| struct PSInput |
| { |
| float myfloat : SOME_SEMANTIC; |
| int something : ANOTHER_SEMANTIC; |
| }; |
| |
| struct nametest { |
| int Append; // these are valid names even though they are also method names. |
| int RestartStrip; // ... |
| }; |
| |
| [maxvertexcount(4)] |
| void main(triangle in uint VertexID[3] : VertexID, |
| triangle uint test[3] : FOO, |
| inout LineStream<PSInput> OutputStream) |
| { |
| PSInput Vert; |
| |
| Vert.myfloat = test[0] + test[1] + test[2]; |
| Vert.something = VertexID[0]; |
| |
| OutputStream.Append(Vert); |
| OutputStream.Append(Vert); |
| OutputStream.RestartStrip(); |
| } |