HLSL Tests: Tests for previous commit, to make it easier to see what's changing.
diff --git a/Test/baseResults/hlsl.load.basic.dx10.vert.out b/Test/baseResults/hlsl.load.basic.dx10.vert.out
index 62e6128..4e1efad 100644
--- a/Test/baseResults/hlsl.load.basic.dx10.vert.out
+++ b/Test/baseResults/hlsl.load.basic.dx10.vert.out
@@ -1,85 +1,124 @@
hlsl.load.basic.dx10.vert
Shader version: 450
0:? Sequence
-0:47 Function Definition: main( (global structure{temp 4-component vector of float Pos})
+0:47 Function Definition: main( (temp structure{temp 4-component vector of float Pos})
0:47 Function Parameters:
0:? Sequence
0:51 textureFetch (global 4-component vector of float)
0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:51 vector swizzle (temp int)
-0:51 'c2' (uniform 2-component vector of int)
+0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 Constant:
+0:51 1 (const uint)
0:51 Sequence
0:51 Constant:
0:51 0 (const int)
0:51 direct index (temp int)
-0:51 'c2' (uniform 2-component vector of int)
+0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 Constant:
+0:51 1 (const uint)
0:51 Constant:
0:51 1 (const int)
0:52 textureFetch (global 4-component vector of int)
0:52 'g_tTex1di4' (uniform itexture1D)
0:52 vector swizzle (temp int)
-0:52 'c2' (uniform 2-component vector of int)
+0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 Constant:
+0:52 1 (const uint)
0:52 Sequence
0:52 Constant:
0:52 0 (const int)
0:52 direct index (temp int)
-0:52 'c2' (uniform 2-component vector of int)
+0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 Constant:
+0:52 1 (const uint)
0:52 Constant:
0:52 1 (const int)
0:53 textureFetch (global 4-component vector of uint)
0:53 'g_tTex1du4' (uniform utexture1D)
0:53 vector swizzle (temp int)
-0:53 'c2' (uniform 2-component vector of int)
+0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:53 Constant:
+0:53 1 (const uint)
0:53 Sequence
0:53 Constant:
0:53 0 (const int)
0:53 direct index (temp int)
-0:53 'c2' (uniform 2-component vector of int)
+0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:53 Constant:
+0:53 1 (const uint)
0:53 Constant:
0:53 1 (const int)
0:56 textureFetch (global 4-component vector of float)
0:56 'g_tTex2df4' (uniform texture2D)
0:56 vector swizzle (temp 2-component vector of int)
-0:56 'c3' (uniform 3-component vector of int)
+0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:56 Constant:
+0:56 2 (const uint)
0:56 Sequence
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1 (const int)
0:56 direct index (temp int)
-0:56 'c3' (uniform 3-component vector of int)
+0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:56 Constant:
+0:56 2 (const uint)
0:56 Constant:
0:56 2 (const int)
0:57 textureFetch (global 4-component vector of int)
0:57 'g_tTex2di4' (uniform itexture2D)
0:57 vector swizzle (temp 2-component vector of int)
-0:57 'c3' (uniform 3-component vector of int)
+0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:57 Constant:
+0:57 2 (const uint)
0:57 Sequence
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1 (const int)
0:57 direct index (temp int)
-0:57 'c3' (uniform 3-component vector of int)
+0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:57 Constant:
+0:57 2 (const uint)
0:57 Constant:
0:57 2 (const int)
0:58 textureFetch (global 4-component vector of uint)
0:58 'g_tTex2du4' (uniform utexture2D)
0:58 vector swizzle (temp 2-component vector of int)
-0:58 'c3' (uniform 3-component vector of int)
+0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:58 Constant:
+0:58 2 (const uint)
0:58 Sequence
0:58 Constant:
0:58 0 (const int)
