of float)
-0:195 'inF0' (in 3-component vector of float)
-0:196 dPdxFine (global 3-component vector of float)
-0:196 'inF0' (in 3-component vector of float)
-0:197 dPdy (global 3-component vector of float)
-0:197 'inF0' (in 3-component vector of float)
-0:198 dPdyCoarse (global 3-component vector of float)
-0:198 'inF0' (in 3-component vector of float)
-0:199 dPdyFine (global 3-component vector of float)
-0:199 'inF0' (in 3-component vector of float)
-0:200 degrees (global 3-component vector of float)
-0:200 'inF0' (in 3-component vector of float)
-0:201 distance (global float)
-0:201 'inF0' (in 3-component vector of float)
-0:201 'inF1' (in 3-component vector of float)
-0:202 dot-product (global float)
-0:202 'inF0' (in 3-component vector of float)
-0:202 'inF1' (in 3-component vector of float)
-0:206 exp (global 3-component vector of float)
-0:206 'inF0' (in 3-component vector of float)
-0:207 exp2 (global 3-component vector of float)
-0:207 'inF0' (in 3-component vector of float)
-0:208 face-forward (global 3-component vector of float)
-0:208 'inF0' (in 3-component vector of float)
-0:208 'inF1' (in 3-component vector of float)
-0:208 'inF2' (in 3-component vector of float)
-0:209 findMSB (global int)
-0:209 Constant:
-0:209 7 (const int)
-0:210 findLSB (global int)
-0:210 Constant:
-0:210 7 (const int)
-0:211 Floor (global 3-component vector of float)
-0:211 'inF0' (in 3-component vector of float)
-0:213 mod (global 3-component vector of float)
-0:213 'inF0' (in 3-component vector of float)
-0:213 'inF1' (in 3-component vector of float)
-0:214 Fraction (global 3-component vector of float)
-0:214 'inF0' (in 3-component vector of float)
-0:215 frexp (global 3-component vector of float)
-0:215 'inF0' (in 3-component vector of float)
-0:215 'inF1' (in 3-component vector of float)
-0:216 fwidth (global 3-component vector of float)
-0:216 'inF0' (in 3-component vector of float)
-0:217 isinf (global 3-component vector of bool)
-0:217 'inF0' (in 3-component vector of float)
-0:218 isnan (global 3-component vector of bool)
-0:218 'inF0' (in 3-component vector of float)
-0:219 ldexp (global 3-component vector of float)
-0:219 'inF0' (in 3-component vector of float)
-0:219 'inF1' (in 3-component vector of float)
-0:220 length (global float)
-0:220 'inF0' (in 3-component vector of float)
-0:221 log (global 3-component vector of float)
-0:221 'inF0' (in 3-component vector of float)
-0:222 vector-scale (temp 3-component vector of float)
-0:222 log2 (temp 3-component vector of float)
+0:181 move second child to first child (temp bool)
+0:181 'r000' (temp bool)
+0:181 all (global bool)
+0:181 'inF0' (in 3-component vector of float)
+0:182 move second child to first child (temp 3-component vector of float)
+0:182 'r001' (temp 3-component vector of float)
+0:182 Absolute value (global 3-component vector of float)
+0:182 'inF0' (in 3-component vector of float)
+0:183 move second child to first child (temp 3-component vector of float)
+0:183 'r002' (temp 3-component vector of float)
+0:183 arc cosine (global 3-component vector of float)
+0:183 'inF0' (in 3-component vector of float)
+0:184 move second child to first child (temp bool)
+0:184 'r003' (temp bool)
+0:184 any (global bool)
+0:184 'inF0' (in 3-component vector of float)
+0:185 move second child to first child (temp 3-component vector of float)
+0:185 'r004' (temp 3-component vector of float)
+0:185 arc sine (global 3-component vector of float)
+0:185 'inF0' (in 3-component vector of float)
+0:186 move second child to first child (temp 3-component vector of int)
+0:186 'r005' (temp 3-component vector of int)
+0:186 floatBitsToInt (global 3-component vector of int)
+0:186 'inF0' (in 3-component vector of float)
+0:187 move second child to first child (temp 3-component vector of uint)
+0:187 'r006' (temp 3-component vector of uint)
+0:187 floatBitsToUint (global 3-component vector of uint)
+0:187 'inF0' (in 3-component vector of float)
+0:188 move second child to first child (temp 3-component vector of float)
+0:188 'r007' (temp 3-component vector of float)
+0:188 intBitsToFloat (global 3-component vector of float)
+0:188 'inU0' (in 3-component vector of uint)
+0:190 move second child to first child (temp 3-component vector of float)
+0:190 'r009' (temp 3-component vector of float)
+0:190 arc tangent (global 3-component vector of float)
+0:190 'inF0' (in 3-component vector of float)
+0:191 move second child to first child (temp 3-component vector of float)
+0:191 'r010' (temp 3-component vector of float)
+0:191 arc tangent (global 3-component vector of float)
+0:191 'inF0' (in 3-component vector of float)
+0:191 'inF1' (in 3-component vector of float)
+0:192 move second child to first child (temp 3-component vector of float)
+0:192 'r011' (temp 3-component vector of float)
+0:192 Ceiling (global 3-component vector of float)
+0:192 'inF0' (in 3-component vector of float)
+0:193 move second child to first child (temp 3-component vector of float)
+0:193 'r012' (temp 3-component vector of float)
+0:193 clamp (global 3-component vector of float)
+0:193 'inF0' (in 3-component vector of float)
+0:193 'inF1' (in 3-component vector of float)
+0:193 'inF2' (in 3-component vector of float)
+0:194 Test condition and select (temp void)
+0:194 Condition
+0:194 any (temp bool)
+0:194 Compare Less Than (temp 3-component vector of bool)
+0:194 'inF0' (in 3-component vector of float)
+0:194 Constant:
+0:194 0.000000
+0:194 0.000000
+0:194 0.000000
+0:194 true case
+0:194 Branch: Kill
+0:195 move second child to first child (temp 3-component vector of float)
+0:195 'r013' (temp 3-component vector of float)
+0:195 cosine (global 3-component vector of float)
+0:195 'inF0' (in 3-component vector of float)
+0:196 move second child to first child (temp 3-component vector of float)
+0:196 'r014' (temp 3-component vector of float)
+0:196 hyp. cosine (global 3-component vector of float)
+0:196 'inF0' (in 3-component vector of float)
+0:197 move second child to first child (temp 3-component vector of uint)
+0:197 'r015' (temp 3-component vector of uint)
+0:? bitCount (global 3-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:? 5 (const uint)
+0:198 move second child to first child (temp 3-component vector of float)
+0:198 'r016' (temp 3-component vector of float)
+0:198 cross-product (global 3-component vector of float)
+0:198 'inF0' (in 3-component vector of float)
+0:198 'inF1' (in 3-component vector of float)
+0:199 move second child to first child (temp 3-component vector of float)
+0:199 'r017' (temp 3-component vector of float)
+0:199 dPdx (global 3-component vector of float)
+0:199 'inF0' (in 3-component vector of float)
+0:200 move second child to first child (temp 3-component vector of float)
+0:200 'r018' (temp 3-component vector of float)
+0:200 dPdxCoarse (global 3-component vector of float)
+0:200 'inF0' (in 3-component vector of float)
+0:201 move second child to first child (temp 3-component vector of float)
+0:201 'r019' (temp 3-component vector of float)
+0:201 dPdxFine (global 3-component vector of float)
+0:201 'inF0' (in 3-component vector of float)
+0:202 move second child to first child (temp 3-component vector of float)
+0:202 'r020' (temp 3-component vector of float)
+0:202 dPdy (global 3-component vector of float)
+0:202 'inF0' (in 3-component vector of float)
+0:203 move second child to first child (temp 3-component vector of float)
+0:203 'r021' (temp 3-component vector of float)
+0:203 dPdyCoarse (global 3-component vector of float)
+0:203 'inF0' (in 3-component vector of float)
+0:204 move second child to first child (temp 3-component vector of float)
+0:204 'r022' (temp 3-component vector of float)
+0:204 dPdyFine (global 3-component vector of float)
+0:204 'inF0' (in 3-component vector of float)
+0:205 move second child to first child (temp 3-component vector of float)
+0:205 'r023' (temp 3-component vector of float)
+0:205 degrees (global 3-component vector of float)
+0:205 'inF0' (in 3-component vector of float)
+0:206 move second child to first child (temp float)
+0:206 'r024' (temp float)
+0:206 distance (global float)
+0:206 'inF0' (in 3-component vector of float)
+0:206 'inF1' (in 3-component vector of float)
+0:207 move second child to first child (temp float)
+0:207 'r025' (temp float)
+0:207 dot-product (global float)
+0:207 'inF0' (in 3-component vector of float)
+0:207 'inF1' (in 3-component vector of float)
+0:211 move second child to first child (temp 3-component vector of float)
+0:211 'r029' (temp 3-component vector of float)
+0:211 exp (global 3-component vector of float)
+0:211 'inF0' (in 3-component vector of float)
+0:212 move second child to first child (temp 3-component vector of float)
+0:212 'r030' (temp 3-component vector of float)
+0:212 exp2 (global 3-component vector of float)
+0:212 'inF0' (in 3-component vector of float)
+0:213 move second child to first child (temp 3-component vector of float)
+0:213 'r031' (temp 3-component vector of float)
+0:213 face-forward (global 3-component vector of float)
+0:213 'inF0' (in 3-component vector of float)
+0:213 'inF1' (in 3-component vector of float)
+0:213 'inF2' (in 3-component vector of float)
+0:214 move second child to first child (temp 3-component vector of uint)
+0:214 'r032' (temp 3-component vector of uint)
+0:? findMSB (global 3-component vector of uint)
+0:? Constant:
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:? 4 (const uint)
+0:215 move second child to first child (temp 3-component vector of uint)
+0:215 'r033' (temp 3-component vector of uint)
+0:? findLSB (global 3-component vector of uint)
+0:? Constant:
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:? 4 (const uint)
+0:216 move second child to first child (temp 3-component vector of float)
+0:216 'r034' (temp 3-component vector of float)
+0:216 Floor (global 3-component vector of float)
+0:216 'inF0' (in 3-component vector of float)
+0:218 move second child to first child (temp 3-component vector of float)
+0:218 'r036' (temp 3-component vector of float)
+0:218 mod (global 3-component vector of float)
+0:218 'inF0' (in 3-component vector of float)
+0:218 'inF1' (in 3-component vector of float)
+0:219 move second child to first child (temp 3-component vector of float)
+0:219 'r037' (temp 3-component vector of float)
+0:219 Fraction (global 3-component vector of float)
+0:219 'inF0' (in 3-component vector of float)
+0:220 move second child to first child (temp 3-component vector of float)
+0:220 'r038' (temp 3-component vector of float)
+0:220 frexp (global 3-component vector of float)
+0:220 'inF0' (in 3-component vector of float)
+0:220 'inF1' (in 3-component vector of float)
+0:221 move second child to first child (temp 3-component vector of float)
+0:221 'r039' (temp 3-component vector of float)
+0:221 fwidth (global 3-component vector of float)
+0:221 'inF0' (in 3-component vector of float)
+0:222 move second child to first child (temp 3-component vector of bool)
+0:222 'r040' (temp 3-component vector of bool)
+0:222 isinf (global 3-component vector of bool)
0:222 'inF0' (in 3-component vector of float)
-0:222 Constant:
-0:222 0.301030
-0:223 log2 (global 3-component vector of float)
-0:223 'inF0' (in 3-component vector of float)
-0:224 max (global 3-component vector of float)
-0:224 'inF0' (in 3-component vector of float)
-0:224 'inF1' (in 3-component vector of float)
-0:225 min (global 3-component vector of float)
-0:225 'inF0' (in 3-component vector of float)
-0:225 'inF1' (in 3-component vector of float)
-0:226 normalize (global 3-component vector of float)
-0:226 'inF0' (in 3-component vector of float)
-0:227 pow (global 3-component vector of float)
-0:227 'inF0' (in 3-component vector of float)
-0:227 'inF1' (in 3-component vector of float)
-0:228 radians (global 3-component vector of float)
-0:228 'inF0' (in 3-component vector of float)
-0:229 divide (temp 3-component vector of float)
-0:229 Constant:
-0:229 1.000000
-0:229 'inF0' (in 3-component vector of float)
-0:230 reflect (global 3-component vector of float)
-0:230 'inF0' (in 3-component vector of float)
-0:230 'inF1' (in 3-component vector of float)
-0:231 refract (global 3-component vector of float)
-0:231 'inF0' (in 3-component vector of float)
-0:231 'inF1' (in 3-component vector of float)
-0:231 Constant:
-0:231 2.000000
-0:? bitFieldReverse (global 3-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:233 roundEven (global 3-component vector of float)
-0:233 'inF0' (in 3-component vector of float)
-0:234 inverse sqrt (global 3-component vector of float)
-0:234 'inF0' (in 3-component vector of float)
-0:235 clamp (temp 3-component vector of float)
-0:235 'inF0' (in 3-component vector of float)
-0:235 Constant:
-0:235 0.000000
-0:235 Constant:
-0:235 1.000000
-0:236 Sign (global 3-component vector of float)
-0:236 'inF0' (in 3-component vector of float)
-0:237 sine (global 3-component vector of float)
-0:237 'inF0' (in 3-component vector of float)
-0:238 Sequence
-0:238 move second child to first child (temp 3-component vector of float)
-0:238 'inF1' (in 3-component vector of float)
-0:238 sine (temp 3-component vector of float)
-0:238 'inF0' (in 3-component vector of float)
-0:238 move second child to first child (temp 3-component vector of float)
-0:238 'inF2' (in 3-component vector of float)
-0:238 cosine (temp 3-component vector of float)
-0:238 'inF0' (in 3-component vector of float)
-0:239 hyp. sine (global 3-component vector of float)
-0:239 'inF0' (in 3-component vector of float)
-0:240 smoothstep (global 3-component vector of float)
-0:240 'inF0' (in 3-component vector of float)
-0:240 'inF1' (in 3-component vector of float)
-0:240 'inF2' (in 3-component vector of float)
-0:241 sqrt (global 3-component vector of float)
-0:241 'inF0' (in 3-component vector of float)
-0:242 step (global 3-component vector of float)
-0:242 'inF0' (in 3-component vector of float)
-0:242 'inF1' (in 3-component vector of float)
-0:243 tangent (global 3-component vector of float)
-0:243 'inF0' (in 3-component vector of float)
-0:244 hyp. tangent (global 3-component vector of float)
-0:244 'inF0' (in 3-component vector of float)
-0:246 trunc (global 3-component vector of float)
-0:246 'inF0' (in 3-component vector of float)
-0:249 Branch: Return with expression
+0:223 move second child to first child (temp 3-component vector of bool)
+0:223 'r041' (temp 3-component vector of bool)
+0:223 isnan (global 3-component vector of bool)
+0:223 'inF0' (in 3-component vector of float)
+0:224 move second child to first child (temp 3-component vector of float)
+0:224 'r042' (temp 3-component vector of float)
+0:224 ldexp (global 3-component vector of float)
+0:224 'inF0' (in 3-component vector of float)
+0:224 'inF1' (in 3-component vector of float)
+0:225 move second child to first child (temp 3-component vector of float)
+0:225 'r039a' (temp 3-component vector of float)
+0:225 mix (global 3-component vector of float)
+0:225 'inF0' (in 3-component vector of float)
+0:225 'inF1' (in 3-component vector of float)
+0:225 'inF2' (in 3-component vector of float)
+0:226 move second child to first child (temp float)
+0:226 'r043' (temp float)
+0:226 length (global float)
+0:226 'inF0' (in 3-component vector of float)
+0:227 move second child to first child (temp 3-component vector of float)
+0:227 'r044' (temp 3-component vector of float)
+0:227 log (global 3-component vector of float)
+0:227 'inF0' (in 3-component vector of float)
+0:228 move second child to first child (temp 3-component vector of float)
+0:228 'r045' (temp 3-component vector of float)
+0:228 vector-scale (temp 3-component vector of float)
+0:228 log2 (temp 3-component vector of float)
+0:228 'inF0' (in 3-component vector of float)
+0:228 Constant:
+0:228 0.301030
+0:229 move second child to first child (temp 3-component vector of float)
+0:229 'r046' (temp 3-component vector of float)
+0:229 log2 (global 3-component vector of float)
+0:229 'inF0' (in 3-component vector of float)
+0:230 move second child to first child (temp 3-component vector of float)
+0:230 'r047' (temp 3-component vector of float)
+0:230 max (global 3-component vector of float)
+0:230 'inF0' (in 3-component vector of float)
+0:230 'inF1' (in 3-component vector of float)
+0:231 move second child to first child (temp 3-component vector of float)
+0:231 'r048' (temp 3-component vector of float)
+0:231 min (global 3-component vector of float)
+0:231 'inF0' (in 3-component vector of float)
+0:231 'inF1' (in 3-component vector of float)
+0:232 move second child to first child (temp 3-component vector of float)
+0:232 'r049' (temp 3-component vector of float)
+0:232 normalize (global 3-component vector of float)
+0:232 'inF0' (in 3-component vector of float)
+0:233 move second child to first child (temp 3-component vector of float)
+0:233 'r050' (temp 3-component vector of float)
+0:233 pow (global 3-component vector of float)
+0:233 'inF0' (in 3-component vector of float)
+0:233 'inF1' (in 3-component vector of float)
+0:234 move second child to first child (temp 3-component vector of float)
+0:234 'r051' (temp 3-component vector of float)
+0:234 radians (global 3-component vector of float)
+0:234 'inF0' (in 3-component vector of float)
+0:235 move second child to first child (temp 3-component vector of float)
+0:235 'r052' (temp 3-component vector of float)
+0:235 divide (temp 3-component vector of float)
+0:235 Constant:
+0:235 1.000000
+0:235 'inF0' (in 3-component vector of float)
+0:236 move second child to first child (temp 3-component vector of float)
+0:236 'r053' (temp 3-component vector of float)
+0:236 reflect (global 3-component vector of float)
+0:236 'inF0' (in 3-component vector of float)
+0:236 'inF1' (in 3-component vector of float)
+0:237 move second child to first child (temp 3-component vector of float)
+0:237 'r054' (temp 3-component vector of float)
+0:237 refract (global 3-component vector of float)
+0:237 'inF0' (in 3-component vector of float)
+0:237 'inF1' (in 3-component vector of float)
+0:237 Constant:
+0:237 2.000000
+0:238 move second child to first child (temp 3-component vector of uint)
+0:238 'r055' (temp 3-component vector of uint)
+0:? bitFieldReverse (global 3-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:239 move second child to first child (temp 3-component vector of float)
+0:239 'r056' (temp 3-component vector of float)
+0:239 roundEven (global 3-component vector of float)
+0:239 'inF0' (in 3-component vector of float)
+0:240 move second child to first child (temp 3-component vector of float)
+0:240 'r057' (temp 3-component vector of float)
+0:240 inverse sqrt (global 3-component vector of float)
+0:240 'inF0' (in 3-component vector of float)
+0:241 move second child to first child (temp 3-component vector of float)
+0:241 'r058' (temp 3-component vector of float)
+0:241 clamp (temp 3-component vector of float)
+0:241 'inF0' (in 3-component vector of float)
+0:241 Constant:
+0:241 0.000000
+0:241 Constant:
+0:241 1.000000
+0:242 move second child to first child (temp 3-component vector of float)
+0:242 'r059' (temp 3-component vector of float)
+0:242 Sign (global 3-component vector of float)
+0:242 'inF0' (in 3-component vector of float)
+0:243 move second child to first child (temp 3-component vector of float)
+0:243 'r060' (temp 3-component vector of float)
+0:243 sine (global 3-component vector of float)
+0:243 'inF0' (in 3-component vector of float)
+0:244 Sequence
+0:244 move second child to first child (temp 3-component vector of float)
+0:244 'inF1' (in 3-component vector of float)
+0:244 sine (temp 3-component vector of float)
+0:244 'inF0' (in 3-component vector of float)
+0:244 move second child to first child (temp 3-component vector of float)
+0:244 'inF2' (in 3-component vector of float)
+0:244 cosine (temp 3-component vector of float)
+0:244 'inF0' (in 3-component vector of float)
+0:245 move second child to first child (temp 3-component vector of float)
+0:245 'r061' (temp 3-component vector of float)
+0:245 hyp. sine (global 3-component vector of float)
+0:245 'inF0' (in 3-component vector of float)
+0:246 move second child to first child (temp 3-component vector of float)
+0:246 'r062' (temp 3-component vector of float)
+0:246 smoothstep (global 3-component vector of float)
+0:246 'inF0' (in 3-component vector of float)
+0:246 'inF1' (in 3-component vector of float)
+0:246 'inF2' (in 3-component vector of float)
+0:247 move second child to first child (temp 3-component vector of float)
+0:247 'r063' (temp 3-component vector of float)
+0:247 sqrt (global 3-component vector of float)
+0:247 'inF0' (in 3-component vector of float)
+0:248 move second child to first child (temp 3-component vector of float)
+0:248 'r064' (temp 3-component vector of float)
+0:248 step (global 3-component vector of float)
+0:248 'inF0' (in 3-component vector of float)
+0:248 'inF1' (in 3-component vector of float)
+0:249 move second child to first child (temp 3-component vector of float)
+0:249 'r065' (temp 3-component vector of float)
+0:249 tangent (global 3-component vector of float)
+0:249 'inF0' (in 3-component vector of float)
+0:250 move second child to first child (temp 3-component vector of float)
+0:250 'r066' (temp 3-component vector of float)
+0:250 hyp. tangent (global 3-component vector of float)
+0:250 'inF0' (in 3-component vector of float)
+0:252 move second child to first child (temp 3-component vector of float)
+0:252 'r067' (temp 3-component vector of float)
+0:252 trunc (global 3-component vector of float)
+0:252 'inF0' (in 3-component vector of float)
+0:255 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:393 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
-0:253 Function Parameters:
-0:253 'inF0' (in 4-component vector of float)
-0:253 'inF1' (in 4-component vector of float)
-0:253 'inF2' (in 4-component vector of float)
-0:253 'inU0' (in 4-component vector of uint)
-0:253 'inU1' (in 4-component vector of uint)
+0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
+0:259 Function Parameters:
+0:259 'inF0' (in 4-component vector of float)
+0:259 'inF1' (in 4-component vector of float)
+0:259 'inF2' (in 4-component vector of float)
+0:259 'inU0' (in 4-component vector of uint)
+0:259 'inU1' (in 4-component vector of uint)
0:? Sequence
-0:256 all (global bool)
-0:256 'inF0' (in 4-component vector of float)
-0:257 Absolute value (global 4-component vector of float)
-0:257 'inF0' (in 4-component vector of float)
-0:258 arc cosine (global 4-component vector of float)
-0:258 'inF0' (in 4-component vector of float)
-0:259 any (global bool)
-0:259 'inF0' (in 4-component vector of float)
-0:260 arc sine (global 4-component vector of float)
-0:260 'inF0' (in 4-component vector of float)
-0:261 floatBitsToInt (global 4-component vector of int)
-0:261 'inF0' (in 4-component vector of float)
-0:262 floatBitsToUint (global 4-component vector of uint)
-0:262 'inF0' (in 4-component vector of float)
-0:263 intBitsToFloat (global 4-component vector of float)
-0:263 'inU0' (in 4-component vector of uint)
-0:265 arc tangent (global 4-component vector of float)
-0:265 'inF0' (in 4-component vector of float)
-0:266 arc tangent (global 4-component vector of float)
-0:266 'inF0' (in 4-component vector of float)
-0:266 'inF1' (in 4-component vector of float)
-0:267 Ceiling (global 4-component vector of float)
-0:267 'inF0' (in 4-component vector of float)
-0:268 clamp (global 4-component vector of float)
-0:268 'inF0' (in 4-component vector of float)
-0:268 'inF1' (in 4-component vector of float)
-0:268 'inF2' (in 4-component vector of float)
-0:269 Test condition and select (temp void)
-0:269 Condition
-0:269 any (temp bool)
-0:269 Compare Less Than (temp 4-component vector of bool)
-0:269 'inF0' (in 4-component vector of float)
-0:269 Constant:
-0:269 0.000000
-0:269 0.000000
-0:269 0.000000
-0:269 0.000000
-0:269 true case
-0:269 Branch: Kill
-0:270 cosine (global 4-component vector of float)
-0:270 'inF0' (in 4-component vector of float)
-0:271 hyp. cosine (global 4-component vector of float)
-0:271 'inF0' (in 4-component vector of float)
-0:? bitCount (global 4-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:? 5 (const uint)
-0:? 2 (const uint)
-0:273 dPdx (global 4-component vector of float)
-0:273 'inF0' (in 4-component vector of float)
-0:274 dPdxCoarse (global 4-component vector of float)
-0:274 'inF0' (in 4-component vector of float)
-0:275 dPdxFine (global 4-component vector of float)
-0:275 'inF0' (in 4-component vector of float)
-0:276 dPdy (global 4-component vector of float)
-0:276 'inF0' (in 4-component vector of float)
-0:277 dPdyCoarse (global 4-component vector of float)
-0:277 'inF0' (in 4-component vector of float)
-0:278 dPdyFine (global 4-component vector of float)
-0:278 'inF0' (in 4-component vector of float)
-0:279 degrees (global 4-component vector of float)
-0:279 'inF0' (in 4-component vector of float)
-0:280 distance (global float)
-0:280 'inF0' (in 4-component vector of float)
-0:280 'inF1' (in 4-component vector of float)
-0:281 dot-product (global float)
-0:281 'inF0' (in 4-component vector of float)
-0:281 'inF1' (in 4-component vector of float)
-0:282 Construct vec4 (temp 4-component vector of float)
-0:282 Constant:
-0:282 1.000000
-0:282 component-wise multiply (temp float)
-0:282 direct index (temp float)
-0:282 'inF0' (in 4-component vector of float)
-0:282 Constant:
-0:282 1 (const int)
-0:282 direct index (temp float)
-0:282 'inF1' (in 4-component vector of float)
-0:282 Constant:
-0:282 1 (const int)
-0:282 direct index (temp float)
+0:262 move second child to first child (temp bool)
+0:262 'r000' (temp bool)
+0:262 all (global bool)
+0:262 'inF0' (in 4-component vector of float)
+0:263 move second child to first child (temp 4-component vector of float)
+0:263 'r001' (temp 4-component vector of float)
+0:263 Absolute value (global 4-component vector of float)
+0:263 'inF0' (in 4-component vector of float)
+0:264 move second child to first child (temp 4-component vector of float)
+0:264 'r002' (temp 4-component vector of float)
+0:264 arc cosine (global 4-component vector of float)
+0:264 'inF0' (in 4-component vector of float)
+0:265 move second child to first child (temp bool)
+0:265 'r003' (temp bool)
+0:265 any (global bool)
+0:265 'inF0' (in 4-component vector of float)
+0:266 move second child to first child (temp 4-component vector of float)
+0:266 'r004' (temp 4-component vector of float)
+0:266 arc sine (global 4-component vector of float)
+0:266 'inF0' (in 4-component vector of float)
+0:267 move second child to first child (temp 4-component vector of int)
+0:267 'r005' (temp 4-component vector of int)
+0:267 floatBitsToInt (global 4-component vector of int)
+0:267 'inF0' (in 4-component vector of float)
+0:268 move second child to first child (temp 4-component vector of uint)
+0:268 'r006' (temp 4-component vector of uint)
+0:268 floatBitsToUint (global 4-component vector of uint)
+0:268 'inF0' (in 4-component vector of float)
+0:269 move second child to first child (temp 4-component vector of float)
+0:269 'r007' (temp 4-component vector of float)
+0:269 intBitsToFloat (global 4-component vector of float)
+0:269 'inU0' (in 4-component vector of uint)
+0:271 move second child to first child (temp 4-component vector of float)
+0:271 'r009' (temp 4-component vector of float)
+0:271 arc tangent (global 4-component vector of float)
+0:271 'inF0' (in 4-component vector of float)
+0:272 move second child to first child (temp 4-component vector of float)
+0:272 'r010' (temp 4-component vector of float)
+0:272 arc tangent (global 4-component vector of float)
+0:272 'inF0' (in 4-component vector of float)
+0:272 'inF1' (in 4-component vector of float)
+0:273 move second child to first child (temp 4-component vector of float)
+0:273 'r011' (temp 4-component vector of float)
+0:273 Ceiling (global 4-component vector of float)
+0:273 'inF0' (in 4-component vector of float)
+0:274 move second child to first child (temp 4-component vector of float)
+0:274 'r012' (temp 4-component vector of float)
+0:274 clamp (global 4-component vector of float)
+0:274 'inF0' (in 4-component vector of float)
+0:274 'inF1' (in 4-component vector of float)
+0:274 'inF2' (in 4-component vector of float)
+0:275 Test condition and select (temp void)
+0:275 Condition
+0:275 any (temp bool)
+0:275 Compare Less Than (temp 4-component vector of bool)
+0:275 'inF0' (in 4-component vector of float)
+0:275 Constant:
+0:275 0.000000
+0:275 0.000000
+0:275 0.000000
+0:275 0.000000
+0:275 true case
+0:275 Branch: Kill
+0:276 move second child to first child (temp 4-component vector of float)
+0:276 'r013' (temp 4-component vector of float)
+0:276 cosine (global 4-component vector of float)
+0:276 'inF0' (in 4-component vector of float)
+0:277 move second child to first child (temp 4-component vector of float)
+0:277 'r014' (temp 4-component vector of float)
+0:277 hyp. cosine (global 4-component vector of float)
+0:277 'inF0' (in 4-component vector of float)
+0:278 move second child to first child (temp 4-component vector of uint)
+0:278 'r015' (temp 4-component vector of uint)
+0:? bitCount (global 4-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:? 5 (const uint)
+0:? 2 (const uint)
+0:279 move second child to first child (temp 4-component vector of float)
+0:279 'r016' (temp 4-component vector of float)
+0:279 dPdx (global 4-component vector of float)
+0:279 'inF0' (in 4-component vector of float)
+0:280 move second child to first child (temp 4-component vector of float)
+0:280 'r017' (temp 4-component vector of float)
+0:280 dPdxCoarse (global 4-component vector of float)
+0:280 'inF0' (in 4-component vector of float)
+0:281 move second child to first child (temp 4-component vector of float)
+0:281 'r018' (temp 4-component vector of float)
+0:281 dPdxFine (global 4-component vector of float)
+0:281 'inF0' (in 4-component vector of float)
+0:282 move second child to first child (temp 4-component vector of float)
+0:282 'r019' (temp 4-component vector of float)
+0:282 dPdy (global 4-component vector of float)
0:282 'inF0' (in 4-component vector of float)
-0:282 Constant:
-0:282 2 (const int)
-0:282 direct index (temp float)
-0:282 'inF1' (in 4-component vector of float)
-0:282 Constant:
-0:282 3 (const int)
-0:286 exp (global 4-component vector of float)
-0:286 'inF0' (in 4-component vector of float)
-0:287 exp2 (global 4-component vector of float)
-0:287 'inF0' (in 4-component vector of float)
-0:288 face-forward (global 4-component vector of float)
-0:288 'inF0' (in 4-component vector of float)
-0:288 'inF1' (in 4-component vector of float)
-0:288 'inF2' (in 4-component vector of float)
-0:289 findMSB (global int)
-0:289 Constant:
-0:289 7 (const int)
-0:290 findLSB (global int)
-0:290 Constant:
-0:290 7 (const int)
-0:291 Floor (global 4-component vector of float)
-0:291 'inF0' (in 4-component vector of float)
-0:293 mod (global 4-component vector of float)
-0:293 'inF0' (in 4-component vector of float)
-0:293 'inF1' (in 4-component vector of float)
-0:294 Fraction (global 4-component vector of float)
-0:294 'inF0' (in 4-component vector of float)
-0:295 frexp (global 4-component vector of float)
-0:295 'inF0' (in 4-component vector of float)
-0:295 'inF1' (in 4-component vector of float)
-0:296 fwidth (global 4-component vector of float)
-0:296 'inF0' (in 4-component vector of float)
-0:297 isinf (global 4-component vector of bool)
-0:297 'inF0' (in 4-component vector of float)
-0:298 isnan (global 4-component vector of bool)
-0:298 'inF0' (in 4-component vector of float)
-0:299 ldexp (global 4-component vector of float)
-0:299 'inF0' (in 4-component vector of float)
-0:299 'inF1' (in 4-component vector of float)
-0:300 length (global float)
-0:300 'inF0' (in 4-component vector of float)
-0:301 log (global 4-component vector of float)
-0:301 'inF0' (in 4-component vector of float)
-0:302 vector-scale (temp 4-component vector of float)
-0:302 log2 (temp 4-component vector of float)
+0:283 move second child to first child (temp 4-component vector of float)
+0:283 'r020' (temp 4-component vector of float)
+0:283 dPdyCoarse (global 4-component vector of float)
+0:283 'inF0' (in 4-component vector of float)
+0:284 move second child to first child (temp 4-component vector of float)
+0:284 'r021' (temp 4-component vector of float)
+0:284 dPdyFine (global 4-component vector of float)
+0:284 'inF0' (in 4-component vector of float)
+0:285 move second child to first child (temp 4-component vector of float)
+0:285 'r022' (temp 4-component vector of float)
+0:285 degrees (global 4-component vector of float)
+0:285 'inF0' (in 4-component vector of float)
+0:286 move second child to first child (temp float)
+0:286 'r023' (temp float)
+0:286 distance (global float)
+0:286 'inF0' (in 4-component vector of float)
+0:286 'inF1' (in 4-component vector of float)
+0:287 move second child to first child (temp float)
+0:287 'r024' (temp float)
+0:287 dot-product (global float)
+0:287 'inF0' (in 4-component vector of float)
+0:287 'inF1' (in 4-component vector of float)
+0:288 move second child to first child (temp 4-component vector of float)
+0:288 'r025' (temp 4-component vector of float)
+0:288 Construct vec4 (temp 4-component vector of float)
+0:288 Constant:
+0:288 1.000000
+0:288 component-wise multiply (temp float)
+0:288 direct index (temp float)
+0:288 'inF0' (in 4-component vector of float)
+0:288 Constant:
+0:288 1 (const int)
+0:288 direct index (temp float)
+0:288 'inF1' (in 4-component vector of float)
+0:288 Constant:
+0:288 1 (const int)
+0:288 direct index (temp float)
+0:288 'inF0' (in 4-component vector of float)
+0:288 Constant:
+0:288 2 (const int)
+0:288 direct index (temp float)
+0:288 'inF1' (in 4-component vector of float)
+0:288 Constant:
+0:288 3 (const int)
+0:292 move second child to first child (temp 4-component vector of float)
+0:292 'r029' (temp 4-component vector of float)
+0:292 exp (global 4-component vector of float)
+0:292 'inF0' (in 4-component vector of float)
+0:293 move second child to first child (temp 4-component vector of float)
+0:293 'r030' (temp 4-component vector of float)
+0:293 exp2 (global 4-component vector of float)
+0:293 'inF0' (in 4-component vector of float)
+0:294 move second child to first child (temp 4-component vector of float)
+0:294 'r031' (temp 4-component vector of float)
+0:294 face-forward (global 4-component vector of float)
+0:294 'inF0' (in 4-component vector of float)
+0:294 'inF1' (in 4-component vector of float)
+0:294 'inF2' (in 4-component vector of float)
+0:295 move second child to first child (temp 4-component vector of uint)
+0:295 'r032' (temp 4-component vector of uint)
+0:? findMSB (global 4-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 8 (const uint)
+0:? 9 (const uint)
+0:? 10 (const uint)
+0:296 move second child to first child (temp 4-component vector of uint)
+0:296 'r033' (temp 4-component vector of uint)
+0:? findLSB (global 4-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 8 (const uint)
+0:? 9 (const uint)
+0:? 10 (const uint)
+0:297 move second child to first child (temp 4-component vector of float)
+0:297 'r034' (temp 4-component vector of float)
+0:297 Floor (global 4-component vector of float)
+0:297 'inF0' (in 4-component vector of float)
+0:299 move second child to first child (temp 4-component vector of float)
+0:299 'r036' (temp 4-component vector of float)
+0:299 mod (global 4-component vector of float)
+0:299 'inF0' (in 4-component vector of float)
+0:299 'inF1' (in 4-component vector of float)
+0:300 move second child to first child (temp 4-component vector of float)
+0:300 'r037' (temp 4-component vector of float)
+0:300 Fraction (global 4-component vector of float)
+0:300 'inF0' (in 4-component vector of float)
+0:301 move second child to first child (temp 4-component vector of float)
+0:301 'r038' (temp 4-component vector of float)
+0:301 frexp (global 4-component vector of float)
+0:301 'inF0' (in 4-component vector of float)
+0:301 'inF1' (in 4-component vector of float)
+0:302 move second child to first child (temp 4-component vector of float)
+0:302 'r039' (temp 4-component vector of float)
+0:302 fwidth (global 4-component vector of float)
0:302 'inF0' (in 4-component vector of float)
-0:302 Constant:
-0:302 0.301030
-0:303 log2 (global 4-component vector of float)
-0:303 'inF0' (in 4-component vector of float)
-0:304 max (global 4-component vector of float)
-0:304 'inF0' (in 4-component vector of float)
-0:304 'inF1' (in 4-component vector of float)
-0:305 min (global 4-component vector of float)
-0:305 'inF0' (in 4-component vector of float)
-0:305 'inF1' (in 4-component vector of float)
-0:306 normalize (global 4-component vector of float)
-0:306 'inF0' (in 4-component vector of float)
-0:307 pow (global 4-component vector of float)
-0:307 'inF0' (in 4-component vector of float)
-0:307 'inF1' (in 4-component vector of float)
-0:308 radians (global 4-component vector of float)
-0:308 'inF0' (in 4-component vector of float)
-0:309 divide (temp 4-component vector of float)
-0:309 Constant:
-0:309 1.000000
-0:309 'inF0' (in 4-component vector of float)
-0:310 reflect (global 4-component vector of float)
-0:310 'inF0' (in 4-component vector of float)
-0:310 'inF1' (in 4-component vector of float)
-0:311 refract (global 4-component vector of float)
-0:311 'inF0' (in 4-component vector of float)
-0:311 'inF1' (in 4-component vector of float)
-0:311 Constant:
-0:311 2.000000
-0:? bitFieldReverse (global 4-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
-0:313 roundEven (global 4-component vector of float)
-0:313 'inF0' (in 4-component vector of float)
-0:314 inverse sqrt (global 4-component vector of float)
-0:314 'inF0' (in 4-component vector of float)
-0:315 clamp (temp 4-component vector of float)
-0:315 'inF0' (in 4-component vector of float)
-0:315 Constant:
-0:315 0.000000
-0:315 Constant:
-0:315 1.000000
-0:316 Sign (global 4-component vector of float)
-0:316 'inF0' (in 4-component vector of float)
-0:317 sine (global 4-component vector of float)
-0:317 'inF0' (in 4-component vector of float)
-0:318 Sequence
-0:318 move second child to first child (temp 4-component vector of float)
+0:303 move second child to first child (temp 4-component vector of bool)
+0:303 'r040' (temp 4-component vector of bool)
+0:303 isinf (global 4-component vector of bool)
+0:303 'inF0' (in 4-component vector of float)
+0:304 move second child to first child (temp 4-component vector of bool)
+0:304 'r041' (temp 4-component vector of bool)
+0:304 isnan (global 4-component vector of bool)
+0:304 'inF0' (in 4-component vector of float)
+0:305 move second child to first child (temp 4-component vector of float)
+0:305 'r042' (temp 4-component vector of float)
+0:305 ldexp (global 4-component vector of float)
+0:305 'inF0' (in 4-component vector of float)
+0:305 'inF1' (in 4-component vector of float)
+0:306 move second child to first child (temp 4-component vector of float)
+0:306 'r039a' (temp 4-component vector of float)
+0:306 mix (global 4-component vector of float)
+0:306 'inF0' (in 4-component vector of float)
+0:306 'inF1' (in 4-component vector of float)
+0:306 'inF2' (in 4-component vector of float)
+0:307 move second child to first child (temp float)
+0:307 'r043' (temp float)
+0:307 length (global float)
+0:307 'inF0' (in 4-component vector of float)
+0:308 move second child to first child (temp 4-component vector of float)
+0:308 'r044' (temp 4-component vector of float)
+0:308 log (global 4-component vector of float)
+0:308 'inF0' (in 4-component vector of float)
+0:309 move second child to first child (temp 4-component vector of float)
+0:309 'r045' (temp 4-component vector of float)
+0:309 vector-scale (temp 4-component vector of float)
+0:309 log2 (temp 4-component vector of float)
+0:309 'inF0' (in 4-component vector of float)
+0:309 Constant:
+0:309 0.301030
+0:310 move second child to first child (temp 4-component vector of float)
+0:310 'r046' (temp 4-component vector of float)
+0:310 log2 (global 4-component vector of float)
+0:310 'inF0' (in 4-component vector of float)
+0:311 move second child to first child (temp 4-component vector of float)
+0:311 'r047' (temp 4-component vector of float)
+0:311 max (global 4-component vector of float)
+0:311 'inF0' (in 4-component vector of float)
+0:311 'inF1' (in 4-component vector of float)
+0:312 move second child to first child (temp 4-component vector of float)
+0:312 'r048' (temp 4-component vector of float)
+0:312 min (global 4-component vector of float)
+0:312 'inF0' (in 4-component vector of float)
+0:312 'inF1' (in 4-component vector of float)
+0:313 move second child to first child (temp 4-component vector of float)
+0:313 'r049' (temp 4-component vector of float)
+0:313 normalize (global 4-component vector of float)
+0:313 'inF0' (in 4-component vector of float)
+0:314 move second child to first child (temp 4-component vector of float)
+0:314 'r050' (temp 4-component vector of float)
+0:314 pow (global 4-component vector of float)
+0:314 'inF0' (in 4-component vector of float)
+0:314 'inF1' (in 4-component vector of float)
+0:315 move second child to first child (temp 4-component vector of float)
+0:315 'r051' (temp 4-component vector of float)
+0:315 radians (global 4-component vector of float)
+0:315 'inF0' (in 4-component vector of float)
+0:316 move second child to first child (temp 4-component vector of float)
+0:316 'r052' (temp 4-component vector of float)
+0:316 divide (temp 4-component vector of float)
+0:316 Constant:
+0:316 1.000000
+0:316 'inF0' (in 4-component vector of float)
+0:317 move second child to first child (temp 4-component vector of float)
+0:317 'r053' (temp 4-component vector of float)
+0:317 reflect (global 4-component vector of float)
+0:317 'inF0' (in 4-component vector of float)
+0:317 'inF1' (in 4-component vector of float)
+0:318 move second child to first child (temp 4-component vector of float)
+0:318 'r054' (temp 4-component vector of float)
+0:318 refract (global 4-component vector of float)
+0:318 'inF0' (in 4-component vector of float)
0:318 'inF1' (in 4-component vector of float)
-0:318 sine (temp 4-component vector of float)
-0:318 'inF0' (in 4-component vector of float)
-0:318 move second child to first child (temp 4-component vector of float)
-0:318 'inF2' (in 4-component vector of float)
-0:318 cosine (temp 4-component vector of float)
-0:318 'inF0' (in 4-component vector of float)
-0:319 hyp. sine (global 4-component vector of float)
-0:319 'inF0' (in 4-component vector of float)
-0:320 smoothstep (global 4-component vector of float)
-0:320 'inF0' (in 4-component vector of float)
-0:320 'inF1' (in 4-component vector of float)
-0:320 'inF2' (in 4-component vector of float)
-0:321 sqrt (global 4-component vector of float)
-0:321 'inF0' (in 4-component vector of float)
-0:322 step (global 4-component vector of float)
-0:322 'inF0' (in 4-component vector of float)
-0:322 'inF1' (in 4-component vector of float)
-0:323 tangent (global 4-component vector of float)
-0:323 'inF0' (in 4-component vector of float)
-0:324 hyp. tangent (global 4-component vector of float)
-0:324 'inF0' (in 4-component vector of float)
-0:326 trunc (global 4-component vector of float)
-0:326 'inF0' (in 4-component vector of float)
-0:329 Branch: Return with expression
+0:318 Constant:
+0:318 2.000000
+0:319 move second child to first child (temp 4-component vector of uint)
+0:319 'r055' (temp 4-component vector of uint)
+0:? bitFieldReverse (global 4-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:? 4 (const uint)
+0:320 move second child to first child (temp 4-component vector of float)
+0:320 'r056' (temp 4-component vector of float)
+0:320 roundEven (global 4-component vector of float)
+0:320 'inF0' (in 4-component vector of float)
+0:321 move second child to first child (temp 4-component vector of float)
+0:321 'r057' (temp 4-component vector of float)
+0:321 inverse sqrt (global 4-component vector of float)
+0:321 'inF0' (in 4-component vector of float)
+0:322 move second child to first child (temp 4-component vector of float)
+0:322 'r058' (temp 4-component vector of float)
+0:322 clamp (temp 4-component vector of float)
+0:322 'inF0' (in 4-component vector of float)
+0:322 Constant:
+0:322 0.000000
+0:322 Constant:
+0:322 1.000000
+0:323 move second child to first child (temp 4-component vector of float)
+0:323 'r059' (temp 4-component vector of float)
+0:323 Sign (global 4-component vector of float)
+0:323 'inF0' (in 4-component vector of float)
+0:324 move second child to first child (temp 4-component vector of float)
+0:324 'r060' (temp 4-component vector of float)
+0:324 sine (global 4-component vector of float)
+0:324 'inF0' (in 4-component vector of float)
+0:325 Sequence
+0:325 move second child to first child (temp 4-component vector of float)
+0:325 'inF1' (in 4-component vector of float)
+0:325 sine (temp 4-component vector of float)
+0:325 'inF0' (in 4-component vector of float)
+0:325 move second child to first child (temp 4-component vector of float)
+0:325 'inF2' (in 4-component vector of float)
+0:325 cosine (temp 4-component vector of float)
+0:325 'inF0' (in 4-component vector of float)
+0:326 move second child to first child (temp 4-component vector of float)
+0:326 'r061' (temp 4-component vector of float)
+0:326 hyp. sine (global 4-component vector of float)
+0:326 'inF0' (in 4-component vector of float)
+0:327 move second child to first child (temp 4-component vector of float)
+0:327 'r062' (temp 4-component vector of float)
+0:327 smoothstep (global 4-component vector of float)
+0:327 'inF0' (in 4-component vector of float)
+0:327 'inF1' (in 4-component vector of float)
+0:327 'inF2' (in 4-component vector of float)
+0:328 move second child to first child (temp 4-component vector of float)
+0:328 'r063' (temp 4-component vector of float)
+0:328 sqrt (global 4-component vector of float)
+0:328 'inF0' (in 4-component vector of float)
+0:329 move second child to first child (temp 4-component vector of float)
+0:329 'r064' (temp 4-component vector of float)
+0:329 step (global 4-component vector of float)
+0:329 'inF0' (in 4-component vector of float)
+0:329 'inF1' (in 4-component vector of float)
+0:330 move second child to first child (temp 4-component vector of float)
+0:330 'r065' (temp 4-component vector of float)
+0:330 tangent (global 4-component vector of float)
+0:330 'inF0' (in 4-component vector of float)
+0:331 move second child to first child (temp 4-component vector of float)
+0:331 'r066' (temp 4-component vector of float)
+0:331 hyp. tangent (global 4-component vector of float)
+0:331 'inF0' (in 4-component vector of float)
+0:333 move second child to first child (temp 4-component vector of float)
+0:333 'r067' (temp 4-component vector of float)
+0:333 trunc (global 4-component vector of float)
+0:333 'inF0' (in 4-component vector of float)
+0:336 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:402 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
-0:394 Function Parameters:
-0:394 'inF0' (in 2X2 matrix of float)
-0:394 'inF1' (in 2X2 matrix of float)
-0:394 'inF2' (in 2X2 matrix of float)
+0:408 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:400 Function Parameters:
+0:400 'inF0' (in 2X2 matrix of float)
+0:400 'inF1' (in 2X2 matrix of float)
+0:400 'inF2' (in 2X2 matrix of float)
0:? Sequence
-0:396 all (global bool)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 Absolute value (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 arc cosine (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 any (global bool)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 arc sine (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 arc tangent (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 arc tangent (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 'inF1' (in 2X2 matrix of float)
-0:396 Ceiling (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 Test condition and select (temp void)
-0:396 Condition
-0:396 any (temp bool)
-0:396 Compare Less Than (temp 2X2 matrix of bool)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 Constant:
-0:396 0.000000
-0:396 0.000000
-0:396 0.000000
-0:396 0.000000
-0:396 true case
-0:396 Branch: Kill
-0:396 clamp (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 'inF1' (in 2X2 matrix of float)
-0:396 'inF2' (in 2X2 matrix of float)
-0:396 cosine (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 hyp. cosine (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 dPdx (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 dPdxCoarse (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 dPdxFine (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 dPdy (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 dPdyCoarse (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 dPdyFine (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 degrees (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 determinant (global float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 exp (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 exp2 (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 findMSB (global int)
-0:396 Constant:
-0:396 7 (const int)
-0:396 findLSB (global int)
-0:396 Constant:
-0:396 7 (const int)
-0:396 Floor (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 mod (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 'inF1' (in 2X2 matrix of float)
-0:396 Fraction (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 frexp (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 'inF1' (in 2X2 matrix of float)
-0:396 fwidth (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 ldexp (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 'inF1' (in 2X2 matrix of float)
-0:396 log (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 matrix-scale (temp 2X2 matrix of float)
-0:396 log2 (temp 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 Constant:
-0:396 0.301030
-0:396 log2 (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 max (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 'inF1' (in 2X2 matrix of float)
-0:396 min (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 'inF1' (in 2X2 matrix of float)
-0:396 pow (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 'inF1' (in 2X2 matrix of float)
-0:396 radians (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 roundEven (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 inverse sqrt (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 clamp (temp 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 Constant:
-0:396 0.000000
-0:396 Constant:
-0:396 1.000000
-0:396 Sign (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 sine (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 Sequence
-0:396 move second child to first child (temp 2X2 matrix of float)
-0:396 'inF1' (in 2X2 matrix of float)
-0:396 sine (temp 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 move second child to first child (temp 2X2 matrix of float)
-0:396 'inF2' (in 2X2 matrix of float)
-0:396 cosine (temp 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 hyp. sine (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 smoothstep (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 'inF1' (in 2X2 matrix of float)
-0:396 'inF2' (in 2X2 matrix of float)
-0:396 sqrt (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 step (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 'inF1' (in 2X2 matrix of float)
-0:396 tangent (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 hyp. tangent (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 transpose (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 trunc (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:399 Branch: Return with expression
+0:402 move second child to first child (temp bool)
+0:402 'r000' (temp bool)
+0:402 all (global bool)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r001' (temp 2X2 matrix of float)
+0:402 Absolute value (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 arc cosine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp bool)
+0:402 'r003' (temp bool)
+0:402 any (global bool)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r004' (temp 2X2 matrix of float)
+0:402 arc sine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r005' (temp 2X2 matrix of float)
+0:402 arc tangent (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r006' (temp 2X2 matrix of float)
+0:402 arc tangent (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r007' (temp 2X2 matrix of float)
+0:402 Ceiling (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Test condition and select (temp void)
+0:402 Condition
+0:402 any (temp bool)
+0:402 Compare Less Than (temp 2X2 matrix of bool)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Constant:
+0:402 0.000000
+0:402 0.000000
+0:402 0.000000
+0:402 0.000000
+0:402 true case
+0:402 Branch: Kill
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r008' (temp 2X2 matrix of float)
+0:402 clamp (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 'inF2' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r009' (temp 2X2 matrix of float)
+0:402 cosine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r010' (temp 2X2 matrix of float)
+0:402 hyp. cosine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r011' (temp 2X2 matrix of float)
+0:402 dPdx (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r012' (temp 2X2 matrix of float)
+0:402 dPdxCoarse (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r013' (temp 2X2 matrix of float)
+0:402 dPdxFine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r014' (temp 2X2 matrix of float)
+0:402 dPdy (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r015' (temp 2X2 matrix of float)
+0:402 dPdyCoarse (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r016' (temp 2X2 matrix of float)
+0:402 dPdyFine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r017' (temp 2X2 matrix of float)
+0:402 degrees (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp float)
+0:402 'r018' (temp float)
+0:402 determinant (global float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r019' (temp 2X2 matrix of float)
+0:402 exp (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'R020' (temp 2X2 matrix of float)
+0:402 exp2 (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r021' (temp 2X2 matrix of float)
+0:402 Floor (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r022' (temp 2X2 matrix of float)
+0:402 mod (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r023' (temp 2X2 matrix of float)
+0:402 Fraction (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r024' (temp 2X2 matrix of float)
+0:402 frexp (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r025' (temp 2X2 matrix of float)
+0:402 fwidth (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r026' (temp 2X2 matrix of float)
+0:402 ldexp (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r026a' (temp 2X2 matrix of float)
+0:402 mix (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 'inF2' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r027' (temp 2X2 matrix of float)
+0:402 log (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r028' (temp 2X2 matrix of float)
+0:402 matrix-scale (temp 2X2 matrix of float)
+0:402 log2 (temp 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Constant:
+0:402 0.301030
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r029' (temp 2X2 matrix of float)
+0:402 log2 (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r030' (temp 2X2 matrix of float)
+0:402 max (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r031' (temp 2X2 matrix of float)
+0:402 min (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r032' (temp 2X2 matrix of float)
+0:402 pow (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r033' (temp 2X2 matrix of float)
+0:402 radians (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r034' (temp 2X2 matrix of float)
+0:402 roundEven (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r035' (temp 2X2 matrix of float)
+0:402 inverse sqrt (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r036' (temp 2X2 matrix of float)
+0:402 clamp (temp 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Constant:
+0:402 0.000000
+0:402 Constant:
+0:402 1.000000
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r037' (temp 2X2 matrix of float)
+0:402 Sign (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r038' (temp 2X2 matrix of float)
+0:402 sine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 sine (temp 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'inF2' (in 2X2 matrix of float)
+0:402 cosine (temp 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r039' (temp 2X2 matrix of float)
+0:402 hyp. sine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r049' (temp 2X2 matrix of float)
+0:402 smoothstep (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 'inF2' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r041' (temp 2X2 matrix of float)
+0:402 sqrt (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r042' (temp 2X2 matrix of float)
+0:402 step (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r043' (temp 2X2 matrix of float)
+0:402 tangent (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r044' (temp 2X2 matrix of float)
+0:402 hyp. tangent (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 transpose (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r046' (temp 2X2 matrix of float)
+0:402 trunc (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:405 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:411 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
-0:403 Function Parameters:
-0:403 'inF0' (in 3X3 matrix of float)
-0:403 'inF1' (in 3X3 matrix of float)
-0:403 'inF2' (in 3X3 matrix of float)
+0:417 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:409 Function Parameters:
+0:409 'inF0' (in 3X3 matrix of float)
+0:409 'inF1' (in 3X3 matrix of float)
+0:409 'inF2' (in 3X3 matrix of float)
0:? Sequence
-0:405 all (global bool)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 Absolute value (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 arc cosine (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 any (global bool)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 arc sine (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 arc tangent (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 arc tangent (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 'inF1' (in 3X3 matrix of float)
-0:405 Ceiling (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 Test condition and select (temp void)
-0:405 Condition
-0:405 any (temp bool)
-0:405 Compare Less Than (temp 3X3 matrix of bool)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 Constant:
-0:405 0.000000
-0:405 0.000000
-0:405 0.000000
-0:405 0.000000
-0:405 0.000000
-0:405 0.000000
-0:405 0.000000
-0:405 0.000000
-0:405 0.000000
-0:405 true case
-0:405 Branch: Kill
-0:405 clamp (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 'inF1' (in 3X3 matrix of float)
-0:405 'inF2' (in 3X3 matrix of float)
-0:405 cosine (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 hyp. cosine (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 dPdx (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 dPdxCoarse (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 dPdxFine (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 dPdy (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 dPdyCoarse (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 dPdyFine (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 degrees (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 determinant (global float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 exp (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 exp2 (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 findMSB (global int)
-0:405 Constant:
-0:405 7 (const int)
-0:405 findLSB (global int)
-0:405 Constant:
-0:405 7 (const int)
-0:405 Floor (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 mod (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 'inF1' (in 3X3 matrix of float)
-0:405 Fraction (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 frexp (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 'inF1' (in 3X3 matrix of float)
-0:405 fwidth (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 ldexp (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 'inF1' (in 3X3 matrix of float)
-0:405 log (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 matrix-scale (temp 3X3 matrix of float)
-0:405 log2 (temp 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 Constant:
-0:405 0.301030
-0:405 log2 (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 max (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 'inF1' (in 3X3 matrix of float)
-0:405 min (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 'inF1' (in 3X3 matrix of float)
-0:405 pow (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 'inF1' (in 3X3 matrix of float)
-0:405 radians (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 roundEven (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 inverse sqrt (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 clamp (temp 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 Constant:
-0:405 0.000000
-0:405 Constant:
-0:405 1.000000
-0:405 Sign (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 sine (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 Sequence
-0:405 move second child to first child (temp 3X3 matrix of float)
-0:405 'inF1' (in 3X3 matrix of float)
-0:405 sine (temp 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 move second child to first child (temp 3X3 matrix of float)
-0:405 'inF2' (in 3X3 matrix of float)
-0:405 cosine (temp 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 hyp. sine (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 smoothstep (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 'inF1' (in 3X3 matrix of float)
-0:405 'inF2' (in 3X3 matrix of float)
-0:405 sqrt (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 step (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 'inF1' (in 3X3 matrix of float)
-0:405 tangent (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 hyp. tangent (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 transpose (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 trunc (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:408 Branch: Return with expression
+0:411 move second child to first child (temp bool)
+0:411 'r000' (temp bool)
+0:411 all (global bool)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r001' (temp 3X3 matrix of float)
+0:411 Absolute value (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 arc cosine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp bool)
+0:411 'r003' (temp bool)
+0:411 any (global bool)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r004' (temp 3X3 matrix of float)
+0:411 arc sine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r005' (temp 3X3 matrix of float)
+0:411 arc tangent (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r006' (temp 3X3 matrix of float)
+0:411 arc tangent (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r007' (temp 3X3 matrix of float)
+0:411 Ceiling (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Test condition and select (temp void)
+0:411 Condition
+0:411 any (temp bool)
+0:411 Compare Less Than (temp 3X3 matrix of bool)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Constant:
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 true case
+0:411 Branch: Kill
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r008' (temp 3X3 matrix of float)
+0:411 clamp (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 'inF2' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r009' (temp 3X3 matrix of float)
+0:411 cosine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r010' (temp 3X3 matrix of float)
+0:411 hyp. cosine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r011' (temp 3X3 matrix of float)
+0:411 dPdx (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r012' (temp 3X3 matrix of float)
+0:411 dPdxCoarse (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r013' (temp 3X3 matrix of float)
+0:411 dPdxFine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r014' (temp 3X3 matrix of float)
+0:411 dPdy (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r015' (temp 3X3 matrix of float)
