#version 450 core | |
#extension GL_ARB_gpu_shader_int64: enable | |
#extension GL_EXT_shader_image_int64: enable | |
#extension GL_KHR_memory_scope_semantics: enable | |
#extension GL_ARB_sparse_texture2: enable | |
layout(binding = 0, r64i) uniform i64image1D i1D; | |
layout(binding = 1, r64ui) uniform u64image2D u2D; | |
layout(binding = 2, r64i) uniform i64image3D i3D; | |
layout(binding = 3, r64ui) uniform u64imageCube uCube; | |
layout(binding = 4, r64i) uniform i64imageBuffer iBuf; | |
layout(binding = 5, r64ui) uniform u64image1DArray u1DArray; | |
layout(binding = 6, r64i) uniform i64image2DArray i2DArray; | |
layout(binding = 7, r64ui) uniform u64imageCubeArray uCubeArray; | |
layout(binding = 8, r64i) uniform i64image2DRect i2DRect; | |
layout(binding = 9, r64ui) uniform u64image2DMS u2DMS; | |
layout(binding = 10, r64i) uniform i64image2DMSArray i2DMSArray; | |
layout(binding = 11) buffer Buf | |
{ | |
int64_t i64; | |
uint64_t u64; | |
i64vec4 i64v4; | |
u64vec4 u64v4; | |
ivec4 i32v4; | |
}; | |
void main() | |
{ | |
i64 = imageAtomicAdd(i1D, i32v4.x, i64); | |
i64 = imageAtomicMin(i3D, i32v4.xyz, i64); | |
i64 = imageAtomicMax(iBuf, i32v4.x, i64); | |
i64 = imageAtomicAnd(i2DArray, i32v4.xyz, i64); | |
i64 = imageAtomicOr(i2DRect, i32v4.xy, i64); | |
i64 = imageAtomicXor(i2DMSArray, i32v4.xyz, i32v4.w, i64); | |
i64 = imageAtomicExchange(i1D, i32v4.x, i64); | |
i64 = imageAtomicCompSwap(i3D, i32v4.xyz, i64, i64 + 1); | |
i64 = imageAtomicAdd(i1D, i32v4.x, i64, gl_ScopeDevice, gl_StorageSemanticsImage, gl_SemanticsRelaxed); | |
i64 = imageAtomicMin(i3D, i32v4.xyz, i64, gl_ScopeDevice, gl_StorageSemanticsImage, gl_SemanticsRelaxed); | |
i64 = imageAtomicMax(iBuf, i32v4.x, i64, gl_ScopeDevice, gl_StorageSemanticsImage, gl_SemanticsRelaxed); | |
i64 = imageAtomicAnd(i2DArray, i32v4.xyz, i64, gl_ScopeDevice, gl_StorageSemanticsImage, gl_SemanticsRelaxed); | |
i64 = imageAtomicOr(i2DRect, i32v4.xy, i64, gl_ScopeDevice, gl_StorageSemanticsImage, gl_SemanticsRelaxed); | |
i64 = imageAtomicXor(i2DMSArray, i32v4.xyz, i32v4.w, i64, gl_ScopeDevice, gl_StorageSemanticsImage, gl_SemanticsRelaxed); | |
i64 = imageAtomicExchange(i1D, i32v4.x, i64, gl_ScopeDevice, gl_StorageSemanticsImage, gl_SemanticsRelaxed); | |
i64 = imageAtomicCompSwap(i3D, i32v4.xyz, i64, i64 + 1, gl_ScopeDevice, | |
gl_StorageSemanticsImage, gl_SemanticsRelaxed, gl_StorageSemanticsImage, gl_SemanticsRelaxed); | |
i64 = imageAtomicLoad(iBuf, i32v4.x, gl_ScopeDevice, gl_StorageSemanticsImage, gl_SemanticsRelaxed); | |