0:58 Constant:
0:58 1 (const int)
0:58 direct index (temp int)
-0:58 'c3' (uniform 3-component vector of int)
+0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:58 Constant:
+0:58 2 (const uint)
0:58 Constant:
0:58 2 (const int)
0:61 textureFetch (global 4-component vector of float)
0:61 'g_tTex3df4' (uniform texture3D)
0:61 vector swizzle (temp 3-component vector of int)
-0:61 'c4' (uniform 4-component vector of int)
+0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
+0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:61 Constant:
+0:61 3 (const uint)
0:61 Sequence
0:61 Constant:
0:61 0 (const int)
@@ -88,13 +127,19 @@
0:61 Constant:
0:61 2 (const int)
0:61 direct index (temp int)
-0:61 'c4' (uniform 4-component vector of int)
+0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
+0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:61 Constant:
+0:61 3 (const uint)
0:61 Constant:
0:61 3 (const int)
0:62 textureFetch (global 4-component vector of int)
0:62 'g_tTex3di4' (uniform itexture3D)
0:62 vector swizzle (temp 3-component vector of int)
-0:62 'c4' (uniform 4-component vector of int)
+0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
+0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 Constant:
+0:62 3 (const uint)
0:62 Sequence
0:62 Constant:
0:62 0 (const int)
@@ -103,13 +148,19 @@
0:62 Constant:
0:62 2 (const int)
0:62 direct index (temp int)
-0:62 'c4' (uniform 4-component vector of int)
+0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
+0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 Constant:
+0:62 3 (const uint)
0:62 Constant:
0:62 3 (const int)
0:63 textureFetch (global 4-component vector of uint)
0:63 'g_tTex3du4' (uniform utexture3D)
0:63 vector swizzle (temp 3-component vector of int)
-0:63 'c4' (uniform 4-component vector of int)
+0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
+0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:63 Constant:
+0:63 3 (const uint)
0:63 Sequence
0:63 Constant:
0:63 0 (const int)
@@ -118,7 +169,10 @@
0:63 Constant:
0:63 2 (const int)
0:63 direct index (temp int)
-0:63 'c4' (uniform 4-component vector of int)
+0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
+0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:63 Constant:
+0:63 3 (const uint)
0:63 Constant:
0:63 3 (const int)
0:67 move second child to first child (temp 4-component vector of float)
@@ -163,15 +217,8 @@
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
-0:? 'c1' (uniform int)
-0:? 'c2' (uniform 2-component vector of int)
-0:? 'c3' (uniform 3-component vector of int)
-0:? 'c4' (uniform 4-component vector of int)
-0:? 'o1' (uniform int)
-0:? 'o2' (uniform 2-component vector of int)
-0:? 'o3' (uniform 3-component vector of int)
-0:? 'o4' (uniform 4-component vector of int)
0:? 'Pos' (out 4-component vector of float Position)
+0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked vertex stage:
@@ -179,85 +226,124 @@
Shader version: 450
0:? Sequence
-0:47 Function Definition: main( (global structure{temp 4-component vector of float Pos})
+0:47 Function Definition: main( (temp structure{temp 4-component vector of float Pos})
0:47 Function Parameters:
0:? Sequence
0:51 textureFetch (global 4-component vector of float)
0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:51 vector swizzle (temp int)
-0:51 'c2' (uniform 2-component vector of int)
+0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 Constant:
+0:51 1 (const uint)
0:51 Sequence
0:51 Constant:
0:51 0 (const int)
0:51 direct index (temp int)
-0:51 'c2' (uniform 2-component vector of int)
