| hlsl.samplelevel.offsetarray.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:23 Sequence |
| 0:23 move second child to first child (temp 4-component vector of float) |
| 0:23 'txval10' (temp 4-component vector of float) |
| 0:23 textureLodOffset (global 4-component vector of float) |
| 0:23 Construct combined texture-sampler (temp sampler1DArray) |
| 0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) |
| 0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:23 Constant: |
| 0:23 0.750000 |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:24 Sequence |
| 0:24 move second child to first child (temp 4-component vector of int) |
| 0:24 'txval11' (temp 4-component vector of int) |
| 0:24 textureLodOffset (global 4-component vector of int) |
| 0:24 Construct combined texture-sampler (temp isampler1DArray) |
| 0:24 'g_tTex1di4' (uniform itexture1DArray) |
| 0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:24 Constant: |
| 0:24 0.750000 |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:25 Sequence |
| 0:25 move second child to first child (temp 4-component vector of uint) |
| 0:25 'txval12' (temp 4-component vector of uint) |
| 0:25 textureLodOffset (global 4-component vector of uint) |
| 0:25 Construct combined texture-sampler (temp usampler1DArray) |
| 0:25 'g_tTex1du4' (uniform utexture1DArray) |
| 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:25 Constant: |
| 0:25 0.750000 |
| 0:25 Constant: |
| 0:25 2 (const int) |
| 0:27 Sequence |
| 0:27 move second child to first child (temp 4-component vector of float) |
| 0:27 'txval20' (temp 4-component vector of float) |
| 0:27 textureLodOffset (global 4-component vector of float) |
| 0:27 Construct combined texture-sampler (temp sampler2DArray) |
| 0:27 'g_tTex2df4' (uniform texture2DArray) |
| 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:27 Constant: |
| 0:27 0.750000 |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? 0 (const int) |
| 0:28 Sequence |
| 0:28 move second child to first child (temp 4-component vector of int) |
| 0:28 'txval21' (temp 4-component vector of int) |
| 0:28 textureLodOffset (global 4-component vector of int) |
| 0:28 Construct combined texture-sampler (temp isampler2DArray) |
| 0:28 'g_tTex2di4' (uniform itexture2DArray) |
| 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:28 Constant: |
| 0:28 0.750000 |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? 0 (const int) |
| 0:29 Sequence |
| 0:29 move second child to first child (temp 4-component vector of uint) |
| 0:29 'txval22' (temp 4-component vector of uint) |
| 0:29 textureLodOffset (global 4-component vector of uint) |
| 0:29 Construct combined texture-sampler (temp usampler2DArray) |
| 0:29 'g_tTex2du4' (uniform utexture2DArray) |
| 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:29 Constant: |
| 0:29 0.750000 |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? 1 (const int) |
| 0:33 move second child to first child (temp 4-component vector of float) |
| 0:33 Color: direct index for structure (temp 4-component vector of float) |
| 0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:33 Constant: |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:34 move second child to first child (temp float) |
| 0:34 Depth: direct index for structure (temp float) |
| 0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Constant: |
| 0:34 1 (const int) |
| 0:34 Constant: |
| 0:34 1.000000 |
| 0:36 Sequence |
| 0:36 Sequence |
| 0:36 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:36 Color: direct index for structure (temp 4-component vector of float) |
| 0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:36 Constant: |
| 0:36 0 (const int) |
| 0:36 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:36 Depth: direct index for structure (temp float) |
| 0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:36 Constant: |
| 0:36 1 (const int) |
| 0:36 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) |
| 0:? 'g_tTex1di4' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4' (uniform texture2DArray) |
| 0:? 'g_tTex2di4' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4' (uniform utexture2DArray) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:23 Sequence |
| 0:23 move second child to first child (temp 4-component vector of float) |
| 0:23 'txval10' (temp 4-component vector of float) |
| 0:23 textureLodOffset (global 4-component vector of float) |
| 0:23 Construct combined texture-sampler (temp sampler1DArray) |
| 0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) |
| 0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:23 Constant: |
