blob: fcbeb69e182e1499dbc10322ee9c794d6202d737 [file] [log] [blame]
#version 120
uniform vec4 bigColor;
varying vec4 BaseColor;
uniform float d;
void main()
{
vec5 color = BaseColor;
do {
color += bigColor;
} while (color.x < d);
gl_FragColor = color;
}