| 410.tesc |
| ERROR: 0:4: 'length' : array must first be sized by a redeclaration or layout qualifier |
| ERROR: 1 compilation errors. No code generated. |
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| Shader version: 400 |
| vertices = -1 |
| ERROR: node is still EOpNull! |
| 0:8 Function Definition: main( ( global void) |
| 0:8 Function Parameters: |
| 0:? Linker Objects |
| 0:? 'gl_out' ( out unsized 1-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:? 'outa' ( global 1-element array of int) |
| 0:? 'patchOut' ( patch out 4-component vector of float) |
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| Linked tessellation control stage: |
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| ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...) |
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| Shader version: 400 |
| vertices = -1 |
| ERROR: node is still EOpNull! |
| 0:8 Function Definition: main( ( global void) |
| 0:8 Function Parameters: |
| 0:? Linker Objects |
| 0:? 'gl_out' ( out 1-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:? 'outa' ( global 1-element array of int) |
| 0:? 'patchOut' ( patch out 4-component vector of float) |
| |