| constErrors.frag |
| ERROR: 0:14: 'non-constant initializer' : not supported for this version or the enabled extensions |
| ERROR: 0:17: '' : array size must be a constant integer expression |
| ERROR: 0:18: '' : array size must be a constant integer expression |
| ERROR: 0:19: '' : array size must be a constant integer expression |
| ERROR: 0:27: '=' : global const initializers must be constant ' const structure{ global 3-component vector of float v3, global 2-component vector of int iv2}' |
| ERROR: 0:33: '=' : global const initializers must be constant ' const structure{ global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}' |
| ERROR: 6 compilation errors. No code generated. |
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| Shader version: 330 |
| ERROR: node is still EOpNull! |
| 0:10 Function Definition: main( ( global void) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp int) |
| 0:14 'a3' ( const (read only) int) |
| 0:14 'uniformInt' ( uniform int) |
| 0:? Linker Objects |
| 0:? 'inVar' ( smooth in 4-component vector of float) |
| 0:? 'outVar' ( out 4-component vector of float) |
| 0:? 'constInt' ( const int) |
| 0:? 3 (const int) |
| 0:? 'uniformInt' ( uniform int) |
| 0:? 's' ( temp structure{ global 3-component vector of float v3, global 2-component vector of int iv2}) |
| 0:? 's2' ( temp structure{ global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}) |
| 0:? 'f' ( const float) |
| 0:? 3.000000 |
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| Linked fragment stage: |
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| Shader version: 330 |
| ERROR: node is still EOpNull! |
| 0:10 Function Definition: main( ( global void) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp int) |
| 0:14 'a3' ( const (read only) int) |
| 0:14 'uniformInt' ( uniform int) |
| 0:? Linker Objects |
| 0:? 'inVar' ( smooth in 4-component vector of float) |
| 0:? 'outVar' ( out 4-component vector of float) |
| 0:? 'constInt' ( const int) |
| 0:? 3 (const int) |
| 0:? 'uniformInt' ( uniform int) |
| 0:? 's' ( temp structure{ global 3-component vector of float v3, global 2-component vector of int iv2}) |
| 0:? 's2' ( temp structure{ global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}) |
| 0:? 'f' ( const float) |
| 0:? 3.000000 |
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