| noMain.vert |
| Shader version: 300 |
| 0:? Sequence |
| 0:3 Function Definition: foo( ( global void) |
| 0:3 Function Parameters: |
| 0:? Linker Objects |
| 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) |
| |
| mains.frag |
| ERROR: 0:7: 'main' : function already has a body |
| ERROR: 1 compilation errors. No code generated. |
| |
| |
| Shader version: 300 |
| ERROR: node is still EOpNull! |
| 0:3 Function Definition: main( ( global void) |
| 0:3 Function Parameters: |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:? Linker Objects |
| |
| |
| Linked vertex stage: |
| |
| ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 300 |
| 0:? Sequence |
| 0:? Linker Objects |
| 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) |
| Shader version: 300 |
| ERROR: node is still EOpNull! |
| 0:3 Function Definition: main( ( global void) |
| 0:3 Function Parameters: |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:? Linker Objects |
| |