| include.vert |
| Shader version: 450 |
| Requested GL_GOOGLE_cpp_style_line_directive |
| Requested GL_GOOGLE_include_directive |
| 0:? Sequence |
| 0:13 Function Definition: main( ( global void) |
| 0:13 Function Parameters: |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:15 'color' ( smooth out 4-component vector of float) |
| 0:15 add ( temp 4-component vector of float) |
| 0:15 add ( temp 4-component vector of float) |
| 0:15 add ( temp 4-component vector of float) |
| 0:15 add ( temp 4-component vector of float) |
| 0:15 add ( temp 4-component vector of float) |
| 0:15 'i1' ( global 4-component vector of float) |
| 0:15 'i2' ( global 4-component vector of float) |
| 0:15 'i3' ( global 4-component vector of float) |
| 0:15 'i4' ( global 4-component vector of float) |
| 0:15 'i5' ( global 4-component vector of float) |
| 0:15 'i6' ( global 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'i1' ( global 4-component vector of float) |
| 0:? 'i2' ( global 4-component vector of float) |
| 0:? 'i4' ( global 4-component vector of float) |
| 0:? 'i3' ( global 4-component vector of float) |
| 0:? 'i6' ( global 4-component vector of float) |
| 0:? 'i5' ( global 4-component vector of float) |
| 0:? 'color' ( smooth out 4-component vector of float) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
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| Linked vertex stage: |
| |
| |
| Shader version: 450 |
| Requested GL_GOOGLE_cpp_style_line_directive |
| Requested GL_GOOGLE_include_directive |
| 0:? Sequence |
| 0:13 Function Definition: main( ( global void) |
| 0:13 Function Parameters: |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:15 'color' ( smooth out 4-component vector of float) |
| 0:15 add ( temp 4-component vector of float) |
| 0:15 add ( temp 4-component vector of float) |
| 0:15 add ( temp 4-component vector of float) |
| 0:15 add ( temp 4-component vector of float) |
| 0:15 add ( temp 4-component vector of float) |
| 0:15 'i1' ( global 4-component vector of float) |
| 0:15 'i2' ( global 4-component vector of float) |
| 0:15 'i3' ( global 4-component vector of float) |
| 0:15 'i4' ( global 4-component vector of float) |
| 0:15 'i5' ( global 4-component vector of float) |
| 0:15 'i6' ( global 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'i1' ( global 4-component vector of float) |
| 0:? 'i2' ( global 4-component vector of float) |
| 0:? 'i4' ( global 4-component vector of float) |
| 0:? 'i3' ( global 4-component vector of float) |
| 0:? 'i6' ( global 4-component vector of float) |
| 0:? 'i5' ( global 4-component vector of float) |
| 0:? 'color' ( smooth out 4-component vector of float) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
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