| 0:23 0.750000 |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:24 Sequence |
| 0:24 move second child to first child (temp 4-component vector of int) |
| 0:24 'txval11' (temp 4-component vector of int) |
| 0:24 textureLodOffset (global 4-component vector of int) |
| 0:24 Construct combined texture-sampler (temp isampler1DArray) |
| 0:24 'g_tTex1di4' (uniform itexture1DArray) |
| 0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:24 Constant: |
| 0:24 0.750000 |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:25 Sequence |
| 0:25 move second child to first child (temp 4-component vector of uint) |
| 0:25 'txval12' (temp 4-component vector of uint) |
| 0:25 textureLodOffset (global 4-component vector of uint) |
| 0:25 Construct combined texture-sampler (temp usampler1DArray) |
| 0:25 'g_tTex1du4' (uniform utexture1DArray) |
| 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:25 Constant: |
| 0:25 0.750000 |
| 0:25 Constant: |
| 0:25 2 (const int) |
| 0:27 Sequence |
| 0:27 move second child to first child (temp 4-component vector of float) |
| 0:27 'txval20' (temp 4-component vector of float) |
| 0:27 textureLodOffset (global 4-component vector of float) |
| 0:27 Construct combined texture-sampler (temp sampler2DArray) |
| 0:27 'g_tTex2df4' (uniform texture2DArray) |
| 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:27 Constant: |
| 0:27 0.750000 |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? 0 (const int) |
| 0:28 Sequence |
| 0:28 move second child to first child (temp 4-component vector of int) |
| 0:28 'txval21' (temp 4-component vector of int) |
| 0:28 textureLodOffset (global 4-component vector of int) |
| 0:28 Construct combined texture-sampler (temp isampler2DArray) |
| 0:28 'g_tTex2di4' (uniform itexture2DArray) |
| 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:28 Constant: |
| 0:28 0.750000 |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? 0 (const int) |
| 0:29 Sequence |
| 0:29 move second child to first child (temp 4-component vector of uint) |
| 0:29 'txval22' (temp 4-component vector of uint) |
| 0:29 textureLodOffset (global 4-component vector of uint) |
| 0:29 Construct combined texture-sampler (temp usampler2DArray) |
| 0:29 'g_tTex2du4' (uniform utexture2DArray) |
| 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:29 Constant: |
| 0:29 0.750000 |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? 1 (const int) |
| 0:33 move second child to first child (temp 4-component vector of float) |
| 0:33 Color: direct index for structure (temp 4-component vector of float) |
| 0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:33 Constant: |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:34 move second child to first child (temp float) |
| 0:34 Depth: direct index for structure (temp float) |
| 0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Constant: |
| 0:34 1 (const int) |
| 0:34 Constant: |
| 0:34 1.000000 |
| 0:36 Sequence |
| 0:36 Sequence |
| 0:36 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:36 Color: direct index for structure (temp 4-component vector of float) |
| 0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:36 Constant: |
| 0:36 0 (const int) |
| 0:36 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:36 Depth: direct index for structure (temp float) |
| 0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:36 Constant: |
| 0:36 1 (const int) |
| 0:36 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) |
| 0:? 'g_tTex1di4' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4' (uniform texture2DArray) |
| 0:? 'g_tTex2di4' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4' (uniform utexture2DArray) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 112 |
| |
| Capability Shader |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 103 107 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "txval10" |
| Name 12 "g_tTex1df4" |
| Name 16 "g_sSamp" |
| Name 30 "txval11" |
| Name 33 "g_tTex1di4" |
| Name 45 "txval12" |
| Name 48 "g_tTex1du4" |
| Name 57 "txval20" |
| Name 60 "g_tTex2df4" |
| Name 70 "txval21" |
| Name 73 "g_tTex2di4" |
| Name 81 "txval22" |
| Name 84 "g_tTex2du4" |
| Name 94 "PS_OUTPUT" |
| MemberName 94(PS_OUTPUT) 0 "Color" |
| MemberName 94(PS_OUTPUT) 1 "Depth" |
| Name 96 "psout" |
| Name 103 "Color" |
| Name 107 "Depth" |
| Name 111 "g_tTex1df4a" |
| Decorate 12(g_tTex1df4) DescriptorSet 0 |
| Decorate 12(g_tTex1df4) Binding 0 |
| Decorate 16(g_sSamp) DescriptorSet 0 |
| Decorate 16(g_sSamp) Binding 0 |
| Decorate 33(g_tTex1di4) DescriptorSet 0 |
| Decorate 48(g_tTex1du4) DescriptorSet 0 |
| Decorate 60(g_tTex2df4) DescriptorSet 0 |
