#version 460 | |
#extension GL_EXT_ray_tracing : enable | |
layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT; | |
layout(location = 1) rayPayloadEXT vec4 payload; | |
layout(shaderRecordEXT) buffer block | |
{ | |
vec3 dir; | |
vec3 origin; | |
}; | |
void main() | |
{ | |
uint lx = gl_LaunchIDEXT.x; | |
uint ly = gl_LaunchIDEXT.y; | |
uint sx = gl_LaunchSizeEXT.x; | |
uint sy = gl_LaunchSizeEXT.y; | |
traceRayEXT(accEXT, lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1); | |
} |