imageAtomicStore(i2DArray, i32v4.xyz, i64, gl_ScopeDevice, gl_StorageSemanticsImage, gl_SemanticsRelaxed); | |
u64 = imageAtomicAdd(u2D, i32v4.xy, u64); | |
u64 = imageAtomicMin(uCube, i32v4.xyz, u64); | |
u64 = imageAtomicMax(u1DArray, i32v4.xy, u64); | |
u64 = imageAtomicAnd(uCubeArray, i32v4.xyz, u64); | |
u64 = imageAtomicOr(u2DMS, i32v4.xy, i32v4.z, u64); | |
u64 = imageAtomicXor(u2D, i32v4.xy, u64); | |
u64 = imageAtomicExchange(uCube, i32v4.xyz, u64); | |
u64 = imageAtomicCompSwap(u1DArray, i32v4.xy, u64, u64 + 1); | |
u64 = imageAtomicAdd(u2D, i32v4.xy, u64, gl_ScopeDevice, gl_StorageSemanticsImage, gl_SemanticsRelaxed); | |
u64 = imageAtomicMin(uCube, i32v4.xyz, u64, gl_ScopeDevice, gl_StorageSemanticsImage, gl_SemanticsRelaxed); | |
u64 = imageAtomicMax(u1DArray, i32v4.xy, u64, gl_ScopeDevice, gl_StorageSemanticsImage, gl_SemanticsRelaxed); | |
u64 = imageAtomicAnd(uCubeArray, i32v4.xyz, u64, gl_ScopeDevice, gl_StorageSemanticsImage, gl_SemanticsRelaxed); | |
u64 = imageAtomicOr(u2DMS, i32v4.xy, i32v4.z, u64, gl_ScopeDevice, gl_StorageSemanticsImage, gl_SemanticsRelaxed); | |
u64 = imageAtomicXor(u2D, i32v4.xy, u64, gl_ScopeDevice, gl_StorageSemanticsImage, gl_SemanticsRelaxed); | |
u64 = imageAtomicExchange(uCube, i32v4.xyz, u64, gl_ScopeDevice, gl_StorageSemanticsImage, gl_SemanticsRelaxed); | |
u64 = imageAtomicCompSwap(u1DArray, i32v4.xy, u64, u64 + 1, gl_ScopeDevice, | |
gl_StorageSemanticsImage, gl_SemanticsRelaxed, gl_StorageSemanticsImage, gl_SemanticsRelaxed); | |
u64 = imageAtomicLoad(uCubeArray, i32v4.xyz, gl_ScopeDevice, gl_StorageSemanticsImage, gl_SemanticsRelaxed); | |
imageAtomicStore(u2DMS, i32v4.xy, i32v4.z, u64, gl_ScopeDevice, gl_StorageSemanticsImage, gl_SemanticsRelaxed); | |
i64v4 += imageLoad(i1D, i32v4.x); | |
i64v4 += imageLoad(i3D, i32v4.xyz); | |
i64v4 += imageLoad(iBuf, i32v4.x); | |
i64v4 += imageLoad(i2DArray, i32v4.xyz); | |
i64v4 += imageLoad(i2DRect, i32v4.xy); | |
i64v4 += imageLoad(i2DMSArray, i32v4.xyz, i32v4.w); | |
imageStore(u2D, i32v4.xy, u64v4); | |
imageStore(uCube, i32v4.xyz, u64v4); | |
imageStore(u1DArray, i32v4.xy, u64v4); | |
imageStore(uCubeArray, i32v4.xyz, u64v4); | |
imageStore(u2DMS, i32v4.xy, i32v4.z, u64v4); | |
sparseImageLoadARB(i3D, i32v4.xyz, i64v4); | |
sparseImageLoadARB(i2DArray, i32v4.xyz, i64v4); | |
sparseImageLoadARB(i2DRect, i32v4.xy, i64v4); | |
sparseImageLoadARB(u2D, i32v4.xy, u64v4); | |
sparseImageLoadARB(uCube, i32v4.xyz, u64v4); | |
sparseImageLoadARB(uCubeArray, i32v4.xyz, u64v4); | |
} |