+0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 Constant:
+0:51 1 (const uint)
0:51 Constant:
0:51 1 (const int)
0:52 textureFetch (global 4-component vector of int)
0:52 'g_tTex1di4' (uniform itexture1D)
0:52 vector swizzle (temp int)
-0:52 'c2' (uniform 2-component vector of int)
+0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 Constant:
+0:52 1 (const uint)
0:52 Sequence
0:52 Constant:
0:52 0 (const int)
0:52 direct index (temp int)
-0:52 'c2' (uniform 2-component vector of int)
+0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 Constant:
+0:52 1 (const uint)
0:52 Constant:
0:52 1 (const int)
0:53 textureFetch (global 4-component vector of uint)
0:53 'g_tTex1du4' (uniform utexture1D)
0:53 vector swizzle (temp int)
-0:53 'c2' (uniform 2-component vector of int)
+0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:53 Constant:
+0:53 1 (const uint)
0:53 Sequence
0:53 Constant:
0:53 0 (const int)
0:53 direct index (temp int)
-0:53 'c2' (uniform 2-component vector of int)
+0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:53 Constant:
+0:53 1 (const uint)
0:53 Constant:
0:53 1 (const int)
0:56 textureFetch (global 4-component vector of float)
0:56 'g_tTex2df4' (uniform texture2D)
0:56 vector swizzle (temp 2-component vector of int)
-0:56 'c3' (uniform 3-component vector of int)
+0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:56 Constant:
+0:56 2 (const uint)
0:56 Sequence
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1 (const int)
0:56 direct index (temp int)
-0:56 'c3' (uniform 3-component vector of int)
+0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:56 Constant:
+0:56 2 (const uint)
0:56 Constant:
0:56 2 (const int)
0:57 textureFetch (global 4-component vector of int)
0:57 'g_tTex2di4' (uniform itexture2D)
0:57 vector swizzle (temp 2-component vector of int)
-0:57 'c3' (uniform 3-component vector of int)
+0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:57 Constant:
+0:57 2 (const uint)
0:57 Sequence
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1 (const int)
0:57 direct index (temp int)
-0:57 'c3' (uniform 3-component vector of int)
+0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:57 Constant:
+0:57 2 (const uint)
0:57 Constant:
0:57 2 (const int)
0:58 textureFetch (global 4-component vector of uint)
0:58 'g_tTex2du4' (uniform utexture2D)
0:58 vector swizzle (temp 2-component vector of int)
-0:58 'c3' (uniform 3-component vector of int)
+0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:58 Constant:
+0:58 2 (const uint)
0:58 Sequence
0:58 Constant:
0:58 0 (const int)
0:58 Constant:
0:58 1 (const int)
0:58 direct index (temp int)
-0:58 'c3' (uniform 3-component vector of int)
+0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:58 Constant:
+0:58 2 (const uint)
0:58 Constant:
0:58 2 (const int)
0:61 textureFetch (global 4-component vector of float)
0:61 'g_tTex3df4' (uniform texture3D)
0:61 vector swizzle (temp 3-component vector of int)
-0:61 'c4' (uniform 4-component vector of int)
+0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
+0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:61 Constant:
+0:61 3 (const uint)
0:61 Sequence
0:61 Constant:
0:61 0 (const int)
@@ -266,13 +352,19 @@
0:61 Constant:
0:61 2 (const int)
0:61 direct index (temp int)
-0:61 'c4' (uniform 4-component vector of int)
+0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
+0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:61 Constant:
+0:61 3 (const uint)
0:61 Constant:
0:61 3 (const int)
0:62 textureFetch (global 4-component vector of int)
0:62 'g_tTex3di4' (uniform itexture3D)
0:62 vector swizzle (temp 3-component vector of int)