+0:411 dPdyCoarse (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r016' (temp 3X3 matrix of float)
+0:411 dPdyFine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r017' (temp 3X3 matrix of float)
+0:411 degrees (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp float)
+0:411 'r018' (temp float)
+0:411 determinant (global float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r019' (temp 3X3 matrix of float)
+0:411 exp (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'R020' (temp 3X3 matrix of float)
+0:411 exp2 (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r021' (temp 3X3 matrix of float)
+0:411 Floor (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r022' (temp 3X3 matrix of float)
+0:411 mod (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r023' (temp 3X3 matrix of float)
+0:411 Fraction (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r024' (temp 3X3 matrix of float)
+0:411 frexp (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r025' (temp 3X3 matrix of float)
+0:411 fwidth (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r026' (temp 3X3 matrix of float)
+0:411 ldexp (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r026a' (temp 3X3 matrix of float)
+0:411 mix (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 'inF2' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r027' (temp 3X3 matrix of float)
+0:411 log (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r028' (temp 3X3 matrix of float)
+0:411 matrix-scale (temp 3X3 matrix of float)
+0:411 log2 (temp 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Constant:
+0:411 0.301030
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r029' (temp 3X3 matrix of float)
+0:411 log2 (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r030' (temp 3X3 matrix of float)
+0:411 max (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r031' (temp 3X3 matrix of float)
+0:411 min (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r032' (temp 3X3 matrix of float)
+0:411 pow (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r033' (temp 3X3 matrix of float)
+0:411 radians (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r034' (temp 3X3 matrix of float)
+0:411 roundEven (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r035' (temp 3X3 matrix of float)
+0:411 inverse sqrt (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r036' (temp 3X3 matrix of float)
+0:411 clamp (temp 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Constant:
+0:411 0.000000
+0:411 Constant:
+0:411 1.000000
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r037' (temp 3X3 matrix of float)
+0:411 Sign (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r038' (temp 3X3 matrix of float)
+0:411 sine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 sine (temp 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'inF2' (in 3X3 matrix of float)
+0:411 cosine (temp 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r039' (temp 3X3 matrix of float)
+0:411 hyp. sine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r049' (temp 3X3 matrix of float)
+0:411 smoothstep (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 'inF2' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r041' (temp 3X3 matrix of float)
+0:411 sqrt (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r042' (temp 3X3 matrix of float)
+0:411 step (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r043' (temp 3X3 matrix of float)
+0:411 tangent (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r044' (temp 3X3 matrix of float)
+0:411 hyp. tangent (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 transpose (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r046' (temp 3X3 matrix of float)
+0:411 trunc (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:414 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
@@ -1093,165 +1797,255 @@
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:432 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
-0:412 Function Parameters:
-0:412 'inF0' (in 4X4 matrix of float)
-0:412 'inF1' (in 4X4 matrix of float)
-0:412 'inF2' (in 4X4 matrix of float)
+0:438 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:418 Function Parameters:
+0:418 'inF0' (in 4X4 matrix of float)
+0:418 'inF1' (in 4X4 matrix of float)
+0:418 'inF2' (in 4X4 matrix of float)
0:? Sequence
-0:414 all (global bool)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 Absolute value (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 arc cosine (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 any (global bool)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 arc sine (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 arc tangent (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 arc tangent (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 'inF1' (in 4X4 matrix of float)
-0:414 Ceiling (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 Test condition and select (temp void)
-0:414 Condition
-0:414 any (temp bool)
-0:414 Compare Less Than (temp 4X4 matrix of bool)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 Constant:
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 true case
-0:414 Branch: Kill
-0:414 clamp (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 'inF1' (in 4X4 matrix of float)
-0:414 'inF2' (in 4X4 matrix of float)
-0:414 cosine (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 hyp. cosine (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 dPdx (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 dPdxCoarse (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 dPdxFine (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 dPdy (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 dPdyCoarse (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 dPdyFine (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 degrees (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 determinant (global float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 exp (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 exp2 (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 findMSB (global int)
-0:414 Constant:
-0:414 7 (const int)
-0:414 findLSB (global int)
-0:414 Constant:
-0:414 7 (const int)
-0:414 Floor (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 mod (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 'inF1' (in 4X4 matrix of float)
-0:414 Fraction (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 frexp (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 'inF1' (in 4X4 matrix of float)
-0:414 fwidth (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 ldexp (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 'inF1' (in 4X4 matrix of float)
-0:414 log (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 matrix-scale (temp 4X4 matrix of float)
-0:414 log2 (temp 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 Constant:
-0:414 0.301030
-0:414 log2 (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 max (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 'inF1' (in 4X4 matrix of float)
-0:414 min (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 'inF1' (in 4X4 matrix of float)
-0:414 pow (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 'inF1' (in 4X4 matrix of float)
-0:414 radians (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 roundEven (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 inverse sqrt (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 clamp (temp 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 Constant:
-0:414 0.000000
-0:414 Constant:
-0:414 1.000000
-0:414 Sign (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 sine (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 Sequence
-0:414 move second child to first child (temp 4X4 matrix of float)
-0:414 'inF1' (in 4X4 matrix of float)
-0:414 sine (temp 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 move second child to first child (temp 4X4 matrix of float)
-0:414 'inF2' (in 4X4 matrix of float)
-0:414 cosine (temp 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 hyp. sine (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 smoothstep (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 'inF1' (in 4X4 matrix of float)
-0:414 'inF2' (in 4X4 matrix of float)
-0:414 sqrt (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 step (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 'inF1' (in 4X4 matrix of float)
-0:414 tangent (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 hyp. tangent (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 transpose (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 trunc (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:417 Branch: Return with expression
+0:420 move second child to first child (temp bool)
+0:420 'r000' (temp bool)
+0:420 all (global bool)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r001' (temp 4X4 matrix of float)
+0:420 Absolute value (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 arc cosine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp bool)
+0:420 'r003' (temp bool)
+0:420 any (global bool)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r004' (temp 4X4 matrix of float)
+0:420 arc sine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r005' (temp 4X4 matrix of float)
+0:420 arc tangent (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r006' (temp 4X4 matrix of float)
+0:420 arc tangent (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r007' (temp 4X4 matrix of float)
+0:420 Ceiling (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Test condition and select (temp void)
+0:420 Condition
+0:420 any (temp bool)
+0:420 Compare Less Than (temp 4X4 matrix of bool)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Constant:
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 true case
+0:420 Branch: Kill
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r008' (temp 4X4 matrix of float)
+0:420 clamp (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 'inF2' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r009' (temp 4X4 matrix of float)
+0:420 cosine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r010' (temp 4X4 matrix of float)
+0:420 hyp. cosine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r011' (temp 4X4 matrix of float)
+0:420 dPdx (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r012' (temp 4X4 matrix of float)
+0:420 dPdxCoarse (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r013' (temp 4X4 matrix of float)
+0:420 dPdxFine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r014' (temp 4X4 matrix of float)
+0:420 dPdy (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r015' (temp 4X4 matrix of float)
+0:420 dPdyCoarse (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r016' (temp 4X4 matrix of float)
+0:420 dPdyFine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r017' (temp 4X4 matrix of float)
+0:420 degrees (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp float)
+0:420 'r018' (temp float)
+0:420 determinant (global float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r019' (temp 4X4 matrix of float)
+0:420 exp (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'R020' (temp 4X4 matrix of float)
+0:420 exp2 (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r021' (temp 4X4 matrix of float)
+0:420 Floor (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r022' (temp 4X4 matrix of float)
+0:420 mod (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r023' (temp 4X4 matrix of float)
+0:420 Fraction (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r024' (temp 4X4 matrix of float)
+0:420 frexp (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r025' (temp 4X4 matrix of float)
+0:420 fwidth (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r026' (temp 4X4 matrix of float)
+0:420 ldexp (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r026a' (temp 4X4 matrix of float)
+0:420 mix (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 'inF2' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r027' (temp 4X4 matrix of float)
+0:420 log (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r028' (temp 4X4 matrix of float)
+0:420 matrix-scale (temp 4X4 matrix of float)
+0:420 log2 (temp 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Constant:
+0:420 0.301030
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r029' (temp 4X4 matrix of float)
+0:420 log2 (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r030' (temp 4X4 matrix of float)
+0:420 max (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r031' (temp 4X4 matrix of float)
+0:420 min (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r032' (temp 4X4 matrix of float)
+0:420 pow (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r033' (temp 4X4 matrix of float)
+0:420 radians (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r034' (temp 4X4 matrix of float)
+0:420 roundEven (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r035' (temp 4X4 matrix of float)
+0:420 inverse sqrt (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r036' (temp 4X4 matrix of float)
+0:420 clamp (temp 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Constant:
+0:420 0.000000
+0:420 Constant:
+0:420 1.000000
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r037' (temp 4X4 matrix of float)
+0:420 Sign (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r038' (temp 4X4 matrix of float)
+0:420 sine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 sine (temp 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'inF2' (in 4X4 matrix of float)
+0:420 cosine (temp 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r039' (temp 4X4 matrix of float)
+0:420 hyp. sine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r049' (temp 4X4 matrix of float)
+0:420 smoothstep (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 'inF2' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r041' (temp 4X4 matrix of float)
+0:420 sqrt (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r042' (temp 4X4 matrix of float)
+0:420 step (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r043' (temp 4X4 matrix of float)
+0:420 tangent (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r044' (temp 4X4 matrix of float)
+0:420 hyp. tangent (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 transpose (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r046' (temp 4X4 matrix of float)
+0:420 trunc (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:423 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
@@ -1269,168 +2063,265 @@
0:? 4.000000
0:? 4.000000
0:? 4.000000
-0:439 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void)
-0:435 Function Parameters:
-0:435 'inF0' (in float)
-0:435 'inF1' (in float)
-0:435 'inFV0' (in 2-component vector of float)
-0:435 'inFV1' (in 2-component vector of float)
-0:435 'inFM0' (in 2X2 matrix of float)
-0:435 'inFM1' (in 2X2 matrix of float)
+0:445 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void)
+0:441 Function Parameters:
+0:441 'inF0' (in float)
+0:441 'inF1' (in float)
+0:441 'inFV0' (in 2-component vector of float)
+0:441 'inFV1' (in 2-component vector of float)
+0:441 'inFM0' (in 2X2 matrix of float)
+0:441 'inFM1' (in 2X2 matrix of float)
0:? Sequence
-0:436 move second child to first child (temp float)
-0:436 'r0' (temp float)
-0:436 component-wise multiply (temp float)
-0:436 'inF0' (in float)
-0:436 'inF1' (in float)
-0:436 move second child to first child (temp 2-component vector of float)
-0:436 'r1' (temp 2-component vector of float)
-0:436 vector-scale (temp 2-component vector of float)
-0:436 'inFV0' (in 2-component vector of float)
-0:436 'inF0' (in float)
-0:436 move second child to first child (temp 2-component vector of float)
-0:436 'r2' (temp 2-component vector of float)
-0:436 vector-scale (temp 2-component vector of float)
-0:436 'inF0' (in float)
-0:436 'inFV0' (in 2-component vector of float)
-0:436 move second child to first child (temp float)
-0:436 'r3' (temp float)
-0:436 dot-product (global float)
-0:436 'inFV0' (in 2-component vector of float)
-0:436 'inFV1' (in 2-component vector of float)
-0:436 move second child to first child (temp 2-component vector of float)
-0:436 'r4' (temp 2-component vector of float)
-0:436 matrix-times-vector (temp 2-component vector of float)
-0:436 'inFM0' (in 2X2 matrix of float)
-0:436 'inFV0' (in 2-component vector of float)
-0:436 move second child to first child (temp 2-component vector of float)
-0:436 'r5' (temp 2-component vector of float)
-0:436 vector-times-matrix (temp 2-component vector of float)
-0:436 'inFV0' (in 2-component vector of float)
-0:436 'inFM0' (in 2X2 matrix of float)
-0:436 move second child to first child (temp 2X2 matrix of float)
-0:436 'r6' (temp 2X2 matrix of float)
-0:436 matrix-scale (temp 2X2 matrix of float)
-0:436 'inFM0' (in 2X2 matrix of float)
-0:436 'inF0' (in float)
-0:436 move second child to first child (temp 2X2 matrix of float)
-0:436 'r7' (temp 2X2 matrix of float)
-0:436 matrix-scale (temp 2X2 matrix of float)
-0:436 'inF0' (in float)
-0:436 'inFM0' (in 2X2 matrix of float)
-0:436 move second child to first child (temp 2X2 matrix of float)
-0:436 'r8' (temp 2X2 matrix of float)
-0:436 matrix-multiply (temp 2X2 matrix of float)
-0:436 'inFM0' (in 2X2 matrix of float)
-0:436 'inFM1' (in 2X2 matrix of float)
-0:446 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void)
-0:442 Function Parameters:
-0:442 'inF0' (in float)
-0:442 'inF1' (in float)
-0:442 'inFV0' (in 3-component vector of float)
-0:442 'inFV1' (in 3-component vector of float)
-0:442 'inFM0' (in 3X3 matrix of float)
-0:442 'inFM1' (in 3X3 matrix of float)
+0:442 move second child to first child (temp float)
+0:442 'r0' (temp float)
+0:442 component-wise multiply (temp float)
+0:442 'inF0' (in float)
+0:442 'inF1' (in float)
+0:442 move second child to first child (temp 2-component vector of float)
+0:442 'r1' (temp 2-component vector of float)
+0:442 vector-scale (temp 2-component vector of float)
+0:442 'inFV0' (in 2-component vector of float)
+0:442 'inF0' (in float)
+0:442 move second child to first child (temp 2-component vector of float)
+0:442 'r2' (temp 2-component vector of float)
+0:442 vector-scale (temp 2-component vector of float)
+0:442 'inF0' (in float)
+0:442 'inFV0' (in 2-component vector of float)
+0:442 move second child to first child (temp float)
+0:442 'r3' (temp float)
+0:442 dot-product (global float)
+0:442 'inFV0' (in 2-component vector of float)
+0:442 'inFV1' (in 2-component vector of float)
+0:442 move second child to first child (temp 2-component vector of float)
+0:442 'r4' (temp 2-component vector of float)
+0:442 matrix-times-vector (temp 2-component vector of float)
+0:442 'inFM0' (in 2X2 matrix of float)
+0:442 'inFV0' (in 2-component vector of float)
+0:442 move second child to first child (temp 2-component vector of float)
+0:442 'r5' (temp 2-component vector of float)
+0:442 vector-times-matrix (temp 2-component vector of float)
+0:442 'inFV0' (in 2-component vector of float)
+0:442 'inFM0' (in 2X2 matrix of float)
+0:442 move second child to first child (temp 2X2 matrix of float)
+0:442 'r6' (temp 2X2 matrix of float)
+0:442 matrix-scale (temp 2X2 matrix of float)
+0:442 'inFM0' (in 2X2 matrix of float)
+0:442 'inF0' (in float)
+0:442 move second child to first child (temp 2X2 matrix of float)
+0:442 'r7' (temp 2X2 matrix of float)
+0:442 matrix-scale (temp 2X2 matrix of float)
+0:442 'inF0' (in float)
+0:442 'inFM0' (in 2X2 matrix of float)
+0:442 move second child to first child (temp 2X2 matrix of float)
+0:442 'r8' (temp 2X2 matrix of float)
+0:442 matrix-multiply (temp 2X2 matrix of float)
+0:442 'inFM0' (in 2X2 matrix of float)
+0:442 'inFM1' (in 2X2 matrix of float)
+0:452 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void)
+0:448 Function Parameters:
+0:448 'inF0' (in float)
+0:448 'inF1' (in float)
+0:448 'inFV0' (in 3-component vector of float)
+0:448 'inFV1' (in 3-component vector of float)
+0:448 'inFM0' (in 3X3 matrix of float)
+0:448 'inFM1' (in 3X3 matrix of float)
0:? Sequence
-0:443 move second child to first child (temp float)
-0:443 'r0' (temp float)
-0:443 component-wise multiply (temp float)
-0:443 'inF0' (in float)
-0:443 'inF1' (in float)
-0:443 move second child to first child (temp 3-component vector of float)
-0:443 'r1' (temp 3-component vector of float)
-0:443 vector-scale (temp 3-component vector of float)
-0:443 'inFV0' (in 3-component vector of float)
-0:443 'inF0' (in float)
-0:443 move second child to first child (temp 3-component vector of float)
-0:443 'r2' (temp 3-component vector of float)
-0:443 vector-scale (temp 3-component vector of float)
-0:443 'inF0' (in float)
-0:443 'inFV0' (in 3-component vector of float)
-0:443 move second child to first child (temp float)
-0:443 'r3' (temp float)
-0:443 dot-product (global float)
-0:443 'inFV0' (in 3-component vector of float)
-0:443 'inFV1' (in 3-component vector of float)
-0:443 move second child to first child (temp 3-component vector of float)
-0:443 'r4' (temp 3-component vector of float)
-0:443 matrix-times-vector (temp 3-component vector of float)
-0:443 'inFM0' (in 3X3 matrix of float)
-0:443 'inFV0' (in 3-component vector of float)
-0:443 move second child to first child (temp 3-component vector of float)
-0:443 'r5' (temp 3-component vector of float)
-0:443 vector-times-matrix (temp 3-component vector of float)
-0:443 'inFV0' (in 3-component vector of float)
-0:443 'inFM0' (in 3X3 matrix of float)
-0:443 move second child to first child (temp 3X3 matrix of float)
-0:443 'r6' (temp 3X3 matrix of float)
-0:443 matrix-scale (temp 3X3 matrix of float)
-0:443 'inFM0' (in 3X3 matrix of float)
-0:443 'inF0' (in float)
-0:443 move second child to first child (temp 3X3 matrix of float)
-0:443 'r7' (temp 3X3 matrix of float)
-0:443 matrix-scale (temp 3X3 matrix of float)
-0:443 'inF0' (in float)
-0:443 'inFM0' (in 3X3 matrix of float)
-0:443 move second child to first child (temp 3X3 matrix of float)
-0:443 'r8' (temp 3X3 matrix of float)
-0:443 matrix-multiply (temp 3X3 matrix of float)
-0:443 'inFM0' (in 3X3 matrix of float)
-0:443 'inFM1' (in 3X3 matrix of float)
-0:452 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void)
-0:449 Function Parameters:
-0:449 'inF0' (in float)
-0:449 'inF1' (in float)
-0:449 'inFV0' (in 4-component vector of float)
-0:449 'inFV1' (in 4-component vector of float)
-0:449 'inFM0' (in 4X4 matrix of float)
-0:449 'inFM1' (in 4X4 matrix of float)
+0:449 move second child to first child (temp float)
+0:449 'r0' (temp float)
+0:449 component-wise multiply (temp float)
+0:449 'inF0' (in float)
+0:449 'inF1' (in float)
+0:449 move second child to first child (temp 3-component vector of float)
+0:449 'r1' (temp 3-component vector of float)
+0:449 vector-scale (temp 3-component vector of float)
+0:449 'inFV0' (in 3-component vector of float)
+0:449 'inF0' (in float)
+0:449 move second child to first child (temp 3-component vector of float)
+0:449 'r2' (temp 3-component vector of float)
+0:449 vector-scale (temp 3-component vector of float)
+0:449 'inF0' (in float)
+0:449 'inFV0' (in 3-component vector of float)
+0:449 move second child to first child (temp float)
+0:449 'r3' (temp float)
+0:449 dot-product (global float)
+0:449 'inFV0' (in 3-component vector of float)
+0:449 'inFV1' (in 3-component vector of float)
+0:449 move second child to first child (temp 3-component vector of float)
+0:449 'r4' (temp 3-component vector of float)
+0:449 matrix-times-vector (temp 3-component vector of float)
+0:449 'inFM0' (in 3X3 matrix of float)
+0:449 'inFV0' (in 3-component vector of float)
+0:449 move second child to first child (temp 3-component vector of float)
+0:449 'r5' (temp 3-component vector of float)
+0:449 vector-times-matrix (temp 3-component vector of float)
+0:449 'inFV0' (in 3-component vector of float)
+0:449 'inFM0' (in 3X3 matrix of float)
+0:449 move second child to first child (temp 3X3 matrix of float)
+0:449 'r6' (temp 3X3 matrix of float)
+0:449 matrix-scale (temp 3X3 matrix of float)
+0:449 'inFM0' (in 3X3 matrix of float)
+0:449 'inF0' (in float)
+0:449 move second child to first child (temp 3X3 matrix of float)
+0:449 'r7' (temp 3X3 matrix of float)
+0:449 matrix-scale (temp 3X3 matrix of float)
+0:449 'inF0' (in float)
+0:449 'inFM0' (in 3X3 matrix of float)
+0:449 move second child to first child (temp 3X3 matrix of float)
+0:449 'r8' (temp 3X3 matrix of float)
+0:449 matrix-multiply (temp 3X3 matrix of float)
+0:449 'inFM0' (in 3X3 matrix of float)
+0:449 'inFM1' (in 3X3 matrix of float)
+0:460 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void)
+0:455 Function Parameters:
+0:455 'inF0' (in float)
+0:455 'inF1' (in float)
+0:455 'inFV0' (in 4-component vector of float)
+0:455 'inFV1' (in 4-component vector of float)
+0:455 'inFM0' (in 4X4 matrix of float)
+0:455 'inFM1' (in 4X4 matrix of float)
0:? Sequence
-0:450 move second child to first child (temp float)
-0:450 'r0' (temp float)
-0:450 component-wise multiply (temp float)
-0:450 'inF0' (in float)
-0:450 'inF1' (in float)
-0:450 move second child to first child (temp 4-component vector of float)
-0:450 'r1' (temp 4-component vector of float)
-0:450 vector-scale (temp 4-component vector of float)
-0:450 'inFV0' (in 4-component vector of float)
-0:450 'inF0' (in float)
-0:450 move second child to first child (temp 4-component vector of float)
-0:450 'r2' (temp 4-component vector of float)
-0:450 vector-scale (temp 4-component vector of float)
-0:450 'inF0' (in float)
-0:450 'inFV0' (in 4-component vector of float)
-0:450 move second child to first child (temp float)
-0:450 'r3' (temp float)
-0:450 dot-product (global float)
-0:450 'inFV0' (in 4-component vector of float)
-0:450 'inFV1' (in 4-component vector of float)
-0:450 move second child to first child (temp 4-component vector of float)
-0:450 'r4' (temp 4-component vector of float)
-0:450 matrix-times-vector (temp 4-component vector of float)
-0:450 'inFM0' (in 4X4 matrix of float)
-0:450 'inFV0' (in 4-component vector of float)
-0:450 move second child to first child (temp 4-component vector of float)
-0:450 'r5' (temp 4-component vector of float)
-0:450 vector-times-matrix (temp 4-component vector of float)
-0:450 'inFV0' (in 4-component vector of float)
-0:450 'inFM0' (in 4X4 matrix of float)
-0:450 move second child to first child (temp 4X4 matrix of float)
-0:450 'r6' (temp 4X4 matrix of float)
-0:450 matrix-scale (temp 4X4 matrix of float)
-0:450 'inFM0' (in 4X4 matrix of float)
-0:450 'inF0' (in float)
-0:450 move second child to first child (temp 4X4 matrix of float)
-0:450 'r7' (temp 4X4 matrix of float)
-0:450 matrix-scale (temp 4X4 matrix of float)
-0:450 'inF0' (in float)
-0:450 'inFM0' (in 4X4 matrix of float)
-0:450 move second child to first child (temp 4X4 matrix of float)
-0:450 'r8' (temp 4X4 matrix of float)
-0:450 matrix-multiply (temp 4X4 matrix of float)
-0:450 'inFM0' (in 4X4 matrix of float)
-0:450 'inFM1' (in 4X4 matrix of float)
+0:456 move second child to first child (temp float)
+0:456 'r0' (temp float)
+0:456 component-wise multiply (temp float)
+0:456 'inF0' (in float)
+0:456 'inF1' (in float)
+0:456 move second child to first child (temp 4-component vector of float)
+0:456 'r1' (temp 4-component vector of float)
+0:456 vector-scale (temp 4-component vector of float)
+0:456 'inFV0' (in 4-component vector of float)
+0:456 'inF0' (in float)
+0:456 move second child to first child (temp 4-component vector of float)
+0:456 'r2' (temp 4-component vector of float)
+0:456 vector-scale (temp 4-component vector of float)
+0:456 'inF0' (in float)
+0:456 'inFV0' (in 4-component vector of float)
+0:456 move second child to first child (temp float)
+0:456 'r3' (temp float)
+0:456 dot-product (global float)
+0:456 'inFV0' (in 4-component vector of float)
+0:456 'inFV1' (in 4-component vector of float)
+0:456 move second child to first child (temp 4-component vector of float)
+0:456 'r4' (temp 4-component vector of float)
+0:456 matrix-times-vector (temp 4-component vector of float)
+0:456 'inFM0' (in 4X4 matrix of float)
+0:456 'inFV0' (in 4-component vector of float)
+0:456 move second child to first child (temp 4-component vector of float)
+0:456 'r5' (temp 4-component vector of float)
+0:456 vector-times-matrix (temp 4-component vector of float)
+0:456 'inFV0' (in 4-component vector of float)
+0:456 'inFM0' (in 4X4 matrix of float)
+0:456 move second child to first child (temp 4X4 matrix of float)
+0:456 'r6' (temp 4X4 matrix of float)
+0:456 matrix-scale (temp 4X4 matrix of float)
+0:456 'inFM0' (in 4X4 matrix of float)
+0:456 'inF0' (in float)
+0:456 move second child to first child (temp 4X4 matrix of float)
+0:456 'r7' (temp 4X4 matrix of float)
+0:456 matrix-scale (temp 4X4 matrix of float)
+0:456 'inF0' (in float)
+0:456 'inFM0' (in 4X4 matrix of float)
+0:456 move second child to first child (temp 4X4 matrix of float)
+0:456 'r8' (temp 4X4 matrix of float)
+0:456 matrix-multiply (temp 4X4 matrix of float)
+0:456 'inFM0' (in 4X4 matrix of float)
+0:456 'inFM1' (in 4X4 matrix of float)
+0:484 Function Definition: TestGenMul(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void)
+0:465 Function Parameters:
+0:465 'inF0' (in float)
+0:465 'inF1' (in float)
+0:465 'inFV2' (in 2-component vector of float)
+0:465 'inFV3' (in 3-component vector of float)
+0:465 'inFM2x3' (in 3X2 matrix of float)
+0:465 'inFM3x2' (in 2X3 matrix of float)
+0:465 'inFM3x3' (in 3X3 matrix of float)
+0:465 'inFM3x4' (in 4X3 matrix of float)
+0:465 'inFM2x4' (in 4X2 matrix of float)
+0:? Sequence
+0:466 move second child to first child (temp float)
+0:466 'r00' (temp float)
+0:466 component-wise multiply (temp float)
+0:466 'inF0' (in float)
+0:466 'inF1' (in float)
+0:467 move second child to first child (temp 2-component vector of float)
+0:467 'r01' (temp 2-component vector of float)
+0:467 vector-scale (temp 2-component vector of float)
+0:467 'inFV2' (in 2-component vector of float)
+0:467 'inF0' (in float)
+0:468 move second child to first child (temp 3-component vector of float)
+0:468 'r02' (temp 3-component vector of float)
+0:468 vector-scale (temp 3-component vector of float)
+0:468 'inFV3' (in 3-component vector of float)
+0:468 'inF0' (in float)
+0:469 move second child to first child (temp 2-component vector of float)
+0:469 'r03' (temp 2-component vector of float)
+0:469 vector-scale (temp 2-component vector of float)
+0:469 'inF0' (in float)
+0:469 'inFV2' (in 2-component vector of float)
+0:470 move second child to first child (temp 3-component vector of float)
+0:470 'r04' (temp 3-component vector of float)
+0:470 vector-scale (temp 3-component vector of float)
+0:470 'inF0' (in float)
+0:470 'inFV3' (in 3-component vector of float)
+0:471 move second child to first child (temp float)
+0:471 'r05' (temp float)
+0:471 dot-product (global float)
+0:471 'inFV2' (in 2-component vector of float)
+0:471 'inFV2' (in 2-component vector of float)
+0:472 move second child to first child (temp float)
+0:472 'r06' (temp float)
+0:472 dot-product (global float)
+0:472 'inFV3' (in 3-component vector of float)
+0:472 'inFV3' (in 3-component vector of float)
+0:473 move second child to first child (temp 3-component vector of float)
+0:473 'r07' (temp 3-component vector of float)
+0:473 vector-times-matrix (temp 3-component vector of float)
+0:473 'inFV2' (in 2-component vector of float)
+0:473 'inFM2x3' (in 3X2 matrix of float)
+0:474 move second child to first child (temp 2-component vector of float)
+0:474 'r08' (temp 2-component vector of float)
+0:474 vector-times-matrix (temp 2-component vector of float)
+0:474 'inFV3' (in 3-component vector of float)
+0:474 'inFM3x2' (in 2X3 matrix of float)
+0:475 move second child to first child (temp 2-component vector of float)
+0:475 'r09' (temp 2-component vector of float)
+0:475 matrix-times-vector (temp 2-component vector of float)
+0:475 'inFM2x3' (in 3X2 matrix of float)
+0:475 'inFV3' (in 3-component vector of float)
+0:476 move second child to first child (temp 3-component vector of float)
+0:476 'r10' (temp 3-component vector of float)
+0:476 matrix-times-vector (temp 3-component vector of float)
+0:476 'inFM3x2' (in 2X3 matrix of float)
+0:476 'inFV2' (in 2-component vector of float)
+0:477 move second child to first child (temp 3X2 matrix of float)
+0:477 'r11' (temp 3X2 matrix of float)
+0:477 matrix-scale (temp 3X2 matrix of float)
+0:477 'inFM2x3' (in 3X2 matrix of float)
+0:477 'inF0' (in float)
+0:478 move second child to first child (temp 2X3 matrix of float)
+0:478 'r12' (temp 2X3 matrix of float)
+0:478 matrix-scale (temp 2X3 matrix of float)
+0:478 'inFM3x2' (in 2X3 matrix of float)
+0:478 'inF0' (in float)
+0:479 move second child to first child (temp 2X2 matrix of float)
+0:479 'r13' (temp 2X2 matrix of float)
+0:479 matrix-multiply (temp 2X2 matrix of float)
+0:479 'inFM2x3' (in 3X2 matrix of float)
+0:479 'inFM3x2' (in 2X3 matrix of float)
+0:480 move second child to first child (temp 3X2 matrix of float)
+0:480 'r14' (temp 3X2 matrix of float)
+0:480 matrix-multiply (temp 3X2 matrix of float)
+0:480 'inFM2x3' (in 3X2 matrix of float)
+0:480 'inFM3x3' (in 3X3 matrix of float)
+0:481 move second child to first child (temp 4X2 matrix of float)
+0:481 'r15' (temp 4X2 matrix of float)
+0:481 matrix-multiply (temp 4X2 matrix of float)
+0:481 'inFM2x3' (in 3X2 matrix of float)
+0:481 'inFM3x4' (in 4X3 matrix of float)
+0:482 move second child to first child (temp 4X3 matrix of float)
+0:482 'r16' (temp 4X3 matrix of float)
+0:482 matrix-multiply (temp 4X3 matrix of float)
+0:482 'inFM3x2' (in 2X3 matrix of float)
+0:482 'inFM2x4' (in 4X2 matrix of float)
0:? Linker Objects
0:? 'gs_ua' (temp uint)
0:? 'gs_ub' (temp uint)
@@ -1452,7 +2343,7 @@
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:87 Function Definition: PixelShaderFunction(f1;f1;f1;u1;u1; (temp float)
+0:88 Function Definition: PixelShaderFunction(f1;f1;f1;u1;u1; (temp float)
0:17 Function Parameters:
0:17 'inF0' (in float)
0:17 'inF1' (in float)
@@ -1460,33 +2351,57 @@
0:17 'inU0' (in uint)
0:17 'inU1' (in uint)
0:? Sequence
-0:20 all (global bool)
-0:20 'inF0' (in float)
-0:21 Absolute value (global float)
-0:21 'inF0' (in float)
-0:22 arc cosine (global float)
-0:22 'inF0' (in float)
-0:23 any (global bool)
-0:23 'inF0' (in float)
-0:24 arc sine (global float)
-0:24 'inF0' (in float)
-0:25 floatBitsToInt (global int)
-0:25 'inF0' (in float)
-0:26 floatBitsToUint (global uint)
-0:26 'inF0' (in float)
-0:27 intBitsToFloat (global float)
-0:27 'inU0' (in uint)
-0:29 arc tangent (global float)
-0:29 'inF0' (in float)
-0:30 arc tangent (global float)
-0:30 'inF0' (in float)
-0:30 'inF1' (in float)
-0:31 Ceiling (global float)
-0:31 'inF0' (in float)
-0:32 clamp (global float)
-0:32 'inF0' (in float)
-0:32 'inF1' (in float)
-0:32 'inF2' (in float)
+0:20 move second child to first child (temp bool)
+0:20 'r000' (temp bool)
+0:20 all (global bool)
+0:20 'inF0' (in float)
+0:21 move second child to first child (temp float)
+0:21 'r001' (temp float)
+0:21 Absolute value (global float)
+0:21 'inF0' (in float)
+0:22 move second child to first child (temp float)
+0:22 'r002' (temp float)
+0:22 arc cosine (global float)
+0:22 'inF0' (in float)
+0:23 move second child to first child (temp bool)
+0:23 'r003' (temp bool)
+0:23 any (global bool)
+0:23 'inF0' (in float)
+0:24 move second child to first child (temp float)
+0:24 'r004' (temp float)
+0:24 arc sine (global float)
+0:24 'inF0' (in float)
+0:25 move second child to first child (temp int)
+0:25 'r005' (temp int)
+0:25 floatBitsToInt (global int)
+0:25 'inF0' (in float)
+0:26 move second child to first child (temp uint)
+0:26 'r006' (temp uint)
+0:26 floatBitsToUint (global uint)
+0:26 'inF0' (in float)
+0:27 move second child to first child (temp float)
+0:27 'r007' (temp float)
+0:27 intBitsToFloat (global float)
+0:27 'inU0' (in uint)
+0:29 move second child to first child (temp float)
+0:29 'r009' (temp float)
+0:29 arc tangent (global float)
+0:29 'inF0' (in float)
+0:30 move second child to first child (temp float)
+0:30 'r010' (temp float)
+0:30 arc tangent (global float)
+0:30 'inF0' (in float)
+0:30 'inF1' (in float)
+0:31 move second child to first child (temp float)
+0:31 'r011' (temp float)
+0:31 Ceiling (global float)
+0:31 'inF0' (in float)
+0:32 move second child to first child (temp float)
+0:32 'r012' (temp float)
+0:32 clamp (global float)
+0:32 'inF0' (in float)
+0:32 'inF1' (in float)
+0:32 'inF2' (in float)
0:33 Test condition and select (temp void)
0:33 Condition
0:33 Compare Less Than (temp bool)
@@ -1495,1044 +2410,1724 @@
0:33 0.000000
0:33 true case
0:33 Branch: Kill
-0:34 cosine (global float)
-0:34 'inF0' (in float)
-0:35 hyp. cosine (global float)
-0:35 'inF0' (in float)
-0:36 bitCount (global uint)
-0:36 Constant:
-0:36 7 (const uint)
-0:37 dPdx (global float)
-0:37 'inF0' (in float)
-0:38 dPdxCoarse (global float)
-0:38 'inF0' (in float)
-0:39 dPdxFine (global float)
-0:39 'inF0' (in float)
-0:40 dPdy (global float)
-0:40 'inF0' (in float)
-0:41 dPdyCoarse (global float)
-0:41 'inF0' (in float)
-0:42 dPdyFine (global float)
-0:42 'inF0' (in float)
-0:43 degrees (global float)
-0:43 'inF0' (in float)
-0:47 exp (global float)
-0:47 'inF0' (in float)
-0:48 exp2 (global float)
-0:48 'inF0' (in float)
-0:49 findMSB (global int)
-0:49 Constant:
-0:49 7 (const int)
-0:50 findLSB (global int)
-0:50 Constant:
-0:50 7 (const int)
-0:51 Floor (global float)
-0:51 'inF0' (in float)
-0:53 mod (global float)
-0:53 'inF0' (in float)
-0:53 'inF1' (in float)
-0:54 Fraction (global float)
-0:54 'inF0' (in float)
-0:55 frexp (global float)
-0:55 'inF0' (in float)
-0:55 'inF1' (in float)
-0:56 fwidth (global float)
-0:56 'inF0' (in float)
-0:57 isinf (global bool)
-0:57 'inF0' (in float)
-0:58 isnan (global bool)
-0:58 'inF0' (in float)
-0:59 ldexp (global float)
-0:59 'inF0' (in float)
-0:59 'inF1' (in float)
-0:60 log (global float)
-0:60 'inF0' (in float)
-0:61 component-wise multiply (temp float)
-0:61 log2 (temp float)
+0:34 move second child to first child (temp float)
+0:34 'r014' (temp float)
+0:34 cosine (global float)
+0:34 'inF0' (in float)
+0:35 move second child to first child (temp float)
+0:35 'r015' (temp float)
+0:35 hyp. cosine (global float)
+0:35 'inF0' (in float)
+0:36 move second child to first child (temp uint)
+0:36 'r016' (temp uint)
+0:36 bitCount (global uint)
+0:36 Constant:
+0:36 7 (const uint)
+0:37 move second child to first child (temp float)
+0:37 'r017' (temp float)
+0:37 dPdx (global float)
+0:37 'inF0' (in float)
+0:38 move second child to first child (temp float)
+0:38 'r018' (temp float)
+0:38 dPdxCoarse (global float)
+0:38 'inF0' (in float)
+0:39 move second child to first child (temp float)
+0:39 'r019' (temp float)
+0:39 dPdxFine (global float)
+0:39 'inF0' (in float)
+0:40 move second child to first child (temp float)
+0:40 'r020' (temp float)
+0:40 dPdy (global float)
+0:40 'inF0' (in float)
+0:41 move second child to first child (temp float)
+0:41 'r021' (temp float)
+0:41 dPdyCoarse (global float)
+0:41 'inF0' (in float)
+0:42 move second child to first child (temp float)
+0:42 'r022' (temp float)
+0:42 dPdyFine (global float)
+0:42 'inF0' (in float)
+0:43 move second child to first child (temp float)
+0:43 'r023' (temp float)
+0:43 degrees (global float)
+0:43 'inF0' (in float)
+0:47 move second child to first child (temp float)
+0:47 'r027' (temp float)
+0:47 exp (global float)
+0:47 'inF0' (in float)
+0:48 move second child to first child (temp float)
+0:48 'r028' (temp float)
+0:48 exp2 (global float)
+0:48 'inF0' (in float)
+0:49 move second child to first child (temp uint)
+0:49 'r029' (temp uint)
+0:49 Convert int to uint (temp uint)
+0:49 findMSB (global int)
+0:49 Constant:
+0:49 7 (const int)
+0:50 move second child to first child (temp uint)
+0:50 'r030' (temp uint)
+0:50 Convert int to uint (temp uint)
+0:50 findLSB (global int)
+0:50 Constant:
+0:50 7 (const int)
+0:51 move second child to first child (temp float)
+0:51 'r031' (temp float)
+0:51 Floor (global float)
+0:51 'inF0' (in float)
+0:53 move second child to first child (temp float)
+0:53 'r033' (temp float)
+0:53 mod (global float)
+0:53 'inF0' (in float)
+0:53 'inF1' (in float)
+0:54 move second child to first child (temp float)
+0:54 'r034' (temp float)
+0:54 Fraction (global float)
+0:54 'inF0' (in float)
+0:55 move second child to first child (temp float)
+0:55 'r035' (temp float)
+0:55 frexp (global float)
+0:55 'inF0' (in float)
+0:55 'inF1' (in float)
+0:56 move second child to first child (temp float)
+0:56 'r036' (temp float)
+0:56 fwidth (global float)
+0:56 'inF0' (in float)
+0:57 move second child to first child (temp bool)
+0:57 'r037' (temp bool)
+0:57 isinf (global bool)
+0:57 'inF0' (in float)
+0:58 move second child to first child (temp bool)
+0:58 'r038' (temp bool)
+0:58 isnan (global bool)
+0:58 'inF0' (in float)
+0:59 move second child to first child (temp float)
+0:59 'r039' (temp float)
+0:59 ldexp (global float)
+0:59 'inF0' (in float)
+0:59 'inF1' (in float)
+0:60 move second child to first child (temp float)
+0:60 'r039a' (temp float)
+0:60 mix (global float)
+0:60 'inF0' (in float)
+0:60 'inF1' (in float)
+0:60 'inF2' (in float)
+0:61 move second child to first child (temp float)
+0:61 'r040' (temp float)
+0:61 log (global float)
0:61 'inF0' (in float)
-0:61 Constant:
-0:61 0.301030
-0:62 log2 (global float)
-0:62 'inF0' (in float)
-0:63 max (global float)
-0:63 'inF0' (in float)
-0:63 'inF1' (in float)
-0:64 min (global float)
-0:64 'inF0' (in float)
-0:64 'inF1' (in float)
-0:65 pow (global float)
-0:65 'inF0' (in float)
-0:65 'inF1' (in float)
-0:66 radians (global float)
-0:66 'inF0' (in float)
-0:67 divide (temp float)
-0:67 Constant:
-0:67 1.000000
-0:67 'inF0' (in float)
-0:68 bitFieldReverse (global uint)
-0:68 Constant:
-0:68 2 (const uint)
-0:69 roundEven (global float)
-0:69 'inF0' (in float)
-0:70 inverse sqrt (global float)
-0:70 'inF0' (in float)
-0:71 clamp (temp float)
-0:71 'inF0' (in float)
-0:71 Constant:
-0:71 0.000000
-0:71 Constant:
-0:71 1.000000
-0:72 Sign (global float)
-0:72 'inF0' (in float)
-0:73 sine (global float)
-0:73 'inF0' (in float)
-0:74 Sequence
-0:74 move second child to first child (temp float)
-0:74 'inF1' (in float)
-0:74 sine (temp float)
-0:74 'inF0' (in float)
-0:74 move second child to first child (temp float)
-0:74 'inF2' (in float)
-0:74 cosine (temp float)
-0:74 'inF0' (in float)
-0:75 hyp. sine (global float)
-0:75 'inF0' (in float)
-0:76 smoothstep (global float)
-0:76 'inF0' (in float)
-0:76 'inF1' (in float)
-0:76 'inF2' (in float)
-0:77 sqrt (global float)
-0:77 'inF0' (in float)
-0:78 step (global float)
-0:78 'inF0' (in float)
-0:78 'inF1' (in float)
-0:79 tangent (global float)
-0:79 'inF0' (in float)
-0:80 hyp. tangent (global float)
-0:80 'inF0' (in float)
-0:82 trunc (global float)
-0:82 'inF0' (in float)
-0:84 Branch: Return with expression
-0:84 Constant:
-0:84 0.000000
-0:93 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
-0:88 Function Parameters:
-0:88 'inF0' (in 1-component vector of float)
-0:88 'inF1' (in 1-component vector of float)
-0:88 'inF2' (in 1-component vector of float)
+0:62 move second child to first child (temp float)
+0:62 'r041' (temp float)
+0:62 component-wise multiply (temp float)
+0:62 log2 (temp float)
+0:62 'inF0' (in float)
+0:62 Constant:
+0:62 0.301030
+0:63 move second child to first child (temp float)
+0:63 'r042' (temp float)
+0:63 log2 (global float)
+0:63 'inF0' (in float)
+0:64 move second child to first child (temp float)
+0:64 'r043' (temp float)
+0:64 max (global float)
+0:64 'inF0' (in float)
+0:64 'inF1' (in float)
+0:65 move second child to first child (temp float)
+0:65 'r044' (temp float)
+0:65 min (global float)
+0:65 'inF0' (in float)
+0:65 'inF1' (in float)
+0:66 move second child to first child (temp float)
+0:66 'r045' (temp float)
+0:66 pow (global float)
+0:66 'inF0' (in float)
+0:66 'inF1' (in float)
+0:67 move second child to first child (temp float)
+0:67 'r046' (temp float)
+0:67 radians (global float)
+0:67 'inF0' (in float)
+0:68 move second child to first child (temp float)
+0:68 'r047' (temp float)
+0:68 divide (temp float)
+0:68 Constant:
+0:68 1.000000
+0:68 'inF0' (in float)
+0:69 move second child to first child (temp uint)
+0:69 'r048' (temp uint)
+0:69 bitFieldReverse (global uint)
+0:69 Constant:
+0:69 2 (const uint)
+0:70 move second child to first child (temp float)
+0:70 'r049' (temp float)
+0:70 roundEven (global float)
+0:70 'inF0' (in float)
+0:71 move second child to first child (temp float)
+0:71 'r050' (temp float)
+0:71 inverse sqrt (global float)
+0:71 'inF0' (in float)
+0:72 move second child to first child (temp float)
+0:72 'r051' (temp float)
+0:72 clamp (temp float)
+0:72 'inF0' (in float)
+0:72 Constant:
+0:72 0.000000
+0:72 Constant:
+0:72 1.000000
+0:73 move second child to first child (temp float)
+0:73 'r052' (temp float)
+0:73 Sign (global float)
+0:73 'inF0' (in float)
+0:74 move second child to first child (temp float)
+0:74 'r053' (temp float)
+0:74 sine (global float)
+0:74 'inF0' (in float)
+0:75 Sequence
+0:75 move second child to first child (temp float)
+0:75 'inF1' (in float)
+0:75 sine (temp float)
+0:75 'inF0' (in float)
+0:75 move second child to first child (temp float)
+0:75 'inF2' (in float)
+0:75 cosine (temp float)
+0:75 'inF0' (in float)
+0:76 move second child to first child (temp float)
+0:76 'r055' (temp float)
+0:76 hyp. sine (global float)
+0:76 'inF0' (in float)
+0:77 move second child to first child (temp float)
+0:77 'r056' (temp float)
+0:77 smoothstep (global float)
+0:77 'inF0' (in float)
+0:77 'inF1' (in float)
+0:77 'inF2' (in float)
+0:78 move second child to first child (temp float)
+0:78 'r057' (temp float)
+0:78 sqrt (global float)
+0:78 'inF0' (in float)
+0:79 move second child to first child (temp float)
+0:79 'r058' (temp float)
+0:79 step (global float)
+0:79 'inF0' (in float)
+0:79 'inF1' (in float)
+0:80 move second child to first child (temp float)
+0:80 'r059' (temp float)
+0:80 tangent (global float)
+0:80 'inF0' (in float)
+0:81 move second child to first child (temp float)
+0:81 'r060' (temp float)
+0:81 hyp. tangent (global float)
+0:81 'inF0' (in float)
+0:83 move second child to first child (temp float)
+0:83 'r061' (temp float)
+0:83 trunc (global float)
+0:83 'inF0' (in float)
+0:85 Branch: Return with expression
+0:85 Constant:
+0:85 0.000000
+0:94 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
+0:89 Function Parameters:
+0:89 'inF0' (in 1-component vector of float)
+0:89 'inF1' (in 1-component vector of float)
+0:89 'inF2' (in 1-component vector of float)
0:? Sequence
-0:90 Branch: Return with expression
-0:90 Constant:
-0:90 0.000000
-0:172 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
-0:94 Function Parameters:
-0:94 'inF0' (in 2-component vector of float)
-0:94 'inF1' (in 2-component vector of float)
-0:94 'inF2' (in 2-component vector of float)
-0:94 'inU0' (in 2-component vector of uint)
-0:94 'inU1' (in 2-component vector of uint)
+0:91 Branch: Return with expression
+0:91 Constant:
+0:91 0.000000
+0:177 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
+0:95 Function Parameters:
+0:95 'inF0' (in 2-component vector of float)
+0:95 'inF1' (in 2-component vector of float)
+0:95 'inF2' (in 2-component vector of float)
+0:95 'inU0' (in 2-component vector of uint)
+0:95 'inU1' (in 2-component vector of uint)
0:? Sequence
-0:97 all (global bool)
-0:97 'inF0' (in 2-component vector of float)
-0:98 Absolute value (global 2-component vector of float)
-0:98 'inF0' (in 2-component vector of float)
-0:99 arc cosine (global 2-component vector of float)
-0:99 'inF0' (in 2-component vector of float)
-0:100 any (global bool)
-0:100 'inF0' (in 2-component vector of float)
-0:101 arc sine (global 2-component vector of float)
-0:101 'inF0' (in 2-component vector of float)
-0:102 floatBitsToInt (global 2-component vector of int)
-0:102 'inF0' (in 2-component vector of float)
-0:103 floatBitsToUint (global 2-component vector of uint)
-0:103 'inF0' (in 2-component vector of float)
-0:104 intBitsToFloat (global 2-component vector of float)
-0:104 'inU0' (in 2-component vector of uint)
-0:106 arc tangent (global 2-component vector of float)
-0:106 'inF0' (in 2-component vector of float)
-0:107 arc tangent (global 2-component vector of float)
-0:107 'inF0' (in 2-component vector of float)
-0:107 'inF1' (in 2-component vector of float)
-0:108 Ceiling (global 2-component vector of float)
-0:108 'inF0' (in 2-component vector of float)
-0:109 clamp (global 2-component vector of float)
-0:109 'inF0' (in 2-component vector of float)
-0:109 'inF1' (in 2-component vector of float)
-0:109 'inF2' (in 2-component vector of float)
-0:110 Test condition and select (temp void)
-0:110 Condition
-0:110 any (temp bool)
-0:110 Compare Less Than (temp 2-component vector of bool)
-0:110 'inF0' (in 2-component vector of float)
-0:110 Constant:
-0:110 0.000000
-0:110 0.000000
-0:110 true case
-0:110 Branch: Kill
-0:111 cosine (global 2-component vector of float)
-0:111 'inF0' (in 2-component vector of float)
-0:112 hyp. cosine (global 2-component vector of float)
-0:112 'inF0' (in 2-component vector of float)
-0:? bitCount (global 2-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:114 dPdx (global 2-component vector of float)
-0:114 'inF0' (in 2-component vector of float)
-0:115 dPdxCoarse (global 2-component vector of float)
-0:115 'inF0' (in 2-component vector of float)
-0:116 dPdxFine (global 2-component vector of float)
-0:116 'inF0' (in 2-component vector of float)
-0:117 dPdy (global 2-component vector of float)
-0:117 'inF0' (in 2-component vector of float)
-0:118 dPdyCoarse (global 2-component vector of float)
-0:118 'inF0' (in 2-component vector of float)
-0:119 dPdyFine (global 2-component vector of float)
-0:119 'inF0' (in 2-component vector of float)
-0:120 degrees (global 2-component vector of float)
-0:120 'inF0' (in 2-component vector of float)
-0:121 distance (global float)
-0:121 'inF0' (in 2-component vector of float)
-0:121 'inF1' (in 2-component vector of float)
-0:122 dot-product (global float)
-0:122 'inF0' (in 2-component vector of float)
-0:122 'inF1' (in 2-component vector of float)
-0:126 exp (global 2-component vector of float)
-0:126 'inF0' (in 2-component vector of float)
-0:127 exp2 (global 2-component vector of float)
-0:127 'inF0' (in 2-component vector of float)
-0:128 face-forward (global 2-component vector of float)
-0:128 'inF0' (in 2-component vector of float)
-0:128 'inF1' (in 2-component vector of float)
-0:128 'inF2' (in 2-component vector of float)
-0:129 findMSB (global int)
-0:129 Constant:
-0:129 7 (const int)
-0:130 findLSB (global int)
-0:130 Constant:
-0:130 7 (const int)
-0:131 Floor (global 2-component vector of float)
-0:131 'inF0' (in 2-component vector of float)
-0:133 mod (global 2-component vector of float)
-0:133 'inF0' (in 2-component vector of float)
-0:133 'inF1' (in 2-component vector of float)
-0:134 Fraction (global 2-component vector of float)
-0:134 'inF0' (in 2-component vector of float)
-0:135 frexp (global 2-component vector of float)
-0:135 'inF0' (in 2-component vector of float)
-0:135 'inF1' (in 2-component vector of float)
-0:136 fwidth (global 2-component vector of float)
-0:136 'inF0' (in 2-component vector of float)
-0:137 isinf (global 2-component vector of bool)
-0:137 'inF0' (in 2-component vector of float)
-0:138 isnan (global 2-component vector of bool)
-0:138 'inF0' (in 2-component vector of float)
-0:139 ldexp (global 2-component vector of float)
-0:139 'inF0' (in 2-component vector of float)
-0:139 'inF1' (in 2-component vector of float)
-0:140 length (global float)
-0:140 'inF0' (in 2-component vector of float)
-0:141 log (global 2-component vector of float)
-0:141 'inF0' (in 2-component vector of float)
-0:142 vector-scale (temp 2-component vector of float)
-0:142 log2 (temp 2-component vector of float)
+0:98 move second child to first child (temp bool)
+0:98 'r000' (temp bool)
+0:98 all (global bool)
+0:98 'inF0' (in 2-component vector of float)
+0:99 move second child to first child (temp 2-component vector of float)
+0:99 'r001' (temp 2-component vector of float)
+0:99 Absolute value (global 2-component vector of float)
+0:99 'inF0' (in 2-component vector of float)
+0:100 move second child to first child (temp 2-component vector of float)
+0:100 'r002' (temp 2-component vector of float)
+0:100 arc cosine (global 2-component vector of float)
+0:100 'inF0' (in 2-component vector of float)
+0:101 move second child to first child (temp bool)
+0:101 'r003' (temp bool)
+0:101 any (global bool)
+0:101 'inF0' (in 2-component vector of float)
+0:102 move second child to first child (temp 2-component vector of float)
+0:102 'r004' (temp 2-component vector of float)
+0:102 arc sine (global 2-component vector of float)
+0:102 'inF0' (in 2-component vector of float)
+0:103 move second child to first child (temp 2-component vector of int)
+0:103 'r005' (temp 2-component vector of int)
+0:103 floatBitsToInt (global 2-component vector of int)
+0:103 'inF0' (in 2-component vector of float)
+0:104 move second child to first child (temp 2-component vector of uint)
+0:104 'r006' (temp 2-component vector of uint)
+0:104 floatBitsToUint (global 2-component vector of uint)
+0:104 'inF0' (in 2-component vector of float)
+0:105 move second child to first child (temp 2-component vector of float)
+0:105 'r007' (temp 2-component vector of float)
+0:105 intBitsToFloat (global 2-component vector of float)
+0:105 'inU0' (in 2-component vector of uint)
+0:107 move second child to first child (temp 2-component vector of float)
+0:107 'r009' (temp 2-component vector of float)
+0:107 arc tangent (global 2-component vector of float)
+0:107 'inF0' (in 2-component vector of float)
+0:108 move second child to first child (temp 2-component vector of float)
+0:108 'r010' (temp 2-component vector of float)
+0:108 arc tangent (global 2-component vector of float)
+0:108 'inF0' (in 2-component vector of float)
+0:108 'inF1' (in 2-component vector of float)
+0:109 move second child to first child (temp 2-component vector of float)
+0:109 'r011' (temp 2-component vector of float)
+0:109 Ceiling (global 2-component vector of float)
+0:109 'inF0' (in 2-component vector of float)
+0:110 move second child to first child (temp 2-component vector of float)
+0:110 'r012' (temp 2-component vector of float)
+0:110 clamp (global 2-component vector of float)
+0:110 'inF0' (in 2-component vector of float)
+0:110 'inF1' (in 2-component vector of float)
+0:110 'inF2' (in 2-component vector of float)
+0:111 Test condition and select (temp void)
+0:111 Condition
+0:111 any (temp bool)
+0:111 Compare Less Than (temp 2-component vector of bool)
+0:111 'inF0' (in 2-component vector of float)
+0:111 Constant:
+0:111 0.000000
+0:111 0.000000
+0:111 true case
+0:111 Branch: Kill
+0:112 move second child to first child (temp 2-component vector of float)
+0:112 'r013' (temp 2-component vector of float)
+0:112 cosine (global 2-component vector of float)
+0:112 'inF0' (in 2-component vector of float)
+0:113 move second child to first child (temp 2-component vector of float)
+0:113 'r015' (temp 2-component vector of float)
+0:113 hyp. cosine (global 2-component vector of float)
+0:113 'inF0' (in 2-component vector of float)
+0:114 move second child to first child (temp 2-component vector of uint)
+0:114 'r016' (temp 2-component vector of uint)
+0:? bitCount (global 2-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:115 move second child to first child (temp 2-component vector of float)
+0:115 'r017' (temp 2-component vector of float)
+0:115 dPdx (global 2-component vector of float)
+0:115 'inF0' (in 2-component vector of float)
+0:116 move second child to first child (temp 2-component vector of float)
+0:116 'r018' (temp 2-component vector of float)
+0:116 dPdxCoarse (global 2-component vector of float)
+0:116 'inF0' (in 2-component vector of float)
+0:117 move second child to first child (temp 2-component vector of float)
+0:117 'r019' (temp 2-component vector of float)
+0:117 dPdxFine (global 2-component vector of float)
+0:117 'inF0' (in 2-component vector of float)
+0:118 move second child to first child (temp 2-component vector of float)
+0:118 'r020' (temp 2-component vector of float)
+0:118 dPdy (global 2-component vector of float)
+0:118 'inF0' (in 2-component vector of float)
+0:119 move second child to first child (temp 2-component vector of float)
+0:119 'r021' (temp 2-component vector of float)
+0:119 dPdyCoarse (global 2-component vector of float)
+0:119 'inF0' (in 2-component vector of float)
+0:120 move second child to first child (temp 2-component vector of float)
+0:120 'r022' (temp 2-component vector of float)
+0:120 dPdyFine (global 2-component vector of float)
+0:120 'inF0' (in 2-component vector of float)
+0:121 move second child to first child (temp 2-component vector of float)
+0:121 'r023' (temp 2-component vector of float)
+0:121 degrees (global 2-component vector of float)
+0:121 'inF0' (in 2-component vector of float)
+0:125 move second child to first child (temp float)
+0:125 'r026' (temp float)
+0:125 distance (global float)
+0:125 'inF0' (in 2-component vector of float)
+0:125 'inF1' (in 2-component vector of float)
+0:126 move second child to first child (temp float)
+0:126 'r027' (temp float)
+0:126 dot-product (global float)
+0:126 'inF0' (in 2-component vector of float)
+0:126 'inF1' (in 2-component vector of float)
+0:130 move second child to first child (temp 2-component vector of float)
+0:130 'r028' (temp 2-component vector of float)
+0:130 exp (global 2-component vector of float)
+0:130 'inF0' (in 2-component vector of float)
+0:131 move second child to first child (temp 2-component vector of float)
+0:131 'r029' (temp 2-component vector of float)
+0:131 exp2 (global 2-component vector of float)
+0:131 'inF0' (in 2-component vector of float)
+0:132 move second child to first child (temp 2-component vector of float)
+0:132 'r030' (temp 2-component vector of float)
+0:132 face-forward (global 2-component vector of float)
+0:132 'inF0' (in 2-component vector of float)
+0:132 'inF1' (in 2-component vector of float)
+0:132 'inF2' (in 2-component vector of float)
+0:133 move second child to first child (temp 2-component vector of uint)
+0:133 'r031' (temp 2-component vector of uint)
+0:? findMSB (global 2-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 8 (const uint)
+0:134 move second child to first child (temp 2-component vector of uint)
+0:134 'r032' (temp 2-component vector of uint)
+0:? findLSB (global 2-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 8 (const uint)
+0:135 move second child to first child (temp 2-component vector of float)
+0:135 'r033' (temp 2-component vector of float)
+0:135 Floor (global 2-component vector of float)
+0:135 'inF0' (in 2-component vector of float)
+0:137 move second child to first child (temp 2-component vector of float)
+0:137 'r035' (temp 2-component vector of float)
+0:137 mod (global 2-component vector of float)
+0:137 'inF0' (in 2-component vector of float)
+0:137 'inF1' (in 2-component vector of float)
+0:138 move second child to first child (temp 2-component vector of float)
+0:138 'r036' (temp 2-component vector of float)
+0:138 Fraction (global 2-component vector of float)
+0:138 'inF0' (in 2-component vector of float)
+0:139 move second child to first child (temp 2-component vector of float)
+0:139 'r037' (temp 2-component vector of float)
+0:139 frexp (global 2-component vector of float)
+0:139 'inF0' (in 2-component vector of float)
+0:139 'inF1' (in 2-component vector of float)
+0:140 move second child to first child (temp 2-component vector of float)
+0:140 'r038' (temp 2-component vector of float)
+0:140 fwidth (global 2-component vector of float)
+0:140 'inF0' (in 2-component vector of float)
+0:141 move second child to first child (temp 2-component vector of bool)
+0:141 'r039' (temp 2-component vector of bool)
+0:141 isinf (global 2-component vector of bool)
+0:141 'inF0' (in 2-component vector of float)
+0:142 move second child to first child (temp 2-component vector of bool)
+0:142 'r040' (temp 2-component vector of bool)
+0:142 isnan (global 2-component vector of bool)
0:142 'inF0' (in 2-component vector of float)
-0:142 Constant:
-0:142 0.301030
-0:143 log2 (global 2-component vector of float)
-0:143 'inF0' (in 2-component vector of float)
-0:144 max (global 2-component vector of float)
-0:144 'inF0' (in 2-component vector of float)
-0:144 'inF1' (in 2-component vector of float)
-0:145 min (global 2-component vector of float)
-0:145 'inF0' (in 2-component vector of float)
-0:145 'inF1' (in 2-component vector of float)
-0:146 normalize (global 2-component vector of float)
-0:146 'inF0' (in 2-component vector of float)
-0:147 pow (global 2-component vector of float)
-0:147 'inF0' (in 2-component vector of float)
-0:147 'inF1' (in 2-component vector of float)
-0:148 radians (global 2-component vector of float)
-0:148 'inF0' (in 2-component vector of float)
-0:149 divide (temp 2-component vector of float)
-0:149 Constant:
-0:149 1.000000
-0:149 'inF0' (in 2-component vector of float)
-0:150 reflect (global 2-component vector of float)
-0:150 'inF0' (in 2-component vector of float)
-0:150 'inF1' (in 2-component vector of float)
-0:151 refract (global 2-component vector of float)
-0:151 'inF0' (in 2-component vector of float)
-0:151 'inF1' (in 2-component vector of float)
-0:151 Constant:
-0:151 2.000000
-0:? bitFieldReverse (global 2-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:153 roundEven (global 2-component vector of float)
-0:153 'inF0' (in 2-component vector of float)
-0:154 inverse sqrt (global 2-component vector of float)
-0:154 'inF0' (in 2-component vector of float)
-0:155 clamp (temp 2-component vector of float)
-0:155 'inF0' (in 2-component vector of float)
-0:155 Constant:
-0:155 0.000000
-0:155 Constant:
-0:155 1.000000
-0:156 Sign (global 2-component vector of float)
-0:156 'inF0' (in 2-component vector of float)
-0:157 sine (global 2-component vector of float)
-0:157 'inF0' (in 2-component vector of float)
-0:158 Sequence
-0:158 move second child to first child (temp 2-component vector of float)
-0:158 'inF1' (in 2-component vector of float)
-0:158 sine (temp 2-component vector of float)
-0:158 'inF0' (in 2-component vector of float)
-0:158 move second child to first child (temp 2-component vector of float)
-0:158 'inF2' (in 2-component vector of float)
-0:158 cosine (temp 2-component vector of float)
-0:158 'inF0' (in 2-component vector of float)
-0:159 hyp. sine (global 2-component vector of float)
-0:159 'inF0' (in 2-component vector of float)
-0:160 smoothstep (global 2-component vector of float)
-0:160 'inF0' (in 2-component vector of float)
-0:160 'inF1' (in 2-component vector of float)
-0:160 'inF2' (in 2-component vector of float)
-0:161 sqrt (global 2-component vector of float)
-0:161 'inF0' (in 2-component vector of float)
-0:162 step (global 2-component vector of float)
-0:162 'inF0' (in 2-component vector of float)
-0:162 'inF1' (in 2-component vector of float)
-0:163 tangent (global 2-component vector of float)
-0:163 'inF0' (in 2-component vector of float)
-0:164 hyp. tangent (global 2-component vector of float)
-0:164 'inF0' (in 2-component vector of float)
-0:166 trunc (global 2-component vector of float)
-0:166 'inF0' (in 2-component vector of float)
-0:169 Branch: Return with expression
+0:143 move second child to first child (temp 2-component vector of float)
+0:143 'r041' (temp 2-component vector of float)
+0:143 ldexp (global 2-component vector of float)
+0:143 'inF0' (in 2-component vector of float)
+0:143 'inF1' (in 2-component vector of float)
+0:144 move second child to first child (temp 2-component vector of float)
+0:144 'r039a' (temp 2-component vector of float)
+0:144 mix (global 2-component vector of float)
+0:144 'inF0' (in 2-component vector of float)
+0:144 'inF1' (in 2-component vector of float)
+0:144 'inF2' (in 2-component vector of float)
+0:145 move second child to first child (temp float)
+0:145 'r042' (temp float)
+0:145 length (global float)
+0:145 'inF0' (in 2-component vector of float)
+0:146 move second child to first child (temp 2-component vector of float)
+0:146 'r043' (temp 2-component vector of float)
