blob: a68bd1b93287713309fb75771851d1bf960e062c [file] [log] [blame]
hlsl.isfinite.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: test1(f1; ( temp bool)
0:7 Function Parameters:
0:7 'v' ( in float)
0:? Sequence
0:8 Branch: Return with expression
0:8 logical-and ( temp bool)
0:8 Negate conditional ( temp bool)
0:8 isnan ( temp bool)
0:8 'v' ( in float)
0:8 Sequence
0:8 move second child to first child ( temp float)
0:8 '@finitetmp' ( temp float)
0:8 'v' ( in float)
0:8 logical-and ( temp bool)
0:8 Negate conditional ( temp bool)
0:8 isnan ( temp bool)
0:8 '@finitetmp' ( temp float)
0:8 Negate conditional ( temp bool)
0:8 isinf ( temp bool)
0:8 '@finitetmp' ( temp float)
0:12 Function Definition: @main( ( temp 4-component vector of float)
0:12 Function Parameters:
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp float)
0:13 '@finitetmp' ( temp float)
0:13 f: direct index for structure ( uniform float)
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3})
0:13 Constant:
0:13 0 (const uint)
0:13 logical-and ( temp bool)
0:13 Negate conditional ( temp bool)
0:13 isnan ( temp bool)
0:13 '@finitetmp' ( temp float)
0:13 Negate conditional ( temp bool)
0:13 isinf ( temp bool)
0:13 '@finitetmp' ( temp float)
0:14 Sequence
0:14 move second child to first child ( temp 2-component vector of float)
0:14 '@finitetmp' ( temp 2-component vector of float)
0:14 f2: direct index for structure ( uniform 2-component vector of float)
0:14 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3})
0:14 Constant:
0:14 1 (const uint)
0:14 logical-and ( temp 2-component vector of bool)
0:14 Negate conditional ( temp 2-component vector of bool)
0:14 isnan ( temp 2-component vector of bool)
0:14 '@finitetmp' ( temp 2-component vector of float)
0:14 Negate conditional ( temp 2-component vector of bool)
0:14 isinf ( temp 2-component vector of bool)
0:14 '@finitetmp' ( temp 2-component vector of float)
0:15 Sequence
0:15 move second child to first child ( temp 3-component vector of float)
0:15 '@finitetmp' ( temp 3-component vector of float)
0:15 f3: direct index for structure ( uniform 3-component vector of float)
0:15 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3})
0:15 Constant:
0:15 2 (const uint)
0:15 logical-and ( temp 3-component vector of bool)
0:15 Negate conditional ( temp 3-component vector of bool)
0:15 isnan ( temp 3-component vector of bool)
0:15 '@finitetmp' ( temp 3-component vector of float)
0:15 Negate conditional ( temp 3-component vector of bool)
0:15 isinf ( temp 3-component vector of bool)
0:15 '@finitetmp' ( temp 3-component vector of float)
0:17 Branch: Return with expression
0:17 Constant:
0:17 0.000000
0:17 0.000000
0:17 0.000000
0:17 0.000000
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:12 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: test1(f1; ( temp bool)
0:7 Function Parameters:
0:7 'v' ( in float)
0:? Sequence
0:8 Branch: Return with expression
0:8 logical-and ( temp bool)
0:8 Negate conditional ( temp bool)
0:8 isnan ( temp bool)
0:8 'v' ( in float)
0:8 Sequence
0:8 move second child to first child ( temp float)
0:8 '@finitetmp' ( temp float)
0:8 'v' ( in float)
0:8 logical-and ( temp bool)
0:8 Negate conditional ( temp bool)
0:8 isnan ( temp bool)
0:8 '@finitetmp' ( temp float)
0:8 Negate conditional ( temp bool)
0:8 isinf ( temp bool)
0:8 '@finitetmp' ( temp float)
0:12 Function Definition: @main( ( temp 4-component vector of float)
0:12 Function Parameters:
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp float)
0:13 '@finitetmp' ( temp float)
0:13 f: direct index for structure ( uniform float)
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3})
0:13 Constant:
0:13 0 (const uint)
0:13 logical-and ( temp bool)
0:13 Negate conditional ( temp bool)
0:13 isnan ( temp bool)
0:13 '@finitetmp' ( temp float)
0:13 Negate conditional ( temp bool)
0:13 isinf ( temp bool)
0:13 '@finitetmp' ( temp float)
0:14 Sequence
0:14 move second child to first child ( temp 2-component vector of float)
0:14 '@finitetmp' ( temp 2-component vector of float)
0:14 f2: direct index for structure ( uniform 2-component vector of float)
0:14 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3})
0:14 Constant:
0:14 1 (const uint)
0:14 logical-and ( temp 2-component vector of bool)
0:14 Negate conditional ( temp 2-component vector of bool)