-0:62 'c4' (uniform 4-component vector of int)
+0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
+0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 Constant:
+0:62 3 (const uint)
0:62 Sequence
0:62 Constant:
0:62 0 (const int)
@@ -281,13 +373,19 @@
0:62 Constant:
0:62 2 (const int)
0:62 direct index (temp int)
-0:62 'c4' (uniform 4-component vector of int)
+0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
+0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 Constant:
+0:62 3 (const uint)
0:62 Constant:
0:62 3 (const int)
0:63 textureFetch (global 4-component vector of uint)
0:63 'g_tTex3du4' (uniform utexture3D)
0:63 vector swizzle (temp 3-component vector of int)
-0:63 'c4' (uniform 4-component vector of int)
+0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
+0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:63 Constant:
+0:63 3 (const uint)
0:63 Sequence
0:63 Constant:
0:63 0 (const int)
@@ -296,7 +394,10 @@
0:63 Constant:
0:63 2 (const int)
0:63 direct index (temp int)
-0:63 'c4' (uniform 4-component vector of int)
+0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
+0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:63 Constant:
+0:63 3 (const uint)
0:63 Constant:
0:63 3 (const int)
0:67 move second child to first child (temp 4-component vector of float)
@@ -341,86 +442,91 @@
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
-0:? 'c1' (uniform int)
-0:? 'c2' (uniform 2-component vector of int)
-0:? 'c3' (uniform 3-component vector of int)
-0:? 'c4' (uniform 4-component vector of int)
-0:? 'o1' (uniform int)
-0:? 'o2' (uniform 2-component vector of int)
-0:? 'o3' (uniform 3-component vector of int)
-0:? 'o4' (uniform 4-component vector of int)
0:? 'Pos' (out 4-component vector of float Position)
+0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 163
+// Id's are bound by 166
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 115
+ EntryPoint Vertex 4 "main" 123
Name 4 "main"
Name 9 "g_tTex1df4"
- Name 14 "c2"
- Name 27 "g_tTex1di4"
- Name 37 "g_tTex1du4"
- Name 47 "g_tTex2df4"
- Name 51 "c3"
- Name 60 "g_tTex2di4"
- Name 69 "g_tTex2du4"
- Name 78 "g_tTex3df4"
- Name 81 "c4"
- Name 90 "g_tTex3di4"
- Name 99 "g_tTex3du4"
- Name 106 "VS_OUTPUT"
- MemberName 106(VS_OUTPUT) 0 "Pos"
- Name 108 "vsout"
- Name 115 "Pos"
- Name 121 "g_sSamp"
- Name 124 "g_tTexcdf4"
- Name 127 "g_tTexcdi4"
- Name 130 "g_tTexcdu4"
- Name 133 "g_tTex1df4a"
- Name 136 "g_tTex1di4a"
- Name 139 "g_tTex1du4a"
- Name 142 "g_tTex2df4a"
- Name 145 "g_tTex2di4a"
- Name 148 "g_tTex2du4a"
- Name 151 "g_tTexcdf4a"
- Name 154 "g_tTexcdi4a"
- Name 157 "g_tTexcdu4a"
- Name 158 "c1"
- Name 159 "o1"
- Name 160 "o2"
- Name 161 "o3"
- Name 162 "o4"
+ Name 15 "$Global"
+ MemberName 15($Global) 0 "c1"
+ MemberName 15($Global) 1 "c2"
+ MemberName 15($Global) 2 "c3"
+ MemberName 15($Global) 3 "c4"
+ MemberName 15($Global) 4 "o1"
+ MemberName 15($Global) 5 "o2"
+ MemberName 15($Global) 6 "o3"
+ MemberName 15($Global) 7 "o4"
+ Name 17 ""
+ Name 31 "g_tTex1di4"
+ Name 40 "g_tTex1du4"
+ Name 50 "g_tTex2df4"
+ Name 63 "g_tTex2di4"
+ Name 73 "g_tTex2du4"
+ Name 83 "g_tTex3df4"
+ Name 96 "g_tTex3di4"
+ Name 106 "g_tTex3du4"
+ Name 114 "VS_OUTPUT"
+ MemberName 114(VS_OUTPUT) 0 "Pos"
+ Name 116 "vsout"
+ Name 123 "Pos"
+ Name 129 "g_sSamp"
+ Name 132 "g_tTexcdf4"
+ Name 135 "g_tTexcdi4"
+ Name 138 "g_tTexcdu4"
+ Name 141 "g_tTex1df4a"
+ Name 144 "g_tTex1di4a"
+ Name 147 "g_tTex1du4a"
+ Name 150 "g_tTex2df4a"
+ Name 153 "g_tTex2di4a"
+ Name 156 "g_tTex2du4a"
+ Name 159 "g_tTexcdf4a"
+ Name 162 "g_tTexcdi4a"
+ Name 165 "g_tTexcdu4a"