+0:146 log (global 2-component vector of float)
+0:146 'inF0' (in 2-component vector of float)
+0:147 move second child to first child (temp 2-component vector of float)
+0:147 'r044' (temp 2-component vector of float)
+0:147 vector-scale (temp 2-component vector of float)
+0:147 log2 (temp 2-component vector of float)
+0:147 'inF0' (in 2-component vector of float)
+0:147 Constant:
+0:147 0.301030
+0:148 move second child to first child (temp 2-component vector of float)
+0:148 'r045' (temp 2-component vector of float)
+0:148 log2 (global 2-component vector of float)
+0:148 'inF0' (in 2-component vector of float)
+0:149 move second child to first child (temp 2-component vector of float)
+0:149 'r046' (temp 2-component vector of float)
+0:149 max (global 2-component vector of float)
+0:149 'inF0' (in 2-component vector of float)
+0:149 'inF1' (in 2-component vector of float)
+0:150 move second child to first child (temp 2-component vector of float)
+0:150 'r047' (temp 2-component vector of float)
+0:150 min (global 2-component vector of float)
+0:150 'inF0' (in 2-component vector of float)
+0:150 'inF1' (in 2-component vector of float)
+0:151 move second child to first child (temp 2-component vector of float)
+0:151 'r048' (temp 2-component vector of float)
+0:151 normalize (global 2-component vector of float)
+0:151 'inF0' (in 2-component vector of float)
+0:152 move second child to first child (temp 2-component vector of float)
+0:152 'r049' (temp 2-component vector of float)
+0:152 pow (global 2-component vector of float)
+0:152 'inF0' (in 2-component vector of float)
+0:152 'inF1' (in 2-component vector of float)
+0:153 move second child to first child (temp 2-component vector of float)
+0:153 'r050' (temp 2-component vector of float)
+0:153 radians (global 2-component vector of float)
+0:153 'inF0' (in 2-component vector of float)
+0:154 move second child to first child (temp 2-component vector of float)
+0:154 'r051' (temp 2-component vector of float)
+0:154 divide (temp 2-component vector of float)
+0:154 Constant:
+0:154 1.000000
+0:154 'inF0' (in 2-component vector of float)
+0:155 move second child to first child (temp 2-component vector of float)
+0:155 'r052' (temp 2-component vector of float)
+0:155 reflect (global 2-component vector of float)
+0:155 'inF0' (in 2-component vector of float)
+0:155 'inF1' (in 2-component vector of float)
+0:156 move second child to first child (temp 2-component vector of float)
+0:156 'r053' (temp 2-component vector of float)
+0:156 refract (global 2-component vector of float)
+0:156 'inF0' (in 2-component vector of float)
+0:156 'inF1' (in 2-component vector of float)
+0:156 Constant:
+0:156 2.000000
+0:157 move second child to first child (temp 2-component vector of uint)
+0:157 'r054' (temp 2-component vector of uint)
+0:? bitFieldReverse (global 2-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:158 move second child to first child (temp 2-component vector of float)
+0:158 'r055' (temp 2-component vector of float)
+0:158 roundEven (global 2-component vector of float)
+0:158 'inF0' (in 2-component vector of float)
+0:159 move second child to first child (temp 2-component vector of float)
+0:159 'r056' (temp 2-component vector of float)
+0:159 inverse sqrt (global 2-component vector of float)
+0:159 'inF0' (in 2-component vector of float)
+0:160 move second child to first child (temp 2-component vector of float)
+0:160 'r057' (temp 2-component vector of float)
+0:160 clamp (temp 2-component vector of float)
+0:160 'inF0' (in 2-component vector of float)
+0:160 Constant:
+0:160 0.000000
+0:160 Constant:
+0:160 1.000000
+0:161 move second child to first child (temp 2-component vector of float)
+0:161 'r058' (temp 2-component vector of float)
+0:161 Sign (global 2-component vector of float)
+0:161 'inF0' (in 2-component vector of float)
+0:162 move second child to first child (temp 2-component vector of float)
+0:162 'r059' (temp 2-component vector of float)
+0:162 sine (global 2-component vector of float)
+0:162 'inF0' (in 2-component vector of float)
+0:163 Sequence
+0:163 move second child to first child (temp 2-component vector of float)
+0:163 'inF1' (in 2-component vector of float)
+0:163 sine (temp 2-component vector of float)
+0:163 'inF0' (in 2-component vector of float)
+0:163 move second child to first child (temp 2-component vector of float)
+0:163 'inF2' (in 2-component vector of float)
+0:163 cosine (temp 2-component vector of float)
+0:163 'inF0' (in 2-component vector of float)
+0:164 move second child to first child (temp 2-component vector of float)
+0:164 'r060' (temp 2-component vector of float)
+0:164 hyp. sine (global 2-component vector of float)
+0:164 'inF0' (in 2-component vector of float)
+0:165 move second child to first child (temp 2-component vector of float)
+0:165 'r061' (temp 2-component vector of float)
+0:165 smoothstep (global 2-component vector of float)
+0:165 'inF0' (in 2-component vector of float)
+0:165 'inF1' (in 2-component vector of float)
+0:165 'inF2' (in 2-component vector of float)
+0:166 move second child to first child (temp 2-component vector of float)
+0:166 'r062' (temp 2-component vector of float)
+0:166 sqrt (global 2-component vector of float)
+0:166 'inF0' (in 2-component vector of float)
+0:167 move second child to first child (temp 2-component vector of float)
+0:167 'r063' (temp 2-component vector of float)
+0:167 step (global 2-component vector of float)
+0:167 'inF0' (in 2-component vector of float)
+0:167 'inF1' (in 2-component vector of float)
+0:168 move second child to first child (temp 2-component vector of float)
+0:168 'r064' (temp 2-component vector of float)
+0:168 tangent (global 2-component vector of float)
+0:168 'inF0' (in 2-component vector of float)
+0:169 move second child to first child (temp 2-component vector of float)
+0:169 'r065' (temp 2-component vector of float)
+0:169 hyp. tangent (global 2-component vector of float)
+0:169 'inF0' (in 2-component vector of float)
+0:171 move second child to first child (temp 2-component vector of float)
+0:171 'r066' (temp 2-component vector of float)
+0:171 trunc (global 2-component vector of float)
+0:171 'inF0' (in 2-component vector of float)
+0:174 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:252 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
-0:173 Function Parameters:
-0:173 'inF0' (in 3-component vector of float)
-0:173 'inF1' (in 3-component vector of float)
-0:173 'inF2' (in 3-component vector of float)
-0:173 'inU0' (in 3-component vector of uint)
-0:173 'inU1' (in 3-component vector of uint)
+0:258 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
+0:178 Function Parameters:
+0:178 'inF0' (in 3-component vector of float)
+0:178 'inF1' (in 3-component vector of float)
+0:178 'inF2' (in 3-component vector of float)
+0:178 'inU0' (in 3-component vector of uint)
+0:178 'inU1' (in 3-component vector of uint)
0:? Sequence
-0:176 all (global bool)
-0:176 'inF0' (in 3-component vector of float)
-0:177 Absolute value (global 3-component vector of float)
-0:177 'inF0' (in 3-component vector of float)
-0:178 arc cosine (global 3-component vector of float)
-0:178 'inF0' (in 3-component vector of float)
-0:179 any (global bool)
-0:179 'inF0' (in 3-component vector of float)
-0:180 arc sine (global 3-component vector of float)
-0:180 'inF0' (in 3-component vector of float)
-0:181 floatBitsToInt (global 3-component vector of int)
-0:181 'inF0' (in 3-component vector of float)
-0:182 floatBitsToUint (global 3-component vector of uint)
-0:182 'inF0' (in 3-component vector of float)
-0:183 intBitsToFloat (global 3-component vector of float)
-0:183 'inU0' (in 3-component vector of uint)
-0:185 arc tangent (global 3-component vector of float)
-0:185 'inF0' (in 3-component vector of float)
-0:186 arc tangent (global 3-component vector of float)
-0:186 'inF0' (in 3-component vector of float)
-0:186 'inF1' (in 3-component vector of float)
-0:187 Ceiling (global 3-component vector of float)
-0:187 'inF0' (in 3-component vector of float)
-0:188 clamp (global 3-component vector of float)
-0:188 'inF0' (in 3-component vector of float)
-0:188 'inF1' (in 3-component vector of float)
-0:188 'inF2' (in 3-component vector of float)
-0:189 Test condition and select (temp void)
-0:189 Condition
-0:189 any (temp bool)
-0:189 Compare Less Than (temp 3-component vector of bool)
-0:189 'inF0' (in 3-component vector of float)
-0:189 Constant:
-0:189 0.000000
-0:189 0.000000
-0:189 0.000000
-0:189 true case
-0:189 Branch: Kill
-0:190 cosine (global 3-component vector of float)
-0:190 'inF0' (in 3-component vector of float)
-0:191 hyp. cosine (global 3-component vector of float)
-0:191 'inF0' (in 3-component vector of float)
-0:? bitCount (global 3-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:? 5 (const uint)
-0:193 cross-product (global 3-component vector of float)
-0:193 'inF0' (in 3-component vector of float)
-0:193 'inF1' (in 3-component vector of float)
-0:194 dPdx (global 3-component vector of float)
-0:194 'inF0' (in 3-component vector of float)
-0:195 dPdxCoarse (global 3-component vector of float)
-0:195 'inF0' (in 3-component vector of float)
-0:196 dPdxFine (global 3-component vector of float)
-0:196 'inF0' (in 3-component vector of float)
-0:197 dPdy (global 3-component vector of float)
-0:197 'inF0' (in 3-component vector of float)
-0:198 dPdyCoarse (global 3-component vector of float)
-0:198 'inF0' (in 3-component vector of float)
-0:199 dPdyFine (global 3-component vector of float)
-0:199 'inF0' (in 3-component vector of float)
-0:200 degrees (global 3-component vector of float)
-0:200 'inF0' (in 3-component vector of float)
-0:201 distance (global float)
-0:201 'inF0' (in 3-component vector of float)
-0:201 'inF1' (in 3-component vector of float)
-0:202 dot-product (global float)
-0:202 'inF0' (in 3-component vector of float)
-0:202 'inF1' (in 3-component vector of float)
-0:206 exp (global 3-component vector of float)
-0:206 'inF0' (in 3-component vector of float)
-0:207 exp2 (global 3-component vector of float)
-0:207 'inF0' (in 3-component vector of float)
-0:208 face-forward (global 3-component vector of float)
-0:208 'inF0' (in 3-component vector of float)
-0:208 'inF1' (in 3-component vector of float)
-0:208 'inF2' (in 3-component vector of float)
-0:209 findMSB (global int)
-0:209 Constant:
-0:209 7 (const int)
-0:210 findLSB (global int)
-0:210 Constant:
-0:210 7 (const int)
-0:211 Floor (global 3-component vector of float)
-0:211 'inF0' (in 3-component vector of float)
-0:213 mod (global 3-component vector of float)
-0:213 'inF0' (in 3-component vector of float)
-0:213 'inF1' (in 3-component vector of float)
-0:214 Fraction (global 3-component vector of float)
-0:214 'inF0' (in 3-component vector of float)
-0:215 frexp (global 3-component vector of float)
-0:215 'inF0' (in 3-component vector of float)
-0:215 'inF1' (in 3-component vector of float)
-0:216 fwidth (global 3-component vector of float)
-0:216 'inF0' (in 3-component vector of float)
-0:217 isinf (global 3-component vector of bool)
-0:217 'inF0' (in 3-component vector of float)
-0:218 isnan (global 3-component vector of bool)
-0:218 'inF0' (in 3-component vector of float)
-0:219 ldexp (global 3-component vector of float)
-0:219 'inF0' (in 3-component vector of float)
-0:219 'inF1' (in 3-component vector of float)
-0:220 length (global float)
-0:220 'inF0' (in 3-component vector of float)
-0:221 log (global 3-component vector of float)
-0:221 'inF0' (in 3-component vector of float)
-0:222 vector-scale (temp 3-component vector of float)
-0:222 log2 (temp 3-component vector of float)
+0:181 move second child to first child (temp bool)
+0:181 'r000' (temp bool)
+0:181 all (global bool)
+0:181 'inF0' (in 3-component vector of float)
+0:182 move second child to first child (temp 3-component vector of float)
+0:182 'r001' (temp 3-component vector of float)
+0:182 Absolute value (global 3-component vector of float)
+0:182 'inF0' (in 3-component vector of float)
+0:183 move second child to first child (temp 3-component vector of float)
+0:183 'r002' (temp 3-component vector of float)
+0:183 arc cosine (global 3-component vector of float)
+0:183 'inF0' (in 3-component vector of float)
+0:184 move second child to first child (temp bool)
+0:184 'r003' (temp bool)
+0:184 any (global bool)
+0:184 'inF0' (in 3-component vector of float)
+0:185 move second child to first child (temp 3-component vector of float)
+0:185 'r004' (temp 3-component vector of float)
+0:185 arc sine (global 3-component vector of float)
+0:185 'inF0' (in 3-component vector of float)
+0:186 move second child to first child (temp 3-component vector of int)
+0:186 'r005' (temp 3-component vector of int)
+0:186 floatBitsToInt (global 3-component vector of int)
+0:186 'inF0' (in 3-component vector of float)
+0:187 move second child to first child (temp 3-component vector of uint)
+0:187 'r006' (temp 3-component vector of uint)
+0:187 floatBitsToUint (global 3-component vector of uint)
+0:187 'inF0' (in 3-component vector of float)
+0:188 move second child to first child (temp 3-component vector of float)
+0:188 'r007' (temp 3-component vector of float)
+0:188 intBitsToFloat (global 3-component vector of float)
+0:188 'inU0' (in 3-component vector of uint)
+0:190 move second child to first child (temp 3-component vector of float)
+0:190 'r009' (temp 3-component vector of float)
+0:190 arc tangent (global 3-component vector of float)
+0:190 'inF0' (in 3-component vector of float)
+0:191 move second child to first child (temp 3-component vector of float)
+0:191 'r010' (temp 3-component vector of float)
+0:191 arc tangent (global 3-component vector of float)
+0:191 'inF0' (in 3-component vector of float)
+0:191 'inF1' (in 3-component vector of float)
+0:192 move second child to first child (temp 3-component vector of float)
+0:192 'r011' (temp 3-component vector of float)
+0:192 Ceiling (global 3-component vector of float)
+0:192 'inF0' (in 3-component vector of float)
+0:193 move second child to first child (temp 3-component vector of float)
+0:193 'r012' (temp 3-component vector of float)
+0:193 clamp (global 3-component vector of float)
+0:193 'inF0' (in 3-component vector of float)
+0:193 'inF1' (in 3-component vector of float)
+0:193 'inF2' (in 3-component vector of float)
+0:194 Test condition and select (temp void)
+0:194 Condition
+0:194 any (temp bool)
+0:194 Compare Less Than (temp 3-component vector of bool)
+0:194 'inF0' (in 3-component vector of float)
+0:194 Constant:
+0:194 0.000000
+0:194 0.000000
+0:194 0.000000
+0:194 true case
+0:194 Branch: Kill
+0:195 move second child to first child (temp 3-component vector of float)
+0:195 'r013' (temp 3-component vector of float)
+0:195 cosine (global 3-component vector of float)
+0:195 'inF0' (in 3-component vector of float)
+0:196 move second child to first child (temp 3-component vector of float)
+0:196 'r014' (temp 3-component vector of float)
+0:196 hyp. cosine (global 3-component vector of float)
+0:196 'inF0' (in 3-component vector of float)
+0:197 move second child to first child (temp 3-component vector of uint)
+0:197 'r015' (temp 3-component vector of uint)
+0:? bitCount (global 3-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:? 5 (const uint)
+0:198 move second child to first child (temp 3-component vector of float)
+0:198 'r016' (temp 3-component vector of float)
+0:198 cross-product (global 3-component vector of float)
+0:198 'inF0' (in 3-component vector of float)
+0:198 'inF1' (in 3-component vector of float)
+0:199 move second child to first child (temp 3-component vector of float)
+0:199 'r017' (temp 3-component vector of float)
+0:199 dPdx (global 3-component vector of float)
+0:199 'inF0' (in 3-component vector of float)
+0:200 move second child to first child (temp 3-component vector of float)
+0:200 'r018' (temp 3-component vector of float)
+0:200 dPdxCoarse (global 3-component vector of float)
+0:200 'inF0' (in 3-component vector of float)
+0:201 move second child to first child (temp 3-component vector of float)
+0:201 'r019' (temp 3-component vector of float)
+0:201 dPdxFine (global 3-component vector of float)
+0:201 'inF0' (in 3-component vector of float)
+0:202 move second child to first child (temp 3-component vector of float)
+0:202 'r020' (temp 3-component vector of float)
+0:202 dPdy (global 3-component vector of float)
+0:202 'inF0' (in 3-component vector of float)
+0:203 move second child to first child (temp 3-component vector of float)
+0:203 'r021' (temp 3-component vector of float)
+0:203 dPdyCoarse (global 3-component vector of float)
+0:203 'inF0' (in 3-component vector of float)
+0:204 move second child to first child (temp 3-component vector of float)
+0:204 'r022' (temp 3-component vector of float)
+0:204 dPdyFine (global 3-component vector of float)
+0:204 'inF0' (in 3-component vector of float)
+0:205 move second child to first child (temp 3-component vector of float)
+0:205 'r023' (temp 3-component vector of float)
+0:205 degrees (global 3-component vector of float)
+0:205 'inF0' (in 3-component vector of float)
+0:206 move second child to first child (temp float)
+0:206 'r024' (temp float)
+0:206 distance (global float)
+0:206 'inF0' (in 3-component vector of float)
+0:206 'inF1' (in 3-component vector of float)
+0:207 move second child to first child (temp float)
+0:207 'r025' (temp float)
+0:207 dot-product (global float)
+0:207 'inF0' (in 3-component vector of float)
+0:207 'inF1' (in 3-component vector of float)
+0:211 move second child to first child (temp 3-component vector of float)
+0:211 'r029' (temp 3-component vector of float)
+0:211 exp (global 3-component vector of float)
+0:211 'inF0' (in 3-component vector of float)
+0:212 move second child to first child (temp 3-component vector of float)
+0:212 'r030' (temp 3-component vector of float)
+0:212 exp2 (global 3-component vector of float)
+0:212 'inF0' (in 3-component vector of float)
+0:213 move second child to first child (temp 3-component vector of float)
+0:213 'r031' (temp 3-component vector of float)
+0:213 face-forward (global 3-component vector of float)
+0:213 'inF0' (in 3-component vector of float)
+0:213 'inF1' (in 3-component vector of float)
+0:213 'inF2' (in 3-component vector of float)
+0:214 move second child to first child (temp 3-component vector of uint)
+0:214 'r032' (temp 3-component vector of uint)
+0:? findMSB (global 3-component vector of uint)
+0:? Constant:
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:? 4 (const uint)
+0:215 move second child to first child (temp 3-component vector of uint)
+0:215 'r033' (temp 3-component vector of uint)
+0:? findLSB (global 3-component vector of uint)
+0:? Constant:
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:? 4 (const uint)
+0:216 move second child to first child (temp 3-component vector of float)
+0:216 'r034' (temp 3-component vector of float)
+0:216 Floor (global 3-component vector of float)
+0:216 'inF0' (in 3-component vector of float)
+0:218 move second child to first child (temp 3-component vector of float)
+0:218 'r036' (temp 3-component vector of float)
+0:218 mod (global 3-component vector of float)
+0:218 'inF0' (in 3-component vector of float)
+0:218 'inF1' (in 3-component vector of float)
+0:219 move second child to first child (temp 3-component vector of float)
+0:219 'r037' (temp 3-component vector of float)
+0:219 Fraction (global 3-component vector of float)
+0:219 'inF0' (in 3-component vector of float)
+0:220 move second child to first child (temp 3-component vector of float)
+0:220 'r038' (temp 3-component vector of float)
+0:220 frexp (global 3-component vector of float)
+0:220 'inF0' (in 3-component vector of float)
+0:220 'inF1' (in 3-component vector of float)
+0:221 move second child to first child (temp 3-component vector of float)
+0:221 'r039' (temp 3-component vector of float)
+0:221 fwidth (global 3-component vector of float)
+0:221 'inF0' (in 3-component vector of float)
+0:222 move second child to first child (temp 3-component vector of bool)
+0:222 'r040' (temp 3-component vector of bool)
+0:222 isinf (global 3-component vector of bool)
0:222 'inF0' (in 3-component vector of float)
-0:222 Constant:
-0:222 0.301030
-0:223 log2 (global 3-component vector of float)
-0:223 'inF0' (in 3-component vector of float)
-0:224 max (global 3-component vector of float)
-0:224 'inF0' (in 3-component vector of float)
-0:224 'inF1' (in 3-component vector of float)
-0:225 min (global 3-component vector of float)
-0:225 'inF0' (in 3-component vector of float)
-0:225 'inF1' (in 3-component vector of float)
-0:226 normalize (global 3-component vector of float)
-0:226 'inF0' (in 3-component vector of float)
-0:227 pow (global 3-component vector of float)
-0:227 'inF0' (in 3-component vector of float)
-0:227 'inF1' (in 3-component vector of float)
-0:228 radians (global 3-component vector of float)
-0:228 'inF0' (in 3-component vector of float)
-0:229 divide (temp 3-component vector of float)
-0:229 Constant:
-0:229 1.000000
-0:229 'inF0' (in 3-component vector of float)
-0:230 reflect (global 3-component vector of float)
-0:230 'inF0' (in 3-component vector of float)
-0:230 'inF1' (in 3-component vector of float)
-0:231 refract (global 3-component vector of float)
-0:231 'inF0' (in 3-component vector of float)
-0:231 'inF1' (in 3-component vector of float)
-0:231 Constant:
-0:231 2.000000
-0:? bitFieldReverse (global 3-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:233 roundEven (global 3-component vector of float)
-0:233 'inF0' (in 3-component vector of float)
-0:234 inverse sqrt (global 3-component vector of float)
-0:234 'inF0' (in 3-component vector of float)
-0:235 clamp (temp 3-component vector of float)
-0:235 'inF0' (in 3-component vector of float)
-0:235 Constant:
-0:235 0.000000
-0:235 Constant:
-0:235 1.000000
-0:236 Sign (global 3-component vector of float)
-0:236 'inF0' (in 3-component vector of float)
-0:237 sine (global 3-component vector of float)
-0:237 'inF0' (in 3-component vector of float)
-0:238 Sequence
-0:238 move second child to first child (temp 3-component vector of float)
-0:238 'inF1' (in 3-component vector of float)
-0:238 sine (temp 3-component vector of float)
-0:238 'inF0' (in 3-component vector of float)
-0:238 move second child to first child (temp 3-component vector of float)
-0:238 'inF2' (in 3-component vector of float)
-0:238 cosine (temp 3-component vector of float)
-0:238 'inF0' (in 3-component vector of float)
-0:239 hyp. sine (global 3-component vector of float)
-0:239 'inF0' (in 3-component vector of float)
-0:240 smoothstep (global 3-component vector of float)
-0:240 'inF0' (in 3-component vector of float)
-0:240 'inF1' (in 3-component vector of float)
-0:240 'inF2' (in 3-component vector of float)
-0:241 sqrt (global 3-component vector of float)
-0:241 'inF0' (in 3-component vector of float)
-0:242 step (global 3-component vector of float)
-0:242 'inF0' (in 3-component vector of float)
-0:242 'inF1' (in 3-component vector of float)
-0:243 tangent (global 3-component vector of float)
-0:243 'inF0' (in 3-component vector of float)
-0:244 hyp. tangent (global 3-component vector of float)
-0:244 'inF0' (in 3-component vector of float)
-0:246 trunc (global 3-component vector of float)
-0:246 'inF0' (in 3-component vector of float)
-0:249 Branch: Return with expression
+0:223 move second child to first child (temp 3-component vector of bool)
+0:223 'r041' (temp 3-component vector of bool)
+0:223 isnan (global 3-component vector of bool)
+0:223 'inF0' (in 3-component vector of float)
+0:224 move second child to first child (temp 3-component vector of float)
+0:224 'r042' (temp 3-component vector of float)
+0:224 ldexp (global 3-component vector of float)
+0:224 'inF0' (in 3-component vector of float)
+0:224 'inF1' (in 3-component vector of float)
+0:225 move second child to first child (temp 3-component vector of float)
+0:225 'r039a' (temp 3-component vector of float)
+0:225 mix (global 3-component vector of float)
+0:225 'inF0' (in 3-component vector of float)
+0:225 'inF1' (in 3-component vector of float)
+0:225 'inF2' (in 3-component vector of float)
+0:226 move second child to first child (temp float)
+0:226 'r043' (temp float)
+0:226 length (global float)
+0:226 'inF0' (in 3-component vector of float)
+0:227 move second child to first child (temp 3-component vector of float)
+0:227 'r044' (temp 3-component vector of float)
+0:227 log (global 3-component vector of float)
+0:227 'inF0' (in 3-component vector of float)
+0:228 move second child to first child (temp 3-component vector of float)
+0:228 'r045' (temp 3-component vector of float)
+0:228 vector-scale (temp 3-component vector of float)
+0:228 log2 (temp 3-component vector of float)
+0:228 'inF0' (in 3-component vector of float)
+0:228 Constant:
+0:228 0.301030
+0:229 move second child to first child (temp 3-component vector of float)
+0:229 'r046' (temp 3-component vector of float)
+0:229 log2 (global 3-component vector of float)
+0:229 'inF0' (in 3-component vector of float)
+0:230 move second child to first child (temp 3-component vector of float)
+0:230 'r047' (temp 3-component vector of float)
+0:230 max (global 3-component vector of float)
+0:230 'inF0' (in 3-component vector of float)
+0:230 'inF1' (in 3-component vector of float)
+0:231 move second child to first child (temp 3-component vector of float)
+0:231 'r048' (temp 3-component vector of float)
+0:231 min (global 3-component vector of float)
+0:231 'inF0' (in 3-component vector of float)
+0:231 'inF1' (in 3-component vector of float)
+0:232 move second child to first child (temp 3-component vector of float)
+0:232 'r049' (temp 3-component vector of float)
+0:232 normalize (global 3-component vector of float)
+0:232 'inF0' (in 3-component vector of float)
+0:233 move second child to first child (temp 3-component vector of float)
+0:233 'r050' (temp 3-component vector of float)
+0:233 pow (global 3-component vector of float)
+0:233 'inF0' (in 3-component vector of float)
+0:233 'inF1' (in 3-component vector of float)
+0:234 move second child to first child (temp 3-component vector of float)
+0:234 'r051' (temp 3-component vector of float)
+0:234 radians (global 3-component vector of float)
+0:234 'inF0' (in 3-component vector of float)
+0:235 move second child to first child (temp 3-component vector of float)
+0:235 'r052' (temp 3-component vector of float)
+0:235 divide (temp 3-component vector of float)
+0:235 Constant:
+0:235 1.000000
+0:235 'inF0' (in 3-component vector of float)
+0:236 move second child to first child (temp 3-component vector of float)
+0:236 'r053' (temp 3-component vector of float)
+0:236 reflect (global 3-component vector of float)
+0:236 'inF0' (in 3-component vector of float)
+0:236 'inF1' (in 3-component vector of float)
+0:237 move second child to first child (temp 3-component vector of float)
+0:237 'r054' (temp 3-component vector of float)
+0:237 refract (global 3-component vector of float)
+0:237 'inF0' (in 3-component vector of float)
+0:237 'inF1' (in 3-component vector of float)
+0:237 Constant:
+0:237 2.000000
+0:238 move second child to first child (temp 3-component vector of uint)
+0:238 'r055' (temp 3-component vector of uint)
+0:? bitFieldReverse (global 3-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:239 move second child to first child (temp 3-component vector of float)
+0:239 'r056' (temp 3-component vector of float)
+0:239 roundEven (global 3-component vector of float)
+0:239 'inF0' (in 3-component vector of float)
+0:240 move second child to first child (temp 3-component vector of float)
+0:240 'r057' (temp 3-component vector of float)
+0:240 inverse sqrt (global 3-component vector of float)
+0:240 'inF0' (in 3-component vector of float)
+0:241 move second child to first child (temp 3-component vector of float)
+0:241 'r058' (temp 3-component vector of float)
+0:241 clamp (temp 3-component vector of float)
+0:241 'inF0' (in 3-component vector of float)
+0:241 Constant:
+0:241 0.000000
+0:241 Constant:
+0:241 1.000000
+0:242 move second child to first child (temp 3-component vector of float)
+0:242 'r059' (temp 3-component vector of float)
+0:242 Sign (global 3-component vector of float)
+0:242 'inF0' (in 3-component vector of float)
+0:243 move second child to first child (temp 3-component vector of float)
+0:243 'r060' (temp 3-component vector of float)
+0:243 sine (global 3-component vector of float)
+0:243 'inF0' (in 3-component vector of float)
+0:244 Sequence
+0:244 move second child to first child (temp 3-component vector of float)
+0:244 'inF1' (in 3-component vector of float)
+0:244 sine (temp 3-component vector of float)
+0:244 'inF0' (in 3-component vector of float)
+0:244 move second child to first child (temp 3-component vector of float)
+0:244 'inF2' (in 3-component vector of float)
+0:244 cosine (temp 3-component vector of float)
+0:244 'inF0' (in 3-component vector of float)
+0:245 move second child to first child (temp 3-component vector of float)
+0:245 'r061' (temp 3-component vector of float)
+0:245 hyp. sine (global 3-component vector of float)
+0:245 'inF0' (in 3-component vector of float)
+0:246 move second child to first child (temp 3-component vector of float)
+0:246 'r062' (temp 3-component vector of float)
+0:246 smoothstep (global 3-component vector of float)
+0:246 'inF0' (in 3-component vector of float)
+0:246 'inF1' (in 3-component vector of float)
+0:246 'inF2' (in 3-component vector of float)
+0:247 move second child to first child (temp 3-component vector of float)
+0:247 'r063' (temp 3-component vector of float)
+0:247 sqrt (global 3-component vector of float)
+0:247 'inF0' (in 3-component vector of float)
+0:248 move second child to first child (temp 3-component vector of float)
+0:248 'r064' (temp 3-component vector of float)
+0:248 step (global 3-component vector of float)
+0:248 'inF0' (in 3-component vector of float)
+0:248 'inF1' (in 3-component vector of float)
+0:249 move second child to first child (temp 3-component vector of float)
+0:249 'r065' (temp 3-component vector of float)
+0:249 tangent (global 3-component vector of float)
+0:249 'inF0' (in 3-component vector of float)
+0:250 move second child to first child (temp 3-component vector of float)
+0:250 'r066' (temp 3-component vector of float)
+0:250 hyp. tangent (global 3-component vector of float)
+0:250 'inF0' (in 3-component vector of float)
+0:252 move second child to first child (temp 3-component vector of float)
+0:252 'r067' (temp 3-component vector of float)
+0:252 trunc (global 3-component vector of float)
+0:252 'inF0' (in 3-component vector of float)
+0:255 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:393 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
-0:253 Function Parameters:
-0:253 'inF0' (in 4-component vector of float)
-0:253 'inF1' (in 4-component vector of float)
-0:253 'inF2' (in 4-component vector of float)
-0:253 'inU0' (in 4-component vector of uint)
-0:253 'inU1' (in 4-component vector of uint)
+0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
+0:259 Function Parameters:
+0:259 'inF0' (in 4-component vector of float)
+0:259 'inF1' (in 4-component vector of float)
+0:259 'inF2' (in 4-component vector of float)
+0:259 'inU0' (in 4-component vector of uint)
+0:259 'inU1' (in 4-component vector of uint)
0:? Sequence
-0:256 all (global bool)
-0:256 'inF0' (in 4-component vector of float)
-0:257 Absolute value (global 4-component vector of float)
-0:257 'inF0' (in 4-component vector of float)
-0:258 arc cosine (global 4-component vector of float)
-0:258 'inF0' (in 4-component vector of float)
-0:259 any (global bool)
-0:259 'inF0' (in 4-component vector of float)
-0:260 arc sine (global 4-component vector of float)
-0:260 'inF0' (in 4-component vector of float)
-0:261 floatBitsToInt (global 4-component vector of int)
-0:261 'inF0' (in 4-component vector of float)
-0:262 floatBitsToUint (global 4-component vector of uint)
-0:262 'inF0' (in 4-component vector of float)
-0:263 intBitsToFloat (global 4-component vector of float)
-0:263 'inU0' (in 4-component vector of uint)
-0:265 arc tangent (global 4-component vector of float)
-0:265 'inF0' (in 4-component vector of float)
-0:266 arc tangent (global 4-component vector of float)
-0:266 'inF0' (in 4-component vector of float)
-0:266 'inF1' (in 4-component vector of float)
-0:267 Ceiling (global 4-component vector of float)
-0:267 'inF0' (in 4-component vector of float)
-0:268 clamp (global 4-component vector of float)
-0:268 'inF0' (in 4-component vector of float)
-0:268 'inF1' (in 4-component vector of float)
-0:268 'inF2' (in 4-component vector of float)
-0:269 Test condition and select (temp void)
-0:269 Condition
-0:269 any (temp bool)
-0:269 Compare Less Than (temp 4-component vector of bool)
-0:269 'inF0' (in 4-component vector of float)
-0:269 Constant:
-0:269 0.000000
-0:269 0.000000
-0:269 0.000000
-0:269 0.000000
-0:269 true case
-0:269 Branch: Kill
-0:270 cosine (global 4-component vector of float)
-0:270 'inF0' (in 4-component vector of float)
-0:271 hyp. cosine (global 4-component vector of float)
-0:271 'inF0' (in 4-component vector of float)
-0:? bitCount (global 4-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:? 5 (const uint)
-0:? 2 (const uint)
-0:273 dPdx (global 4-component vector of float)
-0:273 'inF0' (in 4-component vector of float)
-0:274 dPdxCoarse (global 4-component vector of float)
-0:274 'inF0' (in 4-component vector of float)
-0:275 dPdxFine (global 4-component vector of float)
-0:275 'inF0' (in 4-component vector of float)
-0:276 dPdy (global 4-component vector of float)
-0:276 'inF0' (in 4-component vector of float)
-0:277 dPdyCoarse (global 4-component vector of float)
-0:277 'inF0' (in 4-component vector of float)
-0:278 dPdyFine (global 4-component vector of float)
-0:278 'inF0' (in 4-component vector of float)
-0:279 degrees (global 4-component vector of float)
-0:279 'inF0' (in 4-component vector of float)
-0:280 distance (global float)
-0:280 'inF0' (in 4-component vector of float)
-0:280 'inF1' (in 4-component vector of float)
-0:281 dot-product (global float)
-0:281 'inF0' (in 4-component vector of float)
-0:281 'inF1' (in 4-component vector of float)
-0:282 Construct vec4 (temp 4-component vector of float)
-0:282 Constant:
-0:282 1.000000
-0:282 component-wise multiply (temp float)
-0:282 direct index (temp float)
-0:282 'inF0' (in 4-component vector of float)
-0:282 Constant:
-0:282 1 (const int)
-0:282 direct index (temp float)
-0:282 'inF1' (in 4-component vector of float)
-0:282 Constant:
-0:282 1 (const int)
-0:282 direct index (temp float)
+0:262 move second child to first child (temp bool)
+0:262 'r000' (temp bool)
+0:262 all (global bool)
+0:262 'inF0' (in 4-component vector of float)
+0:263 move second child to first child (temp 4-component vector of float)
+0:263 'r001' (temp 4-component vector of float)
+0:263 Absolute value (global 4-component vector of float)
+0:263 'inF0' (in 4-component vector of float)
+0:264 move second child to first child (temp 4-component vector of float)
+0:264 'r002' (temp 4-component vector of float)
+0:264 arc cosine (global 4-component vector of float)
+0:264 'inF0' (in 4-component vector of float)
+0:265 move second child to first child (temp bool)
+0:265 'r003' (temp bool)
+0:265 any (global bool)
+0:265 'inF0' (in 4-component vector of float)
+0:266 move second child to first child (temp 4-component vector of float)
+0:266 'r004' (temp 4-component vector of float)
+0:266 arc sine (global 4-component vector of float)
+0:266 'inF0' (in 4-component vector of float)
+0:267 move second child to first child (temp 4-component vector of int)
+0:267 'r005' (temp 4-component vector of int)
+0:267 floatBitsToInt (global 4-component vector of int)
+0:267 'inF0' (in 4-component vector of float)
+0:268 move second child to first child (temp 4-component vector of uint)
+0:268 'r006' (temp 4-component vector of uint)
+0:268 floatBitsToUint (global 4-component vector of uint)
+0:268 'inF0' (in 4-component vector of float)
+0:269 move second child to first child (temp 4-component vector of float)
+0:269 'r007' (temp 4-component vector of float)
+0:269 intBitsToFloat (global 4-component vector of float)
+0:269 'inU0' (in 4-component vector of uint)
+0:271 move second child to first child (temp 4-component vector of float)
+0:271 'r009' (temp 4-component vector of float)
+0:271 arc tangent (global 4-component vector of float)
+0:271 'inF0' (in 4-component vector of float)
+0:272 move second child to first child (temp 4-component vector of float)
+0:272 'r010' (temp 4-component vector of float)
+0:272 arc tangent (global 4-component vector of float)
+0:272 'inF0' (in 4-component vector of float)
+0:272 'inF1' (in 4-component vector of float)
+0:273 move second child to first child (temp 4-component vector of float)
+0:273 'r011' (temp 4-component vector of float)
+0:273 Ceiling (global 4-component vector of float)
+0:273 'inF0' (in 4-component vector of float)
+0:274 move second child to first child (temp 4-component vector of float)
+0:274 'r012' (temp 4-component vector of float)
+0:274 clamp (global 4-component vector of float)
+0:274 'inF0' (in 4-component vector of float)
+0:274 'inF1' (in 4-component vector of float)
+0:274 'inF2' (in 4-component vector of float)
+0:275 Test condition and select (temp void)
+0:275 Condition
+0:275 any (temp bool)
+0:275 Compare Less Than (temp 4-component vector of bool)
+0:275 'inF0' (in 4-component vector of float)
+0:275 Constant:
+0:275 0.000000
+0:275 0.000000
+0:275 0.000000
+0:275 0.000000
+0:275 true case
+0:275 Branch: Kill
+0:276 move second child to first child (temp 4-component vector of float)
+0:276 'r013' (temp 4-component vector of float)
+0:276 cosine (global 4-component vector of float)
+0:276 'inF0' (in 4-component vector of float)
+0:277 move second child to first child (temp 4-component vector of float)
+0:277 'r014' (temp 4-component vector of float)
+0:277 hyp. cosine (global 4-component vector of float)
+0:277 'inF0' (in 4-component vector of float)
+0:278 move second child to first child (temp 4-component vector of uint)
+0:278 'r015' (temp 4-component vector of uint)
+0:? bitCount (global 4-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:? 5 (const uint)
+0:? 2 (const uint)
+0:279 move second child to first child (temp 4-component vector of float)
+0:279 'r016' (temp 4-component vector of float)
+0:279 dPdx (global 4-component vector of float)
+0:279 'inF0' (in 4-component vector of float)
+0:280 move second child to first child (temp 4-component vector of float)
+0:280 'r017' (temp 4-component vector of float)
+0:280 dPdxCoarse (global 4-component vector of float)
+0:280 'inF0' (in 4-component vector of float)
+0:281 move second child to first child (temp 4-component vector of float)
+0:281 'r018' (temp 4-component vector of float)
+0:281 dPdxFine (global 4-component vector of float)
+0:281 'inF0' (in 4-component vector of float)
+0:282 move second child to first child (temp 4-component vector of float)
+0:282 'r019' (temp 4-component vector of float)
+0:282 dPdy (global 4-component vector of float)
0:282 'inF0' (in 4-component vector of float)
-0:282 Constant:
-0:282 2 (const int)
-0:282 direct index (temp float)
-0:282 'inF1' (in 4-component vector of float)
-0:282 Constant:
-0:282 3 (const int)
-0:286 exp (global 4-component vector of float)
-0:286 'inF0' (in 4-component vector of float)
-0:287 exp2 (global 4-component vector of float)
-0:287 'inF0' (in 4-component vector of float)
-0:288 face-forward (global 4-component vector of float)
-0:288 'inF0' (in 4-component vector of float)
-0:288 'inF1' (in 4-component vector of float)
-0:288 'inF2' (in 4-component vector of float)
-0:289 findMSB (global int)
-0:289 Constant:
-0:289 7 (const int)
-0:290 findLSB (global int)
-0:290 Constant:
-0:290 7 (const int)
-0:291 Floor (global 4-component vector of float)
-0:291 'inF0' (in 4-component vector of float)
-0:293 mod (global 4-component vector of float)
-0:293 'inF0' (in 4-component vector of float)
-0:293 'inF1' (in 4-component vector of float)
-0:294 Fraction (global 4-component vector of float)
-0:294 'inF0' (in 4-component vector of float)
-0:295 frexp (global 4-component vector of float)
-0:295 'inF0' (in 4-component vector of float)
-0:295 'inF1' (in 4-component vector of float)
-0:296 fwidth (global 4-component vector of float)
-0:296 'inF0' (in 4-component vector of float)
-0:297 isinf (global 4-component vector of bool)
-0:297 'inF0' (in 4-component vector of float)
-0:298 isnan (global 4-component vector of bool)
-0:298 'inF0' (in 4-component vector of float)
-0:299 ldexp (global 4-component vector of float)
-0:299 'inF0' (in 4-component vector of float)
-0:299 'inF1' (in 4-component vector of float)
-0:300 length (global float)
-0:300 'inF0' (in 4-component vector of float)
-0:301 log (global 4-component vector of float)
-0:301 'inF0' (in 4-component vector of float)
-0:302 vector-scale (temp 4-component vector of float)
-0:302 log2 (temp 4-component vector of float)
+0:283 move second child to first child (temp 4-component vector of float)
+0:283 'r020' (temp 4-component vector of float)
+0:283 dPdyCoarse (global 4-component vector of float)
+0:283 'inF0' (in 4-component vector of float)
+0:284 move second child to first child (temp 4-component vector of float)
+0:284 'r021' (temp 4-component vector of float)
+0:284 dPdyFine (global 4-component vector of float)
+0:284 'inF0' (in 4-component vector of float)
+0:285 move second child to first child (temp 4-component vector of float)
+0:285 'r022' (temp 4-component vector of float)
+0:285 degrees (global 4-component vector of float)
+0:285 'inF0' (in 4-component vector of float)
+0:286 move second child to first child (temp float)
+0:286 'r023' (temp float)
+0:286 distance (global float)
+0:286 'inF0' (in 4-component vector of float)
+0:286 'inF1' (in 4-component vector of float)
+0:287 move second child to first child (temp float)
+0:287 'r024' (temp float)
+0:287 dot-product (global float)
+0:287 'inF0' (in 4-component vector of float)
+0:287 'inF1' (in 4-component vector of float)
+0:288 move second child to first child (temp 4-component vector of float)
+0:288 'r025' (temp 4-component vector of float)
+0:288 Construct vec4 (temp 4-component vector of float)
+0:288 Constant:
+0:288 1.000000
+0:288 component-wise multiply (temp float)
+0:288 direct index (temp float)
+0:288 'inF0' (in 4-component vector of float)
+0:288 Constant:
+0:288 1 (const int)
+0:288 direct index (temp float)
+0:288 'inF1' (in 4-component vector of float)
+0:288 Constant:
+0:288 1 (const int)
+0:288 direct index (temp float)
+0:288 'inF0' (in 4-component vector of float)
+0:288 Constant:
+0:288 2 (const int)
+0:288 direct index (temp float)
+0:288 'inF1' (in 4-component vector of float)
+0:288 Constant:
+0:288 3 (const int)
+0:292 move second child to first child (temp 4-component vector of float)
+0:292 'r029' (temp 4-component vector of float)
+0:292 exp (global 4-component vector of float)
+0:292 'inF0' (in 4-component vector of float)
+0:293 move second child to first child (temp 4-component vector of float)
+0:293 'r030' (temp 4-component vector of float)
+0:293 exp2 (global 4-component vector of float)
+0:293 'inF0' (in 4-component vector of float)
+0:294 move second child to first child (temp 4-component vector of float)
+0:294 'r031' (temp 4-component vector of float)
+0:294 face-forward (global 4-component vector of float)
+0:294 'inF0' (in 4-component vector of float)
+0:294 'inF1' (in 4-component vector of float)
+0:294 'inF2' (in 4-component vector of float)
+0:295 move second child to first child (temp 4-component vector of uint)
+0:295 'r032' (temp 4-component vector of uint)
+0:? findMSB (global 4-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 8 (const uint)
+0:? 9 (const uint)
+0:? 10 (const uint)
+0:296 move second child to first child (temp 4-component vector of uint)
+0:296 'r033' (temp 4-component vector of uint)
+0:? findLSB (global 4-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 8 (const uint)
+0:? 9 (const uint)
+0:? 10 (const uint)
+0:297 move second child to first child (temp 4-component vector of float)
+0:297 'r034' (temp 4-component vector of float)
+0:297 Floor (global 4-component vector of float)
+0:297 'inF0' (in 4-component vector of float)
+0:299 move second child to first child (temp 4-component vector of float)
+0:299 'r036' (temp 4-component vector of float)
+0:299 mod (global 4-component vector of float)
+0:299 'inF0' (in 4-component vector of float)
+0:299 'inF1' (in 4-component vector of float)
+0:300 move second child to first child (temp 4-component vector of float)
+0:300 'r037' (temp 4-component vector of float)
+0:300 Fraction (global 4-component vector of float)
+0:300 'inF0' (in 4-component vector of float)
+0:301 move second child to first child (temp 4-component vector of float)
+0:301 'r038' (temp 4-component vector of float)
+0:301 frexp (global 4-component vector of float)
+0:301 'inF0' (in 4-component vector of float)
+0:301 'inF1' (in 4-component vector of float)
+0:302 move second child to first child (temp 4-component vector of float)
+0:302 'r039' (temp 4-component vector of float)
+0:302 fwidth (global 4-component vector of float)
0:302 'inF0' (in 4-component vector of float)
-0:302 Constant:
-0:302 0.301030
-0:303 log2 (global 4-component vector of float)
-0:303 'inF0' (in 4-component vector of float)
-0:304 max (global 4-component vector of float)
-0:304 'inF0' (in 4-component vector of float)
-0:304 'inF1' (in 4-component vector of float)
-0:305 min (global 4-component vector of float)
-0:305 'inF0' (in 4-component vector of float)
-0:305 'inF1' (in 4-component vector of float)
-0:306 normalize (global 4-component vector of float)
-0:306 'inF0' (in 4-component vector of float)
-0:307 pow (global 4-component vector of float)
-0:307 'inF0' (in 4-component vector of float)
-0:307 'inF1' (in 4-component vector of float)
-0:308 radians (global 4-component vector of float)
-0:308 'inF0' (in 4-component vector of float)
-0:309 divide (temp 4-component vector of float)
-0:309 Constant:
-0:309 1.000000
-0:309 'inF0' (in 4-component vector of float)
-0:310 reflect (global 4-component vector of float)
-0:310 'inF0' (in 4-component vector of float)
-0:310 'inF1' (in 4-component vector of float)
-0:311 refract (global 4-component vector of float)
-0:311 'inF0' (in 4-component vector of float)
-0:311 'inF1' (in 4-component vector of float)
-0:311 Constant:
-0:311 2.000000
-0:? bitFieldReverse (global 4-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
-0:313 roundEven (global 4-component vector of float)
-0:313 'inF0' (in 4-component vector of float)
-0:314 inverse sqrt (global 4-component vector of float)
-0:314 'inF0' (in 4-component vector of float)
-0:315 clamp (temp 4-component vector of float)
-0:315 'inF0' (in 4-component vector of float)
-0:315 Constant:
-0:315 0.000000
-0:315 Constant:
-0:315 1.000000
-0:316 Sign (global 4-component vector of float)
-0:316 'inF0' (in 4-component vector of float)
-0:317 sine (global 4-component vector of float)
-0:317 'inF0' (in 4-component vector of float)
-0:318 Sequence
-0:318 move second child to first child (temp 4-component vector of float)
+0:303 move second child to first child (temp 4-component vector of bool)
+0:303 'r040' (temp 4-component vector of bool)
+0:303 isinf (global 4-component vector of bool)
+0:303 'inF0' (in 4-component vector of float)
+0:304 move second child to first child (temp 4-component vector of bool)
+0:304 'r041' (temp 4-component vector of bool)
+0:304 isnan (global 4-component vector of bool)
+0:304 'inF0' (in 4-component vector of float)
+0:305 move second child to first child (temp 4-component vector of float)
+0:305 'r042' (temp 4-component vector of float)
+0:305 ldexp (global 4-component vector of float)
+0:305 'inF0' (in 4-component vector of float)
+0:305 'inF1' (in 4-component vector of float)
+0:306 move second child to first child (temp 4-component vector of float)
+0:306 'r039a' (temp 4-component vector of float)
+0:306 mix (global 4-component vector of float)
+0:306 'inF0' (in 4-component vector of float)
+0:306 'inF1' (in 4-component vector of float)
+0:306 'inF2' (in 4-component vector of float)
+0:307 move second child to first child (temp float)
+0:307 'r043' (temp float)
+0:307 length (global float)
+0:307 'inF0' (in 4-component vector of float)
+0:308 move second child to first child (temp 4-component vector of float)
+0:308 'r044' (temp 4-component vector of float)
+0:308 log (global 4-component vector of float)
+0:308 'inF0' (in 4-component vector of float)
+0:309 move second child to first child (temp 4-component vector of float)
+0:309 'r045' (temp 4-component vector of float)
+0:309 vector-scale (temp 4-component vector of float)
+0:309 log2 (temp 4-component vector of float)
+0:309 'inF0' (in 4-component vector of float)
+0:309 Constant:
+0:309 0.301030
+0:310 move second child to first child (temp 4-component vector of float)
+0:310 'r046' (temp 4-component vector of float)
+0:310 log2 (global 4-component vector of float)
+0:310 'inF0' (in 4-component vector of float)
+0:311 move second child to first child (temp 4-component vector of float)
+0:311 'r047' (temp 4-component vector of float)
+0:311 max (global 4-component vector of float)
+0:311 'inF0' (in 4-component vector of float)
+0:311 'inF1' (in 4-component vector of float)
+0:312 move second child to first child (temp 4-component vector of float)
+0:312 'r048' (temp 4-component vector of float)
+0:312 min (global 4-component vector of float)
+0:312 'inF0' (in 4-component vector of float)
+0:312 'inF1' (in 4-component vector of float)
+0:313 move second child to first child (temp 4-component vector of float)
+0:313 'r049' (temp 4-component vector of float)
+0:313 normalize (global 4-component vector of float)
+0:313 'inF0' (in 4-component vector of float)
+0:314 move second child to first child (temp 4-component vector of float)
+0:314 'r050' (temp 4-component vector of float)
+0:314 pow (global 4-component vector of float)
+0:314 'inF0' (in 4-component vector of float)
+0:314 'inF1' (in 4-component vector of float)
+0:315 move second child to first child (temp 4-component vector of float)
+0:315 'r051' (temp 4-component vector of float)
+0:315 radians (global 4-component vector of float)
+0:315 'inF0' (in 4-component vector of float)
+0:316 move second child to first child (temp 4-component vector of float)
+0:316 'r052' (temp 4-component vector of float)
+0:316 divide (temp 4-component vector of float)
+0:316 Constant:
+0:316 1.000000
+0:316 'inF0' (in 4-component vector of float)
+0:317 move second child to first child (temp 4-component vector of float)
+0:317 'r053' (temp 4-component vector of float)
+0:317 reflect (global 4-component vector of float)
+0:317 'inF0' (in 4-component vector of float)
+0:317 'inF1' (in 4-component vector of float)
+0:318 move second child to first child (temp 4-component vector of float)
+0:318 'r054' (temp 4-component vector of float)
+0:318 refract (global 4-component vector of float)
+0:318 'inF0' (in 4-component vector of float)
0:318 'inF1' (in 4-component vector of float)
-0:318 sine (temp 4-component vector of float)
-0:318 'inF0' (in 4-component vector of float)
-0:318 move second child to first child (temp 4-component vector of float)
-0:318 'inF2' (in 4-component vector of float)
-0:318 cosine (temp 4-component vector of float)
-0:318 'inF0' (in 4-component vector of float)
-0:319 hyp. sine (global 4-component vector of float)
-0:319 'inF0' (in 4-component vector of float)
-0:320 smoothstep (global 4-component vector of float)
-0:320 'inF0' (in 4-component vector of float)
-0:320 'inF1' (in 4-component vector of float)
-0:320 'inF2' (in 4-component vector of float)
-0:321 sqrt (global 4-component vector of float)
-0:321 'inF0' (in 4-component vector of float)
-0:322 step (global 4-component vector of float)
-0:322 'inF0' (in 4-component vector of float)
-0:322 'inF1' (in 4-component vector of float)
-0:323 tangent (global 4-component vector of float)
-0:323 'inF0' (in 4-component vector of float)
-0:324 hyp. tangent (global 4-component vector of float)
-0:324 'inF0' (in 4-component vector of float)
-0:326 trunc (global 4-component vector of float)
-0:326 'inF0' (in 4-component vector of float)
-0:329 Branch: Return with expression
+0:318 Constant:
+0:318 2.000000
+0:319 move second child to first child (temp 4-component vector of uint)
+0:319 'r055' (temp 4-component vector of uint)
+0:? bitFieldReverse (global 4-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:? 4 (const uint)
+0:320 move second child to first child (temp 4-component vector of float)
+0:320 'r056' (temp 4-component vector of float)
+0:320 roundEven (global 4-component vector of float)
+0:320 'inF0' (in 4-component vector of float)
+0:321 move second child to first child (temp 4-component vector of float)
+0:321 'r057' (temp 4-component vector of float)
+0:321 inverse sqrt (global 4-component vector of float)
+0:321 'inF0' (in 4-component vector of float)
+0:322 move second child to first child (temp 4-component vector of float)
+0:322 'r058' (temp 4-component vector of float)
+0:322 clamp (temp 4-component vector of float)
+0:322 'inF0' (in 4-component vector of float)
+0:322 Constant:
+0:322 0.000000
+0:322 Constant:
+0:322 1.000000
+0:323 move second child to first child (temp 4-component vector of float)
+0:323 'r059' (temp 4-component vector of float)
+0:323 Sign (global 4-component vector of float)
+0:323 'inF0' (in 4-component vector of float)
+0:324 move second child to first child (temp 4-component vector of float)
+0:324 'r060' (temp 4-component vector of float)
+0:324 sine (global 4-component vector of float)
+0:324 'inF0' (in 4-component vector of float)
+0:325 Sequence
+0:325 move second child to first child (temp 4-component vector of float)
+0:325 'inF1' (in 4-component vector of float)
+0:325 sine (temp 4-component vector of float)
+0:325 'inF0' (in 4-component vector of float)
+0:325 move second child to first child (temp 4-component vector of float)
+0:325 'inF2' (in 4-component vector of float)
+0:325 cosine (temp 4-component vector of float)
+0:325 'inF0' (in 4-component vector of float)
+0:326 move second child to first child (temp 4-component vector of float)
+0:326 'r061' (temp 4-component vector of float)
+0:326 hyp. sine (global 4-component vector of float)
+0:326 'inF0' (in 4-component vector of float)
+0:327 move second child to first child (temp 4-component vector of float)
+0:327 'r062' (temp 4-component vector of float)
+0:327 smoothstep (global 4-component vector of float)
+0:327 'inF0' (in 4-component vector of float)
+0:327 'inF1' (in 4-component vector of float)
+0:327 'inF2' (in 4-component vector of float)
+0:328 move second child to first child (temp 4-component vector of float)
+0:328 'r063' (temp 4-component vector of float)
+0:328 sqrt (global 4-component vector of float)
+0:328 'inF0' (in 4-component vector of float)
+0:329 move second child to first child (temp 4-component vector of float)
+0:329 'r064' (temp 4-component vector of float)
+0:329 step (global 4-component vector of float)
+0:329 'inF0' (in 4-component vector of float)
+0:329 'inF1' (in 4-component vector of float)
+0:330 move second child to first child (temp 4-component vector of float)
+0:330 'r065' (temp 4-component vector of float)
+0:330 tangent (global 4-component vector of float)
+0:330 'inF0' (in 4-component vector of float)
+0:331 move second child to first child (temp 4-component vector of float)
+0:331 'r066' (temp 4-component vector of float)
+0:331 hyp. tangent (global 4-component vector of float)
+0:331 'inF0' (in 4-component vector of float)
+0:333 move second child to first child (temp 4-component vector of float)
+0:333 'r067' (temp 4-component vector of float)
+0:333 trunc (global 4-component vector of float)
+0:333 'inF0' (in 4-component vector of float)
+0:336 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:402 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
-0:394 Function Parameters:
-0:394 'inF0' (in 2X2 matrix of float)
-0:394 'inF1' (in 2X2 matrix of float)
-0:394 'inF2' (in 2X2 matrix of float)
+0:408 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:400 Function Parameters:
+0:400 'inF0' (in 2X2 matrix of float)
+0:400 'inF1' (in 2X2 matrix of float)
+0:400 'inF2' (in 2X2 matrix of float)
0:? Sequence
-0:396 all (global bool)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 Absolute value (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 arc cosine (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 any (global bool)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 arc sine (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 arc tangent (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 arc tangent (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 'inF1' (in 2X2 matrix of float)
-0:396 Ceiling (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 Test condition and select (temp void)
-0:396 Condition
-0:396 any (temp bool)
-0:396 Compare Less Than (temp 2X2 matrix of bool)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 Constant:
-0:396 0.000000
-0:396 0.000000
-0:396 0.000000
-0:396 0.000000
-0:396 true case
-0:396 Branch: Kill
-0:396 clamp (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 'inF1' (in 2X2 matrix of float)
-0:396 'inF2' (in 2X2 matrix of float)
-0:396 cosine (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 hyp. cosine (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 dPdx (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 dPdxCoarse (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 dPdxFine (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 dPdy (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 dPdyCoarse (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 dPdyFine (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 degrees (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 determinant (global float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 exp (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 exp2 (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 findMSB (global int)
-0:396 Constant:
-0:396 7 (const int)
-0:396 findLSB (global int)
-0:396 Constant:
-0:396 7 (const int)
-0:396 Floor (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 mod (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 'inF1' (in 2X2 matrix of float)
-0:396 Fraction (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 frexp (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 'inF1' (in 2X2 matrix of float)
-0:396 fwidth (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 ldexp (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 'inF1' (in 2X2 matrix of float)
-0:396 log (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 matrix-scale (temp 2X2 matrix of float)
-0:396 log2 (temp 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 Constant:
-0:396 0.301030
-0:396 log2 (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 max (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 'inF1' (in 2X2 matrix of float)
-0:396 min (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 'inF1' (in 2X2 matrix of float)
-0:396 pow (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 'inF1' (in 2X2 matrix of float)
-0:396 radians (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 roundEven (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 inverse sqrt (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 clamp (temp 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 Constant:
-0:396 0.000000
-0:396 Constant:
-0:396 1.000000
-0:396 Sign (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 sine (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 Sequence
-0:396 move second child to first child (temp 2X2 matrix of float)
-0:396 'inF1' (in 2X2 matrix of float)
-0:396 sine (temp 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 move second child to first child (temp 2X2 matrix of float)
-0:396 'inF2' (in 2X2 matrix of float)
-0:396 cosine (temp 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 hyp. sine (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 smoothstep (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 'inF1' (in 2X2 matrix of float)
-0:396 'inF2' (in 2X2 matrix of float)
-0:396 sqrt (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 step (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 'inF1' (in 2X2 matrix of float)
-0:396 tangent (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 hyp. tangent (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 transpose (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:396 trunc (global 2X2 matrix of float)
-0:396 'inF0' (in 2X2 matrix of float)
-0:399 Branch: Return with expression
+0:402 move second child to first child (temp bool)
+0:402 'r000' (temp bool)
+0:402 all (global bool)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r001' (temp 2X2 matrix of float)
+0:402 Absolute value (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 arc cosine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp bool)
+0:402 'r003' (temp bool)
+0:402 any (global bool)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r004' (temp 2X2 matrix of float)
+0:402 arc sine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r005' (temp 2X2 matrix of float)
+0:402 arc tangent (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r006' (temp 2X2 matrix of float)
+0:402 arc tangent (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r007' (temp 2X2 matrix of float)
+0:402 Ceiling (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Test condition and select (temp void)
+0:402 Condition
+0:402 any (temp bool)
+0:402 Compare Less Than (temp 2X2 matrix of bool)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Constant:
+0:402 0.000000
+0:402 0.000000
+0:402 0.000000
+0:402 0.000000
+0:402 true case
+0:402 Branch: Kill
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r008' (temp 2X2 matrix of float)
+0:402 clamp (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 'inF2' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r009' (temp 2X2 matrix of float)
+0:402 cosine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r010' (temp 2X2 matrix of float)
+0:402 hyp. cosine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r011' (temp 2X2 matrix of float)
+0:402 dPdx (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r012' (temp 2X2 matrix of float)
+0:402 dPdxCoarse (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r013' (temp 2X2 matrix of float)
+0:402 dPdxFine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r014' (temp 2X2 matrix of float)
+0:402 dPdy (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r015' (temp 2X2 matrix of float)
+0:402 dPdyCoarse (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r016' (temp 2X2 matrix of float)
+0:402 dPdyFine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r017' (temp 2X2 matrix of float)
+0:402 degrees (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp float)
+0:402 'r018' (temp float)
+0:402 determinant (global float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r019' (temp 2X2 matrix of float)
+0:402 exp (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'R020' (temp 2X2 matrix of float)
+0:402 exp2 (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r021' (temp 2X2 matrix of float)
+0:402 Floor (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r022' (temp 2X2 matrix of float)
+0:402 mod (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r023' (temp 2X2 matrix of float)
+0:402 Fraction (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r024' (temp 2X2 matrix of float)
+0:402 frexp (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r025' (temp 2X2 matrix of float)
+0:402 fwidth (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r026' (temp 2X2 matrix of float)
+0:402 ldexp (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r026a' (temp 2X2 matrix of float)
+0:402 mix (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 'inF2' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r027' (temp 2X2 matrix of float)
+0:402 log (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r028' (temp 2X2 matrix of float)
+0:402 matrix-scale (temp 2X2 matrix of float)
+0:402 log2 (temp 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Constant:
+0:402 0.301030
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r029' (temp 2X2 matrix of float)
+0:402 log2 (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r030' (temp 2X2 matrix of float)
+0:402 max (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r031' (temp 2X2 matrix of float)
+0:402 min (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r032' (temp 2X2 matrix of float)
+0:402 pow (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r033' (temp 2X2 matrix of float)
+0:402 radians (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r034' (temp 2X2 matrix of float)
+0:402 roundEven (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r035' (temp 2X2 matrix of float)
+0:402 inverse sqrt (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r036' (temp 2X2 matrix of float)
+0:402 clamp (temp 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Constant:
+0:402 0.000000
+0:402 Constant:
+0:402 1.000000
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r037' (temp 2X2 matrix of float)
+0:402 Sign (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r038' (temp 2X2 matrix of float)
+0:402 sine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 sine (temp 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'inF2' (in 2X2 matrix of float)
+0:402 cosine (temp 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r039' (temp 2X2 matrix of float)
+0:402 hyp. sine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r049' (temp 2X2 matrix of float)
+0:402 smoothstep (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 'inF2' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r041' (temp 2X2 matrix of float)
+0:402 sqrt (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r042' (temp 2X2 matrix of float)
+0:402 step (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r043' (temp 2X2 matrix of float)
+0:402 tangent (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r044' (temp 2X2 matrix of float)
+0:402 hyp. tangent (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 transpose (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r046' (temp 2X2 matrix of float)
+0:402 trunc (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:405 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:411 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
-0:403 Function Parameters:
-0:403 'inF0' (in 3X3 matrix of float)
-0:403 'inF1' (in 3X3 matrix of float)
-0:403 'inF2' (in 3X3 matrix of float)
+0:417 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:409 Function Parameters:
+0:409 'inF0' (in 3X3 matrix of float)
+0:409 'inF1' (in 3X3 matrix of float)
+0:409 'inF2' (in 3X3 matrix of float)
0:? Sequence
-0:405 all (global bool)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 Absolute value (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 arc cosine (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 any (global bool)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 arc sine (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 arc tangent (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 arc tangent (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 'inF1' (in 3X3 matrix of float)
-0:405 Ceiling (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 Test condition and select (temp void)
-0:405 Condition
-0:405 any (temp bool)
-0:405 Compare Less Than (temp 3X3 matrix of bool)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 Constant:
-0:405 0.000000
-0:405 0.000000
-0:405 0.000000
-0:405 0.000000
-0:405 0.000000
-0:405 0.000000
-0:405 0.000000
-0:405 0.000000
-0:405 0.000000
-0:405 true case
-0:405 Branch: Kill
-0:405 clamp (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 'inF1' (in 3X3 matrix of float)
-0:405 'inF2' (in 3X3 matrix of float)
-0:405 cosine (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 hyp. cosine (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 dPdx (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 dPdxCoarse (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 dPdxFine (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 dPdy (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 dPdyCoarse (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 dPdyFine (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 degrees (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 determinant (global float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 exp (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 exp2 (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 findMSB (global int)
-0:405 Constant:
-0:405 7 (const int)
-0:405 findLSB (global int)
-0:405 Constant:
-0:405 7 (const int)
-0:405 Floor (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 mod (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 'inF1' (in 3X3 matrix of float)
-0:405 Fraction (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 frexp (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 'inF1' (in 3X3 matrix of float)
-0:405 fwidth (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 ldexp (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 'inF1' (in 3X3 matrix of float)
-0:405 log (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 matrix-scale (temp 3X3 matrix of float)
-0:405 log2 (temp 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 Constant:
-0:405 0.301030
-0:405 log2 (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 max (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 'inF1' (in 3X3 matrix of float)
-0:405 min (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 'inF1' (in 3X3 matrix of float)
-0:405 pow (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 'inF1' (in 3X3 matrix of float)
-0:405 radians (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 roundEven (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 inverse sqrt (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 clamp (temp 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 Constant:
-0:405 0.000000
-0:405 Constant:
-0:405 1.000000
-0:405 Sign (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 sine (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 Sequence
-0:405 move second child to first child (temp 3X3 matrix of float)
-0:405 'inF1' (in 3X3 matrix of float)
-0:405 sine (temp 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 move second child to first child (temp 3X3 matrix of float)
-0:405 'inF2' (in 3X3 matrix of float)
-0:405 cosine (temp 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 hyp. sine (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 smoothstep (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 'inF1' (in 3X3 matrix of float)
-0:405 'inF2' (in 3X3 matrix of float)
-0:405 sqrt (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 step (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 'inF1' (in 3X3 matrix of float)
-0:405 tangent (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 hyp. tangent (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 transpose (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:405 trunc (global 3X3 matrix of float)
-0:405 'inF0' (in 3X3 matrix of float)
-0:408 Branch: Return with expression
+0:411 move second child to first child (temp bool)
+0:411 'r000' (temp bool)
+0:411 all (global bool)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r001' (temp 3X3 matrix of float)
+0:411 Absolute value (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 arc cosine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp bool)
+0:411 'r003' (temp bool)
+0:411 any (global bool)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r004' (temp 3X3 matrix of float)
+0:411 arc sine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r005' (temp 3X3 matrix of float)
+0:411 arc tangent (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r006' (temp 3X3 matrix of float)
+0:411 arc tangent (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r007' (temp 3X3 matrix of float)
+0:411 Ceiling (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Test condition and select (temp void)
+0:411 Condition
+0:411 any (temp bool)
+0:411 Compare Less Than (temp 3X3 matrix of bool)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Constant:
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 0.000000
+0:411 true case
+0:411 Branch: Kill
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r008' (temp 3X3 matrix of float)
+0:411 clamp (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 'inF2' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r009' (temp 3X3 matrix of float)
+0:411 cosine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r010' (temp 3X3 matrix of float)
+0:411 hyp. cosine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r011' (temp 3X3 matrix of float)
+0:411 dPdx (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r012' (temp 3X3 matrix of float)
+0:411 dPdxCoarse (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r013' (temp 3X3 matrix of float)
+0:411 dPdxFine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r014' (temp 3X3 matrix of float)
+0:411 dPdy (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r015' (temp 3X3 matrix of float)
+0:411 dPdyCoarse (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r016' (temp 3X3 matrix of float)
+0:411 dPdyFine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r017' (temp 3X3 matrix of float)
+0:411 degrees (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp float)
+0:411 'r018' (temp float)
+0:411 determinant (global float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r019' (temp 3X3 matrix of float)
+0:411 exp (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'R020' (temp 3X3 matrix of float)
+0:411 exp2 (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r021' (temp 3X3 matrix of float)
+0:411 Floor (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r022' (temp 3X3 matrix of float)
+0:411 mod (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r023' (temp 3X3 matrix of float)
+0:411 Fraction (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r024' (temp 3X3 matrix of float)
+0:411 frexp (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r025' (temp 3X3 matrix of float)
+0:411 fwidth (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r026' (temp 3X3 matrix of float)
+0:411 ldexp (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r026a' (temp 3X3 matrix of float)
+0:411 mix (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 'inF2' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r027' (temp 3X3 matrix of float)
+0:411 log (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r028' (temp 3X3 matrix of float)
+0:411 matrix-scale (temp 3X3 matrix of float)
+0:411 log2 (temp 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Constant:
+0:411 0.301030
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r029' (temp 3X3 matrix of float)
+0:411 log2 (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r030' (temp 3X3 matrix of float)
+0:411 max (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r031' (temp 3X3 matrix of float)
+0:411 min (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r032' (temp 3X3 matrix of float)
+0:411 pow (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r033' (temp 3X3 matrix of float)
+0:411 radians (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r034' (temp 3X3 matrix of float)
+0:411 roundEven (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r035' (temp 3X3 matrix of float)
+0:411 inverse sqrt (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r036' (temp 3X3 matrix of float)
+0:411 clamp (temp 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Constant:
+0:411 0.000000
+0:411 Constant:
+0:411 1.000000
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r037' (temp 3X3 matrix of float)
+0:411 Sign (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r038' (temp 3X3 matrix of float)
+0:411 sine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 sine (temp 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'inF2' (in 3X3 matrix of float)
+0:411 cosine (temp 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r039' (temp 3X3 matrix of float)
+0:411 hyp. sine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r049' (temp 3X3 matrix of float)
+0:411 smoothstep (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 'inF2' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r041' (temp 3X3 matrix of float)
+0:411 sqrt (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r042' (temp 3X3 matrix of float)
+0:411 step (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r043' (temp 3X3 matrix of float)
+0:411 tangent (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r044' (temp 3X3 matrix of float)
+0:411 hyp. tangent (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 transpose (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r046' (temp 3X3 matrix of float)
+0:411 trunc (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:414 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
@@ -2543,165 +4138,255 @@
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:432 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
-0:412 Function Parameters:
-0:412 'inF0' (in 4X4 matrix of float)
-0:412 'inF1' (in 4X4 matrix of float)
-0:412 'inF2' (in 4X4 matrix of float)
+0:438 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:418 Function Parameters:
+0:418 'inF0' (in 4X4 matrix of float)
+0:418 'inF1' (in 4X4 matrix of float)
+0:418 'inF2' (in 4X4 matrix of float)
0:? Sequence
-0:414 all (global bool)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 Absolute value (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 arc cosine (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 any (global bool)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 arc sine (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 arc tangent (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 arc tangent (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 'inF1' (in 4X4 matrix of float)
-0:414 Ceiling (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 Test condition and select (temp void)
-0:414 Condition
-0:414 any (temp bool)
-0:414 Compare Less Than (temp 4X4 matrix of bool)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 Constant:
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 0.000000
-0:414 true case
-0:414 Branch: Kill
-0:414 clamp (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 'inF1' (in 4X4 matrix of float)
-0:414 'inF2' (in 4X4 matrix of float)
-0:414 cosine (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 hyp. cosine (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 dPdx (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 dPdxCoarse (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 dPdxFine (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 dPdy (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 dPdyCoarse (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 dPdyFine (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 degrees (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 determinant (global float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 exp (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 exp2 (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 findMSB (global int)
-0:414 Constant:
-0:414 7 (const int)
-0:414 findLSB (global int)
-0:414 Constant:
-0:414 7 (const int)
-0:414 Floor (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 mod (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 'inF1' (in 4X4 matrix of float)
-0:414 Fraction (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 frexp (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 'inF1' (in 4X4 matrix of float)
-0:414 fwidth (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 ldexp (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 'inF1' (in 4X4 matrix of float)
-0:414 log (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 matrix-scale (temp 4X4 matrix of float)
-0:414 log2 (temp 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 Constant:
-0:414 0.301030
-0:414 log2 (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 max (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 'inF1' (in 4X4 matrix of float)
-0:414 min (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 'inF1' (in 4X4 matrix of float)
-0:414 pow (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 'inF1' (in 4X4 matrix of float)
-0:414 radians (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 roundEven (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 inverse sqrt (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 clamp (temp 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 Constant:
-0:414 0.000000
-0:414 Constant:
-0:414 1.000000
-0:414 Sign (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 sine (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 Sequence
-0:414 move second child to first child (temp 4X4 matrix of float)
-0:414 'inF1' (in 4X4 matrix of float)
-0:414 sine (temp 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 move second child to first child (temp 4X4 matrix of float)
-0:414 'inF2' (in 4X4 matrix of float)
-0:414 cosine (temp 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 hyp. sine (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 smoothstep (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 'inF1' (in 4X4 matrix of float)
-0:414 'inF2' (in 4X4 matrix of float)
-0:414 sqrt (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 step (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 'inF1' (in 4X4 matrix of float)
-0:414 tangent (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 hyp. tangent (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 transpose (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:414 trunc (global 4X4 matrix of float)
-0:414 'inF0' (in 4X4 matrix of float)
-0:417 Branch: Return with expression
+0:420 move second child to first child (temp bool)
+0:420 'r000' (temp bool)
+0:420 all (global bool)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r001' (temp 4X4 matrix of float)
+0:420 Absolute value (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 arc cosine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp bool)
+0:420 'r003' (temp bool)
+0:420 any (global bool)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r004' (temp 4X4 matrix of float)
+0:420 arc sine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r005' (temp 4X4 matrix of float)
+0:420 arc tangent (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r006' (temp 4X4 matrix of float)
+0:420 arc tangent (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r007' (temp 4X4 matrix of float)
+0:420 Ceiling (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Test condition and select (temp void)
+0:420 Condition
+0:420 any (temp bool)
+0:420 Compare Less Than (temp 4X4 matrix of bool)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Constant:
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 0.000000
+0:420 true case
+0:420 Branch: Kill
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r008' (temp 4X4 matrix of float)
+0:420 clamp (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 'inF2' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r009' (temp 4X4 matrix of float)
+0:420 cosine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r010' (temp 4X4 matrix of float)
+0:420 hyp. cosine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r011' (temp 4X4 matrix of float)
+0:420 dPdx (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r012' (temp 4X4 matrix of float)
+0:420 dPdxCoarse (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r013' (temp 4X4 matrix of float)
+0:420 dPdxFine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r014' (temp 4X4 matrix of float)
+0:420 dPdy (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r015' (temp 4X4 matrix of float)
+0:420 dPdyCoarse (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r016' (temp 4X4 matrix of float)
+0:420 dPdyFine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r017' (temp 4X4 matrix of float)
+0:420 degrees (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp float)
+0:420 'r018' (temp float)
+0:420 determinant (global float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r019' (temp 4X4 matrix of float)
+0:420 exp (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'R020' (temp 4X4 matrix of float)
+0:420 exp2 (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r021' (temp 4X4 matrix of float)
+0:420 Floor (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r022' (temp 4X4 matrix of float)
+0:420 mod (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r023' (temp 4X4 matrix of float)
+0:420 Fraction (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r024' (temp 4X4 matrix of float)
+0:420 frexp (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r025' (temp 4X4 matrix of float)
+0:420 fwidth (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r026' (temp 4X4 matrix of float)
+0:420 ldexp (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r026a' (temp 4X4 matrix of float)
+0:420 mix (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 'inF2' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r027' (temp 4X4 matrix of float)
+0:420 log (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r028' (temp 4X4 matrix of float)
+0:420 matrix-scale (temp 4X4 matrix of float)
+0:420 log2 (temp 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Constant:
+0:420 0.301030
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r029' (temp 4X4 matrix of float)
+0:420 log2 (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r030' (temp 4X4 matrix of float)
+0:420 max (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r031' (temp 4X4 matrix of float)
+0:420 min (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r032' (temp 4X4 matrix of float)
+0:420 pow (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r033' (temp 4X4 matrix of float)
+0:420 radians (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r034' (temp 4X4 matrix of float)
+0:420 roundEven (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r035' (temp 4X4 matrix of float)
+0:420 inverse sqrt (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r036' (temp 4X4 matrix of float)
+0:420 clamp (temp 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Constant:
+0:420 0.000000
+0:420 Constant:
+0:420 1.000000
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r037' (temp 4X4 matrix of float)
+0:420 Sign (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r038' (temp 4X4 matrix of float)
+0:420 sine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 sine (temp 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'inF2' (in 4X4 matrix of float)
+0:420 cosine (temp 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r039' (temp 4X4 matrix of float)
+0:420 hyp. sine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r049' (temp 4X4 matrix of float)
+0:420 smoothstep (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 'inF2' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r041' (temp 4X4 matrix of float)
+0:420 sqrt (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r042' (temp 4X4 matrix of float)
+0:420 step (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r043' (temp 4X4 matrix of float)
+0:420 tangent (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r044' (temp 4X4 matrix of float)
+0:420 hyp. tangent (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 transpose (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r046' (temp 4X4 matrix of float)
+0:420 trunc (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:423 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
@@ -2719,168 +4404,265 @@
0:? 4.000000
0:? 4.000000
0:? 4.000000
-0:439 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void)
-0:435 Function Parameters:
-0:435 'inF0' (in float)
-0:435 'inF1' (in float)
-0:435 'inFV0' (in 2-component vector of float)
-0:435 'inFV1' (in 2-component vector of float)
-0:435 'inFM0' (in 2X2 matrix of float)
-0:435 'inFM1' (in 2X2 matrix of float)
+0:445 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void)
+0:441 Function Parameters:
+0:441 'inF0' (in float)
+0:441 'inF1' (in float)
+0:441 'inFV0' (in 2-component vector of float)
+0:441 'inFV1' (in 2-component vector of float)
+0:441 'inFM0' (in 2X2 matrix of float)
+0:441 'inFM1' (in 2X2 matrix of float)
0:? Sequence
-0:436 move second child to first child (temp float)
-0:436 'r0' (temp float)
-0:436 component-wise multiply (temp float)
-0:436 'inF0' (in float)
-0:436 'inF1' (in float)
-0:436 move second child to first child (temp 2-component vector of float)
-0:436 'r1' (temp 2-component vector of float)
-0:436 vector-scale (temp 2-component vector of float)
-0:436 'inFV0' (in 2-component vector of float)
-0:436 'inF0' (in float)
-0:436 move second child to first child (temp 2-component vector of float)
-0:436 'r2' (temp 2-component vector of float)
-0:436 vector-scale (temp 2-component vector of float)
-0:436 'inF0' (in float)
-0:436 'inFV0' (in 2-component vector of float)
-0:436 move second child to first child (temp float)
-0:436 'r3' (temp float)
-0:436 dot-product (global float)
-0:436 'inFV0' (in 2-component vector of float)
-0:436 'inFV1' (in 2-component vector of float)
-0:436 move second child to first child (temp 2-component vector of float)
-0:436 'r4' (temp 2-component vector of float)
-0:436 matrix-times-vector (temp 2-component vector of float)
-0:436 'inFM0' (in 2X2 matrix of float)
-0:436 'inFV0' (in 2-component vector of float)
-0:436 move second child to first child (temp 2-component vector of float)
-0:436 'r5' (temp 2-component vector of float)
-0:436 vector-times-matrix (temp 2-component vector of float)
-0:436 'inFV0' (in 2-component vector of float)
-0:436 'inFM0' (in 2X2 matrix of float)
-0:436 move second child to first child (temp 2X2 matrix of float)
-0:436 'r6' (temp 2X2 matrix of float)
-0:436 matrix-scale (temp 2X2 matrix of float)
-0:436 'inFM0' (in 2X2 matrix of float)
-0:436 'inF0' (in float)
-0:436 move second child to first child (temp 2X2 matrix of float)
-0:436 'r7' (temp 2X2 matrix of float)
-0:436 matrix-scale (temp 2X2 matrix of float)
-0:436 'inF0' (in float)
-0:436 'inFM0' (in 2X2 matrix of float)
-0:436 move second child to first child (temp 2X2 matrix of float)
-0:436 'r8' (temp 2X2 matrix of float)
-0:436 matrix-multiply (temp 2X2 matrix of float)
-0:436 'inFM0' (in 2X2 matrix of float)
-0:436 'inFM1' (in 2X2 matrix of float)
-0:446 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void)
-0:442 Function Parameters:
-0:442 'inF0' (in float)
-0:442 'inF1' (in float)
-0:442 'inFV0' (in 3-component vector of float)
-0:442 'inFV1' (in 3-component vector of float)
-0:442 'inFM0' (in 3X3 matrix of float)
-0:442 'inFM1' (in 3X3 matrix of float)
+0:442 move second child to first child (temp float)
+0:442 'r0' (temp float)
+0:442 component-wise multiply (temp float)
+0:442 'inF0' (in float)
+0:442 'inF1' (in float)
+0:442 move second child to first child (temp 2-component vector of float)
+0:442 'r1' (temp 2-component vector of float)
+0:442 vector-scale (temp 2-component vector of float)
+0:442 'inFV0' (in 2-component vector of float)
+0:442 'inF0' (in float)
+0:442 move second child to first child (temp 2-component vector of float)
+0:442 'r2' (temp 2-component vector of float)
+0:442 vector-scale (temp 2-component vector of float)
+0:442 'inF0' (in float)
+0:442 'inFV0' (in 2-component vector of float)
+0:442 move second child to first child (temp float)
+0:442 'r3' (temp float)
+0:442 dot-product (global float)
+0:442 'inFV0' (in 2-component vector of float)
+0:442 'inFV1' (in 2-component vector of float)
+0:442 move second child to first child (temp 2-component vector of float)
+0:442 'r4' (temp 2-component vector of float)
+0:442 matrix-times-vector (temp 2-component vector of float)
+0:442 'inFM0' (in 2X2 matrix of float)
+0:442 'inFV0' (in 2-component vector of float)
+0:442 move second child to first child (temp 2-component vector of float)
+0:442 'r5' (temp 2-component vector of float)
+0:442 vector-times-matrix (temp 2-component vector of float)
+0:442 'inFV0' (in 2-component vector of float)
+0:442 'inFM0' (in 2X2 matrix of float)
+0:442 move second child to first child (temp 2X2 matrix of float)
+0:442 'r6' (temp 2X2 matrix of float)
+0:442 matrix-scale (temp 2X2 matrix of float)
+0:442 'inFM0' (in 2X2 matrix of float)
+0:442 'inF0' (in float)
+0:442 move second child to first child (temp 2X2 matrix of float)
+0:442 'r7' (temp 2X2 matrix of float)
+0:442 matrix-scale (temp 2X2 matrix of float)
+0:442 'inF0' (in float)
+0:442 'inFM0' (in 2X2 matrix of float)
+0:442 move second child to first child (temp 2X2 matrix of float)
+0:442 'r8' (temp 2X2 matrix of float)
+0:442 matrix-multiply (temp 2X2 matrix of float)
+0:442 'inFM0' (in 2X2 matrix of float)
+0:442 'inFM1' (in 2X2 matrix of float)
+0:452 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void)
+0:448 Function Parameters:
+0:448 'inF0' (in float)
+0:448 'inF1' (in float)
+0:448 'inFV0' (in 3-component vector of float)
+0:448 'inFV1' (in 3-component vector of float)
+0:448 'inFM0' (in 3X3 matrix of float)
+0:448 'inFM1' (in 3X3 matrix of float)
0:? Sequence
-0:443 move second child to first child (temp float)
-0:443 'r0' (temp float)
-0:443 component-wise multiply (temp float)
-0:443 'inF0' (in float)
-0:443 'inF1' (in float)
-0:443 move second child to first child (temp 3-component vector of float)
-0:443 'r1' (temp 3-component vector of float)
-0:443 vector-scale (temp 3-component vector of float)
-0:443 'inFV0' (in 3-component vector of float)
-0:443 'inF0' (in float)
-0:443 move second child to first child (temp 3-component vector of float)
-0:443 'r2' (temp 3-component vector of float)
-0:443 vector-scale (temp 3-component vector of float)
-0:443 'inF0' (in float)
-0:443 'inFV0' (in 3-component vector of float)
-0:443 move second child to first child (temp float)
-0:443 'r3' (temp float)
-0:443 dot-product (global float)
-0:443 'inFV0' (in 3-component vector of float)
-0:443 'inFV1' (in 3-component vector of float)
-0:443 move second child to first child (temp 3-component vector of float)
-0:443 'r4' (temp 3-component vector of float)
-0:443 matrix-times-vector (temp 3-component vector of float)
-0:443 'inFM0' (in 3X3 matrix of float)
-0:443 'inFV0' (in 3-component vector of float)
-0:443 move second child to first child (temp 3-component vector of float)
-0:443 'r5' (temp 3-component vector of float)
-0:443 vector-times-matrix (temp 3-component vector of float)
-0:443 'inFV0' (in 3-component vector of float)
-0:443 'inFM0' (in 3X3 matrix of float)
-0:443 move second child to first child (temp 3X3 matrix of float)
-0:443 'r6' (temp 3X3 matrix of float)
-0:443 matrix-scale (temp 3X3 matrix of float)
-0:443 'inFM0' (in 3X3 matrix of float)
-0:443 'inF0' (in float)
-0:443 move second child to first child (temp 3X3 matrix of float)
-0:443 'r7' (temp 3X3 matrix of float)
-0:443 matrix-scale (temp 3X3 matrix of float)
-0:443 'inF0' (in float)
-0:443 'inFM0' (in 3X3 matrix of float)
-0:443 move second child to first child (temp 3X3 matrix of float)
-0:443 'r8' (temp 3X3 matrix of float)
-0:443 matrix-multiply (temp 3X3 matrix of float)
-0:443 'inFM0' (in 3X3 matrix of float)
-0:443 'inFM1' (in 3X3 matrix of float)
-0:452 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void)
-0:449 Function Parameters:
-0:449 'inF0' (in float)
-0:449 'inF1' (in float)
-0:449 'inFV0' (in 4-component vector of float)
-0:449 'inFV1' (in 4-component vector of float)
-0:449 'inFM0' (in 4X4 matrix of float)
-0:449 'inFM1' (in 4X4 matrix of float)
+0:449 move second child to first child (temp float)
+0:449 'r0' (temp float)
+0:449 component-wise multiply (temp float)
+0:449 'inF0' (in float)
+0:449 'inF1' (in float)
+0:449 move second child to first child (temp 3-component vector of float)
+0:449 'r1' (temp 3-component vector of float)
+0:449 vector-scale (temp 3-component vector of float)
+0:449 'inFV0' (in 3-component vector of float)
+0:449 'inF0' (in float)
+0:449 move second child to first child (temp 3-component vector of float)
+0:449 'r2' (temp 3-component vector of float)
+0:449 vector-scale (temp 3-component vector of float)
+0:449 'inF0' (in float)
+0:449 'inFV0' (in 3-component vector of float)
+0:449 move second child to first child (temp float)
+0:449 'r3' (temp float)
+0:449 dot-product (global float)
+0:449 'inFV0' (in 3-component vector of float)
+0:449 'inFV1' (in 3-component vector of float)
+0:449 move second child to first child (temp 3-component vector of float)
+0:449 'r4' (temp 3-component vector of float)
+0:449 matrix-times-vector (temp 3-component vector of float)
+0:449 'inFM0' (in 3X3 matrix of float)
+0:449 'inFV0' (in 3-component vector of float)
+0:449 move second child to first child (temp 3-component vector of float)
+0:449 'r5' (temp 3-component vector of float)
+0:449 vector-times-matrix (temp 3-component vector of float)
+0:449 'inFV0' (in 3-component vector of float)
+0:449 'inFM0' (in 3X3 matrix of float)
+0:449 move second child to first child (temp 3X3 matrix of float)
+0:449 'r6' (temp 3X3 matrix of float)
+0:449 matrix-scale (temp 3X3 matrix of float)
+0:449 'inFM0' (in 3X3 matrix of float)
+0:449 'inF0' (in float)
+0:449 move second child to first child (temp 3X3 matrix of float)
+0:449 'r7' (temp 3X3 matrix of float)
+0:449 matrix-scale (temp 3X3 matrix of float)
+0:449 'inF0' (in float)
+0:449 'inFM0' (in 3X3 matrix of float)
+0:449 move second child to first child (temp 3X3 matrix of float)
+0:449 'r8' (temp 3X3 matrix of float)
+0:449 matrix-multiply (temp 3X3 matrix of float)
+0:449 'inFM0' (in 3X3 matrix of float)
+0:449 'inFM1' (in 3X3 matrix of float)
+0:460 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void)
+0:455 Function Parameters:
+0:455 'inF0' (in float)
+0:455 'inF1' (in float)
+0:455 'inFV0' (in 4-component vector of float)
+0:455 'inFV1' (in 4-component vector of float)
+0:455 'inFM0' (in 4X4 matrix of float)
+0:455 'inFM1' (in 4X4 matrix of float)
0:? Sequence
-0:450 move second child to first child (temp float)
-0:450 'r0' (temp float)
-0:450 component-wise multiply (temp float)
-0:450 'inF0' (in float)
-0:450 'inF1' (in float)
-0:450 move second child to first child (temp 4-component vector of float)
-0:450 'r1' (temp 4-component vector of float)
-0:450 vector-scale (temp 4-component vector of float)
-0:450 'inFV0' (in 4-component vector of float)
-0:450 'inF0' (in float)
-0:450 move second child to first child (temp 4-component vector of float)
-0:450 'r2' (temp 4-component vector of float)
-0:450 vector-scale (temp 4-component vector of float)
-0:450 'inF0' (in float)
-0:450 'inFV0' (in 4-component vector of float)
-0:450 move second child to first child (temp float)
-0:450 'r3' (temp float)
-0:450 dot-product (global float)
-0:450 'inFV0' (in 4-component vector of float)
-0:450 'inFV1' (in 4-component vector of float)
-0:450 move second child to first child (temp 4-component vector of float)
-0:450 'r4' (temp 4-component vector of float)
-0:450 matrix-times-vector (temp 4-component vector of float)
-0:450 'inFM0' (in 4X4 matrix of float)
-0:450 'inFV0' (in 4-component vector of float)
-0:450 move second child to first child (temp 4-component vector of float)
-0:450 'r5' (temp 4-component vector of float)
-0:450 vector-times-matrix (temp 4-component vector of float)
-0:450 'inFV0' (in 4-component vector of float)
-0:450 'inFM0' (in 4X4 matrix of float)
-0:450 move second child to first child (temp 4X4 matrix of float)
-0:450 'r6' (temp 4X4 matrix of float)
-0:450 matrix-scale (temp 4X4 matrix of float)
-0:450 'inFM0' (in 4X4 matrix of float)
-0:450 'inF0' (in float)
-0:450 move second child to first child (temp 4X4 matrix of float)
-0:450 'r7' (temp 4X4 matrix of float)
-0:450 matrix-scale (temp 4X4 matrix of float)
-0:450 'inF0' (in float)
-0:450 'inFM0' (in 4X4 matrix of float)
-0:450 move second child to first child (temp 4X4 matrix of float)
-0:450 'r8' (temp 4X4 matrix of float)
-0:450 matrix-multiply (temp 4X4 matrix of float)
-0:450 'inFM0' (in 4X4 matrix of float)
-0:450 'inFM1' (in 4X4 matrix of float)
+0:456 move second child to first child (temp float)
+0:456 'r0' (temp float)
+0:456 component-wise multiply (temp float)
+0:456 'inF0' (in float)
+0:456 'inF1' (in float)
+0:456 move second child to first child (temp 4-component vector of float)
+0:456 'r1' (temp 4-component vector of float)
+0:456 vector-scale (temp 4-component vector of float)
+0:456 'inFV0' (in 4-component vector of float)
+0:456 'inF0' (in float)
+0:456 move second child to first child (temp 4-component vector of float)
+0:456 'r2' (temp 4-component vector of float)
+0:456 vector-scale (temp 4-component vector of float)
+0:456 'inF0' (in float)
+0:456 'inFV0' (in 4-component vector of float)
+0:456 move second child to first child (temp float)
+0:456 'r3' (temp float)
+0:456 dot-product (global float)
+0:456 'inFV0' (in 4-component vector of float)
+0:456 'inFV1' (in 4-component vector of float)
+0:456 move second child to first child (temp 4-component vector of float)
+0:456 'r4' (temp 4-component vector of float)
+0:456 matrix-times-vector (temp 4-component vector of float)
+0:456 'inFM0' (in 4X4 matrix of float)
+0:456 'inFV0' (in 4-component vector of float)
+0:456 move second child to first child (temp 4-component vector of float)
+0:456 'r5' (temp 4-component vector of float)
+0:456 vector-times-matrix (temp 4-component vector of float)
+0:456 'inFV0' (in 4-component vector of float)
+0:456 'inFM0' (in 4X4 matrix of float)
+0:456 move second child to first child (temp 4X4 matrix of float)
+0:456 'r6' (temp 4X4 matrix of float)
+0:456 matrix-scale (temp 4X4 matrix of float)
+0:456 'inFM0' (in 4X4 matrix of float)
+0:456 'inF0' (in float)
+0:456 move second child to first child (temp 4X4 matrix of float)
+0:456 'r7' (temp 4X4 matrix of float)
+0:456 matrix-scale (temp 4X4 matrix of float)
+0:456 'inF0' (in float)
+0:456 'inFM0' (in 4X4 matrix of float)
+0:456 move second child to first child (temp 4X4 matrix of float)
+0:456 'r8' (temp 4X4 matrix of float)
+0:456 matrix-multiply (temp 4X4 matrix of float)
+0:456 'inFM0' (in 4X4 matrix of float)
+0:456 'inFM1' (in 4X4 matrix of float)
+0:484 Function Definition: TestGenMul(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void)
+0:465 Function Parameters:
+0:465 'inF0' (in float)
+0:465 'inF1' (in float)
+0:465 'inFV2' (in 2-component vector of float)
+0:465 'inFV3' (in 3-component vector of float)
+0:465 'inFM2x3' (in 3X2 matrix of float)
+0:465 'inFM3x2' (in 2X3 matrix of float)
+0:465 'inFM3x3' (in 3X3 matrix of float)
+0:465 'inFM3x4' (in 4X3 matrix of float)
+0:465 'inFM2x4' (in 4X2 matrix of float)
+0:? Sequence
+0:466 move second child to first child (temp float)
+0:466 'r00' (temp float)
+0:466 component-wise multiply (temp float)
+0:466 'inF0' (in float)
+0:466 'inF1' (in float)
+0:467 move second child to first child (temp 2-component vector of float)
+0:467 'r01' (temp 2-component vector of float)
+0:467 vector-scale (temp 2-component vector of float)
+0:467 'inFV2' (in 2-component vector of float)
+0:467 'inF0' (in float)
+0:468 move second child to first child (temp 3-component vector of float)
+0:468 'r02' (temp 3-component vector of float)
+0:468 vector-scale (temp 3-component vector of float)
+0:468 'inFV3' (in 3-component vector of float)
+0:468 'inF0' (in float)
+0:469 move second child to first child (temp 2-component vector of float)
+0:469 'r03' (temp 2-component vector of float)
+0:469 vector-scale (temp 2-component vector of float)
+0:469 'inF0' (in float)
+0:469 'inFV2' (in 2-component vector of float)
+0:470 move second child to first child (temp 3-component vector of float)
+0:470 'r04' (temp 3-component vector of float)
+0:470 vector-scale (temp 3-component vector of float)
+0:470 'inF0' (in float)
+0:470 'inFV3' (in 3-component vector of float)
+0:471 move second child to first child (temp float)
+0:471 'r05' (temp float)
+0:471 dot-product (global float)
+0:471 'inFV2' (in 2-component vector of float)
+0:471 'inFV2' (in 2-component vector of float)
+0:472 move second child to first child (temp float)
+0:472 'r06' (temp float)
+0:472 dot-product (global float)
+0:472 'inFV3' (in 3-component vector of float)
+0:472 'inFV3' (in 3-component vector of float)
+0:473 move second child to first child (temp 3-component vector of float)
+0:473 'r07' (temp 3-component vector of float)
+0:473 vector-times-matrix (temp 3-component vector of float)
+0:473 'inFV2' (in 2-component vector of float)
+0:473 'inFM2x3' (in 3X2 matrix of float)
+0:474 move second child to first child (temp 2-component vector of float)
+0:474 'r08' (temp 2-component vector of float)
+0:474 vector-times-matrix (temp 2-component vector of float)
+0:474 'inFV3' (in 3-component vector of float)
+0:474 'inFM3x2' (in 2X3 matrix of float)
+0:475 move second child to first child (temp 2-component vector of float)
+0:475 'r09' (temp 2-component vector of float)
+0:475 matrix-times-vector (temp 2-component vector of float)
+0:475 'inFM2x3' (in 3X2 matrix of float)
+0:475 'inFV3' (in 3-component vector of float)
+0:476 move second child to first child (temp 3-component vector of float)
+0:476 'r10' (temp 3-component vector of float)
+0:476 matrix-times-vector (temp 3-component vector of float)
+0:476 'inFM3x2' (in 2X3 matrix of float)
+0:476 'inFV2' (in 2-component vector of float)
+0:477 move second child to first child (temp 3X2 matrix of float)
+0:477 'r11' (temp 3X2 matrix of float)
+0:477 matrix-scale (temp 3X2 matrix of float)
+0:477 'inFM2x3' (in 3X2 matrix of float)
+0:477 'inF0' (in float)
+0:478 move second child to first child (temp 2X3 matrix of float)
+0:478 'r12' (temp 2X3 matrix of float)
+0:478 matrix-scale (temp 2X3 matrix of float)
+0:478 'inFM3x2' (in 2X3 matrix of float)
+0:478 'inF0' (in float)
+0:479 move second child to first child (temp 2X2 matrix of float)
+0:479 'r13' (temp 2X2 matrix of float)
+0:479 matrix-multiply (temp 2X2 matrix of float)
+0:479 'inFM2x3' (in 3X2 matrix of float)
+0:479 'inFM3x2' (in 2X3 matrix of float)
+0:480 move second child to first child (temp 3X2 matrix of float)
+0:480 'r14' (temp 3X2 matrix of float)
+0:480 matrix-multiply (temp 3X2 matrix of float)
+0:480 'inFM2x3' (in 3X2 matrix of float)
+0:480 'inFM3x3' (in 3X3 matrix of float)
+0:481 move second child to first child (temp 4X2 matrix of float)
+0:481 'r15' (temp 4X2 matrix of float)
+0:481 matrix-multiply (temp 4X2 matrix of float)
+0:481 'inFM2x3' (in 3X2 matrix of float)
+0:481 'inFM3x4' (in 4X3 matrix of float)
+0:482 move second child to first child (temp 4X3 matrix of float)
+0:482 'r16' (temp 4X3 matrix of float)
+0:482 matrix-multiply (temp 4X3 matrix of float)
+0:482 'inFM3x2' (in 2X3 matrix of float)
+0:482 'inFM2x4' (in 4X2 matrix of float)
0:? Linker Objects
0:? 'gs_ua' (temp uint)
0:? 'gs_ub' (temp uint)
@@ -2897,13 +4679,13 @@
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 1265
+// Id's are bound by 1776
Capability Shader
Capability DerivativeControl
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "PixelShaderFunction" 48 67 73 80 195 213 219 226 366 384 390 397 539 557 563 570 719 733 748 857 871 886 998 1012 1027
+ EntryPoint Fragment 4 "PixelShaderFunction" 71 98 106 115 281 308 316 325 524 551 559 568 770 797 805 814 1023 1042 1059 1209 1228 1245 1398 1417 1434
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "PixelShaderFunction"
@@ -2928,77 +4710,489 @@
Name 42 "inFV1"
Name 43 "inFM0"
Name 44 "inFM1"
- Name 48 "inF0"
- Name 67 "inU0"
- Name 73 "inF1"
- Name 80 "inF2"
- Name 124 "ResType"
- Name 195 "inF0"
- Name 213 "inU0"
- Name 219 "inF1"
- Name 226 "inF2"
- Name 282 "ResType"
- Name 366 "inF0"
- Name 384 "inU0"
- Name 390 "inF1"
- Name 397 "inF2"
- Name 456 "ResType"
- Name 539 "inF0"
- Name 557 "inU0"
- Name 563 "inF1"
- Name 570 "inF2"
- Name 635 "ResType"
- Name 719 "inF0"
- Name 733 "inF1"
- Name 748 "inF2"
- Name 791 "ResType"
- Name 857 "inF0"
- Name 871 "inF1"
- Name 886 "inF2"
- Name 932 "ResType"
- Name 998 "inF0"
- Name 1012 "inF1"
- Name 1027 "inF2"
- Name 1076 "ResType"
- Name 1141 "r0"
- Name 1145 "r1"
- Name 1149 "r2"
- Name 1153 "r3"
- Name 1157 "r4"
- Name 1161 "r5"
- Name 1165 "r6"
- Name 1169 "r7"
- Name 1173 "r8"
- Name 1177 "r0"
- Name 1181 "r1"
- Name 1185 "r2"
- Name 1189 "r3"
- Name 1193 "r4"
- Name 1197 "r5"
- Name 1201 "r6"
- Name 1205 "r7"
- Name 1209 "r8"
- Name 1213 "r0"
- Name 1217 "r1"
- Name 1221 "r2"
- Name 1225 "r3"
- Name 1229 "r4"
- Name 1233 "r5"
- Name 1237 "r6"
- Name 1241 "r7"
- Name 1245 "r8"
- Name 1250 "gs_ua"
- Name 1251 "gs_ub"
- Name 1252 "gs_uc"
- Name 1254 "gs_ua2"
- Name 1255 "gs_ub2"
- Name 1256 "gs_uc2"
- Name 1258 "gs_ua3"
- Name 1259 "gs_ub3"
- Name 1260 "gs_uc3"
- Name 1262 "gs_ua4"
- Name 1263 "gs_ub4"
- Name 1264 "gs_uc4"
+ Name 65 "TestGenMul(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42;"
+ Name 56 "inF0"
+ Name 57 "inF1"
+ Name 58 "inFV2"
+ Name 59 "inFV3"
+ Name 60 "inFM2x3"
+ Name 61 "inFM3x2"
+ Name 62 "inFM3x3"
+ Name 63 "inFM3x4"
+ Name 64 "inFM2x4"
+ Name 69 "r000"
+ Name 71 "inF0"
+ Name 74 "r001"
+ Name 77 "r002"
+ Name 80 "r003"
+ Name 83 "r004"
+ Name 88 "r005"
+ Name 93 "r006"
+ Name 96 "r007"
+ Name 98 "inU0"
+ Name 101 "r009"
+ Name 104 "r010"
+ Name 106 "inF1"
+ Name 109 "r011"
+ Name 112 "r012"
+ Name 115 "inF2"
+ Name 124 "r014"
+ Name 127 "r015"
+ Name 130 "r016"
+ Name 133 "r017"
+ Name 136 "r018"
+ Name 139 "r019"
+ Name 142 "r020"
+ Name 145 "r021"
+ Name 148 "r022"
+ Name 151 "r023"
+ Name 154 "r027"
+ Name 157 "r028"
+ Name 160 "r029"
+ Name 164 "r030"
+ Name 167 "r031"
+ Name 170 "r033"
+ Name 174 "r034"
+ Name 177 "r035"
+ Name 179 "ResType"
+ Name 183 "r036"
+ Name 186 "r037"
+ Name 189 "r038"
+ Name 192 "r039"
+ Name 196 "r039a"
+ Name 201 "r040"
+ Name 204 "r041"
+ Name 209 "r042"
+ Name 212 "r043"
+ Name 216 "r044"
+ Name 220 "r045"
+ Name 224 "r046"
+ Name 227 "r047"
+ Name 231 "r048"
+ Name 234 "r049"
+ Name 237 "r050"
+ Name 240 "r051"
+ Name 243 "r052"
+ Name 246 "r053"
+ Name 253 "r055"
+ Name 256 "r056"
+ Name 261 "r057"
+ Name 264 "r058"
+ Name 268 "r059"
+ Name 271 "r060"
+ Name 274 "r061"
+ Name 279 "r000"
+ Name 281 "inF0"
+ Name 284 "r001"
+ Name 287 "r002"
+ Name 290 "r003"
+ Name 293 "r004"
+ Name 298 "r005"
+ Name 303 "r006"
+ Name 306 "r007"
+ Name 308 "inU0"
+ Name 311 "r009"
+ Name 314 "r010"
+ Name 316 "inF1"
+ Name 319 "r011"
+ Name 322 "r012"
+ Name 325 "inF2"
+ Name 336 "r013"
+ Name 339 "r015"
+ Name 342 "r016"
+ Name 346 "r017"
+ Name 349 "r018"
+ Name 352 "r019"
+ Name 355 "r020"
+ Name 358 "r021"
+ Name 361 "r022"
+ Name 364 "r023"
+ Name 367 "r026"
+ Name 371 "r027"
+ Name 375 "r028"
+ Name 378 "r029"
+ Name 381 "r030"
+ Name 386 "r031"
+ Name 390 "r032"
+ Name 392 "r033"
+ Name 395 "r035"
+ Name 399 "r036"
+ Name 402 "r037"
+ Name 404 "ResType"
+ Name 408 "r038"
+ Name 412 "r039"
+ Name 415 "r040"
+ Name 418 "r041"
+ Name 422 "r039a"
+ Name 427 "r042"
+ Name 430 "r043"
+ Name 433 "r044"
+ Name 437 "r045"
+ Name 440 "r046"
+ Name 444 "r047"
+ Name 448 "r048"
+ Name 451 "r049"
+ Name 455 "r050"
+ Name 458 "r051"
+ Name 462 "r052"
+ Name 466 "r053"
+ Name 471 "r054"
+ Name 475 "r055"
+ Name 478 "r056"
+ Name 481 "r057"
+ Name 486 "r058"
+ Name 489 "r059"
+ Name 496 "r060"
+ Name 499 "r061"
+ Name 504 "r062"
+ Name 507 "r063"
+ Name 511 "r064"
+ Name 514 "r065"
+ Name 517 "r066"
+ Name 522 "r000"
+ Name 524 "inF0"
+ Name 527 "r001"
+ Name 530 "r002"
+ Name 533 "r003"
+ Name 536 "r004"
+ Name 541 "r005"
+ Name 546 "r006"
+ Name 549 "r007"
+ Name 551 "inU0"
+ Name 554 "r009"
+ Name 557 "r010"
+ Name 559 "inF1"
+ Name 562 "r011"
+ Name 565 "r012"
+ Name 568 "inF2"
+ Name 579 "r013"
+ Name 582 "r014"
+ Name 585 "r015"
+ Name 589 "r016"
+ Name 593 "r017"
+ Name 596 "r018"
+ Name 599 "r019"
+ Name 602 "r020"
+ Name 605 "r021"
+ Name 608 "r022"
+ Name 611 "r023"
+ Name 614 "r024"
+ Name 618 "r025"
+ Name 622 "r029"
+ Name 625 "r030"
+ Name 628 "r031"
+ Name 633 "r032"
+ Name 637 "r033"
+ Name 639 "r034"
+ Name 642 "r036"
+ Name 646 "r037"
+ Name 649 "r038"
+ Name 651 "ResType"
+ Name 655 "r039"
+ Name 659 "r040"
+ Name 662 "r041"
+ Name 665 "r042"
+ Name 669 "r039a"
+ Name 674 "r043"
+ Name 677 "r044"
+ Name 680 "r045"
+ Name 684 "r046"
+ Name 687 "r047"
+ Name 691 "r048"
+ Name 695 "r049"
+ Name 698 "r050"
+ Name 702 "r051"
+ Name 705 "r052"
+ Name 709 "r053"
+ Name 713 "r054"
+ Name 717 "r055"
+ Name 720 "r056"
+ Name 723 "r057"
+ Name 726 "r058"
+ Name 731 "r059"
+ Name 734 "r060"
+ Name 741 "r061"
+ Name 744 "r062"
+ Name 749 "r063"
+ Name 752 "r064"
+ Name 756 "r065"
+ Name 759 "r066"
+ Name 762 "r067"
+ Name 768 "r000"
+ Name 770 "inF0"
+ Name 773 "r001"
+ Name 776 "r002"
+ Name 779 "r003"
+ Name 782 "r004"
+ Name 787 "r005"
+ Name 792 "r006"
+ Name 795 "r007"
+ Name 797 "inU0"
+ Name 800 "r009"
+ Name 803 "r010"
+ Name 805 "inF1"
+ Name 808 "r011"
+ Name 811 "r012"
+ Name 814 "inF2"
+ Name 825 "r013"
+ Name 828 "r014"
+ Name 831 "r015"
+ Name 834 "r016"
+ Name 837 "r017"
+ Name 840 "r018"
+ Name 843 "r019"
+ Name 846 "r020"
+ Name 849 "r021"
+ Name 852 "r022"
+ Name 855 "r023"
+ Name 859 "r024"
+ Name 863 "r025"
+ Name 874 "r029"
+ Name 877 "r030"
+ Name 880 "r031"
+ Name 885 "r032"
+ Name 890 "r033"
+ Name 892 "r034"
+ Name 895 "r036"
+ Name 899 "r037"
+ Name 902 "r038"
+ Name 904 "ResType"
+ Name 908 "r039"
+ Name 912 "r040"
+ Name 915 "r041"
+ Name 918 "r042"
+ Name 922 "r039a"
+ Name 927 "r043"
+ Name 930 "r044"
+ Name 933 "r045"
+ Name 937 "r046"
+ Name 940 "r047"
+ Name 944 "r048"
+ Name 948 "r049"
+ Name 951 "r050"
+ Name 955 "r051"
+ Name 958 "r052"
+ Name 962 "r053"
+ Name 966 "r054"
+ Name 970 "r055"
+ Name 973 "r056"
+ Name 976 "r057"
+ Name 979 "r058"
+ Name 984 "r059"
+ Name 987 "r060"
+ Name 994 "r061"
+ Name 997 "r062"
+ Name 1002 "r063"
+ Name 1005 "r064"
+ Name 1009 "r065"
+ Name 1012 "r066"
+ Name 1015 "r067"
+ Name 1021 "r000"
+ Name 1023 "inF0"
+ Name 1026 "r001"
+ Name 1031 "r003"
+ Name 1034 "r004"
+ Name 1037 "r005"
+ Name 1040 "r006"
+ Name 1042 "inF1"
+ Name 1045 "r007"
+ Name 1056 "r008"
+ Name 1059 "inF2"
+ Name 1062 "r009"
+ Name 1065 "r010"
+ Name 1068 "r011"
+ Name 1071 "r012"
+ Name 1074 "r013"
+ Name 1077 "r014"
+ Name 1080 "r015"
+ Name 1083 "r016"
+ Name 1086 "r017"
+ Name 1089 "r018"
+ Name 1092 "r019"
+ Name 1095 "R020"
+ Name 1098 "r021"
+ Name 1101 "r022"
+ Name 1111 "r023"
+ Name 1114 "r024"
+ Name 1116 "ResType"
+ Name 1120 "r025"
+ Name 1123 "r026"
+ Name 1127 "r026a"
+ Name 1132 "r027"
+ Name 1135 "r028"
+ Name 1139 "r029"
+ Name 1142 "r030"
+ Name 1146 "r031"
+ Name 1150 "r032"
+ Name 1154 "r033"
+ Name 1157 "r034"
+ Name 1160 "r035"
+ Name 1163 "r036"
+ Name 1168 "r037"
+ Name 1171 "r038"
+ Name 1178 "r039"
+ Name 1181 "r049"
+ Name 1186 "r041"
+ Name 1189 "r042"
+ Name 1193 "r043"
+ Name 1196 "r044"
+ Name 1201 "r046"
+ Name 1207 "r000"
+ Name 1209 "inF0"
+ Name 1212 "r001"
+ Name 1217 "r003"
+ Name 1220 "r004"
+ Name 1223 "r005"
+ Name 1226 "r006"
+ Name 1228 "inF1"
+ Name 1231 "r007"
+ Name 1242 "r008"
+ Name 1245 "inF2"
+ Name 1248 "r009"
+ Name 1251 "r010"
+ Name 1254 "r011"
+ Name 1257 "r012"
+ Name 1260 "r013"
+ Name 1263 "r014"
+ Name 1266 "r015"
+ Name 1269 "r016"
+ Name 1272 "r017"
+ Name 1275 "r018"
+ Name 1278 "r019"
+ Name 1281 "R020"
+ Name 1284 "r021"
+ Name 1287 "r022"
+ Name 1300 "r023"
+ Name 1303 "r024"
+ Name 1305 "ResType"
+ Name 1309 "r025"
+ Name 1312 "r026"
+ Name 1316 "r026a"
+ Name 1321 "r027"
+ Name 1324 "r028"
+ Name 1328 "r029"
+ Name 1331 "r030"
+ Name 1335 "r031"
+ Name 1339 "r032"
+ Name 1343 "r033"
+ Name 1346 "r034"
+ Name 1349 "r035"
+ Name 1352 "r036"
+ Name 1357 "r037"
+ Name 1360 "r038"
+ Name 1367 "r039"
+ Name 1370 "r049"
+ Name 1375 "r041"
+ Name 1378 "r042"
+ Name 1382 "r043"
+ Name 1385 "r044"
+ Name 1390 "r046"
+ Name 1396 "r000"
+ Name 1398 "inF0"
+ Name 1401 "r001"
+ Name 1406 "r003"
+ Name 1409 "r004"
+ Name 1412 "r005"
+ Name 1415 "r006"
+ Name 1417 "inF1"
+ Name 1420 "r007"
+ Name 1431 "r008"
+ Name 1434 "inF2"
+ Name 1437 "r009"
+ Name 1440 "r010"
+ Name 1443 "r011"
+ Name 1446 "r012"
+ Name 1449 "r013"
+ Name 1452 "r014"
+ Name 1455 "r015"
+ Name 1458 "r016"
+ Name 1461 "r017"
+ Name 1464 "r018"
+ Name 1467 "r019"
+ Name 1470 "R020"
+ Name 1473 "r021"
+ Name 1476 "r022"
+ Name 1492 "r023"
+ Name 1495 "r024"
+ Name 1497 "ResType"
+ Name 1501 "r025"
+ Name 1504 "r026"
+ Name 1508 "r026a"
+ Name 1513 "r027"
+ Name 1516 "r028"
+ Name 1520 "r029"
+ Name 1523 "r030"
+ Name 1527 "r031"
+ Name 1531 "r032"
+ Name 1535 "r033"
+ Name 1538 "r034"
+ Name 1541 "r035"
+ Name 1544 "r036"
+ Name 1549 "r037"
+ Name 1552 "r038"
+ Name 1559 "r039"
+ Name 1562 "r049"
+ Name 1567 "r041"
+ Name 1570 "r042"
+ Name 1574 "r043"
+ Name 1577 "r044"
+ Name 1582 "r046"
+ Name 1588 "r0"
+ Name 1592 "r1"
+ Name 1596 "r2"
+ Name 1600 "r3"
+ Name 1604 "r4"
+ Name 1608 "r5"
+ Name 1612 "r6"
+ Name 1616 "r7"
+ Name 1620 "r8"
+ Name 1624 "r0"
+ Name 1628 "r1"
+ Name 1632 "r2"
+ Name 1636 "r3"
+ Name 1640 "r4"
+ Name 1644 "r5"
+ Name 1648 "r6"
+ Name 1652 "r7"
+ Name 1656 "r8"
+ Name 1660 "r0"
+ Name 1664 "r1"
+ Name 1668 "r2"
+ Name 1672 "r3"
+ Name 1676 "r4"
+ Name 1680 "r5"
+ Name 1684 "r6"
+ Name 1688 "r7"
+ Name 1692 "r8"
+ Name 1696 "r00"
+ Name 1700 "r01"
+ Name 1704 "r02"
+ Name 1708 "r03"
+ Name 1712 "r04"
+ Name 1716 "r05"
+ Name 1720 "r06"
+ Name 1724 "r07"
+ Name 1728 "r08"
+ Name 1732 "r09"
+ Name 1736 "r10"
+ Name 1740 "r11"
+ Name 1744 "r12"
+ Name 1748 "r13"
+ Name 1752 "r14"
+ Name 1756 "r15"
+ Name 1760 "r16"
+ Name 1764 "gs_ua"
+ Name 1765 "gs_ub"
+ Name 1766 "gs_uc"
+ Name 1767 "gs_ua2"
+ Name 1768 "gs_ub2"
+ Name 1769 "gs_uc2"
+ Name 1770 "gs_ua3"
+ Name 1771 "gs_ub3"
+ Name 1772 "gs_uc3"
+ Name 1773 "gs_ua4"
+ Name 1774 "gs_ub4"
+ Name 1775 "gs_uc4"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -3018,239 +5212,709 @@
36: TypeMatrix 34(fvec4) 4
37: TypePointer Function 36
38: TypeFunction 2 7(ptr) 7(ptr) 35(ptr) 35(ptr) 37(ptr) 37(ptr)
- 47: TypePointer Input 6(float)
- 48(inF0): 47(ptr) Variable Input
- 50: TypeBool
- 61: TypeInt 32 1
- 64: TypeInt 32 0
- 66: TypePointer Input 64(int)
- 67(inU0): 66(ptr) Variable Input
- 73(inF1): 47(ptr) Variable Input
- 80(inF2): 47(ptr) Variable Input
- 84: 6(float) Constant 0
- 93: 64(int) Constant 7
- 113: 61(int) Constant 7
- 124(ResType): TypeStruct 6(float) 61(int)
- 141: 6(float) Constant 1050288283
- 156: 6(float) Constant 1065353216
- 159: 64(int) Constant 2
- 194: TypePointer Input 8(fvec2)
- 195(inF0): 194(ptr) Variable Input
- 207: TypeVector 61(int) 2
- 210: TypeVector 64(int) 2
- 212: TypePointer Input 210(ivec2)
- 213(inU0): 212(ptr) Variable Input
- 219(inF1): 194(ptr) Variable Input
- 226(inF2): 194(ptr) Variable Input
- 230: 8(fvec2) ConstantComposite 84 84
- 231: TypeVector 50(bool) 2
- 241: 64(int) Constant 3
- 242: 210(ivec2) ConstantComposite 93 241
- 282(ResType): TypeStruct 8(fvec2) 207(ivec2)
- 325: 6(float) Constant 1073741824
- 327: 64(int) Constant 1
- 328: 210(ivec2) ConstantComposite 327 159
- 363: 8(fvec2) ConstantComposite 156 325
- 365: TypePointer Input 21(fvec3)
- 366(inF0): 365(ptr) Variable Input
- 378: TypeVector 61(int) 3
- 381: TypeVector 64(int) 3
- 383: TypePointer Input 381(ivec3)
- 384(inU0): 383(ptr) Variable Input
- 390(inF1): 365(ptr) Variable Input
- 397(inF2): 365(ptr) Variable Input
- 401: 21(fvec3) ConstantComposite 84 84 84
- 402: TypeVector 50(bool) 3
- 412: 64(int) Constant 5
- 413: 381(ivec3) ConstantComposite 93 241 412
- 456(ResType): TypeStruct 21(fvec3) 378(ivec3)
- 500: 381(ivec3) ConstantComposite 327 159 241
- 535: 6(float) Constant 1077936128
- 536: 21(fvec3) ConstantComposite 156 325 535
- 538: TypePointer Input 34(fvec4)
- 539(inF0): 538(ptr) Variable Input
- 551: TypeVector 61(int) 4
- 554: TypeVector 64(int) 4
- 556: TypePointer Input 554(ivec4)
- 557(inU0): 556(ptr) Variable Input
- 563(inF1): 538(ptr) Variable Input
- 570(inF2): 538(ptr) Variable Input
- 574: 34(fvec4) ConstantComposite 84 84 84 84
- 575: TypeVector 50(bool) 4
- 585: 554(ivec4) ConstantComposite 93 241 412 159
- 635(ResType): TypeStruct 34(fvec4) 551(ivec4)
- 679: 64(int) Constant 4
- 680: 554(ivec4) ConstantComposite 327 159 241 679
- 715: 6(float) Constant 1082130432
- 716: 34(fvec4) ConstantComposite 156 325 535 715
- 718: TypePointer Input 10
- 719(inF0): 718(ptr) Variable Input
- 733(inF1): 718(ptr) Variable Input
- 739: 10 ConstantComposite 230 230
- 740: TypeMatrix 231(bvec2) 2
- 748(inF2): 718(ptr) Variable Input
- 791(ResType): TypeStruct 10 207(ivec2)
- 853: 8(fvec2) ConstantComposite 325 325
- 854: 10 ConstantComposite 853 853
- 856: TypePointer Input 23
- 857(inF0): 856(ptr) Variable Input
- 871(inF1): 856(ptr) Variable Input
- 877: 23 ConstantComposite 401 401 401
- 878: TypeMatrix 402(bvec3) 3
- 886(inF2): 856(ptr) Variable Input
- 932(ResType): TypeStruct 23 378(ivec3)
- 994: 21(fvec3) ConstantComposite 535 535 535
- 995: 23 ConstantComposite 994 994 994
- 997: TypePointer Input 36
- 998(inF0): 997(ptr) Variable Input
- 1012(inF1): 997(ptr) Variable Input
- 1018: 36 ConstantComposite 574 574 574 574
- 1019: TypeMatrix 575(bvec4) 4
- 1027(inF2): 997(ptr) Variable Input
- 1076(ResType): TypeStruct 36 551(ivec4)
- 1138: 34(fvec4) ConstantComposite 715 715 715 715
- 1139: 36 ConstantComposite 1138 1138 1138 1138
- 1249: TypePointer Function 64(int)
- 1253: TypePointer Function 210(ivec2)
- 1257: TypePointer Function 381(ivec3)
- 1261: TypePointer Function 554(ivec4)
+ 47: TypeMatrix 8(fvec2) 3
+ 48: TypePointer Function 47
+ 49: TypeMatrix 21(fvec3) 2
+ 50: TypePointer Function 49
+ 51: TypeMatrix 21(fvec3) 4
+ 52: TypePointer Function 51
+ 53: TypeMatrix 8(fvec2) 4
+ 54: TypePointer Function 53
+ 55: TypeFunction 2 7(ptr) 7(ptr) 9(ptr) 22(ptr) 48(ptr) 50(ptr) 24(ptr) 52(ptr) 54(ptr)
+ 67: TypeBool
+ 68: TypePointer Function 67(bool)
+ 70: TypePointer Input 6(float)
+ 71(inF0): 70(ptr) Variable Input
+ 86: TypeInt 32 1
+ 87: TypePointer Function 86(int)
+ 91: TypeInt 32 0
+ 92: TypePointer Function 91(int)
+ 97: TypePointer Input 91(int)
+ 98(inU0): 97(ptr) Variable Input
+ 106(inF1): 70(ptr) Variable Input
+ 115(inF2): 70(ptr) Variable Input
+ 119: 6(float) Constant 0
+ 131: 91(int) Constant 7
+ 161: 86(int) Constant 7
+ 179(ResType): TypeStruct 6(float) 86(int)
+ 207: 6(float) Constant 1050288283
+ 228: 6(float) Constant 1065353216
+ 232: 91(int) Constant 2
+ 280: TypePointer Input 8(fvec2)
+ 281(inF0): 280(ptr) Variable Input
+ 296: TypeVector 86(int) 2
+ 297: TypePointer Function 296(ivec2)
+ 301: TypeVector 91(int) 2
+ 302: TypePointer Function 301(ivec2)
+ 307: TypePointer Input 301(ivec2)
+ 308(inU0): 307(ptr) Variable Input
+ 316(inF1): 280(ptr) Variable Input
+ 325(inF2): 280(ptr) Variable Input
+ 329: 8(fvec2) ConstantComposite 119 119
+ 330: TypeVector 67(bool) 2
+ 343: 91(int) Constant 3
+ 344: 301(ivec2) ConstantComposite 131 343
+ 387: 91(int) Constant 8
+ 388: 301(ivec2) ConstantComposite 131 387
+ 404(ResType): TypeStruct 8(fvec2) 296(ivec2)
+ 411: TypePointer Function 330(bvec2)
+ 469: 6(float) Constant 1073741824
+ 472: 91(int) Constant 1
+ 473: 301(ivec2) ConstantComposite 472 232
+ 520: 8(fvec2) ConstantComposite 228 469
+ 523: TypePointer Input 21(fvec3)
+ 524(inF0): 523(ptr) Variable Input
+ 539: TypeVector 86(int) 3
+ 540: TypePointer Function 539(ivec3)
+ 544: TypeVector 91(int) 3
+ 545: TypePointer Function 544(ivec3)
+ 550: TypePointer Input 544(ivec3)
+ 551(inU0): 550(ptr) Variable Input
+ 559(inF1): 523(ptr) Variable Input
+ 568(inF2): 523(ptr) Variable Input
+ 572: 21(fvec3) ConstantComposite 119 119 119
+ 573: TypeVector 67(bool) 3
+ 586: 91(int) Constant 5
+ 587: 544(ivec3) ConstantComposite 131 343 586
+ 634: 91(int) Constant 4
+ 635: 544(ivec3) ConstantComposite 232 343 634
+ 651(ResType): TypeStruct 21(fvec3) 539(ivec3)
+ 658: TypePointer Function 573(bvec3)
+ 718: 544(ivec3) ConstantComposite 472 232 343
+ 765: 6(float) Constant 1077936128
+ 766: 21(fvec3) ConstantComposite 228 469 765
+ 769: TypePointer Input 34(fvec4)
+ 770(inF0): 769(ptr) Variable Input
+ 785: TypeVector 86(int) 4
+ 786: TypePointer Function 785(ivec4)
+ 790: TypeVector 91(int) 4
+ 791: TypePointer Function 790(ivec4)
+ 796: TypePointer Input 790(ivec4)
+ 797(inU0): 796(ptr) Variable Input
+ 805(inF1): 769(ptr) Variable Input
+ 814(inF2): 769(ptr) Variable Input
+ 818: 34(fvec4) ConstantComposite 119 119 119 119
+ 819: TypeVector 67(bool) 4
+ 832: 790(ivec4) ConstantComposite 131 343 586 232
+ 886: 91(int) Constant 9
+ 887: 91(int) Constant 10
+ 888: 790(ivec4) ConstantComposite 131 387 886 887
+ 904(ResType): TypeStruct 34(fvec4) 785(ivec4)
+ 911: TypePointer Function 819(bvec4)
+ 971: 790(ivec4) ConstantComposite 472 232 343 634
+ 1018: 6(float) Constant 1082130432
+ 1019: 34(fvec4) ConstantComposite 228 469 765 1018
+ 1022: TypePointer Input 10
+ 1023(inF0): 1022(ptr) Variable Input
+ 1042(inF1): 1022(ptr) Variable Input
+ 1049: 10 ConstantComposite 329 329
+ 1050: TypeMatrix 330(bvec2) 2
+ 1059(inF2): 1022(ptr) Variable Input
+ 1116(ResType): TypeStruct 10 296(ivec2)
+ 1204: 8(fvec2) ConstantComposite 469 469
+ 1205: 10 ConstantComposite 1204 1204
+ 1208: TypePointer Input 23
+ 1209(inF0): 1208(ptr) Variable Input
+ 1228(inF1): 1208(ptr) Variable Input
+ 1235: 23 ConstantComposite 572 572 572
+ 1236: TypeMatrix 573(bvec3) 3
+ 1245(inF2): 1208(ptr) Variable Input
+ 1305(ResType): TypeStruct 23 539(ivec3)
+ 1393: 21(fvec3) ConstantComposite 765 765 765
+ 1394: 23 ConstantComposite 1393 1393 1393
+ 1397: TypePointer Input 36
+ 1398(inF0): 1397(ptr) Variable Input
+ 1417(inF1): 1397(ptr) Variable Input
+ 1424: 36 ConstantComposite 818 818 818 818
+ 1425: TypeMatrix 819(bvec4) 4
+ 1434(inF2): 1397(ptr) Variable Input
+ 1497(ResType): TypeStruct 36 785(ivec4)
+ 1585: 34(fvec4) ConstantComposite 1018 1018 1018 1018
+ 1586: 36 ConstantComposite 1585 1585 1585 1585
4(PixelShaderFunction): 2 Function None 3
5: Label
- 49: 6(float) Load 48(inF0)
- 51: 50(bool) All 49
- 52: 6(float) Load 48(inF0)
- 53: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 52
- 54: 6(float) Load 48(inF0)
- 55: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 54
- 56: 6(float) Load 48(inF0)
- 57: 50(bool) Any 56
- 58: 6(float) Load 48(inF0)
- 59: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 58
- 60: 6(float) Load 48(inF0)
- 62: 61(int) Bitcast 60
- 63: 6(float) Load 48(inF0)
- 65: 64(int) Bitcast 63
- 68: 64(int) Load 67(inU0)
- 69: 6(float) Bitcast 68
- 70: 6(float) Load 48(inF0)
- 71: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 70
- 72: 6(float) Load 48(inF0)
- 74: 6(float) Load 73(inF1)
- 75: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 72 74
- 76: 6(float) Load 48(inF0)
- 77: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 76
- 78: 6(float) Load 48(inF0)
- 79: 6(float) Load 73(inF1)
- 81: 6(float) Load 80(inF2)
- 82: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 78 79 81
- 83: 6(float) Load 48(inF0)
- 85: 50(bool) FOrdLessThan 83 84
- SelectionMerge 87 None
- BranchConditional 85 86 87
- 86: Label
+ 69(r000): 68(ptr) Variable Function
+ 74(r001): 7(ptr) Variable Function
+ 77(r002): 7(ptr) Variable Function
+ 80(r003): 68(ptr) Variable Function
+ 83(r004): 7(ptr) Variable Function
+ 88(r005): 87(ptr) Variable Function
+ 93(r006): 92(ptr) Variable Function
+ 96(r007): 7(ptr) Variable Function
+ 101(r009): 7(ptr) Variable Function
+ 104(r010): 7(ptr) Variable Function
+ 109(r011): 7(ptr) Variable Function
+ 112(r012): 7(ptr) Variable Function
+ 124(r014): 7(ptr) Variable Function
+ 127(r015): 7(ptr) Variable Function
+ 130(r016): 92(ptr) Variable Function
+ 133(r017): 7(ptr) Variable Function
+ 136(r018): 7(ptr) Variable Function
+ 139(r019): 7(ptr) Variable Function
+ 142(r020): 7(ptr) Variable Function
+ 145(r021): 7(ptr) Variable Function
+ 148(r022): 7(ptr) Variable Function
+ 151(r023): 7(ptr) Variable Function
+ 154(r027): 7(ptr) Variable Function
+ 157(r028): 7(ptr) Variable Function
+ 160(r029): 92(ptr) Variable Function
+ 164(r030): 92(ptr) Variable Function
+ 167(r031): 7(ptr) Variable Function
+ 170(r033): 7(ptr) Variable Function
+ 174(r034): 7(ptr) Variable Function
+ 177(r035): 7(ptr) Variable Function
+ 183(r036): 7(ptr) Variable Function
+ 186(r037): 68(ptr) Variable Function
+ 189(r038): 68(ptr) Variable Function
+ 192(r039): 7(ptr) Variable Function
+ 196(r039a): 7(ptr) Variable Function
+ 201(r040): 7(ptr) Variable Function
+ 204(r041): 7(ptr) Variable Function
