| #version 460 |
| #pragma use_vulkan_memory_model |
| #extension GL_EXT_ray_tracing : enable |
| #extension GL_NV_shader_sm_builtins : enable |
| #extension GL_KHR_shader_subgroup_ballot : enable |
| #extension GL_ARB_shader_ballot : enable |
| #extension GL_NV_shader_sm_builtins : enable |
| layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT; |
| layout(location = 1) rayPayloadInEXT vec4 incomingPayload; |
| void main() |
| { |
| traceRayEXT(accEXT, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1); |
| incomingPayload.x = float(gl_SubgroupInvocationID) + float(gl_SubGroupGeMaskARB) + |
| float(gl_SubgroupGtMask) + float(gl_SubgroupLeMask) + |
| float(gl_SubGroupLtMaskARB) + float(gl_SMIDNV); |
| } |