Decorate 9(g_tTex1df4) DescriptorSet 0
Decorate 9(g_tTex1df4) Binding 0
- Decorate 27(g_tTex1di4) DescriptorSet 0
- Decorate 37(g_tTex1du4) DescriptorSet 0
- Decorate 47(g_tTex2df4) DescriptorSet 0
- Decorate 60(g_tTex2di4) DescriptorSet 0
- Decorate 69(g_tTex2du4) DescriptorSet 0
- Decorate 78(g_tTex3df4) DescriptorSet 0
- Decorate 90(g_tTex3di4) DescriptorSet 0
- Decorate 99(g_tTex3du4) DescriptorSet 0
- Decorate 115(Pos) BuiltIn Position
- Decorate 121(g_sSamp) DescriptorSet 0
- Decorate 121(g_sSamp) Binding 0
- Decorate 124(g_tTexcdf4) DescriptorSet 0
- Decorate 127(g_tTexcdi4) DescriptorSet 0
- Decorate 130(g_tTexcdu4) DescriptorSet 0
- Decorate 133(g_tTex1df4a) DescriptorSet 0
- Decorate 136(g_tTex1di4a) DescriptorSet 0
- Decorate 139(g_tTex1du4a) DescriptorSet 0
- Decorate 142(g_tTex2df4a) DescriptorSet 0
- Decorate 145(g_tTex2di4a) DescriptorSet 0
- Decorate 148(g_tTex2du4a) DescriptorSet 0
- Decorate 151(g_tTexcdf4a) DescriptorSet 0
- Decorate 154(g_tTexcdi4a) DescriptorSet 0
- Decorate 157(g_tTexcdu4a) DescriptorSet 0
+ MemberDecorate 15($Global) 0 Offset 0
+ MemberDecorate 15($Global) 1 Offset 8
+ MemberDecorate 15($Global) 2 Offset 16
+ MemberDecorate 15($Global) 3 Offset 32
+ MemberDecorate 15($Global) 4 Offset 48
+ MemberDecorate 15($Global) 5 Offset 56
+ MemberDecorate 15($Global) 6 Offset 64
+ MemberDecorate 15($Global) 7 Offset 80
+ Decorate 15($Global) Block
+ Decorate 17 DescriptorSet 0
+ Decorate 31(g_tTex1di4) DescriptorSet 0
+ Decorate 40(g_tTex1du4) DescriptorSet 0
+ Decorate 50(g_tTex2df4) DescriptorSet 0
+ Decorate 63(g_tTex2di4) DescriptorSet 0
+ Decorate 73(g_tTex2du4) DescriptorSet 0
+ Decorate 83(g_tTex3df4) DescriptorSet 0
+ Decorate 96(g_tTex3di4) DescriptorSet 0
+ Decorate 106(g_tTex3du4) DescriptorSet 0
+ Decorate 123(Pos) BuiltIn Position
+ Decorate 129(g_sSamp) DescriptorSet 0
+ Decorate 129(g_sSamp) Binding 0
+ Decorate 132(g_tTexcdf4) DescriptorSet 0
+ Decorate 135(g_tTexcdi4) DescriptorSet 0
+ Decorate 138(g_tTexcdu4) DescriptorSet 0
+ Decorate 141(g_tTex1df4a) DescriptorSet 0
+ Decorate 144(g_tTex1di4a) DescriptorSet 0
+ Decorate 147(g_tTex1du4a) DescriptorSet 0
+ Decorate 150(g_tTex2df4a) DescriptorSet 0
+ Decorate 153(g_tTex2di4a) DescriptorSet 0
+ Decorate 156(g_tTex2du4a) DescriptorSet 0
+ Decorate 159(g_tTexcdf4a) DescriptorSet 0
+ Decorate 162(g_tTexcdi4a) DescriptorSet 0
+ Decorate 165(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -429,159 +535,162 @@
9(g_tTex1df4): 8(ptr) Variable UniformConstant
11: TypeInt 32 1
12: TypeVector 11(int) 2
- 13: TypePointer UniformConstant 12(ivec2)
- 14(c2): 13(ptr) Variable UniformConstant
- 15: TypeInt 32 0
- 16: 15(int) Constant 0
- 17: TypePointer UniformConstant 11(int)
- 20: 15(int) Constant 1
- 23: TypeVector 6(float) 4
- 25: TypeImage 11(int) 1D sampled format:Unknown
- 26: TypePointer UniformConstant 25
- 27(g_tTex1di4): 26(ptr) Variable UniformConstant
- 33: TypeVector 11(int) 4
- 35: TypeImage 15(int) 1D sampled format:Unknown
- 36: TypePointer UniformConstant 35
- 37(g_tTex1du4): 36(ptr) Variable UniformConstant
- 43: TypeVector 15(int) 4
- 45: TypeImage 6(float) 2D sampled format:Unknown
- 46: TypePointer UniformConstant 45
- 47(g_tTex2df4): 46(ptr) Variable UniformConstant
- 49: TypeVector 11(int) 3
- 50: TypePointer UniformConstant 49(ivec3)
- 51(c3): 50(ptr) Variable UniformConstant
- 54: 15(int) Constant 2
- 58: TypeImage 11(int) 2D sampled format:Unknown
- 59: TypePointer UniformConstant 58
- 60(g_tTex2di4): 59(ptr) Variable UniformConstant
- 67: TypeImage 15(int) 2D sampled format:Unknown
- 68: TypePointer UniformConstant 67