+ 209(r042): 7(ptr) Variable Function
+ 212(r043): 7(ptr) Variable Function
+ 216(r044): 7(ptr) Variable Function
+ 220(r045): 7(ptr) Variable Function
+ 224(r046): 7(ptr) Variable Function
+ 227(r047): 7(ptr) Variable Function
+ 231(r048): 92(ptr) Variable Function
+ 234(r049): 7(ptr) Variable Function
+ 237(r050): 7(ptr) Variable Function
+ 240(r051): 7(ptr) Variable Function
+ 243(r052): 7(ptr) Variable Function
+ 246(r053): 7(ptr) Variable Function
+ 253(r055): 7(ptr) Variable Function
+ 256(r056): 7(ptr) Variable Function
+ 261(r057): 7(ptr) Variable Function
+ 264(r058): 7(ptr) Variable Function
+ 268(r059): 7(ptr) Variable Function
+ 271(r060): 7(ptr) Variable Function
+ 274(r061): 7(ptr) Variable Function
+ 279(r000): 68(ptr) Variable Function
+ 284(r001): 9(ptr) Variable Function
+ 287(r002): 9(ptr) Variable Function
+ 290(r003): 68(ptr) Variable Function
+ 293(r004): 9(ptr) Variable Function
+ 298(r005): 297(ptr) Variable Function
+ 303(r006): 302(ptr) Variable Function
+ 306(r007): 9(ptr) Variable Function
+ 311(r009): 9(ptr) Variable Function
+ 314(r010): 9(ptr) Variable Function
+ 319(r011): 9(ptr) Variable Function
+ 322(r012): 9(ptr) Variable Function
+ 336(r013): 9(ptr) Variable Function
+ 339(r015): 9(ptr) Variable Function
+ 342(r016): 302(ptr) Variable Function
+ 346(r017): 9(ptr) Variable Function
+ 349(r018): 9(ptr) Variable Function
+ 352(r019): 9(ptr) Variable Function
+ 355(r020): 9(ptr) Variable Function
+ 358(r021): 9(ptr) Variable Function
+ 361(r022): 9(ptr) Variable Function
+ 364(r023): 9(ptr) Variable Function
+ 367(r026): 7(ptr) Variable Function
+ 371(r027): 7(ptr) Variable Function
+ 375(r028): 9(ptr) Variable Function
+ 378(r029): 9(ptr) Variable Function
+ 381(r030): 9(ptr) Variable Function
+ 386(r031): 302(ptr) Variable Function
+ 390(r032): 302(ptr) Variable Function
+ 392(r033): 9(ptr) Variable Function
+ 395(r035): 9(ptr) Variable Function
+ 399(r036): 9(ptr) Variable Function
+ 402(r037): 9(ptr) Variable Function
+ 408(r038): 9(ptr) Variable Function
+ 412(r039): 411(ptr) Variable Function
+ 415(r040): 411(ptr) Variable Function
+ 418(r041): 9(ptr) Variable Function
+ 422(r039a): 9(ptr) Variable Function
+ 427(r042): 7(ptr) Variable Function
+ 430(r043): 9(ptr) Variable Function
+ 433(r044): 9(ptr) Variable Function
+ 437(r045): 9(ptr) Variable Function
+ 440(r046): 9(ptr) Variable Function
+ 444(r047): 9(ptr) Variable Function
+ 448(r048): 9(ptr) Variable Function
+ 451(r049): 9(ptr) Variable Function
+ 455(r050): 9(ptr) Variable Function
+ 458(r051): 9(ptr) Variable Function
+ 462(r052): 9(ptr) Variable Function
+ 466(r053): 9(ptr) Variable Function
+ 471(r054): 302(ptr) Variable Function
+ 475(r055): 9(ptr) Variable Function
+ 478(r056): 9(ptr) Variable Function
+ 481(r057): 9(ptr) Variable Function
+ 486(r058): 9(ptr) Variable Function
+ 489(r059): 9(ptr) Variable Function
+ 496(r060): 9(ptr) Variable Function
+ 499(r061): 9(ptr) Variable Function
+ 504(r062): 9(ptr) Variable Function
+ 507(r063): 9(ptr) Variable Function
+ 511(r064): 9(ptr) Variable Function
+ 514(r065): 9(ptr) Variable Function
+ 517(r066): 9(ptr) Variable Function
+ 522(r000): 68(ptr) Variable Function
+ 527(r001): 22(ptr) Variable Function
+ 530(r002): 22(ptr) Variable Function
+ 533(r003): 68(ptr) Variable Function
+ 536(r004): 22(ptr) Variable Function
+ 541(r005): 540(ptr) Variable Function
+ 546(r006): 545(ptr) Variable Function
+ 549(r007): 22(ptr) Variable Function
+ 554(r009): 22(ptr) Variable Function
+ 557(r010): 22(ptr) Variable Function
+ 562(r011): 22(ptr) Variable Function
+ 565(r012): 22(ptr) Variable Function
+ 579(r013): 22(ptr) Variable Function
+ 582(r014): 22(ptr) Variable Function
+ 585(r015): 545(ptr) Variable Function
+ 589(r016): 22(ptr) Variable Function
+ 593(r017): 22(ptr) Variable Function
+ 596(r018): 22(ptr) Variable Function
+ 599(r019): 22(ptr) Variable Function
+ 602(r020): 22(ptr) Variable Function
+ 605(r021): 22(ptr) Variable Function
+ 608(r022): 22(ptr) Variable Function
+ 611(r023): 22(ptr) Variable Function
+ 614(r024): 7(ptr) Variable Function
+ 618(r025): 7(ptr) Variable Function
+ 622(r029): 22(ptr) Variable Function
+ 625(r030): 22(ptr) Variable Function
+ 628(r031): 22(ptr) Variable Function
+ 633(r032): 545(ptr) Variable Function
+ 637(r033): 545(ptr) Variable Function
+ 639(r034): 22(ptr) Variable Function
+ 642(r036): 22(ptr) Variable Function
+ 646(r037): 22(ptr) Variable Function
+ 649(r038): 22(ptr) Variable Function
+ 655(r039): 22(ptr) Variable Function
+ 659(r040): 658(ptr) Variable Function
+ 662(r041): 658(ptr) Variable Function
+ 665(r042): 22(ptr) Variable Function
+ 669(r039a): 22(ptr) Variable Function
+ 674(r043): 7(ptr) Variable Function
+ 677(r044): 22(ptr) Variable Function
+ 680(r045): 22(ptr) Variable Function
+ 684(r046): 22(ptr) Variable Function
+ 687(r047): 22(ptr) Variable Function
+ 691(r048): 22(ptr) Variable Function
+ 695(r049): 22(ptr) Variable Function
+ 698(r050): 22(ptr) Variable Function
+ 702(r051): 22(ptr) Variable Function
+ 705(r052): 22(ptr) Variable Function
+ 709(r053): 22(ptr) Variable Function
+ 713(r054): 22(ptr) Variable Function
+ 717(r055): 545(ptr) Variable Function
+ 720(r056): 22(ptr) Variable Function
+ 723(r057): 22(ptr) Variable Function
+ 726(r058): 22(ptr) Variable Function
+ 731(r059): 22(ptr) Variable Function
+ 734(r060): 22(ptr) Variable Function
+ 741(r061): 22(ptr) Variable Function
+ 744(r062): 22(ptr) Variable Function
+ 749(r063): 22(ptr) Variable Function
+ 752(r064): 22(ptr) Variable Function
+ 756(r065): 22(ptr) Variable Function
+ 759(r066): 22(ptr) Variable Function
+ 762(r067): 22(ptr) Variable Function
+ 768(r000): 68(ptr) Variable Function
+ 773(r001): 35(ptr) Variable Function
+ 776(r002): 35(ptr) Variable Function
+ 779(r003): 68(ptr) Variable Function
+ 782(r004): 35(ptr) Variable Function
+ 787(r005): 786(ptr) Variable Function
+ 792(r006): 791(ptr) Variable Function
+ 795(r007): 35(ptr) Variable Function
+ 800(r009): 35(ptr) Variable Function
+ 803(r010): 35(ptr) Variable Function
+ 808(r011): 35(ptr) Variable Function
+ 811(r012): 35(ptr) Variable Function
+ 825(r013): 35(ptr) Variable Function
+ 828(r014): 35(ptr) Variable Function
+ 831(r015): 791(ptr) Variable Function
+ 834(r016): 35(ptr) Variable Function
+ 837(r017): 35(ptr) Variable Function
+ 840(r018): 35(ptr) Variable Function
+ 843(r019): 35(ptr) Variable Function
+ 846(r020): 35(ptr) Variable Function
+ 849(r021): 35(ptr) Variable Function
+ 852(r022): 35(ptr) Variable Function
+ 855(r023): 7(ptr) Variable Function
+ 859(r024): 7(ptr) Variable Function
+ 863(r025): 35(ptr) Variable Function
+ 874(r029): 35(ptr) Variable Function
+ 877(r030): 35(ptr) Variable Function
+ 880(r031): 35(ptr) Variable Function
+ 885(r032): 791(ptr) Variable Function
+ 890(r033): 791(ptr) Variable Function
+ 892(r034): 35(ptr) Variable Function
+ 895(r036): 35(ptr) Variable Function
+ 899(r037): 35(ptr) Variable Function
+ 902(r038): 35(ptr) Variable Function
+ 908(r039): 35(ptr) Variable Function
+ 912(r040): 911(ptr) Variable Function
+ 915(r041): 911(ptr) Variable Function
+ 918(r042): 35(ptr) Variable Function
+ 922(r039a): 35(ptr) Variable Function
+ 927(r043): 7(ptr) Variable Function
+ 930(r044): 35(ptr) Variable Function
+ 933(r045): 35(ptr) Variable Function
+ 937(r046): 35(ptr) Variable Function
+ 940(r047): 35(ptr) Variable Function
+ 944(r048): 35(ptr) Variable Function
+ 948(r049): 35(ptr) Variable Function
+ 951(r050): 35(ptr) Variable Function
+ 955(r051): 35(ptr) Variable Function
+ 958(r052): 35(ptr) Variable Function
+ 962(r053): 35(ptr) Variable Function
+ 966(r054): 35(ptr) Variable Function
+ 970(r055): 791(ptr) Variable Function
+ 973(r056): 35(ptr) Variable Function
+ 976(r057): 35(ptr) Variable Function
+ 979(r058): 35(ptr) Variable Function
+ 984(r059): 35(ptr) Variable Function
+ 987(r060): 35(ptr) Variable Function
+ 994(r061): 35(ptr) Variable Function
+ 997(r062): 35(ptr) Variable Function
+ 1002(r063): 35(ptr) Variable Function
+ 1005(r064): 35(ptr) Variable Function
+ 1009(r065): 35(ptr) Variable Function
+ 1012(r066): 35(ptr) Variable Function
+ 1015(r067): 35(ptr) Variable Function
+ 1021(r000): 68(ptr) Variable Function
+ 1026(r001): 11(ptr) Variable Function
+ 1031(r003): 68(ptr) Variable Function
+ 1034(r004): 11(ptr) Variable Function
+ 1037(r005): 11(ptr) Variable Function
+ 1040(r006): 11(ptr) Variable Function
+ 1045(r007): 11(ptr) Variable Function
+ 1056(r008): 11(ptr) Variable Function
+ 1062(r009): 11(ptr) Variable Function
+ 1065(r010): 11(ptr) Variable Function
+ 1068(r011): 11(ptr) Variable Function
+ 1071(r012): 11(ptr) Variable Function
+ 1074(r013): 11(ptr) Variable Function
+ 1077(r014): 11(ptr) Variable Function
+ 1080(r015): 11(ptr) Variable Function
+ 1083(r016): 11(ptr) Variable Function
+ 1086(r017): 11(ptr) Variable Function
+ 1089(r018): 7(ptr) Variable Function
+ 1092(r019): 11(ptr) Variable Function
+ 1095(R020): 11(ptr) Variable Function
+ 1098(r021): 11(ptr) Variable Function
+ 1101(r022): 11(ptr) Variable Function
+ 1111(r023): 11(ptr) Variable Function
+ 1114(r024): 11(ptr) Variable Function
+ 1120(r025): 11(ptr) Variable Function
+ 1123(r026): 11(ptr) Variable Function
+ 1127(r026a): 11(ptr) Variable Function
+ 1132(r027): 11(ptr) Variable Function
+ 1135(r028): 11(ptr) Variable Function
+ 1139(r029): 11(ptr) Variable Function
+ 1142(r030): 11(ptr) Variable Function
+ 1146(r031): 11(ptr) Variable Function
+ 1150(r032): 11(ptr) Variable Function
+ 1154(r033): 11(ptr) Variable Function
+ 1157(r034): 11(ptr) Variable Function
+ 1160(r035): 11(ptr) Variable Function
+ 1163(r036): 11(ptr) Variable Function
+ 1168(r037): 11(ptr) Variable Function
+ 1171(r038): 11(ptr) Variable Function
+ 1178(r039): 11(ptr) Variable Function
+ 1181(r049): 11(ptr) Variable Function
+ 1186(r041): 11(ptr) Variable Function
+ 1189(r042): 11(ptr) Variable Function
+ 1193(r043): 11(ptr) Variable Function
+ 1196(r044): 11(ptr) Variable Function
+ 1201(r046): 11(ptr) Variable Function
+ 1207(r000): 68(ptr) Variable Function
+ 1212(r001): 24(ptr) Variable Function
+ 1217(r003): 68(ptr) Variable Function
+ 1220(r004): 24(ptr) Variable Function
+ 1223(r005): 24(ptr) Variable Function
+ 1226(r006): 24(ptr) Variable Function
+ 1231(r007): 24(ptr) Variable Function
+ 1242(r008): 24(ptr) Variable Function
+ 1248(r009): 24(ptr) Variable Function
+ 1251(r010): 24(ptr) Variable Function
+ 1254(r011): 24(ptr) Variable Function
+ 1257(r012): 24(ptr) Variable Function
+ 1260(r013): 24(ptr) Variable Function
+ 1263(r014): 24(ptr) Variable Function
+ 1266(r015): 24(ptr) Variable Function
+ 1269(r016): 24(ptr) Variable Function
+ 1272(r017): 24(ptr) Variable Function
+ 1275(r018): 7(ptr) Variable Function
+ 1278(r019): 24(ptr) Variable Function
+ 1281(R020): 24(ptr) Variable Function
+ 1284(r021): 24(ptr) Variable Function
+ 1287(r022): 24(ptr) Variable Function
+ 1300(r023): 24(ptr) Variable Function
+ 1303(r024): 24(ptr) Variable Function
+ 1309(r025): 24(ptr) Variable Function
+ 1312(r026): 24(ptr) Variable Function
+ 1316(r026a): 24(ptr) Variable Function
+ 1321(r027): 24(ptr) Variable Function
+ 1324(r028): 24(ptr) Variable Function
+ 1328(r029): 24(ptr) Variable Function
+ 1331(r030): 24(ptr) Variable Function
+ 1335(r031): 24(ptr) Variable Function
+ 1339(r032): 24(ptr) Variable Function
+ 1343(r033): 24(ptr) Variable Function
+ 1346(r034): 24(ptr) Variable Function
+ 1349(r035): 24(ptr) Variable Function
+ 1352(r036): 24(ptr) Variable Function
+ 1357(r037): 24(ptr) Variable Function
+ 1360(r038): 24(ptr) Variable Function
+ 1367(r039): 24(ptr) Variable Function
+ 1370(r049): 24(ptr) Variable Function
+ 1375(r041): 24(ptr) Variable Function
+ 1378(r042): 24(ptr) Variable Function
+ 1382(r043): 24(ptr) Variable Function
+ 1385(r044): 24(ptr) Variable Function
+ 1390(r046): 24(ptr) Variable Function
+ 1396(r000): 68(ptr) Variable Function
+ 1401(r001): 37(ptr) Variable Function
+ 1406(r003): 68(ptr) Variable Function
+ 1409(r004): 37(ptr) Variable Function
+ 1412(r005): 37(ptr) Variable Function
+ 1415(r006): 37(ptr) Variable Function
+ 1420(r007): 37(ptr) Variable Function
+ 1431(r008): 37(ptr) Variable Function
+ 1437(r009): 37(ptr) Variable Function
+ 1440(r010): 37(ptr) Variable Function
+ 1443(r011): 37(ptr) Variable Function
+ 1446(r012): 37(ptr) Variable Function
+ 1449(r013): 37(ptr) Variable Function
+ 1452(r014): 37(ptr) Variable Function
+ 1455(r015): 37(ptr) Variable Function
+ 1458(r016): 37(ptr) Variable Function
+ 1461(r017): 37(ptr) Variable Function
+ 1464(r018): 7(ptr) Variable Function
+ 1467(r019): 37(ptr) Variable Function
+ 1470(R020): 37(ptr) Variable Function
+ 1473(r021): 37(ptr) Variable Function
+ 1476(r022): 37(ptr) Variable Function
+ 1492(r023): 37(ptr) Variable Function
+ 1495(r024): 37(ptr) Variable Function
+ 1501(r025): 37(ptr) Variable Function
+ 1504(r026): 37(ptr) Variable Function
+ 1508(r026a): 37(ptr) Variable Function
+ 1513(r027): 37(ptr) Variable Function
+ 1516(r028): 37(ptr) Variable Function
+ 1520(r029): 37(ptr) Variable Function
+ 1523(r030): 37(ptr) Variable Function
+ 1527(r031): 37(ptr) Variable Function
+ 1531(r032): 37(ptr) Variable Function
+ 1535(r033): 37(ptr) Variable Function
+ 1538(r034): 37(ptr) Variable Function
+ 1541(r035): 37(ptr) Variable Function
+ 1544(r036): 37(ptr) Variable Function
+ 1549(r037): 37(ptr) Variable Function
+ 1552(r038): 37(ptr) Variable Function
+ 1559(r039): 37(ptr) Variable Function
+ 1562(r049): 37(ptr) Variable Function
+ 1567(r041): 37(ptr) Variable Function
+ 1570(r042): 37(ptr) Variable Function
+ 1574(r043): 37(ptr) Variable Function
+ 1577(r044): 37(ptr) Variable Function
+ 1582(r046): 37(ptr) Variable Function
+ 72: 6(float) Load 71(inF0)
+ 73: 67(bool) All 72
+ Store 69(r000) 73
+ 75: 6(float) Load 71(inF0)
+ 76: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 75
+ Store 74(r001) 76
+ 78: 6(float) Load 71(inF0)
+ 79: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 78
+ Store 77(r002) 79
+ 81: 6(float) Load 71(inF0)
+ 82: 67(bool) Any 81
+ Store 80(r003) 82
+ 84: 6(float) Load 71(inF0)
+ 85: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 84
+ Store 83(r004) 85
+ 89: 6(float) Load 71(inF0)
+ 90: 86(int) Bitcast 89
+ Store 88(r005) 90
+ 94: 6(float) Load 71(inF0)
+ 95: 91(int) Bitcast 94
+ Store 93(r006) 95
+ 99: 91(int) Load 98(inU0)
+ 100: 6(float) Bitcast 99
+ Store 96(r007) 100
+ 102: 6(float) Load 71(inF0)
+ 103: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 102
+ Store 101(r009) 103
+ 105: 6(float) Load 71(inF0)
+ 107: 6(float) Load 106(inF1)
+ 108: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 105 107
+ Store 104(r010) 108
+ 110: 6(float) Load 71(inF0)
+ 111: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 110
+ Store 109(r011) 111
+ 113: 6(float) Load 71(inF0)
+ 114: 6(float) Load 106(inF1)
+ 116: 6(float) Load 115(inF2)
+ 117: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 113 114 116
+ Store 112(r012) 117
+ 118: 6(float) Load 71(inF0)
+ 120: 67(bool) FOrdLessThan 118 119
+ SelectionMerge 122 None
+ BranchConditional 120 121 122
+ 121: Label
Kill
- 87: Label
- 89: 6(float) Load 48(inF0)
- 90: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 89
- 91: 6(float) Load 48(inF0)
- 92: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 91
- 94: 64(int) BitCount 93
- 95: 6(float) Load 48(inF0)
- 96: 6(float) DPdx 95
- 97: 6(float) Load 48(inF0)
- 98: 6(float) DPdxCoarse 97
- 99: 6(float) Load 48(inF0)
- 100: 6(float) DPdxFine 99
- 101: 6(float) Load 48(inF0)
- 102: 6(float) DPdy 101
- 103: 6(float) Load 48(inF0)
- 104: 6(float) DPdyCoarse 103
- 105: 6(float) Load 48(inF0)
- 106: 6(float) DPdyFine 105
- 107: 6(float) Load 48(inF0)
- 108: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 107
- 109: 6(float) Load 48(inF0)
- 110: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 109
- 111: 6(float) Load 48(inF0)
- 112: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 111
- 114: 61(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 113
- 115: 61(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 113
- 116: 6(float) Load 48(inF0)
- 117: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 116
- 118: 6(float) Load 48(inF0)
- 119: 6(float) Load 73(inF1)
- 120: 6(float) FMod 118 119
- 121: 6(float) Load 48(inF0)
- 122: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 121
- 123: 6(float) Load 48(inF0)
- 125:124(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 123
- 126: 61(int) CompositeExtract 125 1
- Store 73(inF1) 126
- 127: 6(float) CompositeExtract 125 0
- 128: 6(float) Load 48(inF0)
- 129: 6(float) Fwidth 128
- 130: 6(float) Load 48(inF0)
- 131: 50(bool) IsInf 130
- 132: 6(float) Load 48(inF0)
- 133: 50(bool) IsNan 132
- 134: 6(float) Load 48(inF0)
- 135: 6(float) Load 73(inF1)
- 136: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 134 135
- 137: 6(float) Load 48(inF0)
- 138: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 137
- 139: 6(float) Load 48(inF0)
- 140: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 139
- 142: 6(float) FMul 140 141
- 143: 6(float) Load 48(inF0)
- 144: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 143
- 145: 6(float) Load 48(inF0)
- 146: 6(float) Load 73(inF1)
- 147: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 145 146
- 148: 6(float) Load 48(inF0)
- 149: 6(float) Load 73(inF1)
- 150: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 148 149
- 151: 6(float) Load 48(inF0)
- 152: 6(float) Load 73(inF1)
- 153: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 151 152
- 154: 6(float) Load 48(inF0)
- 155: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 154
- 157: 6(float) Load 48(inF0)
- 158: 6(float) FDiv 156 157
- 160: 64(int) BitReverse 159
- 161: 6(float) Load 48(inF0)
- 162: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 161
- 163: 6(float) Load 48(inF0)
- 164: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 163
- 165: 6(float) Load 48(inF0)
- 166: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 165 84 156
- 167: 6(float) Load 48(inF0)
- 168: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 167
- 169: 6(float) Load 48(inF0)
- 170: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 169
- 171: 6(float) Load 48(inF0)
- 172: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 171
- Store 73(inF1) 172
- 173: 6(float) Load 48(inF0)
- 174: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 173
- Store 80(inF2) 174
- 175: 6(float) Load 48(inF0)
- 176: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 175
- 177: 6(float) Load 48(inF0)
- 178: 6(float) Load 73(inF1)
- 179: 6(float) Load 80(inF2)
- 180: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 177 178 179
- 181: 6(float) Load 48(inF0)
- 182: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 181
- 183: 6(float) Load 48(inF0)
- 184: 6(float) Load 73(inF1)
- 185: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 183 184
- 186: 6(float) Load 48(inF0)
- 187: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 186
- 188: 6(float) Load 48(inF0)
- 189: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 188
- 190: 6(float) Load 48(inF0)
- 191: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 190
- ReturnValue 84
+ 122: Label
+ 125: 6(float) Load 71(inF0)
+ 126: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 125
+ Store 124(r014) 126
+ 128: 6(float) Load 71(inF0)
+ 129: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 128
+ Store 127(r015) 129
+ 132: 91(int) BitCount 131
+ Store 130(r016) 132
+ 134: 6(float) Load 71(inF0)
+ 135: 6(float) DPdx 134
+ Store 133(r017) 135
+ 137: 6(float) Load 71(inF0)
+ 138: 6(float) DPdxCoarse 137
+ Store 136(r018) 138
+ 140: 6(float) Load 71(inF0)
+ 141: 6(float) DPdxFine 140
+ Store 139(r019) 141
+ 143: 6(float) Load 71(inF0)
+ 144: 6(float) DPdy 143
+ Store 142(r020) 144
+ 146: 6(float) Load 71(inF0)
+ 147: 6(float) DPdyCoarse 146
+ Store 145(r021) 147
+ 149: 6(float) Load 71(inF0)
+ 150: 6(float) DPdyFine 149
+ Store 148(r022) 150
+ 152: 6(float) Load 71(inF0)
+ 153: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 152
+ Store 151(r023) 153
+ 155: 6(float) Load 71(inF0)
+ 156: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 155
+ Store 154(r027) 156
+ 158: 6(float) Load 71(inF0)
+ 159: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 158
+ Store 157(r028) 159
+ 162: 86(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 161
+ 163: 91(int) Bitcast 162
+ Store 160(r029) 163
+ 165: 86(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 161
+ 166: 91(int) Bitcast 165
+ Store 164(r030) 166
+ 168: 6(float) Load 71(inF0)
+ 169: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 168
+ Store 167(r031) 169
+ 171: 6(float) Load 71(inF0)
+ 172: 6(float) Load 106(inF1)
+ 173: 6(float) FMod 171 172
+ Store 170(r033) 173
+ 175: 6(float) Load 71(inF0)
+ 176: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 175
+ Store 174(r034) 176
+ 178: 6(float) Load 71(inF0)
+ 180:179(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 178
+ 181: 86(int) CompositeExtract 180 1
+ Store 106(inF1) 181
+ 182: 6(float) CompositeExtract 180 0
+ Store 177(r035) 182
+ 184: 6(float) Load 71(inF0)
+ 185: 6(float) Fwidth 184
+ Store 183(r036) 185
+ 187: 6(float) Load 71(inF0)
+ 188: 67(bool) IsInf 187
+ Store 186(r037) 188
+ 190: 6(float) Load 71(inF0)
+ 191: 67(bool) IsNan 190
+ Store 189(r038) 191
+ 193: 6(float) Load 71(inF0)
+ 194: 6(float) Load 106(inF1)
+ 195: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 193 194
+ Store 192(r039) 195
+ 197: 6(float) Load 71(inF0)
+ 198: 6(float) Load 106(inF1)
+ 199: 6(float) Load 115(inF2)
+ 200: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 197 198 199
+ Store 196(r039a) 200
+ 202: 6(float) Load 71(inF0)
+ 203: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 202
+ Store 201(r040) 203
+ 205: 6(float) Load 71(inF0)
+ 206: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 205
+ 208: 6(float) FMul 206 207
+ Store 204(r041) 208
+ 210: 6(float) Load 71(inF0)
+ 211: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 210
+ Store 209(r042) 211
+ 213: 6(float) Load 71(inF0)
+ 214: 6(float) Load 106(inF1)
+ 215: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 213 214
+ Store 212(r043) 215
+ 217: 6(float) Load 71(inF0)
+ 218: 6(float) Load 106(inF1)
+ 219: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 217 218
+ Store 216(r044) 219
+ 221: 6(float) Load 71(inF0)
+ 222: 6(float) Load 106(inF1)
+ 223: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 221 222
+ Store 220(r045) 223
+ 225: 6(float) Load 71(inF0)
+ 226: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 225
+ Store 224(r046) 226
+ 229: 6(float) Load 71(inF0)
+ 230: 6(float) FDiv 228 229
+ Store 227(r047) 230
+ 233: 91(int) BitReverse 232
+ Store 231(r048) 233
+ 235: 6(float) Load 71(inF0)
+ 236: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 235
+ Store 234(r049) 236
+ 238: 6(float) Load 71(inF0)
+ 239: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 238
+ Store 237(r050) 239
+ 241: 6(float) Load 71(inF0)
+ 242: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 241 119 228
+ Store 240(r051) 242
+ 244: 6(float) Load 71(inF0)
+ 245: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 244
+ Store 243(r052) 245
+ 247: 6(float) Load 71(inF0)
+ 248: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 247
+ Store 246(r053) 248
+ 249: 6(float) Load 71(inF0)
+ 250: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 249
+ Store 106(inF1) 250
+ 251: 6(float) Load 71(inF0)
+ 252: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 251
+ Store 115(inF2) 252
+ 254: 6(float) Load 71(inF0)
+ 255: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 254
+ Store 253(r055) 255
+ 257: 6(float) Load 71(inF0)
+ 258: 6(float) Load 106(inF1)
+ 259: 6(float) Load 115(inF2)
+ 260: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 257 258 259
+ Store 256(r056) 260
+ 262: 6(float) Load 71(inF0)
+ 263: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 262
+ Store 261(r057) 263
+ 265: 6(float) Load 71(inF0)
+ 266: 6(float) Load 106(inF1)
+ 267: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 265 266
+ Store 264(r058) 267
+ 269: 6(float) Load 71(inF0)
+ 270: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 269
+ Store 268(r059) 270
+ 272: 6(float) Load 71(inF0)
+ 273: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 272
+ Store 271(r060) 273
+ 275: 6(float) Load 71(inF0)
+ 276: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 275
+ Store 274(r061) 276
+ ReturnValue 119
FunctionEnd
19(TestGenMul(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 12
13(inF0): 7(ptr) FunctionParameter
@@ -3260,51 +5924,51 @@
17(inFM0): 11(ptr) FunctionParameter
18(inFM1): 11(ptr) FunctionParameter
20: Label
- 1141(r0): 7(ptr) Variable Function
- 1145(r1): 9(ptr) Variable Function
- 1149(r2): 9(ptr) Variable Function
- 1153(r3): 7(ptr) Variable Function
- 1157(r4): 9(ptr) Variable Function
- 1161(r5): 9(ptr) Variable Function
- 1165(r6): 11(ptr) Variable Function
- 1169(r7): 11(ptr) Variable Function
- 1173(r8): 11(ptr) Variable Function
- 1142: 6(float) Load 13(inF0)
- 1143: 6(float) Load 14(inF1)
- 1144: 6(float) FMul 1142 1143
- Store 1141(r0) 1144
- 1146: 8(fvec2) Load 15(inFV0)
- 1147: 6(float) Load 13(inF0)
- 1148: 8(fvec2) VectorTimesScalar 1146 1147
- Store 1145(r1) 1148
- 1150: 6(float) Load 13(inF0)
- 1151: 8(fvec2) Load 15(inFV0)
- 1152: 8(fvec2) VectorTimesScalar 1151 1150
- Store 1149(r2) 1152
- 1154: 8(fvec2) Load 15(inFV0)
- 1155: 8(fvec2) Load 16(inFV1)
- 1156: 6(float) Dot 1154 1155
- Store 1153(r3) 1156
- 1158: 10 Load 17(inFM0)
- 1159: 8(fvec2) Load 15(inFV0)
- 1160: 8(fvec2) MatrixTimesVector 1158 1159
- Store 1157(r4) 1160
- 1162: 8(fvec2) Load 15(inFV0)
- 1163: 10 Load 17(inFM0)
- 1164: 8(fvec2) VectorTimesMatrix 1162 1163
- Store 1161(r5) 1164
- 1166: 10 Load 17(inFM0)
- 1167: 6(float) Load 13(inF0)
- 1168: 10 MatrixTimesScalar 1166 1167
- Store 1165(r6) 1168
- 1170: 6(float) Load 13(inF0)
- 1171: 10 Load 17(inFM0)
- 1172: 10 MatrixTimesScalar 1171 1170
- Store 1169(r7) 1172
- 1174: 10 Load 17(inFM0)
- 1175: 10 Load 18(inFM1)
- 1176: 10 MatrixTimesMatrix 1174 1175
- Store 1173(r8) 1176
+ 1588(r0): 7(ptr) Variable Function
+ 1592(r1): 9(ptr) Variable Function
+ 1596(r2): 9(ptr) Variable Function
+ 1600(r3): 7(ptr) Variable Function
+ 1604(r4): 9(ptr) Variable Function
+ 1608(r5): 9(ptr) Variable Function
+ 1612(r6): 11(ptr) Variable Function
+ 1616(r7): 11(ptr) Variable Function
+ 1620(r8): 11(ptr) Variable Function
+ 1589: 6(float) Load 13(inF0)
+ 1590: 6(float) Load 14(inF1)
+ 1591: 6(float) FMul 1589 1590
+ Store 1588(r0) 1591
+ 1593: 8(fvec2) Load 15(inFV0)
+ 1594: 6(float) Load 13(inF0)
+ 1595: 8(fvec2) VectorTimesScalar 1593 1594
+ Store 1592(r1) 1595
+ 1597: 6(float) Load 13(inF0)
+ 1598: 8(fvec2) Load 15(inFV0)
+ 1599: 8(fvec2) VectorTimesScalar 1598 1597
+ Store 1596(r2) 1599
+ 1601: 8(fvec2) Load 15(inFV0)
+ 1602: 8(fvec2) Load 16(inFV1)
+ 1603: 6(float) Dot 1601 1602
+ Store 1600(r3) 1603
+ 1605: 10 Load 17(inFM0)
+ 1606: 8(fvec2) Load 15(inFV0)
+ 1607: 8(fvec2) MatrixTimesVector 1605 1606
+ Store 1604(r4) 1607
+ 1609: 8(fvec2) Load 15(inFV0)
+ 1610: 10 Load 17(inFM0)
+ 1611: 8(fvec2) VectorTimesMatrix 1609 1610
+ Store 1608(r5) 1611
+ 1613: 10 Load 17(inFM0)
+ 1614: 6(float) Load 13(inF0)
+ 1615: 10 MatrixTimesScalar 1613 1614
+ Store 1612(r6) 1615
+ 1617: 6(float) Load 13(inF0)
+ 1618: 10 Load 17(inFM0)
+ 1619: 10 MatrixTimesScalar 1618 1617
+ Store 1616(r7) 1619
+ 1621: 10 Load 17(inFM0)
+ 1622: 10 Load 18(inFM1)
+ 1623: 10 MatrixTimesMatrix 1621 1622
+ Store 1620(r8) 1623
Return
FunctionEnd
32(TestGenMul(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 25
@@ -3315,51 +5979,51 @@
30(inFM0): 24(ptr) FunctionParameter
31(inFM1): 24(ptr) FunctionParameter
33: Label
- 1177(r0): 7(ptr) Variable Function
- 1181(r1): 22(ptr) Variable Function
- 1185(r2): 22(ptr) Variable Function
- 1189(r3): 7(ptr) Variable Function
- 1193(r4): 22(ptr) Variable Function
- 1197(r5): 22(ptr) Variable Function
- 1201(r6): 24(ptr) Variable Function
- 1205(r7): 24(ptr) Variable Function
- 1209(r8): 24(ptr) Variable Function
- 1178: 6(float) Load 26(inF0)
- 1179: 6(float) Load 27(inF1)
- 1180: 6(float) FMul 1178 1179
- Store 1177(r0) 1180
- 1182: 21(fvec3) Load 28(inFV0)
- 1183: 6(float) Load 26(inF0)
- 1184: 21(fvec3) VectorTimesScalar 1182 1183
- Store 1181(r1) 1184
- 1186: 6(float) Load 26(inF0)
- 1187: 21(fvec3) Load 28(inFV0)
- 1188: 21(fvec3) VectorTimesScalar 1187 1186
- Store 1185(r2) 1188
- 1190: 21(fvec3) Load 28(inFV0)
- 1191: 21(fvec3) Load 29(inFV1)
- 1192: 6(float) Dot 1190 1191
- Store 1189(r3) 1192
- 1194: 23 Load 30(inFM0)
- 1195: 21(fvec3) Load 28(inFV0)
- 1196: 21(fvec3) MatrixTimesVector 1194 1195
- Store 1193(r4) 1196
- 1198: 21(fvec3) Load 28(inFV0)
- 1199: 23 Load 30(inFM0)
- 1200: 21(fvec3) VectorTimesMatrix 1198 1199
- Store 1197(r5) 1200
- 1202: 23 Load 30(inFM0)
- 1203: 6(float) Load 26(inF0)
- 1204: 23 MatrixTimesScalar 1202 1203
- Store 1201(r6) 1204
- 1206: 6(float) Load 26(inF0)
- 1207: 23 Load 30(inFM0)
- 1208: 23 MatrixTimesScalar 1207 1206
- Store 1205(r7) 1208
- 1210: 23 Load 30(inFM0)
- 1211: 23 Load 31(inFM1)
- 1212: 23 MatrixTimesMatrix 1210 1211
- Store 1209(r8) 1212
+ 1624(r0): 7(ptr) Variable Function
+ 1628(r1): 22(ptr) Variable Function
+ 1632(r2): 22(ptr) Variable Function
+ 1636(r3): 7(ptr) Variable Function
+ 1640(r4): 22(ptr) Variable Function
+ 1644(r5): 22(ptr) Variable Function
+ 1648(r6): 24(ptr) Variable Function
+ 1652(r7): 24(ptr) Variable Function
+ 1656(r8): 24(ptr) Variable Function
+ 1625: 6(float) Load 26(inF0)
+ 1626: 6(float) Load 27(inF1)
+ 1627: 6(float) FMul 1625 1626
+ Store 1624(r0) 1627
+ 1629: 21(fvec3) Load 28(inFV0)
+ 1630: 6(float) Load 26(inF0)
+ 1631: 21(fvec3) VectorTimesScalar 1629 1630
+ Store 1628(r1) 1631
+ 1633: 6(float) Load 26(inF0)
+ 1634: 21(fvec3) Load 28(inFV0)
+ 1635: 21(fvec3) VectorTimesScalar 1634 1633
+ Store 1632(r2) 1635
+ 1637: 21(fvec3) Load 28(inFV0)
+ 1638: 21(fvec3) Load 29(inFV1)
+ 1639: 6(float) Dot 1637 1638
+ Store 1636(r3) 1639
+ 1641: 23 Load 30(inFM0)
+ 1642: 21(fvec3) Load 28(inFV0)
+ 1643: 21(fvec3) MatrixTimesVector 1641 1642
+ Store 1640(r4) 1643
+ 1645: 21(fvec3) Load 28(inFV0)
+ 1646: 23 Load 30(inFM0)
+ 1647: 21(fvec3) VectorTimesMatrix 1645 1646
+ Store 1644(r5) 1647
+ 1649: 23 Load 30(inFM0)
+ 1650: 6(float) Load 26(inF0)
+ 1651: 23 MatrixTimesScalar 1649 1650
+ Store 1648(r6) 1651
+ 1653: 6(float) Load 26(inF0)
+ 1654: 23 Load 30(inFM0)
+ 1655: 23 MatrixTimesScalar 1654 1653
+ Store 1652(r7) 1655
+ 1657: 23 Load 30(inFM0)
+ 1658: 23 Load 31(inFM1)
+ 1659: 23 MatrixTimesMatrix 1657 1658
+ Store 1656(r8) 1659
Return
FunctionEnd
45(TestGenMul(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 38
@@ -3370,62 +6034,160 @@
43(inFM0): 37(ptr) FunctionParameter
44(inFM1): 37(ptr) FunctionParameter
46: Label
- 1213(r0): 7(ptr) Variable Function
- 1217(r1): 35(ptr) Variable Function
- 1221(r2): 35(ptr) Variable Function
- 1225(r3): 7(ptr) Variable Function
- 1229(r4): 35(ptr) Variable Function
- 1233(r5): 35(ptr) Variable Function
- 1237(r6): 37(ptr) Variable Function
- 1241(r7): 37(ptr) Variable Function
- 1245(r8): 37(ptr) Variable Function
- 1250(gs_ua): 1249(ptr) Variable Function
- 1251(gs_ub): 1249(ptr) Variable Function
- 1252(gs_uc): 1249(ptr) Variable Function
- 1254(gs_ua2): 1253(ptr) Variable Function
- 1255(gs_ub2): 1253(ptr) Variable Function
- 1256(gs_uc2): 1253(ptr) Variable Function
- 1258(gs_ua3): 1257(ptr) Variable Function
- 1259(gs_ub3): 1257(ptr) Variable Function
- 1260(gs_uc3): 1257(ptr) Variable Function
- 1262(gs_ua4): 1261(ptr) Variable Function
- 1263(gs_ub4): 1261(ptr) Variable Function
- 1264(gs_uc4): 1261(ptr) Variable Function
- 1214: 6(float) Load 39(inF0)
- 1215: 6(float) Load 40(inF1)
- 1216: 6(float) FMul 1214 1215
- Store 1213(r0) 1216
- 1218: 34(fvec4) Load 41(inFV0)
- 1219: 6(float) Load 39(inF0)
- 1220: 34(fvec4) VectorTimesScalar 1218 1219
- Store 1217(r1) 1220
- 1222: 6(float) Load 39(inF0)
- 1223: 34(fvec4) Load 41(inFV0)
- 1224: 34(fvec4) VectorTimesScalar 1223 1222
- Store 1221(r2) 1224
- 1226: 34(fvec4) Load 41(inFV0)
- 1227: 34(fvec4) Load 42(inFV1)
- 1228: 6(float) Dot 1226 1227
- Store 1225(r3) 1228
- 1230: 36 Load 43(inFM0)
- 1231: 34(fvec4) Load 41(inFV0)
- 1232: 34(fvec4) MatrixTimesVector 1230 1231
- Store 1229(r4) 1232
- 1234: 34(fvec4) Load 41(inFV0)
- 1235: 36 Load 43(inFM0)
- 1236: 34(fvec4) VectorTimesMatrix 1234 1235
- Store 1233(r5) 1236
- 1238: 36 Load 43(inFM0)
- 1239: 6(float) Load 39(inF0)
- 1240: 36 MatrixTimesScalar 1238 1239
- Store 1237(r6) 1240
- 1242: 6(float) Load 39(inF0)
- 1243: 36 Load 43(inFM0)
- 1244: 36 MatrixTimesScalar 1243 1242
- Store 1241(r7) 1244
- 1246: 36 Load 43(inFM0)
- 1247: 36 Load 44(inFM1)
- 1248: 36 MatrixTimesMatrix 1246 1247
- Store 1245(r8) 1248
+ 1660(r0): 7(ptr) Variable Function
+ 1664(r1): 35(ptr) Variable Function
+ 1668(r2): 35(ptr) Variable Function
+ 1672(r3): 7(ptr) Variable Function
+ 1676(r4): 35(ptr) Variable Function
+ 1680(r5): 35(ptr) Variable Function
+ 1684(r6): 37(ptr) Variable Function
+ 1688(r7): 37(ptr) Variable Function
+ 1692(r8): 37(ptr) Variable Function
+ 1661: 6(float) Load 39(inF0)
+ 1662: 6(float) Load 40(inF1)
+ 1663: 6(float) FMul 1661 1662
+ Store 1660(r0) 1663
+ 1665: 34(fvec4) Load 41(inFV0)
+ 1666: 6(float) Load 39(inF0)
+ 1667: 34(fvec4) VectorTimesScalar 1665 1666
+ Store 1664(r1) 1667
+ 1669: 6(float) Load 39(inF0)
+ 1670: 34(fvec4) Load 41(inFV0)
+ 1671: 34(fvec4) VectorTimesScalar 1670 1669
+ Store 1668(r2) 1671
+ 1673: 34(fvec4) Load 41(inFV0)
+ 1674: 34(fvec4) Load 42(inFV1)
+ 1675: 6(float) Dot 1673 1674
+ Store 1672(r3) 1675
+ 1677: 36 Load 43(inFM0)
+ 1678: 34(fvec4) Load 41(inFV0)
+ 1679: 34(fvec4) MatrixTimesVector 1677 1678
+ Store 1676(r4) 1679
+ 1681: 34(fvec4) Load 41(inFV0)
+ 1682: 36 Load 43(inFM0)
+ 1683: 34(fvec4) VectorTimesMatrix 1681 1682
+ Store 1680(r5) 1683
+ 1685: 36 Load 43(inFM0)
+ 1686: 6(float) Load 39(inF0)
+ 1687: 36 MatrixTimesScalar 1685 1686
+ Store 1684(r6) 1687
+ 1689: 6(float) Load 39(inF0)
+ 1690: 36 Load 43(inFM0)
+ 1691: 36 MatrixTimesScalar 1690 1689
+ Store 1688(r7) 1691
+ 1693: 36 Load 43(inFM0)
+ 1694: 36 Load 44(inFM1)
+ 1695: 36 MatrixTimesMatrix 1693 1694
+ Store 1692(r8) 1695
+ Return
+ FunctionEnd
+65(TestGenMul(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42;): 2 Function None 55
+ 56(inF0): 7(ptr) FunctionParameter
+ 57(inF1): 7(ptr) FunctionParameter
+ 58(inFV2): 9(ptr) FunctionParameter
+ 59(inFV3): 22(ptr) FunctionParameter
+ 60(inFM2x3): 48(ptr) FunctionParameter
+ 61(inFM3x2): 50(ptr) FunctionParameter
+ 62(inFM3x3): 24(ptr) FunctionParameter
+ 63(inFM3x4): 52(ptr) FunctionParameter
+ 64(inFM2x4): 54(ptr) FunctionParameter
+ 66: Label
+ 1696(r00): 7(ptr) Variable Function
+ 1700(r01): 9(ptr) Variable Function
+ 1704(r02): 22(ptr) Variable Function
+ 1708(r03): 9(ptr) Variable Function
+ 1712(r04): 22(ptr) Variable Function
+ 1716(r05): 7(ptr) Variable Function
+ 1720(r06): 7(ptr) Variable Function
+ 1724(r07): 22(ptr) Variable Function
+ 1728(r08): 9(ptr) Variable Function
+ 1732(r09): 9(ptr) Variable Function
+ 1736(r10): 22(ptr) Variable Function
+ 1740(r11): 48(ptr) Variable Function
+ 1744(r12): 50(ptr) Variable Function
+ 1748(r13): 11(ptr) Variable Function
+ 1752(r14): 48(ptr) Variable Function
+ 1756(r15): 54(ptr) Variable Function
+ 1760(r16): 52(ptr) Variable Function
+ 1764(gs_ua): 92(ptr) Variable Function
+ 1765(gs_ub): 92(ptr) Variable Function
+ 1766(gs_uc): 92(ptr) Variable Function
+ 1767(gs_ua2): 302(ptr) Variable Function
+ 1768(gs_ub2): 302(ptr) Variable Function
+ 1769(gs_uc2): 302(ptr) Variable Function
+ 1770(gs_ua3): 545(ptr) Variable Function
+ 1771(gs_ub3): 545(ptr) Variable Function
+ 1772(gs_uc3): 545(ptr) Variable Function
+ 1773(gs_ua4): 791(ptr) Variable Function
+ 1774(gs_ub4): 791(ptr) Variable Function
+ 1775(gs_uc4): 791(ptr) Variable Function
+ 1697: 6(float) Load 56(inF0)
+ 1698: 6(float) Load 57(inF1)
+ 1699: 6(float) FMul 1697 1698
+ Store 1696(r00) 1699
+ 1701: 8(fvec2) Load 58(inFV2)
+ 1702: 6(float) Load 56(inF0)
+ 1703: 8(fvec2) VectorTimesScalar 1701 1702
+ Store 1700(r01) 1703
+ 1705: 21(fvec3) Load 59(inFV3)
+ 1706: 6(float) Load 56(inF0)
+ 1707: 21(fvec3) VectorTimesScalar 1705 1706
+ Store 1704(r02) 1707
+ 1709: 6(float) Load 56(inF0)
+ 1710: 8(fvec2) Load 58(inFV2)
+ 1711: 8(fvec2) VectorTimesScalar 1710 1709
+ Store 1708(r03) 1711
+ 1713: 6(float) Load 56(inF0)
+ 1714: 21(fvec3) Load 59(inFV3)
+ 1715: 21(fvec3) VectorTimesScalar 1714 1713
+ Store 1712(r04) 1715
+ 1717: 8(fvec2) Load 58(inFV2)
+ 1718: 8(fvec2) Load 58(inFV2)
+ 1719: 6(float) Dot 1717 1718
+ Store 1716(r05) 1719
+ 1721: 21(fvec3) Load 59(inFV3)
+ 1722: 21(fvec3) Load 59(inFV3)
+ 1723: 6(float) Dot 1721 1722
+ Store 1720(r06) 1723
+ 1725: 8(fvec2) Load 58(inFV2)
+ 1726: 47 Load 60(inFM2x3)
+ 1727: 21(fvec3) VectorTimesMatrix 1725 1726
+ Store 1724(r07) 1727
+ 1729: 21(fvec3) Load 59(inFV3)
+ 1730: 49 Load 61(inFM3x2)
+ 1731: 8(fvec2) VectorTimesMatrix 1729 1730
+ Store 1728(r08) 1731
+ 1733: 47 Load 60(inFM2x3)
+ 1734: 21(fvec3) Load 59(inFV3)
+ 1735: 8(fvec2) MatrixTimesVector 1733 1734
+ Store 1732(r09) 1735
+ 1737: 49 Load 61(inFM3x2)
+ 1738: 8(fvec2) Load 58(inFV2)
+ 1739: 21(fvec3) MatrixTimesVector 1737 1738
+ Store 1736(r10) 1739
+ 1741: 47 Load 60(inFM2x3)
+ 1742: 6(float) Load 56(inF0)
+ 1743: 47 MatrixTimesScalar 1741 1742
+ Store 1740(r11) 1743
+ 1745: 49 Load 61(inFM3x2)
+ 1746: 6(float) Load 56(inF0)
+ 1747: 49 MatrixTimesScalar 1745 1746
+ Store 1744(r12) 1747
+ 1749: 47 Load 60(inFM2x3)
+ 1750: 49 Load 61(inFM3x2)
+ 1751: 10 MatrixTimesMatrix 1749 1750
+ Store 1748(r13) 1751
+ 1753: 47 Load 60(inFM2x3)
+ 1754: 23 Load 62(inFM3x3)
+ 1755: 47 MatrixTimesMatrix 1753 1754
+ Store 1752(r14) 1755
+ 1757: 47 Load 60(inFM2x3)
+ 1758: 51 Load 63(inFM3x4)
+ 1759: 53 MatrixTimesMatrix 1757 1758
+ Store 1756(r15) 1759
+ 1761: 49 Load 61(inFM3x2)
+ 1762: 53 Load 64(inFM2x4)
+ 1763: 51 MatrixTimesMatrix 1761 1762
+ Store 1760(r16) 1763
Return
FunctionEnd
diff --git a/Test/baseResults/hlsl.intrinsics.vert.out b/Test/baseResults/hlsl.intrinsics.vert.out
index d4c9706..20d5eca 100644
--- a/Test/baseResults/hlsl.intrinsics.vert.out
+++ b/Test/baseResults/hlsl.intrinsics.vert.out
@@ -1,7 +1,7 @@
hlsl.intrinsics.vert
Shader version: 450
0:? Sequence
-0:62 Function Definition: VertexShaderFunction(f1;f1;f1;u1;u1; (temp float)
+0:63 Function Definition: VertexShaderFunction(f1;f1;f1;u1;u1; (temp float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
@@ -72,846 +72,870 @@
0:34 ldexp (global float)
0:34 'inF0' (in float)
0:34 'inF1' (in float)
-0:35 log (global float)
+0:35 mix (global float)
0:35 'inF0' (in float)
-0:36 component-wise multiply (temp float)
-0:36 log2 (temp float)
-0:36 'inF0' (in float)
-0:36 Constant:
-0:36 0.301030
-0:37 log2 (global float)
-0:37 'inF0' (in float)
-0:38 max (global float)
+0:35 'inF1' (in float)
+0:35 'inF2' (in float)
+0:36 log (global float)
+0:36 'inF0' (in float)
+0:37 component-wise multiply (temp float)
+0:37 log2 (temp float)
+0:37 'inF0' (in float)
+0:37 Constant:
+0:37 0.301030
+0:38 log2 (global float)
0:38 'inF0' (in float)
-0:38 'inF1' (in float)
-0:39 min (global float)
+0:39 max (global float)
0:39 'inF0' (in float)
0:39 'inF1' (in float)
-0:41 pow (global float)
-0:41 'inF0' (in float)
-0:41 'inF1' (in float)
-0:42 radians (global float)
+0:40 min (global float)
+0:40 'inF0' (in float)
+0:40 'inF1' (in float)
+0:42 pow (global float)
0:42 'inF0' (in float)
-0:43 bitFieldReverse (global uint)
-0:43 Constant:
-0:43 2 (const uint)
-0:44 roundEven (global float)
-0:44 'inF0' (in float)
-0:45 inverse sqrt (global float)
+0:42 'inF1' (in float)
+0:43 radians (global float)
+0:43 'inF0' (in float)
+0:44 bitFieldReverse (global uint)
+0:44 Constant:
+0:44 2 (const uint)
+0:45 roundEven (global float)
0:45 'inF0' (in float)
-0:46 clamp (temp float)
+0:46 inverse sqrt (global float)
0:46 'inF0' (in float)
-0:46 Constant:
-0:46 0.000000
-0:46 Constant:
-0:46 1.000000
-0:47 Sign (global float)
+0:47 clamp (temp float)
0:47 'inF0' (in float)
-0:48 sine (global float)
+0:47 Constant:
+0:47 0.000000
+0:47 Constant:
+0:47 1.000000
+0:48 Sign (global float)
0:48 'inF0' (in float)
-0:49 Sequence
-0:49 move second child to first child (temp float)
-0:49 'inF1' (in float)
-0:49 sine (temp float)
-0:49 'inF0' (in float)
-0:49 move second child to first child (temp float)
-0:49 'inF2' (in float)
-0:49 cosine (temp float)
-0:49 'inF0' (in float)
-0:50 hyp. sine (global float)
-0:50 'inF0' (in float)
-0:51 smoothstep (global float)
+0:49 sine (global float)
+0:49 'inF0' (in float)
+0:50 Sequence
+0:50 move second child to first child (temp float)
+0:50 'inF1' (in float)
+0:50 sine (temp float)
+0:50 'inF0' (in float)
+0:50 move second child to first child (temp float)
+0:50 'inF2' (in float)
+0:50 cosine (temp float)
+0:50 'inF0' (in float)
+0:51 hyp. sine (global float)
0:51 'inF0' (in float)
-0:51 'inF1' (in float)
-0:51 'inF2' (in float)
-0:52 sqrt (global float)
+0:52 smoothstep (global float)
0:52 'inF0' (in float)
-0:53 step (global float)
+0:52 'inF1' (in float)
+0:52 'inF2' (in float)
+0:53 sqrt (global float)
0:53 'inF0' (in float)
-0:53 'inF1' (in float)
-0:54 tangent (global float)
+0:54 step (global float)
0:54 'inF0' (in float)
-0:55 hyp. tangent (global float)
+0:54 'inF1' (in float)
+0:55 tangent (global float)
0:55 'inF0' (in float)
-0:57 trunc (global float)
-0:57 'inF0' (in float)
-0:59 Branch: Return with expression
-0:59 Constant:
-0:59 0.000000
-0:68 Function Definition: VertexShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
-0:63 Function Parameters:
-0:63 'inF0' (in 1-component vector of float)
-0:63 'inF1' (in 1-component vector of float)
-0:63 'inF2' (in 1-component vector of float)
+0:56 hyp. tangent (global float)
+0:56 'inF0' (in float)
+0:58 trunc (global float)
+0:58 'inF0' (in float)
+0:60 Branch: Return with expression
+0:60 Constant:
+0:60 0.000000
+0:69 Function Definition: VertexShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
+0:64 Function Parameters:
+0:64 'inF0' (in 1-component vector of float)
+0:64 'inF1' (in 1-component vector of float)
+0:64 'inF2' (in 1-component vector of float)
0:? Sequence
-0:65 Branch: Return with expression
-0:65 Constant:
-0:65 0.000000
-0:137 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
-0:69 Function Parameters:
-0:69 'inF0' (in 2-component vector of float)
-0:69 'inF1' (in 2-component vector of float)
-0:69 'inF2' (in 2-component vector of float)
-0:69 'inU0' (in 2-component vector of uint)
-0:69 'inU1' (in 2-component vector of uint)
+0:66 Branch: Return with expression
+0:66 Constant:
+0:66 0.000000
+0:139 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
+0:70 Function Parameters:
+0:70 'inF0' (in 2-component vector of float)
+0:70 'inF1' (in 2-component vector of float)
+0:70 'inF2' (in 2-component vector of float)
+0:70 'inU0' (in 2-component vector of uint)
+0:70 'inU1' (in 2-component vector of uint)
0:? Sequence
-0:70 all (global bool)
-0:70 'inF0' (in 2-component vector of float)
-0:71 Absolute value (global 2-component vector of float)
+0:71 all (global bool)
0:71 'inF0' (in 2-component vector of float)
-0:72 arc cosine (global 2-component vector of float)
+0:72 Absolute value (global 2-component vector of float)
0:72 'inF0' (in 2-component vector of float)
-0:73 any (global bool)
+0:73 arc cosine (global 2-component vector of float)
0:73 'inF0' (in 2-component vector of float)
-0:74 arc sine (global 2-component vector of float)
+0:74 any (global bool)
0:74 'inF0' (in 2-component vector of float)
-0:75 floatBitsToInt (global 2-component vector of int)
+0:75 arc sine (global 2-component vector of float)
0:75 'inF0' (in 2-component vector of float)
-0:76 floatBitsToUint (global 2-component vector of uint)
+0:76 floatBitsToInt (global 2-component vector of int)
0:76 'inF0' (in 2-component vector of float)
-0:77 intBitsToFloat (global 2-component vector of float)
-0:77 'inU0' (in 2-component vector of uint)
-0:79 arc tangent (global 2-component vector of float)
-0:79 'inF0' (in 2-component vector of float)
+0:77 floatBitsToUint (global 2-component vector of uint)
+0:77 'inF0' (in 2-component vector of float)
+0:78 intBitsToFloat (global 2-component vector of float)
+0:78 'inU0' (in 2-component vector of uint)
0:80 arc tangent (global 2-component vector of float)
0:80 'inF0' (in 2-component vector of float)
-0:80 'inF1' (in 2-component vector of float)
-0:81 Ceiling (global 2-component vector of float)
+0:81 arc tangent (global 2-component vector of float)
0:81 'inF0' (in 2-component vector of float)
-0:82 clamp (global 2-component vector of float)
+0:81 'inF1' (in 2-component vector of float)
+0:82 Ceiling (global 2-component vector of float)
0:82 'inF0' (in 2-component vector of float)
-0:82 'inF1' (in 2-component vector of float)
-0:82 'inF2' (in 2-component vector of float)
-0:83 cosine (global 2-component vector of float)
+0:83 clamp (global 2-component vector of float)
0:83 'inF0' (in 2-component vector of float)
-0:84 hyp. cosine (global 2-component vector of float)
+0:83 'inF1' (in 2-component vector of float)
+0:83 'inF2' (in 2-component vector of float)
+0:84 cosine (global 2-component vector of float)
0:84 'inF0' (in 2-component vector of float)
+0:85 hyp. cosine (global 2-component vector of float)
+0:85 'inF0' (in 2-component vector of float)
0:? bitCount (global 2-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
-0:86 degrees (global 2-component vector of float)
-0:86 'inF0' (in 2-component vector of float)
-0:87 distance (global float)
+0:87 degrees (global 2-component vector of float)
0:87 'inF0' (in 2-component vector of float)
-0:87 'inF1' (in 2-component vector of float)
-0:88 dot-product (global float)
+0:88 distance (global float)
0:88 'inF0' (in 2-component vector of float)
0:88 'inF1' (in 2-component vector of float)
-0:92 exp (global 2-component vector of float)
-0:92 'inF0' (in 2-component vector of float)
-0:93 exp2 (global 2-component vector of float)
+0:89 dot-product (global float)
+0:89 'inF0' (in 2-component vector of float)
+0:89 'inF1' (in 2-component vector of float)
+0:93 exp (global 2-component vector of float)
0:93 'inF0' (in 2-component vector of float)
-0:94 face-forward (global 2-component vector of float)
+0:94 exp2 (global 2-component vector of float)
0:94 'inF0' (in 2-component vector of float)
-0:94 'inF1' (in 2-component vector of float)
-0:94 'inF2' (in 2-component vector of float)
-0:95 findMSB (global int)
-0:95 Constant:
-0:95 7 (const int)
-0:96 findLSB (global int)
+0:95 face-forward (global 2-component vector of float)
+0:95 'inF0' (in 2-component vector of float)
+0:95 'inF1' (in 2-component vector of float)
+0:95 'inF2' (in 2-component vector of float)
+0:96 findMSB (global int)
0:96 Constant:
0:96 7 (const int)
-0:97 Floor (global 2-component vector of float)
-0:97 'inF0' (in 2-component vector of float)
-0:99 mod (global 2-component vector of float)
-0:99 'inF0' (in 2-component vector of float)
-0:99 'inF1' (in 2-component vector of float)
-0:100 Fraction (global 2-component vector of float)
+0:97 findLSB (global int)
+0:97 Constant:
+0:97 7 (const int)
+0:98 Floor (global 2-component vector of float)
+0:98 'inF0' (in 2-component vector of float)
+0:100 mod (global 2-component vector of float)
0:100 'inF0' (in 2-component vector of float)
-0:101 frexp (global 2-component vector of float)
+0:100 'inF1' (in 2-component vector of float)
+0:101 Fraction (global 2-component vector of float)
0:101 'inF0' (in 2-component vector of float)
-0:101 'inF1' (in 2-component vector of float)
-0:102 isinf (global 2-component vector of bool)
+0:102 frexp (global 2-component vector of float)
0:102 'inF0' (in 2-component vector of float)
-0:103 isnan (global 2-component vector of bool)
+0:102 'inF1' (in 2-component vector of float)
+0:103 isinf (global 2-component vector of bool)
0:103 'inF0' (in 2-component vector of float)
-0:104 ldexp (global 2-component vector of float)
+0:104 isnan (global 2-component vector of bool)
0:104 'inF0' (in 2-component vector of float)
-0:104 'inF1' (in 2-component vector of float)
-0:105 length (global float)
+0:105 ldexp (global 2-component vector of float)
0:105 'inF0' (in 2-component vector of float)
-0:106 log (global 2-component vector of float)
+0:105 'inF1' (in 2-component vector of float)
+0:106 mix (global 2-component vector of float)
0:106 'inF0' (in 2-component vector of float)
-0:107 vector-scale (temp 2-component vector of float)
-0:107 log2 (temp 2-component vector of float)
-0:107 'inF0' (in 2-component vector of float)
-0:107 Constant:
-0:107 0.301030
-0:108 log2 (global 2-component vector of float)
+0:106 'inF1' (in 2-component vector of float)
+0:106 'inF2' (in 2-component vector of float)
+0:107 length (global float)
+0:107 'inF0' (in 2-component vector of float)
+0:108 log (global 2-component vector of float)
0:108 'inF0' (in 2-component vector of float)
-0:109 max (global 2-component vector of float)
-0:109 'inF0' (in 2-component vector of float)
-0:109 'inF1' (in 2-component vector of float)
-0:110 min (global 2-component vector of float)
+0:109 vector-scale (temp 2-component vector of float)
+0:109 log2 (temp 2-component vector of float)
+0:109 'inF0' (in 2-component vector of float)
+0:109 Constant:
+0:109 0.301030
+0:110 log2 (global 2-component vector of float)
0:110 'inF0' (in 2-component vector of float)
-0:110 'inF1' (in 2-component vector of float)
-0:112 normalize (global 2-component vector of float)
+0:111 max (global 2-component vector of float)
+0:111 'inF0' (in 2-component vector of float)
+0:111 'inF1' (in 2-component vector of float)
+0:112 min (global 2-component vector of float)
0:112 'inF0' (in 2-component vector of float)
-0:113 pow (global 2-component vector of float)
-0:113 'inF0' (in 2-component vector of float)
-0:113 'inF1' (in 2-component vector of float)
-0:114 radians (global 2-component vector of float)
+0:112 'inF1' (in 2-component vector of float)
+0:114 normalize (global 2-component vector of float)
0:114 'inF0' (in 2-component vector of float)
-0:115 reflect (global 2-component vector of float)
+0:115 pow (global 2-component vector of float)
0:115 'inF0' (in 2-component vector of float)
0:115 'inF1' (in 2-component vector of float)
-0:116 refract (global 2-component vector of float)
+0:116 radians (global 2-component vector of float)
0:116 'inF0' (in 2-component vector of float)
-0:116 'inF1' (in 2-component vector of float)
-0:116 Constant:
-0:116 2.000000
+0:117 reflect (global 2-component vector of float)
+0:117 'inF0' (in 2-component vector of float)
+0:117 'inF1' (in 2-component vector of float)
+0:118 refract (global 2-component vector of float)
+0:118 'inF0' (in 2-component vector of float)
+0:118 'inF1' (in 2-component vector of float)
+0:118 Constant:
+0:118 2.000000
0:? bitFieldReverse (global 2-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
-0:118 roundEven (global 2-component vector of float)
-0:118 'inF0' (in 2-component vector of float)
-0:119 inverse sqrt (global 2-component vector of float)
-0:119 'inF0' (in 2-component vector of float)
-0:120 clamp (temp 2-component vector of float)
+0:120 roundEven (global 2-component vector of float)
0:120 'inF0' (in 2-component vector of float)
-0:120 Constant:
-0:120 0.000000
-0:120 Constant:
-0:120 1.000000
-0:121 Sign (global 2-component vector of float)
+0:121 inverse sqrt (global 2-component vector of float)
0:121 'inF0' (in 2-component vector of float)
-0:122 sine (global 2-component vector of float)
+0:122 clamp (temp 2-component vector of float)
0:122 'inF0' (in 2-component vector of float)
-0:123 Sequence
-0:123 move second child to first child (temp 2-component vector of float)
-0:123 'inF1' (in 2-component vector of float)
-0:123 sine (temp 2-component vector of float)
-0:123 'inF0' (in 2-component vector of float)
-0:123 move second child to first child (temp 2-component vector of float)
-0:123 'inF2' (in 2-component vector of float)
-0:123 cosine (temp 2-component vector of float)
-0:123 'inF0' (in 2-component vector of float)
-0:124 hyp. sine (global 2-component vector of float)
+0:122 Constant:
+0:122 0.000000
+0:122 Constant:
+0:122 1.000000
+0:123 Sign (global 2-component vector of float)
+0:123 'inF0' (in 2-component vector of float)
+0:124 sine (global 2-component vector of float)
0:124 'inF0' (in 2-component vector of float)
-0:125 smoothstep (global 2-component vector of float)
-0:125 'inF0' (in 2-component vector of float)
-0:125 'inF1' (in 2-component vector of float)
-0:125 'inF2' (in 2-component vector of float)
-0:126 sqrt (global 2-component vector of float)
+0:125 Sequence
+0:125 move second child to first child (temp 2-component vector of float)
+0:125 'inF1' (in 2-component vector of float)
+0:125 sine (temp 2-component vector of float)
+0:125 'inF0' (in 2-component vector of float)
+0:125 move second child to first child (temp 2-component vector of float)
+0:125 'inF2' (in 2-component vector of float)
+0:125 cosine (temp 2-component vector of float)
+0:125 'inF0' (in 2-component vector of float)
+0:126 hyp. sine (global 2-component vector of float)
0:126 'inF0' (in 2-component vector of float)
-0:127 step (global 2-component vector of float)
+0:127 smoothstep (global 2-component vector of float)
0:127 'inF0' (in 2-component vector of float)
0:127 'inF1' (in 2-component vector of float)
-0:128 tangent (global 2-component vector of float)
+0:127 'inF2' (in 2-component vector of float)
+0:128 sqrt (global 2-component vector of float)
0:128 'inF0' (in 2-component vector of float)
-0:129 hyp. tangent (global 2-component vector of float)
+0:129 step (global 2-component vector of float)
0:129 'inF0' (in 2-component vector of float)
-0:131 trunc (global 2-component vector of float)
+0:129 'inF1' (in 2-component vector of float)
+0:130 tangent (global 2-component vector of float)
+0:130 'inF0' (in 2-component vector of float)
+0:131 hyp. tangent (global 2-component vector of float)
0:131 'inF0' (in 2-component vector of float)
-0:134 Branch: Return with expression
+0:133 trunc (global 2-component vector of float)
+0:133 'inF0' (in 2-component vector of float)
+0:136 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:207 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
-0:138 Function Parameters:
-0:138 'inF0' (in 3-component vector of float)
-0:138 'inF1' (in 3-component vector of float)
-0:138 'inF2' (in 3-component vector of float)
-0:138 'inU0' (in 3-component vector of uint)
-0:138 'inU1' (in 3-component vector of uint)
+0:210 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
+0:140 Function Parameters:
+0:140 'inF0' (in 3-component vector of float)
+0:140 'inF1' (in 3-component vector of float)
+0:140 'inF2' (in 3-component vector of float)
+0:140 'inU0' (in 3-component vector of uint)
+0:140 'inU1' (in 3-component vector of uint)
0:? Sequence
-0:139 all (global bool)
-0:139 'inF0' (in 3-component vector of float)
-0:140 Absolute value (global 3-component vector of float)
-0:140 'inF0' (in 3-component vector of float)
-0:141 arc cosine (global 3-component vector of float)
+0:141 all (global bool)
0:141 'inF0' (in 3-component vector of float)
-0:142 any (global bool)
+0:142 Absolute value (global 3-component vector of float)
0:142 'inF0' (in 3-component vector of float)
-0:143 arc sine (global 3-component vector of float)
+0:143 arc cosine (global 3-component vector of float)
0:143 'inF0' (in 3-component vector of float)
-0:144 floatBitsToInt (global 3-component vector of int)
+0:144 any (global bool)
0:144 'inF0' (in 3-component vector of float)
-0:145 floatBitsToUint (global 3-component vector of uint)
+0:145 arc sine (global 3-component vector of float)
0:145 'inF0' (in 3-component vector of float)
-0:146 intBitsToFloat (global 3-component vector of float)
-0:146 'inU0' (in 3-component vector of uint)
-0:148 arc tangent (global 3-component vector of float)
-0:148 'inF0' (in 3-component vector of float)
-0:149 arc tangent (global 3-component vector of float)
-0:149 'inF0' (in 3-component vector of float)
-0:149 'inF1' (in 3-component vector of float)
-0:150 Ceiling (global 3-component vector of float)
+0:146 floatBitsToInt (global 3-component vector of int)
+0:146 'inF0' (in 3-component vector of float)
+0:147 floatBitsToUint (global 3-component vector of uint)
+0:147 'inF0' (in 3-component vector of float)
+0:148 intBitsToFloat (global 3-component vector of float)
+0:148 'inU0' (in 3-component vector of uint)
+0:150 arc tangent (global 3-component vector of float)
0:150 'inF0' (in 3-component vector of float)
-0:151 clamp (global 3-component vector of float)
+0:151 arc tangent (global 3-component vector of float)
0:151 'inF0' (in 3-component vector of float)
0:151 'inF1' (in 3-component vector of float)
-0:151 'inF2' (in 3-component vector of float)
-0:152 cosine (global 3-component vector of float)
+0:152 Ceiling (global 3-component vector of float)
0:152 'inF0' (in 3-component vector of float)
-0:153 hyp. cosine (global 3-component vector of float)
+0:153 clamp (global 3-component vector of float)
0:153 'inF0' (in 3-component vector of float)
+0:153 'inF1' (in 3-component vector of float)
+0:153 'inF2' (in 3-component vector of float)
+0:154 cosine (global 3-component vector of float)
+0:154 'inF0' (in 3-component vector of float)
+0:155 hyp. cosine (global 3-component vector of float)
+0:155 'inF0' (in 3-component vector of float)
0:? bitCount (global 3-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
0:? 5 (const uint)
-0:155 cross-product (global 3-component vector of float)
-0:155 'inF0' (in 3-component vector of float)
-0:155 'inF1' (in 3-component vector of float)
-0:156 degrees (global 3-component vector of float)
-0:156 'inF0' (in 3-component vector of float)
-0:157 distance (global float)
+0:157 cross-product (global 3-component vector of float)
0:157 'inF0' (in 3-component vector of float)
0:157 'inF1' (in 3-component vector of float)
-0:158 dot-product (global float)
+0:158 degrees (global 3-component vector of float)
0:158 'inF0' (in 3-component vector of float)
-0:158 'inF1' (in 3-component vector of float)
-0:162 exp (global 3-component vector of float)
-0:162 'inF0' (in 3-component vector of float)
-0:163 exp2 (global 3-component vector of float)
-0:163 'inF0' (in 3-component vector of float)
-0:164 face-forward (global 3-component vector of float)
+0:159 distance (global float)
+0:159 'inF0' (in 3-component vector of float)
+0:159 'inF1' (in 3-component vector of float)
+0:160 dot-product (global float)
+0:160 'inF0' (in 3-component vector of float)
+0:160 'inF1' (in 3-component vector of float)
+0:164 exp (global 3-component vector of float)
0:164 'inF0' (in 3-component vector of float)
-0:164 'inF1' (in 3-component vector of float)
-0:164 'inF2' (in 3-component vector of float)
-0:165 findMSB (global int)
-0:165 Constant:
-0:165 7 (const int)
-0:166 findLSB (global int)
-0:166 Constant:
-0:166 7 (const int)
-0:167 Floor (global 3-component vector of float)
-0:167 'inF0' (in 3-component vector of float)
-0:169 mod (global 3-component vector of float)
+0:165 exp2 (global 3-component vector of float)
+0:165 'inF0' (in 3-component vector of float)
+0:166 face-forward (global 3-component vector of float)
+0:166 'inF0' (in 3-component vector of float)
+0:166 'inF1' (in 3-component vector of float)
+0:166 'inF2' (in 3-component vector of float)
+0:167 findMSB (global int)
+0:167 Constant:
+0:167 7 (const int)
+0:168 findLSB (global int)
+0:168 Constant:
+0:168 7 (const int)
+0:169 Floor (global 3-component vector of float)
0:169 'inF0' (in 3-component vector of float)
-0:169 'inF1' (in 3-component vector of float)
-0:170 Fraction (global 3-component vector of float)
-0:170 'inF0' (in 3-component vector of float)
-0:171 frexp (global 3-component vector of float)
+0:171 mod (global 3-component vector of float)
0:171 'inF0' (in 3-component vector of float)
0:171 'inF1' (in 3-component vector of float)
-0:172 isinf (global 3-component vector of bool)
+0:172 Fraction (global 3-component vector of float)
0:172 'inF0' (in 3-component vector of float)
-0:173 isnan (global 3-component vector of bool)
+0:173 frexp (global 3-component vector of float)
0:173 'inF0' (in 3-component vector of float)
-0:174 ldexp (global 3-component vector of float)
+0:173 'inF1' (in 3-component vector of float)
+0:174 isinf (global 3-component vector of bool)
0:174 'inF0' (in 3-component vector of float)
-0:174 'inF1' (in 3-component vector of float)
-0:175 length (global float)
+0:175 isnan (global 3-component vector of bool)
0:175 'inF0' (in 3-component vector of float)
-0:176 log (global 3-component vector of float)
+0:176 ldexp (global 3-component vector of float)
0:176 'inF0' (in 3-component vector of float)
-0:177 vector-scale (temp 3-component vector of float)
-0:177 log2 (temp 3-component vector of float)
-0:177 'inF0' (in 3-component vector of float)
-0:177 Constant:
-0:177 0.301030
-0:178 log2 (global 3-component vector of float)
+0:176 'inF1' (in 3-component vector of float)
+0:177 mix (global 3-component vector of float)
+0:177 'inF0' (in 3-component vector of float)
+0:177 'inF1' (in 3-component vector of float)
+0:177 'inF2' (in 3-component vector of float)
+0:178 length (global float)
0:178 'inF0' (in 3-component vector of float)
-0:179 max (global 3-component vector of float)
+0:179 log (global 3-component vector of float)
0:179 'inF0' (in 3-component vector of float)
-0:179 'inF1' (in 3-component vector of float)
-0:180 min (global 3-component vector of float)
-0:180 'inF0' (in 3-component vector of float)
-0:180 'inF1' (in 3-component vector of float)
-0:182 normalize (global 3-component vector of float)
+0:180 vector-scale (temp 3-component vector of float)
+0:180 log2 (temp 3-component vector of float)
+0:180 'inF0' (in 3-component vector of float)
+0:180 Constant:
+0:180 0.301030
+0:181 log2 (global 3-component vector of float)
+0:181 'inF0' (in 3-component vector of float)
+0:182 max (global 3-component vector of float)
0:182 'inF0' (in 3-component vector of float)
-0:183 pow (global 3-component vector of float)
+0:182 'inF1' (in 3-component vector of float)
+0:183 min (global 3-component vector of float)
0:183 'inF0' (in 3-component vector of float)
0:183 'inF1' (in 3-component vector of float)
-0:184 radians (global 3-component vector of float)
-0:184 'inF0' (in 3-component vector of float)
-0:185 reflect (global 3-component vector of float)
+0:185 normalize (global 3-component vector of float)
0:185 'inF0' (in 3-component vector of float)
-0:185 'inF1' (in 3-component vector of float)
-0:186 refract (global 3-component vector of float)
+0:186 pow (global 3-component vector of float)
0:186 'inF0' (in 3-component vector of float)
0:186 'inF1' (in 3-component vector of float)
-0:186 Constant:
-0:186 2.000000
+0:187 radians (global 3-component vector of float)
+0:187 'inF0' (in 3-component vector of float)
+0:188 reflect (global 3-component vector of float)
+0:188 'inF0' (in 3-component vector of float)
+0:188 'inF1' (in 3-component vector of float)
+0:189 refract (global 3-component vector of float)
+0:189 'inF0' (in 3-component vector of float)
+0:189 'inF1' (in 3-component vector of float)
+0:189 Constant:
+0:189 2.000000
0:? bitFieldReverse (global 3-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
-0:188 roundEven (global 3-component vector of float)
-0:188 'inF0' (in 3-component vector of float)
-0:189 inverse sqrt (global 3-component vector of float)
-0:189 'inF0' (in 3-component vector of float)
-0:190 clamp (temp 3-component vector of float)
-0:190 'inF0' (in 3-component vector of float)
-0:190 Constant:
-0:190 0.000000
-0:190 Constant:
-0:190 1.000000
-0:191 Sign (global 3-component vector of float)
+0:191 roundEven (global 3-component vector of float)
0:191 'inF0' (in 3-component vector of float)
-0:192 sine (global 3-component vector of float)
+0:192 inverse sqrt (global 3-component vector of float)
0:192 'inF0' (in 3-component vector of float)
-0:193 Sequence
-0:193 move second child to first child (temp 3-component vector of float)
-0:193 'inF1' (in 3-component vector of float)
-0:193 sine (temp 3-component vector of float)
-0:193 'inF0' (in 3-component vector of float)
-0:193 move second child to first child (temp 3-component vector of float)
-0:193 'inF2' (in 3-component vector of float)
-0:193 cosine (temp 3-component vector of float)
-0:193 'inF0' (in 3-component vector of float)
-0:194 hyp. sine (global 3-component vector of float)
+0:193 clamp (temp 3-component vector of float)
+0:193 'inF0' (in 3-component vector of float)
+0:193 Constant:
+0:193 0.000000
+0:193 Constant:
+0:193 1.000000
+0:194 Sign (global 3-component vector of float)
0:194 'inF0' (in 3-component vector of float)
-0:195 smoothstep (global 3-component vector of float)
+0:195 sine (global 3-component vector of float)
0:195 'inF0' (in 3-component vector of float)
-0:195 'inF1' (in 3-component vector of float)
-0:195 'inF2' (in 3-component vector of float)
-0:196 sqrt (global 3-component vector of float)
-0:196 'inF0' (in 3-component vector of float)
-0:197 step (global 3-component vector of float)
+0:196 Sequence
+0:196 move second child to first child (temp 3-component vector of float)
+0:196 'inF1' (in 3-component vector of float)
+0:196 sine (temp 3-component vector of float)
+0:196 'inF0' (in 3-component vector of float)
+0:196 move second child to first child (temp 3-component vector of float)
+0:196 'inF2' (in 3-component vector of float)
+0:196 cosine (temp 3-component vector of float)
+0:196 'inF0' (in 3-component vector of float)
+0:197 hyp. sine (global 3-component vector of float)
0:197 'inF0' (in 3-component vector of float)
-0:197 'inF1' (in 3-component vector of float)
-0:198 tangent (global 3-component vector of float)
+0:198 smoothstep (global 3-component vector of float)
0:198 'inF0' (in 3-component vector of float)
-0:199 hyp. tangent (global 3-component vector of float)
+0:198 'inF1' (in 3-component vector of float)
+0:198 'inF2' (in 3-component vector of float)
+0:199 sqrt (global 3-component vector of float)
0:199 'inF0' (in 3-component vector of float)
-0:201 trunc (global 3-component vector of float)
+0:200 step (global 3-component vector of float)
+0:200 'inF0' (in 3-component vector of float)
+0:200 'inF1' (in 3-component vector of float)
+0:201 tangent (global 3-component vector of float)
0:201 'inF0' (in 3-component vector of float)
-0:204 Branch: Return with expression
+0:202 hyp. tangent (global 3-component vector of float)
+0:202 'inF0' (in 3-component vector of float)
+0:204 trunc (global 3-component vector of float)
+0:204 'inF0' (in 3-component vector of float)
+0:207 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:330 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
-0:208 Function Parameters:
-0:208 'inF0' (in 4-component vector of float)
-0:208 'inF1' (in 4-component vector of float)
-0:208 'inF2' (in 4-component vector of float)
-0:208 'inU0' (in 4-component vector of uint)
-0:208 'inU1' (in 4-component vector of uint)
+0:335 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
+0:211 Function Parameters:
+0:211 'inF0' (in 4-component vector of float)
+0:211 'inF1' (in 4-component vector of float)
+0:211 'inF2' (in 4-component vector of float)
+0:211 'inU0' (in 4-component vector of uint)
+0:211 'inU1' (in 4-component vector of uint)
0:? Sequence
-0:209 all (global bool)
-0:209 'inF0' (in 4-component vector of float)
-0:210 Absolute value (global 4-component vector of float)
-0:210 'inF0' (in 4-component vector of float)
-0:211 arc cosine (global 4-component vector of float)
-0:211 'inF0' (in 4-component vector of float)
-0:212 any (global bool)
+0:212 all (global bool)
0:212 'inF0' (in 4-component vector of float)
-0:213 arc sine (global 4-component vector of float)
+0:213 Absolute value (global 4-component vector of float)
0:213 'inF0' (in 4-component vector of float)
-0:214 floatBitsToInt (global 4-component vector of int)
+0:214 arc cosine (global 4-component vector of float)
0:214 'inF0' (in 4-component vector of float)
-0:215 floatBitsToUint (global 4-component vector of uint)
+0:215 any (global bool)
0:215 'inF0' (in 4-component vector of float)
-0:216 intBitsToFloat (global 4-component vector of float)
-0:216 'inU0' (in 4-component vector of uint)
-0:218 arc tangent (global 4-component vector of float)
+0:216 arc sine (global 4-component vector of float)
+0:216 'inF0' (in 4-component vector of float)
+0:217 floatBitsToInt (global 4-component vector of int)
+0:217 'inF0' (in 4-component vector of float)
+0:218 floatBitsToUint (global 4-component vector of uint)
0:218 'inF0' (in 4-component vector of float)
-0:219 arc tangent (global 4-component vector of float)
-0:219 'inF0' (in 4-component vector of float)
-0:219 'inF1' (in 4-component vector of float)
-0:220 Ceiling (global 4-component vector of float)
-0:220 'inF0' (in 4-component vector of float)
-0:221 clamp (global 4-component vector of float)
+0:219 intBitsToFloat (global 4-component vector of float)
+0:219 'inU0' (in 4-component vector of uint)
+0:221 arc tangent (global 4-component vector of float)
0:221 'inF0' (in 4-component vector of float)
-0:221 'inF1' (in 4-component vector of float)
-0:221 'inF2' (in 4-component vector of float)
-0:222 cosine (global 4-component vector of float)
+0:222 arc tangent (global 4-component vector of float)
0:222 'inF0' (in 4-component vector of float)
-0:223 hyp. cosine (global 4-component vector of float)
+0:222 'inF1' (in 4-component vector of float)
+0:223 Ceiling (global 4-component vector of float)
0:223 'inF0' (in 4-component vector of float)
+0:224 clamp (global 4-component vector of float)
+0:224 'inF0' (in 4-component vector of float)
+0:224 'inF1' (in 4-component vector of float)
+0:224 'inF2' (in 4-component vector of float)
+0:225 cosine (global 4-component vector of float)
+0:225 'inF0' (in 4-component vector of float)
+0:226 hyp. cosine (global 4-component vector of float)
+0:226 'inF0' (in 4-component vector of float)
0:? bitCount (global 4-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
0:? 5 (const uint)
0:? 2 (const uint)
-0:225 degrees (global 4-component vector of float)
-0:225 'inF0' (in 4-component vector of float)
-0:226 distance (global float)
-0:226 'inF0' (in 4-component vector of float)
-0:226 'inF1' (in 4-component vector of float)
-0:227 dot-product (global float)
-0:227 'inF0' (in 4-component vector of float)
-0:227 'inF1' (in 4-component vector of float)
-0:228 Construct vec4 (temp 4-component vector of float)
-0:228 Constant:
-0:228 1.000000
-0:228 component-wise multiply (temp float)
-0:228 direct index (temp float)
-0:228 'inF0' (in 4-component vector of float)
-0:228 Constant:
-0:228 1 (const int)
-0:228 direct index (temp float)
-0:228 'inF1' (in 4-component vector of float)
-0:228 Constant:
-0:228 1 (const int)
-0:228 direct index (temp float)
-0:228 'inF0' (in 4-component vector of float)
-0:228 Constant:
-0:228 2 (const int)
-0:228 direct index (temp float)
-0:228 'inF1' (in 4-component vector of float)
-0:228 Constant:
-0:228 3 (const int)
-0:232 exp (global 4-component vector of float)
-0:232 'inF0' (in 4-component vector of float)
-0:233 exp2 (global 4-component vector of float)
-0:233 'inF0' (in 4-component vector of float)
-0:234 face-forward (global 4-component vector of float)
-0:234 'inF0' (in 4-component vector of float)
-0:234 'inF1' (in 4-component vector of float)
-0:234 'inF2' (in 4-component vector of float)
-0:235 findMSB (global int)
-0:235 Constant:
-0:235 7 (const int)
-0:236 findLSB (global int)
-0:236 Constant:
-0:236 7 (const int)
-0:237 Floor (global 4-component vector of float)
+0:228 degrees (global 4-component vector of float)
+0:228 'inF0' (in 4-component vector of float)
+0:229 distance (global float)
+0:229 'inF0' (in 4-component vector of float)
+0:229 'inF1' (in 4-component vector of float)
+0:230 dot-product (global float)
+0:230 'inF0' (in 4-component vector of float)
+0:230 'inF1' (in 4-component vector of float)
+0:231 Construct vec4 (temp 4-component vector of float)
+0:231 Constant:
+0:231 1.000000
+0:231 component-wise multiply (temp float)
+0:231 direct index (temp float)
+0:231 'inF0' (in 4-component vector of float)
+0:231 Constant:
+0:231 1 (const int)
+0:231 direct index (temp float)
+0:231 'inF1' (in 4-component vector of float)
+0:231 Constant:
+0:231 1 (const int)
+0:231 direct index (temp float)
+0:231 'inF0' (in 4-component vector of float)
+0:231 Constant:
+0:231 2 (const int)
+0:231 direct index (temp float)
+0:231 'inF1' (in 4-component vector of float)
+0:231 Constant:
+0:231 3 (const int)
+0:235 exp (global 4-component vector of float)
+0:235 'inF0' (in 4-component vector of float)
+0:236 exp2 (global 4-component vector of float)
+0:236 'inF0' (in 4-component vector of float)
+0:237 face-forward (global 4-component vector of float)
0:237 'inF0' (in 4-component vector of float)
-0:239 mod (global 4-component vector of float)
-0:239 'inF0' (in 4-component vector of float)
-0:239 'inF1' (in 4-component vector of float)
-0:240 Fraction (global 4-component vector of float)
+0:237 'inF1' (in 4-component vector of float)
+0:237 'inF2' (in 4-component vector of float)
+0:238 findMSB (global int)
+0:238 Constant:
+0:238 7 (const int)
+0:239 findLSB (global int)
+0:239 Constant:
+0:239 7 (const int)
+0:240 Floor (global 4-component vector of float)
0:240 'inF0' (in 4-component vector of float)
-0:241 frexp (global 4-component vector of float)
-0:241 'inF0' (in 4-component vector of float)
-0:241 'inF1' (in 4-component vector of float)
-0:242 isinf (global 4-component vector of bool)
+0:242 mod (global 4-component vector of float)
0:242 'inF0' (in 4-component vector of float)
-0:243 isnan (global 4-component vector of bool)
+0:242 'inF1' (in 4-component vector of float)
+0:243 Fraction (global 4-component vector of float)
0:243 'inF0' (in 4-component vector of float)
-0:244 ldexp (global 4-component vector of float)
+0:244 frexp (global 4-component vector of float)
0:244 'inF0' (in 4-component vector of float)
0:244 'inF1' (in 4-component vector of float)
-0:245 length (global float)
+0:245 isinf (global 4-component vector of bool)
0:245 'inF0' (in 4-component vector of float)
-0:246 log (global 4-component vector of float)
+0:246 isnan (global 4-component vector of bool)
0:246 'inF0' (in 4-component vector of float)
-0:247 vector-scale (temp 4-component vector of float)
-0:247 log2 (temp 4-component vector of float)
-0:247 'inF0' (in 4-component vector of float)
-0:247 Constant:
-0:247 0.301030
-0:248 log2 (global 4-component vector of float)
+0:247 ldexp (global 4-component vector of float)
+0:247 'inF0' (in 4-component vector of float)
+0:247 'inF1' (in 4-component vector of float)
+0:248 mix (global 4-component vector of float)
0:248 'inF0' (in 4-component vector of float)
-0:249 max (global 4-component vector of float)
+0:248 'inF1' (in 4-component vector of float)
+0:248 'inF2' (in 4-component vector of float)
+0:249 length (global float)
0:249 'inF0' (in 4-component vector of float)
-0:249 'inF1' (in 4-component vector of float)
-0:250 min (global 4-component vector of float)
+0:250 log (global 4-component vector of float)
0:250 'inF0' (in 4-component vector of float)
-0:250 'inF1' (in 4-component vector of float)
-0:252 normalize (global 4-component vector of float)
+0:251 vector-scale (temp 4-component vector of float)
+0:251 log2 (temp 4-component vector of float)
+0:251 'inF0' (in 4-component vector of float)
+0:251 Constant:
+0:251 0.301030
+0:252 log2 (global 4-component vector of float)
0:252 'inF0' (in 4-component vector of float)
-0:253 pow (global 4-component vector of float)
+0:253 max (global 4-component vector of float)
0:253 'inF0' (in 4-component vector of float)
0:253 'inF1' (in 4-component vector of float)
-0:254 radians (global 4-component vector of float)
+0:254 min (global 4-component vector of float)
0:254 'inF0' (in 4-component vector of float)
-0:255 reflect (global 4-component vector of float)
-0:255 'inF0' (in 4-component vector of float)
-0:255 'inF1' (in 4-component vector of float)
-0:256 refract (global 4-component vector of float)
+0:254 'inF1' (in 4-component vector of float)
+0:256 normalize (global 4-component vector of float)
0:256 'inF0' (in 4-component vector of float)
-0:256 'inF1' (in 4-component vector of float)
-0:256 Constant:
-0:256 2.000000
+0:257 pow (global 4-component vector of float)
+0:257 'inF0' (in 4-component vector of float)
+0:257 'inF1' (in 4-component vector of float)
+0:258 radians (global 4-component vector of float)
+0:258 'inF0' (in 4-component vector of float)
+0:259 reflect (global 4-component vector of float)
+0:259 'inF0' (in 4-component vector of float)
+0:259 'inF1' (in 4-component vector of float)
+0:260 refract (global 4-component vector of float)
+0:260 'inF0' (in 4-component vector of float)
+0:260 'inF1' (in 4-component vector of float)
+0:260 Constant:
+0:260 2.000000
0:? bitFieldReverse (global 4-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
-0:258 roundEven (global 4-component vector of float)
-0:258 'inF0' (in 4-component vector of float)
-0:259 inverse sqrt (global 4-component vector of float)
-0:259 'inF0' (in 4-component vector of float)
-0:260 clamp (temp 4-component vector of float)
-0:260 'inF0' (in 4-component vector of float)
-0:260 Constant:
-0:260 0.000000
-0:260 Constant:
-0:260 1.000000
-0:261 Sign (global 4-component vector of float)
-0:261 'inF0' (in 4-component vector of float)
-0:262 sine (global 4-component vector of float)
+0:262 roundEven (global 4-component vector of float)
0:262 'inF0' (in 4-component vector of float)
-0:263 Sequence
-0:263 move second child to first child (temp 4-component vector of float)
-0:263 'inF1' (in 4-component vector of float)
-0:263 sine (temp 4-component vector of float)
-0:263 'inF0' (in 4-component vector of float)
-0:263 move second child to first child (temp 4-component vector of float)
-0:263 'inF2' (in 4-component vector of float)
-0:263 cosine (temp 4-component vector of float)
-0:263 'inF0' (in 4-component vector of float)
-0:264 hyp. sine (global 4-component vector of float)
+0:263 inverse sqrt (global 4-component vector of float)
+0:263 'inF0' (in 4-component vector of float)
+0:264 clamp (temp 4-component vector of float)
0:264 'inF0' (in 4-component vector of float)
-0:265 smoothstep (global 4-component vector of float)
+0:264 Constant:
+0:264 0.000000
+0:264 Constant:
+0:264 1.000000
+0:265 Sign (global 4-component vector of float)
0:265 'inF0' (in 4-component vector of float)
-0:265 'inF1' (in 4-component vector of float)
-0:265 'inF2' (in 4-component vector of float)
-0:266 sqrt (global 4-component vector of float)
+0:266 sine (global 4-component vector of float)
0:266 'inF0' (in 4-component vector of float)
-0:267 step (global 4-component vector of float)
-0:267 'inF0' (in 4-component vector of float)
-0:267 'inF1' (in 4-component vector of float)
-0:268 tangent (global 4-component vector of float)
+0:267 Sequence
+0:267 move second child to first child (temp 4-component vector of float)
+0:267 'inF1' (in 4-component vector of float)
+0:267 sine (temp 4-component vector of float)
+0:267 'inF0' (in 4-component vector of float)
+0:267 move second child to first child (temp 4-component vector of float)
+0:267 'inF2' (in 4-component vector of float)
+0:267 cosine (temp 4-component vector of float)
+0:267 'inF0' (in 4-component vector of float)
+0:268 hyp. sine (global 4-component vector of float)
0:268 'inF0' (in 4-component vector of float)
-0:269 hyp. tangent (global 4-component vector of float)
+0:269 smoothstep (global 4-component vector of float)
0:269 'inF0' (in 4-component vector of float)
-0:271 trunc (global 4-component vector of float)
+0:269 'inF1' (in 4-component vector of float)
+0:269 'inF2' (in 4-component vector of float)
+0:270 sqrt (global 4-component vector of float)
+0:270 'inF0' (in 4-component vector of float)
+0:271 step (global 4-component vector of float)
0:271 'inF0' (in 4-component vector of float)
-0:274 Branch: Return with expression
+0:271 'inF1' (in 4-component vector of float)
+0:272 tangent (global 4-component vector of float)
+0:272 'inF0' (in 4-component vector of float)
+0:273 hyp. tangent (global 4-component vector of float)
+0:273 'inF0' (in 4-component vector of float)
+0:275 trunc (global 4-component vector of float)
+0:275 'inF0' (in 4-component vector of float)
+0:278 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:339 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
-0:331 Function Parameters:
-0:331 'inF0' (in 2X2 matrix of float)
-0:331 'inF1' (in 2X2 matrix of float)
-0:331 'inF2' (in 2X2 matrix of float)
+0:344 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:336 Function Parameters:
+0:336 'inF0' (in 2X2 matrix of float)
+0:336 'inF1' (in 2X2 matrix of float)
+0:336 'inF2' (in 2X2 matrix of float)
0:? Sequence
-0:333 all (global bool)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 Absolute value (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 arc cosine (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 any (global bool)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 arc sine (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 arc tangent (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 arc tangent (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 'inF1' (in 2X2 matrix of float)
-0:333 Ceiling (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 clamp (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 'inF1' (in 2X2 matrix of float)
-0:333 'inF2' (in 2X2 matrix of float)
-0:333 cosine (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 hyp. cosine (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 degrees (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 determinant (global float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 exp (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 exp2 (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 findMSB (global int)
-0:333 Constant:
-0:333 7 (const int)
-0:333 findLSB (global int)
-0:333 Constant:
-0:333 7 (const int)
-0:333 Floor (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 mod (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 'inF1' (in 2X2 matrix of float)
-0:333 Fraction (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 frexp (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 'inF1' (in 2X2 matrix of float)
-0:333 ldexp (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 'inF1' (in 2X2 matrix of float)
-0:333 log (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 matrix-scale (temp 2X2 matrix of float)
-0:333 log2 (temp 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 Constant:
-0:333 0.301030
-0:333 log2 (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 max (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 'inF1' (in 2X2 matrix of float)
-0:333 min (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 'inF1' (in 2X2 matrix of float)
-0:333 pow (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 'inF1' (in 2X2 matrix of float)
-0:333 radians (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 roundEven (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 inverse sqrt (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 clamp (temp 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 Constant:
-0:333 0.000000
-0:333 Constant:
-0:333 1.000000
-0:333 Sign (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 sine (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 Sequence
-0:333 move second child to first child (temp 2X2 matrix of float)
-0:333 'inF1' (in 2X2 matrix of float)
-0:333 sine (temp 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 move second child to first child (temp 2X2 matrix of float)
-0:333 'inF2' (in 2X2 matrix of float)
-0:333 cosine (temp 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 hyp. sine (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 smoothstep (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 'inF1' (in 2X2 matrix of float)
-0:333 'inF2' (in 2X2 matrix of float)
-0:333 sqrt (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 step (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 'inF1' (in 2X2 matrix of float)
-0:333 tangent (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 hyp. tangent (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 transpose (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 trunc (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:336 Branch: Return with expression
+0:338 all (global bool)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 Absolute value (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 arc cosine (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 any (global bool)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 arc sine (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 arc tangent (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 arc tangent (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 Ceiling (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 clamp (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 'inF2' (in 2X2 matrix of float)
+0:338 cosine (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 hyp. cosine (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 degrees (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 determinant (global float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 exp (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 exp2 (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 findMSB (global int)
+0:338 Constant:
+0:338 7 (const int)
+0:338 findLSB (global int)
+0:338 Constant:
+0:338 7 (const int)
+0:338 Floor (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 mod (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 Fraction (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 frexp (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 ldexp (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 mix (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 'inF2' (in 2X2 matrix of float)
+0:338 log (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 matrix-scale (temp 2X2 matrix of float)
+0:338 log2 (temp 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 Constant:
+0:338 0.301030
+0:338 log2 (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 max (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 min (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 pow (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 radians (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 roundEven (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 inverse sqrt (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 clamp (temp 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 Constant:
+0:338 0.000000
+0:338 Constant:
+0:338 1.000000
+0:338 Sign (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 sine (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 Sequence
+0:338 move second child to first child (temp 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 sine (temp 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 move second child to first child (temp 2X2 matrix of float)
+0:338 'inF2' (in 2X2 matrix of float)
+0:338 cosine (temp 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 hyp. sine (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 smoothstep (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 'inF2' (in 2X2 matrix of float)
+0:338 sqrt (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 step (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 tangent (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 hyp. tangent (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 transpose (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 trunc (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:341 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:348 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
-0:340 Function Parameters:
-0:340 'inF0' (in 3X3 matrix of float)
-0:340 'inF1' (in 3X3 matrix of float)
-0:340 'inF2' (in 3X3 matrix of float)
+0:353 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:345 Function Parameters:
+0:345 'inF0' (in 3X3 matrix of float)
+0:345 'inF1' (in 3X3 matrix of float)
+0:345 'inF2' (in 3X3 matrix of float)
0:? Sequence
-0:342 all (global bool)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 Absolute value (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 arc cosine (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 any (global bool)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 arc sine (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 arc tangent (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 arc tangent (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 'inF1' (in 3X3 matrix of float)
-0:342 Ceiling (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 clamp (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 'inF1' (in 3X3 matrix of float)
-0:342 'inF2' (in 3X3 matrix of float)
-0:342 cosine (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 hyp. cosine (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 degrees (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 determinant (global float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 exp (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 exp2 (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 findMSB (global int)
-0:342 Constant:
-0:342 7 (const int)
-0:342 findLSB (global int)
-0:342 Constant:
-0:342 7 (const int)
-0:342 Floor (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 mod (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 'inF1' (in 3X3 matrix of float)
-0:342 Fraction (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 frexp (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 'inF1' (in 3X3 matrix of float)
-0:342 ldexp (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 'inF1' (in 3X3 matrix of float)
-0:342 log (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 matrix-scale (temp 3X3 matrix of float)
-0:342 log2 (temp 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 Constant:
-0:342 0.301030
-0:342 log2 (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 max (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 'inF1' (in 3X3 matrix of float)
-0:342 min (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 'inF1' (in 3X3 matrix of float)
-0:342 pow (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 'inF1' (in 3X3 matrix of float)
-0:342 radians (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 roundEven (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 inverse sqrt (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 clamp (temp 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 Constant:
-0:342 0.000000
-0:342 Constant:
-0:342 1.000000
-0:342 Sign (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 sine (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 Sequence
-0:342 move second child to first child (temp 3X3 matrix of float)
-0:342 'inF1' (in 3X3 matrix of float)
-0:342 sine (temp 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 move second child to first child (temp 3X3 matrix of float)
-0:342 'inF2' (in 3X3 matrix of float)
-0:342 cosine (temp 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 hyp. sine (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 smoothstep (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 'inF1' (in 3X3 matrix of float)
-0:342 'inF2' (in 3X3 matrix of float)
-0:342 sqrt (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 step (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 'inF1' (in 3X3 matrix of float)
-0:342 tangent (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 hyp. tangent (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 transpose (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 trunc (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:345 Branch: Return with expression
+0:347 all (global bool)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 Absolute value (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 arc cosine (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 any (global bool)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 arc sine (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 arc tangent (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 arc tangent (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 Ceiling (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 clamp (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 'inF2' (in 3X3 matrix of float)
+0:347 cosine (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 hyp. cosine (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 degrees (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 determinant (global float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 exp (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 exp2 (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 findMSB (global int)
+0:347 Constant:
+0:347 7 (const int)
+0:347 findLSB (global int)
+0:347 Constant:
+0:347 7 (const int)
+0:347 Floor (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 mod (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 Fraction (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 frexp (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 ldexp (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 mix (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 'inF2' (in 3X3 matrix of float)
+0:347 log (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 matrix-scale (temp 3X3 matrix of float)
+0:347 log2 (temp 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 Constant:
+0:347 0.301030
+0:347 log2 (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 max (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 min (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 pow (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 radians (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 roundEven (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 inverse sqrt (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 clamp (temp 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 Constant:
+0:347 0.000000
+0:347 Constant:
+0:347 1.000000
+0:347 Sign (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 sine (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 Sequence
+0:347 move second child to first child (temp 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 sine (temp 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 move second child to first child (temp 3X3 matrix of float)
+0:347 'inF2' (in 3X3 matrix of float)
+0:347 cosine (temp 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 hyp. sine (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 smoothstep (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 'inF2' (in 3X3 matrix of float)
+0:347 sqrt (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 step (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 tangent (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 hyp. tangent (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 transpose (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 trunc (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:350 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
@@ -922,127 +946,131 @@
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:369 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
-0:349 Function Parameters:
-0:349 'inF0' (in 4X4 matrix of float)
-0:349 'inF1' (in 4X4 matrix of float)
-0:349 'inF2' (in 4X4 matrix of float)
+0:374 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:354 Function Parameters:
+0:354 'inF0' (in 4X4 matrix of float)
+0:354 'inF1' (in 4X4 matrix of float)
+0:354 'inF2' (in 4X4 matrix of float)
0:? Sequence
-0:351 all (global bool)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 Absolute value (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 arc cosine (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 any (global bool)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 arc sine (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 arc tangent (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 arc tangent (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 'inF1' (in 4X4 matrix of float)
-0:351 Ceiling (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 clamp (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 'inF1' (in 4X4 matrix of float)
-0:351 'inF2' (in 4X4 matrix of float)
-0:351 cosine (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 hyp. cosine (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 degrees (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 determinant (global float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 exp (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 exp2 (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 findMSB (global int)
-0:351 Constant:
-0:351 7 (const int)
-0:351 findLSB (global int)
-0:351 Constant:
-0:351 7 (const int)
-0:351 Floor (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 mod (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 'inF1' (in 4X4 matrix of float)
-0:351 Fraction (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 frexp (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 'inF1' (in 4X4 matrix of float)
-0:351 ldexp (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 'inF1' (in 4X4 matrix of float)
-0:351 log (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 matrix-scale (temp 4X4 matrix of float)
-0:351 log2 (temp 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 Constant:
-0:351 0.301030
-0:351 log2 (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 max (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 'inF1' (in 4X4 matrix of float)
-0:351 min (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 'inF1' (in 4X4 matrix of float)
-0:351 pow (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 'inF1' (in 4X4 matrix of float)
-0:351 radians (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 roundEven (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 inverse sqrt (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 clamp (temp 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 Constant:
-0:351 0.000000
-0:351 Constant:
-0:351 1.000000
-0:351 Sign (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 sine (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 Sequence
-0:351 move second child to first child (temp 4X4 matrix of float)
-0:351 'inF1' (in 4X4 matrix of float)
-0:351 sine (temp 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 move second child to first child (temp 4X4 matrix of float)
-0:351 'inF2' (in 4X4 matrix of float)
-0:351 cosine (temp 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 hyp. sine (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 smoothstep (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 'inF1' (in 4X4 matrix of float)
-0:351 'inF2' (in 4X4 matrix of float)
-0:351 sqrt (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 step (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 'inF1' (in 4X4 matrix of float)
-0:351 tangent (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 hyp. tangent (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 transpose (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 trunc (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:354 Branch: Return with expression
+0:356 all (global bool)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 Absolute value (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 arc cosine (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 any (global bool)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 arc sine (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 arc tangent (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 arc tangent (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 Ceiling (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 clamp (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 'inF2' (in 4X4 matrix of float)
+0:356 cosine (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 hyp. cosine (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 degrees (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 determinant (global float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 exp (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 exp2 (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 findMSB (global int)
+0:356 Constant:
+0:356 7 (const int)
+0:356 findLSB (global int)
+0:356 Constant:
+0:356 7 (const int)
+0:356 Floor (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 mod (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 Fraction (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 frexp (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 ldexp (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 mix (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 'inF2' (in 4X4 matrix of float)
+0:356 log (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 matrix-scale (temp 4X4 matrix of float)
+0:356 log2 (temp 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 Constant:
+0:356 0.301030
+0:356 log2 (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 max (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 min (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 pow (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 radians (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 roundEven (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 inverse sqrt (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 clamp (temp 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 Constant:
+0:356 0.000000
+0:356 Constant:
+0:356 1.000000
+0:356 Sign (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 sine (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 Sequence
+0:356 move second child to first child (temp 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 sine (temp 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 move second child to first child (temp 4X4 matrix of float)
+0:356 'inF2' (in 4X4 matrix of float)
+0:356 cosine (temp 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 hyp. sine (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 smoothstep (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 'inF2' (in 4X4 matrix of float)
+0:356 sqrt (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 step (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 tangent (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 hyp. tangent (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 transpose (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 trunc (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:359 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
@@ -1060,168 +1088,265 @@
0:? 4.000000
0:? 4.000000
0:? 4.000000
-0:376 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void)
-0:372 Function Parameters:
-0:372 'inF0' (in float)
-0:372 'inF1' (in float)
-0:372 'inFV0' (in 2-component vector of float)
-0:372 'inFV1' (in 2-component vector of float)
-0:372 'inFM0' (in 2X2 matrix of float)
-0:372 'inFM1' (in 2X2 matrix of float)
+0:381 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void)
+0:377 Function Parameters:
+0:377 'inF0' (in float)
+0:377 'inF1' (in float)
+0:377 'inFV0' (in 2-component vector of float)
+0:377 'inFV1' (in 2-component vector of float)
+0:377 'inFM0' (in 2X2 matrix of float)
+0:377 'inFM1' (in 2X2 matrix of float)
0:? Sequence
-0:373 move second child to first child (temp float)
-0:373 'r0' (temp float)
-0:373 component-wise multiply (temp float)
-0:373 'inF0' (in float)
-0:373 'inF1' (in float)
-0:373 move second child to first child (temp 2-component vector of float)
-0:373 'r1' (temp 2-component vector of float)
-0:373 vector-scale (temp 2-component vector of float)
-0:373 'inFV0' (in 2-component vector of float)
-0:373 'inF0' (in float)
-0:373 move second child to first child (temp 2-component vector of float)
-0:373 'r2' (temp 2-component vector of float)
-0:373 vector-scale (temp 2-component vector of float)
-0:373 'inF0' (in float)
-0:373 'inFV0' (in 2-component vector of float)
-0:373 move second child to first child (temp float)
-0:373 'r3' (temp float)
-0:373 dot-product (global float)
-0:373 'inFV0' (in 2-component vector of float)
-0:373 'inFV1' (in 2-component vector of float)
-0:373 move second child to first child (temp 2-component vector of float)
-0:373 'r4' (temp 2-component vector of float)
-0:373 matrix-times-vector (temp 2-component vector of float)
-0:373 'inFM0' (in 2X2 matrix of float)
-0:373 'inFV0' (in 2-component vector of float)
-0:373 move second child to first child (temp 2-component vector of float)
-0:373 'r5' (temp 2-component vector of float)
-0:373 vector-times-matrix (temp 2-component vector of float)
-0:373 'inFV0' (in 2-component vector of float)
-0:373 'inFM0' (in 2X2 matrix of float)
-0:373 move second child to first child (temp 2X2 matrix of float)
-0:373 'r6' (temp 2X2 matrix of float)
-0:373 matrix-scale (temp 2X2 matrix of float)
-0:373 'inFM0' (in 2X2 matrix of float)
-0:373 'inF0' (in float)
-0:373 move second child to first child (temp 2X2 matrix of float)
-0:373 'r7' (temp 2X2 matrix of float)
-0:373 matrix-scale (temp 2X2 matrix of float)
-0:373 'inF0' (in float)
-0:373 'inFM0' (in 2X2 matrix of float)
-0:373 move second child to first child (temp 2X2 matrix of float)
-0:373 'r8' (temp 2X2 matrix of float)
-0:373 matrix-multiply (temp 2X2 matrix of float)
-0:373 'inFM0' (in 2X2 matrix of float)
-0:373 'inFM1' (in 2X2 matrix of float)
-0:383 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void)
-0:379 Function Parameters:
-0:379 'inF0' (in float)
-0:379 'inF1' (in float)
-0:379 'inFV0' (in 3-component vector of float)
-0:379 'inFV1' (in 3-component vector of float)
-0:379 'inFM0' (in 3X3 matrix of float)
-0:379 'inFM1' (in 3X3 matrix of float)
+0:378 move second child to first child (temp float)
+0:378 'r0' (temp float)
+0:378 component-wise multiply (temp float)
+0:378 'inF0' (in float)
+0:378 'inF1' (in float)
+0:378 move second child to first child (temp 2-component vector of float)
+0:378 'r1' (temp 2-component vector of float)
+0:378 vector-scale (temp 2-component vector of float)
+0:378 'inFV0' (in 2-component vector of float)
+0:378 'inF0' (in float)
+0:378 move second child to first child (temp 2-component vector of float)
+0:378 'r2' (temp 2-component vector of float)
+0:378 vector-scale (temp 2-component vector of float)
+0:378 'inF0' (in float)
+0:378 'inFV0' (in 2-component vector of float)
+0:378 move second child to first child (temp float)
+0:378 'r3' (temp float)
+0:378 dot-product (global float)
+0:378 'inFV0' (in 2-component vector of float)
+0:378 'inFV1' (in 2-component vector of float)
+0:378 move second child to first child (temp 2-component vector of float)
+0:378 'r4' (temp 2-component vector of float)
+0:378 matrix-times-vector (temp 2-component vector of float)
+0:378 'inFM0' (in 2X2 matrix of float)
+0:378 'inFV0' (in 2-component vector of float)
+0:378 move second child to first child (temp 2-component vector of float)
+0:378 'r5' (temp 2-component vector of float)
+0:378 vector-times-matrix (temp 2-component vector of float)
+0:378 'inFV0' (in 2-component vector of float)
+0:378 'inFM0' (in 2X2 matrix of float)
+0:378 move second child to first child (temp 2X2 matrix of float)
+0:378 'r6' (temp 2X2 matrix of float)
+0:378 matrix-scale (temp 2X2 matrix of float)
+0:378 'inFM0' (in 2X2 matrix of float)
+0:378 'inF0' (in float)
+0:378 move second child to first child (temp 2X2 matrix of float)
+0:378 'r7' (temp 2X2 matrix of float)
+0:378 matrix-scale (temp 2X2 matrix of float)
+0:378 'inF0' (in float)
+0:378 'inFM0' (in 2X2 matrix of float)
+0:378 move second child to first child (temp 2X2 matrix of float)
+0:378 'r8' (temp 2X2 matrix of float)
+0:378 matrix-multiply (temp 2X2 matrix of float)
+0:378 'inFM0' (in 2X2 matrix of float)
+0:378 'inFM1' (in 2X2 matrix of float)
+0:388 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void)
+0:384 Function Parameters:
+0:384 'inF0' (in float)
+0:384 'inF1' (in float)
+0:384 'inFV0' (in 3-component vector of float)
+0:384 'inFV1' (in 3-component vector of float)
+0:384 'inFM0' (in 3X3 matrix of float)
+0:384 'inFM1' (in 3X3 matrix of float)
0:? Sequence
-0:380 move second child to first child (temp float)
-0:380 'r0' (temp float)
-0:380 component-wise multiply (temp float)
-0:380 'inF0' (in float)
-0:380 'inF1' (in float)
-0:380 move second child to first child (temp 3-component vector of float)
-0:380 'r1' (temp 3-component vector of float)
-0:380 vector-scale (temp 3-component vector of float)
-0:380 'inFV0' (in 3-component vector of float)
-0:380 'inF0' (in float)
-0:380 move second child to first child (temp 3-component vector of float)
-0:380 'r2' (temp 3-component vector of float)
-0:380 vector-scale (temp 3-component vector of float)
-0:380 'inF0' (in float)
-0:380 'inFV0' (in 3-component vector of float)
-0:380 move second child to first child (temp float)
-0:380 'r3' (temp float)
-0:380 dot-product (global float)
-0:380 'inFV0' (in 3-component vector of float)
-0:380 'inFV1' (in 3-component vector of float)
-0:380 move second child to first child (temp 3-component vector of float)
-0:380 'r4' (temp 3-component vector of float)
-0:380 matrix-times-vector (temp 3-component vector of float)
-0:380 'inFM0' (in 3X3 matrix of float)
-0:380 'inFV0' (in 3-component vector of float)
-0:380 move second child to first child (temp 3-component vector of float)
-0:380 'r5' (temp 3-component vector of float)
-0:380 vector-times-matrix (temp 3-component vector of float)
-0:380 'inFV0' (in 3-component vector of float)
-0:380 'inFM0' (in 3X3 matrix of float)
-0:380 move second child to first child (temp 3X3 matrix of float)
-0:380 'r6' (temp 3X3 matrix of float)
-0:380 matrix-scale (temp 3X3 matrix of float)
-0:380 'inFM0' (in 3X3 matrix of float)
-0:380 'inF0' (in float)
-0:380 move second child to first child (temp 3X3 matrix of float)
-0:380 'r7' (temp 3X3 matrix of float)
-0:380 matrix-scale (temp 3X3 matrix of float)
-0:380 'inF0' (in float)
-0:380 'inFM0' (in 3X3 matrix of float)
-0:380 move second child to first child (temp 3X3 matrix of float)
-0:380 'r8' (temp 3X3 matrix of float)
-0:380 matrix-multiply (temp 3X3 matrix of float)
-0:380 'inFM0' (in 3X3 matrix of float)
-0:380 'inFM1' (in 3X3 matrix of float)
-0:389 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void)
-0:386 Function Parameters:
-0:386 'inF0' (in float)
-0:386 'inF1' (in float)
-0:386 'inFV0' (in 4-component vector of float)
-0:386 'inFV1' (in 4-component vector of float)
-0:386 'inFM0' (in 4X4 matrix of float)
-0:386 'inFM1' (in 4X4 matrix of float)
+0:385 move second child to first child (temp float)
+0:385 'r0' (temp float)
+0:385 component-wise multiply (temp float)
+0:385 'inF0' (in float)
+0:385 'inF1' (in float)
+0:385 move second child to first child (temp 3-component vector of float)
+0:385 'r1' (temp 3-component vector of float)
+0:385 vector-scale (temp 3-component vector of float)
+0:385 'inFV0' (in 3-component vector of float)
+0:385 'inF0' (in float)
+0:385 move second child to first child (temp 3-component vector of float)
+0:385 'r2' (temp 3-component vector of float)
+0:385 vector-scale (temp 3-component vector of float)
+0:385 'inF0' (in float)
+0:385 'inFV0' (in 3-component vector of float)
+0:385 move second child to first child (temp float)
+0:385 'r3' (temp float)
+0:385 dot-product (global float)
+0:385 'inFV0' (in 3-component vector of float)
+0:385 'inFV1' (in 3-component vector of float)
+0:385 move second child to first child (temp 3-component vector of float)
+0:385 'r4' (temp 3-component vector of float)
+0:385 matrix-times-vector (temp 3-component vector of float)
+0:385 'inFM0' (in 3X3 matrix of float)
+0:385 'inFV0' (in 3-component vector of float)
+0:385 move second child to first child (temp 3-component vector of float)
+0:385 'r5' (temp 3-component vector of float)
+0:385 vector-times-matrix (temp 3-component vector of float)
+0:385 'inFV0' (in 3-component vector of float)
+0:385 'inFM0' (in 3X3 matrix of float)
+0:385 move second child to first child (temp 3X3 matrix of float)
+0:385 'r6' (temp 3X3 matrix of float)
+0:385 matrix-scale (temp 3X3 matrix of float)
+0:385 'inFM0' (in 3X3 matrix of float)
+0:385 'inF0' (in float)
+0:385 move second child to first child (temp 3X3 matrix of float)
+0:385 'r7' (temp 3X3 matrix of float)
+0:385 matrix-scale (temp 3X3 matrix of float)
+0:385 'inF0' (in float)
+0:385 'inFM0' (in 3X3 matrix of float)
+0:385 move second child to first child (temp 3X3 matrix of float)
+0:385 'r8' (temp 3X3 matrix of float)
+0:385 matrix-multiply (temp 3X3 matrix of float)
+0:385 'inFM0' (in 3X3 matrix of float)
+0:385 'inFM1' (in 3X3 matrix of float)
+0:396 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void)
+0:391 Function Parameters:
+0:391 'inF0' (in float)
+0:391 'inF1' (in float)
+0:391 'inFV0' (in 4-component vector of float)
+0:391 'inFV1' (in 4-component vector of float)
+0:391 'inFM0' (in 4X4 matrix of float)
+0:391 'inFM1' (in 4X4 matrix of float)
0:? Sequence
-0:387 move second child to first child (temp float)
-0:387 'r0' (temp float)
-0:387 component-wise multiply (temp float)
-0:387 'inF0' (in float)
-0:387 'inF1' (in float)
-0:387 move second child to first child (temp 4-component vector of float)
-0:387 'r1' (temp 4-component vector of float)
-0:387 vector-scale (temp 4-component vector of float)
-0:387 'inFV0' (in 4-component vector of float)
-0:387 'inF0' (in float)
-0:387 move second child to first child (temp 4-component vector of float)
-0:387 'r2' (temp 4-component vector of float)
-0:387 vector-scale (temp 4-component vector of float)
-0:387 'inF0' (in float)
-0:387 'inFV0' (in 4-component vector of float)
-0:387 move second child to first child (temp float)
-0:387 'r3' (temp float)
-0:387 dot-product (global float)
-0:387 'inFV0' (in 4-component vector of float)
-0:387 'inFV1' (in 4-component vector of float)
-0:387 move second child to first child (temp 4-component vector of float)
-0:387 'r4' (temp 4-component vector of float)
-0:387 matrix-times-vector (temp 4-component vector of float)
-0:387 'inFM0' (in 4X4 matrix of float)
-0:387 'inFV0' (in 4-component vector of float)
-0:387 move second child to first child (temp 4-component vector of float)
-0:387 'r5' (temp 4-component vector of float)
-0:387 vector-times-matrix (temp 4-component vector of float)
-0:387 'inFV0' (in 4-component vector of float)
-0:387 'inFM0' (in 4X4 matrix of float)
-0:387 move second child to first child (temp 4X4 matrix of float)
-0:387 'r6' (temp 4X4 matrix of float)
-0:387 matrix-scale (temp 4X4 matrix of float)
-0:387 'inFM0' (in 4X4 matrix of float)
-0:387 'inF0' (in float)
-0:387 move second child to first child (temp 4X4 matrix of float)
-0:387 'r7' (temp 4X4 matrix of float)
-0:387 matrix-scale (temp 4X4 matrix of float)
-0:387 'inF0' (in float)
-0:387 'inFM0' (in 4X4 matrix of float)
-0:387 move second child to first child (temp 4X4 matrix of float)
-0:387 'r8' (temp 4X4 matrix of float)
-0:387 matrix-multiply (temp 4X4 matrix of float)
-0:387 'inFM0' (in 4X4 matrix of float)
-0:387 'inFM1' (in 4X4 matrix of float)
+0:392 move second child to first child (temp float)
+0:392 'r0' (temp float)
+0:392 component-wise multiply (temp float)
+0:392 'inF0' (in float)
+0:392 'inF1' (in float)
+0:392 move second child to first child (temp 4-component vector of float)
+0:392 'r1' (temp 4-component vector of float)
+0:392 vector-scale (temp 4-component vector of float)
+0:392 'inFV0' (in 4-component vector of float)
+0:392 'inF0' (in float)
+0:392 move second child to first child (temp 4-component vector of float)
+0:392 'r2' (temp 4-component vector of float)
+0:392 vector-scale (temp 4-component vector of float)
+0:392 'inF0' (in float)
+0:392 'inFV0' (in 4-component vector of float)
+0:392 move second child to first child (temp float)
+0:392 'r3' (temp float)
+0:392 dot-product (global float)
+0:392 'inFV0' (in 4-component vector of float)
+0:392 'inFV1' (in 4-component vector of float)
+0:392 move second child to first child (temp 4-component vector of float)
+0:392 'r4' (temp 4-component vector of float)
+0:392 matrix-times-vector (temp 4-component vector of float)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:392 'inFV0' (in 4-component vector of float)
+0:392 move second child to first child (temp 4-component vector of float)
+0:392 'r5' (temp 4-component vector of float)
+0:392 vector-times-matrix (temp 4-component vector of float)
+0:392 'inFV0' (in 4-component vector of float)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:392 move second child to first child (temp 4X4 matrix of float)
+0:392 'r6' (temp 4X4 matrix of float)
+0:392 matrix-scale (temp 4X4 matrix of float)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:392 'inF0' (in float)
+0:392 move second child to first child (temp 4X4 matrix of float)
+0:392 'r7' (temp 4X4 matrix of float)
+0:392 matrix-scale (temp 4X4 matrix of float)
+0:392 'inF0' (in float)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:392 move second child to first child (temp 4X4 matrix of float)
+0:392 'r8' (temp 4X4 matrix of float)
+0:392 matrix-multiply (temp 4X4 matrix of float)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:392 'inFM1' (in 4X4 matrix of float)
+0:420 Function Definition: TestGenMul(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void)
+0:401 Function Parameters:
+0:401 'inF0' (in float)
+0:401 'inF1' (in float)
+0:401 'inFV2' (in 2-component vector of float)
+0:401 'inFV3' (in 3-component vector of float)
+0:401 'inFM2x3' (in 3X2 matrix of float)
+0:401 'inFM3x2' (in 2X3 matrix of float)
+0:401 'inFM3x3' (in 3X3 matrix of float)
+0:401 'inFM3x4' (in 4X3 matrix of float)
+0:401 'inFM2x4' (in 4X2 matrix of float)
+0:? Sequence
+0:402 move second child to first child (temp float)
+0:402 'r00' (temp float)
+0:402 component-wise multiply (temp float)
+0:402 'inF0' (in float)
+0:402 'inF1' (in float)
+0:403 move second child to first child (temp 2-component vector of float)
+0:403 'r01' (temp 2-component vector of float)
+0:403 vector-scale (temp 2-component vector of float)
+0:403 'inFV2' (in 2-component vector of float)
+0:403 'inF0' (in float)
+0:404 move second child to first child (temp 3-component vector of float)
+0:404 'r02' (temp 3-component vector of float)
+0:404 vector-scale (temp 3-component vector of float)
+0:404 'inFV3' (in 3-component vector of float)
+0:404 'inF0' (in float)
+0:405 move second child to first child (temp 2-component vector of float)
+0:405 'r03' (temp 2-component vector of float)
+0:405 vector-scale (temp 2-component vector of float)
+0:405 'inF0' (in float)
+0:405 'inFV2' (in 2-component vector of float)
+0:406 move second child to first child (temp 3-component vector of float)
+0:406 'r04' (temp 3-component vector of float)
+0:406 vector-scale (temp 3-component vector of float)
+0:406 'inF0' (in float)
+0:406 'inFV3' (in 3-component vector of float)
+0:407 move second child to first child (temp float)
+0:407 'r05' (temp float)
+0:407 dot-product (global float)
+0:407 'inFV2' (in 2-component vector of float)
+0:407 'inFV2' (in 2-component vector of float)
+0:408 move second child to first child (temp float)
+0:408 'r06' (temp float)
+0:408 dot-product (global float)
+0:408 'inFV3' (in 3-component vector of float)
+0:408 'inFV3' (in 3-component vector of float)
+0:409 move second child to first child (temp 3-component vector of float)
+0:409 'r07' (temp 3-component vector of float)
+0:409 vector-times-matrix (temp 3-component vector of float)
+0:409 'inFV2' (in 2-component vector of float)
+0:409 'inFM2x3' (in 3X2 matrix of float)
+0:410 move second child to first child (temp 2-component vector of float)
+0:410 'r08' (temp 2-component vector of float)
+0:410 vector-times-matrix (temp 2-component vector of float)
+0:410 'inFV3' (in 3-component vector of float)
+0:410 'inFM3x2' (in 2X3 matrix of float)
+0:411 move second child to first child (temp 2-component vector of float)
+0:411 'r09' (temp 2-component vector of float)
+0:411 matrix-times-vector (temp 2-component vector of float)
+0:411 'inFM2x3' (in 3X2 matrix of float)
+0:411 'inFV3' (in 3-component vector of float)
+0:412 move second child to first child (temp 3-component vector of float)
+0:412 'r10' (temp 3-component vector of float)
+0:412 matrix-times-vector (temp 3-component vector of float)
+0:412 'inFM3x2' (in 2X3 matrix of float)
+0:412 'inFV2' (in 2-component vector of float)
+0:413 move second child to first child (temp 3X2 matrix of float)
+0:413 'r11' (temp 3X2 matrix of float)
+0:413 matrix-scale (temp 3X2 matrix of float)
+0:413 'inFM2x3' (in 3X2 matrix of float)
+0:413 'inF0' (in float)
+0:414 move second child to first child (temp 2X3 matrix of float)
+0:414 'r12' (temp 2X3 matrix of float)
+0:414 matrix-scale (temp 2X3 matrix of float)
+0:414 'inFM3x2' (in 2X3 matrix of float)
+0:414 'inF0' (in float)
+0:415 move second child to first child (temp 2X2 matrix of float)
+0:415 'r13' (temp 2X2 matrix of float)
+0:415 matrix-multiply (temp 2X2 matrix of float)
+0:415 'inFM2x3' (in 3X2 matrix of float)
+0:415 'inFM3x2' (in 2X3 matrix of float)
+0:416 move second child to first child (temp 3X2 matrix of float)
+0:416 'r14' (temp 3X2 matrix of float)
+0:416 matrix-multiply (temp 3X2 matrix of float)
+0:416 'inFM2x3' (in 3X2 matrix of float)
+0:416 'inFM3x3' (in 3X3 matrix of float)
+0:417 move second child to first child (temp 4X2 matrix of float)
+0:417 'r15' (temp 4X2 matrix of float)
+0:417 matrix-multiply (temp 4X2 matrix of float)
+0:417 'inFM2x3' (in 3X2 matrix of float)
+0:417 'inFM3x4' (in 4X3 matrix of float)
+0:418 move second child to first child (temp 4X3 matrix of float)
+0:418 'r16' (temp 4X3 matrix of float)
+0:418 matrix-multiply (temp 4X3 matrix of float)
+0:418 'inFM3x2' (in 2X3 matrix of float)
+0:418 'inFM2x4' (in 4X2 matrix of float)
0:? Linker Objects
@@ -1230,7 +1355,7 @@
Shader version: 450
0:? Sequence
-0:62 Function Definition: VertexShaderFunction(f1;f1;f1;u1;u1; (temp float)
+0:63 Function Definition: VertexShaderFunction(f1;f1;f1;u1;u1; (temp float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
@@ -1301,846 +1426,870 @@
0:34 ldexp (global float)
0:34 'inF0' (in float)
0:34 'inF1' (in float)
-0:35 log (global float)
+0:35 mix (global float)
0:35 'inF0' (in float)
-0:36 component-wise multiply (temp float)
-0:36 log2 (temp float)
-0:36 'inF0' (in float)
-0:36 Constant:
-0:36 0.301030
-0:37 log2 (global float)
-0:37 'inF0' (in float)
-0:38 max (global float)
+0:35 'inF1' (in float)
+0:35 'inF2' (in float)
+0:36 log (global float)
+0:36 'inF0' (in float)
+0:37 component-wise multiply (temp float)
+0:37 log2 (temp float)
+0:37 'inF0' (in float)
+0:37 Constant:
+0:37 0.301030
+0:38 log2 (global float)
0:38 'inF0' (in float)
-0:38 'inF1' (in float)
-0:39 min (global float)
+0:39 max (global float)
0:39 'inF0' (in float)
0:39 'inF1' (in float)
-0:41 pow (global float)
-0:41 'inF0' (in float)
-0:41 'inF1' (in float)
-0:42 radians (global float)
+0:40 min (global float)
+0:40 'inF0' (in float)
+0:40 'inF1' (in float)
+0:42 pow (global float)
0:42 'inF0' (in float)
-0:43 bitFieldReverse (global uint)
-0:43 Constant:
-0:43 2 (const uint)
-0:44 roundEven (global float)
-0:44 'inF0' (in float)
-0:45 inverse sqrt (global float)
+0:42 'inF1' (in float)
+0:43 radians (global float)
+0:43 'inF0' (in float)
+0:44 bitFieldReverse (global uint)
+0:44 Constant:
+0:44 2 (const uint)
+0:45 roundEven (global float)
0:45 'inF0' (in float)
-0:46 clamp (temp float)
+0:46 inverse sqrt (global float)
0:46 'inF0' (in float)
-0:46 Constant:
-0:46 0.000000
-0:46 Constant:
-0:46 1.000000
-0:47 Sign (global float)
+0:47 clamp (temp float)
0:47 'inF0' (in float)
-0:48 sine (global float)
+0:47 Constant:
+0:47 0.000000
+0:47 Constant:
+0:47 1.000000
+0:48 Sign (global float)
0:48 'inF0' (in float)
-0:49 Sequence
-0:49 move second child to first child (temp float)
-0:49 'inF1' (in float)
-0:49 sine (temp float)
-0:49 'inF0' (in float)
-0:49 move second child to first child (temp float)
-0:49 'inF2' (in float)
-0:49 cosine (temp float)
-0:49 'inF0' (in float)
-0:50 hyp. sine (global float)
-0:50 'inF0' (in float)
-0:51 smoothstep (global float)
+0:49 sine (global float)
+0:49 'inF0' (in float)
+0:50 Sequence
+0:50 move second child to first child (temp float)
+0:50 'inF1' (in float)
+0:50 sine (temp float)
+0:50 'inF0' (in float)
+0:50 move second child to first child (temp float)
+0:50 'inF2' (in float)
+0:50 cosine (temp float)
+0:50 'inF0' (in float)
+0:51 hyp. sine (global float)
0:51 'inF0' (in float)
-0:51 'inF1' (in float)
-0:51 'inF2' (in float)
-0:52 sqrt (global float)
+0:52 smoothstep (global float)
0:52 'inF0' (in float)
-0:53 step (global float)
+0:52 'inF1' (in float)
+0:52 'inF2' (in float)
+0:53 sqrt (global float)
0:53 'inF0' (in float)
-0:53 'inF1' (in float)
-0:54 tangent (global float)
+0:54 step (global float)
0:54 'inF0' (in float)
-0:55 hyp. tangent (global float)
+0:54 'inF1' (in float)
+0:55 tangent (global float)
0:55 'inF0' (in float)
-0:57 trunc (global float)
-0:57 'inF0' (in float)
-0:59 Branch: Return with expression
-0:59 Constant:
-0:59 0.000000
-0:68 Function Definition: VertexShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
-0:63 Function Parameters:
-0:63 'inF0' (in 1-component vector of float)
-0:63 'inF1' (in 1-component vector of float)
-0:63 'inF2' (in 1-component vector of float)
+0:56 hyp. tangent (global float)
+0:56 'inF0' (in float)
+0:58 trunc (global float)
+0:58 'inF0' (in float)
+0:60 Branch: Return with expression
+0:60 Constant:
+0:60 0.000000
+0:69 Function Definition: VertexShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
+0:64 Function Parameters:
+0:64 'inF0' (in 1-component vector of float)
+0:64 'inF1' (in 1-component vector of float)
+0:64 'inF2' (in 1-component vector of float)
0:? Sequence
-0:65 Branch: Return with expression
-0:65 Constant:
-0:65 0.000000
-0:137 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
-0:69 Function Parameters:
-0:69 'inF0' (in 2-component vector of float)
-0:69 'inF1' (in 2-component vector of float)
-0:69 'inF2' (in 2-component vector of float)
-0:69 'inU0' (in 2-component vector of uint)
-0:69 'inU1' (in 2-component vector of uint)
+0:66 Branch: Return with expression
+0:66 Constant:
+0:66 0.000000
+0:139 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
+0:70 Function Parameters:
+0:70 'inF0' (in 2-component vector of float)
+0:70 'inF1' (in 2-component vector of float)
+0:70 'inF2' (in 2-component vector of float)
+0:70 'inU0' (in 2-component vector of uint)
+0:70 'inU1' (in 2-component vector of uint)
0:? Sequence
-0:70 all (global bool)
-0:70 'inF0' (in 2-component vector of float)
-0:71 Absolute value (global 2-component vector of float)
+0:71 all (global bool)
0:71 'inF0' (in 2-component vector of float)
-0:72 arc cosine (global 2-component vector of float)
+0:72 Absolute value (global 2-component vector of float)
0:72 'inF0' (in 2-component vector of float)
-0:73 any (global bool)
+0:73 arc cosine (global 2-component vector of float)
0:73 'inF0' (in 2-component vector of float)
-0:74 arc sine (global 2-component vector of float)
+0:74 any (global bool)
0:74 'inF0' (in 2-component vector of float)
-0:75 floatBitsToInt (global 2-component vector of int)
+0:75 arc sine (global 2-component vector of float)
0:75 'inF0' (in 2-component vector of float)
-0:76 floatBitsToUint (global 2-component vector of uint)
+0:76 floatBitsToInt (global 2-component vector of int)
0:76 'inF0' (in 2-component vector of float)
-0:77 intBitsToFloat (global 2-component vector of float)
-0:77 'inU0' (in 2-component vector of uint)
-0:79 arc tangent (global 2-component vector of float)
-0:79 'inF0' (in 2-component vector of float)
+0:77 floatBitsToUint (global 2-component vector of uint)
+0:77 'inF0' (in 2-component vector of float)
+0:78 intBitsToFloat (global 2-component vector of float)
+0:78 'inU0' (in 2-component vector of uint)
0:80 arc tangent (global 2-component vector of float)
0:80 'inF0' (in 2-component vector of float)
-0:80 'inF1' (in 2-component vector of float)
-0:81 Ceiling (global 2-component vector of float)
+0:81 arc tangent (global 2-component vector of float)
0:81 'inF0' (in 2-component vector of float)
-0:82 clamp (global 2-component vector of float)
+0:81 'inF1' (in 2-component vector of float)
+0:82 Ceiling (global 2-component vector of float)
0:82 'inF0' (in 2-component vector of float)
-0:82 'inF1' (in 2-component vector of float)
-0:82 'inF2' (in 2-component vector of float)
-0:83 cosine (global 2-component vector of float)
+0:83 clamp (global 2-component vector of float)
0:83 'inF0' (in 2-component vector of float)
-0:84 hyp. cosine (global 2-component vector of float)
+0:83 'inF1' (in 2-component vector of float)