| Decorate 73(g_tTex2di4) DescriptorSet 0 |
| Decorate 84(g_tTex2du4) DescriptorSet 0 |
| Decorate 103(Color) Location 0 |
| Decorate 107(Depth) BuiltIn FragDepth |
| Decorate 111(g_tTex1df4a) DescriptorSet 0 |
| Decorate 111(g_tTex1df4a) Binding 1 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 10: TypeImage 6(float) 1D array sampled format:Unknown |
| 11: TypePointer UniformConstant 10 |
| 12(g_tTex1df4): 11(ptr) Variable UniformConstant |
| 14: TypeSampler |
| 15: TypePointer UniformConstant 14 |
| 16(g_sSamp): 15(ptr) Variable UniformConstant |
| 18: TypeSampledImage 10 |
| 20: TypeVector 6(float) 2 |
| 21: 6(float) Constant 1036831949 |
| 22: 6(float) Constant 1045220557 |
| 23: 20(fvec2) ConstantComposite 21 22 |
| 24: 6(float) Constant 1061158912 |
| 25: TypeInt 32 1 |
| 26: 25(int) Constant 0 |
| 28: TypeVector 25(int) 4 |
| 29: TypePointer Function 28(ivec4) |
| 31: TypeImage 25(int) 1D array sampled format:Unknown |
| 32: TypePointer UniformConstant 31 |
| 33(g_tTex1di4): 32(ptr) Variable UniformConstant |
| 36: TypeSampledImage 31 |
| 38: 6(float) Constant 1050253722 |
| 39: 20(fvec2) ConstantComposite 22 38 |
| 40: 25(int) Constant 1 |
| 42: TypeInt 32 0 |
| 43: TypeVector 42(int) 4 |
| 44: TypePointer Function 43(ivec4) |
| 46: TypeImage 42(int) 1D array sampled format:Unknown |
| 47: TypePointer UniformConstant 46 |
| 48(g_tTex1du4): 47(ptr) Variable UniformConstant |
| 51: TypeSampledImage 46 |
| 53: 6(float) Constant 1053609165 |
| 54: 20(fvec2) ConstantComposite 38 53 |
| 55: 25(int) Constant 2 |
| 58: TypeImage 6(float) 2D array sampled format:Unknown |
| 59: TypePointer UniformConstant 58 |
| 60(g_tTex2df4): 59(ptr) Variable UniformConstant |
| 63: TypeSampledImage 58 |
| 65: TypeVector 6(float) 3 |
| 66: 65(fvec3) ConstantComposite 21 22 38 |
| 67: TypeVector 25(int) 2 |
| 68: 67(ivec2) ConstantComposite 26 26 |
| 71: TypeImage 25(int) 2D array sampled format:Unknown |
| 72: TypePointer UniformConstant 71 |
| 73(g_tTex2di4): 72(ptr) Variable UniformConstant |
| 76: TypeSampledImage 71 |
| 78: 6(float) Constant 1056964608 |
| 79: 65(fvec3) ConstantComposite 38 53 78 |
| 82: TypeImage 42(int) 2D array sampled format:Unknown |
| 83: TypePointer UniformConstant 82 |
| 84(g_tTex2du4): 83(ptr) Variable UniformConstant |
| 87: TypeSampledImage 82 |
| 89: 6(float) Constant 1058642330 |
| 90: 6(float) Constant 1060320051 |
| 91: 65(fvec3) ConstantComposite 78 89 90 |
| 92: 67(ivec2) ConstantComposite 26 40 |
| 94(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 95: TypePointer Function 94(PS_OUTPUT) |
| 97: 6(float) Constant 1065353216 |
| 98: 7(fvec4) ConstantComposite 97 97 97 97 |
| 100: TypePointer Function 6(float) |
| 102: TypePointer Output 7(fvec4) |
| 103(Color): 102(ptr) Variable Output |
| 106: TypePointer Output 6(float) |
| 107(Depth): 106(ptr) Variable Output |
| 111(g_tTex1df4a): 11(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 9(txval10): 8(ptr) Variable Function |
| 30(txval11): 29(ptr) Variable Function |
| 45(txval12): 44(ptr) Variable Function |
| 57(txval20): 8(ptr) Variable Function |
| 70(txval21): 29(ptr) Variable Function |
| 81(txval22): 44(ptr) Variable Function |
| 96(psout): 95(ptr) Variable Function |
| 13: 10 Load 12(g_tTex1df4) |
| 17: 14 Load 16(g_sSamp) |
| 19: 18 SampledImage 13 17 |
| 27: 7(fvec4) ImageSampleExplicitLod 19 23 Lod ConstOffset 24 26 |
| Store 9(txval10) 27 |
| 34: 31 Load 33(g_tTex1di4) |
| 35: 14 Load 16(g_sSamp) |
| 37: 36 SampledImage 34 35 |
| 41: 28(ivec4) ImageSampleExplicitLod 37 39 Lod ConstOffset 24 40 |
| Store 30(txval11) 41 |
| 49: 46 Load 48(g_tTex1du4) |
| 50: 14 Load 16(g_sSamp) |
| 52: 51 SampledImage 49 50 |
| 56: 43(ivec4) ImageSampleExplicitLod 52 54 Lod ConstOffset 24 55 |
| Store 45(txval12) 56 |
| 61: 58 Load 60(g_tTex2df4) |
| 62: 14 Load 16(g_sSamp) |
| 64: 63 SampledImage 61 62 |
| 69: 7(fvec4) ImageSampleExplicitLod 64 66 Lod ConstOffset 24 68 |
| Store 57(txval20) 69 |
| 74: 71 Load 73(g_tTex2di4) |
| 75: 14 Load 16(g_sSamp) |
| 77: 76 SampledImage 74 75 |
| 80: 28(ivec4) ImageSampleExplicitLod 77 79 Lod ConstOffset 24 68 |
| Store 70(txval21) 80 |
| 85: 82 Load 84(g_tTex2du4) |
| 86: 14 Load 16(g_sSamp) |
| 88: 87 SampledImage 85 86 |
| 93: 43(ivec4) ImageSampleExplicitLod 88 91 Lod ConstOffset 24 92 |
| Store 81(txval22) 93 |
| 99: 8(ptr) AccessChain 96(psout) 26 |
| Store 99 98 |
| 101: 100(ptr) AccessChain 96(psout) 40 |
| Store 101 97 |
| 104: 8(ptr) AccessChain 96(psout) 26 |
| 105: 7(fvec4) Load 104 |
| Store 103(Color) 105 |
| 108: 100(ptr) AccessChain 96(psout) 40 |
| 109: 6(float) Load 108 |
| Store 107(Depth) 109 |
| Return |
| FunctionEnd |