- 69(g_tTex2du4): 68(ptr) Variable UniformConstant
- 76: TypeImage 6(float) 3D sampled format:Unknown
- 77: TypePointer UniformConstant 76
- 78(g_tTex3df4): 77(ptr) Variable UniformConstant
- 80: TypePointer UniformConstant 33(ivec4)
- 81(c4): 80(ptr) Variable UniformConstant
- 84: 15(int) Constant 3
- 88: TypeImage 11(int) 3D sampled format:Unknown
- 89: TypePointer UniformConstant 88
- 90(g_tTex3di4): 89(ptr) Variable UniformConstant
- 97: TypeImage 15(int) 3D sampled format:Unknown
- 98: TypePointer UniformConstant 97
- 99(g_tTex3du4): 98(ptr) Variable UniformConstant
- 106(VS_OUTPUT): TypeStruct 23(fvec4)
- 107: TypePointer Function 106(VS_OUTPUT)
- 109: 11(int) Constant 0
- 110: 6(float) Constant 0
- 111: 23(fvec4) ConstantComposite 110 110 110 110
- 112: TypePointer Function 23(fvec4)
- 114: TypePointer Output 23(fvec4)
- 115(Pos): 114(ptr) Variable Output
- 119: TypeSampler
- 120: TypePointer UniformConstant 119
- 121(g_sSamp): 120(ptr) Variable UniformConstant
- 122: TypeImage 6(float) Cube sampled format:Unknown
- 123: TypePointer UniformConstant 122
- 124(g_tTexcdf4): 123(ptr) Variable UniformConstant
- 125: TypeImage 11(int) Cube sampled format:Unknown
- 126: TypePointer UniformConstant 125
- 127(g_tTexcdi4): 126(ptr) Variable UniformConstant
- 128: TypeImage 15(int) Cube sampled format:Unknown
- 129: TypePointer UniformConstant 128
- 130(g_tTexcdu4): 129(ptr) Variable UniformConstant
- 131: TypeImage 6(float) 1D array sampled format:Unknown
- 132: TypePointer UniformConstant 131
-133(g_tTex1df4a): 132(ptr) Variable UniformConstant
- 134: TypeImage 11(int) 1D array sampled format:Unknown
- 135: TypePointer UniformConstant 134
-136(g_tTex1di4a): 135(ptr) Variable UniformConstant
- 137: TypeImage 15(int) 1D array sampled format:Unknown
- 138: TypePointer UniformConstant 137
-139(g_tTex1du4a): 138(ptr) Variable UniformConstant
- 140: TypeImage 6(float) 2D array sampled format:Unknown
- 141: TypePointer UniformConstant 140
-142(g_tTex2df4a): 141(ptr) Variable UniformConstant
- 143: TypeImage 11(int) 2D array sampled format:Unknown
- 144: TypePointer UniformConstant 143
-145(g_tTex2di4a): 144(ptr) Variable UniformConstant
- 146: TypeImage 15(int) 2D array sampled format:Unknown
- 147: TypePointer UniformConstant 146
-148(g_tTex2du4a): 147(ptr) Variable UniformConstant
- 149: TypeImage 6(float) Cube array sampled format:Unknown
- 150: TypePointer UniformConstant 149
-151(g_tTexcdf4a): 150(ptr) Variable UniformConstant
- 152: TypeImage 11(int) Cube array sampled format:Unknown
- 153: TypePointer UniformConstant 152
-154(g_tTexcdi4a): 153(ptr) Variable UniformConstant
- 155: TypeImage 15(int) Cube array sampled format:Unknown
- 156: TypePointer UniformConstant 155
-157(g_tTexcdu4a): 156(ptr) Variable UniformConstant
- 158(c1): 17(ptr) Variable UniformConstant
- 159(o1): 17(ptr) Variable UniformConstant
- 160(o2): 13(ptr) Variable UniformConstant
- 161(o3): 50(ptr) Variable UniformConstant
- 162(o4): 80(ptr) Variable UniformConstant
+ 13: TypeVector 11(int) 3
+ 14: TypeVector 11(int) 4
+ 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4)
+ 16: TypePointer Uniform 15($Global)
+ 17: 16(ptr) Variable Uniform
+ 18: 11(int) Constant 1
+ 19: TypeInt 32 0
+ 20: 19(int) Constant 0
+ 21: TypePointer Uniform 11(int)
+ 24: 19(int) Constant 1
+ 27: TypeVector 6(float) 4
+ 29: TypeImage 11(int) 1D sampled format:Unknown
+ 30: TypePointer UniformConstant 29
+ 31(g_tTex1di4): 30(ptr) Variable UniformConstant
+ 38: TypeImage 19(int) 1D sampled format:Unknown
+ 39: TypePointer UniformConstant 38
+ 40(g_tTex1du4): 39(ptr) Variable UniformConstant
+ 46: TypeVector 19(int) 4
