#version 450 core | |
struct MyStruct | |
{ | |
vec4 foo; | |
bool sb; | |
}; | |
layout(binding = 0, std430) buffer SSBO0 | |
{ | |
MyStruct a; | |
} inBuf; | |
layout(binding = 1, std430) buffer SSBO1 | |
{ | |
MyStruct b; | |
} outBuf; | |
layout(binding = 2, std140) uniform UBO | |
{ | |
MyStruct c; | |
} uBuf; | |
struct Nested { | |
float f; | |
MyStruct S; | |
}; | |
layout(binding = 2, std140) uniform UBON | |
{ | |
Nested N1; | |
} uBufN; | |
layout(binding = 1, std430) buffer SSBO1N | |
{ | |
Nested N2; | |
} outBufN; | |
void main() | |
{ | |
MyStruct t = inBuf.a; | |
outBuf.b = t; | |
t = uBuf.c; | |
outBuf.b = t; | |
Nested n = uBufN.N1; | |
outBufN.N2 = n; | |
} |