blob: 5302cb98b4424eb41f5c881863d8d6db150bf9e7 [file] [log] [blame]
doWhileLoop.frag
Shader version: 110
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:9 'color' ( temp 4-component vector of float)
0:9 'BaseColor' ( smooth in 4-component vector of float)
0:13 Loop with condition not tested first
0:13 Loop Condition
0:13 Compare Less Than ( temp bool)
0:13 direct index ( temp float)
0:13 'color' ( temp 4-component vector of float)
0:13 Constant:
0:13 0 (const int)
0:13 'd' ( uniform float)
0:13 Loop Body
0:12 Sequence
0:12 add second child into first child ( temp 4-component vector of float)
0:12 'color' ( temp 4-component vector of float)
0:12 'bigColor' ( uniform 4-component vector of float)
0:15 move second child to first child ( temp 4-component vector of float)
0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:15 'color' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
0:? 'd' ( uniform float)
Linked fragment stage:
Shader version: 110
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:9 'color' ( temp 4-component vector of float)
0:9 'BaseColor' ( smooth in 4-component vector of float)
0:13 Loop with condition not tested first
0:13 Loop Condition
0:13 Compare Less Than ( temp bool)
0:13 direct index ( temp float)
0:13 'color' ( temp 4-component vector of float)
0:13 Constant:
0:13 0 (const int)
0:13 'd' ( uniform float)
0:13 Loop Body
0:12 Sequence
0:12 add second child into first child ( temp 4-component vector of float)
0:12 'color' ( temp 4-component vector of float)
0:12 'bigColor' ( uniform 4-component vector of float)
0:15 move second child to first child ( temp 4-component vector of float)
0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:15 'color' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
0:? 'd' ( uniform float)