+ 48: TypeImage 6(float) 2D sampled format:Unknown
+ 49: TypePointer UniformConstant 48
+ 50(g_tTex2df4): 49(ptr) Variable UniformConstant
+ 52: 11(int) Constant 2
+ 53: TypePointer Uniform 13(ivec3)
+ 57: 19(int) Constant 2
+ 61: TypeImage 11(int) 2D sampled format:Unknown
+ 62: TypePointer UniformConstant 61
+ 63(g_tTex2di4): 62(ptr) Variable UniformConstant
+ 71: TypeImage 19(int) 2D sampled format:Unknown
+ 72: TypePointer UniformConstant 71
+ 73(g_tTex2du4): 72(ptr) Variable UniformConstant
+ 81: TypeImage 6(float) 3D sampled format:Unknown
+ 82: TypePointer UniformConstant 81
+ 83(g_tTex3df4): 82(ptr) Variable UniformConstant
+ 85: 11(int) Constant 3
+ 86: TypePointer Uniform 14(ivec4)
+ 90: 19(int) Constant 3
+ 94: TypeImage 11(int) 3D sampled format:Unknown
+ 95: TypePointer UniformConstant 94
+ 96(g_tTex3di4): 95(ptr) Variable UniformConstant
+ 104: TypeImage 19(int) 3D sampled format:Unknown
+ 105: TypePointer UniformConstant 104
+ 106(g_tTex3du4): 105(ptr) Variable UniformConstant
+ 114(VS_OUTPUT): TypeStruct 27(fvec4)
+ 115: TypePointer Function 114(VS_OUTPUT)
+ 117: 11(int) Constant 0
+ 118: 6(float) Constant 0
+ 119: 27(fvec4) ConstantComposite 118 118 118 118
+ 120: TypePointer Function 27(fvec4)
+ 122: TypePointer Output 27(fvec4)
+ 123(Pos): 122(ptr) Variable Output
+ 127: TypeSampler
+ 128: TypePointer UniformConstant 127
+ 129(g_sSamp): 128(ptr) Variable UniformConstant
+ 130: TypeImage 6(float) Cube sampled format:Unknown
+ 131: TypePointer UniformConstant 130
+ 132(g_tTexcdf4): 131(ptr) Variable UniformConstant
+ 133: TypeImage 11(int) Cube sampled format:Unknown
+ 134: TypePointer UniformConstant 133
+ 135(g_tTexcdi4): 134(ptr) Variable UniformConstant
+ 136: TypeImage 19(int) Cube sampled format:Unknown
+ 137: TypePointer UniformConstant 136
+ 138(g_tTexcdu4): 137(ptr) Variable UniformConstant
+ 139: TypeImage 6(float) 1D array sampled format:Unknown
+ 140: TypePointer UniformConstant 139
+141(g_tTex1df4a): 140(ptr) Variable UniformConstant
+ 142: TypeImage 11(int) 1D array sampled format:Unknown
+ 143: TypePointer UniformConstant 142
+144(g_tTex1di4a): 143(ptr) Variable UniformConstant
+ 145: TypeImage 19(int) 1D array sampled format:Unknown
+ 146: TypePointer UniformConstant 145
+147(g_tTex1du4a): 146(ptr) Variable UniformConstant
+ 148: TypeImage 6(float) 2D array sampled format:Unknown
+ 149: TypePointer UniformConstant 148
+150(g_tTex2df4a): 149(ptr) Variable UniformConstant
+ 151: TypeImage 11(int) 2D array sampled format:Unknown
+ 152: TypePointer UniformConstant 151
+153(g_tTex2di4a): 152(ptr) Variable UniformConstant
+ 154: TypeImage 19(int) 2D array sampled format:Unknown
+ 155: TypePointer UniformConstant 154
+156(g_tTex2du4a): 155(ptr) Variable UniformConstant
+ 157: TypeImage 6(float) Cube array sampled format:Unknown
+ 158: TypePointer UniformConstant 157
+159(g_tTexcdf4a): 158(ptr) Variable UniformConstant
+ 160: TypeImage 11(int) Cube array sampled format:Unknown
+ 161: TypePointer UniformConstant 160
+162(g_tTexcdi4a): 161(ptr) Variable UniformConstant
+ 163: TypeImage 19(int) Cube array sampled format:Unknown
+ 164: TypePointer UniformConstant 163
+165(g_tTexcdu4a): 164(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
- 108(vsout): 107(ptr) Variable Function
+ 116(vsout): 115(ptr) Variable Function
10: 7 Load 9(g_tTex1df4)
- 18: 17(ptr) AccessChain 14(c2) 16
- 19: 11(int) Load 18
- 21: 17(ptr) AccessChain 14(c2) 20
- 22: 11(int) Load 21
- 24: 23(fvec4) ImageFetch 10 19 Lod 22
- 28: 25 Load 27(g_tTex1di4)
- 29: 17(ptr) AccessChain 14(c2) 16
- 30: 11(int) Load 29
- 31: 17(ptr) AccessChain 14(c2) 20
- 32: 11(int) Load 31