0:14 isnan ( temp 2-component vector of bool)
0:14 '@finitetmp' ( temp 2-component vector of float)
0:14 Negate conditional ( temp 2-component vector of bool)
0:14 isinf ( temp 2-component vector of bool)
0:14 '@finitetmp' ( temp 2-component vector of float)
0:15 Sequence
0:15 move second child to first child ( temp 3-component vector of float)
0:15 '@finitetmp' ( temp 3-component vector of float)
0:15 f3: direct index for structure ( uniform 3-component vector of float)
0:15 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3})
0:15 Constant:
0:15 2 (const uint)
0:15 logical-and ( temp 3-component vector of bool)
0:15 Negate conditional ( temp 3-component vector of bool)
0:15 isnan ( temp 3-component vector of bool)
0:15 '@finitetmp' ( temp 3-component vector of float)
0:15 Negate conditional ( temp 3-component vector of bool)
0:15 isinf ( temp 3-component vector of bool)
0:15 '@finitetmp' ( temp 3-component vector of float)
0:17 Branch: Return with expression
0:17 Constant:
0:17 0.000000
0:17 0.000000
0:17 0.000000
0:17 0.000000
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:12 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float f, uniform 2-component vector of float f2, uniform 3-component vector of float f3})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80008
// Id's are bound by 85
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 83
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 11 "test1(f1;"
Name 10 "v"
Name 15 "@main("
Name 20 "@finitetmp"
Name 32 "@finitetmp"
Name 35 "$Global"
MemberName 35($Global) 0 "f"
MemberName 35($Global) 1 "f2"
MemberName 35($Global) 2 "f3"
Name 37 ""
Name 51 "@finitetmp"
Name 65 "@finitetmp"
Name 83 "@entryPointOutput"
MemberDecorate 35($Global) 0 Offset 0
MemberDecorate 35($Global) 1 Offset 8
MemberDecorate 35($Global) 2 Offset 16
Decorate 35($Global) Block
Decorate 37 DescriptorSet 0
Decorate 37 Binding 0
Decorate 83(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeBool
9: TypeFunction 8(bool) 7(ptr)
13: TypeVector 6(float) 4
14: TypeFunction 13(fvec4)
33: TypeVector 6(float) 2
34: TypeVector 6(float) 3
35($Global): TypeStruct 6(float) 33(fvec2) 34(fvec3)
36: TypePointer Uniform 35($Global)
37: 36(ptr) Variable Uniform
38: TypeInt 32 1
39: 38(int) Constant 0
40: TypePointer Uniform 6(float)
50: TypePointer Function 33(fvec2)
52: 38(int) Constant 1
53: TypePointer Uniform 33(fvec2)
57: TypeVector 8(bool) 2
64: TypePointer Function 34(fvec3)
66: 38(int) Constant 2
67: TypePointer Uniform 34(fvec3)
71: TypeVector 8(bool) 3
78: 6(float) Constant 0
79: 13(fvec4) ConstantComposite 78 78 78 78
82: TypePointer Output 13(fvec4)
83(@entryPointOutput): 82(ptr) Variable Output
4(main): 2 Function None 3
5: Label
84: 13(fvec4) FunctionCall 15(@main()
Store 83(@entryPointOutput) 84
Return
FunctionEnd
11(test1(f1;): 8(bool) Function None 9
10(v): 7(ptr) FunctionParameter
12: Label
20(@finitetmp): 7(ptr) Variable Function
17: 6(float) Load 10(v)
18: 8(bool) IsNan 17
19: 8(bool) LogicalNot 18
21: 6(float) Load 10(v)
Store 20(@finitetmp) 21
22: 6(float) Load 20(@finitetmp)
23: 8(bool) IsNan 22
24: 8(bool) LogicalNot 23
25: 6(float) Load 20(@finitetmp)
26: 8(bool) IsInf 25
27: 8(bool) LogicalNot 26
28: 8(bool) LogicalAnd 24 27
29: 8(bool) LogicalAnd 19 28
ReturnValue 29
FunctionEnd
15(@main(): 13(fvec4) Function None 14
16: Label
32(@finitetmp): 7(ptr) Variable Function
51(@finitetmp): 50(ptr) Variable Function
65(@finitetmp): 64(ptr) Variable Function
41: 40(ptr) AccessChain 37 39
42: 6(float) Load 41
Store 32(@finitetmp) 42
43: 6(float) Load 32(@finitetmp)
44: 8(bool) IsNan 43
45: 8(bool) LogicalNot 44
46: 6(float) Load 32(@finitetmp)
47: 8(bool) IsInf 46
48: 8(bool) LogicalNot 47
49: 8(bool) LogicalAnd 45 48
54: 53(ptr) AccessChain 37 52
55: 33(fvec2) Load 54
Store 51(@finitetmp) 55
56: 33(fvec2) Load 51(@finitetmp)
58: 57(bvec2) IsNan 56
59: 57(bvec2) LogicalNot 58
60: 33(fvec2) Load 51(@finitetmp)
61: 57(bvec2) IsInf 60
62: 57(bvec2) LogicalNot 61
63: 57(bvec2) LogicalAnd 59 62
68: 67(ptr) AccessChain 37 66
69: 34(fvec3) Load 68
Store 65(@finitetmp) 69
70: 34(fvec3) Load 65(@finitetmp)
72: 71(bvec3) IsNan 70
73: 71(bvec3) LogicalNot 72
74: 34(fvec3) Load 65(@finitetmp)
75: 71(bvec3) IsInf 74
76: 71(bvec3) LogicalNot 75
77: 71(bvec3) LogicalAnd 73 76
ReturnValue 79
FunctionEnd