+0:83 'inF2' (in 2-component vector of float)
+0:84 cosine (global 2-component vector of float)
0:84 'inF0' (in 2-component vector of float)
+0:85 hyp. cosine (global 2-component vector of float)
+0:85 'inF0' (in 2-component vector of float)
0:? bitCount (global 2-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
-0:86 degrees (global 2-component vector of float)
-0:86 'inF0' (in 2-component vector of float)
-0:87 distance (global float)
+0:87 degrees (global 2-component vector of float)
0:87 'inF0' (in 2-component vector of float)
-0:87 'inF1' (in 2-component vector of float)
-0:88 dot-product (global float)
+0:88 distance (global float)
0:88 'inF0' (in 2-component vector of float)
0:88 'inF1' (in 2-component vector of float)
-0:92 exp (global 2-component vector of float)
-0:92 'inF0' (in 2-component vector of float)
-0:93 exp2 (global 2-component vector of float)
+0:89 dot-product (global float)
+0:89 'inF0' (in 2-component vector of float)
+0:89 'inF1' (in 2-component vector of float)
+0:93 exp (global 2-component vector of float)
0:93 'inF0' (in 2-component vector of float)
-0:94 face-forward (global 2-component vector of float)
+0:94 exp2 (global 2-component vector of float)
0:94 'inF0' (in 2-component vector of float)
-0:94 'inF1' (in 2-component vector of float)
-0:94 'inF2' (in 2-component vector of float)
-0:95 findMSB (global int)
-0:95 Constant:
-0:95 7 (const int)
-0:96 findLSB (global int)
+0:95 face-forward (global 2-component vector of float)
+0:95 'inF0' (in 2-component vector of float)
+0:95 'inF1' (in 2-component vector of float)
+0:95 'inF2' (in 2-component vector of float)
+0:96 findMSB (global int)
0:96 Constant:
0:96 7 (const int)
-0:97 Floor (global 2-component vector of float)
-0:97 'inF0' (in 2-component vector of float)
-0:99 mod (global 2-component vector of float)
-0:99 'inF0' (in 2-component vector of float)
-0:99 'inF1' (in 2-component vector of float)
-0:100 Fraction (global 2-component vector of float)
+0:97 findLSB (global int)
+0:97 Constant:
+0:97 7 (const int)
+0:98 Floor (global 2-component vector of float)
+0:98 'inF0' (in 2-component vector of float)
+0:100 mod (global 2-component vector of float)
0:100 'inF0' (in 2-component vector of float)
-0:101 frexp (global 2-component vector of float)
+0:100 'inF1' (in 2-component vector of float)
+0:101 Fraction (global 2-component vector of float)
0:101 'inF0' (in 2-component vector of float)
-0:101 'inF1' (in 2-component vector of float)
-0:102 isinf (global 2-component vector of bool)
+0:102 frexp (global 2-component vector of float)
0:102 'inF0' (in 2-component vector of float)
-0:103 isnan (global 2-component vector of bool)
+0:102 'inF1' (in 2-component vector of float)
+0:103 isinf (global 2-component vector of bool)
0:103 'inF0' (in 2-component vector of float)
-0:104 ldexp (global 2-component vector of float)
+0:104 isnan (global 2-component vector of bool)
0:104 'inF0' (in 2-component vector of float)
-0:104 'inF1' (in 2-component vector of float)
-0:105 length (global float)
+0:105 ldexp (global 2-component vector of float)
0:105 'inF0' (in 2-component vector of float)
-0:106 log (global 2-component vector of float)
+0:105 'inF1' (in 2-component vector of float)
+0:106 mix (global 2-component vector of float)
0:106 'inF0' (in 2-component vector of float)
-0:107 vector-scale (temp 2-component vector of float)
-0:107 log2 (temp 2-component vector of float)
-0:107 'inF0' (in 2-component vector of float)
-0:107 Constant:
-0:107 0.301030
-0:108 log2 (global 2-component vector of float)
+0:106 'inF1' (in 2-component vector of float)
+0:106 'inF2' (in 2-component vector of float)
+0:107 length (global float)
+0:107 'inF0' (in 2-component vector of float)
+0:108 log (global 2-component vector of float)
0:108 'inF0' (in 2-component vector of float)
-0:109 max (global 2-component vector of float)
-0:109 'inF0' (in 2-component vector of float)
-0:109 'inF1' (in 2-component vector of float)
-0:110 min (global 2-component vector of float)
+0:109 vector-scale (temp 2-component vector of float)
+0:109 log2 (temp 2-component vector of float)
+0:109 'inF0' (in 2-component vector of float)
+0:109 Constant:
+0:109 0.301030
+0:110 log2 (global 2-component vector of float)
0:110 'inF0' (in 2-component vector of float)
-0:110 'inF1' (in 2-component vector of float)
-0:112 normalize (global 2-component vector of float)
+0:111 max (global 2-component vector of float)
+0:111 'inF0' (in 2-component vector of float)
+0:111 'inF1' (in 2-component vector of float)
+0:112 min (global 2-component vector of float)
0:112 'inF0' (in 2-component vector of float)
-0:113 pow (global 2-component vector of float)
-0:113 'inF0' (in 2-component vector of float)
-0:113 'inF1' (in 2-component vector of float)
-0:114 radians (global 2-component vector of float)
+0:112 'inF1' (in 2-component vector of float)
+0:114 normalize (global 2-component vector of float)
0:114 'inF0' (in 2-component vector of float)
-0:115 reflect (global 2-component vector of float)
+0:115 pow (global 2-component vector of float)
0:115 'inF0' (in 2-component vector of float)
0:115 'inF1' (in 2-component vector of float)
-0:116 refract (global 2-component vector of float)
+0:116 radians (global 2-component vector of float)
0:116 'inF0' (in 2-component vector of float)
-0:116 'inF1' (in 2-component vector of float)
-0:116 Constant:
-0:116 2.000000
+0:117 reflect (global 2-component vector of float)
+0:117 'inF0' (in 2-component vector of float)
+0:117 'inF1' (in 2-component vector of float)
+0:118 refract (global 2-component vector of float)
+0:118 'inF0' (in 2-component vector of float)
+0:118 'inF1' (in 2-component vector of float)
+0:118 Constant:
+0:118 2.000000
0:? bitFieldReverse (global 2-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
-0:118 roundEven (global 2-component vector of float)
-0:118 'inF0' (in 2-component vector of float)
-0:119 inverse sqrt (global 2-component vector of float)
-0:119 'inF0' (in 2-component vector of float)
-0:120 clamp (temp 2-component vector of float)
+0:120 roundEven (global 2-component vector of float)
0:120 'inF0' (in 2-component vector of float)
-0:120 Constant:
-0:120 0.000000
-0:120 Constant:
-0:120 1.000000
-0:121 Sign (global 2-component vector of float)
+0:121 inverse sqrt (global 2-component vector of float)
0:121 'inF0' (in 2-component vector of float)
-0:122 sine (global 2-component vector of float)
+0:122 clamp (temp 2-component vector of float)
0:122 'inF0' (in 2-component vector of float)
-0:123 Sequence
-0:123 move second child to first child (temp 2-component vector of float)
-0:123 'inF1' (in 2-component vector of float)
-0:123 sine (temp 2-component vector of float)
-0:123 'inF0' (in 2-component vector of float)
-0:123 move second child to first child (temp 2-component vector of float)
-0:123 'inF2' (in 2-component vector of float)
-0:123 cosine (temp 2-component vector of float)
-0:123 'inF0' (in 2-component vector of float)
-0:124 hyp. sine (global 2-component vector of float)
+0:122 Constant:
+0:122 0.000000
+0:122 Constant:
+0:122 1.000000
+0:123 Sign (global 2-component vector of float)
+0:123 'inF0' (in 2-component vector of float)
+0:124 sine (global 2-component vector of float)
0:124 'inF0' (in 2-component vector of float)
-0:125 smoothstep (global 2-component vector of float)
-0:125 'inF0' (in 2-component vector of float)
-0:125 'inF1' (in 2-component vector of float)
-0:125 'inF2' (in 2-component vector of float)
-0:126 sqrt (global 2-component vector of float)
+0:125 Sequence
+0:125 move second child to first child (temp 2-component vector of float)
+0:125 'inF1' (in 2-component vector of float)
+0:125 sine (temp 2-component vector of float)
+0:125 'inF0' (in 2-component vector of float)
+0:125 move second child to first child (temp 2-component vector of float)
+0:125 'inF2' (in 2-component vector of float)
+0:125 cosine (temp 2-component vector of float)
+0:125 'inF0' (in 2-component vector of float)
+0:126 hyp. sine (global 2-component vector of float)
0:126 'inF0' (in 2-component vector of float)
-0:127 step (global 2-component vector of float)
+0:127 smoothstep (global 2-component vector of float)
0:127 'inF0' (in 2-component vector of float)
0:127 'inF1' (in 2-component vector of float)
-0:128 tangent (global 2-component vector of float)
+0:127 'inF2' (in 2-component vector of float)
+0:128 sqrt (global 2-component vector of float)
0:128 'inF0' (in 2-component vector of float)
-0:129 hyp. tangent (global 2-component vector of float)
+0:129 step (global 2-component vector of float)
0:129 'inF0' (in 2-component vector of float)
-0:131 trunc (global 2-component vector of float)
+0:129 'inF1' (in 2-component vector of float)
+0:130 tangent (global 2-component vector of float)
+0:130 'inF0' (in 2-component vector of float)
+0:131 hyp. tangent (global 2-component vector of float)
0:131 'inF0' (in 2-component vector of float)
-0:134 Branch: Return with expression
+0:133 trunc (global 2-component vector of float)
+0:133 'inF0' (in 2-component vector of float)
+0:136 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:207 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
-0:138 Function Parameters:
-0:138 'inF0' (in 3-component vector of float)
-0:138 'inF1' (in 3-component vector of float)
-0:138 'inF2' (in 3-component vector of float)
-0:138 'inU0' (in 3-component vector of uint)
-0:138 'inU1' (in 3-component vector of uint)
+0:210 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
+0:140 Function Parameters:
+0:140 'inF0' (in 3-component vector of float)
+0:140 'inF1' (in 3-component vector of float)
+0:140 'inF2' (in 3-component vector of float)
+0:140 'inU0' (in 3-component vector of uint)
+0:140 'inU1' (in 3-component vector of uint)
0:? Sequence
-0:139 all (global bool)
-0:139 'inF0' (in 3-component vector of float)
-0:140 Absolute value (global 3-component vector of float)
-0:140 'inF0' (in 3-component vector of float)
-0:141 arc cosine (global 3-component vector of float)
+0:141 all (global bool)
0:141 'inF0' (in 3-component vector of float)
-0:142 any (global bool)
+0:142 Absolute value (global 3-component vector of float)
0:142 'inF0' (in 3-component vector of float)
-0:143 arc sine (global 3-component vector of float)
+0:143 arc cosine (global 3-component vector of float)
0:143 'inF0' (in 3-component vector of float)
-0:144 floatBitsToInt (global 3-component vector of int)
+0:144 any (global bool)
0:144 'inF0' (in 3-component vector of float)
-0:145 floatBitsToUint (global 3-component vector of uint)
+0:145 arc sine (global 3-component vector of float)
0:145 'inF0' (in 3-component vector of float)
-0:146 intBitsToFloat (global 3-component vector of float)
-0:146 'inU0' (in 3-component vector of uint)
-0:148 arc tangent (global 3-component vector of float)
-0:148 'inF0' (in 3-component vector of float)
-0:149 arc tangent (global 3-component vector of float)
-0:149 'inF0' (in 3-component vector of float)
-0:149 'inF1' (in 3-component vector of float)
-0:150 Ceiling (global 3-component vector of float)
+0:146 floatBitsToInt (global 3-component vector of int)
+0:146 'inF0' (in 3-component vector of float)
+0:147 floatBitsToUint (global 3-component vector of uint)
+0:147 'inF0' (in 3-component vector of float)
+0:148 intBitsToFloat (global 3-component vector of float)
+0:148 'inU0' (in 3-component vector of uint)
+0:150 arc tangent (global 3-component vector of float)
0:150 'inF0' (in 3-component vector of float)
-0:151 clamp (global 3-component vector of float)
+0:151 arc tangent (global 3-component vector of float)
0:151 'inF0' (in 3-component vector of float)
0:151 'inF1' (in 3-component vector of float)
-0:151 'inF2' (in 3-component vector of float)
-0:152 cosine (global 3-component vector of float)
+0:152 Ceiling (global 3-component vector of float)
0:152 'inF0' (in 3-component vector of float)
-0:153 hyp. cosine (global 3-component vector of float)
+0:153 clamp (global 3-component vector of float)
0:153 'inF0' (in 3-component vector of float)
+0:153 'inF1' (in 3-component vector of float)
+0:153 'inF2' (in 3-component vector of float)
+0:154 cosine (global 3-component vector of float)
+0:154 'inF0' (in 3-component vector of float)
+0:155 hyp. cosine (global 3-component vector of float)
+0:155 'inF0' (in 3-component vector of float)
0:? bitCount (global 3-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
0:? 5 (const uint)
-0:155 cross-product (global 3-component vector of float)
-0:155 'inF0' (in 3-component vector of float)
-0:155 'inF1' (in 3-component vector of float)
-0:156 degrees (global 3-component vector of float)
-0:156 'inF0' (in 3-component vector of float)
-0:157 distance (global float)
+0:157 cross-product (global 3-component vector of float)
0:157 'inF0' (in 3-component vector of float)
0:157 'inF1' (in 3-component vector of float)
-0:158 dot-product (global float)
+0:158 degrees (global 3-component vector of float)
0:158 'inF0' (in 3-component vector of float)
-0:158 'inF1' (in 3-component vector of float)
-0:162 exp (global 3-component vector of float)
-0:162 'inF0' (in 3-component vector of float)
-0:163 exp2 (global 3-component vector of float)
-0:163 'inF0' (in 3-component vector of float)
-0:164 face-forward (global 3-component vector of float)
+0:159 distance (global float)
+0:159 'inF0' (in 3-component vector of float)
+0:159 'inF1' (in 3-component vector of float)
+0:160 dot-product (global float)
+0:160 'inF0' (in 3-component vector of float)
+0:160 'inF1' (in 3-component vector of float)
+0:164 exp (global 3-component vector of float)
0:164 'inF0' (in 3-component vector of float)
-0:164 'inF1' (in 3-component vector of float)
-0:164 'inF2' (in 3-component vector of float)
-0:165 findMSB (global int)
-0:165 Constant:
-0:165 7 (const int)
-0:166 findLSB (global int)
-0:166 Constant:
-0:166 7 (const int)
-0:167 Floor (global 3-component vector of float)
-0:167 'inF0' (in 3-component vector of float)
-0:169 mod (global 3-component vector of float)
+0:165 exp2 (global 3-component vector of float)
+0:165 'inF0' (in 3-component vector of float)
+0:166 face-forward (global 3-component vector of float)
+0:166 'inF0' (in 3-component vector of float)
+0:166 'inF1' (in 3-component vector of float)
+0:166 'inF2' (in 3-component vector of float)
+0:167 findMSB (global int)
+0:167 Constant:
+0:167 7 (const int)
+0:168 findLSB (global int)
+0:168 Constant:
+0:168 7 (const int)
+0:169 Floor (global 3-component vector of float)
0:169 'inF0' (in 3-component vector of float)
-0:169 'inF1' (in 3-component vector of float)
-0:170 Fraction (global 3-component vector of float)
-0:170 'inF0' (in 3-component vector of float)
-0:171 frexp (global 3-component vector of float)
+0:171 mod (global 3-component vector of float)
0:171 'inF0' (in 3-component vector of float)
0:171 'inF1' (in 3-component vector of float)
-0:172 isinf (global 3-component vector of bool)
+0:172 Fraction (global 3-component vector of float)
0:172 'inF0' (in 3-component vector of float)
-0:173 isnan (global 3-component vector of bool)
+0:173 frexp (global 3-component vector of float)
0:173 'inF0' (in 3-component vector of float)
-0:174 ldexp (global 3-component vector of float)
+0:173 'inF1' (in 3-component vector of float)
+0:174 isinf (global 3-component vector of bool)
0:174 'inF0' (in 3-component vector of float)
-0:174 'inF1' (in 3-component vector of float)
-0:175 length (global float)
+0:175 isnan (global 3-component vector of bool)
0:175 'inF0' (in 3-component vector of float)
-0:176 log (global 3-component vector of float)
+0:176 ldexp (global 3-component vector of float)
0:176 'inF0' (in 3-component vector of float)
-0:177 vector-scale (temp 3-component vector of float)
-0:177 log2 (temp 3-component vector of float)
-0:177 'inF0' (in 3-component vector of float)
-0:177 Constant:
-0:177 0.301030
-0:178 log2 (global 3-component vector of float)
+0:176 'inF1' (in 3-component vector of float)
+0:177 mix (global 3-component vector of float)
+0:177 'inF0' (in 3-component vector of float)
+0:177 'inF1' (in 3-component vector of float)
+0:177 'inF2' (in 3-component vector of float)
+0:178 length (global float)
0:178 'inF0' (in 3-component vector of float)
-0:179 max (global 3-component vector of float)
+0:179 log (global 3-component vector of float)
0:179 'inF0' (in 3-component vector of float)
-0:179 'inF1' (in 3-component vector of float)
-0:180 min (global 3-component vector of float)
-0:180 'inF0' (in 3-component vector of float)
-0:180 'inF1' (in 3-component vector of float)
-0:182 normalize (global 3-component vector of float)
+0:180 vector-scale (temp 3-component vector of float)
+0:180 log2 (temp 3-component vector of float)
+0:180 'inF0' (in 3-component vector of float)
+0:180 Constant:
+0:180 0.301030
+0:181 log2 (global 3-component vector of float)
+0:181 'inF0' (in 3-component vector of float)
+0:182 max (global 3-component vector of float)
0:182 'inF0' (in 3-component vector of float)
-0:183 pow (global 3-component vector of float)
+0:182 'inF1' (in 3-component vector of float)
+0:183 min (global 3-component vector of float)
0:183 'inF0' (in 3-component vector of float)
0:183 'inF1' (in 3-component vector of float)
-0:184 radians (global 3-component vector of float)
-0:184 'inF0' (in 3-component vector of float)
-0:185 reflect (global 3-component vector of float)
+0:185 normalize (global 3-component vector of float)
0:185 'inF0' (in 3-component vector of float)
-0:185 'inF1' (in 3-component vector of float)
-0:186 refract (global 3-component vector of float)
+0:186 pow (global 3-component vector of float)
0:186 'inF0' (in 3-component vector of float)
0:186 'inF1' (in 3-component vector of float)
-0:186 Constant:
-0:186 2.000000
+0:187 radians (global 3-component vector of float)
+0:187 'inF0' (in 3-component vector of float)
+0:188 reflect (global 3-component vector of float)
+0:188 'inF0' (in 3-component vector of float)
+0:188 'inF1' (in 3-component vector of float)
+0:189 refract (global 3-component vector of float)
+0:189 'inF0' (in 3-component vector of float)
+0:189 'inF1' (in 3-component vector of float)
+0:189 Constant:
+0:189 2.000000
0:? bitFieldReverse (global 3-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
-0:188 roundEven (global 3-component vector of float)
-0:188 'inF0' (in 3-component vector of float)
-0:189 inverse sqrt (global 3-component vector of float)
-0:189 'inF0' (in 3-component vector of float)
-0:190 clamp (temp 3-component vector of float)
-0:190 'inF0' (in 3-component vector of float)
-0:190 Constant:
-0:190 0.000000
-0:190 Constant:
-0:190 1.000000
-0:191 Sign (global 3-component vector of float)
+0:191 roundEven (global 3-component vector of float)
0:191 'inF0' (in 3-component vector of float)
-0:192 sine (global 3-component vector of float)
+0:192 inverse sqrt (global 3-component vector of float)
0:192 'inF0' (in 3-component vector of float)
-0:193 Sequence
-0:193 move second child to first child (temp 3-component vector of float)
-0:193 'inF1' (in 3-component vector of float)
-0:193 sine (temp 3-component vector of float)
-0:193 'inF0' (in 3-component vector of float)
-0:193 move second child to first child (temp 3-component vector of float)
-0:193 'inF2' (in 3-component vector of float)
-0:193 cosine (temp 3-component vector of float)
-0:193 'inF0' (in 3-component vector of float)
-0:194 hyp. sine (global 3-component vector of float)
+0:193 clamp (temp 3-component vector of float)
+0:193 'inF0' (in 3-component vector of float)
+0:193 Constant:
+0:193 0.000000
+0:193 Constant:
+0:193 1.000000
+0:194 Sign (global 3-component vector of float)
0:194 'inF0' (in 3-component vector of float)
-0:195 smoothstep (global 3-component vector of float)
+0:195 sine (global 3-component vector of float)
0:195 'inF0' (in 3-component vector of float)
-0:195 'inF1' (in 3-component vector of float)
-0:195 'inF2' (in 3-component vector of float)
-0:196 sqrt (global 3-component vector of float)
-0:196 'inF0' (in 3-component vector of float)
-0:197 step (global 3-component vector of float)
+0:196 Sequence
+0:196 move second child to first child (temp 3-component vector of float)
+0:196 'inF1' (in 3-component vector of float)
+0:196 sine (temp 3-component vector of float)
+0:196 'inF0' (in 3-component vector of float)
+0:196 move second child to first child (temp 3-component vector of float)
+0:196 'inF2' (in 3-component vector of float)
+0:196 cosine (temp 3-component vector of float)
+0:196 'inF0' (in 3-component vector of float)
+0:197 hyp. sine (global 3-component vector of float)
0:197 'inF0' (in 3-component vector of float)
-0:197 'inF1' (in 3-component vector of float)
-0:198 tangent (global 3-component vector of float)
+0:198 smoothstep (global 3-component vector of float)
0:198 'inF0' (in 3-component vector of float)
-0:199 hyp. tangent (global 3-component vector of float)
+0:198 'inF1' (in 3-component vector of float)
+0:198 'inF2' (in 3-component vector of float)
+0:199 sqrt (global 3-component vector of float)
0:199 'inF0' (in 3-component vector of float)
-0:201 trunc (global 3-component vector of float)
+0:200 step (global 3-component vector of float)
+0:200 'inF0' (in 3-component vector of float)
+0:200 'inF1' (in 3-component vector of float)
+0:201 tangent (global 3-component vector of float)
0:201 'inF0' (in 3-component vector of float)
-0:204 Branch: Return with expression
+0:202 hyp. tangent (global 3-component vector of float)
+0:202 'inF0' (in 3-component vector of float)
+0:204 trunc (global 3-component vector of float)
+0:204 'inF0' (in 3-component vector of float)
+0:207 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:330 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
-0:208 Function Parameters:
-0:208 'inF0' (in 4-component vector of float)
-0:208 'inF1' (in 4-component vector of float)
-0:208 'inF2' (in 4-component vector of float)
-0:208 'inU0' (in 4-component vector of uint)
-0:208 'inU1' (in 4-component vector of uint)
+0:335 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
+0:211 Function Parameters:
+0:211 'inF0' (in 4-component vector of float)
+0:211 'inF1' (in 4-component vector of float)
+0:211 'inF2' (in 4-component vector of float)
+0:211 'inU0' (in 4-component vector of uint)
+0:211 'inU1' (in 4-component vector of uint)
0:? Sequence
-0:209 all (global bool)
-0:209 'inF0' (in 4-component vector of float)
-0:210 Absolute value (global 4-component vector of float)
-0:210 'inF0' (in 4-component vector of float)
-0:211 arc cosine (global 4-component vector of float)
-0:211 'inF0' (in 4-component vector of float)
-0:212 any (global bool)
+0:212 all (global bool)
0:212 'inF0' (in 4-component vector of float)
-0:213 arc sine (global 4-component vector of float)
+0:213 Absolute value (global 4-component vector of float)
0:213 'inF0' (in 4-component vector of float)
-0:214 floatBitsToInt (global 4-component vector of int)
+0:214 arc cosine (global 4-component vector of float)
0:214 'inF0' (in 4-component vector of float)
-0:215 floatBitsToUint (global 4-component vector of uint)
+0:215 any (global bool)
0:215 'inF0' (in 4-component vector of float)
-0:216 intBitsToFloat (global 4-component vector of float)
-0:216 'inU0' (in 4-component vector of uint)
-0:218 arc tangent (global 4-component vector of float)
+0:216 arc sine (global 4-component vector of float)
+0:216 'inF0' (in 4-component vector of float)
+0:217 floatBitsToInt (global 4-component vector of int)
+0:217 'inF0' (in 4-component vector of float)
+0:218 floatBitsToUint (global 4-component vector of uint)
0:218 'inF0' (in 4-component vector of float)
-0:219 arc tangent (global 4-component vector of float)
-0:219 'inF0' (in 4-component vector of float)
-0:219 'inF1' (in 4-component vector of float)
-0:220 Ceiling (global 4-component vector of float)
-0:220 'inF0' (in 4-component vector of float)
-0:221 clamp (global 4-component vector of float)
+0:219 intBitsToFloat (global 4-component vector of float)
+0:219 'inU0' (in 4-component vector of uint)
+0:221 arc tangent (global 4-component vector of float)
0:221 'inF0' (in 4-component vector of float)
-0:221 'inF1' (in 4-component vector of float)
-0:221 'inF2' (in 4-component vector of float)
-0:222 cosine (global 4-component vector of float)
+0:222 arc tangent (global 4-component vector of float)
0:222 'inF0' (in 4-component vector of float)
-0:223 hyp. cosine (global 4-component vector of float)
+0:222 'inF1' (in 4-component vector of float)
+0:223 Ceiling (global 4-component vector of float)
0:223 'inF0' (in 4-component vector of float)
+0:224 clamp (global 4-component vector of float)
+0:224 'inF0' (in 4-component vector of float)
+0:224 'inF1' (in 4-component vector of float)
+0:224 'inF2' (in 4-component vector of float)
+0:225 cosine (global 4-component vector of float)
+0:225 'inF0' (in 4-component vector of float)
+0:226 hyp. cosine (global 4-component vector of float)
+0:226 'inF0' (in 4-component vector of float)
0:? bitCount (global 4-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
0:? 5 (const uint)
0:? 2 (const uint)
-0:225 degrees (global 4-component vector of float)
-0:225 'inF0' (in 4-component vector of float)
-0:226 distance (global float)
-0:226 'inF0' (in 4-component vector of float)
-0:226 'inF1' (in 4-component vector of float)
-0:227 dot-product (global float)
-0:227 'inF0' (in 4-component vector of float)
-0:227 'inF1' (in 4-component vector of float)
-0:228 Construct vec4 (temp 4-component vector of float)
-0:228 Constant:
-0:228 1.000000
-0:228 component-wise multiply (temp float)
-0:228 direct index (temp float)
-0:228 'inF0' (in 4-component vector of float)
-0:228 Constant:
-0:228 1 (const int)
-0:228 direct index (temp float)
-0:228 'inF1' (in 4-component vector of float)
-0:228 Constant:
-0:228 1 (const int)
-0:228 direct index (temp float)
-0:228 'inF0' (in 4-component vector of float)
-0:228 Constant:
-0:228 2 (const int)
-0:228 direct index (temp float)
-0:228 'inF1' (in 4-component vector of float)
-0:228 Constant:
-0:228 3 (const int)
-0:232 exp (global 4-component vector of float)
-0:232 'inF0' (in 4-component vector of float)
-0:233 exp2 (global 4-component vector of float)
-0:233 'inF0' (in 4-component vector of float)
-0:234 face-forward (global 4-component vector of float)
-0:234 'inF0' (in 4-component vector of float)
-0:234 'inF1' (in 4-component vector of float)
-0:234 'inF2' (in 4-component vector of float)
-0:235 findMSB (global int)
-0:235 Constant:
-0:235 7 (const int)
-0:236 findLSB (global int)
-0:236 Constant:
-0:236 7 (const int)
-0:237 Floor (global 4-component vector of float)
+0:228 degrees (global 4-component vector of float)
+0:228 'inF0' (in 4-component vector of float)
+0:229 distance (global float)
+0:229 'inF0' (in 4-component vector of float)
+0:229 'inF1' (in 4-component vector of float)
+0:230 dot-product (global float)
+0:230 'inF0' (in 4-component vector of float)
+0:230 'inF1' (in 4-component vector of float)
+0:231 Construct vec4 (temp 4-component vector of float)
+0:231 Constant:
+0:231 1.000000
+0:231 component-wise multiply (temp float)
+0:231 direct index (temp float)
+0:231 'inF0' (in 4-component vector of float)
+0:231 Constant:
+0:231 1 (const int)
+0:231 direct index (temp float)
+0:231 'inF1' (in 4-component vector of float)
+0:231 Constant:
+0:231 1 (const int)
+0:231 direct index (temp float)
+0:231 'inF0' (in 4-component vector of float)
+0:231 Constant:
+0:231 2 (const int)
+0:231 direct index (temp float)
+0:231 'inF1' (in 4-component vector of float)
+0:231 Constant:
+0:231 3 (const int)
+0:235 exp (global 4-component vector of float)
+0:235 'inF0' (in 4-component vector of float)
+0:236 exp2 (global 4-component vector of float)
+0:236 'inF0' (in 4-component vector of float)
+0:237 face-forward (global 4-component vector of float)
0:237 'inF0' (in 4-component vector of float)
-0:239 mod (global 4-component vector of float)
-0:239 'inF0' (in 4-component vector of float)
-0:239 'inF1' (in 4-component vector of float)
-0:240 Fraction (global 4-component vector of float)
+0:237 'inF1' (in 4-component vector of float)
+0:237 'inF2' (in 4-component vector of float)
+0:238 findMSB (global int)
+0:238 Constant:
+0:238 7 (const int)
+0:239 findLSB (global int)
+0:239 Constant:
+0:239 7 (const int)
+0:240 Floor (global 4-component vector of float)
0:240 'inF0' (in 4-component vector of float)
-0:241 frexp (global 4-component vector of float)
-0:241 'inF0' (in 4-component vector of float)
-0:241 'inF1' (in 4-component vector of float)
-0:242 isinf (global 4-component vector of bool)
+0:242 mod (global 4-component vector of float)
0:242 'inF0' (in 4-component vector of float)
-0:243 isnan (global 4-component vector of bool)
+0:242 'inF1' (in 4-component vector of float)
+0:243 Fraction (global 4-component vector of float)
0:243 'inF0' (in 4-component vector of float)
-0:244 ldexp (global 4-component vector of float)
+0:244 frexp (global 4-component vector of float)
0:244 'inF0' (in 4-component vector of float)
0:244 'inF1' (in 4-component vector of float)
-0:245 length (global float)
+0:245 isinf (global 4-component vector of bool)
0:245 'inF0' (in 4-component vector of float)
-0:246 log (global 4-component vector of float)
+0:246 isnan (global 4-component vector of bool)
0:246 'inF0' (in 4-component vector of float)
-0:247 vector-scale (temp 4-component vector of float)
-0:247 log2 (temp 4-component vector of float)
-0:247 'inF0' (in 4-component vector of float)
-0:247 Constant:
-0:247 0.301030
-0:248 log2 (global 4-component vector of float)
+0:247 ldexp (global 4-component vector of float)
+0:247 'inF0' (in 4-component vector of float)
+0:247 'inF1' (in 4-component vector of float)
+0:248 mix (global 4-component vector of float)
0:248 'inF0' (in 4-component vector of float)
-0:249 max (global 4-component vector of float)
+0:248 'inF1' (in 4-component vector of float)
+0:248 'inF2' (in 4-component vector of float)
+0:249 length (global float)
0:249 'inF0' (in 4-component vector of float)
-0:249 'inF1' (in 4-component vector of float)
-0:250 min (global 4-component vector of float)
+0:250 log (global 4-component vector of float)
0:250 'inF0' (in 4-component vector of float)
-0:250 'inF1' (in 4-component vector of float)
-0:252 normalize (global 4-component vector of float)
+0:251 vector-scale (temp 4-component vector of float)
+0:251 log2 (temp 4-component vector of float)
+0:251 'inF0' (in 4-component vector of float)
+0:251 Constant:
+0:251 0.301030
+0:252 log2 (global 4-component vector of float)
0:252 'inF0' (in 4-component vector of float)
-0:253 pow (global 4-component vector of float)
+0:253 max (global 4-component vector of float)
0:253 'inF0' (in 4-component vector of float)
0:253 'inF1' (in 4-component vector of float)
-0:254 radians (global 4-component vector of float)
+0:254 min (global 4-component vector of float)
0:254 'inF0' (in 4-component vector of float)
-0:255 reflect (global 4-component vector of float)
-0:255 'inF0' (in 4-component vector of float)
-0:255 'inF1' (in 4-component vector of float)
-0:256 refract (global 4-component vector of float)
+0:254 'inF1' (in 4-component vector of float)
+0:256 normalize (global 4-component vector of float)
0:256 'inF0' (in 4-component vector of float)
-0:256 'inF1' (in 4-component vector of float)
-0:256 Constant:
-0:256 2.000000
+0:257 pow (global 4-component vector of float)
+0:257 'inF0' (in 4-component vector of float)
+0:257 'inF1' (in 4-component vector of float)
+0:258 radians (global 4-component vector of float)
+0:258 'inF0' (in 4-component vector of float)
+0:259 reflect (global 4-component vector of float)
+0:259 'inF0' (in 4-component vector of float)
+0:259 'inF1' (in 4-component vector of float)
+0:260 refract (global 4-component vector of float)
+0:260 'inF0' (in 4-component vector of float)
+0:260 'inF1' (in 4-component vector of float)
+0:260 Constant:
+0:260 2.000000
0:? bitFieldReverse (global 4-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
-0:258 roundEven (global 4-component vector of float)
-0:258 'inF0' (in 4-component vector of float)
-0:259 inverse sqrt (global 4-component vector of float)
-0:259 'inF0' (in 4-component vector of float)
-0:260 clamp (temp 4-component vector of float)
-0:260 'inF0' (in 4-component vector of float)
-0:260 Constant:
-0:260 0.000000
-0:260 Constant:
-0:260 1.000000
-0:261 Sign (global 4-component vector of float)
-0:261 'inF0' (in 4-component vector of float)
-0:262 sine (global 4-component vector of float)
+0:262 roundEven (global 4-component vector of float)
0:262 'inF0' (in 4-component vector of float)
-0:263 Sequence
-0:263 move second child to first child (temp 4-component vector of float)
-0:263 'inF1' (in 4-component vector of float)
-0:263 sine (temp 4-component vector of float)
-0:263 'inF0' (in 4-component vector of float)
-0:263 move second child to first child (temp 4-component vector of float)
-0:263 'inF2' (in 4-component vector of float)
-0:263 cosine (temp 4-component vector of float)
-0:263 'inF0' (in 4-component vector of float)
-0:264 hyp. sine (global 4-component vector of float)
+0:263 inverse sqrt (global 4-component vector of float)
+0:263 'inF0' (in 4-component vector of float)
+0:264 clamp (temp 4-component vector of float)
0:264 'inF0' (in 4-component vector of float)
-0:265 smoothstep (global 4-component vector of float)
+0:264 Constant:
+0:264 0.000000
+0:264 Constant:
+0:264 1.000000
+0:265 Sign (global 4-component vector of float)
0:265 'inF0' (in 4-component vector of float)
-0:265 'inF1' (in 4-component vector of float)
-0:265 'inF2' (in 4-component vector of float)
-0:266 sqrt (global 4-component vector of float)
+0:266 sine (global 4-component vector of float)
0:266 'inF0' (in 4-component vector of float)
-0:267 step (global 4-component vector of float)
-0:267 'inF0' (in 4-component vector of float)
-0:267 'inF1' (in 4-component vector of float)
-0:268 tangent (global 4-component vector of float)
+0:267 Sequence
+0:267 move second child to first child (temp 4-component vector of float)
+0:267 'inF1' (in 4-component vector of float)
+0:267 sine (temp 4-component vector of float)
+0:267 'inF0' (in 4-component vector of float)
+0:267 move second child to first child (temp 4-component vector of float)
+0:267 'inF2' (in 4-component vector of float)
+0:267 cosine (temp 4-component vector of float)
+0:267 'inF0' (in 4-component vector of float)
+0:268 hyp. sine (global 4-component vector of float)
0:268 'inF0' (in 4-component vector of float)
-0:269 hyp. tangent (global 4-component vector of float)
+0:269 smoothstep (global 4-component vector of float)
0:269 'inF0' (in 4-component vector of float)
-0:271 trunc (global 4-component vector of float)
+0:269 'inF1' (in 4-component vector of float)
+0:269 'inF2' (in 4-component vector of float)
+0:270 sqrt (global 4-component vector of float)
+0:270 'inF0' (in 4-component vector of float)
+0:271 step (global 4-component vector of float)
0:271 'inF0' (in 4-component vector of float)
-0:274 Branch: Return with expression
+0:271 'inF1' (in 4-component vector of float)
+0:272 tangent (global 4-component vector of float)
+0:272 'inF0' (in 4-component vector of float)
+0:273 hyp. tangent (global 4-component vector of float)
+0:273 'inF0' (in 4-component vector of float)
+0:275 trunc (global 4-component vector of float)
+0:275 'inF0' (in 4-component vector of float)
+0:278 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:339 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
-0:331 Function Parameters:
-0:331 'inF0' (in 2X2 matrix of float)
-0:331 'inF1' (in 2X2 matrix of float)
-0:331 'inF2' (in 2X2 matrix of float)
+0:344 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:336 Function Parameters:
+0:336 'inF0' (in 2X2 matrix of float)
+0:336 'inF1' (in 2X2 matrix of float)
+0:336 'inF2' (in 2X2 matrix of float)
0:? Sequence
-0:333 all (global bool)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 Absolute value (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 arc cosine (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 any (global bool)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 arc sine (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 arc tangent (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 arc tangent (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 'inF1' (in 2X2 matrix of float)
-0:333 Ceiling (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 clamp (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 'inF1' (in 2X2 matrix of float)
-0:333 'inF2' (in 2X2 matrix of float)
-0:333 cosine (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 hyp. cosine (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 degrees (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 determinant (global float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 exp (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 exp2 (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 findMSB (global int)
-0:333 Constant:
-0:333 7 (const int)
-0:333 findLSB (global int)
-0:333 Constant:
-0:333 7 (const int)
-0:333 Floor (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 mod (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 'inF1' (in 2X2 matrix of float)
-0:333 Fraction (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 frexp (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 'inF1' (in 2X2 matrix of float)
-0:333 ldexp (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 'inF1' (in 2X2 matrix of float)
-0:333 log (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 matrix-scale (temp 2X2 matrix of float)
-0:333 log2 (temp 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 Constant:
-0:333 0.301030
-0:333 log2 (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 max (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 'inF1' (in 2X2 matrix of float)
-0:333 min (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 'inF1' (in 2X2 matrix of float)
-0:333 pow (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 'inF1' (in 2X2 matrix of float)
-0:333 radians (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 roundEven (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 inverse sqrt (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 clamp (temp 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 Constant:
-0:333 0.000000
-0:333 Constant:
-0:333 1.000000
-0:333 Sign (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 sine (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 Sequence
-0:333 move second child to first child (temp 2X2 matrix of float)
-0:333 'inF1' (in 2X2 matrix of float)
-0:333 sine (temp 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 move second child to first child (temp 2X2 matrix of float)
-0:333 'inF2' (in 2X2 matrix of float)
-0:333 cosine (temp 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 hyp. sine (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 smoothstep (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 'inF1' (in 2X2 matrix of float)
-0:333 'inF2' (in 2X2 matrix of float)
-0:333 sqrt (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 step (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 'inF1' (in 2X2 matrix of float)
-0:333 tangent (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 hyp. tangent (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 transpose (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:333 trunc (global 2X2 matrix of float)
-0:333 'inF0' (in 2X2 matrix of float)
-0:336 Branch: Return with expression
+0:338 all (global bool)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 Absolute value (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 arc cosine (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 any (global bool)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 arc sine (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 arc tangent (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 arc tangent (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 Ceiling (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 clamp (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 'inF2' (in 2X2 matrix of float)
+0:338 cosine (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 hyp. cosine (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 degrees (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 determinant (global float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 exp (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 exp2 (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 findMSB (global int)
+0:338 Constant:
+0:338 7 (const int)
+0:338 findLSB (global int)
+0:338 Constant:
+0:338 7 (const int)
+0:338 Floor (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 mod (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 Fraction (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 frexp (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 ldexp (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 mix (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 'inF2' (in 2X2 matrix of float)
+0:338 log (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 matrix-scale (temp 2X2 matrix of float)
+0:338 log2 (temp 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 Constant:
+0:338 0.301030
+0:338 log2 (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 max (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 min (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 pow (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 radians (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 roundEven (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 inverse sqrt (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 clamp (temp 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 Constant:
+0:338 0.000000
+0:338 Constant:
+0:338 1.000000
+0:338 Sign (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 sine (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 Sequence
+0:338 move second child to first child (temp 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 sine (temp 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 move second child to first child (temp 2X2 matrix of float)
+0:338 'inF2' (in 2X2 matrix of float)
+0:338 cosine (temp 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 hyp. sine (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 smoothstep (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 'inF2' (in 2X2 matrix of float)
+0:338 sqrt (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 step (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 'inF1' (in 2X2 matrix of float)
+0:338 tangent (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 hyp. tangent (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 transpose (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:338 trunc (global 2X2 matrix of float)
+0:338 'inF0' (in 2X2 matrix of float)
+0:341 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:348 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
-0:340 Function Parameters:
-0:340 'inF0' (in 3X3 matrix of float)
-0:340 'inF1' (in 3X3 matrix of float)
-0:340 'inF2' (in 3X3 matrix of float)
+0:353 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:345 Function Parameters:
+0:345 'inF0' (in 3X3 matrix of float)
+0:345 'inF1' (in 3X3 matrix of float)
+0:345 'inF2' (in 3X3 matrix of float)
0:? Sequence
-0:342 all (global bool)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 Absolute value (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 arc cosine (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 any (global bool)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 arc sine (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 arc tangent (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 arc tangent (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 'inF1' (in 3X3 matrix of float)
-0:342 Ceiling (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 clamp (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 'inF1' (in 3X3 matrix of float)
-0:342 'inF2' (in 3X3 matrix of float)
-0:342 cosine (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 hyp. cosine (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 degrees (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 determinant (global float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 exp (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 exp2 (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 findMSB (global int)
-0:342 Constant:
-0:342 7 (const int)
-0:342 findLSB (global int)
-0:342 Constant:
-0:342 7 (const int)
-0:342 Floor (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 mod (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 'inF1' (in 3X3 matrix of float)
-0:342 Fraction (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 frexp (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 'inF1' (in 3X3 matrix of float)
-0:342 ldexp (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 'inF1' (in 3X3 matrix of float)
-0:342 log (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 matrix-scale (temp 3X3 matrix of float)
-0:342 log2 (temp 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 Constant:
-0:342 0.301030
-0:342 log2 (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 max (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 'inF1' (in 3X3 matrix of float)
-0:342 min (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 'inF1' (in 3X3 matrix of float)
-0:342 pow (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 'inF1' (in 3X3 matrix of float)
-0:342 radians (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 roundEven (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 inverse sqrt (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 clamp (temp 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 Constant:
-0:342 0.000000
-0:342 Constant:
-0:342 1.000000
-0:342 Sign (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 sine (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 Sequence
-0:342 move second child to first child (temp 3X3 matrix of float)
-0:342 'inF1' (in 3X3 matrix of float)
-0:342 sine (temp 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 move second child to first child (temp 3X3 matrix of float)
-0:342 'inF2' (in 3X3 matrix of float)
-0:342 cosine (temp 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 hyp. sine (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 smoothstep (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 'inF1' (in 3X3 matrix of float)
-0:342 'inF2' (in 3X3 matrix of float)
-0:342 sqrt (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 step (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 'inF1' (in 3X3 matrix of float)
-0:342 tangent (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 hyp. tangent (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 transpose (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:342 trunc (global 3X3 matrix of float)
-0:342 'inF0' (in 3X3 matrix of float)
-0:345 Branch: Return with expression
+0:347 all (global bool)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 Absolute value (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 arc cosine (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 any (global bool)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 arc sine (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 arc tangent (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 arc tangent (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 Ceiling (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 clamp (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 'inF2' (in 3X3 matrix of float)
+0:347 cosine (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 hyp. cosine (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 degrees (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 determinant (global float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 exp (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 exp2 (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 findMSB (global int)
+0:347 Constant:
+0:347 7 (const int)
+0:347 findLSB (global int)
+0:347 Constant:
+0:347 7 (const int)
+0:347 Floor (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 mod (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 Fraction (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 frexp (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 ldexp (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 mix (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 'inF2' (in 3X3 matrix of float)
+0:347 log (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 matrix-scale (temp 3X3 matrix of float)
+0:347 log2 (temp 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 Constant:
+0:347 0.301030
+0:347 log2 (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 max (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 min (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 pow (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 radians (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 roundEven (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 inverse sqrt (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 clamp (temp 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 Constant:
+0:347 0.000000
+0:347 Constant:
+0:347 1.000000
+0:347 Sign (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 sine (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 Sequence
+0:347 move second child to first child (temp 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 sine (temp 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 move second child to first child (temp 3X3 matrix of float)
+0:347 'inF2' (in 3X3 matrix of float)
+0:347 cosine (temp 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 hyp. sine (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 smoothstep (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 'inF2' (in 3X3 matrix of float)
+0:347 sqrt (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 step (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 'inF1' (in 3X3 matrix of float)
+0:347 tangent (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 hyp. tangent (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 transpose (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:347 trunc (global 3X3 matrix of float)
+0:347 'inF0' (in 3X3 matrix of float)
+0:350 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
@@ -2151,127 +2300,131 @@
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:369 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
-0:349 Function Parameters:
-0:349 'inF0' (in 4X4 matrix of float)
-0:349 'inF1' (in 4X4 matrix of float)
-0:349 'inF2' (in 4X4 matrix of float)
+0:374 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:354 Function Parameters:
+0:354 'inF0' (in 4X4 matrix of float)
+0:354 'inF1' (in 4X4 matrix of float)
+0:354 'inF2' (in 4X4 matrix of float)
0:? Sequence
-0:351 all (global bool)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 Absolute value (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 arc cosine (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 any (global bool)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 arc sine (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 arc tangent (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 arc tangent (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 'inF1' (in 4X4 matrix of float)
-0:351 Ceiling (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 clamp (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 'inF1' (in 4X4 matrix of float)
-0:351 'inF2' (in 4X4 matrix of float)
-0:351 cosine (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 hyp. cosine (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 degrees (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 determinant (global float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 exp (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 exp2 (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 findMSB (global int)
-0:351 Constant:
-0:351 7 (const int)
-0:351 findLSB (global int)
-0:351 Constant:
-0:351 7 (const int)
-0:351 Floor (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 mod (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 'inF1' (in 4X4 matrix of float)
-0:351 Fraction (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 frexp (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 'inF1' (in 4X4 matrix of float)
-0:351 ldexp (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 'inF1' (in 4X4 matrix of float)
-0:351 log (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 matrix-scale (temp 4X4 matrix of float)
-0:351 log2 (temp 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 Constant:
-0:351 0.301030
-0:351 log2 (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 max (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 'inF1' (in 4X4 matrix of float)
-0:351 min (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 'inF1' (in 4X4 matrix of float)
-0:351 pow (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 'inF1' (in 4X4 matrix of float)
-0:351 radians (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 roundEven (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 inverse sqrt (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 clamp (temp 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 Constant:
-0:351 0.000000
-0:351 Constant:
-0:351 1.000000
-0:351 Sign (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 sine (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 Sequence
-0:351 move second child to first child (temp 4X4 matrix of float)
-0:351 'inF1' (in 4X4 matrix of float)
-0:351 sine (temp 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 move second child to first child (temp 4X4 matrix of float)
-0:351 'inF2' (in 4X4 matrix of float)
-0:351 cosine (temp 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 hyp. sine (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 smoothstep (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 'inF1' (in 4X4 matrix of float)
-0:351 'inF2' (in 4X4 matrix of float)
-0:351 sqrt (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 step (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 'inF1' (in 4X4 matrix of float)
-0:351 tangent (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 hyp. tangent (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 transpose (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:351 trunc (global 4X4 matrix of float)
-0:351 'inF0' (in 4X4 matrix of float)
-0:354 Branch: Return with expression
+0:356 all (global bool)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 Absolute value (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 arc cosine (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 any (global bool)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 arc sine (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 arc tangent (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 arc tangent (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 Ceiling (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 clamp (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 'inF2' (in 4X4 matrix of float)
+0:356 cosine (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 hyp. cosine (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 degrees (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 determinant (global float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 exp (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 exp2 (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 findMSB (global int)
+0:356 Constant:
+0:356 7 (const int)
+0:356 findLSB (global int)
+0:356 Constant:
+0:356 7 (const int)
+0:356 Floor (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 mod (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 Fraction (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 frexp (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 ldexp (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 mix (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 'inF2' (in 4X4 matrix of float)
+0:356 log (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 matrix-scale (temp 4X4 matrix of float)
+0:356 log2 (temp 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 Constant:
+0:356 0.301030
+0:356 log2 (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 max (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 min (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 pow (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 radians (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 roundEven (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 inverse sqrt (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 clamp (temp 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 Constant:
+0:356 0.000000
+0:356 Constant:
+0:356 1.000000
+0:356 Sign (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 sine (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 Sequence
+0:356 move second child to first child (temp 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 sine (temp 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 move second child to first child (temp 4X4 matrix of float)
+0:356 'inF2' (in 4X4 matrix of float)
+0:356 cosine (temp 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 hyp. sine (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 smoothstep (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 'inF2' (in 4X4 matrix of float)
+0:356 sqrt (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 step (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 'inF1' (in 4X4 matrix of float)
+0:356 tangent (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 hyp. tangent (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 transpose (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:356 trunc (global 4X4 matrix of float)
+0:356 'inF0' (in 4X4 matrix of float)
+0:359 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
@@ -2289,178 +2442,275 @@
0:? 4.000000
0:? 4.000000
0:? 4.000000
-0:376 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void)
-0:372 Function Parameters:
-0:372 'inF0' (in float)
-0:372 'inF1' (in float)
-0:372 'inFV0' (in 2-component vector of float)
-0:372 'inFV1' (in 2-component vector of float)
-0:372 'inFM0' (in 2X2 matrix of float)
-0:372 'inFM1' (in 2X2 matrix of float)
+0:381 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void)
+0:377 Function Parameters:
+0:377 'inF0' (in float)
+0:377 'inF1' (in float)
+0:377 'inFV0' (in 2-component vector of float)
+0:377 'inFV1' (in 2-component vector of float)
+0:377 'inFM0' (in 2X2 matrix of float)
+0:377 'inFM1' (in 2X2 matrix of float)
0:? Sequence
-0:373 move second child to first child (temp float)
-0:373 'r0' (temp float)
-0:373 component-wise multiply (temp float)
-0:373 'inF0' (in float)
-0:373 'inF1' (in float)
-0:373 move second child to first child (temp 2-component vector of float)
-0:373 'r1' (temp 2-component vector of float)
-0:373 vector-scale (temp 2-component vector of float)
-0:373 'inFV0' (in 2-component vector of float)
-0:373 'inF0' (in float)
-0:373 move second child to first child (temp 2-component vector of float)
-0:373 'r2' (temp 2-component vector of float)
-0:373 vector-scale (temp 2-component vector of float)
-0:373 'inF0' (in float)
-0:373 'inFV0' (in 2-component vector of float)
-0:373 move second child to first child (temp float)
-0:373 'r3' (temp float)
-0:373 dot-product (global float)
-0:373 'inFV0' (in 2-component vector of float)
-0:373 'inFV1' (in 2-component vector of float)
-0:373 move second child to first child (temp 2-component vector of float)
-0:373 'r4' (temp 2-component vector of float)
-0:373 matrix-times-vector (temp 2-component vector of float)
-0:373 'inFM0' (in 2X2 matrix of float)
-0:373 'inFV0' (in 2-component vector of float)
-0:373 move second child to first child (temp 2-component vector of float)
-0:373 'r5' (temp 2-component vector of float)
-0:373 vector-times-matrix (temp 2-component vector of float)
-0:373 'inFV0' (in 2-component vector of float)
-0:373 'inFM0' (in 2X2 matrix of float)
-0:373 move second child to first child (temp 2X2 matrix of float)
-0:373 'r6' (temp 2X2 matrix of float)
-0:373 matrix-scale (temp 2X2 matrix of float)
-0:373 'inFM0' (in 2X2 matrix of float)
-0:373 'inF0' (in float)
-0:373 move second child to first child (temp 2X2 matrix of float)
-0:373 'r7' (temp 2X2 matrix of float)
-0:373 matrix-scale (temp 2X2 matrix of float)
-0:373 'inF0' (in float)
-0:373 'inFM0' (in 2X2 matrix of float)
-0:373 move second child to first child (temp 2X2 matrix of float)
-0:373 'r8' (temp 2X2 matrix of float)
-0:373 matrix-multiply (temp 2X2 matrix of float)
-0:373 'inFM0' (in 2X2 matrix of float)
-0:373 'inFM1' (in 2X2 matrix of float)
-0:383 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void)
-0:379 Function Parameters:
-0:379 'inF0' (in float)
-0:379 'inF1' (in float)
-0:379 'inFV0' (in 3-component vector of float)
-0:379 'inFV1' (in 3-component vector of float)
-0:379 'inFM0' (in 3X3 matrix of float)
-0:379 'inFM1' (in 3X3 matrix of float)
+0:378 move second child to first child (temp float)
+0:378 'r0' (temp float)
+0:378 component-wise multiply (temp float)
+0:378 'inF0' (in float)
+0:378 'inF1' (in float)
+0:378 move second child to first child (temp 2-component vector of float)
+0:378 'r1' (temp 2-component vector of float)
+0:378 vector-scale (temp 2-component vector of float)
+0:378 'inFV0' (in 2-component vector of float)
+0:378 'inF0' (in float)
+0:378 move second child to first child (temp 2-component vector of float)
+0:378 'r2' (temp 2-component vector of float)
+0:378 vector-scale (temp 2-component vector of float)
+0:378 'inF0' (in float)
+0:378 'inFV0' (in 2-component vector of float)
+0:378 move second child to first child (temp float)
+0:378 'r3' (temp float)
+0:378 dot-product (global float)
+0:378 'inFV0' (in 2-component vector of float)
+0:378 'inFV1' (in 2-component vector of float)
+0:378 move second child to first child (temp 2-component vector of float)
+0:378 'r4' (temp 2-component vector of float)
+0:378 matrix-times-vector (temp 2-component vector of float)
+0:378 'inFM0' (in 2X2 matrix of float)
+0:378 'inFV0' (in 2-component vector of float)
+0:378 move second child to first child (temp 2-component vector of float)
+0:378 'r5' (temp 2-component vector of float)
+0:378 vector-times-matrix (temp 2-component vector of float)
+0:378 'inFV0' (in 2-component vector of float)
+0:378 'inFM0' (in 2X2 matrix of float)
+0:378 move second child to first child (temp 2X2 matrix of float)
+0:378 'r6' (temp 2X2 matrix of float)
+0:378 matrix-scale (temp 2X2 matrix of float)
+0:378 'inFM0' (in 2X2 matrix of float)
+0:378 'inF0' (in float)
+0:378 move second child to first child (temp 2X2 matrix of float)
+0:378 'r7' (temp 2X2 matrix of float)
+0:378 matrix-scale (temp 2X2 matrix of float)
+0:378 'inF0' (in float)
+0:378 'inFM0' (in 2X2 matrix of float)
+0:378 move second child to first child (temp 2X2 matrix of float)
+0:378 'r8' (temp 2X2 matrix of float)
+0:378 matrix-multiply (temp 2X2 matrix of float)
+0:378 'inFM0' (in 2X2 matrix of float)
+0:378 'inFM1' (in 2X2 matrix of float)
+0:388 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void)
+0:384 Function Parameters:
+0:384 'inF0' (in float)
+0:384 'inF1' (in float)
+0:384 'inFV0' (in 3-component vector of float)
+0:384 'inFV1' (in 3-component vector of float)
+0:384 'inFM0' (in 3X3 matrix of float)
+0:384 'inFM1' (in 3X3 matrix of float)
0:? Sequence
-0:380 move second child to first child (temp float)
-0:380 'r0' (temp float)
-0:380 component-wise multiply (temp float)
-0:380 'inF0' (in float)
-0:380 'inF1' (in float)
-0:380 move second child to first child (temp 3-component vector of float)
-0:380 'r1' (temp 3-component vector of float)
-0:380 vector-scale (temp 3-component vector of float)
-0:380 'inFV0' (in 3-component vector of float)
-0:380 'inF0' (in float)
-0:380 move second child to first child (temp 3-component vector of float)
-0:380 'r2' (temp 3-component vector of float)
-0:380 vector-scale (temp 3-component vector of float)
-0:380 'inF0' (in float)
-0:380 'inFV0' (in 3-component vector of float)
-0:380 move second child to first child (temp float)
-0:380 'r3' (temp float)
-0:380 dot-product (global float)
-0:380 'inFV0' (in 3-component vector of float)
-0:380 'inFV1' (in 3-component vector of float)