- 34: 33(ivec4) ImageFetch 28 30 Lod 32
- 38: 35 Load 37(g_tTex1du4)
- 39: 17(ptr) AccessChain 14(c2) 16
- 40: 11(int) Load 39
- 41: 17(ptr) AccessChain 14(c2) 20
- 42: 11(int) Load 41
- 44: 43(ivec4) ImageFetch 38 40 Lod 42
- 48: 45 Load 47(g_tTex2df4)
- 52: 49(ivec3) Load 51(c3)
- 53: 12(ivec2) VectorShuffle 52 52 0 1
- 55: 17(ptr) AccessChain 51(c3) 54
- 56: 11(int) Load 55
- 57: 23(fvec4) ImageFetch 48 53 Lod 56
- 61: 58 Load 60(g_tTex2di4)
- 62: 49(ivec3) Load 51(c3)
- 63: 12(ivec2) VectorShuffle 62 62 0 1
- 64: 17(ptr) AccessChain 51(c3) 54
- 65: 11(int) Load 64
- 66: 33(ivec4) ImageFetch 61 63 Lod 65
- 70: 67 Load 69(g_tTex2du4)
- 71: 49(ivec3) Load 51(c3)
- 72: 12(ivec2) VectorShuffle 71 71 0 1
- 73: 17(ptr) AccessChain 51(c3) 54
- 74: 11(int) Load 73
- 75: 43(ivec4) ImageFetch 70 72 Lod 74
- 79: 76 Load 78(g_tTex3df4)
- 82: 33(ivec4) Load 81(c4)
- 83: 49(ivec3) VectorShuffle 82 82 0 1 2
- 85: 17(ptr) AccessChain 81(c4) 84
- 86: 11(int) Load 85
- 87: 23(fvec4) ImageFetch 79 83 Lod 86
- 91: 88 Load 90(g_tTex3di4)
- 92: 33(ivec4) Load 81(c4)
- 93: 49(ivec3) VectorShuffle 92 92 0 1 2
- 94: 17(ptr) AccessChain 81(c4) 84
- 95: 11(int) Load 94
- 96: 33(ivec4) ImageFetch 91 93 Lod 95
- 100: 97 Load 99(g_tTex3du4)
- 101: 33(ivec4) Load 81(c4)
- 102: 49(ivec3) VectorShuffle 101 101 0 1 2
- 103: 17(ptr) AccessChain 81(c4) 84
- 104: 11(int) Load 103
- 105: 43(ivec4) ImageFetch 100 102 Lod 104
- 113: 112(ptr) AccessChain 108(vsout) 109
- Store 113 111
- 116: 112(ptr) AccessChain 108(vsout) 109
- 117: 23(fvec4) Load 116
- Store 115(Pos) 117
+ 22: 21(ptr) AccessChain 17 18 20
+ 23: 11(int) Load 22
+ 25: 21(ptr) AccessChain 17 18 24
+ 26: 11(int) Load 25
+ 28: 27(fvec4) ImageFetch 10 23 Lod 26
+ 32: 29 Load 31(g_tTex1di4)
+ 33: 21(ptr) AccessChain 17 18 20
+ 34: 11(int) Load 33
+ 35: 21(ptr) AccessChain 17 18 24
+ 36: 11(int) Load 35
+ 37: 14(ivec4) ImageFetch 32 34 Lod 36
+ 41: 38 Load 40(g_tTex1du4)
+ 42: 21(ptr) AccessChain 17 18 20
+ 43: 11(int) Load 42
+ 44: 21(ptr) AccessChain 17 18 24
+ 45: 11(int) Load 44
+ 47: 46(ivec4) ImageFetch 41 43 Lod 45
+ 51: 48 Load 50(g_tTex2df4)
+ 54: 53(ptr) AccessChain 17 52
+ 55: 13(ivec3) Load 54
+ 56: 12(ivec2) VectorShuffle 55 55 0 1
+ 58: 21(ptr) AccessChain 17 52 57
+ 59: 11(int) Load 58
+ 60: 27(fvec4) ImageFetch 51 56 Lod 59
+ 64: 61 Load 63(g_tTex2di4)
+ 65: 53(ptr) AccessChain 17 52
+ 66: 13(ivec3) Load 65
+ 67: 12(ivec2) VectorShuffle 66 66 0 1
+ 68: 21(ptr) AccessChain 17 52 57
+ 69: 11(int) Load 68
+ 70: 14(ivec4) ImageFetch 64 67 Lod 69
+ 74: 71 Load 73(g_tTex2du4)
+ 75: 53(ptr) AccessChain 17 52
+ 76: 13(ivec3) Load 75
+ 77: 12(ivec2) VectorShuffle 76 76 0 1
+ 78: 21(ptr) AccessChain 17 52 57
+ 79: 11(int) Load 78
+ 80: 46(ivec4) ImageFetch 74 77 Lod 79
+ 84: 81 Load 83(g_tTex3df4)
+ 87: 86(ptr) AccessChain 17 85
+ 88: 14(ivec4) Load 87
+ 89: 13(ivec3) VectorShuffle 88 88 0 1 2
+ 91: 21(ptr) AccessChain 17 85 90
+ 92: 11(int) Load 91
+ 93: 27(fvec4) ImageFetch 84 89 Lod 92
+ 97: 94 Load 96(g_tTex3di4)
+ 98: 86(ptr) AccessChain 17 85
+ 99: 14(ivec4) Load 98
+ 100: 13(ivec3) VectorShuffle 99 99 0 1 2
+ 101: 21(ptr) AccessChain 17 85 90
+ 102: 11(int) Load 101
+ 103: 14(ivec4) ImageFetch 97 100 Lod 102
+ 107: 104 Load 106(g_tTex3du4)
+ 108: 86(ptr) AccessChain 17 85
+ 109: 14(ivec4) Load 108
+ 110: 13(ivec3) VectorShuffle 109 109 0 1 2
+ 111: 21(ptr) AccessChain 17 85 90
+ 112: 11(int) Load 111
+ 113: 46(ivec4) ImageFetch 107 110 Lod 112
+ 121: 120(ptr) AccessChain 116(vsout) 117
+ Store 121 119
+ 124: 120(ptr) AccessChain 116(vsout) 117
+ 125: 27(fvec4) Load 124
+ Store 123(Pos) 125
Return
FunctionEnd