Fix slight inconsistencies in which qualifiers are inherited into block members:
- don't inherit 'binding'
- always set the member storage qualifier, not just when the shader explicitly set it
- don't include in/out members as objects that are resized by geometry/primitive layout specifiers
As a side effect, this makes built-in redeclarations (like gl_ClipDistance) require in/out.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24674 e7fa87d3-cd2b-0410-9028-fcbf551c1848
diff --git a/Test/150.geom b/Test/150.geom
index ffb7286..9cb7466 100644
--- a/Test/150.geom
+++ b/Test/150.geom
@@ -1,11 +1,11 @@
#version 150 core
in fromVertex {
- vec3 color;
+ in vec3 color;
} fromV[];
out toFragment {
- vec3 color;
+ out vec3 color;
} toF;
out fromVertex { // okay to reuse a block name for another block name