-0:380 move second child to first child (temp 3-component vector of float)
-0:380 'r4' (temp 3-component vector of float)
-0:380 matrix-times-vector (temp 3-component vector of float)
-0:380 'inFM0' (in 3X3 matrix of float)
-0:380 'inFV0' (in 3-component vector of float)
-0:380 move second child to first child (temp 3-component vector of float)
-0:380 'r5' (temp 3-component vector of float)
-0:380 vector-times-matrix (temp 3-component vector of float)
-0:380 'inFV0' (in 3-component vector of float)
-0:380 'inFM0' (in 3X3 matrix of float)
-0:380 move second child to first child (temp 3X3 matrix of float)
-0:380 'r6' (temp 3X3 matrix of float)
-0:380 matrix-scale (temp 3X3 matrix of float)
-0:380 'inFM0' (in 3X3 matrix of float)
-0:380 'inF0' (in float)
-0:380 move second child to first child (temp 3X3 matrix of float)
-0:380 'r7' (temp 3X3 matrix of float)
-0:380 matrix-scale (temp 3X3 matrix of float)
-0:380 'inF0' (in float)
-0:380 'inFM0' (in 3X3 matrix of float)
-0:380 move second child to first child (temp 3X3 matrix of float)
-0:380 'r8' (temp 3X3 matrix of float)
-0:380 matrix-multiply (temp 3X3 matrix of float)
-0:380 'inFM0' (in 3X3 matrix of float)
-0:380 'inFM1' (in 3X3 matrix of float)
-0:389 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void)
-0:386 Function Parameters:
-0:386 'inF0' (in float)
-0:386 'inF1' (in float)
-0:386 'inFV0' (in 4-component vector of float)
-0:386 'inFV1' (in 4-component vector of float)
-0:386 'inFM0' (in 4X4 matrix of float)
-0:386 'inFM1' (in 4X4 matrix of float)
+0:385 move second child to first child (temp float)
+0:385 'r0' (temp float)
+0:385 component-wise multiply (temp float)
+0:385 'inF0' (in float)
+0:385 'inF1' (in float)
+0:385 move second child to first child (temp 3-component vector of float)
+0:385 'r1' (temp 3-component vector of float)
+0:385 vector-scale (temp 3-component vector of float)
+0:385 'inFV0' (in 3-component vector of float)
+0:385 'inF0' (in float)
+0:385 move second child to first child (temp 3-component vector of float)
+0:385 'r2' (temp 3-component vector of float)
+0:385 vector-scale (temp 3-component vector of float)
+0:385 'inF0' (in float)
+0:385 'inFV0' (in 3-component vector of float)
+0:385 move second child to first child (temp float)
+0:385 'r3' (temp float)
+0:385 dot-product (global float)
+0:385 'inFV0' (in 3-component vector of float)
+0:385 'inFV1' (in 3-component vector of float)
+0:385 move second child to first child (temp 3-component vector of float)
+0:385 'r4' (temp 3-component vector of float)
+0:385 matrix-times-vector (temp 3-component vector of float)
+0:385 'inFM0' (in 3X3 matrix of float)
+0:385 'inFV0' (in 3-component vector of float)
+0:385 move second child to first child (temp 3-component vector of float)
+0:385 'r5' (temp 3-component vector of float)
+0:385 vector-times-matrix (temp 3-component vector of float)
+0:385 'inFV0' (in 3-component vector of float)
+0:385 'inFM0' (in 3X3 matrix of float)
+0:385 move second child to first child (temp 3X3 matrix of float)
+0:385 'r6' (temp 3X3 matrix of float)
+0:385 matrix-scale (temp 3X3 matrix of float)
+0:385 'inFM0' (in 3X3 matrix of float)
+0:385 'inF0' (in float)
+0:385 move second child to first child (temp 3X3 matrix of float)
+0:385 'r7' (temp 3X3 matrix of float)
+0:385 matrix-scale (temp 3X3 matrix of float)
+0:385 'inF0' (in float)
+0:385 'inFM0' (in 3X3 matrix of float)
+0:385 move second child to first child (temp 3X3 matrix of float)
+0:385 'r8' (temp 3X3 matrix of float)
+0:385 matrix-multiply (temp 3X3 matrix of float)
+0:385 'inFM0' (in 3X3 matrix of float)
+0:385 'inFM1' (in 3X3 matrix of float)
+0:396 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void)
+0:391 Function Parameters:
+0:391 'inF0' (in float)
+0:391 'inF1' (in float)
+0:391 'inFV0' (in 4-component vector of float)
+0:391 'inFV1' (in 4-component vector of float)
+0:391 'inFM0' (in 4X4 matrix of float)
+0:391 'inFM1' (in 4X4 matrix of float)
0:? Sequence
-0:387 move second child to first child (temp float)
-0:387 'r0' (temp float)
-0:387 component-wise multiply (temp float)
-0:387 'inF0' (in float)
-0:387 'inF1' (in float)
-0:387 move second child to first child (temp 4-component vector of float)
-0:387 'r1' (temp 4-component vector of float)
-0:387 vector-scale (temp 4-component vector of float)
-0:387 'inFV0' (in 4-component vector of float)
-0:387 'inF0' (in float)
-0:387 move second child to first child (temp 4-component vector of float)
-0:387 'r2' (temp 4-component vector of float)
-0:387 vector-scale (temp 4-component vector of float)
-0:387 'inF0' (in float)
-0:387 'inFV0' (in 4-component vector of float)
-0:387 move second child to first child (temp float)
-0:387 'r3' (temp float)
-0:387 dot-product (global float)
-0:387 'inFV0' (in 4-component vector of float)
-0:387 'inFV1' (in 4-component vector of float)
-0:387 move second child to first child (temp 4-component vector of float)
-0:387 'r4' (temp 4-component vector of float)
-0:387 matrix-times-vector (temp 4-component vector of float)
-0:387 'inFM0' (in 4X4 matrix of float)
-0:387 'inFV0' (in 4-component vector of float)
-0:387 move second child to first child (temp 4-component vector of float)
-0:387 'r5' (temp 4-component vector of float)
-0:387 vector-times-matrix (temp 4-component vector of float)
-0:387 'inFV0' (in 4-component vector of float)
-0:387 'inFM0' (in 4X4 matrix of float)
-0:387 move second child to first child (temp 4X4 matrix of float)
-0:387 'r6' (temp 4X4 matrix of float)
-0:387 matrix-scale (temp 4X4 matrix of float)
-0:387 'inFM0' (in 4X4 matrix of float)
-0:387 'inF0' (in float)
-0:387 move second child to first child (temp 4X4 matrix of float)
-0:387 'r7' (temp 4X4 matrix of float)
-0:387 matrix-scale (temp 4X4 matrix of float)
-0:387 'inF0' (in float)
-0:387 'inFM0' (in 4X4 matrix of float)
-0:387 move second child to first child (temp 4X4 matrix of float)
-0:387 'r8' (temp 4X4 matrix of float)
-0:387 matrix-multiply (temp 4X4 matrix of float)
-0:387 'inFM0' (in 4X4 matrix of float)
-0:387 'inFM1' (in 4X4 matrix of float)
+0:392 move second child to first child (temp float)
+0:392 'r0' (temp float)
+0:392 component-wise multiply (temp float)
+0:392 'inF0' (in float)
+0:392 'inF1' (in float)
+0:392 move second child to first child (temp 4-component vector of float)
+0:392 'r1' (temp 4-component vector of float)
+0:392 vector-scale (temp 4-component vector of float)
+0:392 'inFV0' (in 4-component vector of float)
+0:392 'inF0' (in float)
+0:392 move second child to first child (temp 4-component vector of float)
+0:392 'r2' (temp 4-component vector of float)
+0:392 vector-scale (temp 4-component vector of float)
+0:392 'inF0' (in float)
+0:392 'inFV0' (in 4-component vector of float)
+0:392 move second child to first child (temp float)
+0:392 'r3' (temp float)
+0:392 dot-product (global float)
+0:392 'inFV0' (in 4-component vector of float)
+0:392 'inFV1' (in 4-component vector of float)
+0:392 move second child to first child (temp 4-component vector of float)
+0:392 'r4' (temp 4-component vector of float)
+0:392 matrix-times-vector (temp 4-component vector of float)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:392 'inFV0' (in 4-component vector of float)
+0:392 move second child to first child (temp 4-component vector of float)
+0:392 'r5' (temp 4-component vector of float)
+0:392 vector-times-matrix (temp 4-component vector of float)
+0:392 'inFV0' (in 4-component vector of float)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:392 move second child to first child (temp 4X4 matrix of float)
+0:392 'r6' (temp 4X4 matrix of float)
+0:392 matrix-scale (temp 4X4 matrix of float)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:392 'inF0' (in float)
+0:392 move second child to first child (temp 4X4 matrix of float)
+0:392 'r7' (temp 4X4 matrix of float)
+0:392 matrix-scale (temp 4X4 matrix of float)
+0:392 'inF0' (in float)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:392 move second child to first child (temp 4X4 matrix of float)
+0:392 'r8' (temp 4X4 matrix of float)
+0:392 matrix-multiply (temp 4X4 matrix of float)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:392 'inFM1' (in 4X4 matrix of float)
+0:420 Function Definition: TestGenMul(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void)
+0:401 Function Parameters:
+0:401 'inF0' (in float)
+0:401 'inF1' (in float)
+0:401 'inFV2' (in 2-component vector of float)
+0:401 'inFV3' (in 3-component vector of float)
+0:401 'inFM2x3' (in 3X2 matrix of float)
+0:401 'inFM3x2' (in 2X3 matrix of float)
+0:401 'inFM3x3' (in 3X3 matrix of float)
+0:401 'inFM3x4' (in 4X3 matrix of float)
+0:401 'inFM2x4' (in 4X2 matrix of float)
+0:? Sequence
+0:402 move second child to first child (temp float)
+0:402 'r00' (temp float)
+0:402 component-wise multiply (temp float)
+0:402 'inF0' (in float)
+0:402 'inF1' (in float)
+0:403 move second child to first child (temp 2-component vector of float)
+0:403 'r01' (temp 2-component vector of float)
+0:403 vector-scale (temp 2-component vector of float)
+0:403 'inFV2' (in 2-component vector of float)
+0:403 'inF0' (in float)
+0:404 move second child to first child (temp 3-component vector of float)
+0:404 'r02' (temp 3-component vector of float)
+0:404 vector-scale (temp 3-component vector of float)
+0:404 'inFV3' (in 3-component vector of float)
+0:404 'inF0' (in float)
+0:405 move second child to first child (temp 2-component vector of float)
+0:405 'r03' (temp 2-component vector of float)
+0:405 vector-scale (temp 2-component vector of float)
+0:405 'inF0' (in float)
+0:405 'inFV2' (in 2-component vector of float)
+0:406 move second child to first child (temp 3-component vector of float)
+0:406 'r04' (temp 3-component vector of float)
+0:406 vector-scale (temp 3-component vector of float)
+0:406 'inF0' (in float)
+0:406 'inFV3' (in 3-component vector of float)
+0:407 move second child to first child (temp float)
+0:407 'r05' (temp float)
+0:407 dot-product (global float)
+0:407 'inFV2' (in 2-component vector of float)
+0:407 'inFV2' (in 2-component vector of float)
+0:408 move second child to first child (temp float)
+0:408 'r06' (temp float)
+0:408 dot-product (global float)
+0:408 'inFV3' (in 3-component vector of float)
+0:408 'inFV3' (in 3-component vector of float)
+0:409 move second child to first child (temp 3-component vector of float)
+0:409 'r07' (temp 3-component vector of float)
+0:409 vector-times-matrix (temp 3-component vector of float)
+0:409 'inFV2' (in 2-component vector of float)
+0:409 'inFM2x3' (in 3X2 matrix of float)
+0:410 move second child to first child (temp 2-component vector of float)
+0:410 'r08' (temp 2-component vector of float)
+0:410 vector-times-matrix (temp 2-component vector of float)
+0:410 'inFV3' (in 3-component vector of float)
+0:410 'inFM3x2' (in 2X3 matrix of float)
+0:411 move second child to first child (temp 2-component vector of float)
+0:411 'r09' (temp 2-component vector of float)
+0:411 matrix-times-vector (temp 2-component vector of float)
+0:411 'inFM2x3' (in 3X2 matrix of float)
+0:411 'inFV3' (in 3-component vector of float)
+0:412 move second child to first child (temp 3-component vector of float)
+0:412 'r10' (temp 3-component vector of float)
+0:412 matrix-times-vector (temp 3-component vector of float)
+0:412 'inFM3x2' (in 2X3 matrix of float)
+0:412 'inFV2' (in 2-component vector of float)
+0:413 move second child to first child (temp 3X2 matrix of float)
+0:413 'r11' (temp 3X2 matrix of float)
+0:413 matrix-scale (temp 3X2 matrix of float)
+0:413 'inFM2x3' (in 3X2 matrix of float)
+0:413 'inF0' (in float)
+0:414 move second child to first child (temp 2X3 matrix of float)
+0:414 'r12' (temp 2X3 matrix of float)
+0:414 matrix-scale (temp 2X3 matrix of float)
+0:414 'inFM3x2' (in 2X3 matrix of float)
+0:414 'inF0' (in float)
+0:415 move second child to first child (temp 2X2 matrix of float)
+0:415 'r13' (temp 2X2 matrix of float)
+0:415 matrix-multiply (temp 2X2 matrix of float)
+0:415 'inFM2x3' (in 3X2 matrix of float)
+0:415 'inFM3x2' (in 2X3 matrix of float)
+0:416 move second child to first child (temp 3X2 matrix of float)
+0:416 'r14' (temp 3X2 matrix of float)
+0:416 matrix-multiply (temp 3X2 matrix of float)
+0:416 'inFM2x3' (in 3X2 matrix of float)
+0:416 'inFM3x3' (in 3X3 matrix of float)
+0:417 move second child to first child (temp 4X2 matrix of float)
+0:417 'r15' (temp 4X2 matrix of float)
+0:417 matrix-multiply (temp 4X2 matrix of float)
+0:417 'inFM2x3' (in 3X2 matrix of float)
+0:417 'inFM3x4' (in 4X3 matrix of float)
+0:418 move second child to first child (temp 4X3 matrix of float)
+0:418 'r16' (temp 4X3 matrix of float)
+0:418 matrix-multiply (temp 4X3 matrix of float)
+0:418 'inFM3x2' (in 2X3 matrix of float)
+0:418 'inFM2x4' (in 4X2 matrix of float)
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 1090
+// Id's are bound by 1206
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "VertexShaderFunction" 48 67 73 80 174 192 198 205 321 339 345 352 470 488 494 501 626 640 647 742 756 763 861 875 882
+ EntryPoint Vertex 4 "VertexShaderFunction" 68 87 93 100 198 216 222 229 349 367 373 380 502 520 526 533 662 676 683 782 796 803 905 919 926
Source HLSL 450
Name 4 "VertexShaderFunction"
Name 19 "TestGenMul(f1;f1;vf2;vf2;mf22;mf22;"
@@ -2484,65 +2734,92 @@
Name 42 "inFV1"
Name 43 "inFM0"
Name 44 "inFM1"
- Name 48 "inF0"
- Name 67 "inU0"
- Name 73 "inF1"
- Name 80 "inF2"
- Name 106 "ResType"
- Name 174 "inF0"
- Name 192 "inU0"
- Name 198 "inF1"
- Name 205 "inF2"
- Name 241 "ResType"
- Name 321 "inF0"
- Name 339 "inU0"
- Name 345 "inF1"
- Name 352 "inF2"
- Name 391 "ResType"
- Name 470 "inF0"
- Name 488 "inU0"
- Name 494 "inF1"
- Name 501 "inF2"
- Name 546 "ResType"
- Name 626 "inF0"
- Name 640 "inF1"
- Name 647 "inF2"
- Name 678 "ResType"
- Name 742 "inF0"
- Name 756 "inF1"
- Name 763 "inF2"
- Name 797 "ResType"
- Name 861 "inF0"
- Name 875 "inF1"
- Name 882 "inF2"
- Name 919 "ResType"
- Name 982 "r0"
- Name 986 "r1"
- Name 990 "r2"
- Name 994 "r3"
- Name 998 "r4"
- Name 1002 "r5"
- Name 1006 "r6"
- Name 1010 "r7"
- Name 1014 "r8"
- Name 1018 "r0"
- Name 1022 "r1"
- Name 1026 "r2"
- Name 1030 "r3"
- Name 1034 "r4"
- Name 1038 "r5"
- Name 1042 "r6"
- Name 1046 "r7"
- Name 1050 "r8"
- Name 1054 "r0"
- Name 1058 "r1"
- Name 1062 "r2"
- Name 1066 "r3"
- Name 1070 "r4"
- Name 1074 "r5"
- Name 1078 "r6"
- Name 1082 "r7"
- Name 1086 "r8"
+ Name 65 "TestGenMul(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42;"
+ Name 56 "inF0"
+ Name 57 "inF1"
+ Name 58 "inFV2"
+ Name 59 "inFV3"
+ Name 60 "inFM2x3"
+ Name 61 "inFM3x2"
+ Name 62 "inFM3x3"
+ Name 63 "inFM3x4"
+ Name 64 "inFM2x4"
+ Name 68 "inF0"
+ Name 87 "inU0"
+ Name 93 "inF1"
+ Name 100 "inF2"
+ Name 126 "ResType"
+ Name 198 "inF0"
+ Name 216 "inU0"
+ Name 222 "inF1"
+ Name 229 "inF2"
+ Name 265 "ResType"
+ Name 349 "inF0"
+ Name 367 "inU0"
+ Name 373 "inF1"
+ Name 380 "inF2"
+ Name 419 "ResType"
+ Name 502 "inF0"
+ Name 520 "inU0"
+ Name 526 "inF1"
+ Name 533 "inF2"
+ Name 578 "ResType"
+ Name 662 "inF0"
+ Name 676 "inF1"
+ Name 683 "inF2"
+ Name 714 "ResType"
+ Name 782 "inF0"
+ Name 796 "inF1"
+ Name 803 "inF2"
+ Name 837 "ResType"
+ Name 905 "inF0"
+ Name 919 "inF1"
+ Name 926 "inF2"
+ Name 963 "ResType"
+ Name 1030 "r0"
+ Name 1034 "r1"
+ Name 1038 "r2"
+ Name 1042 "r3"
+ Name 1046 "r4"
+ Name 1050 "r5"
+ Name 1054 "r6"
+ Name 1058 "r7"
+ Name 1062 "r8"
+ Name 1066 "r0"
+ Name 1070 "r1"
+ Name 1074 "r2"
+ Name 1078 "r3"
+ Name 1082 "r4"
+ Name 1086 "r5"
+ Name 1090 "r6"
+ Name 1094 "r7"
+ Name 1098 "r8"
+ Name 1102 "r0"
+ Name 1106 "r1"
+ Name 1110 "r2"
+ Name 1114 "r3"
+ Name 1118 "r4"
+ Name 1122 "r5"
+ Name 1126 "r6"
+ Name 1130 "r7"
+ Name 1134 "r8"
+ Name 1138 "r00"
+ Name 1142 "r01"
+ Name 1146 "r02"
+ Name 1150 "r03"
+ Name 1154 "r04"
+ Name 1158 "r05"
+ Name 1162 "r06"
+ Name 1166 "r07"
+ Name 1170 "r08"
+ Name 1174 "r09"
+ Name 1178 "r10"
+ Name 1182 "r11"
+ Name 1186 "r12"
+ Name 1190 "r13"
+ Name 1194 "r14"
+ Name 1198 "r15"
+ Name 1202 "r16"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -2562,203 +2839,216 @@
36: TypeMatrix 34(fvec4) 4
37: TypePointer Function 36
38: TypeFunction 2 7(ptr) 7(ptr) 35(ptr) 35(ptr) 37(ptr) 37(ptr)
- 47: TypePointer Input 6(float)
- 48(inF0): 47(ptr) Variable Input
- 50: TypeBool
- 61: TypeInt 32 1
- 64: TypeInt 32 0
- 66: TypePointer Input 64(int)
- 67(inU0): 66(ptr) Variable Input
- 73(inF1): 47(ptr) Variable Input
- 80(inF2): 47(ptr) Variable Input
- 87: 64(int) Constant 7
- 95: 61(int) Constant 7
- 106(ResType): TypeStruct 6(float) 61(int)
- 121: 6(float) Constant 1050288283
- 136: 64(int) Constant 2
- 143: 6(float) Constant 0
- 144: 6(float) Constant 1065353216
- 173: TypePointer Input 8(fvec2)
- 174(inF0): 173(ptr) Variable Input
- 186: TypeVector 61(int) 2
- 189: TypeVector 64(int) 2
- 191: TypePointer Input 189(ivec2)
- 192(inU0): 191(ptr) Variable Input
- 198(inF1): 173(ptr) Variable Input
- 205(inF2): 173(ptr) Variable Input
- 212: 64(int) Constant 3
- 213: 189(ivec2) ConstantComposite 87 212
- 241(ResType): TypeStruct 8(fvec2) 186(ivec2)
- 246: TypeVector 50(bool) 2
- 280: 6(float) Constant 1073741824
- 282: 64(int) Constant 1
- 283: 189(ivec2) ConstantComposite 282 136
- 318: 8(fvec2) ConstantComposite 144 280
- 320: TypePointer Input 21(fvec3)
- 321(inF0): 320(ptr) Variable Input
- 333: TypeVector 61(int) 3
- 336: TypeVector 64(int) 3
- 338: TypePointer Input 336(ivec3)
- 339(inU0): 338(ptr) Variable Input
- 345(inF1): 320(ptr) Variable Input
- 352(inF2): 320(ptr) Variable Input
- 359: 64(int) Constant 5
- 360: 336(ivec3) ConstantComposite 87 212 359
- 391(ResType): TypeStruct 21(fvec3) 333(ivec3)
- 396: TypeVector 50(bool) 3
- 431: 336(ivec3) ConstantComposite 282 136 212
- 466: 6(float) Constant 1077936128
- 467: 21(fvec3) ConstantComposite 144 280 466
- 469: TypePointer Input 34(fvec4)
- 470(inF0): 469(ptr) Variable Input
- 482: TypeVector 61(int) 4
- 485: TypeVector 64(int) 4
- 487: TypePointer Input 485(ivec4)
- 488(inU0): 487(ptr) Variable Input
- 494(inF1): 469(ptr) Variable Input
- 501(inF2): 469(ptr) Variable Input
- 508: 485(ivec4) ConstantComposite 87 212 359 136
- 546(ResType): TypeStruct 34(fvec4) 482(ivec4)
- 551: TypeVector 50(bool) 4
- 586: 64(int) Constant 4
- 587: 485(ivec4) ConstantComposite 282 136 212 586
- 622: 6(float) Constant 1082130432
- 623: 34(fvec4) ConstantComposite 144 280 466 622
- 625: TypePointer Input 10
- 626(inF0): 625(ptr) Variable Input
- 640(inF1): 625(ptr) Variable Input
- 647(inF2): 625(ptr) Variable Input
- 678(ResType): TypeStruct 10 186(ivec2)
- 738: 8(fvec2) ConstantComposite 280 280
- 739: 10 ConstantComposite 738 738
- 741: TypePointer Input 23
- 742(inF0): 741(ptr) Variable Input
- 756(inF1): 741(ptr) Variable Input
- 763(inF2): 741(ptr) Variable Input
- 797(ResType): TypeStruct 23 333(ivec3)
- 857: 21(fvec3) ConstantComposite 466 466 466
- 858: 23 ConstantComposite 857 857 857
- 860: TypePointer Input 36
- 861(inF0): 860(ptr) Variable Input
- 875(inF1): 860(ptr) Variable Input
- 882(inF2): 860(ptr) Variable Input
- 919(ResType): TypeStruct 36 482(ivec4)
- 979: 34(fvec4) ConstantComposite 622 622 622 622
- 980: 36 ConstantComposite 979 979 979 979
+ 47: TypeMatrix 8(fvec2) 3
+ 48: TypePointer Function 47
+ 49: TypeMatrix 21(fvec3) 2
+ 50: TypePointer Function 49
+ 51: TypeMatrix 21(fvec3) 4
+ 52: TypePointer Function 51
+ 53: TypeMatrix 8(fvec2) 4
+ 54: TypePointer Function 53
+ 55: TypeFunction 2 7(ptr) 7(ptr) 9(ptr) 22(ptr) 48(ptr) 50(ptr) 24(ptr) 52(ptr) 54(ptr)
+ 67: TypePointer Input 6(float)
+ 68(inF0): 67(ptr) Variable Input
+ 70: TypeBool
+ 81: TypeInt 32 1
+ 84: TypeInt 32 0
+ 86: TypePointer Input 84(int)
+ 87(inU0): 86(ptr) Variable Input
+ 93(inF1): 67(ptr) Variable Input
+ 100(inF2): 67(ptr) Variable Input
+ 107: 84(int) Constant 7
+ 115: 81(int) Constant 7
+ 126(ResType): TypeStruct 6(float) 81(int)
+ 145: 6(float) Constant 1050288283
+ 160: 84(int) Constant 2
+ 167: 6(float) Constant 0
+ 168: 6(float) Constant 1065353216
+ 197: TypePointer Input 8(fvec2)
+ 198(inF0): 197(ptr) Variable Input
+ 210: TypeVector 81(int) 2
+ 213: TypeVector 84(int) 2
+ 215: TypePointer Input 213(ivec2)
+ 216(inU0): 215(ptr) Variable Input
+ 222(inF1): 197(ptr) Variable Input
+ 229(inF2): 197(ptr) Variable Input
+ 236: 84(int) Constant 3
+ 237: 213(ivec2) ConstantComposite 107 236
+ 265(ResType): TypeStruct 8(fvec2) 210(ivec2)
+ 270: TypeVector 70(bool) 2
+ 308: 6(float) Constant 1073741824
+ 310: 84(int) Constant 1
+ 311: 213(ivec2) ConstantComposite 310 160
+ 346: 8(fvec2) ConstantComposite 168 308
+ 348: TypePointer Input 21(fvec3)
+ 349(inF0): 348(ptr) Variable Input
+ 361: TypeVector 81(int) 3
+ 364: TypeVector 84(int) 3
+ 366: TypePointer Input 364(ivec3)
+ 367(inU0): 366(ptr) Variable Input
+ 373(inF1): 348(ptr) Variable Input
+ 380(inF2): 348(ptr) Variable Input
+ 387: 84(int) Constant 5
+ 388: 364(ivec3) ConstantComposite 107 236 387
+ 419(ResType): TypeStruct 21(fvec3) 361(ivec3)
+ 424: TypeVector 70(bool) 3
+ 463: 364(ivec3) ConstantComposite 310 160 236
+ 498: 6(float) Constant 1077936128
+ 499: 21(fvec3) ConstantComposite 168 308 498
+ 501: TypePointer Input 34(fvec4)
+ 502(inF0): 501(ptr) Variable Input
+ 514: TypeVector 81(int) 4
+ 517: TypeVector 84(int) 4
+ 519: TypePointer Input 517(ivec4)
+ 520(inU0): 519(ptr) Variable Input
+ 526(inF1): 501(ptr) Variable Input
+ 533(inF2): 501(ptr) Variable Input
+ 540: 517(ivec4) ConstantComposite 107 236 387 160
+ 578(ResType): TypeStruct 34(fvec4) 514(ivec4)
+ 583: TypeVector 70(bool) 4
+ 622: 84(int) Constant 4
+ 623: 517(ivec4) ConstantComposite 310 160 236 622
+ 658: 6(float) Constant 1082130432
+ 659: 34(fvec4) ConstantComposite 168 308 498 658
+ 661: TypePointer Input 10
+ 662(inF0): 661(ptr) Variable Input
+ 676(inF1): 661(ptr) Variable Input
+ 683(inF2): 661(ptr) Variable Input
+ 714(ResType): TypeStruct 10 210(ivec2)
+ 778: 8(fvec2) ConstantComposite 308 308
+ 779: 10 ConstantComposite 778 778
+ 781: TypePointer Input 23
+ 782(inF0): 781(ptr) Variable Input
+ 796(inF1): 781(ptr) Variable Input
+ 803(inF2): 781(ptr) Variable Input
+ 837(ResType): TypeStruct 23 361(ivec3)
+ 901: 21(fvec3) ConstantComposite 498 498 498
+ 902: 23 ConstantComposite 901 901 901
+ 904: TypePointer Input 36
+ 905(inF0): 904(ptr) Variable Input
+ 919(inF1): 904(ptr) Variable Input
+ 926(inF2): 904(ptr) Variable Input
+ 963(ResType): TypeStruct 36 514(ivec4)
+ 1027: 34(fvec4) ConstantComposite 658 658 658 658
+ 1028: 36 ConstantComposite 1027 1027 1027 1027
4(VertexShaderFunction): 2 Function None 3
5: Label
- 49: 6(float) Load 48(inF0)
- 51: 50(bool) All 49
- 52: 6(float) Load 48(inF0)
- 53: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 52
- 54: 6(float) Load 48(inF0)
- 55: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 54
- 56: 6(float) Load 48(inF0)
- 57: 50(bool) Any 56
- 58: 6(float) Load 48(inF0)
- 59: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 58
- 60: 6(float) Load 48(inF0)
- 62: 61(int) Bitcast 60
- 63: 6(float) Load 48(inF0)
- 65: 64(int) Bitcast 63
- 68: 64(int) Load 67(inU0)
- 69: 6(float) Bitcast 68
- 70: 6(float) Load 48(inF0)
- 71: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 70
- 72: 6(float) Load 48(inF0)
- 74: 6(float) Load 73(inF1)
- 75: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 72 74
- 76: 6(float) Load 48(inF0)
- 77: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 76
- 78: 6(float) Load 48(inF0)
- 79: 6(float) Load 73(inF1)
- 81: 6(float) Load 80(inF2)
- 82: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 78 79 81
- 83: 6(float) Load 48(inF0)
- 84: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 83
- 85: 6(float) Load 48(inF0)
- 86: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 85
- 88: 64(int) BitCount 87
- 89: 6(float) Load 48(inF0)
- 90: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 89
- 91: 6(float) Load 48(inF0)
- 92: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 91
- 93: 6(float) Load 48(inF0)
- 94: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 93
- 96: 61(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 95
- 97: 61(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 95
- 98: 6(float) Load 48(inF0)
- 99: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 98
- 100: 6(float) Load 48(inF0)
- 101: 6(float) Load 73(inF1)
- 102: 6(float) FMod 100 101
- 103: 6(float) Load 48(inF0)
- 104: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 103
- 105: 6(float) Load 48(inF0)
- 107:106(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 105
- 108: 61(int) CompositeExtract 107 1
- Store 73(inF1) 108
- 109: 6(float) CompositeExtract 107 0
- 110: 6(float) Load 48(inF0)
- 111: 50(bool) IsInf 110
- 112: 6(float) Load 48(inF0)
- 113: 50(bool) IsNan 112
- 114: 6(float) Load 48(inF0)
- 115: 6(float) Load 73(inF1)
- 116: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 114 115
- 117: 6(float) Load 48(inF0)
- 118: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 117
- 119: 6(float) Load 48(inF0)
- 120: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 119
- 122: 6(float) FMul 120 121
- 123: 6(float) Load 48(inF0)
- 124: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 123
- 125: 6(float) Load 48(inF0)
- 126: 6(float) Load 73(inF1)
- 127: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 125 126
- 128: 6(float) Load 48(inF0)
- 129: 6(float) Load 73(inF1)
- 130: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 128 129
- 131: 6(float) Load 48(inF0)
- 132: 6(float) Load 73(inF1)
- 133: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 131 132
- 134: 6(float) Load 48(inF0)
- 135: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 134
- 137: 64(int) BitReverse 136
- 138: 6(float) Load 48(inF0)
- 139: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 138
- 140: 6(float) Load 48(inF0)
- 141: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 140
- 142: 6(float) Load 48(inF0)
- 145: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 142 143 144
- 146: 6(float) Load 48(inF0)
- 147: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 146
- 148: 6(float) Load 48(inF0)
- 149: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 148
- 150: 6(float) Load 48(inF0)
- 151: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 150
- Store 73(inF1) 151
- 152: 6(float) Load 48(inF0)
- 153: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 152
- Store 80(inF2) 153
- 154: 6(float) Load 48(inF0)
- 155: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 154
- 156: 6(float) Load 48(inF0)
- 157: 6(float) Load 73(inF1)
- 158: 6(float) Load 80(inF2)
- 159: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 156 157 158
- 160: 6(float) Load 48(inF0)
- 161: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 160
- 162: 6(float) Load 48(inF0)
- 163: 6(float) Load 73(inF1)
- 164: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 162 163
- 165: 6(float) Load 48(inF0)
- 166: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 165
- 167: 6(float) Load 48(inF0)
- 168: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 167
- 169: 6(float) Load 48(inF0)
- 170: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 169
- ReturnValue 143
+ 69: 6(float) Load 68(inF0)
+ 71: 70(bool) All 69
+ 72: 6(float) Load 68(inF0)
+ 73: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 72
+ 74: 6(float) Load 68(inF0)
+ 75: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 74
+ 76: 6(float) Load 68(inF0)
+ 77: 70(bool) Any 76
+ 78: 6(float) Load 68(inF0)
+ 79: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 78
+ 80: 6(float) Load 68(inF0)
+ 82: 81(int) Bitcast 80
+ 83: 6(float) Load 68(inF0)
+ 85: 84(int) Bitcast 83
+ 88: 84(int) Load 87(inU0)
+ 89: 6(float) Bitcast 88
+ 90: 6(float) Load 68(inF0)
+ 91: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 90
+ 92: 6(float) Load 68(inF0)
+ 94: 6(float) Load 93(inF1)
+ 95: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 92 94
+ 96: 6(float) Load 68(inF0)
+ 97: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 96
+ 98: 6(float) Load 68(inF0)
+ 99: 6(float) Load 93(inF1)
+ 101: 6(float) Load 100(inF2)
+ 102: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 98 99 101
+ 103: 6(float) Load 68(inF0)
+ 104: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 103
+ 105: 6(float) Load 68(inF0)
+ 106: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 105
+ 108: 84(int) BitCount 107
+ 109: 6(float) Load 68(inF0)
+ 110: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 109
+ 111: 6(float) Load 68(inF0)
+ 112: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 111
+ 113: 6(float) Load 68(inF0)
+ 114: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 113
+ 116: 81(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 115
+ 117: 81(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 115
+ 118: 6(float) Load 68(inF0)
+ 119: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 118
+ 120: 6(float) Load 68(inF0)
+ 121: 6(float) Load 93(inF1)
+ 122: 6(float) FMod 120 121
+ 123: 6(float) Load 68(inF0)
+ 124: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 123
+ 125: 6(float) Load 68(inF0)
+ 127:126(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 125
+ 128: 81(int) CompositeExtract 127 1
+ Store 93(inF1) 128
+ 129: 6(float) CompositeExtract 127 0
+ 130: 6(float) Load 68(inF0)
+ 131: 70(bool) IsInf 130
+ 132: 6(float) Load 68(inF0)
+ 133: 70(bool) IsNan 132
+ 134: 6(float) Load 68(inF0)
+ 135: 6(float) Load 93(inF1)
+ 136: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 134 135
+ 137: 6(float) Load 68(inF0)
+ 138: 6(float) Load 93(inF1)
+ 139: 6(float) Load 100(inF2)
+ 140: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 137 138 139
+ 141: 6(float) Load 68(inF0)
+ 142: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 141
+ 143: 6(float) Load 68(inF0)
+ 144: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 143
+ 146: 6(float) FMul 144 145
+ 147: 6(float) Load 68(inF0)
+ 148: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 147
+ 149: 6(float) Load 68(inF0)
+ 150: 6(float) Load 93(inF1)
+ 151: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 149 150
+ 152: 6(float) Load 68(inF0)
+ 153: 6(float) Load 93(inF1)
+ 154: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 152 153
+ 155: 6(float) Load 68(inF0)
+ 156: 6(float) Load 93(inF1)
+ 157: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 155 156
+ 158: 6(float) Load 68(inF0)
+ 159: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 158
+ 161: 84(int) BitReverse 160
+ 162: 6(float) Load 68(inF0)
+ 163: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 162
+ 164: 6(float) Load 68(inF0)
+ 165: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 164
+ 166: 6(float) Load 68(inF0)
+ 169: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 166 167 168
+ 170: 6(float) Load 68(inF0)
+ 171: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 170
+ 172: 6(float) Load 68(inF0)
+ 173: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 172
+ 174: 6(float) Load 68(inF0)
+ 175: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 174
+ Store 93(inF1) 175
+ 176: 6(float) Load 68(inF0)
+ 177: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 176
+ Store 100(inF2) 177
+ 178: 6(float) Load 68(inF0)
+ 179: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 178
+ 180: 6(float) Load 68(inF0)
+ 181: 6(float) Load 93(inF1)
+ 182: 6(float) Load 100(inF2)
+ 183: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 180 181 182
+ 184: 6(float) Load 68(inF0)
+ 185: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 184
+ 186: 6(float) Load 68(inF0)
+ 187: 6(float) Load 93(inF1)
+ 188: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 186 187
+ 189: 6(float) Load 68(inF0)
+ 190: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 189
+ 191: 6(float) Load 68(inF0)
+ 192: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 191
+ 193: 6(float) Load 68(inF0)
+ 194: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 193
+ ReturnValue 167
FunctionEnd
19(TestGenMul(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 12
13(inF0): 7(ptr) FunctionParameter
@@ -2768,51 +3058,51 @@
17(inFM0): 11(ptr) FunctionParameter
18(inFM1): 11(ptr) FunctionParameter
20: Label
- 982(r0): 7(ptr) Variable Function
- 986(r1): 9(ptr) Variable Function
- 990(r2): 9(ptr) Variable Function
- 994(r3): 7(ptr) Variable Function
- 998(r4): 9(ptr) Variable Function
- 1002(r5): 9(ptr) Variable Function
- 1006(r6): 11(ptr) Variable Function
- 1010(r7): 11(ptr) Variable Function
- 1014(r8): 11(ptr) Variable Function
- 983: 6(float) Load 13(inF0)
- 984: 6(float) Load 14(inF1)
- 985: 6(float) FMul 983 984
- Store 982(r0) 985
- 987: 8(fvec2) Load 15(inFV0)
- 988: 6(float) Load 13(inF0)
- 989: 8(fvec2) VectorTimesScalar 987 988
- Store 986(r1) 989
- 991: 6(float) Load 13(inF0)
- 992: 8(fvec2) Load 15(inFV0)
- 993: 8(fvec2) VectorTimesScalar 992 991
- Store 990(r2) 993
- 995: 8(fvec2) Load 15(inFV0)
- 996: 8(fvec2) Load 16(inFV1)
- 997: 6(float) Dot 995 996
- Store 994(r3) 997
- 999: 10 Load 17(inFM0)
- 1000: 8(fvec2) Load 15(inFV0)
- 1001: 8(fvec2) MatrixTimesVector 999 1000
- Store 998(r4) 1001
- 1003: 8(fvec2) Load 15(inFV0)
- 1004: 10 Load 17(inFM0)
- 1005: 8(fvec2) VectorTimesMatrix 1003 1004
- Store 1002(r5) 1005
- 1007: 10 Load 17(inFM0)
- 1008: 6(float) Load 13(inF0)
- 1009: 10 MatrixTimesScalar 1007 1008
- Store 1006(r6) 1009
- 1011: 6(float) Load 13(inF0)
- 1012: 10 Load 17(inFM0)
- 1013: 10 MatrixTimesScalar 1012 1011
- Store 1010(r7) 1013
- 1015: 10 Load 17(inFM0)
- 1016: 10 Load 18(inFM1)
- 1017: 10 MatrixTimesMatrix 1015 1016
- Store 1014(r8) 1017
+ 1030(r0): 7(ptr) Variable Function
+ 1034(r1): 9(ptr) Variable Function
+ 1038(r2): 9(ptr) Variable Function
+ 1042(r3): 7(ptr) Variable Function
+ 1046(r4): 9(ptr) Variable Function
+ 1050(r5): 9(ptr) Variable Function
+ 1054(r6): 11(ptr) Variable Function
+ 1058(r7): 11(ptr) Variable Function
+ 1062(r8): 11(ptr) Variable Function
+ 1031: 6(float) Load 13(inF0)
+ 1032: 6(float) Load 14(inF1)
+ 1033: 6(float) FMul 1031 1032
+ Store 1030(r0) 1033
+ 1035: 8(fvec2) Load 15(inFV0)
+ 1036: 6(float) Load 13(inF0)
+ 1037: 8(fvec2) VectorTimesScalar 1035 1036
+ Store 1034(r1) 1037
+ 1039: 6(float) Load 13(inF0)
+ 1040: 8(fvec2) Load 15(inFV0)
+ 1041: 8(fvec2) VectorTimesScalar 1040 1039
+ Store 1038(r2) 1041
+ 1043: 8(fvec2) Load 15(inFV0)
+ 1044: 8(fvec2) Load 16(inFV1)
+ 1045: 6(float) Dot 1043 1044
+ Store 1042(r3) 1045
+ 1047: 10 Load 17(inFM0)
+ 1048: 8(fvec2) Load 15(inFV0)
+ 1049: 8(fvec2) MatrixTimesVector 1047 1048
+ Store 1046(r4) 1049
+ 1051: 8(fvec2) Load 15(inFV0)
+ 1052: 10 Load 17(inFM0)
+ 1053: 8(fvec2) VectorTimesMatrix 1051 1052
+ Store 1050(r5) 1053
+ 1055: 10 Load 17(inFM0)
+ 1056: 6(float) Load 13(inF0)
+ 1057: 10 MatrixTimesScalar 1055 1056
+ Store 1054(r6) 1057
+ 1059: 6(float) Load 13(inF0)
+ 1060: 10 Load 17(inFM0)
+ 1061: 10 MatrixTimesScalar 1060 1059
+ Store 1058(r7) 1061
+ 1063: 10 Load 17(inFM0)
+ 1064: 10 Load 18(inFM1)
+ 1065: 10 MatrixTimesMatrix 1063 1064
+ Store 1062(r8) 1065
Return
FunctionEnd
32(TestGenMul(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 25
@@ -2823,51 +3113,51 @@
30(inFM0): 24(ptr) FunctionParameter
31(inFM1): 24(ptr) FunctionParameter
33: Label
- 1018(r0): 7(ptr) Variable Function
- 1022(r1): 22(ptr) Variable Function
- 1026(r2): 22(ptr) Variable Function
- 1030(r3): 7(ptr) Variable Function
- 1034(r4): 22(ptr) Variable Function
- 1038(r5): 22(ptr) Variable Function
- 1042(r6): 24(ptr) Variable Function
- 1046(r7): 24(ptr) Variable Function
- 1050(r8): 24(ptr) Variable Function
- 1019: 6(float) Load 26(inF0)
- 1020: 6(float) Load 27(inF1)
- 1021: 6(float) FMul 1019 1020
- Store 1018(r0) 1021
- 1023: 21(fvec3) Load 28(inFV0)
- 1024: 6(float) Load 26(inF0)
- 1025: 21(fvec3) VectorTimesScalar 1023 1024
- Store 1022(r1) 1025
- 1027: 6(float) Load 26(inF0)
- 1028: 21(fvec3) Load 28(inFV0)
- 1029: 21(fvec3) VectorTimesScalar 1028 1027
- Store 1026(r2) 1029
- 1031: 21(fvec3) Load 28(inFV0)
- 1032: 21(fvec3) Load 29(inFV1)
- 1033: 6(float) Dot 1031 1032
- Store 1030(r3) 1033
- 1035: 23 Load 30(inFM0)
- 1036: 21(fvec3) Load 28(inFV0)
- 1037: 21(fvec3) MatrixTimesVector 1035 1036
- Store 1034(r4) 1037
- 1039: 21(fvec3) Load 28(inFV0)
- 1040: 23 Load 30(inFM0)
- 1041: 21(fvec3) VectorTimesMatrix 1039 1040
- Store 1038(r5) 1041
- 1043: 23 Load 30(inFM0)
- 1044: 6(float) Load 26(inF0)
- 1045: 23 MatrixTimesScalar 1043 1044
- Store 1042(r6) 1045
- 1047: 6(float) Load 26(inF0)
- 1048: 23 Load 30(inFM0)
- 1049: 23 MatrixTimesScalar 1048 1047
- Store 1046(r7) 1049
- 1051: 23 Load 30(inFM0)
- 1052: 23 Load 31(inFM1)
- 1053: 23 MatrixTimesMatrix 1051 1052
- Store 1050(r8) 1053
+ 1066(r0): 7(ptr) Variable Function
+ 1070(r1): 22(ptr) Variable Function
+ 1074(r2): 22(ptr) Variable Function
+ 1078(r3): 7(ptr) Variable Function
+ 1082(r4): 22(ptr) Variable Function
+ 1086(r5): 22(ptr) Variable Function
+ 1090(r6): 24(ptr) Variable Function
+ 1094(r7): 24(ptr) Variable Function
+ 1098(r8): 24(ptr) Variable Function
+ 1067: 6(float) Load 26(inF0)
+ 1068: 6(float) Load 27(inF1)
+ 1069: 6(float) FMul 1067 1068
+ Store 1066(r0) 1069
+ 1071: 21(fvec3) Load 28(inFV0)
+ 1072: 6(float) Load 26(inF0)
+ 1073: 21(fvec3) VectorTimesScalar 1071 1072
+ Store 1070(r1) 1073
+ 1075: 6(float) Load 26(inF0)
+ 1076: 21(fvec3) Load 28(inFV0)
+ 1077: 21(fvec3) VectorTimesScalar 1076 1075
+ Store 1074(r2) 1077
+ 1079: 21(fvec3) Load 28(inFV0)
+ 1080: 21(fvec3) Load 29(inFV1)
+ 1081: 6(float) Dot 1079 1080
+ Store 1078(r3) 1081
+ 1083: 23 Load 30(inFM0)
+ 1084: 21(fvec3) Load 28(inFV0)
+ 1085: 21(fvec3) MatrixTimesVector 1083 1084
+ Store 1082(r4) 1085
+ 1087: 21(fvec3) Load 28(inFV0)
+ 1088: 23 Load 30(inFM0)
+ 1089: 21(fvec3) VectorTimesMatrix 1087 1088
+ Store 1086(r5) 1089
+ 1091: 23 Load 30(inFM0)
+ 1092: 6(float) Load 26(inF0)
+ 1093: 23 MatrixTimesScalar 1091 1092
+ Store 1090(r6) 1093
+ 1095: 6(float) Load 26(inF0)
+ 1096: 23 Load 30(inFM0)
+ 1097: 23 MatrixTimesScalar 1096 1095
+ Store 1094(r7) 1097
+ 1099: 23 Load 30(inFM0)
+ 1100: 23 Load 31(inFM1)
+ 1101: 23 MatrixTimesMatrix 1099 1100
+ Store 1098(r8) 1101
Return
FunctionEnd
45(TestGenMul(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 38
@@ -2878,50 +3168,148 @@
43(inFM0): 37(ptr) FunctionParameter
44(inFM1): 37(ptr) FunctionParameter
46: Label
- 1054(r0): 7(ptr) Variable Function
- 1058(r1): 35(ptr) Variable Function
- 1062(r2): 35(ptr) Variable Function
- 1066(r3): 7(ptr) Variable Function
- 1070(r4): 35(ptr) Variable Function
- 1074(r5): 35(ptr) Variable Function
- 1078(r6): 37(ptr) Variable Function
- 1082(r7): 37(ptr) Variable Function
- 1086(r8): 37(ptr) Variable Function
- 1055: 6(float) Load 39(inF0)
- 1056: 6(float) Load 40(inF1)
- 1057: 6(float) FMul 1055 1056
- Store 1054(r0) 1057
- 1059: 34(fvec4) Load 41(inFV0)
- 1060: 6(float) Load 39(inF0)
- 1061: 34(fvec4) VectorTimesScalar 1059 1060
- Store 1058(r1) 1061
- 1063: 6(float) Load 39(inF0)
- 1064: 34(fvec4) Load 41(inFV0)
- 1065: 34(fvec4) VectorTimesScalar 1064 1063
- Store 1062(r2) 1065
- 1067: 34(fvec4) Load 41(inFV0)
- 1068: 34(fvec4) Load 42(inFV1)
- 1069: 6(float) Dot 1067 1068
- Store 1066(r3) 1069
- 1071: 36 Load 43(inFM0)
- 1072: 34(fvec4) Load 41(inFV0)
- 1073: 34(fvec4) MatrixTimesVector 1071 1072
- Store 1070(r4) 1073
- 1075: 34(fvec4) Load 41(inFV0)
- 1076: 36 Load 43(inFM0)
- 1077: 34(fvec4) VectorTimesMatrix 1075 1076
- Store 1074(r5) 1077
- 1079: 36 Load 43(inFM0)
- 1080: 6(float) Load 39(inF0)
- 1081: 36 MatrixTimesScalar 1079 1080
- Store 1078(r6) 1081
- 1083: 6(float) Load 39(inF0)
- 1084: 36 Load 43(inFM0)
- 1085: 36 MatrixTimesScalar 1084 1083
- Store 1082(r7) 1085
- 1087: 36 Load 43(inFM0)
- 1088: 36 Load 44(inFM1)
- 1089: 36 MatrixTimesMatrix 1087 1088
- Store 1086(r8) 1089
+ 1102(r0): 7(ptr) Variable Function
+ 1106(r1): 35(ptr) Variable Function
+ 1110(r2): 35(ptr) Variable Function
+ 1114(r3): 7(ptr) Variable Function
+ 1118(r4): 35(ptr) Variable Function
+ 1122(r5): 35(ptr) Variable Function
+ 1126(r6): 37(ptr) Variable Function
+ 1130(r7): 37(ptr) Variable Function
+ 1134(r8): 37(ptr) Variable Function
+ 1103: 6(float) Load 39(inF0)
+ 1104: 6(float) Load 40(inF1)
+ 1105: 6(float) FMul 1103 1104
+ Store 1102(r0) 1105
+ 1107: 34(fvec4) Load 41(inFV0)
+ 1108: 6(float) Load 39(inF0)
+ 1109: 34(fvec4) VectorTimesScalar 1107 1108
+ Store 1106(r1) 1109
+ 1111: 6(float) Load 39(inF0)
+ 1112: 34(fvec4) Load 41(inFV0)
+ 1113: 34(fvec4) VectorTimesScalar 1112 1111
+ Store 1110(r2) 1113
+ 1115: 34(fvec4) Load 41(inFV0)
+ 1116: 34(fvec4) Load 42(inFV1)
+ 1117: 6(float) Dot 1115 1116
+ Store 1114(r3) 1117
+ 1119: 36 Load 43(inFM0)
+ 1120: 34(fvec4) Load 41(inFV0)
+ 1121: 34(fvec4) MatrixTimesVector 1119 1120
+ Store 1118(r4) 1121
+ 1123: 34(fvec4) Load 41(inFV0)
+ 1124: 36 Load 43(inFM0)
+ 1125: 34(fvec4) VectorTimesMatrix 1123 1124
+ Store 1122(r5) 1125
+ 1127: 36 Load 43(inFM0)
+ 1128: 6(float) Load 39(inF0)
+ 1129: 36 MatrixTimesScalar 1127 1128
+ Store 1126(r6) 1129
+ 1131: 6(float) Load 39(inF0)
+ 1132: 36 Load 43(inFM0)
+ 1133: 36 MatrixTimesScalar 1132 1131
+ Store 1130(r7) 1133
+ 1135: 36 Load 43(inFM0)
+ 1136: 36 Load 44(inFM1)
+ 1137: 36 MatrixTimesMatrix 1135 1136
+ Store 1134(r8) 1137
+ Return
+ FunctionEnd
+65(TestGenMul(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42;): 2 Function None 55
+ 56(inF0): 7(ptr) FunctionParameter
+ 57(inF1): 7(ptr) FunctionParameter
+ 58(inFV2): 9(ptr) FunctionParameter
+ 59(inFV3): 22(ptr) FunctionParameter
+ 60(inFM2x3): 48(ptr) FunctionParameter
+ 61(inFM3x2): 50(ptr) FunctionParameter
+ 62(inFM3x3): 24(ptr) FunctionParameter
+ 63(inFM3x4): 52(ptr) FunctionParameter
+ 64(inFM2x4): 54(ptr) FunctionParameter
+ 66: Label
+ 1138(r00): 7(ptr) Variable Function
+ 1142(r01): 9(ptr) Variable Function
+ 1146(r02): 22(ptr) Variable Function
+ 1150(r03): 9(ptr) Variable Function
+ 1154(r04): 22(ptr) Variable Function
+ 1158(r05): 7(ptr) Variable Function
+ 1162(r06): 7(ptr) Variable Function
+ 1166(r07): 22(ptr) Variable Function
+ 1170(r08): 9(ptr) Variable Function
+ 1174(r09): 9(ptr) Variable Function
+ 1178(r10): 22(ptr) Variable Function
+ 1182(r11): 48(ptr) Variable Function
+ 1186(r12): 50(ptr) Variable Function
+ 1190(r13): 11(ptr) Variable Function
+ 1194(r14): 48(ptr) Variable Function
+ 1198(r15): 54(ptr) Variable Function
+ 1202(r16): 52(ptr) Variable Function
+ 1139: 6(float) Load 56(inF0)
+ 1140: 6(float) Load 57(inF1)
+ 1141: 6(float) FMul 1139 1140
+ Store 1138(r00) 1141
+ 1143: 8(fvec2) Load 58(inFV2)
+ 1144: 6(float) Load 56(inF0)
+ 1145: 8(fvec2) VectorTimesScalar 1143 1144
+ Store 1142(r01) 1145
+ 1147: 21(fvec3) Load 59(inFV3)
+ 1148: 6(float) Load 56(inF0)
+ 1149: 21(fvec3) VectorTimesScalar 1147 1148
+ Store 1146(r02) 1149
+ 1151: 6(float) Load 56(inF0)
+ 1152: 8(fvec2) Load 58(inFV2)
+ 1153: 8(fvec2) VectorTimesScalar 1152 1151
+ Store 1150(r03) 1153
+ 1155: 6(float) Load 56(inF0)
+ 1156: 21(fvec3) Load 59(inFV3)
+ 1157: 21(fvec3) VectorTimesScalar 1156 1155
+ Store 1154(r04) 1157
+ 1159: 8(fvec2) Load 58(inFV2)
+ 1160: 8(fvec2) Load 58(inFV2)
+ 1161: 6(float) Dot 1159 1160
+ Store 1158(r05) 1161
+ 1163: 21(fvec3) Load 59(inFV3)
+ 1164: 21(fvec3) Load 59(inFV3)
+ 1165: 6(float) Dot 1163 1164
+ Store 1162(r06) 1165
+ 1167: 8(fvec2) Load 58(inFV2)
+ 1168: 47 Load 60(inFM2x3)
+ 1169: 21(fvec3) VectorTimesMatrix 1167 1168
+ Store 1166(r07) 1169
+ 1171: 21(fvec3) Load 59(inFV3)
+ 1172: 49 Load 61(inFM3x2)
+ 1173: 8(fvec2) VectorTimesMatrix 1171 1172
+ Store 1170(r08) 1173
+ 1175: 47 Load 60(inFM2x3)
+ 1176: 21(fvec3) Load 59(inFV3)
+ 1177: 8(fvec2) MatrixTimesVector 1175 1176
+ Store 1174(r09) 1177
+ 1179: 49 Load 61(inFM3x2)
+ 1180: 8(fvec2) Load 58(inFV2)
+ 1181: 21(fvec3) MatrixTimesVector 1179 1180
+ Store 1178(r10) 1181
+ 1183: 47 Load 60(inFM2x3)
+ 1184: 6(float) Load 56(inF0)
+ 1185: 47 MatrixTimesScalar 1183 1184
+ Store 1182(r11) 1185
+ 1187: 49 Load 61(inFM3x2)
+ 1188: 6(float) Load 56(inF0)
+ 1189: 49 MatrixTimesScalar 1187 1188
+ Store 1186(r12) 1189
+ 1191: 47 Load 60(inFM2x3)
+ 1192: 49 Load 61(inFM3x2)
+ 1193: 10 MatrixTimesMatrix 1191 1192
+ Store 1190(r13) 1193
+ 1195: 47 Load 60(inFM2x3)
+ 1196: 23 Load 62(inFM3x3)
+ 1197: 47 MatrixTimesMatrix 1195 1196
+ Store 1194(r14) 1197
+ 1199: 47 Load 60(inFM2x3)
+ 1200: 51 Load 63(inFM3x4)
+ 1201: 53 MatrixTimesMatrix 1199 1200
+ Store 1198(r15) 1201
+ 1203: 49 Load 61(inFM3x2)
+ 1204: 53 Load 64(inFM2x4)
+ 1205: 51 MatrixTimesMatrix 1203 1204
+ Store 1202(r16) 1205
Return
FunctionEnd
diff --git a/Test/hlsl.intrinsics.frag b/Test/hlsl.intrinsics.frag
index a0915c2..6b8b977 100644
--- a/Test/hlsl.intrinsics.frag
+++ b/Test/hlsl.intrinsics.frag
@@ -17,69 +17,70 @@
{
uint out_u1;
- all(inF0);
- abs(inF0);
- acos(inF0);
- any(inF0);
- asin(inF0);
- asint(inF0);
- asuint(inF0);
- asfloat(inU0);
+ bool r000 = all(inF0);
+ float r001 = abs(inF0);
+ float r002 = acos(inF0);
+ bool r003 = any(inF0);
+ float r004 = asin(inF0);
+ int r005 = asint(inF0);
+ uint r006 = asuint(inF0);
+ float r007 = asfloat(inU0);
// asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics
- atan(inF0);
- atan2(inF0, inF1);
- ceil(inF0);
- clamp(inF0, inF1, inF2);
+ float r009 = atan(inF0);
+ float r010 = atan2(inF0, inF1);
+ float r011 = ceil(inF0);
+ float r012 = clamp(inF0, inF1, inF2);
clip(inF0);
- cos(inF0);
- cosh(inF0);
- countbits(7);
- ddx(inF0);
- ddx_coarse(inF0);
- ddx_fine(inF0);
- ddy(inF0);
- ddy_coarse(inF0);
- ddy_fine(inF0);
- degrees(inF0);
+ float r014 = cos(inF0);
+ float r015 = cosh(inF0);
+ uint r016 = countbits(7);
+ float r017 = ddx(inF0);
+ float r018 = ddx_coarse(inF0);
+ float r019 = ddx_fine(inF0);
+ float r020 = ddy(inF0);
+ float r021 = ddy_coarse(inF0);
+ float r022 = ddy_fine(inF0);
+ float r023 = degrees(inF0);
// EvaluateAttributeAtCentroid(inF0);
// EvaluateAttributeAtSample(inF0, 0);
// TODO: EvaluateAttributeSnapped(inF0, int2(1,2));
- exp(inF0);
- exp2(inF0);
- firstbithigh(7);
- firstbitlow(7);
- floor(inF0);
+ float r027 = exp(inF0);
+ float r028 = exp2(inF0);
+ uint r029 = firstbithigh(7);
+ uint r030 = firstbitlow(7);
+ float r031 = floor(inF0);
// TODO: fma(inD0, inD1, inD2);
- fmod(inF0, inF1);
- frac(inF0);
- frexp(inF0, inF1);
- fwidth(inF0);
- isinf(inF0);
- isnan(inF0);
- ldexp(inF0, inF1);
- log(inF0);
- log10(inF0);
- log2(inF0);
- max(inF0, inF1);
- min(inF0, inF1);
- pow(inF0, inF1);
- radians(inF0);
- rcp(inF0);
- reversebits(2);
- round(inF0);
- rsqrt(inF0);
- saturate(inF0);
- sign(inF0);
- sin(inF0);
+ float r033 = fmod(inF0, inF1);
+ float r034 = frac(inF0);
+ float r035 = frexp(inF0, inF1);
+ float r036 = fwidth(inF0);
+ bool r037 = isinf(inF0);
+ bool r038 = isnan(inF0);
+ float r039 = ldexp(inF0, inF1);
+ float r039a = lerp(inF0, inF1, inF2);
+ float r040 = log(inF0);
+ float r041 = log10(inF0);
+ float r042 = log2(inF0);
+ float r043 = max(inF0, inF1);
+ float r044 = min(inF0, inF1);
+ float r045 = pow(inF0, inF1);
+ float r046 = radians(inF0);
+ float r047 = rcp(inF0);
+ uint r048 = reversebits(2);
+ float r049 = round(inF0);
+ float r050 = rsqrt(inF0);
+ float r051 = saturate(inF0);
+ float r052 = sign(inF0);
+ float r053 = sin(inF0);
sincos(inF0, inF1, inF2);
- sinh(inF0);
- smoothstep(inF0, inF1, inF2);
- sqrt(inF0);
- step(inF0, inF1);
- tan(inF0);
- tanh(inF0);
+ float r055 = sinh(inF0);
+ float r056 = smoothstep(inF0, inF1, inF2);
+ float r057 = sqrt(inF0);
+ float r058 = step(inF0, inF1);
+ float r059 = tan(inF0);
+ float r060 = tanh(inF0);
// TODO: sampler intrinsics, when we can declare the types.
- trunc(inF0);
+ float r061 = trunc(inF0);
return 0.0;
}
@@ -94,76 +95,80 @@
{
uint2 out_u2;
- all(inF0);
- abs(inF0);
- acos(inF0);
- any(inF0);
- asin(inF0);
- asint(inF0);
- asuint(inF0);
- asfloat(inU0);
+ bool r000 = all(inF0);
+ float2 r001 = abs(inF0);
+ float2 r002 = acos(inF0);
+ bool r003 = any(inF0);
+ float2 r004 = asin(inF0);
+ int2 r005 = asint(inF0);
+ uint2 r006 = asuint(inF0);
+ float2 r007 = asfloat(inU0);
// asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics
- atan(inF0);
- atan2(inF0, inF1);
- ceil(inF0);
- clamp(inF0, inF1, inF2);
+ float2 r009 = atan(inF0);
+ float2 r010 = atan2(inF0, inF1);
+ float2 r011 = ceil(inF0);
+ float2 r012 = clamp(inF0, inF1, inF2);
clip(inF0);
- cos(inF0);
- cosh(inF0);
- countbits(int2(7,3));
- ddx(inF0);
- ddx_coarse(inF0);
- ddx_fine(inF0);
- ddy(inF0);
- ddy_coarse(inF0);
- ddy_fine(inF0);
- degrees(inF0);
- distance(inF0, inF1);
- dot(inF0, inF1);
+ float2 r013 = cos(inF0);
+ float2 r015 = cosh(inF0);
+ uint2 r016 = countbits(int2(7,3));
+ float2 r017 = ddx(inF0);
+ float2 r018 = ddx_coarse(inF0);
+ float2 r019 = ddx_fine(inF0);
+ float2 r020 = ddy(inF0);
+ float2 r021 = ddy_coarse(inF0);
+ float2 r022 = ddy_fine(inF0);
+ float2 r023 = degrees(inF0);
// EvaluateAttributeAtCentroid(inF0);
// EvaluateAttributeAtSample(inF0, 0);
// TODO: EvaluateAttributeSnapped(inF0, int2(1,2));
- exp(inF0);
- exp2(inF0);
- faceforward(inF0, inF1, inF2);
- firstbithigh(7);
- firstbitlow(7);
- floor(inF0);
+ float r026 = distance(inF0, inF1);
+ float r027 = dot(inF0, inF1);
+ // EvaluateAttributeAtCentroid(inF0);
+ // EvaluateAttributeAtSample(inF0, 0);
+ // TODO: EvaluateAttributeSnapped(inF0, int2(1,2));
+ float2 r028 = exp(inF0);
+ float2 r029 = exp2(inF0);
+ float2 r030 = faceforward(inF0, inF1, inF2);
+ uint2 r031 = firstbithigh(uint2(7,8));
+ uint2 r032 = firstbitlow(uint2(7,8));
+ float2 r033 = floor(inF0);
// TODO: fma(inD0, inD1, inD2);
- fmod(inF0, inF1);
- frac(inF0);
- frexp(inF0, inF1);
- fwidth(inF0);
- isinf(inF0);
- isnan(inF0);
- ldexp(inF0, inF1);
- length(inF0);
- log(inF0);
- log10(inF0);
- log2(inF0);
- max(inF0, inF1);
- min(inF0, inF1);
- normalize(inF0);
- pow(inF0, inF1);
- radians(inF0);
- rcp(inF0);
- reflect(inF0, inF1);
- refract(inF0, inF1, 2.0);
- reversebits(int2(1,2));
- round(inF0);
- rsqrt(inF0);
- saturate(inF0);
- sign(inF0);
- sin(inF0);
+ float2 r035 = fmod(inF0, inF1);
+ float2 r036 = frac(inF0);
+ float2 r037 = frexp(inF0, inF1);
+ float2 r038 = fwidth(inF0);
+ bool2 r039 = isinf(inF0);
+ bool2 r040 = isnan(inF0);
+ float2 r041 = ldexp(inF0, inF1);
+ float2 r039a = lerp(inF0, inF1, inF2);
+ float r042 = length(inF0);
+ float2 r043 = log(inF0);
+ float2 r044 = log10(inF0);
+ float2 r045 = log2(inF0);
+ float2 r046 = max(inF0, inF1);
+ float2 r047 = min(inF0, inF1);
+ float2 r048 = normalize(inF0);
+ float2 r049 = pow(inF0, inF1);
+ float2 r050 = radians(inF0);
+ float2 r051 = rcp(inF0);
+ float2 r052 = reflect(inF0, inF1);
+ float2 r053 = refract(inF0, inF1, 2.0);
+ uint2 r054 = reversebits(uint2(1,2));
+ float2 r055 = round(inF0);
+ float2 r056 = rsqrt(inF0);
+ float2 r057 = saturate(inF0);
+ float2 r058 = sign(inF0);
+ float2 r059 = sin(inF0);
sincos(inF0, inF1, inF2);
- sinh(inF0);
- smoothstep(inF0, inF1, inF2);
- sqrt(inF0);
- step(inF0, inF1);
- tan(inF0);
- tanh(inF0);
+ float2 r060 = sinh(inF0);
+ float2 r061 = smoothstep(inF0, inF1, inF2);
+ float2 r062 = sqrt(inF0);
+ float2 r063 = step(inF0, inF1);
+ float2 r064 = tan(inF0);
+ float2 r065 = tanh(inF0);
// TODO: sampler intrinsics, when we can declare the types.
- trunc(inF0);
+ float2 r066 = trunc(inF0);
// TODO: ... add when float1 prototypes are generated
return float2(1,2);
@@ -173,77 +178,78 @@
{
uint3 out_u3;
- all(inF0);
- abs(inF0);
- acos(inF0);
- any(inF0);
- asin(inF0);
- asint(inF0);
- asuint(inF0);
- asfloat(inU0);
+ bool r000 = all(inF0);
+ float3 r001 = abs(inF0);
+ float3 r002 = acos(inF0);
+ bool r003 = any(inF0);
+ float3 r004 = asin(inF0);
+ int3 r005 = asint(inF0);
+ uint3 r006 = asuint(inF0);
+ float3 r007 = asfloat(inU0);
// asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics
- atan(inF0);
- atan2(inF0, inF1);
- ceil(inF0);
- clamp(inF0, inF1, inF2);
+ float3 r009 = atan(inF0);
+ float3 r010 = atan2(inF0, inF1);
+ float3 r011 = ceil(inF0);
+ float3 r012 = clamp(inF0, inF1, inF2);
clip(inF0);
- cos(inF0);
- cosh(inF0);
- countbits(int3(7,3,5));
- cross(inF0, inF1);
- ddx(inF0);
- ddx_coarse(inF0);
- ddx_fine(inF0);
- ddy(inF0);
- ddy_coarse(inF0);
- ddy_fine(inF0);
- degrees(inF0);
- distance(inF0, inF1);
- dot(inF0, inF1);
+ float3 r013 = cos(inF0);
+ float3 r014 = cosh(inF0);
+ uint3 r015 = countbits(uint3(7,3,5));
+ float3 r016 = cross(inF0, inF1);
+ float3 r017 = ddx(inF0);
+ float3 r018 = ddx_coarse(inF0);
+ float3 r019 = ddx_fine(inF0);
+ float3 r020 = ddy(inF0);
+ float3 r021 = ddy_coarse(inF0);
+ float3 r022 = ddy_fine(inF0);
+ float3 r023 = degrees(inF0);
+ float r024 = distance(inF0, inF1);
+ float r025 = dot(inF0, inF1);
// EvaluateAttributeAtCentroid(inF0);
// EvaluateAttributeAtSample(inF0, 0);
// TODO: EvaluateAttributeSnapped(inF0, int2(1,2));
- exp(inF0);
- exp2(inF0);
- faceforward(inF0, inF1, inF2);
- firstbithigh(7);
- firstbitlow(7);
- floor(inF0);
+ float3 r029 = exp(inF0);
+ float3 r030 = exp2(inF0);
+ float3 r031 = faceforward(inF0, inF1, inF2);
+ uint3 r032 = firstbithigh(uint3(2,3,4));
+ uint3 r033 = firstbitlow(uint3(2,3,4));
+ float3 r034 = floor(inF0);
// TODO: fma(inD0, inD1, inD2);
- fmod(inF0, inF1);
- frac(inF0);
- frexp(inF0, inF1);
- fwidth(inF0);
- isinf(inF0);
- isnan(inF0);
- ldexp(inF0, inF1);
- length(inF0);
- log(inF0);
- log10(inF0);
- log2(inF0);
- max(inF0, inF1);
- min(inF0, inF1);
- normalize(inF0);
- pow(inF0, inF1);
- radians(inF0);
- rcp(inF0);
- reflect(inF0, inF1);
- refract(inF0, inF1, 2.0);
- reversebits(int3(1,2,3));
- round(inF0);
- rsqrt(inF0);
- saturate(inF0);
- sign(inF0);
- sin(inF0);
+ float3 r036 = fmod(inF0, inF1);
+ float3 r037 = frac(inF0);
+ float3 r038 = frexp(inF0, inF1);
+ float3 r039 = fwidth(inF0);
+ bool3 r040 = isinf(inF0);
+ bool3 r041 = isnan(inF0);
+ float3 r042 = ldexp(inF0, inF1);
+ float3 r039a = lerp(inF0, inF1, inF2);
+ float r043 = length(inF0);
+ float3 r044 = log(inF0);
+ float3 r045 = log10(inF0);
+ float3 r046 = log2(inF0);
+ float3 r047 = max(inF0, inF1);
+ float3 r048 = min(inF0, inF1);
+ float3 r049 = normalize(inF0);
+ float3 r050 = pow(inF0, inF1);
+ float3 r051 = radians(inF0);
+ float3 r052 = rcp(inF0);
+ float3 r053 = reflect(inF0, inF1);
+ float3 r054 = refract(inF0, inF1, 2.0);
+ uint3 r055 = reversebits(uint3(1,2,3));
+ float3 r056 = round(inF0);
+ float3 r057 = rsqrt(inF0);
+ float3 r058 = saturate(inF0);
+ float3 r059 = sign(inF0);
+ float3 r060 = sin(inF0);
sincos(inF0, inF1, inF2);
- sinh(inF0);
- smoothstep(inF0, inF1, inF2);
- sqrt(inF0);
- step(inF0, inF1);
- tan(inF0);
- tanh(inF0);
+ float3 r061 = sinh(inF0);
+ float3 r062 = smoothstep(inF0, inF1, inF2);
+ float3 r063 = sqrt(inF0);
+ float3 r064 = step(inF0, inF1);
+ float3 r065 = tan(inF0);
+ float3 r066 = tanh(inF0);
// TODO: sampler intrinsics, when we can declare the types.
- trunc(inF0);
+ float3 r067 = trunc(inF0);
// TODO: ... add when float1 prototypes are generated
return float3(1,2,3);
@@ -253,77 +259,78 @@
{
uint4 out_u4;
- all(inF0);
- abs(inF0);
- acos(inF0);
- any(inF0);
- asin(inF0);
- asint(inF0);
- asuint(inF0);
- asfloat(inU0);
+ bool r000 = all(inF0);
+ float4 r001 = abs(inF0);
+ float4 r002 = acos(inF0);
+ bool r003 = any(inF0);
+ float4 r004 = asin(inF0);
+ int4 r005 = asint(inF0);
+ uint4 r006 = asuint(inF0);
+ float4 r007 = asfloat(inU0);
// asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics
- atan(inF0);
- atan2(inF0, inF1);
- ceil(inF0);
- clamp(inF0, inF1, inF2);
+ float4 r009 = atan(inF0);
+ float4 r010 = atan2(inF0, inF1);
+ float4 r011 = ceil(inF0);
+ float4 r012 = clamp(inF0, inF1, inF2);
clip(inF0);
- cos(inF0);
- cosh(inF0);
- countbits(int4(7,3,5,2));
- ddx(inF0);
- ddx_coarse(inF0);
- ddx_fine(inF0);
- ddy(inF0);
- ddy_coarse(inF0);
- ddy_fine(inF0);
- degrees(inF0);
- distance(inF0, inF1);
- dot(inF0, inF1);
- dst(inF0, inF1);
+ float4 r013 = cos(inF0);
+ float4 r014 = cosh(inF0);
+ uint4 r015 = countbits(uint4(7,3,5,2));
+ float4 r016 = ddx(inF0);
+ float4 r017 = ddx_coarse(inF0);
+ float4 r018 = ddx_fine(inF0);
+ float4 r019 = ddy(inF0);
+ float4 r020 = ddy_coarse(inF0);
+ float4 r021 = ddy_fine(inF0);
+ float4 r022 = degrees(inF0);
+ float r023 = distance(inF0, inF1);
+ float r024 = dot(inF0, inF1);
+ float4 r025 = dst(inF0, inF1);
// EvaluateAttributeAtCentroid(inF0);
// EvaluateAttributeAtSample(inF0, 0);
// TODO: EvaluateAttributeSnapped(inF0, int2(1,2));
- exp(inF0);
- exp2(inF0);
- faceforward(inF0, inF1, inF2);
- firstbithigh(7);
- firstbitlow(7);
- floor(inF0);
+ float4 r029 = exp(inF0);
+ float4 r030 = exp2(inF0);
+ float4 r031 = faceforward(inF0, inF1, inF2);
+ uint4 r032 = firstbithigh(uint4(7,8,9,10));
+ uint4 r033 = firstbitlow(uint4(7,8,9,10));
+ float4 r034 = floor(inF0);
// TODO: fma(inD0, inD1, inD2);
- fmod(inF0, inF1);
- frac(inF0);
- frexp(inF0, inF1);
- fwidth(inF0);
- isinf(inF0);
- isnan(inF0);
- ldexp(inF0, inF1);
- length(inF0);
- log(inF0);
- log10(inF0);
- log2(inF0);
- max(inF0, inF1);
- min(inF0, inF1);
- normalize(inF0);
- pow(inF0, inF1);
- radians(inF0);
- rcp(inF0);
- reflect(inF0, inF1);
- refract(inF0, inF1, 2.0);
- reversebits(int4(1,2,3,4));
- round(inF0);
- rsqrt(inF0);
- saturate(inF0);
- sign(inF0);
- sin(inF0);
+ float4 r036 = fmod(inF0, inF1);
+ float4 r037 = frac(inF0);
+ float4 r038 = frexp(inF0, inF1);
+ float4 r039 = fwidth(inF0);
+ bool4 r040 = isinf(inF0);
+ bool4 r041 = isnan(inF0);
+ float4 r042 = ldexp(inF0, inF1);
+ float4 r039a = lerp(inF0, inF1, inF2);
+ float r043 = length(inF0);
+ float4 r044 = log(inF0);
+ float4 r045 = log10(inF0);
+ float4 r046 = log2(inF0);
+ float4 r047 = max(inF0, inF1);
+ float4 r048 = min(inF0, inF1);
+ float4 r049 = normalize(inF0);
+ float4 r050 = pow(inF0, inF1);
+ float4 r051 = radians(inF0);
+ float4 r052 = rcp(inF0);
+ float4 r053 = reflect(inF0, inF1);
+ float4 r054 = refract(inF0, inF1, 2.0);
+ uint4 r055 = reversebits(uint4(1,2,3,4));
+ float4 r056 = round(inF0);
+ float4 r057 = rsqrt(inF0);
+ float4 r058 = saturate(inF0);
+ float4 r059 = sign(inF0);
+ float4 r060 = sin(inF0);
sincos(inF0, inF1, inF2);
- sinh(inF0);
- smoothstep(inF0, inF1, inF2);
- sqrt(inF0);
- step(inF0, inF1);
- tan(inF0);
- tanh(inF0);
+ float4 r061 = sinh(inF0);
+ float4 r062 = smoothstep(inF0, inF1, inF2);
+ float4 r063 = sqrt(inF0);
+ float4 r064 = step(inF0, inF1);
+ float4 r065 = tan(inF0);
+ float4 r066 = tanh(inF0);
// TODO: sampler intrinsics, when we can declare the types.
- trunc(inF0);
+ float4 r067 = trunc(inF0);
// TODO: ... add when float1 prototypes are generated
return float4(1,2,3,4);
@@ -335,65 +342,64 @@
// asuint(inF0); \
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
-#define MATFNS() \
- all(inF0); \
- abs(inF0); \
- acos(inF0); \
- any(inF0); \
- asin(inF0); \
- atan(inF0); \
- atan2(inF0, inF1); \
- ceil(inF0); \
- clip(inF0); \
- clamp(inF0, inF1, inF2); \
- cos(inF0); \
- cosh(inF0); \
- ddx(inF0); \
- ddx_coarse(inF0); \
- ddx_fine(inF0); \
- ddy(inF0); \
- ddy_coarse(inF0); \
- ddy_fine(inF0); \
- degrees(inF0); \
- determinant(inF0); \
- exp(inF0); \
- exp2(inF0); \
- firstbithigh(7); \
- firstbitlow(7); \
- floor(inF0); \
- fmod(inF0, inF1); \
- frac(inF0); \
- frexp(inF0, inF1); \
- fwidth(inF0); \
- ldexp(inF0, inF1); \
- log(inF0); \
- log10(inF0); \
- log2(inF0); \
- max(inF0, inF1); \
- min(inF0, inF1); \
- pow(inF0, inF1); \
- radians(inF0); \
- round(inF0); \
- rsqrt(inF0); \
- saturate(inF0); \
- sign(inF0); \
- sin(inF0); \
- sincos(inF0, inF1, inF2); \
- sinh(inF0); \
- smoothstep(inF0, inF1, inF2); \
- sqrt(inF0); \
- step(inF0, inF1); \
- tan(inF0); \
- tanh(inF0); \
- transpose(inF0); \
- trunc(inF0);
+#define MATFNS(MT) \
+ bool r000 = all(inF0); \
+ MT r001 = abs(inF0); \
+ acos(inF0); \
+ bool r003 = any(inF0); \
+ MT r004 = asin(inF0); \
+ MT r005 = atan(inF0); \
+ MT r006 = atan2(inF0, inF1); \
+ MT r007 = ceil(inF0); \
+ clip(inF0); \
+ MT r008 = clamp(inF0, inF1, inF2); \
+ MT r009 = cos(inF0); \
+ MT r010 = cosh(inF0); \
+ MT r011 = ddx(inF0); \
+ MT r012 = ddx_coarse(inF0); \
+ MT r013 = ddx_fine(inF0); \
+ MT r014 = ddy(inF0); \
+ MT r015 = ddy_coarse(inF0); \
+ MT r016 = ddy_fine(inF0); \
+ MT r017 = degrees(inF0); \
+ float r018 = determinant(inF0); \
+ MT r019 = exp(inF0); \
+ MT R020 = exp2(inF0); \
+ MT r021 = floor(inF0); \
+ MT r022 = fmod(inF0, inF1); \
+ MT r023 = frac(inF0); \
+ MT r024 = frexp(inF0, inF1); \
+ MT r025 = fwidth(inF0); \
+ MT r026 = ldexp(inF0, inF1); \
+ MT r026a = lerp(inF0, inF1, inF2); \
+ MT r027 = log(inF0); \
+ MT r028 = log10(inF0); \
+ MT r029 = log2(inF0); \
+ MT r030 = max(inF0, inF1); \
+ MT r031 = min(inF0, inF1); \
+ MT r032 = pow(inF0, inF1); \
+ MT r033 = radians(inF0); \
+ MT r034 = round(inF0); \
+ MT r035 = rsqrt(inF0); \
+ MT r036 = saturate(inF0); \
+ MT r037 = sign(inF0); \
+ MT r038 = sin(inF0); \
+ sincos(inF0, inF1, inF2); \
+ MT r039 = sinh(inF0); \
+ MT r049 = smoothstep(inF0, inF1, inF2); \
+ MT r041 = sqrt(inF0); \
+ MT r042 = step(inF0, inF1); \
+ MT r043 = tan(inF0); \
+ MT r044 = tanh(inF0); \
+ transpose(inF0); \
+ MT r046 = trunc(inF0);
// TODO: turn on non-square matrix tests when protos are available.
float2x2 PixelShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2)
{
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
- MATFNS()
+ MATFNS(float2x2);
// TODO: ... add when float1 prototypes are generated
return float2x2(2,2,2,2);
@@ -402,7 +408,7 @@
float3x3 PixelShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2)
{
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
- MATFNS()
+ MATFNS(float3x3);
// TODO: ... add when float1 prototypes are generated
return float3x3(3,3,3,3,3,3,3,3,3);
@@ -411,7 +417,7 @@
float4x4 PixelShaderFunction(float4x4 inF0, float4x4 inF1, float4x4 inF2)
{
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
- MATFNS()
+ MATFNS(float4x4);
// TODO: ... add when float1 prototypes are generated
return float4x4(4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4);
@@ -449,3 +455,29 @@
{
TESTGENMUL(float, float4, float4x4);
}
+
+// Test some non-square mats
+void TestGenMul(float inF0, float inF1,
+ float2 inFV2, float3 inFV3,
+ float2x3 inFM2x3, float3x2 inFM3x2,
+ float3x3 inFM3x3, float3x4 inFM3x4,
+ float2x4 inFM2x4)
+{
+ float r00 = mul(inF0, inF1); // S=S*S
+ float2 r01 = mul(inFV2, inF0); // V=V*S
+ float3 r02 = mul(inFV3, inF0); // V=V*S
+ float2 r03 = mul(inF0, inFV2); // V=S*V
+ float3 r04 = mul(inF0, inFV3); // V=S*V
+ float r05 = mul(inFV2, inFV2); // S=V*V
+ float r06 = mul(inFV3, inFV3); // S=V*V
+ float3 r07 = mul(inFV2, inFM2x3); // V=V*M (return V dim is Mcols)
+ float2 r08 = mul(inFV3, inFM3x2); // V=V*M (return V dim is Mcols)
+ float2 r09 = mul(inFM2x3, inFV3); // V=M*V (return V dim is Mrows)
+ float3 r10 = mul(inFM3x2, inFV2); // V=M*V (return V dim is Mrows)
+ float2x3 r11 = mul(inFM2x3, inF0);
+ float3x2 r12 = mul(inFM3x2, inF0);
+ float2x2 r13 = mul(inFM2x3, inFM3x2);
+ float2x3 r14 = mul(inFM2x3, inFM3x3);
+ float2x4 r15 = mul(inFM2x3, inFM3x4);
+ float3x4 r16 = mul(inFM3x2, inFM2x4);
+}
diff --git a/Test/hlsl.intrinsics.vert b/Test/hlsl.intrinsics.vert
index c77404e..68eec18 100644
--- a/Test/hlsl.intrinsics.vert
+++ b/Test/hlsl.intrinsics.vert
@@ -32,6 +32,7 @@
isinf(inF0);
isnan(inF0);
ldexp(inF0, inF1);
+ lerp(inF0, inF1, inF2);
log(inF0);
log10(inF0);
log2(inF0);
@@ -102,6 +103,7 @@
isinf(inF0);
isnan(inF0);
ldexp(inF0, inF1);
+ lerp(inF0, inF1, inF2);
length(inF0);
log(inF0);
log10(inF0);
@@ -172,6 +174,7 @@
isinf(inF0);
isnan(inF0);
ldexp(inF0, inF1);
+ lerp(inF0, inF1, inF2);
length(inF0);
log(inF0);
log10(inF0);
@@ -242,6 +245,7 @@
isinf(inF0);
isnan(inF0);
ldexp(inF0, inF1);
+ lerp(inF0, inF1, inF2);
length(inF0);
log(inF0);
log10(inF0);
@@ -303,6 +307,7 @@
frac(inF0); \
frexp(inF0, inF1); \
ldexp(inF0, inF1); \
+ lerp(inF0, inF1, inF2); \
log(inF0); \
log10(inF0); \
log2(inF0); \
@@ -386,3 +391,29 @@
{
TESTGENMUL(float, float4, float4x4);
}
+
+// Test some non-square mats
+void TestGenMul(float inF0, float inF1,
+ float2 inFV2, float3 inFV3,
+ float2x3 inFM2x3, float3x2 inFM3x2,
+ float3x3 inFM3x3, float3x4 inFM3x4,
+ float2x4 inFM2x4)
+{
+ float r00 = mul(inF0, inF1); // S=S*S
+ float2 r01 = mul(inFV2, inF0); // V=V*S
+ float3 r02 = mul(inFV3, inF0); // V=V*S
+ float2 r03 = mul(inF0, inFV2); // V=S*V
+ float3 r04 = mul(inF0, inFV3); // V=S*V
+ float r05 = mul(inFV2, inFV2); // S=V*V
+ float r06 = mul(inFV3, inFV3); // S=V*V
+ float3 r07 = mul(inFV2, inFM2x3); // V=V*M (return V dim is Mcols)
+ float2 r08 = mul(inFV3, inFM3x2); // V=V*M (return V dim is Mcols)
+ float2 r09 = mul(inFM2x3, inFV3); // V=M*V (return V dim is Mrows)
+ float3 r10 = mul(inFM3x2, inFV2); // V=M*V (return V dim is Mrows)
+ float2x3 r11 = mul(inFM2x3, inF0);
+ float3x2 r12 = mul(inFM3x2, inF0);
+ float2x2 r13 = mul(inFM2x3, inFM3x2);
+ float2x3 r14 = mul(inFM2x3, inFM3x3);
+ float2x4 r15 = mul(inFM2x3, inFM3x4);
+ float3x4 r16 = mul(inFM3x2, inFM2x4);
+}