blob: 945f0d7c082d4c8cacb6b077fd15f4cc2d8341b2 [file] [log] [blame]
spv.doWhileLoop.frag
// Module Version 10000
// Generated by (magic number): 80008
// Id's are bound by 34
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 11 17 27 32
ExecutionMode 4 OriginUpperLeft
Source GLSL 140
Name 4 "main"
Name 9 "color"
Name 11 "BaseColor"
Name 17 "bigColor"
Name 27 "d"
Name 32 "gl_FragColor"
Decorate 32(gl_FragColor) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypePointer Input 7(fvec4)
11(BaseColor): 10(ptr) Variable Input
17(bigColor): 10(ptr) Variable Input
21: TypeInt 32 0
22: 21(int) Constant 0
23: TypePointer Function 6(float)
26: TypePointer Input 6(float)
27(d): 26(ptr) Variable Input
29: TypeBool
31: TypePointer Output 7(fvec4)
32(gl_FragColor): 31(ptr) Variable Output
4(main): 2 Function None 3
5: Label
9(color): 8(ptr) Variable Function
12: 7(fvec4) Load 11(BaseColor)
Store 9(color) 12
Branch 13
13: Label
LoopMerge 15 16 None
Branch 14
14: Label
18: 7(fvec4) Load 17(bigColor)
19: 7(fvec4) Load 9(color)
20: 7(fvec4) FAdd 19 18
Store 9(color) 20
Branch 16
16: Label
24: 23(ptr) AccessChain 9(color) 22
25: 6(float) Load 24
28: 6(float) Load 27(d)
30: 29(bool) FOrdLessThan 25 28
BranchConditional 30 13 15
15: Label
33: 7(fvec4) Load 9(color)
Store 32(gl_FragColor) 33
Return
FunctionEnd