| 460.frag |
| ERROR: 0:22: 'attribute' : required extension not requested: GL_EXT_control_flow_attributes |
| ERROR: 0:23: 'attribute' : required extension not requested: GL_EXT_control_flow_attributes |
| ERROR: 0:30: 'dependency_length' : must be positive |
| ERROR: 0:31: 'dependency_length' : must be positive |
| ERROR: 4 compilation errors. No code generated. |
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| |
| Shader version: 460 |
| Requested GL_EXT_control_flow_attributes |
| ERROR: node is still EOpNull! |
| 0:10 Function Definition: main( ( global void) |
| 0:10 Function Parameters: |
| 0:12 Sequence |
| 0:12 interpolateAtCentroid ( global 4-component vector of float) |
| 0:12 v: direct index for structure ( global 4-component vector of float) |
| 0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v}) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:14 move second child to first child ( temp bool) |
| 0:14 'b1' ( temp bool) |
| 0:14 anyInvocation ( global bool) |
| 0:14 'b1' ( temp bool) |
| 0:15 move second child to first child ( temp bool) |
| 0:15 'b1' ( temp bool) |
| 0:15 allInvocations ( global bool) |
| 0:15 'b1' ( temp bool) |
| 0:16 move second child to first child ( temp bool) |
| 0:16 'b1' ( temp bool) |
| 0:16 allInvocationsEqual ( global bool) |
| 0:16 'b1' ( temp bool) |
| 0:19 Function Definition: attExtBad( ( global void) |
| 0:19 Function Parameters: |
| 0:22 Sequence |
| 0:22 Sequence |
| 0:22 Sequence |
| 0:22 move second child to first child ( temp int) |
| 0:22 'i' ( temp int) |
| 0:22 Constant: |
| 0:22 0 (const int) |
| 0:22 Loop with condition tested first: Dependency 4 |
| 0:22 Loop Condition |
| 0:22 Compare Less Than ( temp bool) |
| 0:22 'i' ( temp int) |
| 0:22 Constant: |
| 0:22 8 (const int) |
| 0:22 No loop body |
| 0:22 Loop Terminal Expression |
| 0:22 Pre-Increment ( temp int) |
| 0:22 'i' ( temp int) |
| 0:23 Test condition and select ( temp void): Flatten |
| 0:23 Condition |
| 0:23 Constant: |
| 0:23 true (const bool) |
| 0:23 true case is null |
| 0:28 Function Definition: attExt( ( global void) |
| 0:28 Function Parameters: |
| 0:30 Sequence |
| 0:30 Loop with condition not tested first |
| 0:30 Loop Condition |
| 0:30 Constant: |
| 0:30 true (const bool) |
| 0:30 No loop body |
| 0:31 Loop with condition not tested first |
| 0:31 Loop Condition |
| 0:31 Constant: |
| 0:31 true (const bool) |
| 0:31 No loop body |
| 0:? Linker Objects |
| 0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v}) |
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| |
| Linked fragment stage: |
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| |
| Shader version: 460 |
| Requested GL_EXT_control_flow_attributes |
| ERROR: node is still EOpNull! |
| 0:10 Function Definition: main( ( global void) |
| 0:10 Function Parameters: |
| 0:12 Sequence |
| 0:12 interpolateAtCentroid ( global 4-component vector of float) |
| 0:12 v: direct index for structure ( global 4-component vector of float) |
| 0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v}) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:14 move second child to first child ( temp bool) |
| 0:14 'b1' ( temp bool) |
| 0:14 anyInvocation ( global bool) |
| 0:14 'b1' ( temp bool) |
| 0:15 move second child to first child ( temp bool) |
| 0:15 'b1' ( temp bool) |
| 0:15 allInvocations ( global bool) |
| 0:15 'b1' ( temp bool) |
| 0:16 move second child to first child ( temp bool) |
| 0:16 'b1' ( temp bool) |
| 0:16 allInvocationsEqual ( global bool) |
| 0:16 'b1' ( temp bool) |
| 0:? Linker Objects |
| 0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v}) |
| |